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Cronos: Lazarus vs Dead Island 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 27, 2026 | Apr 21, 2023 |
| Developer | |
| Bloober Team, PixelAnt Games | Dambuster Studios |
| Publisher | |
| Bloober Team SA | Deep Silver |
| Genre(s) | |
| Third-Person Survival Horror, Action-Adventure, Sci-Fi Combat | Action RPG, Survival Horror, First-Person Melee Combat, Zombie |
| Engine | |
| Unreal Engine 5 | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.7 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $19.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Gameplay radically shifts from slow-paced methodical survival to fast, predatory combat. The Warden wields the Phase-Dash module (allowing short-range directional teleportation through enemy strikes and environmental lasers), Kinetic Parry Counters, an Overclocked Harvester Device (which drains essence mid-combat to replenish armor plating and weapon energy), and modular Suit Enhancements that alter teleport cooldowns, melee shockwave radii, and firearm critical strike chances. |
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| public World & Exploration | |
| World & Level Design | |
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The expansion centers on the Terminal, a sprawling multi-tiered Eastern European brutalist installation composed of interconnected zones: the Monolithic Reactor Core, the Abandoned Rail Classification Yard, the Cryogenic Decontamination Sinks, the Corrupted Botanical Hydro-Labs, and the Sub-Level Archive Vaults. The environment blends claustrophobic corridors with cavernous industrial chambers optimized for fast teleportation traversal and tactical verticality. |
Dead Island 2 features a semi-open world structure, divided into several distinct, large districts of Los Angeles rather than one single seamless map. These districts unlock progressively and are connected by loading screens. Iconic locations include Bel-Air, Beverly Hills, The Halperin Hotel, Monarch Studios, Venice Beach, Santa Monica Pier, Ocean Avenue, and Hollywood Boulevard. Each district is densely packed with detail, interiors to explore, and environmental storytelling. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-Player Only. Bloober Team designed Cronos: Lazarus to deliver a tightly focused, emotionally resonant, and relentlessly tense single-player narrative centered on isolation, high-stakes combat mastery, and personal redemption. |
Features a drop-in/drop-out online cooperative mode for up to 3 players. Players can team up to play through the main story campaign and side quests together. Loot and progression are handled on an individual basis for most items, while quest progression is tied to the host. There are no competitive multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Standard DLC Expansion ($19.99 USD) requires the base game Cronos: The New Dawn to play across PC (Steam, Epic Games Store, GOG), PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. Deluxe DLC Edition / Complete Bundle ($29.99 USD) includes the original Lazarus dark ambient digital soundtrack by Arkadiusz Reikowski, an exclusive Digital Concept Artbook detailing the brutalist architecture and Hunter evolution, and the 'Renegade Pathfinder' carbon-fiber suit skin. |
Available in Standard Edition, Deluxe Edition (Golden Weapons Pack, Character Pack 1 & 2 - unique costumes/weapons), Gold Edition (Deluxe content + Expansion Pass for two major post-launch story expansions), and HELL-A Edition (physical collector's edition with Gold Edition content, SteelBook, Venice Beach travel map, character pins, patches, weapon pack). |
| Post-Launch Content / DLC | |
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Post-launch developer roadmap features include an intense 'Terminal Gauntlet' survival horde mode with randomized enemy waves and temporal hazard modifiers, a Boss Rush challenge arena testing mastery over the apex Hunter encounters, speedrun leaderboards, and full Steam Deck and handheld optimization patches. |
An Expansion Pass is available, promising two major post-launch story expansions: 'Haus' (released October 2023, set in a Malibu techno-death cult billionaire's villa) and 'SoLA' (released April 2024, set during a Californian music festival). Various cosmetic packs and weapon packs have also been released. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built natively in Unreal Engine 5 leveraging Nanite virtualized geometry for photorealistic brutalist concrete surfaces, Lumen dynamic global illumination for real-time light bounces in darkness, and advanced Chaos physics for environmental destruction during boss battles. |
Developed on Unreal Engine 4, Dead Island 2 showcases a vibrant and gore-filled depiction of Los Angeles. It features detailed environments, realistic character models, and the proprietary 'FLESH' system, which allows for highly detailed and procedural dismemberment of zombies. The game balances sunny California aesthetics with gruesome horror elements. |
| Audio & Soundtrack | |
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Scored by renowned horror composer Arkadiusz Reikowski, blending oppressive industrial percussion, distorted Soviet-era analog synthesizers, metallic scraping tones, and visceral spatial audio engineered with Unreal Engine 5's MetaSounds to heighten the terror of the Hunter stalking the player. |
Features a dynamic soundtrack that blends intense action cues with atmospheric horror themes, often with a pulpy, B-movie vibe. Licensed tracks sometimes feature. Sound design emphasizes visceral gore effects (FLESH system), distinct zombie vocalizations, impactful weapon sounds, and the ambient sounds of a ruined Los Angeles. |
| User Interface (UI/UX) | |
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Features a diegetic and streamlined tactical HUD. The Warden's suit spine illuminates energy nodes indicating available Phase-Dash charges and armor integrity, while weapon ammo counts and essence reserves are projected via holographic readouts on firearm receivers and the wrist-mounted Harvester interface. |
First-person HUD displaying health, stamina, Fury mode meter, equipped weapon/curveball, and objective markers. A compass aids navigation. Inventory, skill cards, crafting, and quest logs are accessed via menus. Weapon wheel for quick selection. Health and status effects are also indicated by screen effects. |
| Accessibility Options | |
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Extensive accessibility suite including individual sliders for combat aggression and enemy damage, customizable auto-aim and target snapping, visual sound indicators for footsteps and monster growls, colorblind rendering modes, full input remapping for controllers and keyboards, and scalable subtitle fonts with speaker tagging. |
Offers a range of accessibility options, including customizable controls (PC), subtitle and caption customization (size, background, speaker names), options for aim assist, options to change QTEs to holds, colorblind modes, options to reduce camera motion/head bob, and various audio/visual cues. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p @ 60-120 FPS) CPU: High single-core IPC and 8-core desktop configuration ensuring zero CPU bottlenecks in firefights. CPU (Laptop): Robust mobile processor maintaining sustained turbo boost clocks across intense multi-monster battles. GPU: High-performance GPU powering ultra textures, full dynamic Lumen lighting, and fluid framerates. GPU (Laptop): Delivers desktop-level 1080p ultra performance with DLSS Frame Generation enabled. RAM: Optimal memory bandwidth to avoid micro-stutters during heavy explosion and lighting sequences. Storage: PCIe NVMe SSD delivers sub-two-second checkpoint loads. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 105W+ TGP) layersRAM: 16 GB saveStorage (Tier): 30 GB available space (NVMe SSD) | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 8GB VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6600 XT (8GB) laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 70 GB SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p @ 60 FPS) CPU: Solid 6-core processor managing complex pathfinding, dynamic physics, and enemy AI behavioral trees. CPU (Laptop): Modern 6-core mobile processor maintaining steady clocks under continuous combat loads. GPU: Baseline 8 GB VRAM desktop GPU capable of smooth 1080p rasterization with temporal upscaling. GPU (Laptop): Capable mobile GPU handling 1080p medium settings with DLSS or FSR Quality enabled. RAM: Essential dual-channel memory headroom preventing paging spikes in large industrial halls. Storage: Fast storage ensuring rapid environmental asset streaming without traversal freezes. | |
memoryCPU: Intel Core i5-8400F / Intel Core i5-8600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB) laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 80W+ TGP) / AMD Radeon RX 6600M layersRAM: 16 GB saveStorage (Tier): 30 GB available space (SSD required) | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Stronger quad-core or hex-core recommended. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 6GB VRAM recommended even for minimum. RAM: Minimum RAM requirement (higher than typical for minimum). Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i7-7700HQ or AMD FX-9590 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 2600H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB) / GTX 1650 Ti Mobile (4GB). **An RTX 3050 Mobile would be a much better starting point for a smoother experience.** layersRAM: 10 GB saveStorage (Tier): 70 GB HDD (SSD Strongly Recommended) |
| 1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 1440p (QHD) @ 90-144 FPS) CPU: Exceptional modern CPU architecture preventing draw-call throttling during dense volumetric scenes. CPU (Laptop): High-efficiency mobile CPU ensuring consistent frame pacing at 1440p resolutions. GPU: Substantial VRAM and tensor compute headroom for native 1440p rendering with maximum ray tracing. GPU (Laptop): High-tier laptop graphics providing desktop-grade 1440p performance with DLSS 3.7. RAM: High-capacity DDR5 RAM ensuring fluid multitasking and background asset preparation. Storage: Blazing-fast Gen 4 NVMe speeds ensure seamless sector transitions. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12 GB, 140W+ TGP) layersRAM: 32 GB saveStorage (Tier): 30 GB available space (NVMe PCIe 4.0 SSD) | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, Ultra Preset, Upscaling potentially needed) (Ultra Preset (FSR Quality/Balanced may be needed)) CPU: CPU for 1440p/60FPS Ultra. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS Ultra. Upscaling may be beneficial. GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM highly recommended. RAM: 16GB RAM essential, 32GB beneficial for smoother experience. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.** layersRAM: 16 GB saveStorage (Tier): 70 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Quality Preset, 4K (2160p) @ 60-120 FPS) CPU: Top-of-the-line gaming CPU providing unmatched throughput and zero CPU bottlenecking in 4K scenes. CPU (Laptop): Flagship enthusiast laptop processor with maximum core counts and cache bandwidth. GPU: Pinnacle GPU hardware effortlessly driving native 4K UHD resolution with max ray tracing and visual fidelity. GPU (Laptop): Premier mobile GPU enabling 4K output on high-refresh external gaming monitors. RAM: Generous high-speed RAM pool accommodating uncompressed 4K texture mipmaps. Storage: Guarantees instantaneous asset streaming across extensive 4K brutalist environments. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP) layersRAM: 32 GB saveStorage (Tier): 30 GB available space (NVMe PCIe 4.0 SSD) | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, Aggressive Upscaling Required) (Ultra Preset, Upscaling (FSR Performance/Ultra Performance)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on upscaling. GPU (Laptop): The absolute best laptop GPUs, will be pushed to its limits for 4K Ultra. Upscaling mandatory. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X developer_boardGPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 70 GB NVMe SSD |
| save Overall Storage | |
| Spec: 30 GB available space (SSD required) Note: High-speed solid-state storage eliminates asset popping and shortens reload times between encounters. Type: SSD | Spec: 70 GB available space (SSD Recommended). Note: An SSD is highly recommended for faster loading times and smoother texture streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Modern 64-bit Windows OS required for DirectX 12 Agility SDK runtime and multi-threaded CPU asset pipelines. | Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX Version 12 Explanation: Utilizes DirectX 12 for hardware-accelerated ray tracing, volumetric smoke, and real-time Lumen reflections. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Cronos: Lazarus Specifically
For Dead Island 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.