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Cronos: Lazarus vs Dead Island 2

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info General Information
Release Date
Oct 27, 2026 Apr 21, 2023
Developer
Bloober Team, PixelAnt Games Dambuster Studios
Publisher
Bloober Team SA Deep Silver
Genre(s)
Third-Person Survival Horror, Action-Adventure, Sci-Fi Combat Action RPG, Survival Horror, First-Person Melee Combat, Zombie
Engine
Unreal Engine 5 Unreal Engine 4
stars Ratings & Price
Content Rating
Mature Mature 17+
Avg. User Rating
4.7 / 5.0 4.0 / 5.0
Current Price (USD)
$19.99 $59.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Epic Games Store, GOG), PlayStation 5, Xbox Series X|S, Nintendo Switch 2
  • Game Engine: Unreal Engine 5
  • Parent Game: Cronos: The New Dawn
  • Release Date: October 27, 2026
  • Storage Footprint: 30 GB Available Space (SSD)
  • Perspective: First-Person
  • Multiplayer: Cooperative (Up to 3 players online)
  • Setting: Los Angeles ('HELL-A'), California, Post-Zombie Apocalypse
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Unique Feature: FLESH Dismemberment System, Six Unique Playable Slayers, Skill Card System, LA Setting, Darkly Humorous Tone.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Echo-3 Recon Drone: Illuminates unpowered subterranean corridors with floodlights and pings enemy locations through walls.
    Autonomous Tactical Drone
  • Tethered Harvester Bit: Hovers around the Warden, automatically collecting dispersed essence globules during high-speed combat.
    Magnetic Siphon Construct
  • Co-op Players (Online): Up to two other players can join the host's game in online co-op, choosing from the roster of six Slayers (duplicates allowed). Teammates can revive each other, combine combat efforts using different Slayer abilities and weapon loadouts, and assist in completing quests and exploring HELL-A. Loot is generally instanced or shared fairly.
    Human (Other Players' Slayers)
  • Story-Specific AI Allies (Temporary & Contextual): During certain main story missions or side quests, key NPC characters like Sam B or other survivors might temporarily fight alongside the player or provide support. Their presence and combat abilities are scripted for those specific mission segments. They are not persistent, commandable companions.
    Human (e.g., Sam B, Emma Jaunt, other survivors)
Key Collectibles
  • Shattered Essence Shards: Concealed within secret containment alcoves and reward safes throughout the Terminal sectors.
  • Collective Encrypted Black Boxes: Recovered from deceased Collective reconnaissance units and fallen security commanders.
  • Prototype Upgrade Matrices: Discovered in high-security engineering vaults to enhance phase-dash and weapon telemetry.
  • Skill Cards: Found throughout HELL-A in specific locations, dropped by certain powerful zombies, or awarded for completing quests. These are essential for character progression, unlocking new active abilities, passive buffs, and Autophage skills for the equipped Slayer.
  • Journals (Audio Logs, Text Files, Data Discs): Various readable or listenable lore items scattered across all districts. They provide backstory on the LA outbreak, the wider world events, personal stories of survivors and victims, information on different zombie types, and insights into key characters or organizations like the mysterious KONNI group.
  • Blueprints (Weapon Mods & Curveballs): Recipes required to craft weapon modifications (e.g., elemental damage, increased impact, durability) at workbenches, and to craft different types of Curveballs (throwable items). Found in hidden locations, as quest rewards, or purchased from traders.
  • Lockboxes & Keys: Secure containers that require a specific key to open, often dropped by a named zombie in the vicinity or hidden nearby. Lockboxes usually contain high-quality weapons, valuable resources, or blueprints.
  • Lost & Found Quests (Weapon/Journal Based): A series of collectible quests initiated by finding a specific weapon or journal entry. Following the chain of clues (often across multiple journal entries) leads to a powerful unique weapon or other significant reward.
  • Fuse Boxes & Fuses: Locked rooms or areas often require finding a fuse and inserting it into a fuse box to restore power and gain access. Fuses are consumable items that can be bought or found.
  • Unique Weapons (Named Legendary/Epic Weapons): Special, often named, versions of standard weapon types with unique appearances, pre-set powerful mods, and sometimes special properties. Acquired as quest rewards, from specific powerful enemies, or found in well-hidden locations/lockboxes.
Key Themes
  • Survival Horror
  • Sci-Fi Horror
  • Eastern European Brutalism
  • Fast-Paced Combat
  • Time Anomalies
  • Dystopian
  • Atmospheric
  • Dark Fantasy
  • Zombie Apocalypse
  • Survival
  • Quarantine & Lockdown
  • Satire of LA Culture
  • Gore & Dismemberment
  • Finding a Cure
  • Immunity & Mutation
  • Makeshift Weaponry
  • Dark Humor
  • Chaos & Mayhem
colorize Combat & Gear
Weapons Overview
  • Harvester Scythe-Pike: Polearm / Melee Executioner
    The Warden's iconic signature weapon, capable of fluid sweeping strikes, guard breaks, and instant essence-siphoning executions on staggered mutants.
  • Overcharged Trench Scattergun: Heavy Shotgun
    A close-quarters industrial shotgun firing devastating kinetic buckshot that staggers massive armored monstrosities.
  • Pneumatic Spike Cannon: Heavy Ballistic Rifle
    Fires high-velocity industrial rebar spikes capable of impaling advancing creatures and pinning them to concrete walls.
  • Phase-Disruptor Pistol: Energy Sidearm
    Rapid-firing tactical handgun calibrated to break bio-shielding and detonate corrupted energy sacs on mutated enemies.
  • Thermite Cluster Grenades: Tactical Ordnance
    Sticky incendiary explosive charges that latch onto enemy weak points and unleash sustained high-temperature chemical flames.
  • Melee Weapons (One-Handed & Two-Handed - Various Types): Blunt, Slashing, Piercing (e.g., Machetes, Katanas, Sledgehammers, Baseball Bats, Knives, Axes, Wrenches, Golf Clubs, Brass Knuckles, Claws)
    The primary combat tools. Vast array of improvised and conventional melee weapons found throughout HELL-A. Categorized by type (e.g., Headhunter, Maiming, Frenzy, Bulldozer). Can be modified at workbenches with elemental mods (fire, shock, caustic), status effect mods (bleed, impact), and stat-boosting mods. Weapons have rarity tiers and durability.
  • Ranged Weapons (Firearms - Pistols, SMGs, Rifles, Shotguns, Nail Guns): Ballistic
    Firearms are present but ammunition is generally scarcer than melee options. Includes various pistols, revolvers, submachine guns, assault rifles, shotguns, and unique weapons like nail guns. Can also be modified with perks and elemental effects.
  • Curveballs (Throwables): Tactical/Explosive/Utility (e.g., Meat Bait, Pipe Bomb, Molotov Cocktail, Shuriken, Electric Star, Chem Bomb, Nail Bomb)
    Reusable throwable items with cooldowns. Essential for crowd control, distraction, applying elemental effects, or dealing AoE damage. New curveball types are found or earned.
  • Legendary Weapons: Unique Named Variants (Various Melee & Ranged)
    Special, named versions of existing weapon types with unique appearances, pre-set powerful mods, and often special properties or effects. Typically acquired as quest rewards or found in hidden, high-level locations.
  • Slayer Abilities (Fury Mode & Autophage Skills): Innate Character Powers
    Each of the six playable Slayers has unique innate skills. All Slayers can enter 'Fury Mode,' a temporary super state with powerful melee attacks. Autophage skills (unlocked via skill cards) tap into their infected nature, often providing high-risk, high-reward abilities that might consume health or have other trade-offs.
Armor / Gear Sets
  • Reinforced Warden Hazard Rig: Defense: +220; grants 30% resistance against toxic gas and dampens kinetic shock from heavy boss strikes.
  • Phase-Shift Tactical Exoskeleton: Defense: +340; accelerates Phase-Dash recharge by 25% and emits an electric pulse when dodging through enemy attacks.
  • No Equipable Armor System: Players do not equip traditional armor pieces (helmets, chest plates, etc.) for direct stat increases. A Slayer's resilience is primarily determined by their base Health (which can be increased via some Skill Cards or temporary Numen Autophage skills), their chosen Slayer's innate toughness stats, and player skill in dodging, blocking, and parrying.
  • Skill Cards (Defensive Perks): Many Skill Cards in the 'Survivor' or Slayer-specific categories provide defensive perks, such as damage reduction, increased health regeneration, improved blocking effectiveness, or resistance to specific status effects. These are the primary way to enhance a Slayer's survivability.
  • Cosmetic Outfits: Players can unlock and equip various cosmetic outfits for their chosen Slayer. These are purely visual and do not provide any gameplay advantages or stat bonuses. Outfits are often rewards for completing quests, challenges, or part of DLC/Special Editions.
Outfits/Customization
  • Warden Heavy Combat Armor: Standard Industrial Olive, Collective Inquisitor Black, Reactor Hazard Yellow, and Arctic Slate.
  • Renegade Pathfinder Trench Coat: Heavy ballistic canvas overcoat with reinforced pauldrons and weathered Collective insignia.
  • Slayer Outfits (Default & Unlockable): Each of the six playable Slayers has a unique default outfit reflecting their personality and backstory. Additional cosmetic outfits can be unlocked through game progression (e.g., completing challenges, specific quests), as part of DLC packs (e.g., Character Packs from Deluxe/Gold Editions), or through special promotions. These outfits are purely visual and do not affect gameplay stats.
  • Weapon Skins (Limited): Some special editions or DLC packs include unique cosmetic skins for certain weapons (e.g., Golden Weapons Pack). These change the appearance of the weapon but not its performance.
trending_up Progression & Upgrades
Skills & Progression

Gameplay radically shifts from slow-paced methodical survival to fast, predatory combat. The Warden wields the Phase-Dash module (allowing short-range directional teleportation through enemy strikes and environmental lasers), Kinetic Parry Counters, an Overclocked Harvester Device (which drains essence mid-combat to replenish armor plating and weapon energy), and modular Suit Enhancements that alter teleport cooldowns, melee shockwave radii, and firearm critical strike chances.

N/A
public World & Exploration
World & Level Design

The expansion centers on the Terminal, a sprawling multi-tiered Eastern European brutalist installation composed of interconnected zones: the Monolithic Reactor Core, the Abandoned Rail Classification Yard, the Cryogenic Decontamination Sinks, the Corrupted Botanical Hydro-Labs, and the Sub-Level Archive Vaults. The environment blends claustrophobic corridors with cavernous industrial chambers optimized for fast teleportation traversal and tactical verticality.

Dead Island 2 features a semi-open world structure, divided into several distinct, large districts of Los Angeles rather than one single seamless map. These districts unlock progressively and are connected by loading screens. Iconic locations include Bel-Air, Beverly Hills, The Halperin Hotel, Monarch Studios, Venice Beach, Santa Monica Pier, Ocean Avenue, and Hollywood Boulevard. Each district is densely packed with detail, interiors to explore, and environmental storytelling.

Playable Vehicles
  • Collective Transit Railcar: Armored Monorail
    Heavy fortified freight train utilized by Collective pathfinders to navigate across contaminated wasteland sectors.
  • Industrial Shaft Elevator: Hydraulic Freight Hoist
    Massive deep-shaft lift connecting the surface staging areas to the subterranean Terminal reactor levels.
  • No Player-Controlled Vehicles (Generally)
    Dead Island 2 primarily focuses on on-foot traversal and exploration through its dense urban environments. While vehicles (cars, trucks, buses) are abundantly present in the ruined streets of Los Angeles as environmental objects and obstacles, players cannot commandeer and drive them freely like in the original Dead Island or some other open-world games. Some can explode or be used as cover.
  • Fast Travel (District Maps): Map Traversal Mechanic
    Once certain story progression points are reached or specific safe houses/locations are unlocked within a district, players can use a map interface to fast travel between these discovered points within the current district, and also to travel between different major LA districts (which involves a loading screen).
  • Traversal on Foot (Walking, Running, Sprinting, Kicking, Sliding, Dodging): Player Locomotion
    Primary mode of movement. Slayers can walk, run, sprint (limited by stamina), perform jump kicks, slide, and utilize a dodge mechanic to evade enemy attacks. While not as parkour-focused as Dying Light, environmental navigation (climbing, mantling) is present.
Notable Fauna/Mounts
  • Apex Hunter: Engineered Bio-Mechanical Organism
    A terrifying, relentless predator dispatched by the Collective that stalks the player dynamically through the facility.
  • Corrupted Carcass Stalker: Mutated Quadruped
    Fast, skittering bio-mass hounds that swarm in packs and leap from shadowed ceilings and maintenance grates.
  • Spore Leaper: Parasitic Bio-Form
    Agile subterranean creatures that detonate upon close proximity, releasing blinding toxic spores.
N/A
book Story & Characters
Main Characters
  • The Warden: Protagonist / Rogue Pathfinder
    An elite combat operative of the Collective who breaks all protocols to execute the forbidden Lazarus resurrection mission.
  • The Apex Hunter: Antagonist / Relentless Executioner
    A grotesque, cybernetic apex predator programmed to track and eradicate rogue personnel across the Terminal facility.
  • Magdalena: Key Narrative Figure / Lost Essence
    A central figure from the Warden's past whose lingering essence is the sole focus of the Lazarus Protocol.
  • Amy: Playable Slayer (The Sprinter)
    A Paralympian athlete who thrives on adrenaline. Agile and quick-witted, excels at hit-and-run tactics and critical hits against isolated zombies. Innate skills: Relief Pitcher (regains stamina for throwing weapons), Divide and Conquer (damage boost to isolated zombies).
  • Bruno: Playable Slayer (The Hustler)
    A calculating LA native with a talent for deception. Excels at backstabs and exploiting enemy weaknesses. Innate skills: Backstab (damage boost from behind), Rapid Reprisal (agility/heavy attack boost after avoiding attacks).
  • Carla: Playable Slayer (The Stuntwoman)
    A tough and resilient motorcycle stuntwoman. Excels in crowded fights and has high elemental resistance. Innate skills: Dig Deep (toughness boost when health is critical), Mosh Pit (minor damage boost when close to multiple zombies).
  • Dani: Playable Slayer (The Rockabilly Brawler)
    A foul-mouthed Irish retail assistant with a love for roller derby and punk rock. High stamina and explosive heavy attacks. Innate skills: Thunderous (heavy attacks trigger explosions), Bloodlust (regains health for rapid successive kills).
  • Jacob: Playable Slayer (The Stuntman / Anti-Hero)
    A morally ambiguous Londoner with a Shakespearean flair, working as a stuntman. High peak health and critical damage boosts. Innate skills: Feral (stackable damage boost for successive attacks), Critical Gains (critical hits boost critical damage and restore stamina).
  • Ryan: Playable Slayer (The Firefighter / Tank)
    An exotic dancer dressed as a firefighter, surprisingly kind-hearted and determined to find his brother. High toughness and defensive capabilities. Innate skills: Retaliation (force boost when blocking/dodging), Seesaw (regains health when knocking down a zombie).
  • Sam B: Supporting Character / Immune Survivor / Rapper
    A returning character from the original Dead Island. A one-hit-wonder rapper who is also immune to the virus. Acts as a mentor figure and key ally to the player Slayer.
  • Emma Jaunt: Supporting Character / Actress
    A famous actress holed up in her Bel-Air mansion, providing a temporary safe haven for the Slayers.
  • Dr. Reuben Reed: Key NPC / Scientist
    A scientist working on a potential cure or solution to the zombie outbreak, seemingly for a clandestine organization. His motivations and true allegiances are a central mystery.
  • Konradt (DLC - Haus): Antagonist (DLC) / Cult Leader
    The enigmatic leader of a bizarre techno-death cult operating out of a luxurious Malibu villa. Central figure in the 'Haus' DLC.
  • Various other survivors and minor characters: Quest Givers, Traders, Victims
    HELL-A is populated by numerous other uninfected survivors who offer quests, trade goods, or become part of the environmental storytelling.
Example Missions
  • Breach: The Terminal Perimeter: Expansion Campaign Infiltration
    Sever communications with the Collective, breach the quarantined industrial rail yard, and enter the lower facility.
  • Stalker in the Sinks: Survival & Boss Encounter
    Navigate the flooded cryogenic cooling sectors while evading and counter-attacking the stalking Apex Hunter.
  • The Lazarus Protocol: Climactic Final Battle
    Defend the resurrection chamber against waves of biomechanical horrors and successfully revive the lost essence.
  • Main Story Quests (Escaping HELL-A & Finding a Cure)
    A series of narrative-driven quests following the chosen Slayer's journey to survive the Los Angeles outbreak, understand their immunity and new Autophage powers, search for a way out of the quarantined city, and potentially find a cure or assist key figures like Dr. Reed. Involves progressing through different LA districts and confronting major threats.
  • Side Quests (Survivor Stories & Requests)
    Numerous optional quests given by various NPCs encountered throughout HELL-A. These offer diverse scenarios, from helping fellow survivors with personal problems, scavenging for specific items, investigating strange occurrences, to clearing out zombie infestations. They provide XP, rewards (weapons, blueprints, skill cards), and further insight into the world and its inhabitants.
  • Lost & Found Quests (Weapon & Journal Chains)
    Collectible-driven quests initiated by finding a specific weapon or journal entry. Following a series of clues, often involving environmental puzzles or tracking, leads to a powerful unique weapon, blueprint, or other significant reward. These often tell a small self-contained story.
  • Apex Variant Hunts / Named Zombie Bounties
    Specific side quests or challenges that task the Slayer with hunting down and eliminating particularly strong or unique Apex Infected (e.g., a specific Crusher or Screamer variant). Rewards often include high-quality loot or Skill Cards.
  • Clearing Infested Areas / Unlocking Safe Houses
    Securing specific locations by eliminating all zombies and sometimes a mini-boss. This often unlocks new safe houses with workbenches, traders, or fast travel points within a district.
  • Challenges (Combat, Exploration, Survival)
    An in-game system tracking various gameplay feats (e.g., kill X zombies with a specific weapon type, dismember X limbs, complete X quests). Completing challenges often rewards XP, money, or contributes to unlocking passive stat boosts or cosmetic items.
  • DLC Story Quests (e.g., Haus, SoLA)
    Self-contained narrative campaigns included in the Expansion Pass. 'Haus' involves investigating a mysterious techno-death cult in a Malibu villa. 'SoLA' takes players to a zombie-infested Californian music festival. These add new locations, enemies, weapons, and storylines.
people Multiplayer
Multiplayer Details

Single-Player Only. Bloober Team designed Cronos: Lazarus to deliver a tightly focused, emotionally resonant, and relentlessly tense single-player narrative centered on isolation, high-stakes combat mastery, and personal redemption.

Features a drop-in/drop-out online cooperative mode for up to 3 players. Players can team up to play through the main story campaign and side quests together. Loot and progression are handled on an individual basis for most items, while quest progression is tied to the host. There are no competitive multiplayer modes.

extension Editions & DLC
Available Editions

Standard DLC Expansion ($19.99 USD) requires the base game Cronos: The New Dawn to play across PC (Steam, Epic Games Store, GOG), PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. Deluxe DLC Edition / Complete Bundle ($29.99 USD) includes the original Lazarus dark ambient digital soundtrack by Arkadiusz Reikowski, an exclusive Digital Concept Artbook detailing the brutalist architecture and Hunter evolution, and the 'Renegade Pathfinder' carbon-fiber suit skin.

Available in Standard Edition, Deluxe Edition (Golden Weapons Pack, Character Pack 1 & 2 - unique costumes/weapons), Gold Edition (Deluxe content + Expansion Pass for two major post-launch story expansions), and HELL-A Edition (physical collector's edition with Gold Edition content, SteelBook, Venice Beach travel map, character pins, patches, weapon pack).

Post-Launch Content / DLC

Post-launch developer roadmap features include an intense 'Terminal Gauntlet' survival horde mode with randomized enemy waves and temporal hazard modifiers, a Boss Rush challenge arena testing mastery over the apex Hunter encounters, speedrun leaderboards, and full Steam Deck and handheld optimization patches.

An Expansion Pass is available, promising two major post-launch story expansions: 'Haus' (released October 2023, set in a Malibu techno-death cult billionaire's villa) and 'SoLA' (released April 2024, set during a Californian music festival). Various cosmetic packs and weapon packs have also been released.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Cronos: Lazarus?
    A: Cronos: Lazarus is a combat-heavy story expansion and new chapter to Bloober Team's survival horror game Cronos: The New Dawn, starring the Warden.
  • Q: Does Cronos: Lazarus require the base game?
    A: Yes, Cronos: Lazarus is a downloadable content (DLC) expansion that requires Cronos: The New Dawn to play.
  • Q: How does combat differ from Cronos: The New Dawn?
    A: Lazarus shifts to a faster, more aggressive playstyle with rapid phase-dash teleportation, aggressive melee cleaves, and active essence harvesting.
  • Q: What platforms will Cronos: Lazarus release on?
    A: The expansion will be available on PC (Steam, Epic Games Store, GOG), PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
  • Q: When is Cronos: Lazarus releasing?
    A: Cronos: Lazarus is scheduled to launch in Fall 2026.
  • Q: Is Dead Island 2 a direct sequel to the previous Dead Island games?
    A: Yes, Dead Island 2 is set in the same universe, approximately 10 years after the events of Dead Island and Dead Island: Riptide. It features a new outbreak in a new location (Los Angeles) and new playable characters, but a few characters from the original games, like Sam B, make a return.
  • Q: How many playable characters are there, and are they different?
    A: There are six playable Slayers: Amy, Bruno, Carla, Dani, Jacob, and Ryan. Each Slayer has two unique innate skills from the start, influencing their preferred playstyle (e.g., agility, heavy attacks, defense, critical hits). They also have unique voice lines and personalities, but the main story progression is the same for all.
  • Q: What is the FLESH system?
    A: FLESH (Fully Locational Evisceration System for Humanoids) is Dead Island 2's proprietary procedural dismemberment technology. It allows for incredibly detailed and realistic gore, where zombies can be dismembered layer by layer (skin, muscle, bone) depending on where and how they are hit with different weapons.
  • Q: Is Dead Island 2 an open-world game?
    A: Dead Island 2 features a semi-open world structure. Los Angeles is divided into several large, distinct districts (e.g., Bel-Air, Beverly Hills, Venice Beach) that players explore. These zones are self-contained and connected by loading screens, rather than one single seamless map.
  • Q: How does co-op multiplayer work?
    A: Players can team up with up to two other friends (for a total of 3 players) in online co-op to play through the entire main story and most side content. Players can choose any of the Slayers. Progress is generally tied to the host, but individual players retain their character progression and loot.
  • Q: Are there firearms in Dead Island 2?
    A: Yes, while melee combat is heavily emphasized, Dead Island 2 does feature a variety of firearms, including pistols, rifles, and shotguns. However, ammunition is generally more limited than melee weapon durability, encouraging a mix of combat styles.
build Technical Details
Graphics & Visual Fidelity

Built natively in Unreal Engine 5 leveraging Nanite virtualized geometry for photorealistic brutalist concrete surfaces, Lumen dynamic global illumination for real-time light bounces in darkness, and advanced Chaos physics for environmental destruction during boss battles.

Developed on Unreal Engine 4, Dead Island 2 showcases a vibrant and gore-filled depiction of Los Angeles. It features detailed environments, realistic character models, and the proprietary 'FLESH' system, which allows for highly detailed and procedural dismemberment of zombies. The game balances sunny California aesthetics with gruesome horror elements.

Audio & Soundtrack

Scored by renowned horror composer Arkadiusz Reikowski, blending oppressive industrial percussion, distorted Soviet-era analog synthesizers, metallic scraping tones, and visceral spatial audio engineered with Unreal Engine 5's MetaSounds to heighten the terror of the Hunter stalking the player.

Features a dynamic soundtrack that blends intense action cues with atmospheric horror themes, often with a pulpy, B-movie vibe. Licensed tracks sometimes feature. Sound design emphasizes visceral gore effects (FLESH system), distinct zombie vocalizations, impactful weapon sounds, and the ambient sounds of a ruined Los Angeles.

User Interface (UI/UX)

Features a diegetic and streamlined tactical HUD. The Warden's suit spine illuminates energy nodes indicating available Phase-Dash charges and armor integrity, while weapon ammo counts and essence reserves are projected via holographic readouts on firearm receivers and the wrist-mounted Harvester interface.

First-person HUD displaying health, stamina, Fury mode meter, equipped weapon/curveball, and objective markers. A compass aids navigation. Inventory, skill cards, crafting, and quest logs are accessed via menus. Weapon wheel for quick selection. Health and status effects are also indicated by screen effects.

Accessibility Options

Extensive accessibility suite including individual sliders for combat aggression and enemy damage, customizable auto-aim and target snapping, visual sound indicators for footsteps and monster growls, colorblind rendering modes, full input remapping for controllers and keyboards, and scalable subtitle fonts with speaker tagging.

Offers a range of accessibility options, including customizable controls (PC), subtitle and caption customization (size, background, speaker names), options for aim assist, options to change QTEs to holds, colorblind modes, options to reduce camera motion/head bob, and various audio/visual cues.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p @ 60-120 FPS)
CPU: High single-core IPC and 8-core desktop configuration ensuring zero CPU bottlenecks in firefights.
CPU (Laptop): Robust mobile processor maintaining sustained turbo boost clocks across intense multi-monster battles.
GPU: High-performance GPU powering ultra textures, full dynamic Lumen lighting, and fluid framerates.
GPU (Laptop): Delivers desktop-level 1080p ultra performance with DLSS Frame Generation enabled.
RAM: Optimal memory bandwidth to avoid micro-stutters during heavy explosion and lighting sequences.
Storage: PCIe NVMe SSD delivers sub-two-second checkpoint loads.
memoryCPU: Intel Core i7-10700K / AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 105W+ TGP)
layersRAM: 16 GB
saveStorage (Tier): 30 GB available space (NVMe SSD)
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6600 XT (8GB)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB SSD
1080p (Full HD) - Minimum (Low/Medium Preset, 1080p @ 60 FPS)
CPU: Solid 6-core processor managing complex pathfinding, dynamic physics, and enemy AI behavioral trees.
CPU (Laptop): Modern 6-core mobile processor maintaining steady clocks under continuous combat loads.
GPU: Baseline 8 GB VRAM desktop GPU capable of smooth 1080p rasterization with temporal upscaling.
GPU (Laptop): Capable mobile GPU handling 1080p medium settings with DLSS or FSR Quality enabled.
RAM: Essential dual-channel memory headroom preventing paging spikes in large industrial halls.
Storage: Fast storage ensuring rapid environmental asset streaming without traversal freezes.
memoryCPU: Intel Core i5-8400F / Intel Core i5-8600K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB)
laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 80W+ TGP) / AMD Radeon RX 6600M
layersRAM: 16 GB
saveStorage (Tier): 30 GB available space (SSD required)
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Stronger quad-core or hex-core recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 6GB VRAM recommended even for minimum.
RAM: Minimum RAM requirement (higher than typical for minimum).
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i7-7700HQ or AMD FX-9590
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 2600H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB) / GTX 1650 Ti Mobile (4GB). **An RTX 3050 Mobile would be a much better starting point for a smoother experience.**
layersRAM: 10 GB
saveStorage (Tier): 70 GB HDD (SSD Strongly Recommended)
1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 1440p (QHD) @ 90-144 FPS)
CPU: Exceptional modern CPU architecture preventing draw-call throttling during dense volumetric scenes.
CPU (Laptop): High-efficiency mobile CPU ensuring consistent frame pacing at 1440p resolutions.
GPU: Substantial VRAM and tensor compute headroom for native 1440p rendering with maximum ray tracing.
GPU (Laptop): High-tier laptop graphics providing desktop-grade 1440p performance with DLSS 3.7.
RAM: High-capacity DDR5 RAM ensuring fluid multitasking and background asset preparation.
Storage: Blazing-fast Gen 4 NVMe speeds ensure seamless sector transitions.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12 GB, 140W+ TGP)
layersRAM: 32 GB
saveStorage (Tier): 30 GB available space (NVMe PCIe 4.0 SSD)
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, Ultra Preset, Upscaling potentially needed) (Ultra Preset (FSR Quality/Balanced may be needed))
CPU: CPU for 1440p/60FPS Ultra.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS Ultra. Upscaling may be beneficial.
GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM highly recommended.
RAM: 16GB RAM essential, 32GB beneficial for smoother experience.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
2160p (UHD/4K) - Ultra (Max Quality Preset, 4K (2160p) @ 60-120 FPS)
CPU: Top-of-the-line gaming CPU providing unmatched throughput and zero CPU bottlenecking in 4K scenes.
CPU (Laptop): Flagship enthusiast laptop processor with maximum core counts and cache bandwidth.
GPU: Pinnacle GPU hardware effortlessly driving native 4K UHD resolution with max ray tracing and visual fidelity.
GPU (Laptop): Premier mobile GPU enabling 4K output on high-refresh external gaming monitors.
RAM: Generous high-speed RAM pool accommodating uncompressed 4K texture mipmaps.
Storage: Guarantees instantaneous asset streaming across extensive 4K brutalist environments.
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP)
layersRAM: 32 GB
saveStorage (Tier): 30 GB available space (NVMe PCIe 4.0 SSD)
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, Aggressive Upscaling Required) (Ultra Preset, Upscaling (FSR Performance/Ultra Performance))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on upscaling.
GPU (Laptop): The absolute best laptop GPUs, will be pushed to its limits for 4K Ultra. Upscaling mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X
developer_boardGPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
save Overall Storage
Spec: 30 GB available space (SSD required)
Note: High-speed solid-state storage eliminates asset popping and shortens reload times between encounters.
Type: SSD
Spec: 70 GB available space (SSD Recommended).
Note: An SSD is highly recommended for faster loading times and smoother texture streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Modern 64-bit Windows OS required for DirectX 12 Agility SDK runtime and multi-threaded CPU asset pipelines.
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX Version 12
Explanation: Utilizes DirectX 12 for hardware-accelerated ray tracing, volumetric smoke, and real-time Lumen reflections.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Requires a 64-bit processor and operating system. DirectX 12 is required. Solid-state drive (SSD) installation is mandatory for fast level streaming and seamless phase-teleport traversal.
  • Laptop Performance Note: Unreal Engine 5 Nanite geometry and Lumen dynamic lighting demand steady mobile GPU power; a sustained 75W+ TGP is strongly advised to maintain 60 FPS during intensive combat brawls.
  • Laptop Consideration: G P U T G P: 60W minimum mobile TGP for 1080p 60 FPS; 95W+ TGP recommended for high refresh 1440p displays.
  • Laptop Consideration: Cooling Thermals: Ensure elevated laptop chassis and unrestricted intake vents to curb CPU thermal throttling during multi-enemy particle collisions.
  • Laptop Consideration: C P U Power Limits: Sustained 40W CPU power delivery avoids micro-stutter when rapid teleport dashes stream high-poly brutalist assets.
  • Laptop Consideration: M U X Switch Optimus: Activating discrete GPU mode via MUX switch significantly cuts input lag for responsive dodge counters and quick-turn aiming.
  • Optimization Detail: Upscaling Tech: Features native support for NVIDIA DLSS 3.7 (Super Resolution and Frame Generation), AMD FSR 3.1, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Lumen Global Illumination, Volumetric Fog Quality, and Screen Space Reflections exert the heaviest GPU impact.
  • Game Name: Cronos: Lazarus
  • Official PC system requirements from Dambuster Studios/Deep Silver. Performance can vary depending on specific hardware, settings, areas in-game (especially with large zombie hordes or detailed environments), and background applications. An SSD is strongly recommended.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Dead Island 2 can be demanding, particularly at higher settings due to its detailed dismemberment system and environmental effects.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense zombie encounters.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for managing numerous AI zombies and physics.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 2. DLSS support may vary or require specific game versions/patches/mods.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Texture Quality, View Distance, Effects Quality, Foliage Detail, Anti-Aliasing, and Post Processing Quality heavily impact performance. The FLESH dismemberment system is also a performance factor.
  • Game Name: Dead Island 2
build Optimization Details
  • Upscaling Tech: Features native support for NVIDIA DLSS 3.7 (Super Resolution and Frame Generation), AMD FSR 3.1, and Intel XeSS.
  • Key Settings Impact: Lumen Global Illumination, Volumetric Fog Quality, and Screen Space Reflections exert the heaviest GPU impact.
  • Upscaling Tech: Supports AMD FSR 2. DLSS support may vary or require specific game versions/patches/mods.
  • Key Settings Impact: Shadow Quality, Texture Quality, View Distance, Effects Quality, Foliage Detail, Anti-Aliasing, and Post Processing Quality heavily impact performance. The FLESH dismemberment system is also a performance factor.
laptop Laptop Considerations
  • G P U T G P: 60W minimum mobile TGP for 1080p 60 FPS; 95W+ TGP recommended for high refresh 1440p displays.
  • Cooling Thermals: Ensure elevated laptop chassis and unrestricted intake vents to curb CPU thermal throttling during multi-enemy particle collisions.
  • C P U Power Limits: Sustained 40W CPU power delivery avoids micro-stutter when rapid teleport dashes stream high-poly brutalist assets.
  • M U X Switch Optimus: Activating discrete GPU mode via MUX switch significantly cuts input lag for responsive dodge counters and quick-turn aiming.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance during intense zombie encounters.
  • C P U Power Limits: A decent CPU is needed for managing numerous AI zombies and physics.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (6 GB, 80W+ TGP) / AMD Radeon RX 6600M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (6 GB, 80W+ TGP) / AMD Radeon RX 6600M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (6 GB, 80W+ TGP) / AMD Radeon RX 6600M
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (8 GB, 105W+ TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (8 GB, 105W+ TGP)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (8 GB, 105W+ TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12 GB, 140W+ TGP)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12 GB, 140W+ TGP)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12 GB, 140W+ TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP)

For Cronos: Lazarus Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)

For Dead Island 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6600 XT (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6600 XT (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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