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Control Resonant vs The Blood of Dawnwalker

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info General Information
Release Date
Sep 24, 2026 Sep 3, 2026
Developer
Remedy Entertainment Rebel Wolves
Publisher
Remedy Entertainment Bandai Namco Entertainment
Genre(s)
Action Role-Playing Game (ARPG) Action Role-Playing Game (RPG)
Engine
Northlight Engine Unreal Engine 5
stars Ratings & Price
Content Rating
M for Mature (Estimated) Mature (M) / PEGI 18
Avg. User Rating
4.8 / 5.0 4.2 / 5.0
Current Price (USD)
$59.99 $69.99
tune Key Specs
Quick Highlights
  • AI Upscaling: DLSS 4.5, FSR 3.1, PSSR
  • Graphics API: DirectX 12 Ultimate
  • Ray Tracing: Full Hardware-Accelerated Path Tracing
  • Target Framerate: 60 FPS (PS5 Pro / Recommended PC)
  • Combat System: Bimodal (Directional / Omni Combat Toggle)
  • Max Level Cap: Level 50
  • Number of Endings: 7 Distinct Verified Endings
  • Time Limit Mechanic: 30 In-Game Days (Action-based economy)
  • Total Map Size: 10 Square Kilometers
sports_esports Gameplay & Mechanics
Companions/Followers
  • FBC Research Drone: Stabilizes localized reality distortions when planted in corrupted industrial zones like The Sinkhole.
    Mechanical AI
  • Rock Shield (Paranatural): A floating ring of rubble that acts as a defensive barrier and offensive kinetic weapon.
    Telekinetic Manifestation
  • Ravenous Flock: Summoned via the Witchcraft tree to inflict compounding area-of-effect damage on grouped enemies.
    Spectral Summon
  • Underground Resistance: Unlocked through high Infamy; provides unique dialogue options, intimidation tactics, and specialized vendor perks rather than direct combat assistance.
    Human
Key Collectibles
  • Untapped Artifact: Hidden within complex traversal puzzles across the Extraction and West Incursion Zones.
  • FBC Case Files: Scattered throughout civilian apartment complexes and abandoned subway cars.
  • Threshold Memos: Found near localized Gravity Anomalies, detailing the breakdown of physical laws.
  • Skill Manuals: Scattered across vendor inventories and hidden ruins; required to unlock daytime Swordmastery and Witchcraft nodes.
  • Digital World Compendium Entries: Found across all 10 biomes, uncovering the deep sociopolitical lore of the Carpathian mountains and Vrakhiri clans.
  • Brencis's Banners: Located in heavily guarded Svartrau Outskirts and City; destroying them raises Infamy and weakens his regional grip.
Key Themes
  • Paranatural Horror
  • Urban Fantasy
  • Surrealism
  • Existential Threats
  • Brutalism
  • Identity Reclamation
  • Dark Fantasy
  • Medieval
  • Vampiric Curse
  • Plagues
  • Factional Politics
  • Moral Ambiguity
colorize Combat & Gear
Weapons Overview
  • The Aberrant (Standard Form): Dual Blades
    Blistering rapid-strike blades designed for high-speed engagement, combo generation, and dispatching lower-level fodder enemies efficiently.
  • The Aberrant (Sub-Weapon Form - Hammer): Heavy Two-Handed Hammer
    A devastating blunt weapon that charges up to unleash bone-crunching, area-of-effect shockwaves, ideal for crowd control.
  • The Aberrant (Sub-Weapon Form - Whip-Sword): Mid-Range Precision Melee
    A lethal whip-sword that rewards perfect timing; releasing the attack button with absolute precision yields exponential damage multipliers.
  • The Aberrant (Finishing Form): Heavy Gauntlets
    A specialized, brutal tool strictly utilized to execute the final hit of a combo, capable of instantly breaking enemy hyper-armor.
  • Adamant Wicked Falchion: Curved Blade (Epic)
    A curved blade favored by high-level bandits, outputting 54 max damage.
  • Ancient Champion's Sword: Sword (Epic)
    A relic from the pre-vampire era of Vale Sangora, outputting 58 max damage.
  • Artisan's Red Longsword: Longsword (Master)
    A large sword of top-quality steel with stylistic flair, outputting 52 max damage.
  • Bandit's Grim Gutter: Falchion (Epic)
    A falchion featuring a black sheath reminiscent of an executioner's cowl, outputting 51 max damage.
  • Bandit's Zweihander: Two-Handed Sword (Superior)
    An impressively sized, highly destructive two-handed weapon outputting 46 max damage.
  • Billhook: Polearm (Master)
    An unorthodox polearm-style blade outputting 44 max damage.
  • Blood Guard's Sword: Sword (Master)
    A weapon utilized by Brencis's elite vampiric thralls, outputting 47 max damage.
  • Board: Improvised Blunt (Common)
    A literal wooden board, demonstrating the game's commitment to environmental, desperate combat. 33 max damage.
  • Burnished Battlesword: Sword (Epic)
    An incredibly powerful blade dropped by the Bloodletter mini-boss, outputting 64 max damage.
  • Dreaded Battle Cleaver: Cleaver (Epic)
    A high-damage instrument of absolute death outputting 63 max damage.
  • Exquisite Greatsword: Greatsword (Legendary)
    Found near Laslea Glen; requires the daytime Astral Communion ability to trigger an undead encounter. Ideal for heavy counter-attack builds.
  • Durandal: Sword (Legendary)
    A relic of Lord Skender located in The Cursed Chasm. Can be acquired via stealth to bypass guarding bosses.
  • The Kingslayer: Sword (Legendary)
    Dropped by an elite guard at the Kobold Nest outpost during the Forge it Anew: Executive Order questline.
  • Imbued Sword of St. Mihai: Silver Sword (Legendary)
    Ultimate reward for completing the Forge It Anew questline, possessing superior silver properties against vampires.
  • The Purge: Sword (Legendary)
    A legendary blade that can be purchased directly from the Silver Trader in Svartrau City.
Armor / Gear Sets
  • AWE Mission Outfit: Cosmetic (Nostalgia themed, included in Deluxe Edition)
  • FBC Tactical Harness: Standard issue parautilitarian containment gear.
  • Sangoran Wayfarer's Armor Set: Provides vital early-game physical defense and balanced stamina regeneration.
  • Ambrus's Cuirass: Legendary chestpiece that heavily boosts nighttime claw damage and bloodlust retention.
  • Isbrand's Plate & Greaves: High-tier physical defense gear costing one day segment to unlock via the Kobold Nest chest.
  • Coat of Darkened Scales: Mid-game protective gear acquired during the Tiny Dancer quest in Sanzhana.
  • Arbiter's Set: Comprehensive armor set (Shin Guards, Boots, Bracers) rewarded systematically through the 'A Bulwark Against Darkness' quest.
Outfits/Customization
  • AWE Mission Outfit: Available exclusively via the Digital Deluxe Edition; pays homage to past Altered World Events.
  • Subject 17 Patient Garb: Default starting attire, reflecting Dylan's time as an FBC captive.
  • Mindbrace Amulet: Acquired from Xanthe's Excavations; provides massive resistance to occult crowd control hexes.
  • Relic of St. Dasius: Amulet hidden in Xanthe's manor requiring a lantern puzzle solution; offers unique daylight health regeneration properties.
  • Fear of the Wild: Amulet found in the Burrow Sorrows quest; boosts damage against monstrous fauna.
  • Vicho's Cross: Amulet acquired after confronting Vicho in The Good Samaritan; enhances silver weapon efficiency.
  • Ring of Focus: Looted in Parlita; reduces the Activation Charge cost for Swordmastery Ultimates.
  • Astrologer's Ring: Found on a corpse in Aurelius's Tower; buffs Witchcraft damage-over-time effects.
  • Ring of the Night: Reward from Xanthe's Transports: Past Glory; drastically slows the decay of Blood Hunger during nighttime combat.
  • Ring of Quick Strikes: Located in a locked room during The Highland Grave; buffs attack speed for one-handed weapons.
trending_up Progression & Upgrades
Skills & Progression

Control Resonant embraces its Action RPG classification with an exceptionally deep, branching progression system. Players navigate complex talent trees that dictate both Dylan's raw physical prowess and his paranatural attunement. Players can hotswap between two sets of three active abilities mid-combat, weaving together telekinetic crowd control like the Rock Shield with offensive elemental powers like the Ranged Pyrokinetic Attack. Progression is strictly gated by acquiring specific resources hidden throughout the zonal map, encouraging thorough exploration. Furthermore, build mechanics are heavily modified by equipped 'Artifacts,' which can mathematically overhaul the combat engine. This system allows players to hyper-specialize their playstyle, whether optimizing for relentless mid-air juggling, high-risk elemental burn damage, or raw stagger capabilities to repeatedly break enemy hyper-armor.

Character progression caps at level 50 and is profoundly intertwined with the game's bimodal day/night cycle and 30-day temporal economy. Players invest in a foundational Shared Tree for baseline survival, then branch into Swordmastery, Witchcraft, and Vampirism. Swordmastery and Witchcraft govern daytime human combat, focusing on directional parries, stamina management, and occult hexes fueled by Coen's own health. Unlocking these abilities requires finding manuals in the world and sacrificing precious time segments to 'study' them. Conversely, the nighttime Vampirism tree completely shifts combat to hyper-aggressive, high-mobility claw attacks and shadow teleportation. Vampirism is not learned from books; it is governed by a Corruption system where players must consistently feed on human combatants or wildlife to manage Coen's Blood Hunger, fueling devastating ultimates like Rebound Death and Lethal Crescendo.

public World & Exploration
World & Level Design

The environmental design utilizes a 'zonal open-world' architecture rather than a traditional seamless map. Manhattan is segmented into massive, distinct districts like the Extraction Zone and the West Incursion Zone. These sprawling sandbox environments offer extreme verticality, demanding players master Dylan's enhanced movement suite—comprising sustained glides, horizontal air dashes, and charged high jumps—to leap between shattered skyscrapers and delve into ruined subway networks. Crucially, specific localized zones feature 'Gravity Anomalies' where the fundamental laws of physics are distorted, enabling players to seamlessly traverse walls and ceilings. These vast open zones harbor hidden encounters and crucial upgrade resources, acting as dynamic, respawning hubs that eventually funnel players into highly curated, linear 'dungeon' sequences for critical story beats, ensuring a tight narrative pace alongside rewarding exploration.

The geographic footprint of Vale Sangora spans approximately 10 square kilometers (measuring about 4 kilometers vertically by 3 kilometers horizontally). While mathematically smaller than sprawling modern open worlds, the space is meticulously dense, comparable to the highly acclaimed Blood and Wine expansion for The Witcher 3. The landmass is subdivided into ten distinct geographical biomes that deeply impact gameplay and economy. These include Laslea Glen (a dense rural starting zone), the treacherous Briar Sloughs wetlands concealing ancient ruins, the heavily forested Maragir Wealds, the mountainous Boar's Back requiring advanced traversal, the heavily patrolled Svartrau Outskirts, and the economic powerhouse of Svartrau City. Exploring the map relies entirely on foot travel and advanced vampiric parkour skills like Planeshift and Shadow Walk, with limited fast travel via Shrines, resulting in highly deliberate and intimate geographic navigation.

Playable Vehicles
  • Hiss-Infected City Bus: Paranatural Enemy Construct
    A bizarre, mutated public transit vehicle that functions as a mobile enemy spawner, disgorging zombies from its windows during high-speed street encounters.
  • Dylan's Sustained Glide: Traversal Mechanic
    While not a vehicle, this paranatural ability is the primary mode of long-distance aerial transportation across the shattered skyline of Manhattan.
  • Vrakhiri Transports: Carriage / Fast Travel Node
    Stationary carriages used by the vampiric elite to traffic humans; repurposed by the player for limited fast travel between major economic hubs.
Notable Fauna/Mounts
  • Mold Host Vectors: Mutated Fungal Organisms
    Hostile biological threats spawned from the invasive micro-organism, aggressive in subterranean spaces.
  • Astral Phantoms: Extradimensional Entities
    Surreal, crystalline manifestations of the Hiss resonance taking horrific, twisted forms of urban life.
  • Vidmo
    High-level bosses guarding legendary loot like Durandal in The Cursed Chasm.
  • Uriash
    Mythical horrors and heavy bruisers that emerged alongside the ancient vampires.
  • Boar
    Aggressive local fauna found in mountainous regions; heavily tied to early game crafting materials.
  • Wolf
    Standard predators in the Tantari Woods, and the physical form Coen adopts via his Vampirism travel ability.
  • Kobold
    Lesser creatures nesting in outposts, holding valuable loot chests like Isbrand's Plate & Greaves.
book Story & Characters
Main Characters
  • Dylan Faden: Protagonist
    A powerful parautilitarian and former FBC test subject released into a ruined Manhattan, desperately searching for his identity and sister.
  • Jesse Faden: Missing FBC Director
    Dylan's estranged sister and the former protagonist, whose mysterious disappearance acts as the narrative catalyst.
  • The Board: Cosmic Entity
    An extradimensional intelligence that communicates in dual-meanings, heavily influencing the paranatural rules of the corrupted city.
  • Coen: Protagonist
    A former silver miner turned Dawnwalker, cursed with vampirism but retaining humanity in the daylight.
  • Lunka: Protagonist's Sister
    Coen's younger sister whose infection with the Black Death catalyzed the events of the Blood Mass.
  • Brencis: Primary Antagonist
    Originally Caeso Burrienus Laurentius, a former Roman politician from 131 AD, now the calculating Lord of the Vrakhiri seeking legitimate feudal rule.
  • Ambrus (The Young Bull): Vrakhiri Lieutenant
    An impulsive, scarred vampire who controls the region's blood supply and human trafficking operations.
  • Bakir (The Warmonger): Vrakhiri Lieutenant
    A centuries-old former Hun warrior who views the vampiric takeover as a return to glorious, fear-inducing warfare.
  • Xanthe (The Elder): Vrakhiri Lieutenant
    An ancient Greek priestess with deeply necrotic flesh, serving as the mystic and spiritual anchor for the vampiric court.
  • Skender Dragosti: Former Feudal Lord
    The brutal human lord who initiated indiscriminate purges during the Black Death before being slaughtered by Brencis.
  • Anca: Vendor / NPC
    An herbalist operating in the rural settlements of Laslea Glen, vital for early-game alchemy supplies.
Example Missions
  • The Sinkhole: Main Story (Linear Dungeon)
    Descend via a crumbling industrial lift to plant research drones, culminating in a gravity-defying escape through a looping apartment building.
  • Metro Fault: Main Story (Gravity Anomaly)
    Navigate a subterranean flooded subway network while engaging cloaked stalkers across walls and ceilings.
  • West Incursion Clearance: Open-Zone Exploration
    Locate and eliminate elite Hiss targets highlighted on the minimap to halt endless enemy respawns in the urban sector.
  • Bad Blood: Main Quest
    Survive the prologue encounter with Lord Brencis; skilled players can trigger a secret sequence to defeat him early.
  • The Lunar Game: Main Quest
    Navigate early factional politics and unlock basic traversal mechanics across Laslea Glen.
  • The Gilded Gauntlet: Main Quest
    Assault the stronghold of Ambrus, The Young Bull, to dismantle his blood supply operations.
  • The Cycle of Love: Main Quest
    Infiltrate Xanthe's manor and solve intricate lantern puzzles to disrupt her spiritual anchor on the region.
  • Live Bait: Side Quest
    Act as a decoy to lure out elite Vrakhiri hunters.
  • Forge it Anew: Side Quest
    Assault the Kobold Nest and gather rare materials to forge the legendary Imbued Sword of St. Mihai.
  • Hive and Seek: Side Quest
    Locate a hidden stash at the Kobold Nest, sacrificing a day segment to acquire Isbrand's Plate & Greaves.
people Multiplayer
Multiplayer Details

Control Resonant is definitively engineered as a meticulously crafted, single-player Action RPG experience. The studio has explicitly avoided integrating live-service multiplayer mechanics, cooperative campaigns, or competitive player-versus-player (PvP) modes into this core mainline entry. The development budget and engine optimizations have been entirely concentrated on pushing the boundaries of single-player graphical fidelity, complex enemy AI routines, and sophisticated physics-based combat arenas. However, Remedy is currently developing a separate, dedicated co-op spin-off within the Control universe (internally known as Project Condor), which caters specifically to the multiplayer demographic seeking squad-based parautilitarian containment operations.

There are absolutely no multiplayer modes in The Blood of Dawnwalker. Studio leadership, comprised heavily of veterans from CD Projekt Red, has maintained a rigid development philosophy focused entirely on crafting a premium, solitary narrative experience. They have aggressively counter-programmed against the modern gaming industry's obsession with live-service titles. Consequently, the game features zero co-op campaigns, no player-versus-player (PvP) arenas, no multiplayer hubs, no battle passes, and no in-game premium currency storefronts. Every piece of content, legendary weapon, and cosmetic armor set is unlocked purely through single-player exploration, narrative progression, and mastering the game's complex bimodal combat and temporal mechanics.

extension Editions & DLC
Available Editions

Remedy has implemented a highly tiered, somewhat controversial global distribution model. The Standard Edition launches digitally at a highly competitive $59.99, serving as a powerful consumer acquisition tool in a crowded September launch window. The $69.99 Digital Deluxe Edition acts as the premium digital tier, offering a 48-hour early access window on PS5, the nostalgically themed AWE Mission Outfit, essential starter resources, and the crucial post-launch Expansion Pass. Controversially, physical media has been delayed globally to October 15, 2026. This physical release includes a premium $69.99 Steelbook Edition containing fine art prints and key art posters but completely omits the digital Expansion Pass. In distinct regional markets like India, localized pricing structures heavily subsidize digital PSN purchases while massive import duties drastically inflate the cost of physical Steelbook editions, aggressively pushing consumers toward a digital ecosystem.

Bandai Namco has structured the release into four comprehensive tiers. The Standard Edition, priced at $69.99 (Rs. 3,999 in India), includes the base game and a digital pre-order bonus—the Sangoran Wayfarer's Armor Set, providing early-game physical defense and balanced stamina regeneration. The Eclipse Edition ($79.99) is a digital upgrade bundling the base game, armor, a Digital World Compendium, Digital Comic Book, and the Digital Soundtrack. The Day 1 Edition mirrors the Standard tier but in physical format, including a Steelbook and a World Map. The ultimate Collector's Edition ($199.99) is a premium physical package that upgrades the map to a 33x40cm print, adds a 60-page hardcover Physical World Compendium, a Gold-Laminated Sticker Set, and features a centerpiece 23cm Purearts Coen Figurine housed in a custom Collector Box.

Post-Launch Content / DLC

Remedy Entertainment has structured an extensive post-launch roadmap tied intrinsically to the Remedy Connected Universe. Access to this roadmap is secured via the Expansion Pass, bundled with the Digital Deluxe Edition. While specific narrative details remain tightly guarded, Remedy's historical DLC methodology indicates at least two major story expansions. These expansions are expected to bridge critical narrative gaps between Control Resonant and future Alan Wake installments. Early datamining and community speculation point toward expansions that might delve deeper into the fate of Jesse Faden, or introduce entirely new zones within the ruined cityscape of Manhattan that feature escalating parautilitarian threats, bespoke enemy types, and unique artifact weapon forms.

Rebel Wolves has outlined a structured, player-friendly post-launch roadmap focused initially on smaller, free downloadable content (DLC) drops designed to sustain community engagement and player goodwill without nickel-and-diming the audience. The early phases concentrate on technical stability and complex gameplay balancing for the bimodal combat system. Subsequent free updates will inject minor content additions directly into the Vale Sangora sandbox, including new cosmetic outfits, historical weapon variations, localized world events, expanded companion dialogue, and a highly requested New Game Plus (NG+) mode to encourage replayability. Major, paid expansion packs remain a possibility, but studio leadership has confirmed they are directly contingent upon the game’s financial performance in the launch quarter.

help_outline FAQ
Frequently Asked Questions
  • Q: When does the physical Steelbook edition release?
    A: The physical Standard and Steelbook editions have been intentionally delayed to October 15, 2026, roughly three weeks after the digital launch on September 24.
  • Q: Is Jesse Faden playable in Control Resonant?
    A: No, players assume the role of her brother, Dylan Faden. Jesse's disappearance is a central mystery to the narrative, but she is not the playable protagonist.
  • Q: Do I need to play the first game to understand this one?
    A: No. Remedy intentionally designed Dylan as a 'blank slate' protagonist to ensure that new players can comfortably enter the franchise without requiring prior knowledge of the extensive 2019 lore.
  • Q: Is Control Resonant a completely open-world game?
    A: Not exactly. It uses a 'zonal open-world' architecture featuring massive, distinct sandbox areas (like the Extraction Zone) that funnel into highly curated, linear dungeon environments.
  • Q: Does the game support Xbox Play Anywhere cross-buy?
    A: Yes, a digital purchase grants you full access to both the Windows PC and Xbox Series X/S versions, complete with shared cloud saves and achievement progress.
  • Q: How does the combat differ from the original Control?
    A: Control Resonant shifts aggressively into an Action RPG format, abandoning the third-person shooter mechanics for a relentless, multi-stage melee combat system utilizing the shapeshifting 'Aberrant' weapon and elemental powers.
  • Q: Is there a real-time ticking clock or time limit in The Blood of Dawnwalker?
    A: No, there is no real-time ticking clock designed to induce artificial panic. The game utilizes a highly deliberate 30-day temporal economy, but the passage of time is strictly transactional. Time only advances when you perform major actions, such as initiating main storyline quests, utilizing skill manuals to permanently learn new abilities, or resting to recover from severe injuries. Exploring the map, foraging, and fighting random encounters do not consume time segments, allowing players to explore at their own pace while carefully choosing which major quests to commit to.
  • Q: How does the bimodal day-and-night combat system work?
    A: Combat fundamentally changes based on the time of day. During the day, Coen's vampiric powers are dormant. Players must rely on the Swordmastery and Witchcraft skill trees, engaging in methodical, physics-based 'Directional Combat' where parrying and stamina management are crucial. When night falls, Witchcraft is disabled, and the Vampirism tree activates. Combat shifts to hyper-aggressive, high-mobility claw attacks, health-stealing bites, and instantaneous teleportation (Shadowstep). You must adapt your playstyle and equipment constantly as the sun rises and sets.
  • Q: Does the game have multiplayer, co-op, or microtransactions?
    A: No. Developer Rebel Wolves and publisher Bandai Namco have explicitly confirmed the absolute absence of any live-service elements. The Blood of Dawnwalker is a strictly single-player, offline-enabled narrative experience. There are no multiplayer modes, no co-op campaigns, no battle passes, and no in-game premium currency storefronts. All armors, legendary weapons, and cosmetic items are earned entirely through gameplay exploration and narrative progression.
  • Q: How does character progression and leveling up work?
    A: Character leveling caps at 50, but acquiring skills is unique. Daytime skills (Swordmastery and Witchcraft) require you to find or purchase training manuals in the open world, and then expend a valuable time segment to 'study' and unlock the node. Nighttime skills (Vampirism) operate differently; they are tied to a Corruption system. You progress this tree by consistently draining blood from enemies and wildlife, managing Coen's 'Blood Hunger' meter to unlock devastating vampiric abilities.
  • Q: Are there mounts available for fast travel across the map?
    A: No, there are intentionally no rideable mounts in the game. The developers designed the 10-square-kilometer map of Vale Sangora with extreme verticality and density in mind. Navigating the world requires utilizing on-foot parkour and specialized movement skills unlocked in the skill trees, such as the Vampiric 'Planeshift' to run up castle walls, or transforming into a lupine beast via the 'Shapeshift' ability for rapid land travel. Limited traditional fast travel is available only through a network of Shrines.
build Technical Details
Graphics & Visual Fidelity

Visually, Control Resonant establishes a breathtaking new ceiling for the current hardware generation. Running on the latest Northlight Engine, the game employs full, hardware-accelerated path tracing on enthusiast PC setups, generating immaculately realistic lighting bounces and complex shadow diffusions amidst the chaotic urban geometry. It heavily utilizes NVIDIA DLSS 4.5, integrating dynamic multi-frame generation and Ray Reconstruction to maintain extreme frame rates without compromising pristine reflections or sharp distortion effects. On the console front, the game serves as a premier showcase for the PlayStation 5 Pro. By utilizing the AI-driven PlayStation Spectral Super Resolution (PSSR), the engine bypasses traditional rendering bottlenecks, achieving a locked 60 FPS while running full hardware ray tracing—a visual milestone unreachable on base console hardware.

Built on Epic Games' Unreal Engine 5, the visual architecture of The Blood of Dawnwalker is a massive leap over previous generation RPGs. The implementation of Nanite technology allows for incredibly dense medieval settlements, highly detailed Gothic architecture, and lush vegetation without crippling performance. Lumen global illumination is critical to the game's core day-night mechanics, offering dynamic, real-time lighting that starkly alters the atmosphere and visibility during Coen’s transition from human to Dawnwalker. On current-generation consoles (PS5, Xbox Series X), the game offers specific visual modes, prioritizing either high-resolution fidelity (Quality) or responsive 60 FPS gameplay (Performance Mode), which dynamically scales texture resolutions to maintain stability in dense regions like Svartrau City.

Audio & Soundtrack

The audio architecture of Control Resonant is a triumph of surreal sound design and atmospheric tension. Moving away from sterile office echoes, the soundscape now captures the terrifying, distorted ambiance of a dying metropolis colliding with the astral plane. The signature auditory weirdness returns with a heavier emphasis on dynamic combat audio that sharply escalates with the player's combo meter. The musical centerpiece of the early previews is 'Manalan mailla' (In the Lands of the Underworld), an original track performed by Finnish singer Vilma Jää. Utilizing haunting traditional acoustic instruments and drawing heavily on Finnish mythology, the music flawlessly underscores Dylan's descent into a terrifying, reality-bending urban underworld.

The audio landscape of Vale Sangora is as critical to the immersion as its visual fidelity. The ambient sound design shifts violently between day and night; daytime exploration in regions like the Tantari Woods is filled with natural flora and fauna noises, while nighttime brings terrifying environmental cues from nocturnal predators and the supernatural horrors of the Vrakhiri. The original soundtrack deeply integrates traditional Eastern European and Balkan instrumentation, emphasizing the regional folklore that heavily inspired the game. Comprehensive audio customization is available in the menus, allowing players to meticulously balance dialogue, sound effects, and music. The Digital Soundtrack is officially included as part of the premium Eclipse and Collector's Edition packages.

User Interface (UI/UX)

The User Interface in Control Resonant undergoes a significant evolution to accommodate its new Action RPG status while retaining the stark, minimalist brutalist aesthetic of the Bureau. The HUD is heavily dynamic, fading out during traversal and aggressively snapping into view during combat to highlight combo meters, ability cooldown timers, and the current shapeshift state of the Aberrant weapon. Elite enemies are distinctly identified via high-contrast red circular indicators on the minimap, demanding tactical triage amidst endless swarms of lesser foes. Furthermore, recognizing the explosion of the handheld PC market, Remedy specifically optimized text scaling, menu navigation, and overall UI density to ensure pristine legibility on smaller screens like the Steam Deck and ROG Ally.

The game's UI is designed to be highly diegetic and informational, critically supporting the 'Narrative Sandbox'. The most vital element is the hourglass interface, which continually warns players of the time cost associated with interacting with major quest items, learning from skill manuals, or resting. This ensures players are always aware of how their actions deplete the overarching 30-day temporal economy. Additionally, the combat UI changes based on the time of day and the player's settings. By default, a directional indicator assists with the high-skill ceiling physics-based parrying system. However, for accessibility, an 'Omni Combat' toggle simplifies the UI and inputs into automated single button presses for attacking and blocking, allowing narrative-focused players to bypass the steepest mechanical learning curves.

Accessibility Options

Building upon the gold standard established in its 2019 predecessor, Control Resonant offers an expansive suite of accessibility features designed to welcome all players. The renowned 'Assist Mode' makes a robust return, allowing users to deeply customize their Action RPG experience. Players can individually tweak enemy damage output, modify the parry/dodge timing windows, activate an auto-aim lock for chaotic airborne combat, or even enable absolute invincibility to strictly enjoy the narrative journey. Visual accessibility includes comprehensive colorblind filters, highly scalable subtitle sizes with distinct speaker backgrounds, and motion blur toggles to mitigate motion sickness during the extreme gravity-shifting sequences and high-speed traversal mechanics.

Recognizing the punishing nature of its 30-day temporal economy and complex physics-based directional combat, Rebel Wolves implemented robust accessibility features to ensure a wider audience can experience the narrative. The standout feature is the 'Omni Combat' toggle, which automates strike directions and blocking into single button presses, lowering the skill floor significantly (albeit at the cost of higher stamina consumption). The game features four distinct difficulty tiers that can be adjusted on the fly, allowing players to tailor the friction of combat encounters. Furthermore, the game includes immediate 'save anytime' functionality—rejecting strict checkpoint systems—and offers comprehensive audio and subtitle customization, ensuring maximum player comfort and accessibility throughout the intense 50-70 hour campaign.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low-Medium Preset, 30 FPS)
CPU: Capable of handling the baseline physics and NPC scheduling algorithms without severe frametime spikes.
CPU (Laptop): Sufficient for 30 FPS lock; ensure aggressive cooling profiles are enabled.
GPU: The absolute baseline required to process Unreal Engine 5's basic lighting matrices.
GPU (Laptop): Use FSR/DLSS on Balanced to maintain playable framerates during heavy combat.
RAM: Mandatory minimum to accommodate heavy asset streaming in open-world environments.
Storage: NVMe preferred to prevent stuttering while moving between major map regions.
memoryCPU: Intel Core i5-11400F / AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H
laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (6GB) / Radeon RX 6500M
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Recommended (High Preset, 60 FPS)
CPU: Provides optimal thread counts for managing complex crowd density in Svartrau City and calculating directional combat physics.
CPU (Laptop): Ideal for maintaining 60 FPS with overhead for background processes.
GPU: 8GB of VRAM allows for high-resolution textures and smooth performance utilizing DLSS Frame Generation or FSR 3.
GPU (Laptop): Ensure maximum TGP is available via control center software.
RAM: Sufficient overhead for memory-intensive UE5 features.
Storage: Required for instantaneous loading during Planeshift and Shadowstep traversal mechanics.
memoryCPU: Intel Core i7-11700K / AMD Ryzen 7 5700X
developer_boardGPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4060 (115W+) / Radeon RX 7600S
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
1080p (Full HD) - Minimum (30 FPS, Low Settings) (Low Preset, Path Tracing Off, DLSS/FSR Balanced)
CPU: Six physical cores are the bare minimum to handle background AI routines and structural physics.
CPU (Laptop): Older laptop CPUs will bottleneck in crowded urban zones; maintaining a 30 FPS cap is advised for consistency.
GPU: Entry-level hardware for rasterization only. 6GB VRAM dictates strict low texture limits.
GPU (Laptop): DLSS is required to keep frame rates above 30 FPS. High TGP variants can push Medium settings.
RAM: Single-channel RAM will introduce catastrophic stuttering due to memory bandwidth starvation.
Storage: A standard SATA SSD will suffice for 1080p, though asset pop-in may occur during high-speed gliding.
memoryCPU: Intel Core i5-8500 / AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Mobile (95W) / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 100 GB SSD
1440p (QHD/2K) - Recommended / High (High-Ultra Preset, 60 FPS)
CPU: Excellent single-core performance ensures the GPU is fully fed at 1440p resolutions.
CPU (Laptop): Desktop-class laptop CPUs provide the necessary processing power for complex physics.
GPU: 12GB VRAM is highly recommended to comfortably load high-fidelity Nanite meshes without pop-in at 1440p.
GPU (Laptop): Necessary hardware tier to overcome laptop thermal limitations at this resolution.
RAM: Highly recommended to eliminate micro-stutters during rapid nighttime traversal.
Storage: Maximizes asset streaming speeds for completely seamless exploration.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 5 7600X
developer_boardGPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7845HX
laptop_windowsGPU (L): NVIDIA RTX 4080 (150W+) / Radeon RX 7900M
layersRAM: 32 GB
saveStorage (Tier): 60 GB PCIe Gen 4 NVMe SSD
1440p (QHD/2K) - Recommended (60 FPS, High Settings) (High Preset, Ray Traced Reflections On, DLSS Quality)
CPU: Eight modern threads ensure flawless physics updates when destroying dense environmental geometry.
CPU (Laptop): High-end mobile HX processors ensure enough thermal overhead for steady 1% low frame rates.
GPU: 8GB VRAM is the sweet spot for 1440p High textures. RTX architecture handles basic ray-traced reflections effortlessly.
GPU (Laptop): A flagship 175W RTX 3080 Ti configuration in premium chassis like the ASUS ROG Strix series effortlessly manages 1440p when paired with Advanced Optimus and DLSS.
RAM: Faster memory timings significantly smooth out traversal hitches between large city blocks.
Storage: Ensures near-instant loading times during fast travel and immediate texture streaming.
memoryCPU: AMD Ryzen 7 3700X / Intel Core i5-12400F
developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
laptop_macCPU (L): Intel Core i9-12950HX / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (175W) / RTX 4070 Mobile (140W)
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe Gen3
2160p (UHD/4K) - Ultra / 4K (Ultra Preset, 60 FPS)
CPU: Top-tier gaming processors required to guarantee absolute frame stability under maximum graphical loads.
CPU (Laptop): Only the absolute highest end mobile processors will avoid bottlenecks at 4K Ultra.
GPU: 16GB+ VRAM required for uncompromised 4K texture buffers and maximum Lumen ray-bounce configurations.
GPU (Laptop): The only mobile GPU capable of driving this game at native 4K with acceptable framerates.
RAM: Essential for handling 4K texture packages alongside underlying game logic.
Storage: Critical to prevent engine stalls while loading massive high-res environmental blocks.
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA RTX 4090 (175W)
layersRAM: 32 GB
saveStorage (Tier): 60 GB PCIe Gen 4 NVMe SSD
2160p (UHD/4K) - Enthusiast (60+ FPS, Max Settings + Path Tracing) (Ultra Preset, Full Path Tracing On, DLSS 4.5 Auto)
CPU: Massive L3 cache on X3D chips or extreme clock speeds dictate maximum physics pipeline throughput.
CPU (Laptop): Top-tier desktop replacements are necessary to avoid CPU bottlenecking at extreme graphical fidelity.
GPU: Full path tracing with complex particle distortions requires absolute pinnacle hardware and DLSS Frame Generation.
GPU (Laptop): Only the highest-end mobile silicon can handle native path tracing at 4K internal rendering.
RAM: Massive memory pools ensure extreme background asset caching for zero-interruption gameplay loops.
Storage: Required to feed extremely high-resolution 4K textures into the massive VRAM buffer instantaneously.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 5090 / RTX 4090
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe Gen4/Gen5
save Overall Storage
Spec: 100 GB NVMe Gen4 SSD
Note: Mechanical HDDs are unsupported. DirectStorage API utilization demands NVMe architecture to rapidly stream high-fidelity assets during extreme traversal movements and gravity shifts.
Type: NVMe
Spec: 60 GB SSD
Note: Solid State Drive is absolutely mandatory. Installing on an HDD will result in severe texture streaming issues and infinite load times during fast travel via Shrines.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 (64-bit)
Explanation: Requires modern OS scheduling for multi-threaded draw calls. Windows 11 24H2 is recommended for optimal Intel Thread Director and hardware scheduling utilization.
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Mandatory for DirectX 12 Ultimate feature support, which is strictly required for Unreal Engine 5's advanced rendering pipelines.
gamepad DirectX Version
Spec: DirectX 12 Ultimate (Feature Level 12_2)
Explanation: Mandatory for Mesh Shaders, Sampler Feedback, and hardware-accelerated DXR ray tracing pipelines used by the Northlight Engine.
Spec: DirectX 12
Explanation: Required to leverage asynchronous compute and hardware-accelerated ray tracing where applicable.
info_outline Other Game Notes
  • Control Resonant is highly demanding, built natively around hardware-accelerated ray tracing and dynamic rendering pipelines. The Northlight engine scales aggressively with modern CPU core counts and extremely fast memory architectures.
  • Laptop Performance Note: Mobile gamers must prioritize GPU power limits over sheer nomenclature. Thin-and-light chassis configurations will heavily thermal throttle during intense path-traced rendering sequences. A flagship laptop chassis with robust vapor chamber cooling and maximal thermal budgets is heavily recommended for resolutions above 1080p.
  • Laptop Consideration: G P U T G P: A minimum of 130W TGP is strictly recommended for smooth 1440p targeting. High-tier mobile silicon, such as a mobile RTX 3080 Ti running at a full 175W power envelope, will perform beautifully, directly trading blows with desktop RTX 3070 equivalents when properly utilizing DLSS.
  • Laptop Consideration: Cooling Thermals: Sustained high-frequency boost clocks require heavy thermal headroom; liquid metal TIM or extreme vapor chamber systems are highly beneficial to prevent sudden frame drops during chaotic gravity-warped sequences.
  • Laptop Consideration: C P U Power Limits: The heavy physics calculations for telekinetic abilities require high sustained multi-core wattage (45W+ PL1 minimum). Avoid battery-saver modes entirely.
  • Laptop Consideration: M U X Switch Optimus: To bypass internal display rendering bottlenecks and reduce input latency, bypassing integrated graphics via a discrete hardware MUX switch or utilizing NVIDIA Advanced Optimus is virtually mandatory to hit stable 60+ FPS.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 4.5 (with Frame Gen & Ray Reconstruction), AMD FSR 3.1, and PlayStation Spectral Super Resolution (PSSR).
  • Optimization Detail: Key Settings Impact: Volumetric Lighting and Path-Traced Transparent Reflections consume immense frame time. Lowering these by one tier provides a 15-20% performance uplift with minimal visual degradation during rapid combat.
  • Game Name: Control Resonant
  • The game heavily leverages Unreal Engine 5's Nanite technology to reduce performance compromises associated with high-density environments, keeping the storage footprint to an optimized 60 GB.
  • Laptop Performance Note: Due to dynamic global illumination (Lumen) heavily utilized in the day-night transitions, laptops must maintain robust thermal headroom. Undervolting the CPU is recommended to prioritize GPU power allocation.
  • Laptop Consideration: G P U T G P: Requires a minimum of 95W TGP for RTX 4060 laptops to maintain a stable 60 FPS in dense areas like Svartrau City.
  • Laptop Consideration: Cooling Thermals: Dual-fan configurations with liquid metal cooling are highly recommended to prevent thermal throttling during intense Vampirism traversal sequences.
  • Laptop Consideration: C P U Power Limits: Set PL1 to at least 45W and PL2 to 80W to prevent bottlenecking during heavy NPC factional battles.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch or Advanced Optimus is critical; routing the display through the iGPU will introduce severe latency in the Directional Combat system.
  • Optimization Detail: Upscaling Tech: Supports DLSS 3.5, FSR 3.0, and XeSS natively.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Lighting and Shadow Resolution yields the highest performance gains during the nighttime (Vampire) segments without sacrificing core aesthetic fidelity.
  • Game Name: The Blood of Dawnwalker
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS 4.5 (with Frame Gen & Ray Reconstruction), AMD FSR 3.1, and PlayStation Spectral Super Resolution (PSSR).
  • Key Settings Impact: Volumetric Lighting and Path-Traced Transparent Reflections consume immense frame time. Lowering these by one tier provides a 15-20% performance uplift with minimal visual degradation during rapid combat.
  • Upscaling Tech: Supports DLSS 3.5, FSR 3.0, and XeSS natively.
  • Key Settings Impact: Lowering Volumetric Lighting and Shadow Resolution yields the highest performance gains during the nighttime (Vampire) segments without sacrificing core aesthetic fidelity.
laptop Laptop Considerations
  • G P U T G P: A minimum of 130W TGP is strictly recommended for smooth 1440p targeting. High-tier mobile silicon, such as a mobile RTX 3080 Ti running at a full 175W power envelope, will perform beautifully, directly trading blows with desktop RTX 3070 equivalents when properly utilizing DLSS.
  • Cooling Thermals: Sustained high-frequency boost clocks require heavy thermal headroom; liquid metal TIM or extreme vapor chamber systems are highly beneficial to prevent sudden frame drops during chaotic gravity-warped sequences.
  • C P U Power Limits: The heavy physics calculations for telekinetic abilities require high sustained multi-core wattage (45W+ PL1 minimum). Avoid battery-saver modes entirely.
  • M U X Switch Optimus: To bypass internal display rendering bottlenecks and reduce input latency, bypassing integrated graphics via a discrete hardware MUX switch or utilizing NVIDIA Advanced Optimus is virtually mandatory to hit stable 60+ FPS.
  • G P U T G P: Requires a minimum of 95W TGP for RTX 4060 laptops to maintain a stable 60 FPS in dense areas like Svartrau City.
  • Cooling Thermals: Dual-fan configurations with liquid metal cooling are highly recommended to prevent thermal throttling during intense Vampirism traversal sequences.
  • C P U Power Limits: Set PL1 to at least 45W and PL2 to 80W to prevent bottlenecking during heavy NPC factional battles.
  • M U X Switch Optimus: A MUX Switch or Advanced Optimus is critical; routing the display through the iGPU will introduce severe latency in the Directional Combat system.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (95W) / RTX 4050 Mobile
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (95W) / RTX 4050 Mobile
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (95W) / RTX 4050 Mobile
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Ti (6GB) / Radeon RX 6500M
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Ti (6GB) / Radeon RX 6500M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 4060 (115W+) / Radeon RX 7600S
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4060 (115W+) / Radeon RX 7600S
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4060 (115W+) / Radeon RX 7600S
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (175W) / RTX 4070 Mobile (140W)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (175W) / RTX 4070 Mobile (140W)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (175W) / RTX 4070 Mobile (140W)
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4080 (150W+) / Radeon RX 7900M
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 (150W+) / Radeon RX 7900M
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 (150W+) / Radeon RX 7900M
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)

For Control Resonant Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090

For The Blood of Dawnwalker Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
ASUS ROG Strix G16 (RTX 5060 & i7 14th Gen)
ASUS ROG Strix G16 (RTX 5060 & i7 14th Gen)
  • memory Intel Core i7 Processor 14650HX
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / Radeon RX 580 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4060 / Radeon RX 7600 XT / Intel Arc B580
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 4080 Super / Radeon RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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