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Control Resonant vs Tainted Grail: The Fall of Avalon

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info General Information
Release Date
Sep 24, 2026 May 23, 2025
Developer
Remedy Entertainment Questline
Publisher
Remedy Entertainment Awaken Realms
Genre(s)
Action Role-Playing Game (ARPG) Action Role-Playing (Action RPG), Open World, Survival, Dark Fantasy
Engine
Northlight Engine Unity 6
stars Ratings & Price
Content Rating
M for Mature (Estimated) M (Mature 17+)
Avg. User Rating
4.8 / 5.0 4.1 / 5.0
Current Price (USD)
$59.99 $39.99
tune Key Specs
Quick Highlights
  • AI Upscaling: DLSS 4.5, FSR 3.1, PSSR
  • Graphics API: DirectX 12 Ultimate
  • Ray Tracing: Full Hardware-Accelerated Path Tracing
  • Target Framerate: 60 FPS (PS5 Pro / Recommended PC)
  • Perspective: First-Person (with optional Third-Person mode)
  • Multiplayer: Single-Player Only
  • Setting: Dark Fantasy, Twisted Arthurian Legend
  • Platforms: PC (Steam, GOG), PlayStation 5, Xbox Series X|S
  • Full Release Date: 2025-05-23
  • Unique Feature: A classless, skill-based RPG system where 'you are what you do,' set in a grim, open world based on a popular board game IP.
sports_esports Gameplay & Mechanics
Companions/Followers
  • FBC Research Drone: Stabilizes localized reality distortions when planted in corrupted industrial zones like The Sinkhole.
    Mechanical AI
  • Rock Shield (Paranatural): A floating ring of rubble that acts as a defensive barrier and offensive kinetic weapon.
    Telekinetic Manifestation
  • Summoned Creatures: The magic system allows players to summon creatures, such as ghosts or reanimated skeletons, to fight alongside them for a limited time. These are combat pets rather than narrative companions.
    Magical/Undead
Key Collectibles
  • Untapped Artifact: Hidden within complex traversal puzzles across the Extraction and West Incursion Zones.
  • FBC Case Files: Scattered throughout civilian apartment complexes and abandoned subway cars.
  • Threshold Memos: Found near localized Gravity Anomalies, detailing the breakdown of physical laws.
  • Lore Notes and Books: Found scattered throughout the world in ruins, camps, and settlements. These items provide written accounts of the island's history, the fall of Arthur, the nature of the Wyrdness, and personal stories of the inhabitants.
  • Ancient Coins: Rare currency from the time of Arthur, hidden in ancient chests and tombs. Can be traded with specific collectors for valuable rewards.
Key Themes
  • Paranatural Horror
  • Urban Fantasy
  • Surrealism
  • Existential Threats
  • Brutalism
  • Identity Reclamation
  • Dark Fantasy
  • Arthurian Legend (Twisted)
  • Survival
  • Post-Apocalyptic
  • Open World Exploration
  • Eldritch Horror
  • Moral Ambiguity
  • Body Horror
  • Classless RPG
colorize Combat & Gear
Weapons Overview
  • The Aberrant (Standard Form): Dual Blades
    Blistering rapid-strike blades designed for high-speed engagement, combo generation, and dispatching lower-level fodder enemies efficiently.
  • The Aberrant (Sub-Weapon Form - Hammer): Heavy Two-Handed Hammer
    A devastating blunt weapon that charges up to unleash bone-crunching, area-of-effect shockwaves, ideal for crowd control.
  • The Aberrant (Sub-Weapon Form - Whip-Sword): Mid-Range Precision Melee
    A lethal whip-sword that rewards perfect timing; releasing the attack button with absolute precision yields exponential damage multipliers.
  • The Aberrant (Finishing Form): Heavy Gauntlets
    A specialized, brutal tool strictly utilized to execute the final hit of a combo, capable of instantly breaking enemy hyper-armor.
  • One-Handed Weapons: Swords, Axes, Maces
    Versatile weapons that can be used with a shield for a defensive playstyle or dual-wielded for rapid attacks. Their effectiveness is governed by the 'One-Handed' skill.
  • Two-Handed Weapons: Greatswords, Battleaxes, Mauls
    Slow but powerful weapons that deal high damage and can break through enemy blocks. Governed by the 'Two-Handed' skill.
  • Bows: Shortbows, Longbows
    Ranged weapons for stealthy attacks and engaging enemies from a distance. Require arrows, which can be crafted. Governed by the 'Archery' skill.
  • Magic Spells: Pyromancy, Cryomancy, Electromancy
    A full magic system allows players to cast a variety of spells, from fireballs to lightning strikes. Spells have light and heavy casting options for tactical flexibility and are governed by their respective magic skills.
Armor / Gear Sets
  • AWE Mission Outfit: Cosmetic (Nostalgia themed, included in Deluxe Edition)
  • FBC Tactical Harness: Standard issue parautilitarian containment gear.
  • Light Armor: Consists of leather and cloth sets. Offers minimal protection but allows for greater mobility and less stamina consumption when dodging. Governed by the 'Light Armor' skill.
  • Heavy Armor: Consists of chainmail and plate sets. Provides the best physical protection at the cost of increased weight and stamina usage. Governed by the 'Heavy Armor' skill.
  • Shields: Used in the off-hand for blocking attacks. Blocking consumes stamina. Different shield types offer varying levels of protection and stability. Governed by the 'Block' skill.
Outfits/Customization
  • AWE Mission Outfit: Available exclusively via the Digital Deluxe Edition; pays homage to past Altered World Events.
  • Subject 17 Patient Garb: Default starting attire, reflecting Dylan's time as an FBC captive.
  • Functional Armor Sets: Customization is primarily functional. Players mix and match different armor pieces (helmets, cuirasses, gauntlets, greaves) made from various materials (leather, iron, steel) to optimize their defensive stats. There is no cosmetic overlay/transmog system.
  • Enemy-Themed Armors: Special armor sets can be unlocked by completing quests for blacksmiths, with designs themed after specific powerful enemies found in the world.
trending_up Progression & Upgrades
Skills & Progression

Control Resonant embraces its Action RPG classification with an exceptionally deep, branching progression system. Players navigate complex talent trees that dictate both Dylan's raw physical prowess and his paranatural attunement. Players can hotswap between two sets of three active abilities mid-combat, weaving together telekinetic crowd control like the Rock Shield with offensive elemental powers like the Ranged Pyrokinetic Attack. Progression is strictly gated by acquiring specific resources hidden throughout the zonal map, encouraging thorough exploration. Furthermore, build mechanics are heavily modified by equipped 'Artifacts,' which can mathematically overhaul the combat engine. This system allows players to hyper-specialize their playstyle, whether optimizing for relentless mid-air juggling, high-risk elemental burn damage, or raw stagger capabilities to repeatedly break enemy hyper-armor.

The game features a classless progression system. Instead of picking a class, your character's abilities are defined by the skills you use. Using a one-handed sword levels up your One-Handed skill, casting fire magic improves Pyromancy, etc. Players spend points on a constellation-like skill tree to unlock new active and passive abilities related to combat, survival, and crafting.

public World & Exploration
World & Level Design

The environmental design utilizes a 'zonal open-world' architecture rather than a traditional seamless map. Manhattan is segmented into massive, distinct districts like the Extraction Zone and the West Incursion Zone. These sprawling sandbox environments offer extreme verticality, demanding players master Dylan's enhanced movement suite—comprising sustained glides, horizontal air dashes, and charged high jumps—to leap between shattered skyscrapers and delve into ruined subway networks. Crucially, specific localized zones feature 'Gravity Anomalies' where the fundamental laws of physics are distorted, enabling players to seamlessly traverse walls and ceilings. These vast open zones harbor hidden encounters and crucial upgrade resources, acting as dynamic, respawning hubs that eventually funnel players into highly curated, linear 'dungeon' sequences for critical story beats, ensuring a tight narrative pace alongside rewarding exploration.

The game features a large open world divided into three main zones, including the starting island, the swampy region of the Forlorn Swords, and the lands surrounding the capital city of Cuanacht. The world is filled with distinct biomes, ruins, and settlements to discover.

Playable Vehicles
  • Hiss-Infected City Bus: Paranatural Enemy Construct
    A bizarre, mutated public transit vehicle that functions as a mobile enemy spawner, disgorging zombies from its windows during high-speed street encounters.
  • Dylan's Sustained Glide: Traversal Mechanic
    While not a vehicle, this paranatural ability is the primary mode of long-distance aerial transportation across the shattered skyline of Manhattan.
  • None
    Traversal is entirely on-foot to encourage exploration of the dense world. A fast travel system is available via reactivated Menhir locations.
Notable Fauna/Mounts
  • Mold Host Vectors: Mutated Fungal Organisms
    Hostile biological threats spawned from the invasive micro-organism, aggressive in subterranean spaces.
  • Astral Phantoms: Extradimensional Entities
    Surreal, crystalline manifestations of the Hiss resonance taking horrific, twisted forms of urban life.
N/A
book Story & Characters
Main Characters
  • Dylan Faden: Protagonist
    A powerful parautilitarian and former FBC test subject released into a ruined Manhattan, desperately searching for his identity and sister.
  • Jesse Faden: Missing FBC Director
    Dylan's estranged sister and the former protagonist, whose mysterious disappearance acts as the narrative catalyst.
  • The Board: Cosmic Entity
    An extradimensional intelligence that communicates in dual-meanings, heavily influencing the paranatural rules of the corrupted city.
  • The Branded (Player): Playable Protagonist
    A prisoner given a slim chance of survival on the cursed island of Avalon. The player's background and appearance are customizable, and their skills develop based on their actions.
  • King Arthur: Key NPC / Spirit Guide
    The once-great king of Avalon, now a disembodied soul bound to the player. He acts as a guide and commentator, and his resurrection is a central part of the main quest.
  • Caradoc: Antagonist
    A primary antagonist figure who seeks to destroy the remaining fragments of King Arthur's soul for his own purposes.
  • Neante: Key NPC / Quest Giver
    An important character involved in a significant questline related to the 'Hollow Blessings' and 'The Price of Healing'.
Example Missions
  • The Sinkhole: Main Story (Linear Dungeon)
    Descend via a crumbling industrial lift to plant research drones, culminating in a gravity-defying escape through a looping apartment building.
  • Metro Fault: Main Story (Gravity Anomaly)
    Navigate a subterranean flooded subway network while engaging cloaked stalkers across walls and ceilings.
  • West Incursion Clearance: Open-Zone Exploration
    Locate and eliminate elite Hiss targets highlighted on the minimap to halt endless enemy respawns in the urban sector.
  • Main Quest
    The central storyline tasks the player with finding a cure for the Red Death plague while investigating the source of the decaying Menhirs and the encroaching Wyrdness, ultimately deciding the fate of Avalon by aiding in the resurrection of King Arthur.
  • Side Quests
    Over 200 optional quests found by talking to NPCs or exploring the world. These often feature branching paths and morally grey choices that impact the narrative, providing lore and rewards.
  • Exploration & Discovery
    Much of the game involves organic exploration. Discovering hidden caves, ancient tombs, and forgotten ruins often yields valuable loot, lore, and unmarked quests.
people Multiplayer
Multiplayer Details

Control Resonant is definitively engineered as a meticulously crafted, single-player Action RPG experience. The studio has explicitly avoided integrating live-service multiplayer mechanics, cooperative campaigns, or competitive player-versus-player (PvP) modes into this core mainline entry. The development budget and engine optimizations have been entirely concentrated on pushing the boundaries of single-player graphical fidelity, complex enemy AI routines, and sophisticated physics-based combat arenas. However, Remedy is currently developing a separate, dedicated co-op spin-off within the Control universe (internally known as Project Condor), which caters specifically to the multiplayer demographic seeking squad-based parautilitarian containment operations.

The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

extension Editions & DLC
Available Editions

Remedy has implemented a highly tiered, somewhat controversial global distribution model. The Standard Edition launches digitally at a highly competitive $59.99, serving as a powerful consumer acquisition tool in a crowded September launch window. The $69.99 Digital Deluxe Edition acts as the premium digital tier, offering a 48-hour early access window on PS5, the nostalgically themed AWE Mission Outfit, essential starter resources, and the crucial post-launch Expansion Pass. Controversially, physical media has been delayed globally to October 15, 2026. This physical release includes a premium $69.99 Steelbook Edition containing fine art prints and key art posters but completely omits the digital Expansion Pass. In distinct regional markets like India, localized pricing structures heavily subsidize digital PSN purchases while massive import duties drastically inflate the cost of physical Steelbook editions, aggressively pushing consumers toward a digital ecosystem.

N/A
Post-Launch Content / DLC

Remedy Entertainment has structured an extensive post-launch roadmap tied intrinsically to the Remedy Connected Universe. Access to this roadmap is secured via the Expansion Pass, bundled with the Digital Deluxe Edition. While specific narrative details remain tightly guarded, Remedy's historical DLC methodology indicates at least two major story expansions. These expansions are expected to bridge critical narrative gaps between Control Resonant and future Alan Wake installments. Early datamining and community speculation point toward expansions that might delve deeper into the fate of Jesse Faden, or introduce entirely new zones within the ruined cityscape of Manhattan that feature escalating parautilitarian threats, bespoke enemy types, and unique artifact weapon forms.

N/A
help_outline FAQ
Frequently Asked Questions
  • Q: When does the physical Steelbook edition release?
    A: The physical Standard and Steelbook editions have been intentionally delayed to October 15, 2026, roughly three weeks after the digital launch on September 24.
  • Q: Is Jesse Faden playable in Control Resonant?
    A: No, players assume the role of her brother, Dylan Faden. Jesse's disappearance is a central mystery to the narrative, but she is not the playable protagonist.
  • Q: Do I need to play the first game to understand this one?
    A: No. Remedy intentionally designed Dylan as a 'blank slate' protagonist to ensure that new players can comfortably enter the franchise without requiring prior knowledge of the extensive 2019 lore.
  • Q: Is Control Resonant a completely open-world game?
    A: Not exactly. It uses a 'zonal open-world' architecture featuring massive, distinct sandbox areas (like the Extraction Zone) that funnel into highly curated, linear dungeon environments.
  • Q: Does the game support Xbox Play Anywhere cross-buy?
    A: Yes, a digital purchase grants you full access to both the Windows PC and Xbox Series X/S versions, complete with shared cloud saves and achievement progress.
  • Q: How does the combat differ from the original Control?
    A: Control Resonant shifts aggressively into an Action RPG format, abandoning the third-person shooter mechanics for a relentless, multi-stage melee combat system utilizing the shapeshifting 'Aberrant' weapon and elemental powers.
  • Q: What is Tainted Grail: The Fall of Avalon?
    A: It is a first-person, open-world action RPG with survival elements, set in a dark fantasy version of the Arthurian legends. It is based on the popular board game 'Tainted Grail'.
  • Q: Is the game finished?
    A: Yes, the game left Early Access and had its full 1.0 release on May 23, 2025, for PC, PlayStation 5, and Xbox Series X|S.
  • Q: How does the RPG system work?
    A: It's a classless system where you improve skills by using them. For example, fighting with a sword improves your One-Handed skill, while casting fire spells improves Pyromancy. This allows for flexible and organic character development.
  • Q: Is it a difficult game?
    A: Yes, it is designed to be a challenging experience. It combines difficult, deliberate combat with demanding survival mechanics, where players must manage hunger, health, and the ever-present threat of the Wyrdness.
build Technical Details
Graphics & Visual Fidelity

Visually, Control Resonant establishes a breathtaking new ceiling for the current hardware generation. Running on the latest Northlight Engine, the game employs full, hardware-accelerated path tracing on enthusiast PC setups, generating immaculately realistic lighting bounces and complex shadow diffusions amidst the chaotic urban geometry. It heavily utilizes NVIDIA DLSS 4.5, integrating dynamic multi-frame generation and Ray Reconstruction to maintain extreme frame rates without compromising pristine reflections or sharp distortion effects. On the console front, the game serves as a premier showcase for the PlayStation 5 Pro. By utilizing the AI-driven PlayStation Spectral Super Resolution (PSSR), the engine bypasses traditional rendering bottlenecks, achieving a locked 60 FPS while running full hardware ray tracing—a visual milestone unreachable on base console hardware.

Developed in Unity 6, the game boasts a visually stunning and bleak world. The art style is a gritty, grounded take on dark fantasy, with grotesque creature designs and beautiful, decaying landscapes.

Audio & Soundtrack

The audio architecture of Control Resonant is a triumph of surreal sound design and atmospheric tension. Moving away from sterile office echoes, the soundscape now captures the terrifying, distorted ambiance of a dying metropolis colliding with the astral plane. The signature auditory weirdness returns with a heavier emphasis on dynamic combat audio that sharply escalates with the player's combo meter. The musical centerpiece of the early previews is 'Manalan mailla' (In the Lands of the Underworld), an original track performed by Finnish singer Vilma Jää. Utilizing haunting traditional acoustic instruments and drawing heavily on Finnish mythology, the music flawlessly underscores Dylan's descent into a terrifying, reality-bending urban underworld.

The game features a grim and atmospheric soundtrack that enhances the feeling of dread and isolation in the world of Avalon. It has full voice acting for its over 250 NPCs, contributing to its deep narrative focus.

User Interface (UI/UX)

The User Interface in Control Resonant undergoes a significant evolution to accommodate its new Action RPG status while retaining the stark, minimalist brutalist aesthetic of the Bureau. The HUD is heavily dynamic, fading out during traversal and aggressively snapping into view during combat to highlight combo meters, ability cooldown timers, and the current shapeshift state of the Aberrant weapon. Elite enemies are distinctly identified via high-contrast red circular indicators on the minimap, demanding tactical triage amidst endless swarms of lesser foes. Furthermore, recognizing the explosion of the handheld PC market, Remedy specifically optimized text scaling, menu navigation, and overall UI density to ensure pristine legibility on smaller screens like the Steam Deck and ROG Ally.

The UI is designed to be immersive, with minimal elements on screen during exploration. It features a compass, health/stamina/mana bars, and a quick-select menu for items and spells. The skill tree is represented as a star constellation, and a sketchbook journaling system allows for a unique 'photo mode'.

Accessibility Options

Building upon the gold standard established in its 2019 predecessor, Control Resonant offers an expansive suite of accessibility features designed to welcome all players. The renowned 'Assist Mode' makes a robust return, allowing users to deeply customize their Action RPG experience. Players can individually tweak enemy damage output, modify the parry/dodge timing windows, activate an auto-aim lock for chaotic airborne combat, or even enable absolute invincibility to strictly enjoy the narrative journey. Visual accessibility includes comprehensive colorblind filters, highly scalable subtitle sizes with distinct speaker backgrounds, and motion blur toggles to mitigate motion sickness during the extreme gravity-shifting sequences and high-speed traversal mechanics.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Targets 1080p, Ultra settings, ~60 FPS) (Ultra Preset, 1080p resolution, targeting 60 FPS.)
CPU: Official recommended desktop CPU for a high-end 1080p/60FPS experience. This is a significant jump from the minimum spec.
CPU (Laptop): High-performance laptop CPUs are recommended to match the powerful desktop recommendation.
GPU: Official recommended desktop GPU for 1080p Ultra settings, targeting 60 FPS.
GPU (Laptop): Good laptop GPUs for 1080p Ultra at 60 FPS. The RTX 4050 Laptop with DLSS is an excellent modern choice.
RAM: 16GB RAM is officially recommended. Dual-channel configuration is strongly advised.
Storage: An SSD is strongly recommended for this tier.
memoryCPU: Intel Core i7 13th gen
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP), RTX 4050 Laptop (6GB).
layersRAM: 16 GB
saveStorage (Tier): 15 GB SSD
1080p (Full HD) - Minimum (30 FPS, Low Settings) (Low Preset, Path Tracing Off, DLSS/FSR Balanced)
CPU: Six physical cores are the bare minimum to handle background AI routines and structural physics.
CPU (Laptop): Older laptop CPUs will bottleneck in crowded urban zones; maintaining a 30 FPS cap is advised for consistency.
GPU: Entry-level hardware for rasterization only. 6GB VRAM dictates strict low texture limits.
GPU (Laptop): DLSS is required to keep frame rates above 30 FPS. High TGP variants can push Medium settings.
RAM: Single-channel RAM will introduce catastrophic stuttering due to memory bandwidth starvation.
Storage: A standard SATA SSD will suffice for 1080p, though asset pop-in may occur during high-speed gliding.
memoryCPU: Intel Core i5-8500 / AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Mobile (95W) / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 100 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30 FPS) (Low Preset, 1080p resolution, targeting 30 FPS.)
CPU: Official minimum desktop CPU for Tainted Grail: The Fall of Avalon.
CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability.
GPU: Official minimum desktop GPU, requiring 6GB of VRAM.
GPU (Laptop): Estimated laptop GPUs for minimum settings. The GTX 1060 Mobile should closely match the desktop counterpart.
RAM: 12GB RAM is the official minimum requirement, which is higher than the old standard of 8GB.
Storage: An SSD is officially listed as strongly recommended for the minimum experience.
memoryCPU: Intel Core i5 8th gen or AMD equivalent
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
laptop_macCPU (L): Intel Core i5-8250U / AMD Ryzen 5 2500U or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) / GTX 1060 Mobile (6GB).
layersRAM: 12 GB
saveStorage (Tier): 15 GB (SSD Strongly Recommended)
1440p (QHD/2K) - Recommended (60 FPS, High Settings) (High Preset, Ray Traced Reflections On, DLSS Quality)
CPU: Eight modern threads ensure flawless physics updates when destroying dense environmental geometry.
CPU (Laptop): High-end mobile HX processors ensure enough thermal overhead for steady 1% low frame rates.
GPU: 8GB VRAM is the sweet spot for 1440p High textures. RTX architecture handles basic ray-traced reflections effortlessly.
GPU (Laptop): A flagship 175W RTX 3080 Ti configuration in premium chassis like the ASUS ROG Strix series effortlessly manages 1440p when paired with Advanced Optimus and DLSS.
RAM: Faster memory timings significantly smooth out traversal hitches between large city blocks.
Storage: Ensures near-instant loading times during fast travel and immediate texture streaming.
memoryCPU: AMD Ryzen 7 3700X / Intel Core i5-12400F
developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
laptop_macCPU (L): Intel Core i9-12950HX / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (175W) / RTX 4070 Mobile (140W)
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe Gen3
1440p (QHD/2K) - High (Targets 1440p, High/Ultra settings, ~60 FPS) (High/Ultra Preset, 1440p resolution, aiming for 60 FPS. DLSS is recommended.)
CPU: A powerful modern CPU is recommended to prevent bottlenecks and ensure smooth performance at 1440p.
CPU (Laptop): High-performance laptop CPUs are essential for a consistent 1440p experience.
GPU: Desktop GPUs capable of a strong 1440p/60FPS experience, especially with DLSS. A hypothetical RTX 5060 would be ideal for this tier.
GPU (Laptop): Strong laptop GPUs for 1440p. A high-TGP RTX 4060 Laptop is a great choice. A future RTX 5060 Laptop would likely be very comfortable at this resolution.
RAM: 16GB RAM is recommended for smooth 1440p gaming.
Storage: A fast NVMe SSD is recommended for the best loading times at 1440p.
memoryCPU: Intel Core i7 13th gen or AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
laptop_macCPU (L): Intel Core i7-13650HX / AMD Ryzen 7 7745HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop (8GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
layersRAM: 16 GB
saveStorage (Tier): 15 GB NVMe SSD
2160p (UHD/4K) - Enthusiast (60+ FPS, Max Settings + Path Tracing) (Ultra Preset, Full Path Tracing On, DLSS 4.5 Auto)
CPU: Massive L3 cache on X3D chips or extreme clock speeds dictate maximum physics pipeline throughput.
CPU (Laptop): Top-tier desktop replacements are necessary to avoid CPU bottlenecking at extreme graphical fidelity.
GPU: Full path tracing with complex particle distortions requires absolute pinnacle hardware and DLSS Frame Generation.
GPU (Laptop): Only the highest-end mobile silicon can handle native path tracing at 4K internal rendering.
RAM: Massive memory pools ensure extreme background asset caching for zero-interruption gameplay loops.
Storage: Required to feed extremely high-resolution 4K textures into the massive VRAM buffer instantaneously.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 5090 / RTX 4090
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe Gen4/Gen5
2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, High/Ultra settings, ~60 FPS) (High/Ultra Preset, 2160p (4K) resolution, aiming for 60 FPS. DLSS is considered essential.)
CPU: A top-tier desktop CPU is recommended to support high-framerate 4K gaming and minimize any potential stutters.
CPU (Laptop): The highest-end laptop CPUs are needed to pair with flagship GPUs for a smooth 4K experience.
GPU: High-end 40-series desktop GPUs are needed for a 4K/60FPS experience, relying on DLSS Performance/Ultra Performance mode. Future RTX 50-series cards are expected to handle this resolution more comfortably.
GPU (Laptop): Flagship laptop GPUs are required for a playable 4K experience, which will be heavily dependent on DLSS. A future RTX 5070 Laptop would be a prime target for 4K mobile gaming.
RAM: 16GB is the official recommendation, but 32GB provides more headroom for 4K textures and reduces potential issues.
Storage: A fast NVMe SSD is highly recommended for the best 4K gaming experience.
memoryCPU: Intel Core i7 14700K / AMD Ryzen 7 7800X3D or newer
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB). (Future-proof: RTX 5070 Laptop)
layersRAM: 16 GB
saveStorage (Tier): 15 GB NVMe SSD
save Overall Storage
Spec: 100 GB NVMe Gen4 SSD
Note: Mechanical HDDs are unsupported. DirectStorage API utilization demands NVMe architecture to rapidly stream high-fidelity assets during extreme traversal movements and gravity shifts.
Type: NVMe
Spec: 15 GB available space (SSD Strongly Recommended)
Note: An SSD is strongly recommended for both minimum and recommended tiers to ensure fast loading of the open world. Ensure at least 15 GB of free space, which is a very modest requirement for a modern RPG.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 (64-bit)
Explanation: Requires modern OS scheduling for multi-threaded draw calls. Windows 11 24H2 is recommended for optimal Intel Thread Director and hardware scheduling utilization.
Spec: Windows 10 (64-bit) for Minimum, Windows 11 (64-bit) for Recommended and above
Explanation: A 64-bit version of Windows 10 is required. Windows 11 is listed for the official recommended spec and is generally advised for newer titles and hardware released in 2025.
gamepad DirectX Version
Spec: DirectX 12 Ultimate (Feature Level 12_2)
Explanation: Mandatory for Mesh Shaders, Sampler Feedback, and hardware-accelerated DXR ray tracing pipelines used by the Northlight Engine.
Spec: DirectX 11
Explanation: The official requirement is DirectX 11. While the game files hint at a possible DirectX 12 implementation, community testing suggests it is not officially supported or stable. Users should rely on DX11 for the best experience.
info_outline Other Game Notes
  • Control Resonant is highly demanding, built natively around hardware-accelerated ray tracing and dynamic rendering pipelines. The Northlight engine scales aggressively with modern CPU core counts and extremely fast memory architectures.
  • Laptop Performance Note: Mobile gamers must prioritize GPU power limits over sheer nomenclature. Thin-and-light chassis configurations will heavily thermal throttle during intense path-traced rendering sequences. A flagship laptop chassis with robust vapor chamber cooling and maximal thermal budgets is heavily recommended for resolutions above 1080p.
  • Laptop Consideration: G P U T G P: A minimum of 130W TGP is strictly recommended for smooth 1440p targeting. High-tier mobile silicon, such as a mobile RTX 3080 Ti running at a full 175W power envelope, will perform beautifully, directly trading blows with desktop RTX 3070 equivalents when properly utilizing DLSS.
  • Laptop Consideration: Cooling Thermals: Sustained high-frequency boost clocks require heavy thermal headroom; liquid metal TIM or extreme vapor chamber systems are highly beneficial to prevent sudden frame drops during chaotic gravity-warped sequences.
  • Laptop Consideration: C P U Power Limits: The heavy physics calculations for telekinetic abilities require high sustained multi-core wattage (45W+ PL1 minimum). Avoid battery-saver modes entirely.
  • Laptop Consideration: M U X Switch Optimus: To bypass internal display rendering bottlenecks and reduce input latency, bypassing integrated graphics via a discrete hardware MUX switch or utilizing NVIDIA Advanced Optimus is virtually mandatory to hit stable 60+ FPS.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 4.5 (with Frame Gen & Ray Reconstruction), AMD FSR 3.1, and PlayStation Spectral Super Resolution (PSSR).
  • Optimization Detail: Key Settings Impact: Volumetric Lighting and Path-Traced Transparent Reflections consume immense frame time. Lowering these by one tier provides a 15-20% performance uplift with minimal visual degradation during rapid combat.
  • Game Name: Control Resonant
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Tainted Grail: The Fall of Avalon (Full Release Version 1.0). This information is based on official PC specifications from GOG and Steam, adapted to the requested JSON structure. The game's official requirements target Full HD (1080p) at 30 FPS for Minimum and 60 FPS for Recommended (Ultra settings). Laptop and future-generation GPU listings are extrapolated based on performance benchmarks and community testing.
  • Laptop Performance Note: Laptop models of the listed desktop GPUs require comparable performance, which is heavily dependent on the laptop's TGP (Total Graphics Power) and thermal design. While the recommended specs are not extreme, community reports indicate performance can vary, making a well-cooled laptop with a decent TGP important for a stable experience.
  • Laptop Consideration: G P U T G P: Sufficient TGP for the laptop GPU is crucial, as a low-TGP variant of a recommended card may struggle to maintain a consistent 60 FPS, especially at higher settings.
  • Laptop Consideration: Cooling Thermals: Good cooling is highly beneficial to prevent thermal throttling during long exploration sessions or in graphically intensive areas, which users have reported can cause performance dips.
  • Laptop Consideration: C P U Power Limits: While the official CPU requirements are modest, a capable laptop CPU with adequate power ensures smooth gameplay and helps minimize stuttering, particularly when many NPCs or effects are on screen.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended to reduce latency and maximize performance, which is beneficial in this first-person RPG.
  • Optimization Detail: Upscaling Tech: The game is built on the Unity engine. PCGamingWiki and user reports confirm support for NVIDIA DLSS and Unity's built-in upscaler (referred to as STP in some sources). AMD FSR is not officially implemented, but users may use driver-level solutions. Performance can be inconsistent, so using DLSS is highly recommended on supported hardware.
  • Optimization Detail: Key Settings Impact: View Distance, Vegetation, and Shadow Quality are reported to have the most significant impact on performance. The game has been noted by the community and developers to have some optimization issues, so tweaking these settings is key to achieving a stable framerate.
  • Game Name: Tainted Grail: The Fall of Avalon
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS 4.5 (with Frame Gen & Ray Reconstruction), AMD FSR 3.1, and PlayStation Spectral Super Resolution (PSSR).
  • Key Settings Impact: Volumetric Lighting and Path-Traced Transparent Reflections consume immense frame time. Lowering these by one tier provides a 15-20% performance uplift with minimal visual degradation during rapid combat.
  • Upscaling Tech: The game is built on the Unity engine. PCGamingWiki and user reports confirm support for NVIDIA DLSS and Unity's built-in upscaler (referred to as STP in some sources). AMD FSR is not officially implemented, but users may use driver-level solutions. Performance can be inconsistent, so using DLSS is highly recommended on supported hardware.
  • Key Settings Impact: View Distance, Vegetation, and Shadow Quality are reported to have the most significant impact on performance. The game has been noted by the community and developers to have some optimization issues, so tweaking these settings is key to achieving a stable framerate.
laptop Laptop Considerations
  • G P U T G P: A minimum of 130W TGP is strictly recommended for smooth 1440p targeting. High-tier mobile silicon, such as a mobile RTX 3080 Ti running at a full 175W power envelope, will perform beautifully, directly trading blows with desktop RTX 3070 equivalents when properly utilizing DLSS.
  • Cooling Thermals: Sustained high-frequency boost clocks require heavy thermal headroom; liquid metal TIM or extreme vapor chamber systems are highly beneficial to prevent sudden frame drops during chaotic gravity-warped sequences.
  • C P U Power Limits: The heavy physics calculations for telekinetic abilities require high sustained multi-core wattage (45W+ PL1 minimum). Avoid battery-saver modes entirely.
  • M U X Switch Optimus: To bypass internal display rendering bottlenecks and reduce input latency, bypassing integrated graphics via a discrete hardware MUX switch or utilizing NVIDIA Advanced Optimus is virtually mandatory to hit stable 60+ FPS.
  • G P U T G P: Sufficient TGP for the laptop GPU is crucial, as a low-TGP variant of a recommended card may struggle to maintain a consistent 60 FPS, especially at higher settings.
  • Cooling Thermals: Good cooling is highly beneficial to prevent thermal throttling during long exploration sessions or in graphically intensive areas, which users have reported can cause performance dips.
  • C P U Power Limits: While the official CPU requirements are modest, a capable laptop CPU with adequate power ensures smooth gameplay and helps minimize stuttering, particularly when many NPCs or effects are on screen.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended to reduce latency and maximize performance, which is beneficial in this first-person RPG.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (95W) / RTX 4050 Mobile
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (95W) / RTX 4050 Mobile
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (95W) / RTX 4050 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB) / GTX 1060 Mobile (6GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB) / GTX 1060 Mobile (6GB).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB) / GTX 1060 Mobile (6GB).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP), RTX 4050 Laptop (6GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (175W) / RTX 4070 Mobile (140W)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (175W) / RTX 4070 Mobile (140W)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (175W) / RTX 4070 Mobile (140W)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop (8GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop (8GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop (8GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB). (Future-proof: RTX 5070 Laptop)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB). (Future-proof: RTX 5070 Laptop)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB). (Future-proof: RTX 5070 Laptop)

For Control Resonant Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090

For Tainted Grail: The Fall of Avalon Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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