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Bodycam vs Far Cry 3
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 7, 2024 | Nov 29, 2012 |
| Developer | |
| Reissad Studio | Ubisoft Montreal, Ubisoft Massive, Ubisoft Reflections, Ubisoft Shanghai, Ubisoft Red Storm |
| Publisher | |
| Reissad Studio | Ubisoft |
| Genre(s) | |
| Ultra-Realistic Multiplayer Tactical First-Person Shooter | Action-Adventure, Open World, First-Person Shooter |
| Engine | |
| Unreal Engine 5.5 | Dunia Engine 2 (Modified CryEngine) |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature 17+) | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $33.32 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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In Bodycam, character progression is not tied to magical skill trees or arbitrary RPG stats. Instead, 'upgrades' are strictly mechanical, represented by the exhaustive 400-attachment weapon customization system introduced in the Locked & Loaded update. Players dynamically modify their loadouts, heavily influencing stats like Aim Down Sights (ADS) speed, weapon switch velocity, horizontal deviation, and recoil impulse. Utilizing a short barrel drastically increases maneuverability for slicing tight corners in CQB environments, but violently sacrifices long-range ballistic stability. Adding specialized muzzle devices, diverse magazines, and specific optics forces players to deeply understand the physical trade-offs of their gear, requiring genuine mastery of procedural physics and stress-driven reload mechanics rather than relying on artificial stat boosts. |
Jason Brody's progression is tied to the Tatau, a series of mystical tattoos that expand as he gains experience and unlocks skills. Skills are divided into three trees: The Heron (long-range combat, mobility, stealth), The Shark (assault tactics, takedowns, health), and The Spider (survival, crafting, hunting). Skill points are earned by gaining XP from missions, liberating outposts, hunting, and finding collectibles. Crafting is vital for upgrading gear capacity (weapon holsters, ammo pouches, loot rucksacks, syringe kits, etc.) using animal skins hunted from the islands' diverse wildlife. Syringes can also be crafted from plants to provide healing or temporary combat buffs. |
| public World & Exploration | |
| World & Level Design | |
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Explain the diverse tactical environments ranging from claustrophobic CQB zones like Worn House, Airsoft House, and Russian Building, to expansive areas like the newly added Trenches map and the Oil Rig. Trenches introduces a massive, multifaceted battlefield featuring both underground galleries and surface combat. The environments are densely layered, actively punishing sloppy movement and immensely rewarding meticulous angle-holding. Maps like the Abandoned Hospital provide labyrinthine navigation with intersecting rooms, while the PvE-focused Village features sprawling exterior areas intertwined with intricate Easter Egg mechanics and subterranean minecart systems, providing extreme variation in scale, acoustic geometry, and strategic requirements. |
The Rook Islands consist of two main islands: the North Island and the South Island. The North Island, where the game primarily begins, is controlled by Vaas's pirates and is characterized by lush jungles, beaches, and pirate outposts. The South Island, unlocked later, is controlled by Hoyt Volker's private military company and features more rugged terrain, savannahs, and heavily fortified bases. The total map size is substantial, offering diverse environments for exploration and combat. |
| Playable Vehicles | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features a versatile suite of competitive and cooperative modes. PvP options include classic Deathmatch and Team Deathmatch for rapid, mechanical training, alongside Gun Game for testing arsenal adaptability. The v0.8 update introduced Hardpoint, requiring teams to capture rotating zones, and established Wingman (2v2 Search & Destroy) as the premiere, high-stakes tactical mode, replacing the older Body Bomb. Matches feature immersive countdowns and strict no-join-in-progress rules to preserve integrity. On the cooperative front, the highly acclaimed PvE Zombies mode tasks squads with surviving relentless hordes in dedicated maps like Asylum and Village. This mode blends survival horror resource management with complex, multi-stage Easter Egg sequences that allow players to unlock definitive 'True Endings'. |
1. Cooperative Campaign (4 Players): A distinct story campaign following four new characters (Callum, Leonard, Mikhail, Tisha) seeking revenge against their former captain who sold them into slavery. 2. Competitive Multiplayer (up to 14 players): Featured modes like Team Deathmatch, Domination, Firestorm (capture points and ignite enemy fuel depots), and Transmission (capture radio transmitters). Players could use battle cries for temporary team buffs. A Map Editor was also included, allowing players to create and share their own multiplayer maps. |
| extension Editions & DLC | |
| Available Editions | |
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Bodycam is primarily available as a standard premium purchase on Steam, offering full access to the core competitive modes, PvE Zombies experience, and regular seasonal updates like the monumental v0.8 Locked & Loaded patch. However, Reissad Studio also offers an exclusive 'DLC Supporter Pack.' This premium edition functions as a direct funding mechanism for the independent development team, granting dedicated players access to unique, purely cosmetic items that offer absolutely zero tactical advantage, strictly adhering to the studio's 'no pay-to-win' philosophy. The Supporter Pack includes specialized weapon skins, exclusive operator apparel, and unique graffiti tags, allowing fans to support continuous server operations and future content drops while maintaining the integrity of the competitive ecosystem. |
Far Cry 3 had several editions: Standard Edition, The Lost Expeditions Edition (included 2 bonus missions and a Japanese Type 10 flare gun), Insane Edition (Collector's Edition with a Vaas Wahine bobblehead, survival guide, digital content including 'Monkey Business' pack, Lost Expeditions, Hunter Pack, Warrior Pack, Predator Pack). Far Cry 3 Classic Edition was later released for PS4/Xbox One and given free to Far Cry 5 Season Pass holders, featuring enhanced graphics for consoles. |
| Post-Launch Content / DLC | |
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Reissad Studio maintains a relentless live-service schedule, characterized by massive structural overhauls such as the v0.8 'Locked & Loaded' Major Update. Post-launch content is fiercely dedicated to expanding the tactical sandbox through free map rotations (like the expansive Trenches), new armaments, and fundamental engine optimization. The development roadmap is entirely funded by the R-Shop, an in-game storefront exclusively featuring cosmetic microtransactions such as weapon skins, operator apparel, and graffiti tags. All DLC and post-launch additions adhere strictly to competitive fairness, completely avoiding pay-to-win mechanics. The studio also aggressively refines backend features, integrating Epic Online Services for VOIP and implementing Kernel-Level Easy Anti-Cheat to secure the expanding multiplayer ecosystem against illicit software. |
DLC included the 'Monkey Business' pack (4 missions with Hurk and unique monkeys), 'The Lost Expeditions' (2 missions), and various 'Warrior,' 'Hunter,' and 'Predator' packs which offered unique weapons, animal skins for crafting, or multiplayer content. A free 'High Tides' co-op DLC added two new chapters to the cooperative campaign. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5.5, Bodycam serves as a staggering technical showcase for photorealistic rendering. The visual identity is completely defined by its meticulous replication of military body-worn cameras. The engine utilizes Nanite virtualized geometry and Lumen global illumination to render breathtaking environments, relying heavily on Virtual Texturing to stream massive assets. The developers apply heavy post-processing techniques, including dynamic fisheye lens distortion, harsh exposure clipping during sudden lighting transitions, and severe chromatic aberration. Crucially, optics utilize Picture-in-Picture (PiP) rendering, magnifying only the internal scope sightline while keeping peripheral vision unmagnified at a 1:1 scale, resulting in unparalleled visual authenticity that physically blurs the line between interactive video games and leaked real-world combat footage. |
Powered by the Dunia Engine 2, Far Cry 3 was praised for its stunning visuals at the time of release, depicting lush tropical jungles, vibrant coral reefs, sandy beaches, and detailed character models. It featured advanced lighting, water effects, and dense foliage. DirectX 11 support on PC allowed for enhanced features like HDAO (High Definition Ambient Occlusion) and MSAA (Multisample Anti-Aliasing). |
| Audio & Soundtrack | |
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Acoustic warfare is a foundational pillar of the gameplay loop, completely rebuilt for the v0.8 update to introduce the highly advanced 'Organic Reverb' system. The Unreal Engine calculates real-time geometric bounce and material density to generate authentic reverberation, ensuring a gunshot inside a concrete stairwell sounds vastly different than one fired in an open field. The engine accurately simulates acoustic pressure waves, allowing the sound of suppressed fire or grenade detonations to dynamically funnel through corridors and open windows. The lack of standard UI elements forces players to rely entirely on this directional audio and physical shockwave propagation to determine enemy proximity, weapon type, and tactical positioning. Music is virtually absent during gameplay, replaced entirely by the deafening soundscape of modern ballistic conflict. |
The original score by Brian Tyler features a mix of orchestral, electronic, and tribal elements, reflecting the game's tropical setting and Jason's psychological transformation. The licensed track 'Make It Bun Dem' by Skrillex & Damian Marley is famously used in the 'Kick the Hornet's Nest' mission. Sound design effectively captures the dense jungle atmosphere, wildlife sounds, and intense combat audio. Vaas Montenegro's voice acting by Michael Mando is iconic and widely praised. |
| User Interface (UI/UX) | |
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The User Interface of Bodycam is deliberately abrasive and aggressively minimalist, completely abandoning traditional arcade gaming conventions. There are no static crosshairs, floating ammunition counters, or standard Heads-Up Displays (HUDs) on the screen. The UI strictly enforces 'visual friction,' forcing players to rely on their physical environment, counting their fired rounds, and listening to audio cues. To manage loadouts, settings, and matchmaking, players physically interact with a Tactical Tablet pulled up on the operator's screen within the immersive Shooting Range HUB, completely eliminating the need for immersion-breaking, full-screen static menus. The UI also brilliantly simulates authentic body-worn camera defects, including pixelated facial blurs, severe fisheye lens distortion, chromatic aberration, and blown-out exposure lighting. |
Standard first-person HUD with a mini-map, health (regenerating segments), ammo count, and objective markers. The Tatau on Jason's arm visually represents his skill progression. A radial menu is used for weapon selection and syringe use. The world map allows for waypoint placement and tracking of discovered locations and collectibles. |
| Accessibility Options | |
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Due to its extreme commitment to hyper-realistic tactical simulation and 'visual friction,' Bodycam is inherently hostile to traditional accessibility standards. The aggressive camera sway, fisheye lens distortion, procedural tumbling, and lack of crosshairs or UI elements can induce severe motion sickness and disorientation for some players. However, the game does offer robust keybinding customization and specific tuning options for piloting FPV drones, allowing players to adjust flight rates and throttle curves. Furthermore, the inclusion of the cooperative PvE Zombies mode and offline Shooting Range HUB provides a much lower-stakes environment for players to acclimate to the complex 'True Body' biomechanics, procedural recoil, and stress-based reloading systems without the punishing, immediate lethality associated with the highly competitive 2v2 PvP lobbies. |
Accessibility options were more limited compared to modern titles but included subtitle display, customizable controls (key remapping, sensitivity), and aim assist. The game's design, with clear objective markers and a mini-map, aided general playability. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum / Low Setting Preset (Low-Medium Settings, FSR/DLSS Balanced) CPU: Baseline required to calculate procedural physics, dynamic stumble mechanics, and organic reverb audio propagation. CPU (Laptop): Mobile architectures require at least 8 cores to handle the background load without massive frame stuttering in CQB environments. GPU: 8 GB of dedicated VRAM is the absolute minimum to handle the heavy post-processing pipeline and Virtual Texturing cache. GPU (Laptop): Entry-level RTX 3050 mobile cards struggle immensely; a 3060 with high TGP is the baseline for competitive 60 FPS target at low settings. RAM: A marvel of optimization, though players may experience some hitching. 16 GB is strongly advised even at the minimum tier. Storage: Standard SATA SSD is acceptable, though NVMe is preferred to prevent texture pop-in. | |
memoryCPU: AMD Ryzen 7 3700X / Intel Core i7-9700K developer_boardGPU: AMD Radeon RX 5700 (8 GB) / NVIDIA GeForce RTX 2070 (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (115W+ TGP) layersRAM: 8 GB saveStorage (Tier): 50 GB SSD | — |
| 1080p (Full HD) - Recommended (DX11, High Settings, 1080p ~30-60 FPS) (High Preset, DirectX 11) CPU: Recommended desktop CPU for 1080p. CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay. GPU: Recommended desktop GPU for 1080p high settings with DX11. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. RAM: Recommended RAM for smoother performance (8GB standard for modern gaming). Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i3-530 @ 2.9 GHz or AMD Phenom II X2 565 @ 3.4 GHz or better developer_boardGPU: NVIDIA GeForce GTX 560 Ti (1GB) or AMD Radeon HD 7850 (1GB) or better laptop_macCPU (L): Intel Core i5-480M / AMD Phenom II X4 N930 or better. **Modern laptop CPUs like Intel Core i3 10th gen+ / AMD Ryzen 3 2000 series+ are vastly superior.** laptop_windowsGPU (L): NVIDIA GeForce GTX 480M / GTX 570M / AMD Radeon HD 6970M equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p/1440p Ultra.** layersRAM: 4 GB saveStorage (Tier): 15 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (DX9, Low Settings, ~720p/1080p Low) (Low Preset, DirectX 9) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Any modern laptop CPU will far exceed this. GPU: Minimum desktop GPU for DX9. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern GPUs are orders of magnitude faster. RAM: Minimum RAM requirement. Storage: HDD is minimum. | |
| — | memoryCPU: Intel Core 2 Duo E6700 @ 2.6 GHz or AMD Athlon 64 X2 6000+ @ 3.0 GHz developer_boardGPU: NVIDIA GeForce 8800GTX (512MB) or AMD Radeon HD 2900 PRO (512MB) laptop_macCPU (L): Intel Core i3-330M / AMD Turion II P520 equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GT 330M / AMD Mobility Radeon HD 4650 equivalent or better. **Any modern integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or entry-level dedicated GPU (RTX 3050 Mobile, etc.) will run this game at high settings 1080p effortlessly.** layersRAM: 2 GB saveStorage (Tier): 15 GB HDD |
| 1440p (QHD/2K) - Recommended / High Setting Preset (High Settings, FSR/DLSS Quality) CPU: Provides necessary headroom to process complex drone flight physics and 400-attachment weapon statistics dynamically. CPU (Laptop): Strong single-core performance is needed to keep the GPU fed during intensive firefights on large maps like Trenches. GPU: 12 GB of VRAM ensures smooth streaming of photorealistic textures and stable frame pacing when utilizing PiP magnified optics. GPU (Laptop): Offers solid 1440p performance thanks to advanced architecture and frame generation capabilities. RAM: The sweet spot for completely eliminating memory-related stuttering during fast camera movements. Storage: Required to maintain instant load times and seamless texture streaming when rapidly switching tactical angles. | |
memoryCPU: AMD Ryzen 7 3800X / Intel Core i7-10700K developer_boardGPU: AMD Radeon RX 6600 XT (8 GB) / NVIDIA GeForce RTX 3060 (12 GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (140W TGP) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe Gen3 SSD | — |
| 1440p (QHD/2K) - High Performance (DX11, Ultra Settings, 1080p/1440p 60 FPS+) (Ultra Preset, DirectX 11) CPU: High-end desktop CPU for max settings at launch. CPU (Laptop): Estimated higher-end laptop CPUs. GPU: High-end desktop GPU for ultra settings at launch. GPU (Laptop): Estimated high-end laptop GPUs. RAM: 8GB RAM recommended. Storage: SSD recommended for this tier. | |
| — | memoryCPU: Intel Core i7-870 @ 2.93 GHz or AMD FX-4150 @ 3.8 GHz or better developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) / GTX 760 (2GB) or AMD Radeon HD 7970 (3GB) / R9 280X (3GB) or better laptop_macCPU (L): Intel Core i7-2630QM or better. **Any modern mid-range or high-end laptop CPU will not bottleneck this game.** laptop_windowsGPU (L): NVIDIA GeForce GTX 680M / GTX 780M / AMD Radeon HD 8970M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will run this game at 1440p Ultra settings with very high framerates.** layersRAM: 8 GB saveStorage (Tier): 15 GB SSD. |
| 2160p (UHD/4K) - Enthusiast / Epic Setting Preset (Epic Settings, Native Rendering / DLSS Quality) CPU: The massive L3 cache on X3D processors provides extraordinary benefits to minimum 1% lows, locking the framerate in chaotic environments. CPU (Laptop): Top-tier mobile silicon required to manage the intense thermal output while calculating maximum procedural physics. GPU: Massive rasterization power is required to render 4K Nanite geometry and real-time Lumen lighting without aggressive upscaling. GPU (Laptop): The only mobile GPU currently capable of driving Bodycam's uncompromising post-processing suite at 4K flawlessly. RAM: Ensures the system never bottlenecks during memory-intensive dynamic weather transitions on the Trenches map. Storage: Absolute peak storage speeds to handle extreme texture fetching requirements in 4K resolution. | |
memoryCPU: AMD Ryzen 9 9950X3D / Intel Core i9-14900K developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP) layersRAM: 32 GB saveStorage (Tier): 50 GB NVMe Gen4 SSD | — |
| 2160p (UHD/4K) - Ultra 4K (DX11, High/Ultra Preset, Likely 30-60 FPS with modern high-end) (High/Ultra Preset, DirectX 11) CPU: Modern CPU recommendation for 4K, GPU will be the main factor. CPU (Laptop): Estimated top-tier laptop CPUs for 4K. GPU: Modern GPU recommendation for 4K. Game is not demanding for current high-end cards. GPU (Laptop): Modern high-end laptop GPUs offer excellent 4K performance for this title. RAM: 16GB RAM strongly recommended for 4K. Storage: SSD required for optimal 4K experience. | |
| — | memoryCPU: Intel Core i7-4770K @ 3.5 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or better (Modern equivalent) developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / AMD Radeon RX Vega 56 (8GB) or better (Modern equivalent for good 4K) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 1700 (Desktop equivalent in laptop) or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 H/HX-series, AMD Ryzen 7/9 HS/HX-series) are more than adequate.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile/RTX 4060 Mobile can provide a good 4K experience with some tweaked settings.** layersRAM: 8 GB saveStorage (Tier): 15 GB SSD. |
| save Overall Storage | |
Spec: 50 GB NVMe Gen4 SSD Note: While 50 GB is a highly optimized footprint due to Virtual Texturing, a high-speed SSD is absolutely mandatory to stream massive photorealistic assets into memory on demand. Type: NVMe | Spec: 15 GB available space (SSD Recommended for modern play). Note: SSD is recommended for faster load times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 (64-bit) Explanation: Requires a modern 64-bit architecture to adequately allocate and manage memory for Virtual Texturing and Unreal Engine 5 background processes. | Spec: Windows XP (SP3), Windows Vista (SP2), Windows 7 (SP1), Windows 8 (Both 32-bit & 64-bit) Explanation: Original release supported older OS. Windows 10/11 64-bit recommended for modern hardware and the Classic Edition. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Strictly required to fully leverage hardware-accelerated features associated with Unreal Engine 5.5, including Nanite and Lumen. | Spec: DirectX 9.0c (DirectX 11 supported & recommended for best visuals) Explanation: DirectX 9.0c is minimum, with DX11 features available for enhanced graphics. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Bodycam Specifically
For Far Cry 3 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.