Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Black Myth: Zhong Kui vs Monster Hunter Wilds
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 15, 2028 | Feb 28, 2025 |
| Developer | |
| Game Science | Capcom |
| Publisher | |
| Game Science | Capcom |
| Genre(s) | |
| Action Role-Playing (Action RPG), Soulslike, Adventure | Cooperative Action Role-Playing Game |
| Engine | |
| Unreal Engine 5 | RE Engine |
| stars Ratings & Price | |
| Content Rating | |
| Rating Pending (Expected M - Mature 17+) | T (Teen 13+) |
| Avg. User Rating | |
| 0.0 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $69.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
As a Soulslike ARPG, players can expect a deep progression system. Zhong Kui's abilities will revolve around his mastery of martial arts and his new demonic powers. Upgrades will likely be tied to his magical sword, forged in the underworld, and his ability to see and capture different types of ghosts and demons. |
Character progression is entirely tied to crafting increasingly powerful weapons and armor from defeated monsters. The armor skill system is robust, allowing hunters to mix and match pieces to activate offensive (e.g., Attack Boost, Critical Eye) and defensive (e.g., Evade Window, Health Boost) skills. The introduction of Focus Mode adds a mechanical layer, allowing precise targeting of monster wounds for devastating Focus Strikes. The upcoming Ascendance expansion will introduce the Boost Bracer, a radical new mechanic that charges through relentless offensive pressure, granting weapons temporary 'Boosted Actions' such as perfect guards, instant charge times, and entirely new offensive combos, drastically altering the endgame skill ceiling. |
| public World & Exploration | |
| World & Level Design | |
|
The game will take place across both the mortal realm, specifically Tang Dynasty China, and the underworld (Hell). The structure of the world has not yet been detailed but is expected to feature a mix of historical locations and mythological realms. |
The Forbidden Lands are divided into five massive, distinct terrestrial biomes that are seamlessly interconnected, requiring no loading screens. 1. Windward Plains: Arid deserts and grasslands battered by the Sandtide lightning storms. 2. Scarlet Forest: A dense, humid jungle flooded by torrential Downpours. 3. Oilwell Basin: A treacherous landscape of volatile tar pits and subterranean gases that ignite during the Firespring. 4. Iceshard Cliffs: A frozen, vertical environment relentlessly battered by blizzards. 5. Ruins of Wyveria: A mysterious, artificial biome harboring ancient Guardian constructs. The 2027 Ascendance expansion will introduce the Skybound Eyrie, a sprawling airborne biome relying on extreme verticality and environmental updrafts for traversal. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
| N/A |
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
The game is a strictly single-player experience and will not have any multiplayer or co-operative modes. |
The core of Monster Hunter Wilds is its 4-player cooperative multiplayer, accessible seamlessly via the in-game SOS Flare system or by joining dedicated lobbies. The game scales monster health dynamically based on the number of active participants. If human players are unavailable or disconnect, highly competent AI Support Hunters seamlessly fill the empty slots, allowing players to tackle even the most daunting endgame challenges, like the Omega Planetes crossover, entirely solo if they prefer. Specific siege events require coordination among larger groups, often split across multiple 4-player instances contributing to a shared objective. |
| extension Editions & DLC | |
| Available Editions | |
|
Details on different game editions have not yet been announced, as the game is in very early development. |
Monster Hunter Wilds launched with Standard and Gold Editions. The Deluxe Pack (available as an upgrade) flooded the player's inventory with extensive cosmetic overrides, including the Feudal Soldier Layered Armor Set, Oni Horns Wig, and various Seikret caparisons. Pre-order bonuses included the Guild Knight Set and Hope Charm Talisman. Post-launch monetization focused heavily on Cosmetic Passes (Flamefete and Blossomdance DLC Packs) offering purely aesthetic layered armor and pendants. The upcoming Ascendance expansion (2027) will be a massive paid DLC required to access Master Rank content, new biomes, and the Boost Bracer mechanics. |
| Post-Launch Content / DLC | |
|
Plans for post-launch content or DLC have not yet been announced. The developer has suggested that a direct sequel or DLC for their previous game, Black Myth: Wukong, is still a possibility for the future. |
Post-launch support has been robust, delivering free Title Updates that introduced Arch-Tempered (AT) investigations for apex monsters (like Uth Duna and Rey Dau) and collaborative events, most notably the highly challenging Final Fantasy XIV Online crossover featuring the MMO-style Omega Planetes encounter. Title Update 3 reintroduced the colossal Gogmazios for large-scale siege warfare. The primary focus is now the massive 2027 paid expansion, Ascendance, which will introduce Master Rank difficulty, the Skybound Eyrie biome, returning Elder Dragons like Kushala Daora and potentially Lao-Shan Lung, and the revolutionary Boost Bracer combat mechanic. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
| N/A |
Powered by a heavily upgraded RE Engine, Monster Hunter Wilds delivers breathtaking, photorealistic environments that react dynamically to extreme weather anomalies. The seamless transition from a vibrant, sunlit ecosystem to a terrifying, lightning-filled Sandtide is a staggering technical achievement requiring direct SSD streaming. The monster models are incredibly detailed, featuring realistic muscle deformation, procedural damage scarring via the Wound system, and distinct behavioral animations for turf wars. The game relies heavily on advanced volumetric fog and high-resolution particle effects to sell the immersion of its extreme environments. |
| Audio & Soundtrack | |
| N/A |
The audio design is a critical component of both atmosphere and gameplay. The dynamic weather systems completely alter the soundscape; the deafening roar of the Sandtide masks approaching footsteps, while the torrential Downpour creates a constant, oppressive ambient noise. Monster roars require the Earplugs skill to ignore, and specific audio cues often precede devastating attacks, rewarding attentive hunters. The musical score is grand and orchestral, featuring iconic themes like 'Proof of a Hero' during critical, tide-turning moments in a hunt, alongside unique, culturally diverse combat tracks for each specific biome and apex predator. |
| User Interface (UI/UX) | |
| N/A |
The User Interface is highly customizable, providing vital information on weapon sharpness, stamina, health, and complex weapon-specific gauges (like the Charge Blade's phials or the Dual Blades' Demon Gauge). The introduction of Focus Mode highlights structural weaknesses on the monster's anatomy (White Gash, Open Wound, Black Scarring) specifically when activated, guiding players toward optimal attack vectors without cluttering the screen permanently. The Ascendance expansion will add an Active Gauge for the Boost Bracer, requiring players to monitor their stored charges and the rapidly draining timer of the Boosted state. |
| Accessibility Options | |
| N/A |
A core design pillar for Wilds was flattening the initial friction point for newcomers. The implementation of Focus Mode serves as the ultimate accessibility tool, providing real-time targeting assist that forces the player's attacks to align with the camera perspective, drastically reducing frustration with complex monster hitboxes. The Seikret mount streamlines tracking, automatically guiding players to their target. Furthermore, the inclusion of highly competent AI Support Hunters ensures that players who cannot or prefer not to engage in online multiplayer can still experience the entirety of the game's cooperative content without facing insurmountable difficulty walls. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.) CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title. CPU (Laptop): A modern performance-tier laptop CPU would be the minimum. GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings. GPU (Laptop): A solid mid-range laptop GPU from the current generation. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast NVMe SSD would be required. | |
memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (Medium/High Preset, 1080p Native or Quality Upscaling (Frame Generation Recommended)) CPU: Provides necessary headroom to process complex weather physics and secondary monster intrusions simultaneously. CPU (Laptop): Strong single-core performance is needed to keep the GPU fed during intensive, multi-monster turf wars. GPU: 8GB of VRAM ensures smooth streaming of high-quality textures; Frame Generation is highly recommended for a stable 60 FPS. GPU (Laptop): Offers solid 1080p performance thanks to advanced architecture and frame generation capabilities. RAM: Sufficient for 1080p gaming, ensuring no memory bottleneck during prolonged hunts. Storage: Required to maintain instant load times and seamless environmental shifting. | |
| — | memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 6600 (8GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP) layersRAM: 16 GB saveStorage (Tier): NVMe Gen3 SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p Upscaled from 720p (DLSS/FSR Balanced)) CPU: Baseline required to calculate the complex AI interactions between multiple large monsters and the reactive endemic life. CPU (Laptop): Mobile architectures require at least 6-8 cores to handle the background load without massive frame stuttering during transitions. GPU: The absolute minimum to render the dense environments, though it will struggle during intense particle-heavy moments. GPU (Laptop): Entry-level RTX mobile cards must rely heavily on upscaling technologies to maintain a playable 30-40 FPS target. RAM: Mandatory baseline. 8GB is insufficient to handle the memory overhead of the seamless map architecture. Storage: Prevents catastrophic texture pop-in and stuttering when riding the Seikret mount at high speeds. | |
| — | memoryCPU: Intel Core i5-10400 / i3-12100 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5500 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop GPU (High TGP) layersRAM: 16 GB saveStorage (Tier): SSD required (NVMe strongly recommended) |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 32GB RAM is expected to be the recommendation for future AAA titles. Storage: A fast NVMe SSD is recommended for this tier. | |
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD | — |
| 1440p (QHD/2K) - High (High Preset, 1440p Native or DLSS Quality (Frame Generation Required for 60+ FPS)) CPU: The massive L3 cache on X3D processors provides extraordinary benefits to minimum 1% lows, locking the framerate in chaotic engagements. CPU (Laptop): Top-tier mobile processors are necessary to ensure the GPU is fully fed during CPU-intensive physics calculations at higher resolutions. GPU: Delivers the necessary rasterization overhead to manage the complex volumetric effects while maintaining a high framerate. GPU (Laptop): Required to maintain high frame rates at 1440p on laptops without drastically reducing visual fidelity. RAM: Highly recommended to prevent any memory-related bottlenecks and ensure perfectly smooth gameplay over multi-hour sessions. Storage: Prevents traversal stutters when operating rapid mobility platforms like the Seikret across massive zones. | |
| — | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP) layersRAM: 32 GB saveStorage (Tier): NVMe Gen4 SSD |
| 2160p (UHD/4K) - Ultra / Enthusiast (Max Preset, 4K DLSS Quality / Native (Frame Generation Required)) CPU: Eliminates all system bottlenecks, ensuring that every planetary environment is rendered flawlessly with maximum simulation complexity. CPU (Laptop): The absolute pinnacle of mobile processing power required to drive ultra-high-resolution textures and RE Engine calculations. GPU: Massive rasterization and VRAM capacity required to render 4K textures and handle the intense volumetric fog and particle systems native to the severe weather events. GPU (Laptop): Essential for attempting 4K gaming on a mobile platform, relying heavily on DLSS upscaling and Frame Generation to maintain fluid motion. RAM: Ensures the system never bottlenecks during maximum memory saturation events. Storage: Provides instantaneous asset loading and flawless data streaming, critical for preserving the immersion of the continuous simulation. | |
| — | memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super / NVIDIA GeForce RTX 4090 laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP) layersRAM: 32 GB saveStorage (Tier): NVMe SSD Gen5 |
| save Overall Storage | |
Spec: 150 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of a large, detailed world built in UE5. Type: NVMe | Spec: 100 GB NVMe Gen4 SSD (DirectStorage Compatible) Note: Traditional HDDs are completely unsupported. High-speed NVMe is mandatory to stream massive environmental assets and monster data instantly during dynamic weather shifts. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. | Spec: Windows 10/11 (64-bit Required) Explanation: Requires a modern 64-bit architecture to adequately allocate and manage memory for the seamless, open-world ecosystem and DirectStorage functionality. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features. | Spec: DirectX 12 Ultimate Explanation: Strictly required to fully leverage hardware-accelerated features and advanced rendering techniques within the upgraded RE Engine. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
| N/A |
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Black Myth: Zhong Kui Specifically
For Monster Hunter Wilds Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.