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Black Myth: Zhong Kui vs Kena: Scars of Kosmora
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 15, 2028 | Nov 15, 2026 |
| Developer | |
| Game Science | Ember Lab |
| Publisher | |
| Game Science | Sony Interactive Entertainment / Ember Lab |
| Genre(s) | |
| Action Role-Playing (Action RPG), Soulslike, Adventure | Action-Adventure / Soulslike Platformer |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Rating Pending (Expected M - Mature 17+) | T (Teen) |
| Avg. User Rating | |
| 0.0 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $69.99 | $69.99 |
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| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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As a Soulslike ARPG, players can expect a deep progression system. Zhong Kui's abilities will revolve around his mastery of martial arts and his new demonic powers. Upgrades will likely be tied to his magical sword, forged in the underworld, and his ability to see and capture different types of ghosts and demons. |
With her staff broken, progression shifts to 'Elemental Alchemy.' Kena learns to manipulate Fire, Water, and Earth to solve puzzles and infuse attacks. The new 'Spirit Bond' system allows her to upgrade elemental companions, unlocking unique combat and traversal abilities. |
| public World & Exploration | |
| World & Level Design | |
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The game will take place across both the mortal realm, specifically Tang Dynasty China, and the underworld (Hell). The structure of the world has not yet been detailed but is expected to feature a mix of historical locations and mythological realms. |
Kosmora is significantly larger than the regions in Bridge of Spirits, consisting of 'wide-linear' biomes. Major regions include the Ruined Ancient City, the Sealed Temple, and the Whispering Wilds. Traversal is aided by new wolf-like mounts. |
| Playable Vehicles | |
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N/A |
| Notable Fauna/Mounts | |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is a strictly single-player experience and will not have any multiplayer or co-operative modes. |
Strictly single-player. Asynchronous features allow players to leave 'Spirit Echoes' (hints) for others in the island's more challenging regions. |
| extension Editions & DLC | |
| Available Editions | |
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Details on different game editions have not yet been announced, as the game is in very early development. |
Standard Edition ($69.99): Base game. Deluxe Edition ($79.99): Digital Artbook, Soundtrack, and 'Kosmora Initiate' Outfit. Collector's Edition ($249.99): 12-inch Kena Statue, Fabric Map of Kosmora, and physical Rot charm. |
| Post-Launch Content / DLC | |
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Plans for post-launch content or DLC have not yet been announced. The developer has suggested that a direct sequel or DLC for their previous game, Black Myth: Wukong, is still a possibility for the future. |
Ember Lab plans to release 'Spirit Trials' in early 2027—a wave-based arena mode featuring legendary boss encounters from the first game. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
| N/A |
Utilizes Unreal Engine 5. Features advanced Nanite geometry and Niagara particle systems for magical effects. The art style is described as 'mature Pixar' with a dark fantasy slant. |
| Audio & Soundtrack | |
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The score is a darker, more epic evolution of the original, utilizing Balinese Gamelan instruments mixed with modern orchestral arrangements. |
| User Interface (UI/UX) | |
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Minimalist, immersive HUD. Elemental meters are integrated into Kena's new gauntlet, while the map is presented as a physical spirit scroll. |
| Accessibility Options | |
| N/A |
Includes 'Story Mode' difficulty, fully rebindable controls, high-contrast navigation markers, and 'Alchemical Assist' for color-coded puzzle solutions. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.) CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title. CPU (Laptop): A modern performance-tier laptop CPU would be the minimum. GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings. GPU (Laptop): A solid mid-range laptop GPU from the current generation. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast NVMe SSD would be required. | |
memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (60 FPS) (High) CPU: Ensures fluid animations and stable physics. CPU (Laptop): High-performance mobile 8-core CPUs. GPU: Provides overhead for complex magic effects. GPU (Laptop): Optimal for High settings with Frame Gen. RAM: Standard for asset caching. Storage: Required for zero-load transitions. | |
| — | memoryCPU: Intel i7-11700K / Ryzen 7 5800X developer_boardGPU: RTX 3060 Ti / RX 6700 XT laptop_macCPU (L): Intel i7-12700H / Ryzen 7 6800H laptop_windowsGPU (L): RTX 4060 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 80 GB SSD |
| 1440p (QHD/2K) - Ultra (60+ FPS) (Maximum) CPU: Necessary for handling ray-tracing and world density. CPU (Laptop): Top-tier mobile workstation chips. GPU: Raw power for high-resolution fantasy visuals. GPU (Laptop): Enthusiast-level mobile performance. RAM: Recommended for Ultra asset caching. Storage: Ensures near-zero load times. | |
| — | memoryCPU: Intel i7-13700K / Ryzen 7 7700X developer_boardGPU: RTX 4070 Ti / RX 7900 XT laptop_macCPU (L): Intel i9-13980HX / Ryzen 9 7945HX laptop_windowsGPU (L): RTX 4080 Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 80 GB Gen4 SSD |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 32GB RAM is expected to be the recommendation for future AAA titles. Storage: A fast NVMe SSD is recommended for this tier. | |
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD | — |
| 2160p (UHD/4K) - Epic (4K Native) (Maximum / Path Tracing) CPU: Highest performance for maximum immersion. CPU (Laptop): Flagship mobile power for 4K rendering. GPU: The gold standard for 4K cinematic action. GPU (Laptop): Recommended for consistent 4K. RAM: Standard for 4K enthusiast gaming. Storage: Maximum bandwidth for asset streaming. | |
| — | memoryCPU: Intel i9-14900K / Ryzen 9 7950X3D developer_boardGPU: RTX 4090 / RX 7900 XTX laptop_macCPU (L): RTX 4090 Mobile (175W) laptop_windowsGPU (L): eGPU RTX 4090 layersRAM: 32 GB saveStorage (Tier): 80 GB Gen5 SSD |
| save Overall Storage | |
Spec: 150 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of a large, detailed world built in UE5. Type: NVMe | Spec: 80 GB SSD Note: Fast read speeds facilitate instant biome transitions and 'World Dial' teleportation. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. | Spec: Windows 10/11 64-bit Explanation: Standard for modern DirectX 12 Ultimate support. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features. | Spec: Version 12 Explanation: Enables advanced global illumination and haptic API integration. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Black Myth: Zhong Kui Specifically
For Kena: Scars of Kosmora Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.