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Avatar: Frontiers of Pandora vs Just Cause 4

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info General Information
Release Date
Dec 7, 2023 Dec 4, 2018
Developer
Massive Entertainment Avalanche Studios
Publisher
Ubisoft Square Enix
Genre(s)
Open-World Action-Adventure Action-Adventure, Open World, Sandbox, Third-Person Shooter
Engine
Snowdrop Engine Apex Engine (New version for Just Cause 4)
stars Ratings & Price
Content Rating
Teen M (Mature 17+) - ESRB Descriptors: Blood, Intense
Avg. User Rating
4.0 / 5.0 3.4 / 5.0
Current Price (USD)
$69.99 $10.50
tune Key Specs
Quick Highlights
  • Perspective: First-Person / Third-Person (Update)
  • Co-op: 2-Player Drop-in/Drop-out
  • Storage Required: 90 GB NVMe SSD
  • Perspective: Third-Person
  • Multiplayer: Single-player Only (No official multiplayer modes)
  • Setting: Solís (Fictional South American Nation)
  • Platforms: PC (Windows), PlayStation 4, Xbox One
  • Unique Feature: Highly customizable Grappling Hook with Air Lifters, Retractors, & Boosters; dynamic Extreme Weather System (tornadoes, blizzards, etc.); vast sandbox environment encouraging creative destruction; signature Wingsuit and Parachute traversal.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Ikran: Provides 360-degree aerial flight, dogfighting capabilities, and combat abilities like 'Wing Gust'.
    Banshee
  • Co-op Partner: A second player can drop into the game to provide tactical support and coordinate dual-assaults on RDA outposts.
    Na'vi (Player)
  • Army of Chaos Soldiers: As Rico liberates regions and pushes the front line, AI-controlled rebel soldiers from the Army of Chaos will spawn and engage Black Hand forces. They act independently but contribute to the overall battle and can provide covering fire or draw enemy attention. Rico cannot directly command them.
    Human (AI-Controlled Rebels)
  • Mission-Specific Allies (Mira, Sargento, Sheldon, etc.): During specific story missions or side quests, key characters like Mira Morales, Sargento, Tom Sheldon, Javi Huerta, or Garland King may accompany Rico or provide direct support (e.g., hacking, intel, objectives). They are not persistent companions but play roles in dedicated mission sequences.
    Human (Key NPCs)
  • Supply Drop Pilots (Implied): Though not visible companions in the traditional sense, pilots from the Army of Chaos deliver requested vehicles, weapons, and gear to Rico's location via supply drops. Their efficiency and the range of available items can be improved by completing tasks for specific characters (Javi, Garland, Sargento).
    Human (AI-Controlled Rebels)
Key Collectibles
  • Tarsyu Flowers: Hidden in hard-to-reach locations or polluted zones across the map; grants Ancestor Skills.
  • Sarentu Totems: Scattered throughout the biomes; provides deep lore regarding the lost history of the player's clan.
  • Ancient Statues: 12 hidden Ancient Statues scattered across Solís. Finding and activating them (often by solving a grapple-based lever puzzle) for Javi Huerta rewards Retractor Mod Points and contributes to the 'Show Me the Way' trophy/achievement.
  • Surveillance Airships: 24 Black Hand surveillance airships floating above various key locations. Destroying them reduces Black Hand presence and contributes to regional liberation and Chaos generation.
  • Stunt Locations (Speed, Wingsuit, Vehicle): Numerous designated locations across Solís where Rico must perform specific stunts for the film director Garland King. These are categorized into Speed Stunts, Wingsuit Stunts, and Vehicle Stunts (car, bike, boat, helicopter). Completing these earns Chaos and unlocks pilot upgrades.
  • Supply Drop Blueprints (Implied): While not direct collectibles, discovering and completing certain missions or activities unlocks new weapons, vehicles, and gear (their 'blueprints') that can then be requested via Supply Drops. This forms a collection aspect of available equipment.
Key Themes
  • Ecological Conservation
  • Anti-Colonialism
  • Identity
  • Reclamation of Heritage
  • Reconnecting with Nature
  • Liberation
  • Chaos & Destruction
  • Extreme Weather
  • Rogue Agent
  • Political Instability
  • Family Secrets
  • South American Setting
  • Physics-Based Sandbox
  • Anti-Establishment
  • Over-the-Top Action
colorize Combat & Gear
Weapons Overview
  • Furtive Longbow: Na'vi Precision / Explosive
    Utilizes explosive Grenade Arrows and features a 'Payback' buff increasing damage after breaking line-of-sight.
  • Spires Artisan Heavy Bow: Na'vi Anti-Materiel
    An incredibly slow but devastating bow used to pierce AMP suit canopies from stealth.
  • Fearless Warrior Spear-thrower: Na'vi Kinetic / Anti-Armor
    Deploys Shellbreaker Spears that easily penetrate the thick hides of apex predators and heavy mechs.
  • M69-AR Assault Rifle (Amok): RDA Suppressive Fire
    Utilizes Stagger rounds to induce burn effects and disrupt enemy targeting systems.
  • Gravedigger Shotgun: RDA Close Quarters
    Deploys Storm Ammo to shock mechs; grants a damage bonus on subsequent attacks after hitting a weak spot.
  • Grappling Hook (Customizable): Traversal, Utility, Combat Tool
    Rico's signature gadget, heavily upgraded. Can be customized with multiple loadouts featuring Air Lifter (attaches balloons), Retractor (pulls tethered objects), and Booster (miniature rockets) mods, each with their own upgradeable properties like strength, speed, and behavior.
  • SW9 Assault Rifle: Primary Firearm (Automatic/Burst)
    A versatile assault rifle with good damage and rate of fire. Often features an underslung grenade launcher as its secondary fire mode, useful against infantry and light vehicles.
  • AT3-X RPG: Heavy Weapon (Explosive)
    A powerful rocket-propelled grenade launcher, capable of burst-fire. Effective against vehicles and structures. Secondary fire allows for target locking.
  • RG-PBA 9 Railgun: Heavy Weapon / Sniper
    A handheld railgun that fires high-velocity projectiles, dealing significant damage. Can be charged for increased power. Its secondary fire often deploys a combat drone.
  • PWC V4.2 "Wind Gun": Experimental Weapon
    An experimental weapon that fires powerful blasts of wind, capable of sending enemies, vehicles, and objects flying. Its secondary fire typically unleashes a more focused and powerful gust.
  • DA 9.3 "Lightning Gun": Experimental Weapon
    An experimental weapon that can call down lightning strikes or fire concentrated electrical blasts. Its secondary fire often launches storm grenades, creating localized thunderstorms.
  • PBX Auto-Slug 4: Shotgun (Automatic)
    A fully automatic shotgun effective at close range. Its secondary fire often unleashes a spread of ricocheting projectiles, devastating in enclosed spaces.
  • LRD-3 Sniper Rifle: Sniper Rifle
    A long-range, high-precision rifle for engaging distant targets. Often includes a secondary short-range explosive shell launcher.
  • Wingsuit (Weaponized Variants): Traversal / Light Weapon Platform
    While primarily for traversal, some wingsuits (e.g., 'Skystriker' or Black Hand Prototype from DLC/Deluxe Editions) are equipped with boosters and missile weaponry.
  • The Dragon (DLC Weapon): Heavy Weapon (Explosive/Incendiary)
    A unique rocket launcher shaped like a dragon's head that fires fireworks, stunning enemies before exploding. Part of a DLC pack.
Armor / Gear Sets
  • Sarentu Heritage Armor: Highly customizable traditional Na'vi garb crafted using Exquisite materials, now visible in the new third-person mode.
  • Rico's Tactical Outfit: Rico's default attire offers no specific numerical armor rating but represents his general resilience. Cosmetic variations are available through DLC, providing visual changes to his jacket, pants, and gear.
  • Weaponized Wingsuits (e.g., Skystriker, Black Hand Prototype): These are not traditional armor but traversal tools with offensive capabilities. The 'Skystriker' (often part of Reloaded/Gold editions) and the Black Hand Prototype Wingsuit (Digital Deluxe) feature built-in missile launchers and boost technology, offering a form of mobile firepower rather than passive damage resistance.
  • Golden Gear Pack Items (Gold/Complete Edition): Includes a golden shotgun, a golden wingsuit, and a golden parachute. These are primarily cosmetic, offering a distinct visual style for these items without significantly altering gameplay statistics beyond their base item functions.
  • Other DLC Cosmetic Outfits/Skins: Various DLC packs like the 'Neon Racer Pack,' 'Deathstalker Scorpion Pack,' and 'Renegade Pack' include themed skins for Rico's wingsuit and parachute, and sometimes themed vehicle skins. These are visual customizations.
Outfits/Customization
  • Na'vi Warpaint and Weaves: Extensive visual customization tied to the crafting system, prominently featured following the Third-Person perspective update.
  • Rico's Default Tactical Outfit: Rico's signature look, typically a leather jacket, tactical pants, and boots. The base game offers limited direct customization of this outfit.
  • Wingsuit Skins (via DLC/Editions): Multiple cosmetic skins for the wingsuit are available through various DLC packs (e.g., Neon Racer Wingsuit, Deathstalker Scorpion Wingsuit, Renegade Wingsuit, Golden Gear Wingsuit) and special editions, altering its appearance.
  • Parachute Skins (via DLC/Editions): Similar to wingsuits, parachute skins provide visual customization and are included in DLC packs and special editions (e.g., Neon Racer Parachute, Deathstalker Scorpion Parachute, Renegade Parachute, Golden Gear Parachute).
  • Black Hand Weaponized Wingsuit (Digital Deluxe Edition): A specific wingsuit with a distinct Black Hand design, equipped with offensive capabilities. Included in the Digital Deluxe Edition and often part of higher-tier editions.
  • 'Skystriker' Weaponized Wingsuit (Reloaded/Gold Editions): Another specialized wingsuit with a unique appearance and weaponry, often included in the Reloaded and Gold Editions of the game.
  • Just Cause 2 & 3 Rico Skins (Free DLC): Free cosmetic DLCs were released post-launch, allowing players to equip Rico's character models from Just Cause 2 and Just Cause 3 for a nostalgic look.
trending_up Progression & Upgrades
Skills & Progression

Mechanical progression is dual-layered. Standard skill points are earned via exploration and combat, but true evolution comes from locating twelve massive Tarsyu Flowers hidden across the map. Interfacing with these ancient plants unlocks Ancestor Skills that fundamentally alter traversal physics and combat parameters. These include 'Air Boost' for double jumping, 'Drop Impact' for devastating aerial melee strikes, 'Ghost Strike' for increased stealth damage, and Ikran-specific abilities like 'Wing Gust' to scatter enemies upon landing. Upgrades and gear are crafted via an intricate xenobotanical economy where raw materials (like Dawnsheen Branches or Ragtrunk Roots) must be harvested under highly specific weather conditions (e.g., during rainfall or at night) and extracted precisely to achieve 'Exquisite' quality stats.

N/A
public World & Exploration
World & Level Design

The Western Frontier is a massive, diverse continent segmented into three primary ecological biomes, each hosting a distinct Na'vi clan. The Kinglor Forest is a hyper-dense, bioluminescent rainforest home to the weaver-diplomat Aranahe clan. The Upper Plains provide a stark contrast as sweeping, wind-swept grasslands designed for high-speed Direhorse traversal, occupied by the nomadic Zeswa clan. The Clouded Forest is the most hostile region, characterized by dense fog, extreme verticality, and towering pines, home to the secretive healer Kame'tire clan. The map is designed without artificial loading screens, requiring the use of personal Banshees (Ikran) to navigate the vast distances and towering floating mountains.

Solís is a massive open world (approximately 1024 square kilometers) featuring four distinct biomes: Rainforest (lush, dense jungles), Grasslands (rolling plains and farmlands), Alpine (snowy mountains and icy peaks), and Desert (arid landscapes and canyons). Each biome hosts unique weather patterns and points of interest. The world is divided into numerous regions that can be liberated by advancing the Army of Chaos's front line.

Playable Vehicles
  • AMP Suit: RDA Mech
    Heavily armored bipedal mechs utilized by the RDA; players must use armor-piercing arrows to shatter the canopy or hack them.
  • Scorpion Gunship: RDA Aerial Vehicle
    Heavily armed helicopters that patrol the skies and engage the player in dogfights when mounted on an Ikran.
  • Civilian & Military Cars/Trucks: Land Vehicle (Transport / Light Combat)
    A wide variety of cars, pickup trucks, SUVs, vans, and larger trucks. Many can be found driven by civilians or Black Hand forces. Some military trucks are armored and may have mounted weapons.
  • Motorcycles & ATVs: Land Vehicle (Fast Traversal)
    Includes various motorcycles, dirt bikes, and ATVs for fast and agile ground travel, especially off-road.
  • Tanks & Armored Personnel Carriers (APCs): Land Vehicle (Heavy Combat)
    Heavily armored and armed vehicles like tanks (e.g., Warchief Assault Tank) and APCs, primarily used by The Black Hand. Rico can hijack and operate these.
  • Helicopters (Attack & Transport): Air Vehicle (Combat / Traversal)
    Includes attack helicopters armed with missiles and machine guns (e.g., Spectre Attack Heli), as well as transport helicopters. Essential for aerial combat and rapid deployment.
  • Fighter Jets & Planes: Air Vehicle (Fast Combat / Traversal)
    Fixed-wing aircraft ranging from fighter jets (e.g., Fellhawk Jet Fighter) with advanced weaponry to cargo planes and smaller prop planes. Used for high-speed travel and air-to-ground attacks.
  • Boats & Naval Craft: Water Vehicle (Transport / Combat)
    Various watercraft for navigating Solís's rivers, lakes, and coastline, including small speedboats, patrol boats (often armed), and larger vessels like the Thunderbarge (a Black Hand warship).
  • Industrial & Specialized Vehicles: Utility / Unique
    Includes vehicles like cranes, forklifts, airport tugs, and unique mission-specific vehicles like Stormchasers (designed to withstand extreme weather). Many can be used creatively with the grappling hook.
  • DLC Vehicles (e.g., Hoverboard, Dare Devils Cars): Special / DLC Specific
    Downloadable content introduced unique vehicles, such as the agile Hoverboard (Danger Rising DLC) and various heavily modified and weaponized cars for the Dare Devils of Destruction challenges.
Notable Fauna/Mounts
  • Ikran (Banshee): Aerial Predator / Mount
    The player's personal, customizable flying mount essential for vertical traversal and aerial combat.
  • Direhorse: Terrestrial Herbivore / Mount
    A six-legged beast used for high-speed ground traversal across the sweeping Upper Plains.
  • Thanator: Apex Terrestrial Predator
    Pandora's most lethal predator; hunting them is incredibly dangerous but yields highly valuable crafting materials.
  • Kinglor: Moth-like Insect
    Crucial pollinators of the Kinglor Forest whose ecological disruption forms the basis of the Aranahe clan's narrative.
N/A
book Story & Characters
Main Characters
  • The Protagonist: Sarentu Orphan
    A customized Na'vi abducted by the RDA, fighting to unlearn human conditioning and unite the frontier clans.
  • John Mercer: TAP Director / Antagonist
    The ruthless, manipulative RDA executive responsible for the psychological torture and genocide of the Sarentu.
  • Alma Cortez: TAP Teacher / Resistance Leader
    A human who facilitated the protagonist's survival but harbors deep guilt over her complicity in the Ambassador Program.
  • So'lek: Tactical Mentor
    A battle-hardened Na'vi warrior who teaches the player combat basics and serves as the protagonist of the 'From the Ashes' DLC.
  • Rico Rodriguez: Protagonist / Rogue Agent / 'The Scorpion'
    The main playable character, a highly skilled operative known for his expertise in demolition, vehicular mayhem, and use of the grappling hook, wingsuit, and parachute. He arrives in Solís to uncover his father's connection to The Black Hand and Project Illapa.
  • Gabriela Morales: Main Antagonist / Leader of The Black Hand
    The ruthless and intelligent leader of The Black Hand, the most powerful private military in the world. She controls Solís and Project Illapa, and has a personal history with Rico's father. Serves as Rico's primary adversary.
  • Mira Morales: Ally / Rebel Scientist / Leader in Army of Chaos
    A native Solino and brilliant scientist who opposes The Black Hand. She is Gabriela's cousin and becomes a key ally to Rico, helping him understand and fight against Project Illapa. She plays a significant role in guiding the rebellion.
  • Tom Sheldon: Ally (Reluctant) / Former Agency Handler
    Rico's former handler from The Agency, who appears in Solís with his own agenda, often providing missions and information, though his allegiances can be murky. A recurring character in the Just Cause series.
  • Sargento (Luis 'Che' Guerra): Ally / Rebel Commander in Army of Chaos
    A charismatic and determined commander in the Army of Chaos. He helps Rico organize rebel forces, provides tactical support, and offers missions related to training rebels and disrupting Black Hand operations.
  • Oscar Espinosa: Antagonist / Dictator of Solís (Figurehead)
    The oppressive dictator of Solís, largely a puppet figure propped up by The Black Hand and Gabriela Morales. While a target, the true power lies with Gabriela and Project Illapa.
  • Javi Huerta: Ally / Archaeologist
    An archaeologist obsessed with the ancient history of Solís and the mystery of the Tomba de la Esposa. He provides Rico with side missions related to finding ancient statues and uncovering lore.
  • Garland King: Ally / Film Director
    A film director shooting a movie in Solís. She tasks Rico with performing various dangerous stunts (vehicle, wingsuit, speed) for her film, rewarding him for his efforts.
Example Missions
  • The Escape Plan: Main Story Infiltration
    Navigate psychological trauma and survive a devastating betrayal to secure the Resistance's survival.
  • Cleansing the RDA Facilities: Open-World Liberation
    Infiltrate fortified industrial plants, disrupt cooling systems, and physically destroy the structures to restore the local biome.
  • The Festival of Games: DLC Main Quest (The Sky Breaker)
    Participate in the cyclical migration of the Zakru and defend the Upper Plains from a new aerial RDA threat.
  • Main Story Campaign (Project Illapa & The Black Hand)
    A series of narrative missions following Rico Rodriguez as he investigates his father's past involvement with The Black Hand and their weather-manipulation weapon, Project Illapa. This involves operations against The Black Hand, disabling components of Project Illapa, and confronting Gabriela Morales.
  • Region Strikes & Advancing the Front Line
    Specific missions within each region of Solís that, once completed, allow the Army of Chaos to secure that territory. This pushes back The Black Hand's control and is essential for unlocking further story missions and expanding rebel influence.
  • Army of Chaos Operations (Mira, Sargento)
    Side missions provided by key rebel allies. Mira's missions often involve investigating Black Hand technology or Project Illapa. Sargento's missions focus on training rebel squads, disrupting Black Hand logistics, and bolstering the Army of Chaos's strength.
  • Stunt Challenges (Garland King)
    Completing various stunt challenges for the film director Garland King. These involve performing specific actions using vehicles (cars, bikes, boats, helicopters), the wingsuit, or achieving high speeds, rewarding Chaos and unlocking pilot upgrades for supply drops.
  • Ancient Mysteries (Javi Huerta)
    Finding and activating 12 hidden Ancient Statues scattered across Solís by solving environmental puzzles, often involving the grappling hook's Retractor mod. This questline delves into the ancient history of Solís and rewards Retractor Mod Points.
  • Dare Devils of Destruction DLC Campaign
    Participating in various vehicle-based destruction derbies, races, and survival challenges against three rival gangs in new arenas, utilizing unique weaponized vehicles provided in the DLC.
  • Los Demonios DLC Campaign
    Combating a supernatural demonic infestation that has been unleashed upon Solís. Involves fighting new parasitic enemy types, cleansing infected areas, and utilizing new gear like a demonic crossbow.
  • Danger Rising DLC Campaign
    Rico confronts his former employers, The Agency, who have arrived in Solís with advanced technology and a hidden agenda. This DLC introduces the Hoverboard, new Agency enemies, powerful new weapons, and missions aboard a massive submarine.
people Multiplayer
Multiplayer Details

Avatar: Frontiers of Pandora is primarily a single-player narrative experience, but it features a seamless two-player drop-in/drop-out cooperative mode. Players can invite a friend to explore the entirety of the Western Frontier together. The cooperative integration extends to story missions, open-world activities, and RDA outpost assaults, allowing for complex tactical coordination—such as one player providing aerial support on an Ikran while the other infiltrates an outpost on foot. Progression is shared, ensuring both players retain gathered materials, crafted gear, and quest completion status upon returning to their solo sessions.

Just Cause 4 is a strictly single-player experience. It does not feature any official cooperative or competitive multiplayer modes.

extension Editions & DLC
Available Editions

Avatar: Frontiers of Pandora launched with multiple tiers. The Standard Edition ($69.99 USD) included the base game. The Gold Edition ($109.99 USD) bundled the Season Pass, granting access to the two major story DLCs ('The Sky Breaker' and 'Secrets of the Spires'), an extra quest, and a unique banshee cosmetic set. The Ultimate Edition ($129.99 USD) included all Gold content plus a digital artbook and the Ultimate Pack cosmetics. Over its lifecycle, the game experienced aggressive global pricing optimization, with standard editions routinely seeing 75% discounts (dropping to $17.49 USD) by late 2025 to stimulate long-tail sales in competitive markets.

Just Cause 4 was released in several editions: Standard Edition (base game), Digital Deluxe Edition (base game, Black Hand Stealth Microjet, Black Hand Weaponized Wingsuit), Gold Edition (Digital Deluxe content + Expansion Pass + Golden Gear Pack), and Complete Edition (Gold Edition content + all Black Market items). The 'Reloaded' version, often seen on digital stores, includes the base game and several cosmetic/gear packs.

Post-Launch Content / DLC

The game boasts a robust post-launch roadmap. 'Expansion I: The Sky Breaker' (July 2024) expanded the Upper Plains during a great festival, introducing new games and high-end gear sets amidst a new aerial RDA threat. 'Expansion II: Secrets of the Spires' (November 2024) introduced a highly vertical sub-region to the Clouded Forest, fundamentally overhauling aerial combat by providing the Ikran with a mounted crossbow for 360-degree dogfights against advanced RDA convoys. Finally, the surprise 'Expansion III: From the Ashes' (December 2025) launched alongside the third-person update. This DLC shifted the narrative focus to the mentor character So'lek in a brutal journey of vengeance against the violent 'Ash Clan', directly tying into upcoming cinematic lore.

The Expansion Pass included three major DLCs: 'Dare Devils of Destruction' (vehicle-centric challenges, races, and new weaponized vehicles), 'Los Demonios' (a supernatural horror-themed expansion with demonic enemies and a new crossbow weapon), and 'Danger Rising' (missions against The Agency, introducing a hoverboard, new Agency weapons, and missions on a submarine). Numerous smaller cosmetic and gear packs (e.g., Neon Racer, Deathstalker Scorpion, Golden Gear, The Dragon weapon) were also released.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Avatar: Frontiers of Pandora a first-person or third-person game?
    A: It launched strictly as a first-person shooter. However, a massive free update in December 2025 introduced a comprehensive Third-Person Mode, completely revamping the animation and combat systems.
  • Q: Do I need a high-end PC to play this game?
    A: Yes. The game mandates hardware-accelerated ray tracing with no fallback options. You must have an SSD and a GPU capable of ray tracing (like an RTX or RX series card). Upscaling tech like DLSS or FSR is highly recommended.
  • Q: How does the crafting system work?
    A: Crafting is complex and ecologically driven. To get the best stats (Exquisite tier), you must harvest specific plants or animal parts under precise weather conditions (e.g., during rain or at night) and extract them carefully using analog stick movements.
  • Q: Is there a New Game Plus mode?
    A: Yes. Introduced alongside the third-person update in late 2025, New Game+ allows you to carry your crafted Exquisite-tier gear and unlocked Ancestor Skills into a more challenging, rebalanced campaign.
  • Q: Can I play the game with a friend?
    A: Yes, the game features seamless two-player drop-in/drop-out online co-op. You can explore the open world, complete story missions, and assault RDA outposts together, with progression shared between both players.
  • Q: When was Just Cause 4 released?
    A: Just Cause 4 was released on December 4, 2018, for PC (Windows), PlayStation 4, and Xbox One.
  • Q: Who is the main character in Just Cause 4?
    A: The protagonist is Rico Rodriguez, the series' recurring hero, known for his expertise with the grappling hook, wingsuit, parachute, and causing widespread destruction.
  • Q: What is the setting of Just Cause 4?
    A: The game is set in the fictional South American nation of Solís, which features diverse biomes like rainforests, deserts, grasslands, and alpine mountains, and is plagued by extreme weather conditions controlled by Project Illapa.
  • Q: What are the new features in Just Cause 4's grappling hook?
    A: The grappling hook is highly customizable with new mods: Air Lifters (attach inflatable balloons to objects), Retractors (pull tethered objects together forcefully), and Boosters (attach small rocket engines). Players can use and customize multiple tethers simultaneously.
  • Q: What are the Extreme Weather events in Just Cause 4?
    A: Just Cause 4 introduces dynamic extreme weather like massive tornadoes, blizzards in alpine regions, sandstorms in deserts, and tropical lightning storms. These phenomena physically interact with the game world and can be both a threat and a tool.
  • Q: Does Just Cause 4 have multiplayer?
    A: No, Just Cause 4 is a single-player only experience. There are no official co-op or competitive multiplayer modes.
  • Q: What major DLCs are available for Just Cause 4?
    A: The Expansion Pass included three major DLCs: 'Dare Devils of Destruction' (vehicle combat focused), 'Los Demonios' (supernatural demonic invasion), and 'Danger Rising' (missions against The Agency, introducing a hoverboard).
  • Q: How does liberation work in Just Cause 4?
    A: Liberation involves completing 'Region Strike' missions to secure territories for the Army of Chaos. This advances a 'front line' across the map, rather than liberating individual settlements as in Just Cause 3. Causing general chaos also contributes to earning squad reserves to deploy more rebels.
build Technical Details
Graphics & Visual Fidelity

Powered by a heavily customized iteration of the Snowdrop engine, the game demands hardware-accelerated ray tracing (RTGi, ray-traced reflections, and shadows) to render the unparalleled density of the Pandoran ecosystem. There is no software fallback for non-RT hardware, making it a generational showcase. The engine renders lush, bioluminescent jungles, sweeping plains, and towering floating mountains with incredible fidelity. On consoles, updates introduced a 40 FPS display mode for 120Hz VRR displays and integrated PlayStation Spectral Super Resolution (PSSR) on the PS5 Pro to drastically improve internal resolution. The massive update in December 2025 transitioned the game from a strict FPS into a third-person action-adventure, completely reconstructing the animation and camera systems.

Powered by the Apex Engine, Just Cause 4 showcases large-scale environments with diverse biomes and impressive draw distances. The visuals focus on physics-based destruction and spectacular extreme weather effects like tornadoes and lightning storms. While graphical fidelity on release was met with mixed reception by some for certain aspects (e.g., water, character models), the overall spectacle and scale are significant.

Audio & Soundtrack

The audio engineering in Frontiers of Pandora is vital for immersion and tactical gameplay. The game utilizes a highly dynamic, orchestral score composed by Pinar Toprak, which dynamically shifts between sweeping, ethereal melodies during Ikran flight and aggressive, percussive tribal beats during RDA combat encounters. The environmental audio is deeply simulated; players must rely on directional audio cues to detect the approach of apex predators like the Thanator or the mechanical whine of an incoming RDA Scorpion gunship. The sound of rain or high winds also masks the player's footsteps, playing a crucial role in the game's stealth mechanics.

The game features an orchestral and electronic hybrid score that adapts to the on-screen action, composed by Zach Abramson. Sound design emphasizes explosions, vehicle engines, weapon effects, and the powerful sounds of the extreme weather phenomena. Features a dynamic music system that escalates with the level of chaos.

User Interface (UI/UX)

The User Interface in Frontiers of Pandora is designed to be highly immersive and minimalist, minimizing on-screen clutter to emphasize the visual splendor of the Snowdrop engine. The HUD dynamically fades out during exploration. The most critical UI element is Na'vi Sense, a specialized vision mode that highlights interactive flora, tracks animal scents, and critically displays the projected patrol paths of RDA units. The crafting and inventory menus require careful management, as players must navigate the complex Purity Matrix to determine if their gathered materials met the specific weather and time-of-day requirements to achieve Exquisite rarity.

The UI is generally minimalist, focusing on Rico's actions. Key elements include a map for navigation and mission tracking, objective markers, a grappling hook mod selection interface (quick-switch via D-pad), weapon wheel, ammo/health indicators, and contextual prompts. The 'AR Scan' feature highlights interactive objects and mission objectives.

Accessibility Options

Ubisoft implemented a wide array of accessibility features to accommodate the demanding gameplay. The combat difficulty is highly adjustable, allowing players to scale enemy damage and awareness. The complex xenobotanical gathering mini-game can be toggled to a simplified, single-button press for players with motor difficulties. Na'vi Sense acts as a crucial visual aid, clearly highlighting enemies, weak points, and objective paths. UI scaling and robust colorblind modes are available, ensuring the dense, colorful environments of Pandora remain readable and navigable for all players.

Just Cause 4 includes options for subtitles (on/off, size not typically detailed), remappable controls for keyboard/mouse (though UI keys often cannot be changed), controller remapping support, separate volume controls (Sound Effects, Voice, Music, Car Radio), and mouse Y-axis inversion. Specific features like colorblind modes or extensive UI customization are generally not prominent.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, FSR2 Quality (60 FPS))
CPU: Provides the multi-core processing necessary for fluid gameplay and AI routines.
CPU (Laptop): Excellent balance for laptop rendering; manages streaming during fast traversal on Direhorses.
GPU: Ideal for 1080p high fidelity, offering sufficient hardware RT cores to handle the engine's lighting.
GPU (Laptop): Provides stable 60 FPS when utilizing DLSS Quality mode.
RAM: Provides optimal headroom for seamless transitions across biomes.
Storage: Gen3 NVMe ensures zero loading screens.
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-11600K
developer_boardGPU: AMD RX 6700 XT (12GB) / NVIDIA RTX 3060 Ti (8GB)
laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H
laptop_windowsGPU (L): NVIDIA RTX 3070 Mobile (130W) / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 90 GB NVMe SSD
1080p (Full HD) - Minimum (Low Preset, FSR2 Quality (30 FPS))
CPU: Baseline required for physics calculation and basic world streaming.
CPU (Laptop): Will struggle to maintain 30 FPS in dense combat scenarios; heavy reliance on FSR3 Frame Generation is needed.
GPU: The GTX 1070 utilizes a highly demanding shader fallback for RT, significantly limiting performance.
GPU (Laptop): Must utilize DLSS/FSR Performance modes to manage VRAM limitations in the Kinglor Forest.
RAM: Required to handle the massive texture pools and prevent pagefile stuttering.
Storage: SATA SSD is minimum, but NVMe is preferred.
memoryCPU: AMD Ryzen 5 3600 / Intel Core i7-8700K
developer_boardGPU: AMD RX 5700 (8GB) / NVIDIA GTX 1070 (8GB) / Intel ARC A750
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (75W) / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD
1080p (Full HD) - Recommended (Target: 1080p, High settings, ~60 FPS) (High Preset.)
CPU: Recommended desktop CPU.
CPU (Laptop): Recommended laptop CPU for a solid 1080p/60FPS experience at high settings.
GPU: Recommended desktop GPU for 1080p High with 6GB+ VRAM.
GPU (Laptop): Targets ~60 FPS at 1080p High. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM is strongly recommended for laptops at this tier, 8GB ideal for smoother performance.
RAM: 16GB RAM in dual-channel strongly recommended for optimal performance.
memoryCPU: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz
developer_boardGPU: NVIDIA GeForce GTX 1070 (6GB VRAM or better) or AMD Radeon RX Vega 56 (6GB VRAM or better)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H or newer performance mobile CPUs (e.g., Intel Core i5 H-series 9th gen+, AMD Ryzen 5 H-series 4000+).
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Laptop (6GB), NVIDIA GeForce GTX 1660 Ti Laptop (6GB), NVIDIA GeForce RTX 2060 Laptop (6GB, good TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB).
layersRAM: 16 GB
saveStorage (Tier): 59 GB available space (SSD Recommended)
1080p (Full HD) - Minimum (Target: 720p-1080p, Low-Medium settings, ~30 FPS) (Low to Medium Preset.)
CPU: Minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU. Performance heavily depends on specific model's thermals and power delivery.
GPU: Minimum desktop GPU with 2GB VRAM.
GPU (Laptop): Targets playable framerates at 720p Low or 1080p very Low. **2GB VRAM is an absolute minimum and will struggle; 4GB VRAM is strongly recommended for laptops.** Performance highly variable.
RAM: Minimum RAM requirement (dual-channel recommended).
memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz
developer_boardGPU: NVIDIA GeForce GTX 760 (2GB VRAM) or AMD Radeon R9 270 (2GB VRAM)
laptop_macCPU (L): Intel Core i5-7200U / AMD Ryzen 3 2200U or newer quad-thread mobile CPUs. An Intel Core i5 H-series (7th/8th gen) or Ryzen 5 U/H-series (2000/3000 series) would be better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB/4GB), NVIDIA GeForce MX250 (2GB GDDR5); OR AMD Radeon R9 M380 (2GB). A GTX 1050 Laptop (2GB/4GB) is a more realistic minimum for a playable experience.
layersRAM: 8 GB
saveStorage (Tier): 59 GB available space (SSD Recommended)
1440p (QHD/2K) - Enthusiast (High Preset, FSR2 Quality (60 FPS))
CPU: Maintains strong streaming capabilities at higher resolutions.
CPU (Laptop): High multi-core capabilities ensure smooth background asset loading.
GPU: Provides the necessary VRAM and raw RT performance for 1440p at 60 FPS.
GPU (Laptop): Easily manages High presets at 1440p using DLSS Quality.
RAM: Sufficient for 1440p, though 32GB is recommended for heavy multitasking.
Storage: Maximizes streaming bandwidth.
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-11600K
developer_boardGPU: AMD RX 6800 XT (16GB) / NVIDIA RTX 3080 (10GB)
laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile (150W)
layersRAM: 16 GB
saveStorage (Tier): 90 GB NVMe SSD
2160p (UHD/4K) - Ultra (Ultra Preset, FSR2 Balanced (60 FPS))
CPU: The fastest consumer processors keep frame pacing perfectly smooth even during colossal aerial battles.
CPU (Laptop): Desktop-class laptop CPUs are mandatory to push maximum draw calls at 4K.
GPU: Massive computational power required to handle the dense Ray-Traced shadows and Global Illumination in native 4K.
GPU (Laptop): The only mobile GPU capable of brute-forcing the Snowdrop Engine's highest settings at 4K.
RAM: Minimum, but 32GB is strongly advised for 4K Ultra to prevent any system page file swapping.
Storage: Guarantees zero texture pop-in during high-speed Ikran flight across the Clouded Forest.
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-12700K
developer_boardGPU: AMD RX 7900 XTX (24GB) / NVIDIA RTX 4080 (16GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 16 GB
saveStorage (Tier): 90 GB High-Speed Gen4 NVMe SSD
2160p (UHD/4K) - 4K Requirements (Target: 2160p (4K), ~30-60 FPS, Tuned Settings) (Medium to High Preset, depending on target FPS. Upscaling might be beneficial if supported by user mods/drivers, though not a native primary feature.)
CPU: Desktop CPU for 4K.
CPU (Laptop): High-performance laptop CPU required to avoid bottlenecks at 4K.
GPU: High-end desktop GPU for 4K experience.
GPU (Laptop): Top-tier laptop GPUs needed for a playable 4K experience, likely requiring settings compromises from desktop Ultra. **Max TGP and exceptional cooling are critical.** 8GB VRAM is a functional minimum, but 10GB+ would be much better for 4K textures.
RAM: 16GB RAM dual-channel (32GB would be safer for very high resolutions).
memoryCPU: Intel Core i7-7700 (3.6 GHz or higher) or AMD Ryzen 5 1600X (3.6 GHz or higher)
developer_boardGPU: NVIDIA GeForce GTX 1080 Ti (11GB)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 4800H or newer high-performance mobile CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Laptop (8GB, Max TGP), NVIDIA GeForce RTX 3070 Laptop (8GB, Max TGP), NVIDIA GeForce RTX 3080 Laptop (8GB/16GB, Max TGP); OR AMD Radeon RX 6800M (12GB).
layersRAM: 16 GB
saveStorage (Tier): 59 GB available space (SSD Recommended)
save Overall Storage
Spec: 90 GB NVMe SSD
Note: Solid State Drives are absolutely mandatory across all tiers to facilitate the rapid, seamless streaming of the dense, high-fidelity open world.
Type: NVMe
Spec: 59 GB available space (SSD Recommended)
Note: An SSD is recommended for faster loading times and smoother asset streaming in the large open world of Solís.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Required for DirectX 12 Ultimate and advanced memory management.
Spec: Windows 7 SP1 with Platform Update for Windows 7 (64-bit versions only) or newer
Explanation: A 64-bit version of Windows 7 SP1 (with Platform Update), Windows 8.1, Windows 10, or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Strictly required to interface with the mandatory hardware-accelerated ray tracing pipelines.
N/A
info_outline Other Game Notes
  • Avatar: Frontiers of Pandora does not feature a traditional rasterized lighting fallback; it mandates hardware-accelerated ray tracing on all PCs. Temporal upscaling (DLSS/FSR) is highly recommended for all configurations.
  • Laptop Performance Note: Laptop users must be aware that the mandatory ray-traced global illumination places an immense sustained load on the GPU. Thermal throttling will directly impact the game's seamless world streaming.
  • Laptop Consideration: G P U T G P: Minimum 85W TGP recommended for 1080p Low/Medium; 130W+ necessary for High settings.
  • Laptop Consideration: Cooling Thermals: The dense jungle geometry and RTGi require maximum cooling efficiency. Use high-performance fans to prevent CPU bottlenecking during fast Ikran flight.
  • Laptop Consideration: C P U Power Limits: Maintain 'Performance' power profiles. The game's complex AI and streaming systems are highly CPU intensive.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is strongly recommended to reduce input latency and bypass the iGPU bottleneck, especially when utilizing FSR3 Frame Generation.
  • Optimization Detail: Upscaling Tech: Supports DLSS, FSR2, FSR3 (with Frame Generation), and XeSS. FSR3 Frame Generation is crucial for alleviating CPU bottlenecks on mid-range hardware.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Clouds and Ray Traced Shadows offers the most significant performance gains without severely compromising the visual aesthetic.
  • Game Name: Avatar: Frontiers of Pandora
  • Official PC system requirements for 'Just Cause 4' (released in 2018). An SSD is recommended for better loading times. These requirements reflect the hardware capabilities of that era.
  • Laptop Performance Note: Just Cause 4, with its large open world and physics-based destruction, can be demanding. For a good laptop experience, a gaming laptop with a dedicated GPU from the mid-range of its release era or newer is advised. Laptop GPUs and CPUs perform differently than desktop equivalents due to power (TGP) and thermal constraints. **Performance can vary based on the specific laptop model's TGP, cooling, and overall system configuration.**
  • Laptop Consideration: G P U T G P Impact: Total Graphics Power (TGP) is a key factor for laptop GPU performance. Higher TGP variants will generally perform better.
  • Laptop Consideration: Advanced Cooling Thermals: Effective cooling is important to prevent thermal throttling during sustained gameplay, especially with the game's emphasis on large-scale destruction and physics.
  • Laptop Consideration: C P U Performance Sustain: A capable mobile CPU that can handle open-world streaming and physics calculations without significant bottlenecks is necessary.
  • Laptop Consideration: R A M Configuration Speed: 8GB is the minimum, but 16GB in dual-channel configuration is recommended for a smoother experience, especially with many physics objects and explosions.
  • Laptop Consideration: Display Panel G P U Pairing: Most laptops aiming for these specs will target 1080p. The GPU should be sufficient for this resolution at desired settings.
  • Laptop Consideration: Driver Updates O S Optimization: Using up-to-date GPU drivers and maintaining an optimized OS is beneficial for stability and performance.
  • Optimization Detail: A P I Choice: The game primarily uses DirectX 11.
  • Optimization Detail: Key Settings Impact: Resolution, Texture Quality, Shadow Quality, LOD Detail, Water Quality, Anti-Aliasing (FXAA, TAA), and Effects Quality significantly impact performance, especially during chaotic sequences with extreme weather.
  • Game Name: Just Cause 4
build Optimization Details
  • Upscaling Tech: Supports DLSS, FSR2, FSR3 (with Frame Generation), and XeSS. FSR3 Frame Generation is crucial for alleviating CPU bottlenecks on mid-range hardware.
  • Key Settings Impact: Lowering Volumetric Clouds and Ray Traced Shadows offers the most significant performance gains without severely compromising the visual aesthetic.
  • A P I Choice: The game primarily uses DirectX 11.
  • Key Settings Impact: Resolution, Texture Quality, Shadow Quality, LOD Detail, Water Quality, Anti-Aliasing (FXAA, TAA), and Effects Quality significantly impact performance, especially during chaotic sequences with extreme weather.
laptop Laptop Considerations
  • G P U T G P: Minimum 85W TGP recommended for 1080p Low/Medium; 130W+ necessary for High settings.
  • Cooling Thermals: The dense jungle geometry and RTGi require maximum cooling efficiency. Use high-performance fans to prevent CPU bottlenecking during fast Ikran flight.
  • C P U Power Limits: Maintain 'Performance' power profiles. The game's complex AI and streaming systems are highly CPU intensive.
  • M U X Switch Optimus: A MUX Switch is strongly recommended to reduce input latency and bypass the iGPU bottleneck, especially when utilizing FSR3 Frame Generation.
  • G P U T G P Impact: Total Graphics Power (TGP) is a key factor for laptop GPU performance. Higher TGP variants will generally perform better.
  • Advanced Cooling Thermals: Effective cooling is important to prevent thermal throttling during sustained gameplay, especially with the game's emphasis on large-scale destruction and physics.
  • C P U Performance Sustain: A capable mobile CPU that can handle open-world streaming and physics calculations without significant bottlenecks is necessary.
  • R A M Configuration Speed: 8GB is the minimum, but 16GB in dual-channel configuration is recommended for a smoother experience, especially with many physics objects and explosions.
  • Display Panel G P U Pairing: Most laptops aiming for these specs will target 1080p. The GPU should be sufficient for this resolution at desired settings.
  • Driver Updates O S Optimization: Using up-to-date GPU drivers and maintaining an optimized OS is beneficial for stability and performance.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Mobile (75W) / RTX 4050 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Mobile (75W) / RTX 4050 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Mobile (75W) / RTX 4050 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile (150W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile (150W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile (150W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)

For Avatar: Frontiers of Pandora Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: AMD RX 5700 (8GB) / NVIDIA GTX 1070 (8GB) / Intel ARC A750
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: AMD RX 5700 (8GB) / NVIDIA GTX 1070 (8GB) / Intel ARC A750
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD RX 5700 (8GB) / NVIDIA GTX 1070 (8GB) / Intel ARC A750
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD RX 5700 (8GB) / NVIDIA GTX 1070 (8GB) / Intel ARC A750
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD RX 5700 (8GB) / NVIDIA GTX 1070 (8GB) / Intel ARC A750
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD RX 5700 (8GB) / NVIDIA GTX 1070 (8GB) / Intel ARC A750
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD RX 5700 (8GB) / NVIDIA GTX 1070 (8GB) / Intel ARC A750
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD RX 5700 (8GB) / NVIDIA GTX 1070 (8GB) / Intel ARC A750
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD RX 5700 (8GB) / NVIDIA GTX 1070 (8GB) / Intel ARC A750
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD RX 5700 (8GB) / NVIDIA GTX 1070 (8GB) / Intel ARC A750
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: AMD RX 6700 XT (12GB) / NVIDIA RTX 3060 Ti (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD RX 6700 XT (12GB) / NVIDIA RTX 3060 Ti (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: AMD RX 6800 XT (16GB) / NVIDIA RTX 3080 (10GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD RX 6800 XT (16GB) / NVIDIA RTX 3080 (10GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD RX 6800 XT (16GB) / NVIDIA RTX 3080 (10GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD RX 6800 XT (16GB) / NVIDIA RTX 3080 (10GB)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: AMD RX 6800 XT (16GB) / NVIDIA RTX 3080 (10GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: AMD RX 6800 XT (16GB) / NVIDIA RTX 3080 (10GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: AMD RX 6800 XT (16GB) / NVIDIA RTX 3080 (10GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD RX 6800 XT (16GB) / NVIDIA RTX 3080 (10GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD RX 6800 XT (16GB) / NVIDIA RTX 3080 (10GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD RX 6800 XT (16GB) / NVIDIA RTX 3080 (10GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: AMD RX 7900 XTX (24GB) / NVIDIA RTX 4080 (16GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: AMD RX 7900 XTX (24GB) / NVIDIA RTX 4080 (16GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: AMD RX 7900 XTX (24GB) / NVIDIA RTX 4080 (16GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: AMD RX 7900 XTX (24GB) / NVIDIA RTX 4080 (16GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD RX 7900 XTX (24GB) / NVIDIA RTX 4080 (16GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: AMD RX 7900 XTX (24GB) / NVIDIA RTX 4080 (16GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: AMD RX 7900 XTX (24GB) / NVIDIA RTX 4080 (16GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: AMD RX 7900 XTX (24GB) / NVIDIA RTX 4080 (16GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: AMD RX 7900 XTX (24GB) / NVIDIA RTX 4080 (16GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: AMD RX 7900 XTX (24GB) / NVIDIA RTX 4080 (16GB)

For Just Cause 4 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 760 (2GB VRAM) or AMD Radeon R9 270 (2GB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 760 (2GB VRAM) or AMD Radeon R9 270 (2GB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 760 (2GB VRAM) or AMD Radeon R9 270 (2GB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 760 (2GB VRAM) or AMD Radeon R9 270 (2GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 760 (2GB VRAM) or AMD Radeon R9 270 (2GB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 760 (2GB VRAM) or AMD Radeon R9 270 (2GB VRAM)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 760 (2GB VRAM) or AMD Radeon R9 270 (2GB VRAM)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 760 (2GB VRAM) or AMD Radeon R9 270 (2GB VRAM)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 760 (2GB VRAM) or AMD Radeon R9 270 (2GB VRAM)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 760 (2GB VRAM) or AMD Radeon R9 270 (2GB VRAM)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (6GB VRAM or better) or AMD Radeon RX Vega 56 (6GB VRAM or better)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (6GB VRAM or better) or AMD Radeon RX Vega 56 (6GB VRAM or better)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (6GB VRAM or better) or AMD Radeon RX Vega 56 (6GB VRAM or better)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (6GB VRAM or better) or AMD Radeon RX Vega 56 (6GB VRAM or better)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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