Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Atomic Heart 2 vs Red Dead Redemption 2
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 15, 2026 | Oct 26, 2018 |
| Developer | |
| Mundfish Studio | Rockstar Studios (Rockstar San Diego, Rockstar North, Rockstar Toronto, Rockstar New England, Rockstar London, Rockstar Lincoln, Rockstar Leeds, Rockstar India) |
| Publisher | |
| Focus Entertainment / VK Play | Rockstar Games |
| Genre(s) | |
| Action RPG / First-Person Shooter | Action-Adventure, Open World, Western, Third-Person Shooter, First-Person Shooter |
| Engine | |
| Unreal Engine 5 | RAGE (Rockstar Advanced Game Engine) |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ (M) | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
The game introduces a massive evolution in its role-playing mechanics, moving far beyond the linear crafting progression of its predecessor. The character development system is now incredibly robust, featuring complex, branching skill trees tailored to highly specific, diverse playstyles. At the core of this is the refined CHANCE module system, which allows players to dynamically swap Polymer Glove abilities—like mass telekinesis, cryogenic blasts, and localized shielding—in real-time during combat. Furthermore, the integration of simultaneous dual-hand mechanics means players can weave these abilities synchronously with firearm usage. The upgrade economy relies on scavenging distinct microelectronics and synthetic materials from destroyed automatons, allowing players to slot specialized elemental cartridges into their gear. This encourages constant tactical adaptation against dynamically shifting enemy types, rewarding players who master the synergy between deep biological upgrades and lethal hardware customization. |
Arthur Morgan's core attributes (Health, Stamina, Dead Eye) level up through gameplay actions (e.g., running increases stamina, headshots increase Dead Eye). Gear upgrades (bandoliers, satchels, holsters) are crafted by Pearson at the gang camp using animal pelts and other materials, increasing carrying capacity. Weapons can be customized extensively (barrels, sights, stocks, wraps, engravings) and cleaned to maintain performance. Tonics and provisions provide temporary buffs. Horse bonding is crucial, unlocking new maneuvers and increasing horse stats. Camp upgrades provide benefits like better provisions and fast travel. |
| public World & Exploration | |
| World & Level Design | |
|
Addressing the most vocal criticisms of the first game, Mundfish has completely dismantled the fragmented, hub-and-spoke map design. Atomic Heart 2 introduces a seamlessly integrated, massively scaled open world designed to facilitate authentic exploration rather than punishing it. The studio collaborated with elite architectural firms from the United Arab Emirates to conceptualize vast, functionally believable retrofuturistic cities and diverse biomes. The map is no longer cordoned by frustrating laser grids and infinitely respawning repair drones. Instead, players will traverse expansive urban ruins, overgrown industrial sectors, and fully explorable vertical environments like the expanded floating city of Chelomey. This topographical evolution is supported by brand-new vehicular traversal systems and dynamic weather cycles, ensuring the world feels like a cohesive, living entity rather than a series of disconnected, hostile combat arenas. |
The game world is exceptionally large, detailed, and diverse. Regions include the snowy mountains of Ambarino, the heartland plains and forests of New Hanover, the swampy bayous and antebellum towns of Lemoyne, the developing plains and forests of West Elizabeth, and the arid deserts and canyons of New Austin (largely based on the map from the first Red Dead Redemption). Each region has unique ecosystems, wildlife, towns, and points of interest. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
While the mainline Atomic Heart 2 game remains a fiercely dedicated single-player RPG, Mundfish is addressing the massive demand for multiplayer engagement through an incredibly ambitious standalone spin-off titled 'The CUBE'. Announced alongside the sequel, The CUBE is a narrative-driven MMO shooter built upon proprietary, patented split-rendering technology. This mode tasks thousands of concurrent players with investigating a colossal, levitating Rubik's Cube structure that dynamically shifts its internal biomes and geometry in real-time. Players must form cooperative squads to navigate ever-changing, dungeon-like zones filled with bizarre cryptids and elemental anomalies. Rather than a zero-sum PvP experience, The CUBE emphasizes persistent character progression, cooperative puzzle-solving, and massive shared-world exploration, offering a chaotic, communal counterpoint to the isolated, curated narrative of the single-player campaign. |
N/A |
| extension Editions & DLC | |
| Available Editions | |
|
While specific retail bundles are subject to publisher confirmation, standard industry practices and Mundfish's historical publishing model strongly indicate a multi-tiered release strategy. Players can expect a Standard Edition featuring the base game, likely accompanied by early pre-order bonuses such as exclusive weapon skins or early unlocks of elemental cartridges. A Deluxe Edition is anticipated to include a digital artbook showcasing the UAE-assisted architectural concepts, the heavy-metal infused original soundtrack, and exclusive in-game cosmetic armor sets. The highly coveted Ultimate Edition will likely feature the comprehensive Season Pass, guaranteeing access to future narrative expansions, much like the four DLCs that bridged the first game to the sequel. Collector's Editions may also feature physical merchandise, potentially including intricate replicas of the Polymer Glove or high-quality statuettes of the game's iconic, albeit controversial, robotic characters, catering to the franchise's dedicated fanbase. |
Available in Standard Edition, Special Edition (included extra story mode content like a bank robbery mission, gang hideout, gameplay boosts, an outfit, and a thoroughbred horse), and Ultimate Edition (included Special Edition content plus bonus Red Dead Online content like outfits, rank bonuses, a black chestnut thoroughbred, and free access to additional weapons). A Collector's Box (no game included) was also sold with physical collectibles. |
| Post-Launch Content / DLC | |
|
Mundfish established a highly successful precedent with the original Atomic Heart by releasing four distinct narrative DLC expansions—Annihilation Instinct, Trapped in Limbo, Enchantment Under the Sea, and Blood on Crystal—which collectively bridged the gap to the sequel. It is widely expected that Atomic Heart 2 will adopt a similar, robust post-launch content strategy. These future DLCs will likely focus on expanding the lore of the global collapse, potentially allowing players to explore other devastated regions outside the primary map, or delving deeper into the psychological trauma and transhumanist themes surrounding Katya's neuropolymer consciousness. The season pass model will provide players with significant narrative branches, new elemental enemies to conquer, and advanced crafting schematics, ensuring the lifespan of the game extends well into the years following its initial release. |
The primary post-launch support has been for Red Dead Online, which has received numerous updates adding new roles (Bounty Hunter, Trader, Collector, Moonshiner, Naturalist), missions, cosmetic items, gameplay mechanics, and seasonal events. No single-player story DLC has been released for Red Dead Redemption 2. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Leveraging the absolute bleeding edge of Unreal Engine 5 technology, Atomic Heart 2 delivers a breathtaking leap in visual fidelity and environmental rendering. The integration of Lumen provides spectacular, real-time global illumination, allowing light to realistically bounce off the ubiquitous metallic surfaces, glass structures, and polymer pools of the retrofuturistic world. Nanite's virtualized micropolygon geometry completely eliminates the pop-in issues that plagued the first game, allowing the massive open world and towering architectural marvels to be rendered with unprecedented, meticulous detail. The art direction continues its striking blend of sterile, brutalist industrial design with the grotesque, chaotic body-horror of organic mutations. Dynamic weather systems, physically simulated fluid dynamics for the Polymer substances, and meticulously detailed particle effects for elemental combat combine to create one of the most visually arresting next-generation showcases in modern gaming. |
Powered by an advanced version of the RAGE engine, RDR2 is renowned for its groundbreaking graphics and attention to detail. It features stunningly realistic environments, lifelike character and animal animations, advanced lighting (volumetric lighting, global illumination), dynamic weather systems (rain, snow, fog), and incredible texture quality. The level of environmental detail and interaction is exceptionally high. |
| Audio & Soundtrack | |
|
The sonic landscape of the Atomic Heart franchise is a critical pillar of its unique identity, famous for its jarring, brilliant juxtaposition of kinetic, heavy-metal combat tracks against upbeat, classical Soviet pop music. Following the acclaimed work of Mick Gordon and his contemporaries in the original title, the sequel promises an equally aggressive and atmospheric auditory experience. The sound design team has painstakingly recorded authentic industrial foley—the grinding of heavy gears, the screeching of tearing metal, and the sickening squelch of organic mutations—to ground the surreal combat in visceral realism. The soundtrack dynamically shifts based on player actions; seamlessly transitioning from eerie, ambient synth scores during stealth and exploration to thunderous, pulse-pounding metal the moment a player engages a horde of rogue automatons, ensuring the audio elevates every terrifying encounter. |
Original score composed by Woody Jackson, with contributions from various artists. The music is dynamic, reacting to gameplay and location, featuring sweeping orchestral pieces, folk tunes, and atmospheric tracks that perfectly capture the Western setting and emotional tone. Features over 100 anachronistically appropriate licensed songs. Sound design is incredibly detailed, from weapon sounds and horse hooves to ambient wildlife and environmental effects. |
| User Interface (UI/UX) | |
|
The user interface in Atomic Heart 2 has been thoroughly modernized to reflect the deeper RPG mechanics and the fast-paced nature of the simultaneous dual-wielding combat. Mundfish has streamlined the heads-up display (HUD) to be significantly less obtrusive than the original game, maximizing visual immersion within the stunning Unreal Engine 5 environments. A brand-new, intuitive radial wheel system allows for lightning-fast, real-time swapping of Polymer Glove abilities and elemental weapon cartridges without pausing the frantic action. Furthermore, the game features expansive, diegetic menu screens for the complex crafting and skill-tree interfaces, drawing heavy inspiration from the retrofuturistic computer terminals of the era. To accommodate player feedback, the UI also includes extensive customization options, allowing users to toggle objective markers, enemy health bars, and damage numbers to tailor their level of desired immersion. |
Immersive UI with options for a dynamic HUD. Health/Stamina/Dead Eye cores are displayed, along with a radar/mini-map. Weapon wheel for selection. Interaction prompts are contextual. The game features a detailed journal kept by Arthur, cataloging his thoughts, sketches, and discoveries. First-person mode offers a different UI perspective. |
| Accessibility Options | |
|
Following crucial post-launch patches applied to the original game, Mundfish has built Atomic Heart 2 with a profound, integrated commitment to player accessibility from day one. Recognizing that their deep RPG systems and frantic combat can be overwhelming, the game features a robust suite of customizable difficulty modifiers. Players can utilize auto-solve functions for the franchise's notoriously complex lockpicking and environmental puzzles, ensuring narrative pacing isn't stalled by mechanical hurdles. The inclusion of comprehensive colorblind modes, adjustable subtitle sizes with speaker backgrounds, and auto-Quick Time Event (QTE) resolution caters to a wide demographic. Furthermore, an auto-heal functionality and aim-assist toggles allow players with motor control difficulties to fully engage with the spectacular dual-wielding combat, guaranteeing that the compelling dystopian narrative is accessible to all players regardless of their physical gaming capabilities. |
Includes options for customizable controls (including sensitivity and dead zones), subtitle customization (size, background, speaker names), aim assist levels, options to tap or hold for interactions, colorblind modes, audio balancing, and a cinematic camera mode. First-person mode can also be considered an accessibility option for some. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High preset, 60 FPS, 1080p Native) CPU: High-end multi-core CPUs are required to maintain a fluid 60 FPS during chaotic combat scenarios involving multiple polymorph enemies. CPU (Laptop): Enthusiast-tier mobile processors with substantial L3 cache are needed for smooth frame pacing. GPU: Modern high-end GPUs are required to fully render hardware ray-traced reflections on the ubiquitous metallic surfaces of the game world. GPU (Laptop): Current-generation mobile architecture is necessary to hit 60 FPS at High settings. RAM: Standard configuration for modern AAA gaming to ensure smooth background asset streaming. Storage: Gen 3 or Gen 4 NVMe required for optimal loading times and stutter-free exploration. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop GPU (140W) layersRAM: 16 GB saveStorage (Tier): 120 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low preset, 30 FPS, 1080p Native) CPU: Requires a capable 6-core processor to handle basic game logic and AI calculations. CPU (Laptop): High-performance laptop chips from previous generations are the absolute baseline for playable performance. GPU: Entry-level discrete graphics required to render basic Lumen lighting without hardware ray-tracing acceleration. GPU (Laptop): Requires a high-wattage mobile GPU to match desktop GTX 1070/1080 performance. RAM: Minimum necessary memory allocation to prevent page file swapping during open-world traversal. Storage: SATA SSD is the absolute minimum, though NVMe is strongly advised. | |
memoryCPU: Intel Core i5-12400T / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GTX 1070 / AMD RX Vega 56 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 3060 Laptop GPU (130W) layersRAM: 12 GB saveStorage (Tier): 120 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p at 60 FPS on High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM is crucial. RAM: 12GB minimum, 16GB strongly recommended for smoother performance. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4770K or AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 2700U or better. **Modern Intel Core i7 H-series / AMD Ryzen 7 H-series (e.g., i7-11800H, Ryzen 7 5800H) strongly recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.** layersRAM: 12 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset) CPU: Minimum desktop CPU for 1080p at lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series or better recommended. GPU: Minimum desktop GPU for 1080p at lower settings. GPU (Laptop): Estimated laptop GPUs. Game is very VRAM intensive. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
| — | memoryCPU: Intel Core i5-2500K or AMD FX-6300 developer_boardGPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB) laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.** layersRAM: 8 GB saveStorage (Tier): 150 GB HDD |
| 1440p (QHD/2K) - Ultra (Ultra preset, 60 FPS, 1440p Native) CPU: Current generation powerhouse CPUs are necessary to feed the GPU data without bottlenecks at higher resolutions. CPU (Laptop): Flagship mobile CPUs are required to handle the extreme geometry calculations of UE5 at Ultra settings. GPU: High bandwidth and massive VRAM pools are essential to store the uncompressed texture assets at 1440p. GPU (Laptop): Only the highest-tier mobile GPUs can brute-force Unreal Engine 5's Lumen at Ultra 1440p. RAM: Highly recommended to entirely eliminate memory bottlenecks during extended play sessions. Storage: Gen 4 speeds ensure instantaneous asset loading across the massive overworld. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 9 7900X developer_boardGPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop GPU (175W) layersRAM: 32 GB saveStorage (Tier): 120 GB NVMe SSD (Gen 4) | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with DLSS/Optimized Settings) (High/Ultra Preset (Optimized, DLSS Quality/Balanced potentially needed)) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated high-performance laptop GPUs. 8GB+ VRAM essential, 10GB+ preferable. RAM: 16GB RAM required, 32GB recommended for smoother experience. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X/5600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series recommended.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 2160p (UHD/4K) - Extreme (Max preset, 60 FPS, 4K Native) CPU: The absolute pinnacle of current consumer CPU technology is required to maintain perfectly stable frametimes at 4K. CPU (Laptop): Only the latest flagship mobile silicone can attempt 4K gaming in this engine without upscaling. GPU: 24GB of VRAM and massive rasterization horsepower are the only way to achieve native 4K 60FPS in this title. GPU (Laptop): The apex of mobile graphics is mandatory, though upscaling via DLSS/FSR is still highly recommended. RAM: Mandatory for extreme resolutions to handle the immense dataset of the game world. Storage: Top-tier storage hardware to ensure flawless data streaming directly to the GPU memory. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop GPU (175W) layersRAM: 32 GB saveStorage (Tier): 120 GB NVMe SSD (Gen 4/5) | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with DLSS Performance/Balanced) (Medium/High Preset, DLSS Performance/Balanced (Native 4K Ultra 60FPS is extremely demanding)) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Top-tier laptop CPUs required. GPU: Desktop GPU recommendation for a playable 4K experience, often requiring DLSS. GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical. RAM: 32GB RAM very strongly recommended for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D / Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 13980HX, 7945HX) required.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| save Overall Storage | |
| Spec: 120+ GB NVMe SSD Note: An NVMe Solid State Drive is mandatory. Traditional HDDs cannot stream Nanite geometry fast enough, resulting in game-breaking pop-in and loading stalls. Type: NVMe | Spec: 150 GB available space (SSD Strongly Recommended). Note: An NVMe SSD is highly recommended for the best experience due to the vast world and high-resolution assets. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 10 / Windows 11 (64-bit required) Explanation: A 64-bit operating system architecture is strictly required to address the massive memory pools utilized by Unreal Engine 5's asset streaming. | Spec: Windows 7 (SP1), Windows 10 (Version 1803 or newer) Explanation: 64-bit Windows 7 or newer. Windows 10/11 64-bit recommended for best compatibility and performance. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: DX12 is required to utilize hardware-accelerated ray tracing and modern rendering APIs native to the engine. | Spec: DirectX 12 (Vulkan also supported and often preferred for performance on AMD GPUs) Explanation: DirectX 12 or Vulkan API. Players can often choose between them. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Atomic Heart 2 Specifically
For Red Dead Redemption 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.