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Atomic Heart 2 vs Far Cry 6
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 15, 2026 | Oct 7, 2021 |
| Developer | |
| Mundfish Studio | Ubisoft Toronto, Ubisoft Montreal, Ubisoft Kyiv, Ubisoft Shanghai, Ubisoft Berlin, Ubisoft Philippines, Ubisoft Bucharest, Ubisoft Pune, Ubisoft Odesa, Ubisoft Winnipeg, Ubisoft Montpellier, Ubisoft Quebec, Red Storm Entertainment |
| Publisher | |
| Focus Entertainment / VK Play | Ubisoft |
| Genre(s) | |
| Action RPG / First-Person Shooter | Action-Adventure, Open World, First-Person Shooter |
| Engine | |
| Unreal Engine 5 | Dunia 2 Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ (M) | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 3.8 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The game introduces a massive evolution in its role-playing mechanics, moving far beyond the linear crafting progression of its predecessor. The character development system is now incredibly robust, featuring complex, branching skill trees tailored to highly specific, diverse playstyles. At the core of this is the refined CHANCE module system, which allows players to dynamically swap Polymer Glove abilities—like mass telekinesis, cryogenic blasts, and localized shielding—in real-time during combat. Furthermore, the integration of simultaneous dual-hand mechanics means players can weave these abilities synchronously with firearm usage. The upgrade economy relies on scavenging distinct microelectronics and synthetic materials from destroyed automatons, allowing players to slot specialized elemental cartridges into their gear. This encourages constant tactical adaptation against dynamically shifting enemy types, rewarding players who master the synergy between deep biological upgrades and lethal hardware customization. |
Ability progression is tied to collected Gear pieces and weapon modifications rather than traditional skill trees tied to player XP. Players increase their rank by earning XP, which unlocks access to better gear and weapons from vendors. Resolver weapons and Supremo backpacks provide unique, powerful active abilities and are crafted/upgraded at workbenches using gathered resources like Depleted Uranium. |
| public World & Exploration | |
| World & Level Design | |
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Addressing the most vocal criticisms of the first game, Mundfish has completely dismantled the fragmented, hub-and-spoke map design. Atomic Heart 2 introduces a seamlessly integrated, massively scaled open world designed to facilitate authentic exploration rather than punishing it. The studio collaborated with elite architectural firms from the United Arab Emirates to conceptualize vast, functionally believable retrofuturistic cities and diverse biomes. The map is no longer cordoned by frustrating laser grids and infinitely respawning repair drones. Instead, players will traverse expansive urban ruins, overgrown industrial sectors, and fully explorable vertical environments like the expanded floating city of Chelomey. This topographical evolution is supported by brand-new vehicular traversal systems and dynamic weather cycles, ensuring the world feels like a cohesive, living entity rather than a series of disconnected, hostile combat arenas. |
Yara is the largest Far Cry setting to date, a vast open world featuring diverse environments: jungles, beaches, rural areas, and the urban capital city of Esperanza. The world is divided into main regions, each controlled by a member of Castillo's regime and containing various activities like FND bases (outposts), checkpoints, and treasure hunts. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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While the mainline Atomic Heart 2 game remains a fiercely dedicated single-player RPG, Mundfish is addressing the massive demand for multiplayer engagement through an incredibly ambitious standalone spin-off titled 'The CUBE'. Announced alongside the sequel, The CUBE is a narrative-driven MMO shooter built upon proprietary, patented split-rendering technology. This mode tasks thousands of concurrent players with investigating a colossal, levitating Rubik's Cube structure that dynamically shifts its internal biomes and geometry in real-time. Players must form cooperative squads to navigate ever-changing, dungeon-like zones filled with bizarre cryptids and elemental anomalies. Rather than a zero-sum PvP experience, The CUBE emphasizes persistent character progression, cooperative puzzle-solving, and massive shared-world exploration, offering a chaotic, communal counterpoint to the isolated, curated narrative of the single-player campaign. |
Features a two-player online cooperative mode for the main campaign and separate cooperative Special Operations missions accessible from camps. |
| extension Editions & DLC | |
| Available Editions | |
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While specific retail bundles are subject to publisher confirmation, standard industry practices and Mundfish's historical publishing model strongly indicate a multi-tiered release strategy. Players can expect a Standard Edition featuring the base game, likely accompanied by early pre-order bonuses such as exclusive weapon skins or early unlocks of elemental cartridges. A Deluxe Edition is anticipated to include a digital artbook showcasing the UAE-assisted architectural concepts, the heavy-metal infused original soundtrack, and exclusive in-game cosmetic armor sets. The highly coveted Ultimate Edition will likely feature the comprehensive Season Pass, guaranteeing access to future narrative expansions, much like the four DLCs that bridged the first game to the sequel. Collector's Editions may also feature physical merchandise, potentially including intricate replicas of the Polymer Glove or high-quality statuettes of the game's iconic, albeit controversial, robotic characters, catering to the franchise's dedicated fanbase. |
Available in Standard, Deluxe, Gold, and Game of the Year Editions. Deluxe includes the Ultimate Pack (cosmetic items). Gold includes the Season Pass (3 villain DLCs and Far Cry 3: Blood Dragon Classic Edition). Game of the Year includes the base game, Season Pass, Ultimate Pack, and the Lost Between Worlds expansion. |
| Post-Launch Content / DLC | |
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Mundfish established a highly successful precedent with the original Atomic Heart by releasing four distinct narrative DLC expansions—Annihilation Instinct, Trapped in Limbo, Enchantment Under the Sea, and Blood on Crystal—which collectively bridged the gap to the sequel. It is widely expected that Atomic Heart 2 will adopt a similar, robust post-launch content strategy. These future DLCs will likely focus on expanding the lore of the global collapse, potentially allowing players to explore other devastated regions outside the primary map, or delving deeper into the psychological trauma and transhumanist themes surrounding Katya's neuropolymer consciousness. The season pass model will provide players with significant narrative branches, new elemental enemies to conquer, and advanced crafting schematics, ensuring the lifespan of the game extends well into the years following its initial release. |
Post-launch support includes a Season Pass with three major DLCs focused on past Far Cry villains (Vaas: Insanity, Pagan: Control, Joseph: Collapse). A standalone expansion, 'Lost Between Worlds', was also released, adding a new storyline and area. Free updates added Special Operations, crossover missions (e.g., Danny Trejo, Stranger Things, Rambo), New Game Plus, and other features. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Leveraging the absolute bleeding edge of Unreal Engine 5 technology, Atomic Heart 2 delivers a breathtaking leap in visual fidelity and environmental rendering. The integration of Lumen provides spectacular, real-time global illumination, allowing light to realistically bounce off the ubiquitous metallic surfaces, glass structures, and polymer pools of the retrofuturistic world. Nanite's virtualized micropolygon geometry completely eliminates the pop-in issues that plagued the first game, allowing the massive open world and towering architectural marvels to be rendered with unprecedented, meticulous detail. The art direction continues its striking blend of sterile, brutalist industrial design with the grotesque, chaotic body-horror of organic mutations. Dynamic weather systems, physically simulated fluid dynamics for the Polymer substances, and meticulously detailed particle effects for elemental combat combine to create one of the most visually arresting next-generation showcases in modern gaming. |
Utilizes the Dunia 2 engine to render a visually rich open world with dense vegetation, urban environments, dynamic weather, and lighting. Supports DirectX Raytracing for enhanced shadows and reflections on PC. Features detailed character models and animations. |
| Audio & Soundtrack | |
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The sonic landscape of the Atomic Heart franchise is a critical pillar of its unique identity, famous for its jarring, brilliant juxtaposition of kinetic, heavy-metal combat tracks against upbeat, classical Soviet pop music. Following the acclaimed work of Mick Gordon and his contemporaries in the original title, the sequel promises an equally aggressive and atmospheric auditory experience. The sound design team has painstakingly recorded authentic industrial foley—the grinding of heavy gears, the screeching of tearing metal, and the sickening squelch of organic mutations—to ground the surreal combat in visceral realism. The soundtrack dynamically shifts based on player actions; seamlessly transitioning from eerie, ambient synth scores during stealth and exploration to thunderous, pulse-pounding metal the moment a player engages a horde of rogue automatons, ensuring the audio elevates every terrifying encounter. |
Features an original score composed by Pedro Bromfman. Includes in-game radio stations with a variety of Latin music genres. Sound design emphasizes the environment and dynamic shifts during combat or stealth. |
| User Interface (UI/UX) | |
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The user interface in Atomic Heart 2 has been thoroughly modernized to reflect the deeper RPG mechanics and the fast-paced nature of the simultaneous dual-wielding combat. Mundfish has streamlined the heads-up display (HUD) to be significantly less obtrusive than the original game, maximizing visual immersion within the stunning Unreal Engine 5 environments. A brand-new, intuitive radial wheel system allows for lightning-fast, real-time swapping of Polymer Glove abilities and elemental weapon cartridges without pausing the frantic action. Furthermore, the game features expansive, diegetic menu screens for the complex crafting and skill-tree interfaces, drawing heavy inspiration from the retrofuturistic computer terminals of the era. To accommodate player feedback, the UI also includes extensive customization options, allowing users to toggle objective markers, enemy health bars, and damage numbers to tailor their level of desired immersion. |
Standard first-person HUD showing health, ammo, mini-map, and objectives. Includes menus for inventory, map, gear loadouts, crafting, and abilities. Designed to provide essential information without being overly cluttered during intense action. |
| Accessibility Options | |
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Following crucial post-launch patches applied to the original game, Mundfish has built Atomic Heart 2 with a profound, integrated commitment to player accessibility from day one. Recognizing that their deep RPG systems and frantic combat can be overwhelming, the game features a robust suite of customizable difficulty modifiers. Players can utilize auto-solve functions for the franchise's notoriously complex lockpicking and environmental puzzles, ensuring narrative pacing isn't stalled by mechanical hurdles. The inclusion of comprehensive colorblind modes, adjustable subtitle sizes with speaker backgrounds, and auto-Quick Time Event (QTE) resolution caters to a wide demographic. Furthermore, an auto-heal functionality and aim-assist toggles allow players with motor control difficulties to fully engage with the spectacular dual-wielding combat, guaranteeing that the compelling dystopian narrative is accessible to all players regardless of their physical gaming capabilities. |
Includes customizable controls (remapping, aim assist), adjustable difficulty settings, and various subtitle options (size, background). |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High preset, 60 FPS, 1080p Native) CPU: High-end multi-core CPUs are required to maintain a fluid 60 FPS during chaotic combat scenarios involving multiple polymorph enemies. CPU (Laptop): Enthusiast-tier mobile processors with substantial L3 cache are needed for smooth frame pacing. GPU: Modern high-end GPUs are required to fully render hardware ray-traced reflections on the ubiquitous metallic surfaces of the game world. GPU (Laptop): Current-generation mobile architecture is necessary to hit 60 FPS at High settings. RAM: Standard configuration for modern AAA gaming to ensure smooth background asset streaming. Storage: Gen 3 or Gen 4 NVMe required for optimal loading times and stutter-free exploration. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop GPU (140W) layersRAM: 16 GB saveStorage (Tier): 120 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low preset, 30 FPS, 1080p Native) CPU: Requires a capable 6-core processor to handle basic game logic and AI calculations. CPU (Laptop): High-performance laptop chips from previous generations are the absolute baseline for playable performance. GPU: Entry-level discrete graphics required to render basic Lumen lighting without hardware ray-tracing acceleration. GPU (Laptop): Requires a high-wattage mobile GPU to match desktop GTX 1070/1080 performance. RAM: Minimum necessary memory allocation to prevent page file swapping during open-world traversal. Storage: SATA SSD is the absolute minimum, though NVMe is strongly advised. | |
memoryCPU: Intel Core i5-12400T / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GTX 1070 / AMD RX Vega 56 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 3060 Laptop GPU (130W) layersRAM: 12 GB saveStorage (Tier): 120 GB SSD | — |
| 1080p (Full HD) - Recommended (~60 FPS, High Preset) (High Preset, DirectX Raytracing Off) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range to high-end laptop CPUs for smoother 1080p gameplay. Modern laptop CPUs will easily exceed this. GPU: Recommended desktop GPU for 1080p at 60 FPS. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. Modern RTX 3060/4060 Mobile at high TGPs will perform at or above this level. RAM: Recommended RAM for smoother performance. Storage: SSD strongly recommended. | |
| — | memoryCPU: AMD Ryzen 5 3600X @ 3.8 GHz or Intel Core i7-7700 @ 3.6 GHz developer_boardGPU: AMD RX Vega 64 (8 GB) or NVIDIA GeForce GTX 1080 (8 GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (High TGP) / RTX 3060 Mobile (6-8GB, High TGP) / AMD Radeon RX 5700M equivalent or better layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (~30 FPS, Low Preset) (Low Preset, DirectX Raytracing Off) CPU: Minimum desktop CPU for 1080p at 30 FPS. CPU (Laptop): Estimated laptop CPU equivalent for minimum 1080p performance. Performance varies. GPU: Minimum desktop GPU for 1080p at 30 FPS. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Performance depends on TGP. RAM: Minimum RAM requirement. Storage: HDD is minimum, SSD recommended. | |
| — | memoryCPU: AMD Ryzen 3 1200 @ 3.1 GHz or Intel Core i5-4460 @ 3.2 GHz developer_boardGPU: AMD RX 460 (4 GB) or NVIDIA GeForce GTX 960 (4 GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3300U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile / AMD Radeon RX 560M equivalent or better layersRAM: 8 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) |
| 1440p (QHD/2K) - Ultra (Ultra preset, 60 FPS, 1440p Native) CPU: Current generation powerhouse CPUs are necessary to feed the GPU data without bottlenecks at higher resolutions. CPU (Laptop): Flagship mobile CPUs are required to handle the extreme geometry calculations of UE5 at Ultra settings. GPU: High bandwidth and massive VRAM pools are essential to store the uncompressed texture assets at 1440p. GPU (Laptop): Only the highest-tier mobile GPUs can brute-force Unreal Engine 5's Lumen at Ultra 1440p. RAM: Highly recommended to entirely eliminate memory bottlenecks during extended play sessions. Storage: Gen 4 speeds ensure instantaneous asset loading across the massive overworld. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 9 7900X developer_boardGPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop GPU (175W) layersRAM: 32 GB saveStorage (Tier): 120 GB NVMe SSD (Gen 4) | — |
| 1440p (QHD/2K) - Recommended 1440p (~60 FPS, High Preset, RT On) (High Preset, DirectX Raytracing On) CPU: Desktop CPU recommendation for 1440p with RT. CPU (Laptop): Estimated high-performance laptop CPUs for 1440p RT. GPU: Desktop GPU recommendation for 1440p with RT. GPU (Laptop): Estimated high-end laptop GPUs for 1440p RT. Performance will depend heavily on RT settings and TGP. RTX 3080 Mobile and 4080 Mobile offer good performance in this tier. RAM: 16GB RAM required. Storage: SSD recommended. HD textures require extra space and higher VRAM. | |
| — | memoryCPU: AMD Ryzen 5 5600X @ 3.7 GHz or Intel Core i5-10600 @ 4.1 GHz developer_boardGPU: AMD RX 6900 XT (16 GB) or NVIDIA RTX 3070 (8 GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HS/HX equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (8-16GB, High TGP) / RTX 4080 Mobile (12GB, High TGP) / AMD Radeon RX 6800M (12GB) equivalent or better layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional) |
| 1440p (QHD/2K) - Recommended 1440p (~60 FPS, Ultra Preset, No RT) (Ultra Preset, DirectX Raytracing Off) CPU: Recommended desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p. Modern laptop CPUs will comfortably handle this. GPU: Recommended desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated performance laptop GPUs for 1440p Ultra. Modern RTX 3070/4070 Mobile at sufficient TGPs will perform around or better than this. RAM: 16GB RAM required. Storage: SSD recommended. HD textures require extra space and higher VRAM. | |
| — | memoryCPU: AMD Ryzen 5 3600X @ 3.8 GHz or Intel Core i7-9700 @ 3.6 GHz developer_boardGPU: AMD RX 5700 XT (8 GB) or NVIDIA RTX 2070 SUPER (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 SUPER Mobile (High TGP) / RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M equivalent or better layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional) |
| 2160p (UHD/4K) - Extreme (Max preset, 60 FPS, 4K Native) CPU: The absolute pinnacle of current consumer CPU technology is required to maintain perfectly stable frametimes at 4K. CPU (Laptop): Only the latest flagship mobile silicone can attempt 4K gaming in this engine without upscaling. GPU: 24GB of VRAM and massive rasterization horsepower are the only way to achieve native 4K 60FPS in this title. GPU (Laptop): The apex of mobile graphics is mandatory, though upscaling via DLSS/FSR is still highly recommended. RAM: Mandatory for extreme resolutions to handle the immense dataset of the game world. Storage: Top-tier storage hardware to ensure flawless data streaming directly to the GPU memory. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop GPU (175W) layersRAM: 32 GB saveStorage (Tier): 120 GB NVMe SSD (Gen 4/5) | — |
| 2160p (UHD/4K) - Ultra 4K (~30 FPS, Ultra Preset, RT On) (Ultra Preset, DirectX Raytracing On) CPU: Desktop CPU recommendation for 4K with RT. CPU (Laptop): Estimated top-tier laptop CPUs for 4K, though GPU is the primary factor. GPU: Desktop GPU recommendation for 4K with RT. GPU (Laptop): Estimated highest-end laptop GPUs needed for 4K with RT, performance highly dependent on settings and TGP. RTX 3080 Mobile and 4080 Mobile with max VRAM will perform well here. RAM: 16GB RAM required. Storage: SSD recommended. HD textures require extra space and 12GB+ VRAM. | |
| — | memoryCPU: AMD Ryzen 7 3700X @ 3.7 GHZ or Intel Core i7-9700K @ 3.6 GHz developer_boardGPU: AMD RX 6800 (16 GB) or NVIDIA RTX 3080 (10 GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6980HX equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (16GB, High TGP) / RTX 4080 Mobile (12GB, High TGP) layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional) |
| 2160p (UHD/4K) - Ultra 4K (~60 FPS, Ultra Preset, RT On, HD Textures) (Ultra Preset, DirectX Raytracing On, HD Textures Enabled) CPU: Higher-end desktop CPU recommended for 4K/60 FPS with RT and HD textures. CPU (Laptop): Top-tier laptop CPUs for 4K/60 FPS, though GPU is the primary factor. GPU: Desktop GPU recommendation for 4K/60 FPS with RT and HD textures. Note VRAM requirement. RTX 3080 Ti/3090/4080/4090 or RX 6900 XT/7900XT/7900XTX are better suited for consistent 4K/60 RT+HD. [4, 6] GPU (Laptop): Highest-end laptop GPUs required for targeting 4K/60 FPS with RT and HD textures. Requires high TGP and sufficient VRAM (12GB+ for HD Textures at 4K). RAM: 16GB RAM required. Storage: SSD required for HD Texture Pack. | |
| — | memoryCPU: AMD Ryzen 7 5800X @ 3.8 GHz or Intel Core i7-10700K @ 3.8 GHz developer_boardGPU: AMD RX 6800 (16 GB) or NVIDIA RTX 3080 (10 GB) - VRAM NOTE: 16GB VRAM is needed for 4K HD Textures. RTX 3090 (24GB) / RX 7900XT (20GB) recommended for best experience. laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6980HX or higher laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, High TGP) / RTX 4080 Mobile (12GB+ VRAM models) / RTX 4090 Mobile (16GB, High TGP) layersRAM: 16 GB saveStorage (Tier): 170 GB SSD |
| save Overall Storage | |
| Spec: 120+ GB NVMe SSD Note: An NVMe Solid State Drive is mandatory. Traditional HDDs cannot stream Nanite geometry fast enough, resulting in game-breaking pop-in and loading stalls. Type: NVMe | Spec: 60 GB available space (SSD Recommended). 170 GB for HD Texture Pack. Note: SSD is recommended. The optional HD Texture Pack requires significantly more space and a higher VRAM GPU. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 10 / Windows 11 (64-bit required) Explanation: A 64-bit operating system architecture is strictly required to address the massive memory pools utilized by Unreal Engine 5's asset streaming. | Spec: Windows 10 (20H1 version or newer, 64-bit versions) Explanation: Only 64-bit Windows 10 or newer is supported. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: DX12 is required to utilize hardware-accelerated ray tracing and modern rendering APIs native to the engine. | Spec: DirectX 12 Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Atomic Heart 2 Specifically
For Far Cry 6 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.