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ARK: Survival Ascended vs The Forest

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info General Information
Release Date
Oct 25, 2023 Apr 30, 2018
Developer
Studio Wildcard Endnight Games Ltd
Publisher
Snail Games USA Endnight Games Ltd
Genre(s)
Action-Adventure, Sandbox Survival, Massively Multiplayer Online (MMO), RPG Survival Horror, Action-Adventure, Open World, Crafting, Multiplayer
Engine
Unreal Engine 5 Unity
stars Ratings & Price
Content Rating
Teen Mature
Avg. User Rating
3.0 / 5.0 4.5 / 5.0
Current Price (USD)
$44.99 $19.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Windows), PlayStation 5, Xbox Series X/S
  • Release Date: October 25, 2023
  • Platforms: PC (Steam), PlayStation 4, PC VR
  • Release Date: April 30, 2018 (1.0 Release)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Otter: Can be carried on the player's shoulder. It provides massive insulation against freezing temperatures and is the only creature capable of carrying multiple Artifacts at once.
    Mammalian Utility Mount
  • Sinomacrops: A shoulder-mounted companion that functions as a living jetpack and parachute, allowing the player to glide across massive gaps and safely descend from great heights.
    Small Pterosaur
  • Co-Op Survivors: The game allows for up to 8 players in a session. Teammates can share resources, split building labor, and coordinate attacks using the walkie-talkie item.
    Other Players
Key Collectibles
  • Explorer Notes: Hidden in ancient ruins, broken chests, and hollowed trees across the map. Finding one grants a significant, temporary multiplier to earned experience.
  • Artifacts: Glowing, alien relics located at the deepest, most dangerous points of the island's natural cave systems, defended by deadly swarms of insects and bats.
  • Element: A highly radioactive, advanced alien resource strictly obtained by defeating the colossal end-game bosses, used to power the futuristic Tek technology tier.
  • Timmy's Toy Robot Parts: A multi-part collectible hidden deep within various terrifying caves. Combining all the pieces builds a toy robot that Eric keeps as a reminder of his objective.
  • Sahara Employee ID Cards: Found on the bodies of dead researchers, these are strictly required to open the high-tech bunker doors at the bottom of the Sinkhole.
  • Cassette Tapes: Hidden tracks (like 'Rick Astley' inspired synth-pop) that can be played on a portable cassette player to restore sanity and energy while working.
Key Themes
  • Prehistoric Survival
  • Dinosaur Taming
  • Sci-Fi Mystery
  • Sandbox Building
  • Tribe Warfare
  • Ecosystem Simulation
  • Cannibals
  • Plane Crash
  • Forest Survival
  • Base Building
  • Cave Exploration
  • Psychological Horror
  • Body Horror
colorize Combat & Gear
Weapons Overview
  • Fabricated Sniper Rifle: Long-Range Firearm
    An advanced, scope-equipped rifle crucial for picking off enemy tribe members during base raids or safely aggroing dangerous predators from a distance.
  • Pump-Action Shotgun: Close-Quarters Firearm
    A devastatingly powerful weapon at short range, practically mandatory for surviving the tight, claustrophobic caverns filled with aggressive arthropods.
  • Crossbow: Utility / Ranged
    An early-game staple that remains useful forever, largely due to its ability to fire under water and deliver potent tranquilizer arrows to knock out dinosaurs.
  • Rocket Propelled Grenade (RPG): Explosive Weapon
    The primary tool of destruction in PvP, used to blow open heavily fortified metal base walls and destroy automated auto-turrets.
  • Tek Rifle: Sci-Fi Energy Weapon
    An end-game rifle unlocked by defeating bosses; it fires explosive plasma rounds that require the rare resource 'Element' for ammunition, capable of leveling structures and melting armor.
  • Modern Axe: Heavy Melee / Tool
    Found deep in the cave systems, it has the highest tree-chopping efficiency and deals massive blocking and physical damage against cannibals.
  • Katana: Fast Melee
    Located in Cave 1 on the body of a Yakuza passenger. It strikes incredibly fast and uses minimal stamina, perfect for stunlocking unarmored enemies.
  • Crafted Bow: Ranged Weapon
    A basic survival tool made from a stick, cloth, and rope. Crucial for silently hunting game and landing instant-kill headshots on distant cannibals.
Armor / Gear Sets
  • Flak Armor: High Physical Defense, Low Thermal Resistance; The standard mid-game combat armor crafted from metal ingots, essential for surviving direct confrontations.
  • Fur Armor: Low Defense, Massive Cold Resistance; Bulky pelts stitched together, strictly required to survive the freezing temperatures of the northern Snow Biome.
  • Tek Armor: Maximum Defense, Special Abilities; Powered by Element, this end-game sci-fi suit features a jetpack, night vision helmet, and super-speed leggings, completely transforming how players traverse the map.
  • Lizard Skin Armor: The most basic armor tier. Simply slapping dead lizard skin on your arms provides minimal physical defense but significantly increases your stealth camouflage.
  • Bone Armor: Crafted by burning cannibal bodies and combining the resulting bones with cloth. It provides high physical defense and is the standard mid-game protection.
  • Creepy Armor: The highest tier of armor in the game. It is harvested by literally skinning the horrifying, multi-limbed boss mutants (like the Armsy or Virginia) and provides massive damage reduction.
Outfits/Customization
  • Cloth Set: Basic woven fibers providing minimal protection but crucial heat dissipation for surviving the sweltering tropical beaches.
  • Ghillie Suit: Crafted from organic polymer and leaves, this suit provides excellent heat resistance and reduces the aggression radius of wild predators, perfect for stealthy taming.
  • Scuba Gear: Includes an oxygen tank and flippers, granting the player vastly increased swim speed and unlimited underwater breathing to explore the ocean depths.
  • Flight Attendant / Passenger Outfits: Players can open scattered luggage across the island to find and instantly equip random civilian clothing, such as bathrobes, polo shirts, and stewardess uniforms.
  • Warm Suit: A crafted item requiring raccoon, boar, rabbit, and deer skins. Essential for completely negating the freezing damage when exploring the northern snow biomes.
  • Red Paint: Not clothing, but paint found in buckets that players can smear on themselves. It causes the cannibals to fear the player and drop to their knees in worship.
trending_up Progression & Upgrades
Skills & Progression

Progression in ARK relies on an RPG leveling system where survivors earn experience over time and through actions like crafting, hunting, and harvesting. Leveling up grants Engram Points, which are used to unlock crafting recipes ranging from primitive stone tools to advanced sci-fi Tek armor and laser rifles. Players can invest points into core stats such as Health, Stamina, Oxygen, Weight Capacity, Melee Damage, and Movement Speed. Tamed creatures also level up and possess unique skill trees, allowing players to breed generations of dinosaurs with mutated, super-powered stats for specialized roles like tanking, resource gathering, or aerial combat.

The Forest does not feature traditional RPG leveling or skill trees. Instead, progression is entirely physical and knowledge-based. Player 'upgrades' come in the form of discovering key survival items like the Climbing Axe, the Rebreather, and the Keycard hidden deep within specific caves. Stats like 'Strength' and 'Athleticism' organically increase over time by physically chopping trees and sprinting, while 'Sanity' drops if the player spends too much time in caves or eating cannibal limbs. Weapon upgrading relies on combining items in your backpack—for example, wrapping a club in cloth and alcohol to create a flaming weapon, or attaching teeth and tree sap to an axe to permanently increase its damage.

public World & Exploration
World & Level Design

The iconic base map, 'The Island,' features approximately 48 square kilometers of traversable terrain, meticulously remastered in Unreal Engine 5. It features distinct biomes ranging from dense tropical jungles, redwood forests with massive climbable trees, deadly irradiated swamplands, and freezing, snow-capped mountains. The map also includes complex underwater ecosystems and deep, hazardous cave systems filled with rare artifacts, leading to massive instanced boss arenas. Future DLC maps scale even larger, offering distinct environmental hazards like volcanic eruptions and aberrant radiation.

The game map is a vast, hand-crafted peninsula offering extreme environmental diversity. The overworld features dense pine forests, tranquil turtle-filled beaches, snowy northern mountains (which introduce freezing mechanics), and deep lakes. The focal point of the overworld is 'The Sinkhole', a massive, seemingly bottomless crater in the center of the map. Beneath the surface lies an intricate, interconnected Cave System. The caves are pitch-black, claustrophobic labyrinths filled with hanging corpses, submerged tunnels requiring a rebreather, and the deadliest mutants in the game. Knowing how to navigate these two layers of the map is the key to progression.

Playable Vehicles
  • Wooden Raft: Aquatic Transport
    A player-crafted wooden platform that can be sailed across the oceans. Players can snap structures onto it, turning it into a mobile, floating base.
  • Motorboat: Advanced Aquatic Transport
    An upgraded, gasoline-powered metal boat that moves significantly faster than the wooden raft and can support heavier, more fortified base structures.
  • Log Sled: Pushable Cart
    An essential player-crafted vehicle made of sticks. It allows the transport of up to 12 heavy logs at once, making base building significantly faster.
  • Houseboat: Aquatic Transport
    A massive, drivable raft that requires significant lumber. Players can build beds, fires, and storage racks on top of it, essentially turning it into an unsinkable, mobile fortress.
Notable Fauna/Mounts
  • Giganotosaurus: Apex Theropod
    The largest and deadliest predator on the map. It is primarily tamed as the ultimate PvP siege engine, boasting an enrage mechanic that massively increases its damage output when hurt.
  • Brontosaurus: Massive Sauropod
    A gargantuan herbivore that can be equipped with a 'Platform Saddle', allowing players to build mobile, walking fortresses on its back.
  • Fasolasuchus: Prehistoric Archosaur
    A newly introduced creature for Ascended that 'swims' through the sand dunes of Scorched Earth, utilized for ambushing enemies and rapidly traversing deserts.
  • Deer: Mammal
    A skittish source of food and deer skin, which is required to craft the essential waterskin and warm suits for surviving the snowy mountains.
  • Monitor Lizards: Reptile
    Commonly found near rivers and forests, they provide meat and, crucially, lizard skin, which acts as the player's basic stealth armor.
  • Sea Turtles: Marine Reptile
    Found spawning on the beaches. Slaying them drops a Turtle Shell, which is absolutely vital for constructing rain catchers for clean drinking water or used as a sled.
book Story & Characters
Main Characters
  • The Survivor: Player Character
    A customizable, blank-slate human cloned and dropped onto the Ark with a mysterious diamond-shaped implant embedded in their wrist.
  • Helena Walker: Lore Biologist
    An Australian biologist from the modern era who meticulously documented the artificial ecosystems of the Arks, eventually ascending to become a higher-dimensional being.
  • Sir Edmund Rockwell: Antagonist / Lore Chemist
    A brilliant 19th-century scientist who became obsessed with the power of 'Element', mutating himself into a horrifying, god-like monster to dominate the Arks.
  • Eric LeBlanc: Protagonist
    A TV survivalist and father who must utilize all of his written knowledge to survive the brutal ecosystem and rescue his son.
  • Dr. Matthew Cross: Antagonist
    A former Sahara Therapeutics researcher driven mad by grief, desperately using the island's ancient artifacts and sacrificing children to revive his daughter.
  • Megan Cross: Final Boss
    The tragic daughter of Dr. Cross, whose resurrection via the Obelisk went horribly wrong, mutating her into a terrifying, multi-limbed monstrosity.
Example Missions
  • Establish a Base: Core Survival Objective
    Gather fundamental resources (wood, thatch, stone) to construct a secure shelter with a bed, providing a safe respawn point and protection from nocturnal predators.
  • Breeding Mutations: End-Game Preparation
    Capture high-level wild creatures and breed generations of offspring to stack stat mutations (Health, Melee), creating a super-powered army capable of fighting bosses.
  • Defeat the Overseer: Story Finale / Ascension
    Gather all artifacts, defeat the three planetary guardians (Broodmother, Megapithecus, Dragon), and brave the volcanic Tek Cave to fight the AI controlling the Ark.
  • Build a Camp: Survival Basics
    A self-imposed early game mission: chop trees to build a Hunting Shelter, establish a drying rack for food, and construct defensive walls before the cannibals escalate their attacks.
  • Explore the Deep Caves: Progression Exploration
    Venture into the pitch-black subterranean networks to find the Rebreather and Climbing Axe, fighting through dense packs of blind mutants in the dark.
  • The Sahara Lab: Story Finale
    Use the keycard to enter the pristine, high-tech laboratory hidden beneath the sinkhole, uncover the lore of the Obelisk, and defeat the mutated Megan Cross.
people Multiplayer
Multiplayer Details

The core experience is defined by Massively Multiplayer Online (MMO) servers holding up to 70-100 players. These servers are split strictly into Player vs. Environment (PvE), where tribes cooperate to build and defeat bosses without fear of raiding, and ruthless Player vs. Player (PvP), where massive wars are fought over territory, resources, and alpha status. Players can also host private dedicated servers, run non-dedicated co-op sessions with friends, or play entirely offline in single-player mode.

The Forest features a wildly popular, seamless P2P online co-op mode. Up to 8 players on PC (and 4 on PS4) can join the same island to share the workload of surviving. Co-op drastically changes the game dynamic; while solo play is a terrifying psychological horror experience, multiplayer often devolves into hilarious, chaotic base-building sessions. Players can share resources via a metal tin tray, revive fallen teammates, and construct massive, sprawling log fortresses much faster than a solo player.

extension Editions & DLC
Available Editions

ARK: Survival Ascended launched into Early Access in late 2023 on PC, PS5, and Xbox Series X/S. The base purchase serves as a complete package that entitles players to all previously released DLC content (such as Scorched Earth, Aberration, Extinction, and Genesis) as they are visually overhauled and released into the UE5 ecosystem over time. Additional optional paid content exists in the form of 'Bob's Tall Tales' and specific 'Fantastic Tames' creature packs which introduce new story-driven missions, structures, and mythical beasts.

The Forest launched its v1.0 release on PC via Steam on April 30, 2018, followed by a PlayStation 4 release later that year. The game is sold as a single, complete edition without any microtransactions or paid DLC. PC players also receive full native VR support for free, allowing the entire campaign to be played from start to finish in Virtual Reality for an unparalleled survival horror experience.

Post-Launch Content / DLC

The game follows a massive content roadmap, systematically recreating and releasing all expansion maps from the original game (Scorched Earth, Aberration, Extinction, Genesis 1 & 2, plus community maps like Ragnarok and The Center) for free to owners of Ascended. Alongside these massive map drops, the developers introduce entirely new DLCs such as 'Bob's Tall Tales', providing narrative-driven missions voiced by Karl Urban, and premium creature packs that add unique fantasy and utility tames into the wild.

Endnight Games provided extensive free updates throughout the game's Early Access and post-launch lifecycle. They added significant features such as new mutants, complex base-building structures (like zip-lines and log gliders), and an Alternate Ending choice. They also integrated a massive free VR update for PC players. The developers later shifted their focus entirely to the game's massively successful sequel, 'Sons of the Forest'.

help_outline FAQ
Frequently Asked Questions
  • Q: Do I have to buy ARK: Survival Ascended if I already own Survival Evolved?
    A: Yes. ARK: Survival Ascended is a complete, ground-up remake in Unreal Engine 5, meaning it is a separate, full-priced purchase. However, it includes all previously released DLC maps for free.
  • Q: Is there crossplay?
    A: Yes, it features full cross-platform multiplayer between PC (Steam and Windows), PlayStation 5, and Xbox Series X/S, including cross-platform mod support via CurseForge.
  • Q: Can I play solo or with just my friends?
    A: Absolutely. You can play completely offline in single-player mode, host a non-dedicated session for a few friends, or rent a private dedicated server where you control the passwords and server rates.
  • Q: Why is the performance so demanding?
    A: The game utilizes bleeding-edge Unreal Engine 5 features like Nanite (which renders millions of polygons dynamically) and Lumen (real-time global illumination). These advanced lighting and geometry systems require modern, high-end hardware and heavily rely on upscaling tech like DLSS.
  • Q: Does The Forest have an ending?
    A: Yes. Players can reach the bottom of the sinkhole and discover the Sahara Therapeutics lab. The game features two distinct endings based on a moral choice regarding Timmy.
  • Q: Can I play The Forest in VR?
    A: Yes, on PC, The Forest includes full native Virtual Reality support, complete with motion control swinging and terrifying 3D scaling.
  • Q: Do trees regrow?
    A: By default, trees do not regrow. However, there is a setting in the options menu called 'Regrowing Trees' that will cause 10% of chopped trees to respawn every time you sleep.
  • Q: How do I get clean water?
    A: You can boil polluted pond water in an old pot over a fire, or build a Water Collector using a Turtle Shell to gather clean rainwater.
build Technical Details
Graphics & Visual Fidelity

Visually, ARK: Survival Ascended is a generational leap. Powered by Unreal Engine 5, it utilizes Nanite to render millions of polygons for incredibly detailed rocks, trees, and dinosaur scales without traditional LOD pop-in. Lumen global illumination provides realistic lighting that dynamically bounces off water and reacts to the changing day/night cycle. Water simulation physics realistically deform as massive creatures wade through rivers, and dense, interactive foliage parts realistically as players run through the brush.

Built in Unity, the game features an incredibly lush, dense environment. The daytime forest is beautiful, with dynamic god rays breaking through the canopy and physics-based foliage that reacts to the player. As the dynamic day/night cycle shifts, pitch-black darkness envelops the island, forcing reliance on a dim plastic lighter or a constructed torch. The gore system is visceral, allowing players to dismember defeated cannibals and construct horrific effigies from their body parts to deter future attacks.

Audio & Soundtrack

The soundscape is a major component of survival. The audio engine has been overhauled to provide realistic directional audio, meaning players can hear the terrifying, heavy footsteps of an approaching Tyrannosaurus Rex echoing through the jungle canopy before they see it. The game features an iconic, soaring orchestral soundtrack composed by Gareth Coker, which dynamically swells during intense combat encounters or when sunrise breaks over the prehistoric horizon.

Sound design is the primary vehicle for fear in The Forest. The game operates largely without a continuous musical score, relying instead on the hyper-realistic sounds of nature. The quiet rustling of leaves and snapping of twigs constantly keeps players on edge. When danger approaches, the terrifying, guttural screeches and maniacal laughter of the cannibals echo through the trees, signaling an impending ambush. Inside the caves, the squelching footsteps of the massive mutants and dripping water create a profoundly oppressive auditory experience.

User Interface (UI/UX)

The UI received a significant modernization in Ascended, moving away from the clunky menus of the original game to a sleek, transparent, and highly customizable HUD. It features a hotbar for quick item access, dynamic crosshairs, and cleaner inventory management systems that make sorting thousands of resources significantly easier. The tracking menu for tamed dinosaurs has been vastly improved, allowing players to set waypoints, track lost tames via a map UI, and easily manage massive breeding operations.

The UI heavily favors immersion. The HUD displays minimal, circular meters in the bottom right corner indicating Health, Stamina, Hunger, Thirst, and Armor. The most iconic UI element is Eric's 'Survival Guide', a physical book he opens in-game. This book functions as the crafting and building menu, allowing players to place wireframe blueprints into the world (like cabins, traps, and fires) which must then be manually filled with physical logs, sticks, and rocks.

Accessibility Options

The game includes various accessibility options such as scalable UI elements, fully customizable keybinds and controller layouts, adjustable field of view (FOV), and toggles for head bobbing and camera shake to prevent motion sickness. Additionally, players can heavily modify server settings in single-player or private servers, allowing them to drastically increase taming speeds, harvest rates, or decrease difficulty, tailoring the gruelling survival experience to their personal preferences.

The game includes a 'Peaceful Mode' difficulty setting, which removes all cannibal and mutant enemies from the island, turning the game into a pure, relaxing wilderness survival and building simulator. Additionally, the game provides options to disable motion blur, adjust FOV, and toggle color grading filters (such as 'Texas' or 'Blockbuster') to change the game's visual tone and assist with visibility.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Medium/High Preset, 1080p (60 FPS Target with Upscaling))
CPU: Higher IPC 6-core processors that provide better frame pacing during dense jungle exploration and base rendering.
CPU (Laptop): Ensures smooth AI interactions and consistent frame delivery when riding fast mounts across the terrain.
GPU: High-end GPUs that provide the necessary VRAM (10GB+) and compute power to utilize Lumen global illumination at 1080p.
GPU (Laptop): Excellent balance of power for 1080p, utilizing Frame Generation to keep performance locked around 60 FPS in dense bases.
RAM: Highly recommended for preventing micro-stutters when rendering massive player-built megabases or highly populated tribe servers.
Storage: Required for smooth texture streaming.
memoryCPU: AMD Ryzen 5 3600X / Intel Core i5-10600K
developer_boardGPU: AMD Radeon RX 6800 / NVIDIA GeForce RTX 3080
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile
layersRAM: 32 GB
saveStorage (Tier): 70 GB NVMe SSD
memoryCPU: Quad Core Processor
developer_boardGPU: NVIDIA GeForce GTX 560
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile
layersRAM: 4 GB
saveStorage (Tier): 5 GB available space
1080p (Full HD) - Minimum (Low Preset, 1080p (30-45 FPS with Upscaling))
CPU: Entry-level 6-core processors necessary to handle the baseline AI pathfinding for herds of dinosaurs and basic game logic.
CPU (Laptop): Mid-tier mobile CPUs that can sustain the minimum logic threads required to run the game without immediate bottlenecking.
GPU: Provides the absolute bare minimum 6GB VRAM needed to render the island at low settings without out-of-memory errors.
GPU (Laptop): Sufficient to push 1080p on lower graphics presets; utilizing DLSS/FSR is strictly required for playable framerates.
RAM: The absolute bare minimum required to load the massive open-world map and entity data into active memory.
Storage: Essential for functional loading times.
memoryCPU: AMD Ryzen 5 2600X / Intel Core i7-6800K
developer_boardGPU: AMD Radeon RX 5600 XT / NVIDIA GeForce GTX 1080
laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 70 GB SSD
memoryCPU: Intel Dual-Core 2.4 GHz
developer_boardGPU: NVIDIA GeForce 8800GT
laptop_macCPU (L): Intel Core i3 / AMD Ryzen 3 equivalent
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile
layersRAM: 4 GB
saveStorage (Tier): 5 GB available space
1440p (QHD/2K) - Enthusiast (High/Epic Preset, 1440p (60+ FPS Target with Upscaling))
CPU: Top-tier processors with large caches that excel at streaming in dense world geometry and managing hundreds of active dino AIs.
CPU (Laptop): Desktop-class mobile processors ensuring maximum stability.
GPU: Easily tackles the increased pixel count of 1440p while maintaining sharp textures, fluid water physics, and dense foliage.
GPU (Laptop): The high VRAM and compute capabilities ensure a smooth 1440p survival experience on mobile screens.
RAM: Optimal for zero hitching during heavy combat scenarios with multiple particle effects.
Storage: Fastest load times and minimal pop-in.
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i5-13600K
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 70 GB PCIe Gen4 NVMe SSD
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile
layersRAM: 8 GB
saveStorage (Tier): 5 GB available space
2160p (UHD/4K) - Ultra (Epic Preset, 4K (60 FPS with Upscaling))
CPU: Uncompromised performance to feed maximum frames into the GPU without causing logic delays.
CPU (Laptop): Maximum mobile processing power required.
GPU: The only GPUs capable of powering the extreme demands of full Lumen and Nanite features in Unreal Engine 5 at true 4K.
GPU (Laptop): A fully powered flagship mobile GPU is strictly required for playable 4K framerates.
RAM: Massive headroom for maximum stability during marathon tribe wars and boss fights.
Storage: Essential for instantaneous asset loading.
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 70 GB PCIe Gen4/Gen5 NVMe SSD
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
laptop_macCPU (L): Intel Core i7-12700H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile
layersRAM: 16 GB
saveStorage (Tier): 5 GB available space
save Overall Storage
Spec: 70 GB available space (Solid State Drive Required)
Note: An NVMe SSD is strictly required to stream high-resolution textures, complex base structures, and seamless map loading without devastating hitches or crashes.
Type: SSD
Spec: 5 GB available space
Note: The official space requirement. An SSD is recommended to speed up the initial load time, which can be notoriously long when loading into a Day 100+ save file.
Type: Unknown
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit) with latest updates
Explanation: Requires a 64-bit OS for modern memory management and DirectX 12 API support, which is the backbone for UE5's advanced rendering features.
Spec: Windows 7
Explanation: Official minimum OS requirement. A 64-bit OS is highly recommended to manage the memory limits of large save files.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Mandatory for Unreal Engine 5 features such as Lumen and Nanite, enabling highly detailed meshes and dynamic lighting.
Spec: Version 9.0
Explanation: DirectX 9.0 is the official minimum, offering extremely broad hardware compatibility for older machines.
info_outline Other Game Notes
  • ARK: Survival Ascended utilizes Unreal Engine 5 to deliver incredibly dense foliage, Nanite virtualized geometry, and Lumen dynamic global illumination, making it exceptionally demanding on both modern desktop and mobile hardware.
  • Laptop Performance Note: Because of the game's heavy reliance on advanced dynamic lighting and massive open-world rendering, mobile GPUs will face extreme VRAM and compute workloads. High continuous thermal limits will be pushed, so effective cooling is mandatory to prevent thermal throttling.
  • Laptop Consideration: G P U T G P: A minimum of 85W TGP is required for entry-level 1080p rendering (RTX 4050/4060). To push stable 60 FPS on higher settings or 1440p, a 130W+ TGP (RTX 4080 Mobile) is highly recommended.
  • Laptop Consideration: Cooling Thermals: The dense jungles and chaotic dinosaur raids will stress the CPU and GPU simultaneously. A high-performance laptop cooling pad is strongly advised to maintain clock speeds over long taming sessions.
  • Laptop Consideration: C P U Power Limits: Set Windows and OEM control centers to 'Performance' or 'Turbo' mode. Constraining CPU power limits will cause severe stuttering when the game attempts to stream in massive base structures and dozens of creatures.
  • Laptop Consideration: M U X Switch Optimus: Bypassing Optimus via a hardware MUX switch is practically mandatory to reduce render latency and maximize frame output when fighting large boss dinos.
  • Optimization Detail: Upscaling Tech: DLSS, FSR, and XeSS are heavily supported and essentially required for maintaining a stable 60 FPS, even on high-end hardware.
  • Optimization Detail: Key Settings Impact: Global Illumination, Volumetric Clouds, and Advanced Shadows will severely impact performance. Lowering volumetric clouds yields the highest FPS boost for struggling GPUs.
  • Game Name: ARK: Survival Ascended
  • System requirements are verified against the official Steam storefront. Because The Forest was originally released in Early Access in 2014, its official baseline requirements are incredibly low by modern standards. However, massive base-building and multiplayer sessions still require adequate hardware.
  • Laptop Performance Note: The game's Unity engine relies heavily on CPU calculations for tree physics, fire spread, and cannibal AI pathfinding. While modern laptops will easily crush the official minimums, rendering massive, player-built mega-fortresses can cause frame drops if the CPU thermal throttles.
  • Laptop Consideration: G P U T G P: A minimal TGP of 35W is more than enough to run the game flawlessly at 1080p. Higher TGP is only relevant if running at 4K or utilizing high-resolution community texture mods.
  • Laptop Consideration: Cooling Thermals: Adequate cooling is recommended if you are the designated 'Host' for an 8-player co-op session, as managing the network syncing of thousands of chopped logs and physics objects stresses the CPU.
  • Laptop Consideration: C P U Power Limits: Standard power profiles are fine; the game does not demand excessive multithreaded performance outside of extreme mega-base loading.
  • Laptop Consideration: M U X Switch Optimus: Not strictly necessary given the game's older age and lower hardware demands, but always helpful for reducing input latency during melee combat.
  • Optimization Detail: Upscaling Tech: Does not natively support modern upscaling like DLSS or FSR, but given the extremely low baseline requirements, raw rasterization power on modern GPUs is more than sufficient.
  • Optimization Detail: Key Settings Impact: Shadow Quality and Draw Distance heavily impact performance in dense forest areas. Lowering volumetric lighting inside the deep cave networks can provide a steady FPS boost.
  • Game Name: The Forest
build Optimization Details
  • Upscaling Tech: DLSS, FSR, and XeSS are heavily supported and essentially required for maintaining a stable 60 FPS, even on high-end hardware.
  • Key Settings Impact: Global Illumination, Volumetric Clouds, and Advanced Shadows will severely impact performance. Lowering volumetric clouds yields the highest FPS boost for struggling GPUs.
  • Upscaling Tech: Does not natively support modern upscaling like DLSS or FSR, but given the extremely low baseline requirements, raw rasterization power on modern GPUs is more than sufficient.
  • Key Settings Impact: Shadow Quality and Draw Distance heavily impact performance in dense forest areas. Lowering volumetric lighting inside the deep cave networks can provide a steady FPS boost.
laptop Laptop Considerations
  • G P U T G P: A minimum of 85W TGP is required for entry-level 1080p rendering (RTX 4050/4060). To push stable 60 FPS on higher settings or 1440p, a 130W+ TGP (RTX 4080 Mobile) is highly recommended.
  • Cooling Thermals: The dense jungles and chaotic dinosaur raids will stress the CPU and GPU simultaneously. A high-performance laptop cooling pad is strongly advised to maintain clock speeds over long taming sessions.
  • C P U Power Limits: Set Windows and OEM control centers to 'Performance' or 'Turbo' mode. Constraining CPU power limits will cause severe stuttering when the game attempts to stream in massive base structures and dozens of creatures.
  • M U X Switch Optimus: Bypassing Optimus via a hardware MUX switch is practically mandatory to reduce render latency and maximize frame output when fighting large boss dinos.
  • G P U T G P: A minimal TGP of 35W is more than enough to run the game flawlessly at 1080p. Higher TGP is only relevant if running at 4K or utilizing high-resolution community texture mods.
  • Cooling Thermals: Adequate cooling is recommended if you are the designated 'Host' for an 8-player co-op session, as managing the network syncing of thousands of chopped logs and physics objects stresses the CPU.
  • C P U Power Limits: Standard power profiles are fine; the game does not demand excessive multithreaded performance outside of extreme mega-base loading.
  • M U X Switch Optimus: Not strictly necessary given the game's older age and lower hardware demands, but always helpful for reducing input latency during melee combat.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile / NVIDIA GeForce GTX 1650 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile / NVIDIA GeForce GTX 1650 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile / NVIDIA GeForce GTX 1650 Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile / NVIDIA GeForce RTX 3050 Mobile
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile / NVIDIA GeForce RTX 3050 Mobile
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile / NVIDIA GeForce RTX 3050 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 3060 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 3060 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 3060 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W) / NVIDIA GeForce RTX 3070 Ti Mobile
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W) / NVIDIA GeForce RTX 3070 Ti Mobile
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W) / NVIDIA GeForce RTX 3070 Ti Mobile

For ARK: Survival Ascended Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX 5600 XT / NVIDIA GeForce GTX 1080
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon RX 5600 XT / NVIDIA GeForce GTX 1080
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 5600 XT / NVIDIA GeForce GTX 1080
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 5600 XT / NVIDIA GeForce GTX 1080
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX 5600 XT / NVIDIA GeForce GTX 1080
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX 5600 XT / NVIDIA GeForce GTX 1080
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 5600 XT / NVIDIA GeForce GTX 1080
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 5600 XT / NVIDIA GeForce GTX 1080
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX 5600 XT / NVIDIA GeForce GTX 1080
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 5600 XT / NVIDIA GeForce GTX 1080
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 / NVIDIA GeForce RTX 3080
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon RX 6800 / NVIDIA GeForce RTX 3080
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 6800 / NVIDIA GeForce RTX 3080
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 / NVIDIA GeForce RTX 3080
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 / NVIDIA GeForce RTX 3080
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 / NVIDIA GeForce RTX 3080
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 / NVIDIA GeForce RTX 3080
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: AMD Radeon RX 6800 / NVIDIA GeForce RTX 3080
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 / NVIDIA GeForce RTX 3080
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 / NVIDIA GeForce RTX 3080
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX

For The Forest Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
check_circle_outline Recommended based on listed requirements for UHD (4K).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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