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ARC Raiders: Frozen Trail vs Halo Infinite
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 8, 2026 | Dec 8, 2021 |
| Developer | |
| Embark Studios | 343 Industries, SkyBox Labs (Multiplayer), Sperasoft (Campaign Co-op/Forge - assistance), Certain Affinity (Multiplayer/Forge - assistance) |
| Publisher | |
| Embark Studios | Xbox Game Studios |
| Genre(s) | |
| Multiplayer Extraction Shooter, Third-Person Shooter, PvPvE, Action, Sci-Fi | First-Person Shooter, Open World (elements), Sci-Fi |
| Engine | |
| Unreal Engine 5 | Slipspace Engine |
| stars Ratings & Price | |
| Content Rating | |
| Teen (ESRB: Blood, Violence, Language) / PEGI 16 | Teen |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.2 / 5.0 |
| Current Price (USD) | |
| $39.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The update delivers a comprehensive Skill Tree Rework, granting players a complete skill point refund to tailor their Raiders into Survivalist, Breacher, or Tech Specialist builds. Alongside the tree overhaul, the Weapon Amplification system unlocks fifth-tier modification paths for 15 existing weapons (such as granting full-auto functionality to the Burletta pistol, magnified high-caliber optics to the Renegade rifle, or a 64-round incendiary drum to the Rattler SMG). Survival perks also grant increased resistance to Flash Freeze exposure and quicker recovery when unfreezing sealed vault doors. |
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| public World & Exploration | |
| World & Level Design | |
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Pendola Pass represents the largest tactical map introduced in ARC Raiders to date. Key landmarks include the Village Square (cramped streets and vertical apartment rooftops), the Mountain Observatory (an elevated sniper redoubt), the Supermarket (dense close-quarters combat zone rich in high-grade provisions), the Buried Transit Depot (subterranean railway corridors offering cover from blizzards), and the Fallen Emperor Crash Basin (a colossal machine carcass featuring explorable interior engine rooms and high-tier tech canisters). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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High-stakes PvPvE extraction gameplay supporting Solo, Duo, and Trio matchmaking queues. Players compete against both lethal ARC machine networks and rival human teams for extractable loot. The update also introduces an experimental PvE matchmaking queue option designed to allow cooperative exploration and machine hunting without hostile human gunfire. |
Halo Infinite's free-to-play multiplayer offers a wide range of modes: Arena (4v4 competitive modes like Slayer, Capture the Flag, Oddball, King of the Hill on smaller maps), Big Team Battle (12v12 objective-based modes like Slayer, CTF, Total Control, Stockpile on larger maps with vehicles), Ranked Arena, Bot Bootcamp (vs AI), Custom Games, and limited-time event playlists. Forge mode allows for extensive user-created maps and game modes. |
| extension Editions & DLC | |
| Available Editions | |
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ARC Raiders Base Game ($39.99): Standard game containing the complete PvPvE extraction experience with free access to the Frozen Trail update (new map, weapons, and free reward track). ARC Raiders: Frozen Trail Collector Set ($29.99): Premium expansion pack including the Frozen Trail Premium Reward Pass (60 levels with 50 exclusive unlocks), 2,400 instant Raider Tokens (plus 1,000 earnable via pass progression), exclusive Arctic Raider cosmetic outfits, weapon stencils, and custom Scrappy rooster cosmetics. |
The Halo Infinite Campaign was sold as a standalone purchase or included with Xbox Game Pass. The Multiplayer component is free-to-play. A Collector's Edition was available with physical items like a SteelBook case, art prints, plasma pistol bottle opener, and in-game bonuses. Various cosmetic bundles are sold in the multiplayer store. |
| Post-Launch Content / DLC | |
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Frozen Trail marks the launch of Embark Studios' new major live-service content framework, shifting to two massive, feature-packed updates per year supported by intermediate live balance patches. Accompanied by the Frozen Trail Collector Set DLC and regular community-driven map condition events. |
The multiplayer component has received ongoing support through seasonal content updates, including new maps, modes, weapons, armor customization, battle passes, and limited-time events. Campaign co-op (up to 4 players online) and Forge mode (map editor) were added in major post-launch updates. No major paid story expansions for the campaign have been released as of mid-2024, but 343i has mentioned future 'story drops'. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Showcases Unreal Engine 5's Nanite virtualized geometry and Lumen dynamic global illumination across sub-zero mountain vistas. Employs advanced snow tessellation where player and machine footprints persist, dynamic building destruction via the Chaos physics engine, and blinding whiteout particle storms. |
Developed on the new Slipspace Engine, Halo Infinite showcases detailed environments on Zeta Halo, from lush forests and Forerunner structures to Banished fortifications. It features dynamic lighting, weather effects, and detailed character/weapon models. While the initial campaign visuals received mixed reactions, subsequent updates and the multiplayer's art style have been generally well-received. Ray tracing for sun shadows was added to PC and Xbox Series X post-launch. |
| Audio & Soundtrack | |
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A dynamic 1980s retro-futuristic synth and acoustic score that shifts from eerie, howling wind ambience in snowy valleys to adrenaline-fueled electronic percussion when ARC alarms trigger. Features spatial audio cues allowing raiders to pinpoint footsteps in snow, crumbling ice sheets, and the mechanical whirs of stealthy ARC Skulkers. |
Original score composed by Gareth Coker, Curtis Schweitzer, and Joel Corelitz, featuring a blend of classic Halo orchestral themes with new, more atmospheric and emotional pieces that reflect the open-world setting and narrative tone. Sound design includes iconic Halo weapon sounds, distinct alien vocalizations (Banished taunts, Grunt screams), vehicle effects, and immersive environmental audio. The classic Halo 'monk chant' theme is prominently featured. |
| User Interface (UI/UX) | |
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Updated tactical HUD featuring dynamic core temperature gauges that warn players of impending Flash Freeze exposure, ambient weather radar indicators, streamlined Outpost customization menus, and an enhanced Weapon Amplification research workbench interface. |
Classic Halo first-person HUD displaying shields, health (when shields are down), ammo count, grenade count, equipped weapon, and radar (motion tracker). Objective markers and threat indicators are present. Menus for multiplayer customization, campaign map (Tac-Map), upgrades, and database (lore) are accessible. The Tac-Map in campaign is crucial for navigating Zeta Halo. |
| Accessibility Options | |
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Includes comprehensive subtitle customizations (speaker name, background opacity, font sizing), directional visual sound indicators, colorblind shaders (Protanopia, Deuteranopia, Tritanopia), toggleable motion blur, camera shake intensity sliders, and fully rebindable controller and keyboard layouts. |
Offers a range of accessibility options, including full controller and keyboard/mouse remapping, extensive subtitle and caption customization (size, background, speaker names), colorblind modes, options for aim assist strength, options to change hold actions to toggles, UI narration, text-to-speech and speech-to-text for chat, and various visual/audio adjustments. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p / 60+ FPS / High Preset (Native or DLSS/FSR Quality)) CPU: 6-core/12-thread CPU ensuring stable frame delivery during intense combat in Pendola Pass. CPU (Laptop): High-performance mobile 8-core CPU maintaining stable 4.0GHz+ sustained boost clocks. GPU: Modern ray-tracing and compute capable GPU providing stable 60 FPS under high graphical fidelity. GPU (Laptop): Capable mobile GPU handling complex weather particles and dynamic lighting. RAM: Recommended memory pool preventing micro-stuttering across large open-world maps. Storage: Fast NVMe storage ensuring rapid match loading and seamless respawns. | |
memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+ TGP) / RTX 4050 Mobile (85W TGP) layersRAM: 16 GB saveStorage (Tier): 65 GB PCIe 3.0 NVMe SSD | — |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, Ray Tracing Low/Medium (if enabled)) CPU: Official recommended desktop CPU for a good 1080p/High experience. CPU (Laptop): Estimated mid-to-high range laptop CPUs for solid 1080p performance. GPU: Official recommended desktop GPU for 1080p High settings. 8GB VRAM is important. GPU (Laptop): Performance-focused laptop GPUs. Ensure high TGP for RTX 30/40 series. RTX 50 series mention is speculative. RAM: 16GB RAM is recommended for a smoother experience at high settings. Storage: SSD is strongly recommended for this tier. | |
| — | memoryCPU: AMD Ryzen 7 3700X or Intel Core i7-9700K developer_boardGPU: AMD Radeon RX 5700 XT (8GB) or NVIDIA GeForce RTX 2070 (8GB) laptop_macCPU (L): AMD Ryzen 7 4800H / Intel Core i7-10750H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050/5060 Laptop GPU would comfortably handle this). layersRAM: 16 GB saveStorage (Tier): 50 GB SSD |
| 1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings) (Low/Medium Preset, 1080p resolution, Ray Tracing OFF (or low if supported by GPU)) CPU: Official minimum desktop CPU for Halo Infinite. CPU (Laptop): Estimated laptop CPU equivalent for minimum playability. Modern 4-core/8-thread or 6-core CPUs are preferable. GPU: Official minimum desktop GPU. 4GB VRAM is essential. GPU (Laptop): Estimated laptop GPUs. Ensure TGP allows performance comparable to desktop counterparts. RTX 50 series mention is speculative. RAM: 8GB RAM is the minimum. Dual-channel configuration improves performance. Storage: HDD is absolute minimum; expect long load times. SSD is highly recommended. | |
| — | memoryCPU: AMD Ryzen 5 1600 or Intel Core i5-4440 developer_boardGPU: AMD Radeon RX 570 (4GB) or NVIDIA GeForce GTX 1050 Ti (4GB) laptop_macCPU (L): AMD Ryzen 5 2500U / Intel Core i5-8250U (for very low settings) or Ryzen 5 3550H / Intel Core i5-9300H for a more stable experience. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure adequate TGP), RTX 4050 Laptop GPU (6GB). (A hypothetical future entry-level RTX 50 series laptop GPU would also significantly exceed this). layersRAM: 8 GB saveStorage (Tier): 50 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (1080p / 45-60 FPS / Low-Medium Preset (with Quality Upscaling)) CPU: Quad-core baseline desktop processor managing basic entity tracking and physics. CPU (Laptop): Mobile 4-core/6-core processor delivering baseline compute for extraction gameplay. GPU: Legacy 6GB+ VRAM cards capable of rendering Unreal Engine 5 shaders at scaled resolutions. GPU (Laptop): Dedicated mobile graphics running low-to-medium settings with temporal upscaling. RAM: Minimum operational RAM for level streaming and audio caches. Storage: Standard solid-state storage to prevent terrain pop-in. | |
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Ti Mobile (4GB/60W) layersRAM: 12 GB saveStorage (Tier): 65 GB SATA SSD space | — |
| 1440p (QHD/2K) - Enthusiast (1440p / 90-120 FPS / High-Ultra Preset (DLSS/FSR Quality Enabled)) CPU: Exceptional gaming CPU with substantial L3 cache to eliminate multiplayer server-client bottlenecks. CPU (Laptop): Modern high-tier mobile CPU maintaining fast instructions per cycle under heavy load. GPU: High-end raster and RT hardware handling 2560x1440 resolution with rich particle systems and Lumen. GPU (Laptop): Top-tier laptop GPU delivering high framerates for competitive extraction encounters. RAM: Substantial RAM headroom supporting extensive background applications and high-fidelity textures. Storage: High-throughput storage for near-instant texture streaming. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W-140W TGP) / RTX 3080 Mobile (16GB) layersRAM: 32 GB saveStorage (Tier): 65 GB PCIe 4.0 NVMe SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High/Ultra settings, ~60 FPS) (High/Ultra Preset, 1440p resolution, Ray Tracing Medium/High (if enabled)) CPU: Strong desktop CPU for 1440p gaming, ensuring smooth framerates. CPU (Laptop): High-performance laptop CPUs needed to avoid bottlenecks at 1440p. GPU: Desktop GPU capable of delivering a solid 1440p experience at high settings. 8GB+ VRAM essential, 12GB+ ideal. GPU (Laptop): Upper mid-range to high-end laptop GPUs. Max TGP versions are crucial. RTX 50 series mention is speculative. RAM: 16GB is generally fine, but 32GB is recommended for very high settings, ray tracing, and multitasking. Storage: NVMe SSD recommended for best loading and streaming performance at 1440p. | |
| — | memoryCPU: AMD Ryzen 7 5800X or Intel Core i7-11700K / Core i5-12600K developer_boardGPU: AMD Radeon RX 6800 (16GB) or NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) laptop_macCPU (L): AMD Ryzen 9 5900HX / Intel Core i7-12700H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB), RTX 4080 Laptop GPU (12GB). (A hypothetical future RTX 5060 Ti/5070 Laptop GPU would target this performance). layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (4K (3840x2160) / 75-100+ FPS / Epic Preset (DLSS 3 / FSR 3 Frame Generation)) CPU: Top-tier consumer processor eliminating any potential CPU-side frame pacing bottlenecks. CPU (Laptop): Desktop-replacement class mobile CPU with 16+ execution threads. GPU: Flagship 4K graphics silicon with massive VRAM capacities running maximum Lumen reflections. GPU (Laptop): The apex mobile gaming GPU capable of driving native and upscaled 4K display panels. RAM: Maximum performance dual-channel memory setup. Storage: Premium NVMe drive ensuring zero texture pop-in or asset streaming latency. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 32 GB saveStorage (Tier): 65 GB Gen4 NVMe M.2 SSD (Read speeds 5000+ MB/s) | — |
| 2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with potential upscaling) (High/Ultra Preset, 2160p (4K) resolution (Upscaling like FSR may be needed for 60FPS), Ray Tracing Medium/High) CPU: High-end desktop CPU to support 4K gaming and minimize bottlenecks. CPU (Laptop): Flagship laptop CPUs required for attempting 4K on a laptop. GPU: Top-tier desktop GPUs. 12GB+ VRAM is critical, 16GB+ ideal for 4K Ultra. Significant GPU power needed, especially with ray tracing. GPU (Laptop): The most powerful current (RTX 40 series) laptop GPUs are needed; even then, 4K Ultra at 60FPS might require compromises or upscaling. Hypothetical RTX 50 series laptop GPUs are speculative for future improvements. RAM: 32GB RAM is strongly recommended for a smooth 4K gaming experience, especially with high texture settings and ray tracing. Storage: A fast NVMe SSD (PCIe Gen4 or better) is highly recommended to handle the demands of 4K textures and fast loading. | |
| — | memoryCPU: AMD Ryzen 9 5900X / Ryzen 7 7700X or Intel Core i9-12900K / Core i7-13700K developer_boardGPU: AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) or NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) / RTX 4090 (24GB) laptop_macCPU (L): AMD Ryzen 9 6900HX / Ryzen 9 7940HS or Intel Core i9-12900HX / Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would be targeted for a more comfortable 4K experience on laptops.)** layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD (High-speed Gen4 recommended) |
| save Overall Storage | |
Spec: 65 GB available space on high-speed NVMe SSD Note: Solid-state drive required to stream expansive world partition terrain tiles and eliminate asset stutter when traversing high-speed ziplines. Type: NVMe | Spec: 50 GB available space (SSD Highly Recommended, NVMe for best experience) Note: An SSD is strongly recommended for all tiers for faster loading times and smoother texture streaming. An NVMe SSD is ideal for the best performance. Required space may increase with updates. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit (latest update) / Windows 11 64-bit Explanation: Requires modern 64-bit Windows architecture for hardware-accelerated GPU scheduling and memory management. | Spec: Windows 10 (October 2018 Update or newer) or Windows 11 (64-bit versions only) Explanation: A 64-bit version of Windows 10 (RS5/1809 or later) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 (Feature Level 12_1) Explanation: DirectX 12 required for Unreal Engine 5 low-level pipeline execution, asynchronous compute, and Lumen lighting. | Spec: DirectX 12 Ultimate Explanation: DirectX 12 is required. DX12 Ultimate support is beneficial for features like ray tracing (e.g., for sun shadows, ambient occlusion) and Variable Rate Shading (VRS). |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For ARC Raiders: Frozen Trail Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.