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ARC Raiders: Frozen Trail vs Halo Infinite

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info General Information
Release Date
Oct 8, 2026 Dec 8, 2021
Developer
Embark Studios 343 Industries, SkyBox Labs (Multiplayer), Sperasoft (Campaign Co-op/Forge - assistance), Certain Affinity (Multiplayer/Forge - assistance)
Publisher
Embark Studios Xbox Game Studios
Genre(s)
Multiplayer Extraction Shooter, Third-Person Shooter, PvPvE, Action, Sci-Fi First-Person Shooter, Open World (elements), Sci-Fi
Engine
Unreal Engine 5 Slipspace Engine
stars Ratings & Price
Content Rating
Teen (ESRB: Blood, Violence, Language) / PEGI 16 Teen
Avg. User Rating
4.6 / 5.0 4.2 / 5.0
Current Price (USD)
$39.99 $59.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Epic Games Store), PlayStation 5, Xbox Series X/S
  • Base Game Price: $39.99 USD (Frozen Trail Update is Free to all base owners)
  • Collector Set DLC Price: $29.99 USD
  • Expansion Release Date: October 8, 2026
  • New ARC Threats: The Frigate (Endgame Event), Bully, Skulker, Hydra Turret
  • New Featured Map: Pendola Pass (Alpine Village & Exodus Transport Hub)
  • New Weapon Additions: Stiletto Battle Rifle, Bantam Snub-Nose Revolver, Weapon Amplification
  • Perspective: First-Person
  • Multiplayer: Free-to-Play (Arena 4v4, Big Team Battle 12v12, Ranked, Custom Games, Forge)
  • Setting: Zeta Halo (Installation 07), Year 2560
  • Platforms: PC (Windows), Xbox One, Xbox Series X|S
  • Unique Feature: Grappleshot Traversal & Combat, Semi-Open World Campaign on Zeta Halo, Free-to-Play Multiplayer with Seasonal Content, Forge Mode (Extensive Map/Mode Editor).
sports_esports Gameplay & Mechanics
Companions/Followers
  • Scrappy: Outpost Companion: Greets returning players, perches on research stations, and can be customized with craftable cosmetic hats and paint coats.
    Mechanical Outpost Rooster Drone
  • Deployable Tactical Recon Dart: Audio Sensor Sweep: Detects and highlights nearby ARC machine movement and rival Raider footsteps through walls and smoke.
    Utility Gadget
  • Pneumatic Grappling Hook: Rapid Elevation & Frigate Boarding: Allows instant ascension up sheer mountain cliffs and enables players to latch onto the low-flying ARC Frigate.
    Mobility Equipment
  • The Weapon (UNSC AI - CTN 0452-9): Master Chief's primary companion throughout the campaign. She interfaces with Forerunner and UNSC systems, provides tactical information, mission objectives, backstory, and emotional support. She can hack terminals, open doors, analyze data, and her developing relationship with Chief is a core narrative element. Not a direct combatant but crucial for progression and understanding the world.
    Artificial Intelligence
  • Echo-216 ('The Pilot' - Fernando Esparza): Rescues Master Chief and pilots the Pelican dropship, serving as his primary means of transport between major landmasses on Zeta Halo (though not directly controllable by the player for free flight). He provides emotional commentary, narrative exposition, and represents the perspective of an ordinary human caught in the conflict. He does not participate directly in combat with Chief.
    Human (UNSC Contractor)
  • UNSC Marines (Rescued Squads / FOB Support): Master Chief can rescue squads of captured UNSC Marines across Zeta Halo. Once rescued, they may assist in local skirmishes or can be called in as AI fireteam support (with varying weapon loadouts based on Valor progression) when Chief assaults Banished outposts or requests aid at a Forward Operating Base (FOB). Their effectiveness varies, but they can provide covering fire and draw enemy attention.
    Human (UNSC Soldiers)
Key Collectibles
  • Exodus Transport Manifests: Found inside locked administrative filing cabinets within the Buried Transit Depot; yields significant Speranza reputation.
  • Fallen Emperor Sub-Processor Core: Salvaged from the primary engine room of the downed Walker in Pendola Pass; unlocks high-tier Weapon Amplification blueprints.
  • Pendola Observational Star Charts: Located on the upper viewing deck of the Mountain Observatory; grants bonus Raider Tokens and lore entries.
  • Spartan Cores: Found in distinct silver UNSC or Banished crates scattered across Zeta Halo, often in hidden areas or as rewards for minor encounters. Used by Master Chief to upgrade his five core pieces of equipment: Grappleshot, Shield Core, Threat Sensor, Drop Wall, and Thruster.
  • Mjolnir Armor Lockers: Green UNSC lockers found throughout Zeta Halo. Each locker contains a unique cosmetic item (e.g., armor coating, emblem, weapon charm, AI color, stance) for use in Halo Infinite's multiplayer customization.
  • UNSC Audio Logs: Data pads left behind by UNSC personnel before or during the Banished attack. These provide personal stories, tactical information, and lore about the UNSC's final stand on Zeta Halo and the events leading up to Master Chief's arrival.
  • Banished Audio Logs: Data pads from Banished forces (Grunts, Brutes, Elites, Escharum himself). These offer insight into Banished culture, their motivations for being on Zeta Halo, internal conflicts, and their perspective on the war and Master Chief.
  • Forerunner Artifacts (Rings / Archives): Mysterious Forerunner structures or data archives found across Zeta Halo. Interacting with them provides glimpses into Forerunner history, their conflict with the Flood and The Endless, and the purpose of the Halo rings. Unlocks entries in the Database.
  • Skulls: Well-hidden collectibles, a staple of the Halo series. Each Skull, when activated for a new playthrough or mission replay, enables a gameplay modifier that typically increases difficulty or adds a humorous effect (e.g., Grunts explode into confetti, enemies have more health, no HUD).
  • Propaganda Towers (Banished): Banished communication towers broadcasting propaganda across Zeta Halo. Destroying these towers (by disabling their power source) silences the broadcasts, earns Valor, and reveals nearby points of interest. Not a traditional 'collectible' but a clearable map icon.
Key Themes
  • Post-Apocalyptic
  • Mechanized War
  • Extraction Survival
  • Retro-Sci-Fi
  • Cooperative Tactics
  • High-Stakes Looting
  • Hope & Perseverance
  • The Legacy of Cortana
  • AI & Rampancy
  • Ancient Mysteries (Forerunners
  • The Endless)
  • Humanity's Struggle for Survival
  • Warfare Against The Banished
  • Redemption
  • The Burden of a Hero
  • Found Family (Chief
  • Weapon
  • Pilot)
colorize Combat & Gear
Weapons Overview
  • Stiletto Battle Rifle: Semi-Automatic Light Rifle
    High-mobility, low-recoil marksman rifle utilizing light ammunition. Engineered for rapid follow-up shots against exposed robotic optical sensors and sensor pods.
  • Bantam Revolver: Snub-Nosed Heavy Sidearm
    Compact six-shot revolver chambered in heavy caliber rounds. Delivers massive close-range stopping power capable of shattering ARC armor plating.
  • Amplified Burletta: Full-Auto Converted Handgun
    Tier-5 amplified research variant of the trusty Burletta sidearm, transforming it into a high-rate-of-fire machine pistol for room clearing.
  • Amplified Rattler: Incendiary Submachine Gun
    Amplified upgrade equipping a 64-round drum magazine loaded with thermite rounds that inflict continuous burn damage on mechanical targets.
  • Amplified Renegade: Long-Range Marksman Rifle
    Modified battle rifle outfitted with a high-magnification illuminated optic and high-velocity barrel, extending effective engagement range into sniper territory.
  • UNSC Ballistic Weapons (MA40 AR, BR75 Battle Rifle, VK78 Commando, CQS48 Bulldog, S7 Sniper, MK50 Sidekick): Human Firearms (Kinetic)
    Standard UNSC firearms. Assault Rifle for general use, Battle Rifle for mid-range precision, Commando for versatile auto/semi-auto fire, Bulldog shotgun for close quarters, Sniper Rifle for long range, Sidekick pistol as a reliable backup.
  • UNSC Power Weapons (M41 SPNKr Rocket Launcher, Skewer, Hydra): Human Heavy/Explosive Firearms
    SPNKr for anti-vehicle/large groups. Skewer is a Banished anti-vehicle spike launcher adopted by UNSC. Hydra fires lock-on micro-missiles.
  • Banished Plasma Weapons (Pulse Carbine, Plasma Pistol, Ravager, Stalker Rifle): Covenant/Banished Energy Weapons (Plasma)
    Energy-based weapons favored by the Banished. Pulse Carbine fires tracking plasma bolts. Plasma Pistol can charge an EMP shot. Ravager fires bouncing AoE plasma. Stalker Rifle is a mid-to-long range precision plasma weapon.
  • Banished Power Weapons (Gravity Hammer, Energy Sword, Shock Rifle, Disruptor, Mangler): Covenant/Banished Heavy/Special Weapons
    Gravity Hammer for devastating melee AoE. Energy Sword for lethal melee lunges. Shock Rifle fires an electrical beam that can chain between targets. Disruptor deals damage over time with shock. Mangler is a powerful spike-firing revolver.
  • Forerunner/Sentinel Weapons (Heatwave, Sentinel Beam, Cindershot): Alien Energy Weapons (Hardlight/Incendiary)
    Advanced Forerunner or Sentinel technology. Heatwave fires ricocheting hardlight projectiles (horizontal or vertical spread). Sentinel Beam is a continuous laser. Cindershot launches bouncing explosive projectiles.
  • Grenades (Frag, Plasma, Spike, Dynamo): Throwable Explosives/Utility
    Frag for standard explosions. Plasma sticks to targets. Spike fires damaging flechettes. Dynamo creates an electrical field that damages and stuns.
  • Equipment (Grappleshot, Threat Sensor, Drop Wall, Thruster, Repulsor - Multiplayer): Utility/Traversal/Defensive Gear
    Player-activated abilities with cooldowns. Grappleshot for traversal/combat. Threat Sensor reveals enemies. Drop Wall provides temporary cover. Thruster for quick directional dashes. Repulsor (MP) deflects projectiles/pushes enemies.
Armor / Gear Sets
  • Pendola Thermal Insulated Parka Rig: +30% Cold Resistance against Flash Freeze cycles; +15% ballistic mitigation against small arms fire.
  • Exodus Heavy Reactive Plate Carrier: +45% Explosive and Shrapnel Resistance; protects vital organs from ARC missile barrages but slightly reduces maximum sprint duration.
  • High-Altitude Lightweight Harness: +20% Zipline and Grapple ascent speed; reduces stamina consumption while sprinting uphill through deep snow.
  • Mjolnir Powered Assault Armor (Mark VI [GEN3] - Master Chief's Suit): Master Chief's advanced powered armor. Provides energy shielding (recharges), health (underneath shields), and integrates his equipment (Grappleshot, Shield Core, Threat Sensor, Drop Wall, Thruster). Shield strength can be upgraded using Spartan Cores. Does not have swappable armor pieces for stat changes in campaign; visual customization is for multiplayer.
  • Shield Core Upgrades: Using Spartan Cores, Master Chief can upgrade his Mjolnir armor's shield generator, increasing the total number of shield segments (effectively more shield health) and potentially shield recharge rate or resilience.
  • Multiplayer Armor Customization (Cores, Helmets, Chests, Shoulders, Knees, Visors, Coatings, Emblems, etc.): In Halo Infinite's free-to-play multiplayer, players can extensively customize their Spartan's appearance. Armor is based on 'Cores' (e.g., Mark VII, Mark V [B], Yoroi, Rakshasa, Eaglestrike) which act as a base. Players then equip various helmets, chest pieces, shoulder pads, knee pads, visors, apply armor coatings (color schemes), and emblems. These are primarily cosmetic and do not affect gameplay stats, promoting a balanced playing field.
Outfits/Customization
  • Glacier Scout Tactical Anorak: Snow-camo insulated anorak featuring tactical chest webbing, detachable fur hood, and clip-on crampons.
  • Exodus Alpine Hazmat Suit: Reinforced sealed environmental suit with dual breather filters, yellow warning bands, and heavy utility gloves.
  • Mountain Mountaineer Scarf & Goggles: Knitted wool thermal balaclava paired with tinted anti-glare polarized tactical glacier goggles.
  • Master Chief's Mjolnir Armor (Mark VI GEN3): In the single-player campaign, Master Chief's Mjolnir armor has a fixed appearance reflecting its latest generation. There are no options to change its visual design or color scheme within the campaign itself. Upgrades are functional (Shield Core, Equipment) rather than cosmetic.
  • Multiplayer Spartan Armor Customization: Halo Infinite's free-to-play multiplayer features an extensive armor customization system. Players customize their personal Spartan using: - **Armor Cores:** Base armor models (e.g., Mark VII, Mark V [B] from Reach, Yoroi samurai-themed, Rakshasa, Eaglestrike). - **Helmets:** Various helmet designs for each core. - **Visors:** Different colors and patterns for the helmet's visor. - **Chest Attachments:** Additional armor plating or gear for the chest. - **Shoulder Pads:** Left and right shoulder armor pieces. - **Knee Pads:** Protective gear for the knees. - **Gloves:** Different glove designs. - **Wrist Attachments:** Utility items or cosmetic pieces for the wrist. - **Utility/Hip Attachments:** Pouches or gear attached to the hip/thigh. - **Armor Coatings:** Overall color schemes and material finishes for the armor. - **Armor Emblems:** Decals that can be applied to armor pieces. - **Armor Effects:** Special visual effects like flames or energy auras (often from events or store). - **Mythic Effect Sets:** Themed sets that can change helmet, armor, and death effects. These are unlocked through the Battle Pass, in-game events, challenges, or purchased from the store. They are purely cosmetic.
  • Weapon Coatings & Charms (Multiplayer): In multiplayer, players can apply cosmetic coatings (skins) to their weapons and attach small weapon charms for personalization.
  • Vehicle Coatings & Emblems (Multiplayer): Multiplayer vehicles can also be customized with different paint jobs (coatings) and emblems.
trending_up Progression & Upgrades
Skills & Progression

The update delivers a comprehensive Skill Tree Rework, granting players a complete skill point refund to tailor their Raiders into Survivalist, Breacher, or Tech Specialist builds. Alongside the tree overhaul, the Weapon Amplification system unlocks fifth-tier modification paths for 15 existing weapons (such as granting full-auto functionality to the Burletta pistol, magnified high-caliber optics to the Renegade rifle, or a 64-round incendiary drum to the Rattler SMG). Survival perks also grant increased resistance to Flash Freeze exposure and quicker recovery when unfreezing sealed vault doors.

N/A
public World & Exploration
World & Level Design

Pendola Pass represents the largest tactical map introduced in ARC Raiders to date. Key landmarks include the Village Square (cramped streets and vertical apartment rooftops), the Mountain Observatory (an elevated sniper redoubt), the Supermarket (dense close-quarters combat zone rich in high-grade provisions), the Buried Transit Depot (subterranean railway corridors offering cover from blizzards), and the Fallen Emperor Crash Basin (a colossal machine carcass featuring explorable interior engine rooms and high-tier tech canisters).

N/A
Playable Vehicles
  • The ARC Frigate: Automated Machine Capital Carrier
    Colossal airborne machine mothership deployed to recover fallen machine units. Functions as a dynamic, boardable high-difficulty raid venue rather than a pilotable vehicle.
  • Exodus Transport Mag-Train: Derelict Pre-War Transit Train
    Massive subterranean evacuation train frozen onto rusted rails beneath Pendola Pass, serving as an interior loot corridor and ambush site.
  • Speranza Scavenger Hauler: Surface Cargo Transport
    Reinforced tracked transport vehicle seen in cinematic extraction sequences, transporting extracted salvage from Pendola Pass back to underground colonies.
  • UNSC Warthog (M12 LRV, M12R Rocket Hog, M12G1 Gauss Hog): Light Reconnaissance Vehicle / Light Attack Vehicle
    The iconic UNSC ground vehicle. Standard variant has a chain gun turret. Rocket Hog variant has rocket launchers. Gauss Hog variant has a powerful Gauss cannon. Fast and versatile for traversing Zeta Halo. Can be called in at FOBs.
  • UNSC Mongoose (M290 ATV): Ultra-Light All-Terrain Vehicle
    A fast and agile ATV, primarily for quick transport of one or two Spartans. No inherent weaponry but passengers can fire their own weapons. Can be called in at FOBs.
  • UNSC Scorpion (M808 Main Battle Tank): Main Battle Tank
    A heavily armored and powerfully armed UNSC tank. Features a main cannon and a coaxial machine gun. Slow but devastating. Can be called in at FOBs (later in Valor progression).
  • UNSC Gungoose (M290-M ATV with Grenade Launchers): Armed Ultra-Light All-Terrain Vehicle
    A Mongoose variant equipped with front-mounted grenade launchers, providing light offensive capabilities.
  • UNSC Wasp (AV-49 VTOL): Vertical Take-Off and Landing Air Vehicle
    A nimble UNSC aerial vehicle equipped with machine guns and missiles. Excellent for air support and traversing large vertical distances or across islands on Zeta Halo. Can be called in at FOBs (later in Valor progression).
  • UNSC Pelican (D77-TC / D79-TC - Primarily for Transport/Support): Dropship / Gunship (AI Controlled for Player)
    The Pelican piloted by Echo-216 serves as Master Chief's primary means of fast travel between major discovered locations/FOBs and for specific mission deployments/extractions. Not directly pilotable by the player in free roam campaign.
  • Banished Ghost (Type-32 Rapid Assault Vehicle): Light Scout/Attack Hovercraft
    A fast, agile Banished hovercraft armed with twin plasma cannons. Can be hijacked and piloted by Master Chief.
  • Banished Chopper (Type-25 Brute Prowler): Ground Assault Cycle
    A heavily armored Banished ground vehicle with a large front wheel that can shred obstacles and enemies, armed with autocannons. Can be hijacked.
  • Banished Wraith (Type-26 Assault Gun Carriage): Armored Mortar Tank
    A Banished hover tank armed with a powerful plasma mortar and a secondary plasma turret. Slow but heavily armored. Can be hijacked.
  • Banished Banshee (Type-26 Ground Support Aircraft): Aerial Attack/Support Craft
    An agile Banished atmospheric fighter armed with plasma cannons and a fuel rod cannon. Can be hijacked for aerial combat.
  • Banished Phantom (Type-57 Dropship - Enemy Transport): Dropship / Gunship (AI Controlled Enemy)
    Banished dropship used for deploying troops and providing air support. Generally an enemy target rather than a pilotable vehicle for the player.
Notable Fauna/Mounts
  • Northern Red Fox: Vulpes vulpes
    Ambient Wildlife (Scampers through snowdrifts around the edges of Pendola Pass, fleeing when players or ARC machines approach)
  • Alpine Raven: Corvus corax
    Atmospheric Wildlife (Flocks perched on power lines and rooftops that take flight when startled by gunfire, giving away nearby squad positions)
N/A
book Story & Characters
Main Characters
  • Shani: Chief Logistics & Expedition Dispatcher
    Key figurehead in Speranza who coordinates expeditions into uncharted territories beyond the Rust Belt, providing briefings on Pendola Pass.
  • Tian Wen: Master Weapons Engineer & Researcher
    Brilliant technician operating the underground workshop who developed the Weapon Amplification system using salvaged ARC cores.
  • The Frigate AI Core: ARC Automated Airborne Overseer
    Autonomous tactical network controlling the massive ARC Frigate, deploying defense protocols and directing machine squads to salvage the downed Emperor.
  • Master Chief Petty Officer John-117: Protagonist / Spartan-II Super-Soldier
    The legendary Spartan hero. After being defeated by Escharum and presumed lost, he is rescued and embarks on a mission to stop the Banished on Zeta Halo and uncover the secrets of The Endless, while grappling with the legacy of Cortana.
  • The Weapon (UNSC AI - Serial Number CTN 0452-9): Ally / AI Companion
    A new 'smart' AI created as a copy of Cortana, designed to infiltrate Zeta Halo's systems and capture Cortana for deletion. She becomes Master Chief's primary AI companion, providing tactical information, hacking assistance, and undergoing significant character development.
  • Echo-216 (Fernando Esparza - 'The Pilot'): Ally / UNSC Pelican Pilot
    A civilian UNSC contractor pilot who rescues Master Chief. Initially terrified and wanting to escape Zeta Halo, he becomes a reluctant but crucial ally, providing transportation and emotional grounding for the Chief.
  • Escharum: Main Antagonist / War Chief of the Banished on Zeta Halo
    The aging but still formidable Jiralhanae (Brute) War Chief leading the Banished forces on Installation 07. He is Atriox's mentor and seeks a glorious final battle against Master Chief, viewing him as a worthy adversary.
  • The Harbinger: Antagonist / Emissary of The Endless
    A mysterious and powerful alien entity allied with the Banished. She seeks to unleash The Endless, an ancient species imprisoned by the Forerunners on Zeta Halo. Serves as a major antagonist with unique abilities.
  • Atriox (Mentioned / Flashbacks - Leader of The Banished): Overarching Antagonist Figure
    The supreme leader of the Banished. While not directly fought in the main campaign, his presence and past actions (defeating Cortana, taking Zeta Halo) are a driving force behind the conflict. Appears in logs and cutscenes.
  • Jega 'Rdomnai: Antagonist / Banished Blademaster / Spartan Killer
    An elite Sangheili (Elite) Blademaster serving Escharum, known for his stealth, cybernetic enhancements, and prowess in hunting Spartans. A recurring boss character.
  • Tremonius, Chak 'Lok, Bassus (Banished High-Value Targets / Bosses): Antagonists / Banished Commanders
    High-ranking Banished officers that Master Chief confronts as mini-bosses or key targets during the campaign. Each has unique weaponry and combat styles.
  • Cortana (Flashbacks / Echoes): Former AI Companion / Antagonist (Halo 5) / Key Lore Figure
    Master Chief's former AI partner. Her actions in Halo 5 and her subsequent destruction by Atriox are central to the backstory and The Weapon's creation. She appears through flashbacks and data echoes.
  • Various UNSC Marines & Survivors: Allies (Contextual)
    Scattered UNSC Marine forces that Master Chief can rescue on Zeta Halo. Once rescued, they may assist in local skirmishes or can be called in as support at liberated FOBs.
Example Missions
  • Ascent to Pendola: Exploration & Reconnaissance
    Establish an initial foothold in Pendola Pass, scavenge thermal supplies from the village square, and locate an entrance into the buried transit network.
  • The Frigate Heist: High-Stakes Aerial Infiltration
    Use grappling lines to board the patrolling ARC Frigate, neutralize automated Hydra turrets, extract high-level core processors, and parachute to safety.
  • Cold Snap Extraction: PvPvE Extraction Climax
    Locate an active extraction elevator during an incoming Flash Freeze event while defending against charging Bully machines and stalking Skulkers.
  • Main Story Missions (Campaign)
    A series of linear narrative missions that advance the primary storyline of Master Chief fighting the Banished on Zeta Halo, uncovering the mystery of The Endless, and his evolving relationship with 'The Weapon' and 'The Pilot'. These missions often take place in specific Forerunner structures, Banished fortresses, or unique environmental set pieces within the larger open world zones.
  • Forward Operating Base (FOB) Liberation
    Capture Banished-controlled Forward Operating Bases scattered across Zeta Halo. This typically involves defeating all Banished forces at the location. Liberating a FOB reveals nearby points of interest on the Tac-Map (world map), provides a fast travel point, and allows Chief to spend Valor to call in weapons, vehicles, and Marine support.
  • Banished Outpost Destruction
    Assault and destroy larger Banished facilities and strongholds (distinct from FOBs). These often involve multiple objectives like sabotaging key structures, eliminating commanders, or rescuing captured UNSC personnel. Rewards Valor and clears a significant Banished presence from an area.
  • High-Value Target (HVT) Elimination
    Track down and eliminate specific named Banished leaders or elite warriors designated as High-Value Targets. These are optional mini-boss encounters found in the open world, often with unique weapon variants or abilities. Defeating them rewards Valor and unlocks their modified weapon at FOBs.
  • UNSC Marine Rescue
    Locate and rescue squads of UNSC Marines captured by the Banished or pinned down by enemy forces. Successfully rescuing them rewards Valor and often adds those Marines as temporary AI allies in the immediate vicinity or to FOB garrisons.
  • Propaganda Tower Destruction
    Find and destroy Banished propaganda towers broadcasting messages across Zeta Halo. This involves disabling their power source, often requiring some platforming or combat. Rewards Valor.
  • Exploring Forerunner Structures & Archives
    Discover and investigate ancient Forerunner installations, spires, and data archives to uncover lore about Zeta Halo, the Forerunners, the Flood, and The Endless. Often involves light puzzle-solving or navigating complex environments.
  • Collecting Spartan Cores, Mjolnir Lockers, Audio Logs, Skulls
    Systematically explore Zeta Halo to find all hidden collectibles. Spartan Cores for suit upgrades, Mjolnir Lockers for multiplayer cosmetics, Audio Logs for lore, and Skulls for gameplay modifiers.
people Multiplayer
Multiplayer Details

High-stakes PvPvE extraction gameplay supporting Solo, Duo, and Trio matchmaking queues. Players compete against both lethal ARC machine networks and rival human teams for extractable loot. The update also introduces an experimental PvE matchmaking queue option designed to allow cooperative exploration and machine hunting without hostile human gunfire.

Halo Infinite's free-to-play multiplayer offers a wide range of modes: Arena (4v4 competitive modes like Slayer, Capture the Flag, Oddball, King of the Hill on smaller maps), Big Team Battle (12v12 objective-based modes like Slayer, CTF, Total Control, Stockpile on larger maps with vehicles), Ranked Arena, Bot Bootcamp (vs AI), Custom Games, and limited-time event playlists. Forge mode allows for extensive user-created maps and game modes.

extension Editions & DLC
Available Editions

ARC Raiders Base Game ($39.99): Standard game containing the complete PvPvE extraction experience with free access to the Frozen Trail update (new map, weapons, and free reward track). ARC Raiders: Frozen Trail Collector Set ($29.99): Premium expansion pack including the Frozen Trail Premium Reward Pass (60 levels with 50 exclusive unlocks), 2,400 instant Raider Tokens (plus 1,000 earnable via pass progression), exclusive Arctic Raider cosmetic outfits, weapon stencils, and custom Scrappy rooster cosmetics.

The Halo Infinite Campaign was sold as a standalone purchase or included with Xbox Game Pass. The Multiplayer component is free-to-play. A Collector's Edition was available with physical items like a SteelBook case, art prints, plasma pistol bottle opener, and in-game bonuses. Various cosmetic bundles are sold in the multiplayer store.

Post-Launch Content / DLC

Frozen Trail marks the launch of Embark Studios' new major live-service content framework, shifting to two massive, feature-packed updates per year supported by intermediate live balance patches. Accompanied by the Frozen Trail Collector Set DLC and regular community-driven map condition events.

The multiplayer component has received ongoing support through seasonal content updates, including new maps, modes, weapons, armor customization, battle passes, and limited-time events. Campaign co-op (up to 4 players online) and Forge mode (map editor) were added in major post-launch updates. No major paid story expansions for the campaign have been released as of mid-2024, but 343i has mentioned future 'story drops'.

help_outline FAQ
Frequently Asked Questions
  • Q: What is ARC Raiders: Frozen Trail?
    A: Frozen Trail is a major content expansion for the PvPvE extraction shooter ARC Raiders, introducing the new Pendola Pass mountain map, new ARC enemies, the Frigate endgame challenge, Weapon Amplification, the Outpost personal base, and new weapons.
  • Q: When does the Frozen Trail update release?
    A: The Frozen Trail update officially launches on October 8, 2026, across PC (Steam, Epic Games Store), PlayStation 5, and Xbox Series X/S.
  • Q: Is the Frozen Trail update free for existing players?
    A: Yes. The map, new weapons, Outpost, ARC enemies, and the free reward pass track are free for all owners of the base ARC Raiders game. An optional Frozen Trail Collector Set DLC ($29.99) is available for premium rewards and currency.
  • Q: What is the Flash Freeze mechanic in Pendola Pass?
    A: Flash Freeze is a severe environmental condition native to Pendola Pass where temperatures plummet drastically, dealing continuous frost damage to Raiders caught outside and forcing them to seek warmth inside buildings and shelters.
  • Q: Can you destroy the ARC Frigate with weapons?
    A: No. The ARC Frigate cannot be destroyed through conventional gunfire. Raiders must board the vessel, navigate its internal traps and Hydra turrets, solve puzzles, and manually sabotage its power systems to escape with rare loot.
  • Q: Is Halo Infinite's campaign open world?
    A: Halo Infinite's campaign features a 'semi-open world' or 'wide-linear' design for a large portion of Zeta Halo. Players can freely explore large, interconnected regions, tackle main missions, and engage in numerous side activities like liberating FOBs, destroying Banished strongholds, and hunting High-Value Targets. However, it's not a fully seamless single open world; progression to new major landmasses is often tied to story advancement.
  • Q: Is Halo Infinite's multiplayer free-to-play?
    A: Yes, the multiplayer component of Halo Infinite is entirely free-to-play on Xbox consoles and PC. The campaign is a separate purchase or included with Xbox Game Pass.
  • Q: What is the Grappleshot?
    A: The Grappleshot is a new piece of equipment for Master Chief in Halo Infinite. It's a wrist-mounted grappling hook that allows him to quickly pull himself towards surfaces, enemies, or objects. It can be used for traversal, stunning unshielded enemies, grabbing weapons or fusion coils, and even hijacking vehicles. It can be upgraded with Spartan Cores.
  • Q: Does Halo Infinite have campaign co-op?
    A: Yes, online campaign co-op for up to 4 players was added to Halo Infinite in a post-launch update. Players can experience the main story together, with shared progression for the host.
  • Q: What is Forge mode in Halo Infinite?
    A: Forge is a powerful map and game mode editor that allows players to create and share their own custom Halo experiences. It was added to Halo Infinite in a major post-launch update, offering extensive tools for building unique environments, scripting game logic, and designing new modes.
  • Q: Who are The Banished?
    A: The Banished are a mercenary faction, primarily composed of Jiralhanae (Brutes), but also including other former Covenant species like Sangheili, Unggoy, and Kig-Yar. They splintered from the Covenant Empire and are led by Atriox (though Escharum leads their forces on Zeta Halo in Infinite). They are known for their brutal tactics and salvaged, heavily modified weaponry.
  • Q: What are Spartan Cores used for?
    A: Spartan Cores are collectibles found in the Halo Infinite campaign. They are used to upgrade Master Chief's five equipment abilities: Grappleshot (e.g., reduced cooldown, electrification), Shield Core (e.g., increased shield strength), Threat Sensor (e.g., increased radius), Drop Wall (e.g., increased strength), and Thruster (e.g., reduced cooldown).
build Technical Details
Graphics & Visual Fidelity

Showcases Unreal Engine 5's Nanite virtualized geometry and Lumen dynamic global illumination across sub-zero mountain vistas. Employs advanced snow tessellation where player and machine footprints persist, dynamic building destruction via the Chaos physics engine, and blinding whiteout particle storms.

Developed on the new Slipspace Engine, Halo Infinite showcases detailed environments on Zeta Halo, from lush forests and Forerunner structures to Banished fortifications. It features dynamic lighting, weather effects, and detailed character/weapon models. While the initial campaign visuals received mixed reactions, subsequent updates and the multiplayer's art style have been generally well-received. Ray tracing for sun shadows was added to PC and Xbox Series X post-launch.

Audio & Soundtrack

A dynamic 1980s retro-futuristic synth and acoustic score that shifts from eerie, howling wind ambience in snowy valleys to adrenaline-fueled electronic percussion when ARC alarms trigger. Features spatial audio cues allowing raiders to pinpoint footsteps in snow, crumbling ice sheets, and the mechanical whirs of stealthy ARC Skulkers.

Original score composed by Gareth Coker, Curtis Schweitzer, and Joel Corelitz, featuring a blend of classic Halo orchestral themes with new, more atmospheric and emotional pieces that reflect the open-world setting and narrative tone. Sound design includes iconic Halo weapon sounds, distinct alien vocalizations (Banished taunts, Grunt screams), vehicle effects, and immersive environmental audio. The classic Halo 'monk chant' theme is prominently featured.

User Interface (UI/UX)

Updated tactical HUD featuring dynamic core temperature gauges that warn players of impending Flash Freeze exposure, ambient weather radar indicators, streamlined Outpost customization menus, and an enhanced Weapon Amplification research workbench interface.

Classic Halo first-person HUD displaying shields, health (when shields are down), ammo count, grenade count, equipped weapon, and radar (motion tracker). Objective markers and threat indicators are present. Menus for multiplayer customization, campaign map (Tac-Map), upgrades, and database (lore) are accessible. The Tac-Map in campaign is crucial for navigating Zeta Halo.

Accessibility Options

Includes comprehensive subtitle customizations (speaker name, background opacity, font sizing), directional visual sound indicators, colorblind shaders (Protanopia, Deuteranopia, Tritanopia), toggleable motion blur, camera shake intensity sliders, and fully rebindable controller and keyboard layouts.

Offers a range of accessibility options, including full controller and keyboard/mouse remapping, extensive subtitle and caption customization (size, background, speaker names), colorblind modes, options for aim assist strength, options to change hold actions to toggles, UI narration, text-to-speech and speech-to-text for chat, and various visual/audio adjustments.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p / 60+ FPS / High Preset (Native or DLSS/FSR Quality))
CPU: 6-core/12-thread CPU ensuring stable frame delivery during intense combat in Pendola Pass.
CPU (Laptop): High-performance mobile 8-core CPU maintaining stable 4.0GHz+ sustained boost clocks.
GPU: Modern ray-tracing and compute capable GPU providing stable 60 FPS under high graphical fidelity.
GPU (Laptop): Capable mobile GPU handling complex weather particles and dynamic lighting.
RAM: Recommended memory pool preventing micro-stuttering across large open-world maps.
Storage: Fast NVMe storage ensuring rapid match loading and seamless respawns.
memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+ TGP) / RTX 4050 Mobile (85W TGP)
layersRAM: 16 GB
saveStorage (Tier): 65 GB PCIe 3.0 NVMe SSD
—
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, Ray Tracing Low/Medium (if enabled))
CPU: Official recommended desktop CPU for a good 1080p/High experience.
CPU (Laptop): Estimated mid-to-high range laptop CPUs for solid 1080p performance.
GPU: Official recommended desktop GPU for 1080p High settings. 8GB VRAM is important.
GPU (Laptop): Performance-focused laptop GPUs. Ensure high TGP for RTX 30/40 series. RTX 50 series mention is speculative.
RAM: 16GB RAM is recommended for a smoother experience at high settings.
Storage: SSD is strongly recommended for this tier.
—
memoryCPU: AMD Ryzen 7 3700X or Intel Core i7-9700K
developer_boardGPU: AMD Radeon RX 5700 XT (8GB) or NVIDIA GeForce RTX 2070 (8GB)
laptop_macCPU (L): AMD Ryzen 7 4800H / Intel Core i7-10750H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050/5060 Laptop GPU would comfortably handle this).
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings) (Low/Medium Preset, 1080p resolution, Ray Tracing OFF (or low if supported by GPU))
CPU: Official minimum desktop CPU for Halo Infinite.
CPU (Laptop): Estimated laptop CPU equivalent for minimum playability. Modern 4-core/8-thread or 6-core CPUs are preferable.
GPU: Official minimum desktop GPU. 4GB VRAM is essential.
GPU (Laptop): Estimated laptop GPUs. Ensure TGP allows performance comparable to desktop counterparts. RTX 50 series mention is speculative.
RAM: 8GB RAM is the minimum. Dual-channel configuration improves performance.
Storage: HDD is absolute minimum; expect long load times. SSD is highly recommended.
—
memoryCPU: AMD Ryzen 5 1600 or Intel Core i5-4440
developer_boardGPU: AMD Radeon RX 570 (4GB) or NVIDIA GeForce GTX 1050 Ti (4GB)
laptop_macCPU (L): AMD Ryzen 5 2500U / Intel Core i5-8250U (for very low settings) or Ryzen 5 3550H / Intel Core i5-9300H for a more stable experience.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure adequate TGP), RTX 4050 Laptop GPU (6GB). (A hypothetical future entry-level RTX 50 series laptop GPU would also significantly exceed this).
layersRAM: 8 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended)
1080p (Full HD) - Minimum (1080p / 45-60 FPS / Low-Medium Preset (with Quality Upscaling))
CPU: Quad-core baseline desktop processor managing basic entity tracking and physics.
CPU (Laptop): Mobile 4-core/6-core processor delivering baseline compute for extraction gameplay.
GPU: Legacy 6GB+ VRAM cards capable of rendering Unreal Engine 5 shaders at scaled resolutions.
GPU (Laptop): Dedicated mobile graphics running low-to-medium settings with temporal upscaling.
RAM: Minimum operational RAM for level streaming and audio caches.
Storage: Standard solid-state storage to prevent terrain pop-in.
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Ti Mobile (4GB/60W)
layersRAM: 12 GB
saveStorage (Tier): 65 GB SATA SSD space
—
1440p (QHD/2K) - Enthusiast (1440p / 90-120 FPS / High-Ultra Preset (DLSS/FSR Quality Enabled))
CPU: Exceptional gaming CPU with substantial L3 cache to eliminate multiplayer server-client bottlenecks.
CPU (Laptop): Modern high-tier mobile CPU maintaining fast instructions per cycle under heavy load.
GPU: High-end raster and RT hardware handling 2560x1440 resolution with rich particle systems and Lumen.
GPU (Laptop): Top-tier laptop GPU delivering high framerates for competitive extraction encounters.
RAM: Substantial RAM headroom supporting extensive background applications and high-fidelity textures.
Storage: High-throughput storage for near-instant texture streaming.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB)
laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W-140W TGP) / RTX 3080 Mobile (16GB)
layersRAM: 32 GB
saveStorage (Tier): 65 GB PCIe 4.0 NVMe SSD
—
1440p (QHD/2K) - High (Targets 1440p, High/Ultra settings, ~60 FPS) (High/Ultra Preset, 1440p resolution, Ray Tracing Medium/High (if enabled))
CPU: Strong desktop CPU for 1440p gaming, ensuring smooth framerates.
CPU (Laptop): High-performance laptop CPUs needed to avoid bottlenecks at 1440p.
GPU: Desktop GPU capable of delivering a solid 1440p experience at high settings. 8GB+ VRAM essential, 12GB+ ideal.
GPU (Laptop): Upper mid-range to high-end laptop GPUs. Max TGP versions are crucial. RTX 50 series mention is speculative.
RAM: 16GB is generally fine, but 32GB is recommended for very high settings, ray tracing, and multitasking.
Storage: NVMe SSD recommended for best loading and streaming performance at 1440p.
—
memoryCPU: AMD Ryzen 7 5800X or Intel Core i7-11700K / Core i5-12600K
developer_boardGPU: AMD Radeon RX 6800 (16GB) or NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB)
laptop_macCPU (L): AMD Ryzen 9 5900HX / Intel Core i7-12700H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB), RTX 4080 Laptop GPU (12GB). (A hypothetical future RTX 5060 Ti/5070 Laptop GPU would target this performance).
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
2160p (UHD/4K) - Ultra (4K (3840x2160) / 75-100+ FPS / Epic Preset (DLSS 3 / FSR 3 Frame Generation))
CPU: Top-tier consumer processor eliminating any potential CPU-side frame pacing bottlenecks.
CPU (Laptop): Desktop-replacement class mobile CPU with 16+ execution threads.
GPU: Flagship 4K graphics silicon with massive VRAM capacities running maximum Lumen reflections.
GPU (Laptop): The apex mobile gaming GPU capable of driving native and upscaled 4K display panels.
RAM: Maximum performance dual-channel memory setup.
Storage: Premium NVMe drive ensuring zero texture pop-in or asset streaming latency.
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP)
layersRAM: 32 GB
saveStorage (Tier): 65 GB Gen4 NVMe M.2 SSD (Read speeds 5000+ MB/s)
—
2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with potential upscaling) (High/Ultra Preset, 2160p (4K) resolution (Upscaling like FSR may be needed for 60FPS), Ray Tracing Medium/High)
CPU: High-end desktop CPU to support 4K gaming and minimize bottlenecks.
CPU (Laptop): Flagship laptop CPUs required for attempting 4K on a laptop.
GPU: Top-tier desktop GPUs. 12GB+ VRAM is critical, 16GB+ ideal for 4K Ultra. Significant GPU power needed, especially with ray tracing.
GPU (Laptop): The most powerful current (RTX 40 series) laptop GPUs are needed; even then, 4K Ultra at 60FPS might require compromises or upscaling. Hypothetical RTX 50 series laptop GPUs are speculative for future improvements.
RAM: 32GB RAM is strongly recommended for a smooth 4K gaming experience, especially with high texture settings and ray tracing.
Storage: A fast NVMe SSD (PCIe Gen4 or better) is highly recommended to handle the demands of 4K textures and fast loading.
—
memoryCPU: AMD Ryzen 9 5900X / Ryzen 7 7700X or Intel Core i9-12900K / Core i7-13700K
developer_boardGPU: AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) or NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) / RTX 4090 (24GB)
laptop_macCPU (L): AMD Ryzen 9 6900HX / Ryzen 9 7940HS or Intel Core i9-12900HX / Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would be targeted for a more comfortable 4K experience on laptops.)**
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD (High-speed Gen4 recommended)
save Overall Storage
Spec: 65 GB available space on high-speed NVMe SSD
Note: Solid-state drive required to stream expansive world partition terrain tiles and eliminate asset stutter when traversing high-speed ziplines.
Type: NVMe
Spec: 50 GB available space (SSD Highly Recommended, NVMe for best experience)
Note: An SSD is strongly recommended for all tiers for faster loading times and smoother texture streaming. An NVMe SSD is ideal for the best performance. Required space may increase with updates.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 64-bit (latest update) / Windows 11 64-bit
Explanation: Requires modern 64-bit Windows architecture for hardware-accelerated GPU scheduling and memory management.
Spec: Windows 10 (October 2018 Update or newer) or Windows 11 (64-bit versions only)
Explanation: A 64-bit version of Windows 10 (RS5/1809 or later) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 (Feature Level 12_1)
Explanation: DirectX 12 required for Unreal Engine 5 low-level pipeline execution, asynchronous compute, and Lumen lighting.
Spec: DirectX 12 Ultimate
Explanation: DirectX 12 is required. DX12 Ultimate support is beneficial for features like ray tracing (e.g., for sun shadows, ambient occlusion) and Variable Rate Shading (VRS).
info_outline Other Game Notes
  • ARC Raiders utilizes Unreal Engine 5 with advanced Lumen global illumination and Chaos physics destruction. Operating system requires 64-bit Windows 10/11 with DirectX 12. Online broadband connection and Embark ID account are required. Anti-cheat integrity verified via kernel-level protection.
  • Laptop Performance Note: Dynamic volumetric blizzards, sprawling vertical terrain at Pendola Pass, and multi-squad firefights around the airborne Frigate place intense simultaneous demands on laptop GPUs and multi-threaded CPUs. Adequate ventilation and dedicated power profiles are essential to mitigate thermal throttling.
  • Laptop Consideration: G P U T G P: Requires a mobile GPU operating at 75W-95W minimum for fluid 1080p, and 115W-140W+ TGP for native 1440p high-refresh raiding.
  • Laptop Consideration: Cooling Thermals: Dual-fan cooling pads and aggressive fan curves are strongly advised to keep mobile CPU and GPU temps below 85°C during extended extraction runs.
  • Laptop Consideration: C P U Power Limits: A sustained PL1 power threshold of 45W+ is recommended for managing 24+ player and machine netcode simulations alongside Unreal Engine 5 world partition streaming.
  • Laptop Consideration: M U X Switch Optimus: Bypassing hybrid graphics via a discrete MUX switch or NVIDIA Advanced Optimus provides a 12-18% boost to 1% low framerates in dense firefights.
  • Optimization Detail: Upscaling Tech: Full native support for NVIDIA DLSS 3.5 (Super Resolution + Frame Generation + Reflex), AMD FSR 3.1, and Intel XeSS 1.3.
  • Optimization Detail: Key Settings Impact: Global Illumination (Lumen), Shadow Quality, Volumetric Fog, and Draw Distance exert the most significant impact on rendering performance.
  • Game Name: ARC Raiders: Frozen Trail
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Halo Infinite. This information is based on official minimum/recommended specs and common hardware targets for higher resolutions, adapted to the provided JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is heavily dependent on TGP (Total Graphics Power) and cooling. Halo Infinite can be demanding, especially at higher settings and with ray tracing enabled.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is critical for achieving target framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance and to prevent thermal throttling during extended Halo Infinite sessions.
  • Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, especially for maintaining stable minimum framerates.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance by reducing latency and ensuring the dedicated GPU drives the display directly.
  • Optimization Detail: Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2.2 reported). Features an in-game dynamic resolution scaler ('Minimum Framerate' setting). Support for other technologies like DLSS or XeSS is not officially confirmed but could be implemented by this date.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality (especially Ray-Traced Sun Shadows), Ambient Occlusion, Geometry Detail, Reflections, Volumetric Fog, and Anti-Aliasing significantly impact performance. Using the dynamic resolution scaler or FSR is recommended for balancing visual quality and framerates, especially at higher resolutions or with ray tracing.
  • Game Name: Halo Infinite
build Optimization Details
  • Upscaling Tech: Full native support for NVIDIA DLSS 3.5 (Super Resolution + Frame Generation + Reflex), AMD FSR 3.1, and Intel XeSS 1.3.
  • Key Settings Impact: Global Illumination (Lumen), Shadow Quality, Volumetric Fog, and Draw Distance exert the most significant impact on rendering performance.
  • Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2.2 reported). Features an in-game dynamic resolution scaler ('Minimum Framerate' setting). Support for other technologies like DLSS or XeSS is not officially confirmed but could be implemented by this date.
  • Key Settings Impact: Texture Quality, Shadow Quality (especially Ray-Traced Sun Shadows), Ambient Occlusion, Geometry Detail, Reflections, Volumetric Fog, and Anti-Aliasing significantly impact performance. Using the dynamic resolution scaler or FSR is recommended for balancing visual quality and framerates, especially at higher resolutions or with ray tracing.
laptop Laptop Considerations
  • G P U T G P: Requires a mobile GPU operating at 75W-95W minimum for fluid 1080p, and 115W-140W+ TGP for native 1440p high-refresh raiding.
  • Cooling Thermals: Dual-fan cooling pads and aggressive fan curves are strongly advised to keep mobile CPU and GPU temps below 85°C during extended extraction runs.
  • C P U Power Limits: A sustained PL1 power threshold of 45W+ is recommended for managing 24+ player and machine netcode simulations alongside Unreal Engine 5 world partition streaming.
  • M U X Switch Optimus: Bypassing hybrid graphics via a discrete MUX switch or NVIDIA Advanced Optimus provides a 12-18% boost to 1% low framerates in dense firefights.
  • G P U T G P: Maximum TGP for the laptop GPU is critical for achieving target framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance and to prevent thermal throttling during extended Halo Infinite sessions.
  • C P U Power Limits: High sustained CPU power limits are beneficial, especially for maintaining stable minimum framerates.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance by reducing latency and ensuring the dedicated GPU drives the display directly.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Ti Mobile (4GB/60W)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Ti Mobile (4GB/60W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Ti Mobile (4GB/60W)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (115W-140W TGP) / RTX 3080 Mobile (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (115W-140W TGP) / RTX 3080 Mobile (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (115W-140W TGP) / RTX 3080 Mobile (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W Max TGP)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W Max TGP)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W Max TGP)

For ARC Raiders: Frozen Trail Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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