Baldur Gate 3 Gameplay Video
Baldur Gate 3 Key Specifications
Specification | Detail |
---|---|
Engine | Divinity 4.0 Engine |
Genre | RPG, CRPG, Turn-Based Strategy, Fantasy, Adventure |
Initial Release | 2023-08-03 (PC), 2023-09-06 (PS5), 2023-12-07 (Xbox Series X|S) |
Developer | Larian Studios |
Publisher | Larian Studios |
Setting | Forgotten Realms (Faerûn - Sword Coast, Underdark, Baldur's Gate, Avernus briefly) |
Perspective | Third-Person (Isometric-style camera, with cinematic dialogue camera) |
Platforms | PC (Windows, macOS), PlayStation 5, Xbox Series X|S |
Multiplayer | Online Cooperative (Up to 4 players), Local Split-Screen Co-op (PS5/XSX - 2 players) |
Unique Feature | Faithful D&D 5e Adaptation, Deep Player Choice & Consequence, Playable Origin Characters & Custom Character, Extensive Companion System with Relationships/Romance, Turn-Based Tactical Combat. |
Baldur Gate 3 System Requirements
1080p
tune Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS) – Low/Medium Preset, 1080p resolution. Vulkan or DX11.
tune Recommended (Targets 1080p, High settings, ~60 FPS) – High Preset, 1080p resolution. Vulkan or DX11.
1440p
tune High (Targets 1440p, High/Ultra settings, ~60 FPS) – High/Ultra Preset, 1440p resolution (DLSS/FSR Quality recommended). Vulkan or DX11.
2160p
tune Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with DLSS/FSR Performance/Balanced) – High/Ultra Preset, 2160p (4K) resolution using DLSS/FSR Performance or Balanced mode. Vulkan or DX11.
Baldur Gate 3 Laptop Recommendations
-
Core Requirements
- desktop_windowsOperating System: Windows 10 64-Bit or Windows 11 64-Bit
A 64-bit version of Windows 10 or Windows 11 is required.
- memoryDirectX: DirectX 11 or Vulkan (Vulkan is default)
Requires a graphics card compatible with DirectX 11 or Vulkan. Vulkan is the default API. Ray tracing is not supported by the game.
- save_altStorage Note: 150 GB available space (SSD Mandatory)
An SSD with at least 150 GB of free space is mandatory for installing and running Baldur's Gate 3. Using an NVMe SSD is recommended for the best loading times and texture streaming.
settings_applications Optimization Notes:
Upscaling: Supports NVIDIA DLSS and AMD FidelityFX Super Resolution (FSR). These are highly recommended for higher resolutions to maintain smooth framerates.
Key Settings: Texture Quality, Model Detail, Shadow Quality, Cloud Quality, Fog Quality, Instance Distance (NPC/object density), Anti-Aliasing, and Ambient Occlusion significantly impact performance. CPU performance is critical in dense areas, especially in Act 3. Using DLSS or FSR is advisable for 1440p and 4K.
Baldur Gate 3: Post-Launch Content / DLC
Larian Studios has released numerous significant free patches post-launch, adding new content (like an extended epilogue), quality-of-life improvements, bug fixes, and performance enhancements. They have stated that they are not currently planning major paid expansions or DLC for Baldur's Gate 3, focusing instead on patches and potentially new projects.
Baldur Gate 3: Game Editions
Available in Standard Edition and a Digital Deluxe Edition (included Divinity Bard Song Pack, Paintings from Rivellon, Adventurer's Pouch, Digital Artbook, Digital Character Sheets, Digital Soundtrack). A physical Collector's Edition included a Mind Flayer vs. Drow diorama statue, hardcover artbook, character sheets, cloth map, tadpole keyring, D20 die, Magic: The Gathering booster packs, and all Digital Deluxe content.
Baldur Gate 3: Cross-Platform / Crossplay / Cross-Progression
Baldur's Gate 3 supports cross-platform saves between PC (Steam/GOG) and PlayStation 5, and Xbox Series X|S, allowing players to continue their progress across these platforms if they own the game on them. Direct cross-platform multiplayer (e.g., PC playing with PS5) was a planned feature, with implementation status varying post-launch.
Baldur Gate 3 Specific Game Elements
Baldur Gate 3 Weapons
- securityMagical Spells & Cantrips (Vast Array) (Arcane & Divine Magic)
Hundreds of spells available to spellcasting classes, categorized by level (Cantrips to Level 6 spells in base game). Spells have diverse effects: direct damage (Fireball, Magic Missile), healing (Cure Wounds, Healing Word), crowd control (Hold Person, Web), buffs (Haste, Bless), debuffs (Bane, Slow), utility (Detect Thoughts, Knock, Fly), and summons (Conjure Elemental, Animate Dead).
- securityMelee Weapons (Swords, Axes, Maces, Spears, Daggers, Halberds, Glaives, Warhammers, Clubs, Quarterstaffs, etc.) (Various (Simple & Martial, One-Handed & Two-Handed, Finesse, Versatile))
A vast array of melee weapons based on D&D 5e. Each weapon type has different damage dice (e.g., 1d6, 1d8, 1d10, 1d12, 2d6), properties (Light, Heavy, Finesse, Reach, Two-Handed, Versatile), and damage types (Slashing, Piercing, Bludgeoning). Many magical versions exist with enchantments and special abilities.
- securityPotions, Oils, Coatings, Elixirs, Grenades/Bombs (Alchemical & Magical) (Consumable / Throwable)
Craftable or found consumable items. Potions for healing or temporary buffs (Potion of Speed, Elixir of Giant Strength). Oils/Coatings to apply elemental damage or effects to weapons. Grenades/Bombs for area-of-effect damage or utility (e.g., Alchemist's Fire, Smokepowder Bomb).
- securityRanged Weapons (Bows - Shortbow/Longbow, Crossbows - Light/Hand/Heavy, Slings, Javelins, Darts, Throwing Axes/Hammers) (Various (Simple & Martial, Ammunition-based))
Projectile weapons for ranged combat. Require ammunition (arrows, bolts, sling bullets). Bows often scale with Dexterity. Crossbows are generally easier to use but may have slower reload. Many magical versions exist.
- securityScrolls (Spell Scrolls) (Consumable (Single-Use Spell))
Allow any character to cast the spell contained within the scroll once, regardless of their class, provided they can read it (usually not an issue). Useful for accessing spells outside a character's known list.
- securityShields (Defensive Gear)
Provide a bonus to Armor Class (AC), making the wielder harder to hit. Can be used in conjunction with one-handed weapons. Magical shields may offer additional resistances or abilities.
- securitySpellcasting Foci (Staves, Wands, Holy Symbols, Druidic Foci, Musical Instruments - for Bards) (Magic Catalyst)
Items required by certain spellcasting classes to cast their spells. Staves and wands are common for Wizards/Sorcerers. Holy Symbols for Clerics/Paladins. Druidic Foci for Druids. Musical Instruments for Bards. Some foci are magical and provide bonuses to spell attack rolls or save DCs.
- securityUnarmed Strikes / Natural Weapons (Monk abilities, Druid Wild Shape) (Melee (Body as Weapon))
Attacks made with fists, kicks, or natural weaponry (claws, bites) if the character has such features (e.g., Monks, Druids in Wild Shape, certain races).
Baldur Gate 3 Vehicles
- directions_carAnimal Forms (Druid Wild Shape - Bear, Wolf, Spider, Owlbear, etc.) (Magical Transformation / Alternate Locomotion)
Druids can use their Wild Shape ability to transform into various animals. While primarily for combat, some forms offer unique traversal benefits (e.g., a bird form for limited flight, a spider for climbing specific surfaces, smaller forms for fitting through gaps).
- directions_carBoats (Contextual / Scripted) (Minor Watercraft)
In certain specific locations (e.g., traveling to Grymforge in the Underdark, crossing some rivers), the party may use a boat or skiff. These are generally part of a scripted travel sequence or a fixed interaction point rather than freely controllable vehicles for open water exploration.
- directions_carFast Travel (Waypoint Sigils) (Map Traversal Mechanic)
Ancient sigils found throughout the world. Once a Waypoint Sigil is discovered and activated, the party can instantly travel to it from any other activated Waypoint or from the world map, greatly reducing travel time across large distances. Cannot be used in combat or certain restricted areas.
- directions_carNautiloid (Prologue - Mind Flayer Spelljammer) (Alien Spacecraft (Scripted Sequence))
The game begins aboard a Nautiloid, a Mind Flayer ship that travels between planes. Player control is limited to navigating its interior during the prologue sequence as it crashes.
- directions_carTraversal on Foot (Walking, Running, Jumping, Climbing, Flying - with spells/items) (Player Locomotion)
Primary mode of movement. Characters can walk, run (Dash action for extra movement in combat), jump (distance based on Strength), climb ladders and some surfaces, and swim. Spells like Fly, Misty Step, or items like Potions of Flying grant temporary flight or teleportation capabilities.
Baldur Gate 3 Characters
- personAstarion Ancunín - Companion / Origin Character / High Elf Rogue (Vampire Spawn)
A charismatic and flamboyant vampire spawn magistrate who was enslaved by a cruel master for centuries. He revels in his newfound freedom but struggles with his vampiric nature and past trauma. Offers high burst damage and utility skills.
- personGale of Waterdeep - Companion / Origin Character / Human Wizard
A brilliant and ambitious human wizard with a Netherese Destruction Orb in his chest that threatens to detonate. He seeks a way to control or remove it, and has a past relationship with the goddess of magic, Mystra. A powerful arcane spellcaster.
- personHalsin - Companion (Recruitable) / Wood Elf Druid (Archdruid)
The Archdruid of the Emerald Grove, captured by goblins early in the game. Once rescued, he can join the party, offering powerful druidic magic, Wild Shape abilities, and a deep connection to nature.
- personJaheira - Companion (Recruitable - Act 2) / Half-Elf Druid/Fighter (Harper Leader)
Another returning character from the original Baldur's Gate games. A veteran Harper leader, wise and experienced, fighting against the forces of the Absolute. Can join the party in Act 2.
- personKarlach Cliffgate - Companion / Origin Character / Tiefling Barbarian
A Tiefling barbarian who escaped servitude in Avernus, one of the Nine Hells. She has an infernal engine in her chest that is overheating and will eventually kill her. She is fiercely loyal, boisterous, and seeks to live life to the fullest. A powerful melee damage dealer.
- personKetheric Thorm, Orin the Red, Lord Enver Gortash (The Chosen of the Absolute) - Main Antagonists
The three primary mortal leaders of the Cult of the Absolute, each chosen by one of the Dead Three gods (Myrkul, Bhaal, Bane respectively). They are powerful and serve as major bosses and adversaries throughout the game.
- personLae'zel - Companion / Origin Character / Githyanki Fighter
A fierce and pragmatic Githyanki warrior, utterly devoted to her people's queen, Vlaakith, and the destruction of Mind Flayers. She is initially hostile and demanding but can develop into a loyal ally. A strong melee combatant.
- personMinsc & Boo - Companion (Recruitable - Act 3) / Human Ranger & Miniature Giant Space Hamster
The iconic, lovable, and somewhat unhinged ranger from previous Baldur's Gate games, along with his miniature giant space hamster companion, Boo. Can be recruited in Act 3. Known for his straightforward approach and devotion to Boo.
- personMinthara - Companion (Recruitable - conditional) / Drow Paladin (Lolth-Sworn)
A Drow commander and follower of The Absolute, initially encountered as an antagonist at the Goblin Camp. Through specific (often evil-aligned) player choices, she can be spared and later recruited as a companion. A powerful paladin with a unique perspective.
- personPlayer Character (Customizable 'Tav' or Origin Character) - Protagonist / Tadpole Infected (playable)
The main playable character. Can be a fully customized character ('Tav') of various races and classes, or one of six pre-set Origin Characters (Astarion, Gale, Lae'zel, Shadowheart, Wyll, Karlach) each with their own unique backstory, personal quests, and dialogue. An additional seventh Origin, 'The Dark Urge,' offers a customizable character with a sinister, amnesiac past.
- personRaphael - Key NPC / Antagonist Figure / Cambion Devil
A charismatic and manipulative cambion (half-devil) from the Nine Hells who frequently appears to offer deals and temptations to the player character, often with dangerous strings attached. Has his own agenda and realm (House of Hope).
- personShadowheart (Jenevelle Hallowleaf) - Companion / Origin Character / Half-Elf Cleric of Shar
A devout cleric of Shar, the goddess of darkness and loss, on a secret mission. She suffers from amnesia related to her faith and carries a mysterious Githyanki artifact. Her quest involves uncovering her past and confronting her religious indoctrination. A versatile healer and support spellcaster.
- personThe Dream Visitor / The Emperor - Key NPC / Guardian Figure
A mysterious figure who appears to the player character in dreams, offering protection from the Illithid tadpole's influence and guidance. Their true identity and motivations are a major plot point.
- personWithers - Key NPC / Undead Enigmatic Figure
An ancient, skeletal being found in a tomb early in the game. He offers services at the player's camp, including resurrecting fallen companions, allowing players to respec their class, and hiring hirelings (generic party members). His true nature is a mystery.
- personWyll Ravengard - Companion / Origin Character / Human Warlock (The Blade of Frontiers)
A noble hero known as 'The Blade of Frontiers,' who made a pact with a cambion, Mizora, to gain power to protect the innocent. He struggles with the terms of his pact and his desire to do good. A charismatic spellcaster and swordsman.
Top 3 Characters (Subjective - Companions):
A charismatic but troubled vampire spawn rogue, known for his flamboyant personality, witty dialogue, and dark personal quest involving his former master. 2. Shadowheart: A cleric of Shar (goddess of darkness and loss) with amnesia, carrying a mysterious Githyanki artifact. Her quest involves uncovering her past and her faith. 3. Karlach: A Tiefling barbarian who escaped from Avernus (one of the Nine Hells) with an infernal engine in her chest. She is fiercely loyal, boisterous, and seeks to fix her engine before it burns her out.
Baldur Gate 3 Missions / Objectives
- flagCompanion Quests (Personal Story Arcs)
Objective: Each of the main Origin companions (Astarion, Gale, Lae'zel, Shadowheart, Wyll, Karlach) and other key recruitable companions (Halsin, Minthara, Jaheira, Minsc) has an extensive personal questline that delves into their backstory, motivations, and personal conflicts. Completing these quests deepens the relationship with the companion, can lead to romance, and often has significant narrative impact and unique rewards.
- flagExploring Legacy Dungeons & Major Locations (e.g., Goblin Camp, Grymforge, Moonrise Towers, Gauntlet of Shar, House of Hope, Counting House, Iron Throne)
Objective: Infiltrate and navigate large, complex, multi-layered dungeon environments or significant urban locations. These areas are often tied to main or major side quests and are filled with enemies, traps, puzzles, secrets, valuable loot, and culminate in boss encounters or critical story developments.
- flagInteracting with Factions (e.g., Druids of the Emerald Grove, Tiefling Refugees, Goblins, Myconids, Duergar, Harpers, Flaming Fist, The Guild, Cult of the Absolute)
Objective: Engage with various groups and factions throughout the world. Player choices can lead to alliances, conflicts, or changes in faction leadership and influence over certain areas. These interactions often involve unique questlines and moral dilemmas.
- flagLong Rests & Camp Events
Objective: Utilize camp supplies to take Long Rests, which fully restore health, spell slots, and abilities. Long Rests are also crucial for triggering important companion conversations, romance scenes, story developments related to the Illithid tadpole, and visits from key NPCs like Withers or Raphael.
- flagMain Questline (The Illithid Tadpole & The Absolute)
Objective: A sprawling, multi-act campaign following the player character and their companions as they search for a cure for the Mind Flayer tadpoles implanted in their brains, while simultaneously becoming embroiled in a massive conspiracy involving a new deity known as The Absolute, its chosen leaders (Ketheric Thorm, Orin the Red, Lord Enver Gortash), and a plot to dominate Faerûn. The quest involves exploring diverse regions, making critical alliances, and confronting powerful entities.
- flagSide Quests (Regional Stories & Miscellaneous Tasks)
Objective: A vast number of optional quests found throughout the game's three acts. These range from helping local villagers with minor problems, investigating local mysteries, resolving faction disputes, exploring optional dungeons, to uncovering hidden lore. Rewards vary from gold and experience to unique magical items and new allies.
- flagSolving Environmental Puzzles & Overcoming Traps
Objective: Many areas feature intricate environmental puzzles that require observation, using specific spells or abilities (e.g., Mage Hand, Fly, Gaseous Form), interacting with mechanisms, or solving riddles to progress or access hidden areas. Disarming or avoiding traps is also a constant consideration.
Top 3 Missions/Objectives (Subjective - by Act/Theme):
the Emerald Grove Conflict (Act 1): A major early-game choice involving siding with either the Tiefling refugees or the Druids (or the Goblins attacking them), with significant consequences for Act 1's world state and companion reactions. 2. Assaulting Moonrise Towers (Act 2): The culmination of Act 2, involving infiltrating or directly assaulting the stronghold of Ketheric Thorm, one of the game's primary antagonists, and uncovering the secrets of the Absolute. 3. Navigating the Politics and Dangers of Baldur's Gate City (Act 3): Exploring the massive city, dealing with various factions, completing companion quests, and preparing for the final confrontation against the Absolute's forces.
Baldur Gate 3 Companions / Summons
- groupAstarion (High Elf (Vampire Spawn))
Ability: Rogue class. Excels at stealth, lockpicking, disarming traps, and dealing high single-target damage with sneak attacks. Can bite humanoids to gain a temporary buff. His story involves confronting his vampire master.
- groupGale (Human)
Ability: Wizard class. A powerful arcane spellcaster with access to a wide variety of damaging, utility, and control spells. Must periodically consume magical items to stabilize a Netherese Orb in his chest.
- groupHalsin (Recruitable after Act 1) (Wood Elf)
Ability: Druid class (Circle of the Moon). Archdruid of the Emerald Grove. Can Wild Shape into various powerful animal forms (bear, wolf, owlbear, etc.) for combat and utility, and casts nature-based spells.
- groupHirelings (Withers' Service) (Various Races & Classes)
Ability: Generic, non-story party members that can be hired from Withers at camp if the player needs to fill out their party or wants specific class compositions. They have no personal quests or unique dialogue.
- groupJaheira (Recruitable in Act 2) (Half-Elf)
Ability: Druid/Fighter multiclass potential (from previous games). A veteran Harper leader. Uses druidic spells, Wild Shape, and martial prowess. Provides wisdom and experience.
- groupKarlach (Tiefling (Zariel Tiefling))
Ability: Barbarian class. A fierce melee combatant who rages for increased damage and resistance. Her infernal engine heart deals fire damage and is tied to her personal quest. Escaped from Avernus.
- groupLae'zel (Githyanki)
Ability: Fighter class. A skilled martial combatant, proficient with various weapons and armor. Githyanki psionics grant her abilities like Mage Hand and Jump. Her story revolves around her loyalty to Vlaakith and finding a Githyanki crèche.
- groupMinsc & Boo (Recruitable in Act 3) (Human & Miniature Giant Space Hamster)
Ability: Ranger class. The iconic hero of Baldur's Gate, known for his strength, simple wisdom, and devotion to his hamster, Boo (who he believes is a miniature giant space hamster and offers guidance). A strong melee fighter.
- groupMinthara (Recruitable, conditional on evil playthrough in Act 1) (Drow (Lolth-Sworn))
Ability: Paladin class. A ruthless Drow commander and follower of The Absolute. If recruited, she is a powerful martial combatant with divine spells and abilities.
- groupShadowheart (Half-Elf)
Ability: Cleric class (Trickery Domain initially, can change). A versatile support character with healing spells, buffs, debuffs, and offensive divine magic. Carries a mysterious artifact. Her story involves her devotion to Shar and uncovering lost memories.
- groupSummoned Creatures/Familiars/Elementals/Undead (Player & NPC Abilities) (Various Magical Constructs & Beings)
Ability: Many classes can summon temporary allies like familiars (Find Familiar spell), elementals (Conjure Elemental), undead minions (Animate Dead), spiritual weapons, or other magical creatures to aid in combat.
- groupWyll (Human)
Ability: Warlock class (Pact of the Fiend). A folk hero known as 'The Blade of Frontiers.' Uses Eldritch Blast and other warlock spells, and is proficient with rapiers. His pact with the cambion Mizora is a central part of his story.
Baldur Gate 3 Collectibles
- collections_bookmarkBooks, Scrolls, Letters, Notes, Journals (Lore & Quest Items)
Location/Use: Extensively scattered throughout the world in libraries, ruins, on corpses, in containers, etc. Provide rich lore about the Forgotten Realms, character backstories, hints for quests, solutions to puzzles, or contain spell scrolls that can be learned by wizards or cast once by any character.
- collections_bookmarkCrafting Materials (Herbs, Ores, Monster Parts, Essences - for Alchemy & Smithing)
Location/Use: Gathered from the environment, looted from enemies, or purchased. Used for crafting potions, elixirs, oils, coatings, grenades, and potentially for upgrading some gear (though direct weapon/armor upgrades use Smithing Stones in Elden Ring, BG3 uses a different system for magical item acquisition/enhancement, alchemy is primary crafting).
- collections_bookmarkGold, Gems, Valuables
Location/Use: Currency (Gold Pieces) and valuable items (gems, jewelry, artwork) found in containers, on enemies, or as quest rewards. Used for purchasing items, services (like respecs from Withers), or bribing NPCs.
- collections_bookmarkIllithid Tadpole Specimens
Location/Use: Additional Mind Flayer tadpoles found on specific infected individuals or in certain locations. The player character (and companions) can choose to consume these to unlock powerful psionic Illithid Powers via a unique skill tree, but this may have narrative and character consequences.
- collections_bookmarkInfernal Iron
Location/Use: Rare metal found in specific locations, often guarded or in dangerous areas. Used by Dammon the Tiefling blacksmith for Karlach's personal quest to repair her infernal engine and for crafting specific infernal gear.
- collections_bookmarkMagical Items (Weapons, Armor, Amulets, Rings, Cloaks, Boots, Gloves, Helmets)
Location/Use: Found in chests, dropped by powerful enemies, sold by merchants, or received as quest rewards throughout Faerûn. Categorized by rarity (Common, Uncommon, Rare, Very Rare, Legendary). Provide stat bonuses, unique abilities, and are crucial for character power and build customization.
- collections_bookmarkSoul Coins
Location/Use: Mysterious coins found in various locations, often tied to devils or Avernus. Can be used by Karlach to fuel her infernal engine or have other, less obvious uses.
- collections_bookmarkStory-Specific Key Items (e.g., Moonlantern, Githyanki Discs, Quest Artifacts)
Location/Use: Unique items required to progress specific main story quests or major side quests. Often involve solving puzzles or defeating bosses to obtain.
- collections_bookmarkSupply Packs & Camp Supplies
Location/Use: Found in containers or purchased. Used to initiate a Long Rest at camp, which fully heals the party, restores spell slots and abilities, and often triggers important companion conversations and story developments.
Top 3 Collectibles / Key Items:
Items (Weapons, Armor, Amulets, Rings): A vast array of magical gear with unique properties, stat bonuses, and special abilities, crucial for character power. Color-coded by rarity (Common to Legendary). 2. Tadpole Specimens (Illithid Powers): Additional Mind Flayer tadpoles that can be consumed (at player's choice) to unlock powerful psionic Illithid abilities, but with potential narrative consequences. 3. Books, Scrolls, Notes (Lore & Quest Items): Numerous readable items that provide lore about the Forgotten Realms, character backstories, quest clues, or contain spell scrolls.
Baldur Gate 3 Armor
- shieldClothing (No Armor Proficiency Required)
Focus/Stats: Basic attire like robes, shirts, trousers. Provides no or minimal Armor Class (AC). Worn by spellcasters like Wizards and Sorcerers who typically rely on spells like Mage Armor or defensive abilities.
- shieldHeavy Armor (Ring Mail, Chain Mail, Splint, Plate)
Focus/Stats: Provides the highest base AC but does not allow adding Dexterity modifier to AC (unless a specific Feat is taken). Imposes disadvantage on Stealth checks and may have a Strength requirement to wear without movement penalty. Primarily for Fighters and Paladins.
- shieldHelmets, Gauntlets, Boots (Often part of a set or individual magical items)
Focus/Stats: While D&D 5e simplifies armor to a single AC value from the main body piece (+ shield), Baldur's Gate 3 includes distinct slots for Head, Hands, and Feet. These slots are primarily for magical items that provide various perks, stat boosts, or special abilities, rather than directly contributing separate AC values like in some other RPGs (though some might grant +1 AC or similar as a magical property).
- shieldLight Armor (Padded, Leather, Studded Leather)
Focus/Stats: Offers a base AC plus the wearer's Dexterity modifier. Does not impose disadvantage on Stealth checks. Suitable for classes like Rogues, Rangers, Bards, and some spellcasters with proficiency.
- shieldMagical Armor & Clothing
Focus/Stats: Numerous magical variants of all armor and clothing types exist. These can provide bonuses to AC, saving throws, ability scores, resistances to damage types (fire, cold, etc.), grant spell-like abilities, or other unique passive effects. Color-coded by rarity (Uncommon - Green, Rare - Blue, Very Rare - Purple, Legendary - Orange).
- shieldMedium Armor (Hide, Chain Shirt, Scale Mail, Breastplate, Half Plate)
Focus/Stats: Offers a higher base AC than light armor. Dexterity modifier added to AC is often capped (usually at +2). May impose disadvantage on Stealth checks for heavier types (Scale Mail, Half Plate). Used by classes like Clerics, Druids, Rangers, Fighters, Paladins.
- shieldShields
Focus/Stats: Equipped in one hand, provides a +2 bonus to Armor Class (AC). Can be used with one-handed weapons. Magical shields can offer additional properties or resistances.
Baldur Gate 3 Clothing / Appearance
- checkroomAmulets & Rings
Details: Magical jewelry equipped in dedicated slots. Provide a wide array of passive bonuses, stat increases, resistances, or grant access to new spells or abilities. Essential for character builds.
- checkroomCamp Clothing
Details: A separate outfit slot for what characters wear while at the party's camp. This allows players to have their characters in more casual or thematic attire during rest periods, without affecting their combat stats. Numerous camp clothing sets can be found or purchased.
- checkroomCloaks & Capes
Details: Cosmetic and magical back slot items. Provide various appearances and often significant magical properties, such as increased saving throws, resistances, or unique activated abilities.
- checkroomDyes
Details: Players can find or purchase various dyes to change the color schemes of most armor pieces and clothing, allowing for extensive visual personalization.
- checkroomHeavy Armor Sets (Ring Mail, Chain Mail, Splint, Plate)
Details: The most protective armor, providing high base AC. Does not allow adding Dexterity modifier to AC (unless a specific feat is taken). Imposes disadvantage on Stealth checks and often has a Strength requirement to wear without movement penalty. Primarily for Fighters and Paladins. Many powerful magical versions are found.
- checkroomHelmets, Gauntlets, Boots (Individual Magical Items)
Details: Beyond being part of sets, many unique magical helmets, gauntlets, and boots exist as standalone items. These provide specific perks, stat boosts, resistances, or grant special abilities/spells, rather than directly contributing separate AC values like in some RPGs (their AC contribution is part of the 'Body Armor' slot in D&D 5e, but BG3 uses them for magical effects).
- checkroomLight Armor Sets (Padded, Leather, Studded Leather)
Details: Armor sets consisting of Helms, Body Armor, Gloves, and Boots made from lighter materials. Provide a base AC plus the wearer's full Dexterity modifier (if proficient). Ideal for stealthy or agile characters like Rogues, Rangers, Bards. Many unique and magical versions are available.
- checkroomMedium Armor Sets (Hide, Chain Shirt, Scale Mail, Breastplate, Half Plate)
Details: Armor sets offering better protection than light armor. The Dexterity modifier added to AC is usually capped at +2 (or +3 with a feat). Heavier types (Scale Mail, Half Plate) may impose disadvantage on Stealth checks. Worn by Clerics, Druids, Fighters, Paladins, Rangers. Many magical variants exist.
- checkroomRobes & Simple Clothing
Details: Various types of robes (wizard, sorcerer, monk), commoner's clothes, traveler's outfits, shirts, trousers, and dresses. These are typically worn by spellcasters or characters without armor proficiency and provide little to no Armor Class (AC) on their own, relying on spells like Mage Armor or Dexterity. Many magical variants exist with special properties.
Baldur Gate 3 Other Features & Info
- labelMultiplayer Modes
Features online cooperative multiplayer for up to 4 players. Players can join a host's campaign, either creating a new custom character for that game or taking control of one of the host's unassigned origin companions. The entire story campaign can be played cooperatively. Split-screen local co-op is available on consoles (PS5/Xbox Series X|S) for 2 players.
- labelUser Interface
Features a detailed UI typical of CRPGs. Includes character sheets, inventory management (grid-based, with weight considerations), spellbooks, quest logs, a world map with waypoints and journal entries, and a turn-based combat interface with a hotbar for actions, bonus actions, spells, and items. Dialogue choices are presented clearly. Extensive tooltips provide D&D rule explanations.
- labelSound and Music
Original score composed by Borislav Slavov, featuring sweeping orchestral themes, atmospheric ambient tracks, character motifs, and memorable songs (like 'Raphael's Final Act'). The music dynamically adapts to gameplay situations (exploration, combat, dialogue). Sound design is rich, with distinct spell effects, creature vocalizations, environmental sounds, and extensive, high-quality voice acting for all characters and narration.
- labelGraphics and Visuals
Powered by Larian's Divinity 4.0 Engine, Baldur's Gate 3 showcases highly detailed environments, expressive character models with realistic animations (especially facial animations during dialogue), and spectacular spell effects. Features advanced lighting, detailed textures, and diverse biomes from lush forests and underground caverns to bustling cityscapes. The game is renowned for its cinematic presentation and visual fidelity in the CRPG genre.
- labelAccessibility Features
Offers a good range of accessibility options, including extensive subtitle and dialogue text customization (size, background, speaker color), options for colorblind modes, UI scaling, options to adjust camera shake and motion blur, customizable difficulty (Story, Explorer, Balanced, Tactician, Custom), and options for turn-based mode outside of combat for easier exploration for some.
- labelStory and Setting
Set over 120 years after the events of Baldur's Gate II: Shadows of Amn, in the Forgotten Realms D&D setting. The player character and several others are abducted aboard a Nautiloid (a Mind Flayer vessel) and implanted with Illithid tadpoles, parasites that will eventually transform them into Mind Flayers. After the Nautiloid crashes, the survivors must find a way to remove the tadpoles before their transformation is complete. Their journey takes them across various regions of Faerûn, including the wilderness near Baldur's Gate, the Underdark, and the city of Baldur's Gate itself, as they become entangled in a vast conspiracy involving a new cult worshipping 'The Absolute' and the resurgence of an ancient evil. The story is heavily choice-driven with multiple branching paths and endings.
- labelMap Size and Regions (Acts)
Baldur's Gate 3 is divided into three main acts, each featuring large, distinct open-world or semi-open-world regions. Act 1 encompasses the wilderness around the Nautiloid crash site, the Emerald Grove, the Blighted Village, the Goblin Camp, and parts of the Underdark (e.g., Grymforge). Act 2 is primarily set in the Shadow-Cursed Lands, a blighted region with key locations like Last Light Inn and Moonrise Towers. Act 3 takes place in the sprawling, multi-district city of Baldur's Gate and its outskirts. The total explorable area is immense, with numerous dungeons, caves, optional areas, and verticality. A direct sq km comparison is difficult due to the varied density and structure, but it's one of the largest CRPG worlds.
- labelCharacter Creation & Progression (Classes, Races, Abilities, Spells)
Players create a highly customizable character, choosing from 11 races (Human, Elf, Drow, Tiefling, Dwarf, Halfling, Gnome, Half-Elf, Half-Orc, Dragonborn, Githyanki) and 12 classes (Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard), each with multiple subclasses. Progression involves leveling up (up to level 12 in the base game), gaining new class features, spells, and feats. Ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) are key. Players can also choose to play as one of several Origin Characters with pre-defined backstories and personal quests (e.g., Astarion, Gale, Lae'zel, Shadowheart, Wyll, Karlach).
- labelTop 5 Spells/Abilities (Subjective/Iconic - examples)
- 1. Fireball (Sorcerer/Wizard): Classic D&D AoE damage spell. 2. Healing Word (Cleric/Bard/Druid): Bonus action healing, crucial for party sustain. 3. Eldritch Blast (Warlock): Highly damaging and customizable cantrip. 4. Haste (Various Classes): Grants an extra action, incredibly powerful for action economy. 5. Counterspell (Sorcerer/Wizard/Bard): Reaction spell to nullify enemy spellcasting.
- labelTop 3 Gameplay Mechanics
- 1. Turn-Based Combat (D&D 5e Adaptation): Tactical combat where each character has an Action, Bonus Action, and Movement. Utilizes dice rolls (visible or hidden) for attack rolls, saving throws, and skill checks, faithfully adapting D&D 5th Edition rules. 2. Choice & Consequence / Branching Narrative: Player decisions in dialogue, quests, and actions have significant and often far-reaching consequences, shaping character relationships, world events, and leading to multiple distinct endings. 3. Environmental Interactivity & Verticality: Levels are designed with numerous interactive elements (explosive barrels, destructible terrain, high ground advantages, surfaces like fire/ice/water) and significant verticality, encouraging creative problem-solving in both exploration and combat.
Baldur Gate 3 Frequently Asked Questions
- help_outline Is Baldur's Gate 3 a direct sequel to Baldur's Gate 1 & 2?Yes, Baldur's Gate 3 is set over 120 years after the events of Baldur's Gate II: Shadows of Amn and is considered a direct sequel in the series. It references past events and features some returning characters like Jaheira and Minsc, but tells a new, largely self-contained story.
- help_outline Do I need to play the previous Baldur's Gate games to understand Baldur's Gate 3?No, it is not strictly necessary. Baldur's Gate 3 is designed to be accessible to newcomers to the series and the Dungeons & Dragons setting. However, familiarity with the previous games or Forgotten Realms lore will enhance appreciation of returning characters, references, and world details.
- help_outline Is Baldur's Gate 3 based on Dungeons & Dragons rules?Yes, Baldur's Gate 3 is a faithful adaptation of the Dungeons & Dragons 5th Edition (D&D 5e) ruleset. Character creation, classes, spells, combat mechanics (actions, bonus actions, reactions, saving throws, advantage/disadvantage), and skill checks are all based on D&D 5e.
- help_outline How does multiplayer co-op work?Up to four players can play the entire campaign together online. Players can join an existing game or start a new one. Each player can control a custom character or an Origin companion. Decisions can be made collaboratively or individually (often with dice rolls for persuasion within the party). Local split-screen co-op for two players is also available on consoles.
- help_outline What are Origin Characters?Origin Characters are pre-made playable characters with unique backstories, personalities, personal quests, and voice acting. Players can choose to play as one of these (e.g., Astarion, Gale, Lae'zel, Shadowheart, Wyll, Karlach, The Dark Urge) or create a fully custom character. If not chosen as the main character, Origin Characters can be recruited as companions.
- help_outline How important are choices in Baldur's Gate 3?Choices are extremely important and form a core part of the experience. Decisions made in dialogue, quests, and actions have significant and often far-reaching consequences, affecting character relationships (including romances), companion loyalty, quest outcomes, the state of the world, and leading to multiple distinct endings and epilogues.
- help_outline Can I respec my character?Yes, players can change their class, ability scores, and other character choices by speaking to Withers, an enigmatic undead NPC found early in the game who joins the player's camp. This service costs a moderate amount of gold.