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Zeverland vs Living Hell
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| May 15, 2026 | Oct 16, 2025 |
| Developer | |
| Quantum Quirks | Joe Fender |
| Publisher | |
| Quantum Quirks | Joe Fender |
| Genre(s) | |
| MMO, Survival, Sandbox, Action-Adventure, Crafting | Survival Horror, Co-op, Action-Adventure, Survival |
| Engine | |
| Unreal Engine 5 | Unity |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature 17+) | M (Mature 17+) |
| Avg. User Rating | |
| 0.0 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $39.99 | $29.99 |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is based on a full RPG stats and leveling system. Players earn perk points for bonuses like extra carry capacity or reduced injury chance. The system is designed around core skills (e.g., Agility, Construction, Cooking, Lockpicking) that improve through repeated use ('practice makes perfect'). |
Progression is based on survival and character choice. Players choose from eight distinct characters, each with unique passive abilities that encourage different team strategies. There is a deep crafting system for creating weapons and tools, and players must manage their inventory and a 'Thermal Load' hydration mechanic to survive. |
| public World & Exploration | |
| World & Level Design | |
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The game features a massive, 600+ square kilometer procedurally generated sandbox map (up to 24x24 km) with diverse environments, including towns, villages, coasts, and mountains. The world is persistent and shared by hundreds, possibly thousands, of players. |
The game features six hand-crafted districts that make up Pelican City. While the districts themselves are fixed, the interiors of buildings are procedurally generated for every run, ensuring high replayability and a constant sense of unpredictability. A subway system is used for travel between districts. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is a persistent online MMO Sandbox where hundreds of players share a single world. It features both Online PvP (allowed but not explicitly encouraged) and PvE against massive Zed hordes. The core social structure relies on players forming teams and sharing shelters. |
The game is designed for 1-4 player online co-op. It also features a full offline single-player mode, catering to different player preferences. Communication is supported via proximity voice chat and walkie-talkies. |
| extension Editions & DLC | |
| Available Editions | |
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The game launched into Early Access with a Standard Edition at $19.99 USD. The price is planned to increase as content is added. No special editions were announced. |
The game will launch into Steam Early Access. Details on different purchase editions have not yet been announced. |
| Post-Launch Content / DLC | |
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The game has an ambitious five-year Early Access roadmap. The developers plan to continuously release new content, including NPCs, raiders, settlements, lore, and quests. Future plans include adding helicopters, planes, and boats. |
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| help_outline FAQ | |
| Frequently Asked Questions | |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Alpha Test Specs) (Low Preset, 1080p resolution.) CPU: The official minimum CPU required for the technically demanding Pre-Alpha build. CPU (Laptop): A modern high-performance laptop CPU is needed for minimum settings. GPU: Official minimum desktop GPU, indicating a high baseline requirement. GPU (Laptop): A mid-range gaming laptop GPU is needed. RAM: 16GB RAM is the official minimum requirement. Storage: An SSD is highly recommended. | |
memoryCPU: Intel Core i7-9700K or AMD Ryzen 5 5600G developer_boardGPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 40 GB SSD | — |
| 1080p (Full HD) - Minimum (Official) (Low Preset, 1080p resolution.) CPU: The official minimum CPU required to play the game. CPU (Laptop): A modest modern mobile CPU is more than sufficient. GPU: Official minimum desktop GPU. GPU (Laptop): Any entry-level modern dedicated laptop GPU will run the game well. RAM: 8GB RAM is the official minimum requirement. Storage: An HDD is supported. | |
| — | memoryCPU: Intel Core i5-7400 @ 3.00GHz developer_boardGPU: NVIDIA GeForce GTX 1050 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H or better. laptop_windowsGPU (L): NVIDIA GeForce MX450 or better. layersRAM: 8 GB saveStorage (Tier): 1 GB HDD |
| save Overall Storage | |
| Spec: 40 GB available space (SSD Recommended) Note: An SSD is strongly recommended for faster loading times in the vast world. Type: SSD | Spec: 1 GB available space Note: The game has a very small storage footprint, making it easily accessible. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit or later Explanation: A 64-bit operating system is required. | Spec: Windows 10 (64-bit) Explanation: A 64-bit version of Windows 10 is the minimum requirement. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: DirectX 12 is recommended. | Spec: Version 12 Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Zeverland Specifically
For Living Hell Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.