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Warhammer 40,000: Dawn of War IV vs Warcraft III Reforged: Forsaken Kingdom

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info General Information
Release Date
Dec 3, 2026 Sep 12, 2026
Developer
KING Art Games Blizzard Entertainment (with InsaneMonster and Tomoraider)
Publisher
Deep Silver Blizzard Entertainment
Genre(s)
Real-Time Strategy (RTS), Tactical RTS, Sci-Fi, War Real-Time Strategy / Soft Open-World RPG
Engine
Unity Warcraft III Reforged Engine (Patch 3.0 Definitive Edition)
stars Ratings & Price
Content Rating
Mature T for Teen
Avg. User Rating
4.5 / 5.0 4.5 / 5.0
Current Price (USD)
$59.99 $29.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam)
  • Release Date: 2026-12-03 (Early Access: Nov 30, 2026)
  • Networking: Always-Online DRM mandated, LAN play removed on modern client.
  • RPG Mechanics: Anatomical equipment slots, stash, complex stats (Ability Amp, Vamp, Resolve).
  • Unit Selection Limit: Increased from 12 to 24 units, lowering APM barriers.
  • Visual Modes: Tri-Tier Graphics System: Classic, Reforged, and Definitive Edition.
  • World Editor: Native Lua integration, cinematic editor, lighting editor, deprecated JASS.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Servo-Skull Recon Drone: Hovers above the battlefield, illuminating hidden minefields and stealth units while directing orbital artillery fire.
    Mechanicus Cybernetic Construct
  • Astartes Apothecary Retinue: Accompanies infantry squads, automatically deploying stimm-injectors to heal wounded battle-brothers and recover geneseed.
    Space Marine Medical Specialist
  • Dark Ranger Anya: Ranged Support / Lore Guidance
    Undead Elf
  • Glix Grindlock: Opportunistic Trader / Merchant Services
    Goblin
  • Garithos Abomination: Frontline Tanking / Heavy Damage Absorption
    Flesh Construct
Key Collectibles
  • Sacred Chapter Relics: Discovered in hidden subterranean vaults across Kronus; unlocks legendary hero passive doctrines and classic wargear.
  • Necron Chrono-Cores: Salvaged by destroying dynastic tomb pylons in deep catacomb missions; unlocks forbidden resurrection protocols.
  • Archeotech Data-Slates: Recovered from ruined Mechanicus research labs; unlocks custom weapon customizations in The Last Stand mode.
  • Alchemical Parts: Subterranean Laboratories / Sewers
  • Remains of Othmar Garithos: Scattered across the Plaguelands
  • Relics of the Scarlet Crusade: Scarlet Monastery / Tirisfal Glades
Key Themes
  • Grimdark Sci-Fi
  • Tactical Real-Time Strategy
  • Warhammer 40K Lore
  • Squad Tactics
  • Planetary Conquest
  • Base Building
  • Dark Fantasy
  • Survival
  • Necromancy
  • Geopolitics
  • Redemption
  • Factional Warfare
colorize Combat & Gear
Weapons Overview
  • God-Splitter Thunder Hammer: Master-Crafted Power Weapon
    Gabriel Angelos's iconic weapon; channels disruptive kinetic energy fields to shatter heavily armored vehicles and deliver area-of-effect shockwaves.
  • Astartes Heavy Bolter: Heavy Suppression Firearm
    Fires rapid salvos of explosive .75 caliber mass-reactive bolts, pinning enemy infantry formations and shredding light vehicle plating.
  • Necron Heavy Gauss Cannon: Molecular Disintegration Cannon
    Emits targeted electromagnetic flux fields that break down molecular bonds, rapidly vaporizing target armor and flesh.
  • Mechanicus Eradication Ray: Directed Energy Weapon
    Focuses concentrated subatomic beams that intensify in lethality at close range, obliterating heavy infantry squads.
  • Ork Kombi-Rokkit Choppa: Crude Heavy Melee / Ballistic
    Brutal serrated heavy axe outfitted with twin rocket thrusters for explosive cleaving power against Space Marine armor.
  • Guardsman Chestplate: Armor/Equipment
    An essential early-game equipment piece providing a flat increase of 50 Health and 1 Armor.
  • Alicia's Favor: Accessory
    A vital magical accessory that offers passive mana cost reductions for ability-heavy characters.
  • Retribution Spell Sword: Melee Weapon
    A specialized sword introduced as a cross-promotional item bridging the RTS to WoW: Forever mechanics.
  • Potion of Healing: Consumable
    A classic active inventory item that instantly restores 250 Health.
  • Scroll of Regeneration: Consumable
    An area-of-effect tactical consumable that restores 225 Health over 45 seconds to friendly units.
Armor / Gear Sets
  • Mark X Tacticus Power Armor: Armor Rating +50, Kinetic Resistance +40%, Environmental Sealing; elite ceramite powered suit worn by Primaris Space Marines.
  • Indomitus Terminator Armor: Damage Reduction +70%, Heavy Weapon Stability +50%, Built-in Force Shield; walking tank armor worn by veteran 1st Company terminators.
  • Living Metal Necrodermis: Self-Repair Rate +35%, Armor Penetration Resistance +45%; self-regenerating metallic skin forming Necron warrior bodies.
  • Skitarii Fabricator Carapace: Energy Resistance +40%, Radiation Shielding +60%; reinforced cybernetic armor augmented with bionic organ replacements.
  • Guardsman Chestplate: +50 Health, +1 Armor
  • Alicia's Favor: Passive Mana Cost Reduction
Outfits/Customization
  • Blood Ravens Relic Cloak: Ornate crimson and bone-white chapter mantle featuring hand-stitched purity seals, scripture badges, and golden aquila embroidery.
  • Adeptus Mechanicus Crimson Vestments: Ceremonial hooded red robes bearing the cog-and-skull heraldry of Mars, interwoven with electoo wiring.
  • Dark Angels Calibanite Tabard: Deep forest-green robes and linen tabards adorned with winged sword iconography and heraldic prayer ribbons.
  • Standard Infantry Cloth: Can dynamically reflect team territorial control colors thanks to the new Definitive Edition engine upgrades.
trending_up Progression & Upgrades
Skills & Progression

Dawn of War IV combines the macro-base building of DoW1 with the squad-level tactical depth and hero progression of DoW2. The strategic resource system relies on capturing and holding Requisition Points and Power Generators across the map. Faction mechanics are deeply distinct: Space Marines utilize orbital drop-pod reserves that can be slammed anywhere within line of sight, dynamic weapon squad loadouts (plasma guns, meltas, and heavy bolters), and Chapter Master doctrines. The Adeptus Mechanicus employ Canticles of the Omnissiah providing global battlefield buffs and servo-skull construction protocols. Necrons leverage Reanimation Protocols, living metal self-repair, and phase-shifting monolith tech, while Orks gather battlefield scrap from destroyed vehicles to dynamically upgrade infantry weaponry and construct custom battlewagons.

The expansion introduces a fundamentally overhauled RPG progression system natively built into the Engine via Patch 3.0. Moving far beyond the archaic six-slot inventory, heroes now possess dedicated anatomical equipment slots for Helmet, Shoulders, Weapon, and Shield, alongside a persistent stash. This allows for deep optimization using new, complex mathematical statistics. Players can scale their heroes using 'Ability Amp' to multiply spell damage, 'Ability Vamp' for autonomous health sustain, 'Ability Speed' for faster cast animations, and 'Resolve' to resist heavy crowd control. This advanced stat architecture completely shifts the paradigm from simple Strength, Agility, and Intelligence, enabling highly specialized caster or bruiser builds, and directly altering how players approach prolonged dungeon crawls and intense boss encounters.

public World & Exploration
World & Level Design

The campaign and skirmish maps recreate the iconic territories of planet Kronus with modern scale and verticality. Key regions include Victory Bay (a fortified coastal industrial city lined with massive seawalls and heavy defensive artillery), Thur'Abis Catacombs (a subterranean labyrinth of luminescent green Necron necro-architecture and resurrection chambers), the Pavonis Spaceport (a sprawling orbital transit hub covered in shipping containers and landing gantries), the Ironworks of Mars Forge Complex (a towering Mechanicus industrial sector filled with molten conduits and cogitator towers), and the Deimos Peninsula (a rugged wasteland of basalt canyons, toxic tar pits, and fortified Ork shantytowns).

Forsaken Kingdom completely abandons the strictly linear, traditional real-time strategy mission progression in favor of a soft open-world architecture inspired by the Rexxar campaign but executed on a massively expanded scale. Players are free to explore the surface ruins of the Lordaeron kingdom, including the hazardous Plaguelands, the Tirisfal Glades, and the heavily fortified Scarlet Monastery. Beneath the surface, the subterranean sewer networks and furnace systems serve as the foundational infrastructure for the sprawling Undercity. The game world is seamlessly interconnected, allowing players to establish logistical camps, engage with opportunistic Goblin traders like Glix Grindlock, and navigate dynamic environmental hazards across a geographically continuous map that transitions from the ruined Capital City all the way to the terrifying borders of Naxxramas.

Playable Vehicles
  • Primaris Repulsor Tank: Grav-Skimmer Armored Fighting Vehicle
    Heavy anti-grav battle tank armed with heavy onslaught gatling cannons, lascannons, and automated ironhail stubbers that transport Space Marine squads.
  • Redemptor Dreadnought: Cybernetic Walker
    Towering mechanized war engine housing a fallen hero, delivering overwhelming heavy firepower and crushing melee strikes.
  • Stormwind Harbor Fleet: Maritime Ship
    New transportation vessels established to travel directly to Auberdine without flying mounts in the connected WoW universe.
  • Steamwheedle Transport: Maritime Ship
    Goblin-operated oceanic transport pushing into uncharted overseas adventures.
Notable Fauna/Mounts
  • Ork Attack Squig: Fungal Beast
    Ferocious multi-toothed fungal carnivore deployed by Ork Runtherds to disrupt enemy firing lines and maul light infantry.
  • Canoptek Scarab Swarm: Necron Bio-Mechanical Construct
    Airborne swarms of robotic insectoids that break down battlefield debris and consume enemy vehicle hull armor.
  • Cybernetica Mastiff: Augmented Cyber-Canine
    Skitarii tracker hound outfitted with olfactory sensors to detect stealth units and pin fleeing targets.
  • Canoptek Wraith: Phasing Necron Construct
    Serpentine mechanical stalker capable of phasing through solid walls to assassinate rear-line artillery crews.
  • Bomb Squig: Explosive Fungal Beast
    Suicide squig strapped with crude high-explosive ordnance, trained to charge enemy tanks and detonate upon impact.
  • Skyborne
    New neutral race introduced in the WoW: Forever lore tie-in originating from Zephras Isle.
  • Gelkis / Magram Centaurs
    Factions receiving new progression mechanics and quests in the interconnected Classic+ universe.
book Story & Characters
Main Characters
  • Gabriel Angelos: Chapter Master / Supreme Commander
    Heroic leader of the Blood Ravens Space Marines; cybernetically rebuilt veteran warrior dedicated to safeguarding humanity and uncovering his chapter's truth.
  • Magos Dominus Faustinius: Tech-Priest High Commander
    High-ranking Adeptus Mechanicus scientist and commander of the Skitarii legions, obsessed with cataloging and reclaiming archeotech on Kronus.
  • Gorgutz 'Ead 'Unter: Ork Warlord
    Notoriously cunning and unkillable Ork Warboss who has waged wars across multiple planetary sectors, uniting scattered tribes for a mega-WAAAGH!.
  • Overlord Szarekhan Vhol: Necron Dynastic Sovereign
    Ancient Necron warlord awakened from stasis within the Thur'Abis Catacombs, determined to purge all organic life from Kronus.
  • Belial: Grand Master of the Deathwing
    Stoic Dark Angels commander leading the 1st Company strike force on Kronus, secretly hunting suspected Fallen across imperial lines.
  • Garek Bandarion (Gideon the Just): Protagonist / Forsaken Paladin
    A former human Guard Lieutenant who dies at Stratholme and is raised as a free-willed Forsaken, becoming the first undead Paladin.
  • Sylvanas Windrunner: Faction Leader
    The Banshee Queen who frees the undead from the Lich King's control, establishing the sovereign Forsaken faction.
  • Dark Ranger Anya: Lieutenant
    A direct subordinate to Sylvanas who rescues Garek from Apothecary Putress and guides him in his new un-life.
  • High Inquisitor Sally Whitemane: Antagonist
    Zealous leader of the Scarlet Crusade, orchestrating a massive assault against the Forsaken in the Tirisfal Glades.
  • Captain Landen: Supporting Character
    Garek's superior officer in the human guard who perishes during the devastating purge of Stratholme.
  • Kel'Thuzad: Antagonist
    The dreaded Lich commander whose lingering Scourge forces pose a massive threat to the Undercity's establishment.
Example Missions
  • The Defense of Victory Bay: Campaign Fortress Defense
    Hold the main seawall ramparts against overwhelming Ork battlewagon charges until Imperial Titan reinforcements arrive.
  • Cleansing of Thur'Abis: Subterranean Assault
    Descend into the subterranean tomb complex, destroy four energy pylons, and eliminate the awakening Necron Monolith before it reaches the surface.
  • The Fall of Pavonis Spaceport: Evacuation and Breakthrough
    Secure the primary launch silos and escort Mechanicus tech-priests to their escape shuttles amidst a three-way faction battle.
  • Homecoming: Escort / Survival
    Navigate the collapsing Capital City and protect civilian refugees from the undead.
  • The Siege of Andorhal: MOBA-inspired Tactical Push
    Capture strategic towers to spawn friendly militia waves and push the frontline against the Cult of the Damned.
  • Stratholme (The Climax): Synchronized Dungeon Crawl
    Coordinate two separated groups through a winding dungeon to confront Baron Rivendare.
  • The City of the Dead (Act I): Soft Open-World RPG Exploration
    Rescue newly freed Forsaken, secure logistical survival, and navigate Undercity politics.
  • A Scarlet Flame (Act II): Open-World Territorial Defense
    Wage a desperate defensive war against the Scarlet Crusade led by High Inquisitor Sally Whitemane.
people Multiplayer
Multiplayer Details

Features an extensive suite of competitive and cooperative multiplayer modes: 1v1, 2v2, 3v3, and 4v4 Annihilation (destroy all enemy production structures) and Victory Point Domination (hold control nodes to deplete enemy victory tickets). Cooperative options include full 2-player campaign co-op across all faction story arcs, and the acclaimed 3-player co-op survival mode 'The Last Stand,' where three commanders choose hero units (such as a Space Marine Captain, Necron Overlord, Tech-Priest Dominus, or Ork Warboss) to repel 20 escalating waves of enemies.

The multiplayer ecosystem has been violently disrupted by the introduction of the first new neutral Tavern hero in 22 years: The Forsaken Paladin (Gideon the Just). Available to all factions, this Strength-based melee Undead hero possesses anti-undead abilities like 'Consecration' and 'Cleansing Fire', fundamentally shattering the established competitive meta. This irony—an undead hero wielding the Holy Light to destroy other undead—forces players to completely rethink drafting strategies and move away from pure burst-damage compositions. Furthermore, Patch 3.0 doubles the traditional unit selection limit from 12 to 24 units. This monumental change lowers the Actions Per Minute (APM) barrier for casual players managing massive late-game armies, while simultaneously opening up entirely new macro-level tactical possibilities for elite competitive esports athletes.

extension Editions & DLC
Available Editions

The game is offered in two main editions: The Standard Edition ($59.99 USD, with a 10% pre-order discount at $53.99 USD) includes the full base game featuring all four launch factions, 70+ campaign missions, Skirmish, and multiplayer modes. The Commander Edition ($89.99 USD, $80.99 USD on pre-order) grants 3 days of early access starting November 30, 2026, the complete Year 1 Expansion Pass (including the Blood Ravens Story Prologue DLC and the upcoming 'Aftermath' expansion introducing a 5th playable faction), exclusive Dark Angels and Deathwing cosmetic skins for Space Marine units, an official digital orchestral soundtrack, and an interactive digital concept art book.

Blizzard has deployed a multi-tiered commercial strategy for this expansion to cater to various consumer segments. Existing owners of the Reforged client can purchase the standalone Forsaken Kingdom downloadable content package for a streamlined $29.99. For newcomers, a bundled edition containing the base Reforged client and the new expansion is available for $49.99. However, the most ambitious offering is the premium Warcraft Forever Collection, priced at $79.99. This comprehensive ecosystem entry point packages the real-time strategy expansion alongside the upcoming World of Warcraft: Forever Skyborne Epic Pack and 30 days of MMO subscription time, serving as the ultimate trans-media bridge for hardcore franchise enthusiasts looking to experience the complete interconnected narrative.

Post-Launch Content / DLC

Deep Silver and KING Art Games have unveiled a comprehensive Year 1 Content Roadmap. Major additions include the 'Blood Ravens: Sins of the Father' narrative prologue campaign, the 'Aftermath' major expansion bringing a 5th fully playable faction (with leaks pointing toward Tyranids or Chaos Space Marines), a dynamic turn-based planetary 'Crusade Mode' meta-campaign reminiscent of Dark Crusade, free monthly Skirmish and Last Stand maps, and full community modding support through Steam Workshop.

The Forsaken Kingdom expansion itself acts as a massive premium DLC for the existing Reforged client, but its post-launch trajectory is entirely intertwined with the broader Warcraft universe. The expansion operates as a trans-media promotional vehicle and canonical prologue for 'World of Warcraft: Forever', a Classic+ MMORPG expansion launching in November 2026. The lore established in this RTS DLC directly justifies massive changes in the upcoming MMO, such as unlocking the Paladin class for the Forsaken race. Datamining of the 'Camelot' client suggests that continuous updates for Forsaken Kingdom will likely mirror and support the unfolding narrative events in the WoW: Forever timeline, ensuring long-term interconnectivity between the real-time strategy and MMO ecosystems.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Warhammer 40,000: Dawn of War IV?
    A: Dawn of War IV is a real-time strategy game developed by KING Art Games and published by Deep Silver, returning the franchise to its classic tactical and base-building roots.
  • Q: When does Dawn of War IV release?
    A: The game releases on PC via Steam on December 3, 2026, with 3 days of early access starting November 30, 2026 for Commander Edition pre-orders.
  • Q: Which factions are playable at launch?
    A: Four factions are available at launch: Space Marines (Blood Ravens and Dark Angels), Necrons, Orks, and the Adeptus Mechanicus in their series debut.
  • Q: Does Dawn of War IV include base building?
    A: Yes, the game returns to classic RTS base construction, territory requisition points, power generators, and deep squad upgrade trees.
  • Q: Is 'The Last Stand' co-op mode returning?
    A: Yes, the beloved 3-player cooperative survival mode 'The Last Stand' returns with new hero commanders, customizable wargear, and 20 waves of enemies.
  • Q: Does Warcraft III: Reforged – Forsaken Kingdom have an offline mode or LAN support?
    A: No. Patch 3.0 implements a strict always-online DRM mandate for the modern client, explicitly removing offline mode and Local Area Network (LAN) capabilities. Players must maintain an active internet connection to play, though some community members have utilized virtual loopback adapters to simulate local connections as a workaround.
  • Q: How does the new Forsaken Paladin (Gideon the Just) change multiplayer?
    A: The Forsaken Paladin fundamentally disrupts the multiplayer meta by acting as a hard counter to standard Undead strategies. His 'Consecration' ability heals living units but actively damages enemy Undead and applies a healing reduction debuff, neutralizing the classic Death Coil burst healing strategy. Because he is a neutral Tavern hero, any faction can draft him to counter Undead players.
  • Q: What is the connection between this expansion and World of Warcraft: Forever?
    A: Forsaken Kingdom acts as a canonical trans-media prologue for the upcoming Classic+ MMO, World of Warcraft: Forever. The narrative fills the four-year gap between The Frozen Throne and Vanilla WoW. Crucially, Garek Bandarion's arc as the first undead Paladin serves as the direct lore justification for Blizzard permanently unlocking the Paladin class for the Forsaken race in the new MMO ecosystem.
  • Q: What are the major graphical changes in Patch 3.0?
    A: The patch introduces a 'Definitive Edition' setting, alongside Classic and Reforged modes. It features over 600 meticulously remade assets to preserve the original 2003 art style's readability while implementing modern rendering techniques like Image-Based Lighting, volumetric height fog, dynamic day-night cycles, and unlimited shadow-casting omni-lights.
  • Q: Why is there controversy surrounding the regional pricing of the expansion?
    A: Blizzard overhauled Battle.net's regional pricing, transitioning South Asian markets to localized INR pricing. However, this implementation acted as a stealth price hike, raising the baseline cost of software by 7% to 20% compared to competitors like Steam. This change, combined with extreme exchange rate volatility for players in countries grouped into the INR ecosystem, has created significant economic barriers to entry.
build Technical Details
Graphics & Visual Fidelity

Powered by an enhanced Unity rendering engine tailored for large-scale tactical simulations, Dawn of War IV showcases incredible visual fidelity: physically based rendering on ceramite armor, dynamic fluid blood spatter, realistic terrain deformation from artillery craters, dynamic smoke and fire propagation, and detailed squad-level sync-kills where Dreadnoughts crush Ork Nobz and Necron Flayed Ones violently dismember enemy infantry.

Patch 3.0 introduces a tri-tier graphics system allowing players to dynamically toggle between Classic, Reforged, and the brand-new 'Definitive Edition' visual modes. The Definitive Edition meticulously remakes over 600 assets to capture the stylized charm and bold silhouettes of the 2003 original while utilizing modern rendering technology. The upgraded engine supports stunning Image-Based Lighting maps, dynamic day-night transitions, volumetric height fog, and unlimited shadow-casting omni-lights. However, graphical fidelity remains a double-edged sword; while macro-level isometric gameplay looks phenomenal, zoomed-in cinematic sequences occasionally expose flat texturing and visible pixelation on armor transitions. This reveals the inherent technical limitations of grafting highly modern rendering techniques onto an aging, 24-year-old skeletal animation framework.

Audio & Soundtrack

The sound design captures the immense, apocalyptic scale of the 41st Millennium. The musical score, recorded by a live European orchestra and choir, combines deep gothic monastic chants, industrial brass horns, and thunderous war drums. Weapon sound effects resonate with authentic ferocity—from the booming bark of bolters and deafening crunch of chainswords to the eerie electronic buzz of Necron gauss beams and screeching Ork war-wagons. Full voice acting brings every unit to life with dramatic chapter battle barks, Mechanicus binary chants, and guttural Ork banter.

While the iconic, booming orchestral score of the original Warcraft III remains the foundational bedrock of the audio experience, Forsaken Kingdom introduces new thematic compositions reflecting the tragic fall of Lordaeron and the grim rise of the Undercity. The sound design is deeply integrated into the gameplay loop; audio cues are crucial for identifying incoming enemy spellcasting in dense 24-unit skirmishes. The auditory feedback of the new Forsaken Paladin is particularly striking, juxtaposing the holy, resonant chimes of abilities like 'Consecration' and 'Sacred Aura' with the guttural, necrotic voicelines typical of the Forsaken faction. Additionally, the expanded cinematic sequences feature fully voiced dialogue from veteran voice actors, bringing intense emotional gravity to Garek Bandarion's tragic arc and Sylvanas's ruthless pragmatism.

User Interface (UI/UX)

The interface combines the functional clarity of classic PC RTS titles with modern 4K scalable vector HUD elements. It features a tactical minimap with clear sector influence overlays, an intuitive bottom-command console displaying squad status, weapon upgrade slots, dynamic ability hotkeys, and an orbital command panel for off-map doctrinal powers. Full grid-key control schemes and customizable keybindings ensure competitive accessibility for RTS veterans.

The User Interface has received a comprehensive overhaul to accommodate the new soft open-world RPG mechanics. The classic six-slot inventory has been replaced by a sophisticated, anatomical equipment screen displaying Helmet, Shoulders, Weapon, Shield, and a Stash for persistent storage, reminiscent of classic turn-based RPGs. Furthermore, the World Editor UI has experienced a renaissance. It now features native Lua integration, fully deprecating the archaic JASS language, and includes dedicated Cinematic and Lighting Editors. Community-developed toolchains like W3LuaEnv and Better Triggers have been officially sanctioned, allowing modders to utilize StarCraft II-inspired GUI frameworks and professional-grade VSCode extensions. This provides unprecedented, hardcoded control over environmental manipulation, unit behavior, and custom UI design directly within the engine.

Accessibility Options

KING Art Games has implemented a robust accessibility framework: fully rebindable keyboard and mouse commands with multiple default RTS profiles (Classic DoW, Grid, Modern RTS), scalable UI text up to 200%, colorblind filter presets (Protanopia, Deuteranopia, Tritanopia) for distinct tactical team colors, adjustable gameplay speed sliders for single-player missions, customizable camera zoom and tilt limits, and comprehensive subtitle customization.

The most significant accessibility feature introduced in this update is the systemic increase of the unit selection limit from 12 to 24. For over two decades, the 12-unit cap enforced an artificially high APM requirement that alienated casual players. By doubling this limit, grand-scale conflicts are dramatically easier to manage, opening the game up to a broader audience who struggle with intense micro-management. Visually, the Definitive Edition improves unit readability and bold silhouette identification, which inherently aids visual processing. However, the controversial always-online DRM mandate severely restricts accessibility for players in developing nations or areas with poor internet infrastructure, a situation exacerbated by a rigid, stealth-increased INR regional pricing structure that has erected significant economic barriers to entry.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target))
CPU: High-frequency octa-core processor ensuring smooth frame pacing during dense 4v4 multi-army clashes and heavy artillery barrages.
CPU (Laptop): High-efficiency 8-core mobile CPU sustaining locked 60 FPS across all campaign and multiplayer engagements.
GPU: Mid-tier graphics cards providing locked 60+ FPS at 1080p with maximum troop counts, advanced ragdoll physics, and dynamic lighting.
GPU (Laptop): Delivers flawless 1080p 60-90 FPS gameplay on high-refresh laptop displays.
RAM: Optimal memory bandwidth preventing micro-stutter during chaotic orbital strikes and sudden drop-pod landings.
Storage: Virtually eliminates load screens when transitioning between battlefield sectors and cinematic event cutscenes.
memoryCPU: Intel Core i7-8700K / AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4060 Mobile (85W+)
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe M.2 SSD
memoryCPU: Intel Core i5-6400 / AMD Ryzen 7 1700X
developer_boardGPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280X
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti / GTX 1650 (High TGP)
layersRAM: 8 GB
saveStorage (Tier): 30 GB SSD
1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (45-60 FPS Target with Upscaling))
CPU: Baseline quad-core/hexa-core desktop processor capable of handling core RTS game loops, basic unit pathfinding, and AI script triggers.
CPU (Laptop): Entry-level mobile CPU capable of delivering stable 1080p gameplay during 1v1 and smaller skirmish encounters.
GPU: Baseline 6GB+ VRAM GPU delivering playable 1080p frame rates on medium settings with temporal upscaling enabled.
GPU (Laptop): Provides solid 1080p baseline rendering for entry-level gaming laptops.
RAM: Essential physical memory capacity to hold unit textures, audio banks, and map geometries without system swapping.
Storage: Solid-state drive required to prevent loading hangs and asset streaming delays during map launches.
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
layersRAM: 16 GB
saveStorage (Tier): 70 GB SATA SSD
memoryCPU: Intel Core i3-530 / AMD Phenom II X4 910
developer_boardGPU: NVIDIA GeForce GTS 450 / AMD Radeon HD 5750
laptop_macCPU (L): Intel Core i5-7200U / AMD Ryzen 3 3200U
laptop_windowsGPU (L): NVIDIA GeForce MX150 / AMD Radeon Vega 8
layersRAM: 4 GB
saveStorage (Tier): 30 GB HDD
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target))
CPU: Large L3 cache processor completely eliminating CPU bottlenecks during simultaneous multi-faction base assaults.
CPU (Laptop): High-frequency mobile processors capable of keeping 1440p frame pacing rock solid.
GPU: Powers crisp 1440p native resolution at high refresh rates with maximum unit counts, destructible terrain, and full volumetric effects.
GPU (Laptop): Maintains locked 90+ FPS on 1440p QHD laptop panels with DLSS Quality mode.
RAM: Provides extensive headroom for high-resolution texture streaming and multi-tasking.
Storage: Instantaneous level load times and zero texture pop-in during fast zoom transitions across vast battlefields.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W)
layersRAM: 32 GB
saveStorage (Tier): 70 GB PCIe Gen4 NVMe M.2 SSD
—
1440p (QHD/2K) - Recommended (Definitive Edition Ultra, 60+ FPS)
CPU: Ensures stable frame pacing during late-game macro-oriented army movements at higher resolutions.
CPU (Laptop): Modern octacore processors eliminate any CPU-bound stuttering when zooming out in the 1440p display environment.
GPU: Delivers the pixel push rate necessary for crisp 1440p output while maintaining complex lighting shadows.
GPU (Laptop): Ample horsepower for 1440p rendering with FidelityFX CACAO activated for optimal ambient occlusion.
RAM: Highly recommended to manage the increased VRAM offloading and maintain smooth alt-tabbing functionality.
Storage: Eliminates texture pop-in during fast camera panning across the expansive Tirisfal Glades map.
—
memoryCPU: Intel Core i5-10400F / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (85W+)
layersRAM: 16 GB
saveStorage (Tier): 30 GB NVMe SSD
2160p (UHD/4K) - Ultra (Max Preset, 4K (60-120 FPS with DLSS/FSR Quality))
CPU: Class-leading gaming CPU delivering maximum instruction throughput for hundreds of active squads and vehicles on screen.
CPU (Laptop): Desktop-replacement caliber mobile CPU driving external 4K monitors with pristine frame pacing.
GPU: Flagship 4K graphics rendering colossal titans, detailed power armor engravings, and sweeping plasma fire in razor-sharp Ultra-HD.
GPU (Laptop): Top-tier mobile GPU delivering flawless 4K 60-100 FPS performance on enthusiast laptops.
RAM: High-bandwidth DDR5 memory ensuring instantaneous asset streaming and high-bitrate spatial audio execution.
Storage: Peak transfer rates for near-instant boot and battle restarts.
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 70 GB PCIe Gen4/Gen5 NVMe SSD
—
2160p (UHD/4K) - Enthusiast (Definitive Edition Ultra, 4K 60 FPS)
CPU: Top-tier processing to handle maxed-out settings, maximum zoom-out distance, and flawless frame pacing.
CPU (Laptop): Enthusiast mobile silicon required to prevent thermal throttling while feeding high-end mobile GPUs.
GPU: Comfortably handles 4K rendering demands, ensuring the Definitive Edition's remade high-fidelity assets look spectacular without framerate dips.
GPU (Laptop): Necessary for maintaining a locked 60 FPS in 4K resolution during intense particle-heavy spellcasting.
RAM: Standard for 4K gaming, ensuring no memory bottlenecks occur when rendering over 600 newly minted high-poly assets.
Storage: The fastest possible load times, essential for high-end systems and seamless cinematic-to-gameplay transitions.
—
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti / RTX 4060 Laptop
layersRAM: 16 GB
saveStorage (Tier): 30 GB Gen4 NVMe SSD
save Overall Storage
Spec: 70 GB available space (Solid State Drive Strictly Required)
Note: High-speed SSD storage is mandatory to eliminate in-game stutter when streaming high-resolution unit textures, audio voice barks, and procedural destructible terrain.
Type: SSD
Spec: 30 GB available space (HDD minimum, SSD strongly recommended).
Note: While an HDD works for the base minimum spec, the soft open-world architecture necessitates an SSD to prevent stuttering when crossing region boundaries.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit / Windows 11 64-bit
Explanation: Requires a 64-bit Windows operating system supporting DirectX 12 multi-threaded command buffers and modern memory addressing.
Spec: Windows 10 (64-bit) highly recommended, Windows 7/8 supported minimally.
Explanation: Modern API features and advanced memory management required for the Definitive Edition's volumetric fog and lighting updates function best on Windows 10.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Utilizes DirectX 12 for efficient multi-threaded CPU draw calls, dynamic terrain tessellation, and complex volumetric particle lighting.
Spec: DirectX 11 or DirectX 12
Explanation: Required for the newly introduced Image-Based Lighting maps, dynamic day-night transitions, and FidelityFX CACAO ambient occlusion.
info_outline Other Game Notes
  • Built on a heavily customized Unity engine architecture engineered specifically for multi-threaded RTS army simulations, dynamic destructible terrain, thousands of ballistic projectiles, and visceral sync-kill ragdoll animations. Uses low-overhead DirectX 12 APIs. An SSD is strictly required for asset streaming and campaign map transitions. Pre-orders on Steam include a 10% discount and 3-day early access starting November 30, 2026 for Commander Edition owners.
  • Laptop Performance Note: Massive 4v4 multiplayer army battles and particle-heavy orbital bombardments put continuous, heavy demands on both mobile CPU cores and discrete GPUs. Gaming laptops should feature at least 85W to 115W TGP and run on elevated cooling stands to avoid thermal throttling during prolonged skirmishes and multi-stage siege defense missions.
  • Laptop Consideration: G P U T G P: Ensure mobile GPUs operate with at least 85W-130W TGP to prevent clock throttling when rendering high-density infantry swarms and volumetric plasma explosions.
  • Laptop Consideration: Cooling Thermals: Multi-unit pathfinding, physics-based cover destruction, and particle simulations demand sustained multi-core CPU throughput; active laptop cooling pads help preserve max boost clocks.
  • Laptop Consideration: C P U Power Limits: Set Windows Power Delivery to High Performance to ensure continuous high instruction execution rates during massive 4v4 army collisions.
  • Laptop Consideration: M U X Switch Optimus: Enabling discrete GPU mode via internal MUX switch eliminates latency bottlenecks, ensuring instantaneous unit command response and smooth camera panning.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3 Frame Generation, AMD FSR 3, Intel XeSS, and native resolution scaling.
  • Optimization Detail: Key Settings Impact: Unit Model Detail, Physics Destruction Quality, Volumetric Fog, and Dynamic Shadow Resolution have the most significant impact on rendering performance.
  • Game Name: Warhammer 40,000: Dawn of War IV
  • System optimizations rely heavily on World of Warcraft engine cross-pollination. Requires active internet connection (Always-Online DRM).
  • Laptop Performance Note: Laptops running Forsaken Kingdom should utilize the Fullscreen Windowed mode to mimic native rendering. Disabling internal AddOn profiling via console commands is highly recommended for stable thermal performance.
  • Laptop Consideration: G P U T G P: A minimum of 45W TGP is recommended for the Definitive Edition graphics on 1080p, while 85W+ is needed for high-refresh 1440p to handle unlimited shadow-casting omni-lights.
  • Laptop Consideration: Cooling Thermals: The new Lua-based engine triggers and 24-unit selection limit can stress laptop CPUs during massive engagements; aggressive fan curves are recommended.
  • Laptop Consideration: C P U Power Limits: Maintain a minimum of 25W sustained PL1 to avoid frame-time spikes during computationally dense undead wave spawns.
  • Laptop Consideration: M U X Switch Optimus: Utilizing a MUX switch is crucial to reduce input lag, especially since Triple Buffering should be disabled for optimal competitive responsiveness.
  • Optimization Detail: Upscaling Tech: FidelityFX CACAO integration available for optimized Ambient Occlusion.
  • Optimization Detail: Key Settings Impact: Disabling Triple Buffering and Ray Traced Shadows drastically reduces input lag. Turning off friendly nameplates during massive fights stabilizes frame rates.
  • Game Name: Warcraft III Reforged: Forsaken Kingdom
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS 3 Frame Generation, AMD FSR 3, Intel XeSS, and native resolution scaling.
  • Key Settings Impact: Unit Model Detail, Physics Destruction Quality, Volumetric Fog, and Dynamic Shadow Resolution have the most significant impact on rendering performance.
  • Upscaling Tech: FidelityFX CACAO integration available for optimized Ambient Occlusion.
  • Key Settings Impact: Disabling Triple Buffering and Ray Traced Shadows drastically reduces input lag. Turning off friendly nameplates during massive fights stabilizes frame rates.
laptop Laptop Considerations
  • G P U T G P: Ensure mobile GPUs operate with at least 85W-130W TGP to prevent clock throttling when rendering high-density infantry swarms and volumetric plasma explosions.
  • Cooling Thermals: Multi-unit pathfinding, physics-based cover destruction, and particle simulations demand sustained multi-core CPU throughput; active laptop cooling pads help preserve max boost clocks.
  • C P U Power Limits: Set Windows Power Delivery to High Performance to ensure continuous high instruction execution rates during massive 4v4 army collisions.
  • M U X Switch Optimus: Enabling discrete GPU mode via internal MUX switch eliminates latency bottlenecks, ensuring instantaneous unit command response and smooth camera panning.
  • G P U T G P: A minimum of 45W TGP is recommended for the Definitive Edition graphics on 1080p, while 85W+ is needed for high-refresh 1440p to handle unlimited shadow-casting omni-lights.
  • Cooling Thermals: The new Lua-based engine triggers and 24-unit selection limit can stress laptop CPUs during massive engagements; aggressive fan curves are recommended.
  • C P U Power Limits: Maintain a minimum of 25W sustained PL1 to avoid frame-time spikes during computationally dense undead wave spawns.
  • M U X Switch Optimus: Utilizing a MUX switch is crucial to reduce input lag, especially since Triple Buffering should be disabled for optimal competitive responsiveness.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) / NVIDIA GeForce MX150 / AMD Radeon Vega 8
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) / NVIDIA GeForce MX150 / AMD Radeon Vega 8
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) / NVIDIA GeForce MX150 / AMD Radeon Vega 8
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (85W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (85W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (85W+)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / RTX 4060 Laptop
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / RTX 4060 Laptop
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / RTX 4060 Laptop

For Warhammer 40,000: Dawn of War IV Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 5700 XT (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 5700 XT (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)

For Warcraft III Reforged: Forsaken Kingdom Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTS 450 / AMD Radeon HD 5750
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTS 450 / AMD Radeon HD 5750
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTS 450 / AMD Radeon HD 5750
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTS 450 / AMD Radeon HD 5750
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTS 450 / AMD Radeon HD 5750
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTS 450 / AMD Radeon HD 5750
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTS 450 / AMD Radeon HD 5750
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTS 450 / AMD Radeon HD 5750
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTS 450 / AMD Radeon HD 5750
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTS 450 / AMD Radeon HD 5750
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280X
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280X
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280X
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280X
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280X
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280X
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280X
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280X
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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