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Warhammer 40,000: Dawn of War IV vs The Outer Worlds 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Dec 3, 2026 | Oct 29, 2025 |
| Developer | |
| KING Art Games | Obsidian Entertainment |
| Publisher | |
| Deep Silver | Xbox Game Studios |
| Genre(s) | |
| Real-Time Strategy (RTS), Tactical RTS, Sci-Fi, War | Action RPG, First-Person, RPG, Sci-Fi, Shooter |
| Engine | |
| Unity | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.3 / 5.0 |
| Current Price (USD) | |
| $59.99 | $69.99 |
| tune Key Specs | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Dawn of War IV combines the macro-base building of DoW1 with the squad-level tactical depth and hero progression of DoW2. The strategic resource system relies on capturing and holding Requisition Points and Power Generators across the map. Faction mechanics are deeply distinct: Space Marines utilize orbital drop-pod reserves that can be slammed anywhere within line of sight, dynamic weapon squad loadouts (plasma guns, meltas, and heavy bolters), and Chapter Master doctrines. The Adeptus Mechanicus employ Canticles of the Omnissiah providing global battlefield buffs and servo-skull construction protocols. Necrons leverage Reanimation Protocols, living metal self-repair, and phase-shifting monolith tech, while Orks gather battlefield scrap from destroyed vehicles to dynamically upgrade infantry weaponry and construct custom battlewagons. |
Features a deep, complex, and irreversible progression system. Players invest in 12 skills (like Speech, Sneak, Hacking) and over 90 perks (like Serial Killer, Charlatan). The unique 'Flaw' system returns, offering players a powerful benefit tied to a gameplay-altering detriment based on their actions (e.g., 'Bad Knees' Flaw for frequent crouching). |
| public World & Exploration | |
| World & Level Design | |
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The campaign and skirmish maps recreate the iconic territories of planet Kronus with modern scale and verticality. Key regions include Victory Bay (a fortified coastal industrial city lined with massive seawalls and heavy defensive artillery), Thur'Abis Catacombs (a subterranean labyrinth of luminescent green Necron necro-architecture and resurrection chambers), the Pavonis Spaceport (a sprawling orbital transit hub covered in shipping containers and landing gantries), the Ironworks of Mars Forge Complex (a towering Mechanicus industrial sector filled with molten conduits and cogitator towers), and the Deimos Peninsula (a rugged wasteland of basalt canyons, toxic tar pits, and fortified Ork shantytowns). |
The game features a 'semi-open world' or 'open-zone' structure, not a single seamless map. Players travel between at least four large, distinct planets (like the tropical Eden and the snowy Cloyster) and orbital installations, each with a unique visual identity and controlling faction. Enemies do not respawn, allowing zones to be cleared permanently. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Features an extensive suite of competitive and cooperative multiplayer modes: 1v1, 2v2, 3v3, and 4v4 Annihilation (destroy all enemy production structures) and Victory Point Domination (hold control nodes to deplete enemy victory tickets). Cooperative options include full 2-player campaign co-op across all faction story arcs, and the acclaimed 3-player co-op survival mode 'The Last Stand,' where three commanders choose hero units (such as a Space Marine Captain, Necron Overlord, Tech-Priest Dominus, or Ork Warboss) to repel 20 escalating waves of enemies. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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The game is offered in two main editions: The Standard Edition ($59.99 USD, with a 10% pre-order discount at $53.99 USD) includes the full base game featuring all four launch factions, 70+ campaign missions, Skirmish, and multiplayer modes. The Commander Edition ($89.99 USD, $80.99 USD on pre-order) grants 3 days of early access starting November 30, 2026, the complete Year 1 Expansion Pass (including the Blood Ravens Story Prologue DLC and the upcoming 'Aftermath' expansion introducing a 5th playable faction), exclusive Dark Angels and Deathwing cosmetic skins for Space Marine units, an official digital orchestral soundtrack, and an interactive digital concept art book. |
The game is available as a Standard Edition ($69.99) and a Premium Edition, which includes 5-day early access. It is also available day one on Xbox Game Pass. |
| Post-Launch Content / DLC | |
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Deep Silver and KING Art Games have unveiled a comprehensive Year 1 Content Roadmap. Major additions include the 'Blood Ravens: Sins of the Father' narrative prologue campaign, the 'Aftermath' major expansion bringing a 5th fully playable faction (with leaks pointing toward Tyranids or Chaos Space Marines), a dynamic turn-based planetary 'Crusade Mode' meta-campaign reminiscent of Dark Crusade, free monthly Skirmish and Last Stand maps, and full community modding support through Steam Workshop. |
The game features an 'Expansion Pass' available with the Premium Edition, which includes two post-launch story packs. 'Loose Cannon' (Q2 2026) and 'The Flower & the Flame' (Q3 2026) will allow players to experience new stories through the perspective of other characters. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by an enhanced Unity rendering engine tailored for large-scale tactical simulations, Dawn of War IV showcases incredible visual fidelity: physically based rendering on ceramite armor, dynamic fluid blood spatter, realistic terrain deformation from artillery craters, dynamic smoke and fire propagation, and detailed squad-level sync-kills where Dreadnoughts crush Ork Nobz and Necron Flayed Ones violently dismember enemy infantry. |
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| Audio & Soundtrack | |
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The sound design captures the immense, apocalyptic scale of the 41st Millennium. The musical score, recorded by a live European orchestra and choir, combines deep gothic monastic chants, industrial brass horns, and thunderous war drums. Weapon sound effects resonate with authentic ferocity—from the booming bark of bolters and deafening crunch of chainswords to the eerie electronic buzz of Necron gauss beams and screeching Ork war-wagons. Full voice acting brings every unit to life with dramatic chapter battle barks, Mechanicus binary chants, and guttural Ork banter. |
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| User Interface (UI/UX) | |
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The interface combines the functional clarity of classic PC RTS titles with modern 4K scalable vector HUD elements. It features a tactical minimap with clear sector influence overlays, an intuitive bottom-command console displaying squad status, weapon upgrade slots, dynamic ability hotkeys, and an orbital command panel for off-map doctrinal powers. Full grid-key control schemes and customizable keybindings ensure competitive accessibility for RTS veterans. |
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| Accessibility Options | |
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KING Art Games has implemented a robust accessibility framework: fully rebindable keyboard and mouse commands with multiple default RTS profiles (Classic DoW, Grid, Modern RTS), scalable UI text up to 200%, colorblind filter presets (Protanopia, Deuteranopia, Tritanopia) for distinct tactical team colors, adjustable gameplay speed sliders for single-player missions, customizable camera zoom and tilt limits, and comprehensive subtitle customization. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: High-frequency octa-core processor ensuring smooth frame pacing during dense 4v4 multi-army clashes and heavy artillery barrages. CPU (Laptop): High-efficiency 8-core mobile CPU sustaining locked 60 FPS across all campaign and multiplayer engagements. GPU: Mid-tier graphics cards providing locked 60+ FPS at 1080p with maximum troop counts, advanced ragdoll physics, and dynamic lighting. GPU (Laptop): Delivers flawless 1080p 60-90 FPS gameplay on high-refresh laptop displays. RAM: Optimal memory bandwidth preventing micro-stutter during chaotic orbital strikes and sudden drop-pod landings. Storage: Virtually eliminates load screens when transitioning between battlefield sectors and cinematic event cutscenes. | |
memoryCPU: Intel Core i7-8700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4060 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 70 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (45-60 FPS Target with Upscaling)) CPU: Baseline quad-core/hexa-core desktop processor capable of handling core RTS game loops, basic unit pathfinding, and AI script triggers. CPU (Laptop): Entry-level mobile CPU capable of delivering stable 1080p gameplay during 1v1 and smaller skirmish encounters. GPU: Baseline 6GB+ VRAM GPU delivering playable 1080p frame rates on medium settings with temporal upscaling enabled. GPU (Laptop): Provides solid 1080p baseline rendering for entry-level gaming laptops. RAM: Essential physical memory capacity to hold unit textures, audio banks, and map geometries without system swapping. Storage: Solid-state drive required to prevent loading hangs and asset streaming delays during map launches. | |
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 70 GB SATA SSD | memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 3600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB). layersRAM: 16 GB saveStorage (Tier): 110 GB SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target)) CPU: Large L3 cache processor completely eliminating CPU bottlenecks during simultaneous multi-faction base assaults. CPU (Laptop): High-frequency mobile processors capable of keeping 1440p frame pacing rock solid. GPU: Powers crisp 1440p native resolution at high refresh rates with maximum unit counts, destructible terrain, and full volumetric effects. GPU (Laptop): Maintains locked 90+ FPS on 1440p QHD laptop panels with DLSS Quality mode. RAM: Provides extensive headroom for high-resolution texture streaming and multi-tasking. Storage: Instantaneous level load times and zero texture pop-in during fast zoom transitions across vast battlefields. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 70 GB PCIe Gen4 NVMe M.2 SSD | — |
| 1440p (QHD/2K) - Recommended (High Preset, 1440p resolution.) CPU: The official recommended desktop CPU for a smooth experience. CPU (Laptop): A strong mid-range laptop CPU is recommended for consistent performance. GPU: Official recommended desktop GPU for 1440p gameplay. GPU (Laptop): A high-end laptop GPU is needed for a high-quality 1440p experience. RAM: 16GB RAM is officially recommended for optimal performance. Storage: An SSD is required for this tier. | |
| — | memoryCPU: Intel Core i7-10700K or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB). layersRAM: 16 GB saveStorage (Tier): 110 GB SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Class-leading gaming CPU delivering maximum instruction throughput for hundreds of active squads and vehicles on screen. CPU (Laptop): Desktop-replacement caliber mobile CPU driving external 4K monitors with pristine frame pacing. GPU: Flagship 4K graphics rendering colossal titans, detailed power armor engravings, and sweeping plasma fire in razor-sharp Ultra-HD. GPU (Laptop): Top-tier mobile GPU delivering flawless 4K 60-100 FPS performance on enthusiast laptops. RAM: High-bandwidth DDR5 memory ensuring instantaneous asset streaming and high-bitrate spatial audio execution. Storage: Peak transfer rates for near-instant boot and battle restarts. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 70 GB PCIe Gen4/Gen5 NVMe SSD | — |
| save Overall Storage | |
Spec: 70 GB available space (Solid State Drive Strictly Required) Note: High-speed SSD storage is mandatory to eliminate in-game stutter when streaming high-resolution unit textures, audio voice barks, and procedural destructible terrain. Type: SSD | Spec: 110 GB available space (SSD Required) Note: An SSD is a mandatory requirement for the game to handle the streaming of its large, high-fidelity open zones. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting DirectX 12 multi-threaded command buffers and modern memory addressing. | Spec: Windows 10 / 11 64-bit Explanation: A modern 64-bit OS is a firm requirement. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient multi-threaded CPU draw calls, dynamic terrain tessellation, and complex volumetric particle lighting. | Spec: Version 12 Explanation: DirectX 12 is required for ray tracing and other advanced features. |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Warhammer 40,000: Dawn of War IV Specifically
For The Outer Worlds 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.