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Void Soul Awakening vs Space Marine: Salamander
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 15, 2027 | Sep 2, 2026 |
| Developer | |
| VisRay Studios | Games Workshop / Saber Interactive / Warhammer Storyforge |
| Publisher | |
| VisRay Studios | Games Workshop / Focus Entertainment |
| Genre(s) | |
| Action Roguelite, Hack and Slash, Third-Person Shooter, Character Action RPG | Third-Person Action Shooter / Grimdark Sci-Fi / Hack and Slash |
| Engine | |
| Unreal Engine 5 | Swarm Engine & Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $19.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is built around the Soul Energy System, Echo Matrix, and Void Sorceries. Players manage Soul Energy, an active combat gauge consumed by shooting and casting spells, which can only be recharged by landing precise melee strikes. Equipping Echoes of fallen warriors fundamentally alters player classes, passive perks, and mobility skills (such as aerial dashes, phase teleports, and kinetic deflects), while Sorceries allow players to cast black-hole singularities, spectral lightning storms, and blood-sacrifice damage surges. |
Progression is governed by the Promethean Mastery tree: 1) Thermal Dominance: Enhances flamer range, heat intensity, and promethium burn duration, creating lingering pools of holy flame that melt living metal. 2) Master of the Forge: Upgrades armor plating integrity, melee deflection stamina, and weapon durability using rare Nocturne smithing techniques. 3) Bulwark of the Weak: Unlocks squad-wide defensive auras, rallying nearby Astra Militarum conscripts and granting temporary invulnerability during civilian rescue extractions. |
| public World & Exploration | |
| World & Level Design | |
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The Abyssal Cube is divided into four non-linear, procedural sectors that shift in architecture with every run: Sector I: The Obsidian Bastion (towering neo-gothic battlements and clockwork crushing corridors), Sector II: The Sunken Core (submerged crystal caverns filled with void cataracts and toxic spires), Sector III: The Shattered Crucible (fractured floating platforms suspended over gravity wells requiring grappling hooks and wall-runs), and Sector IV: The Keeper's Sanctum (a mind-bending metaphysical nexus where gravity and geometry warp in real time). |
The campaign encompasses four massive, interconnected theater zones across Vertigus II: 1) The Shattered Hive Basilica: Crumbling neo-Gothic spires and burning boulevards where Imperial defenders make their last stand. 2) The Stilled Underhive: Silent industrial canyons shrouded in eerie green fog where catatonic citizens are rounded up by Canoptek Reanimators. 3) The Monolith Desolation: Crystalline desert wastes punctuated by awakened Necron Pylons and roving Doomstalker walkers. 4) The Subterranean Tomb Citadel: The living metal heart of the Necron dynasty, featuring gravity-defying corridors, glowing green gauss conduits, and the stasis chambers of the Necron Overlord. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The core game delivers a pure, focused single-player character action roguelite experience. Asynchronous competitive elements are integrated through Global Leaderboards for speedrun clears, highest combo style ratings, and weekly seeded dungeon runs where all players compete using the exact same room layouts and gear drops. |
Features 3-player online cooperative campaign play where fireteams can coordinate character specializations (Vanguard Flamer, Bulwark Heavy Hammer, and Intercessor Marksman), alongside 'Nexus Purge'—a dedicated 4-player horde mode defending planetary evacuation landing zones against endless escalating waves of Necron warriors and Canoptek horrors. |
| extension Editions & DLC | |
| Available Editions | |
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Void Soul Awakening is scheduled for release on Steam in 2027 at a base price of $19.99 USD. A Deluxe Supporter Edition will be available for $29.99 USD, bundling the complete digital soundtrack composed of industrial synth-metal tracks, an interactive digital art book detailing the monster design of the 80+ enemy variants, and exclusive void-infused weapon skins and Echo visual trails. |
Available across two primary retail releases: 1) The Standard Edition ($39.99 / £34.99): Features the complete single-player and co-op campaign, including all operational challenge maps. 2) The Nocturne Forge Collector's Edition ($69.99 / £59.99): Includes the base game, exclusive Salamanders Firedrake Master-Crafted Artificer Armor skin, Dragon's Breath Heavy Flamer weapon skin, digital orchestral soundtrack, and a detailed 120-page digital concept artbook detailing the Pariah Nexus conflict. |
| Post-Launch Content / DLC | |
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The development roadmap outlines extensive post-launch support, including an endless Boss Rush arena mode, an Ascension difficulty modifier system allowing players to custom-tune enemy aggression and hazard modifiers for greater rewards, and seasonal content updates introducing new Echoes, weapons, and biome variants. |
A comprehensive post-launch roadmap includes the 'Tomb of the Chronomancer' operational expansion, introducing new subterranean boss encounters, new playable Salamander veteran weapon loadouts, and the endless 'Last Stand of Nocturne' survival defense arena mode. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Crafted in Unreal Engine 5, Void Soul Awakening boasts a striking visual style that marries dark fantasy architecture with vivid neon-purple and crimson void VFX. High-speed chromatic aberration, dynamic motion blur, physics-based cloth simulations, and volumetric light shafts streaming through the prison's iron grates deliver an overwhelming sense of kinetic spectacle. |
Stunning visuals blending high-density gothic architecture with eerie Necron necro-technology. Powered by Unreal Engine 5 and Swarm Engine, the game features dynamic cloth physics on purity seals, realistic glowing green gauss disintegrations, and soot-streaked, battle-scarred emerald-green Salamander power armor. |
| Audio & Soundtrack | |
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The soundscape is driven by an energetic, adrenaline-pumping blend of aggressive heavy metal guitars, industrial synths, and dark ambient choral voices that dynamically intensify as the Style Meter climbs. Weapon impacts resonate with bone-crunching clarity, complemented by spatial 3D audio cues for projectile parries and off-screen teleporting enemies. |
A crushing industrial and orchestral audio landscape composed of guttural monastic male choirs, deafening boltgun cracks, the visceral roar of pressurized promethium fire, and the alien, mechanical screech of Necron gauss flayers and phasing protocols. |
| User Interface (UI/UX) | |
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Features a slick, high-contrast cyber-gothic HUD displaying real-time health, Soul Energy reserves, active weapon heat, and an adrenaline-fueled dynamic Style Meter (ranging from D to SSS) inspired by classic character-action games. A quick-swap weapon wheel and intuitive spell-binding menu allow seamless mid-combo transitions without interrupting combat momentum. |
Immersive, diegetic Space Marine helmet HUD featuring armor integrity shields, promethium canister fuel gauges, auspex motion trackers, and targeting reticles that dynamically adjust to Necron phase-shift signatures and reanimation timers. |
| Accessibility Options | |
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Includes an extensive accessibility suite: full controller remapping with adaptive trigger support on DualSense, configurable input buffering and auto-combo toggles, toggleable screen shake and flashing effects, scalable UI elements up to 200%, colorblind visual presets, and adjustable game speed sliders (from 70% to 100%) to assist players with reaction time barriers. |
Comprehensive accessibility options including customizable colorblind filters (Protanopia, Deuteranopia, Tritanopia), full button remapping, aim assist toggles, adjustable screen shake intensity, and subtitle speaker labels with directional indicators. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High/Ultra Preset, 1080p (90-120+ FPS)) CPU: High single-core IPC processor ensuring high frame rates during chaotic 80+ enemy screen clears. CPU (Laptop): High-efficiency 8-core mobile CPU keeping frame pacing locked during screen-filling sorcery bursts. GPU: Enables ray-traced reflections and steady 1080p 90+ FPS on maximum graphical settings. GPU (Laptop): Delivers smooth 100+ FPS on high-refresh-rate 1080p laptop displays with DLSS enabled. RAM: Optimal memory bandwidth ensuring instant weapon swap responsiveness and fluid combo chains. Storage: Virtually eliminates load screens when transitioning between Abyssal Cube sectors. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 6600 (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4050 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - Minimum (Medium Preset, 1080p (45-60 FPS)) CPU: Standard hexa-core processor providing adequate clock speeds to handle enemy wave spawning, physics ragdolls, and projectile tracking. CPU (Laptop): Entry-level quad/hexa-core mobile processor capable of running base 1080p dungeons with stable frame pacing. GPU: Baseline graphics card capable of maintaining 45-60 FPS on medium settings with temporal upscaling enabled. GPU (Laptop): Provides playable 1080p performance across standard procedural chambers. RAM: Required memory capacity to prevent pagefile stuttering when allocating high-speed projectile pools. Storage: Standard drive space for game installation and procedural layout caches. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 20 GB SATA SSD / HDD | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 2600X developer_boardGPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB laptop_macCPU (L): Intel Core i5-11400H or AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Mobile (60W TGP) or RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 75 GB SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (100-144 FPS)) CPU: High-cache desktop processor eliminating CPU bottlenecks during intense multi-phase Archon boss encounters. CPU (Laptop): Enthusiast mobile CPU delivering desktop-tier performance on native 1440p QHD screens. GPU: High-bandwidth compute architecture powering native 1440p at extreme frame rates with full volumetric lighting. GPU (Laptop): Maintains locked 100+ FPS on 1440p laptop panels with DLSS 3 Frame Generation. RAM: Ensures zero frame hitching during extended multi-hour survival marathon runs. Storage: Instant level regeneration upon death and rebirth cycles. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 20 GB High-Speed PCIe Gen4 NVMe SSD | — |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p at locked 60fps - 100fps) CPU: High-cache multi-core CPU ensuring stutter-free execution during massive multi-tiered swarm encounters. CPU (Laptop): High-performance octa-core mobile CPU easily handling intense physics calculations. GPU: Delivers lush volumetric green Gauss illumination, screen-space reflections, and ultra-dense particle meshes. GPU (Laptop): Achieves high framerates at native 1440p with DLSS and Frame Generation. RAM: Optimal memory bandwidth for seamless mission traversal and rapid texture streaming. Storage: Near-instantaneous respawn and checkpoint streaming across subterranean tomb sectors. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (105W-140W TGP) layersRAM: 16 GB saveStorage (Tier): 75 GB PCIe 4.0 NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60-120 FPS with DLSS/FSR)) CPU: Top-tier gaming processor ensuring uncompromising draw-call execution during massive bullet-hell encounters. CPU (Laptop): Desktop-replacement class processor driving external 4K monitors with maximum visual fidelity. GPU: Uncompromised 4K rendering power delivering crisp particle bursts, void magic tessellation, and ray-traced shadows. GPU (Laptop): Top-of-the-line mobile GPU delivering native 4K 60-90+ FPS performance. RAM: Provides expansive memory overhead for ultra 4K textures and high-bitrate spatial audio streams. Storage: Peak sequential transfer speeds for instantaneous asset streaming and checkpoint recovery. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 20 GB PCIe Gen4 M.2 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Epic Settings, Native 4K at 60fps+ (with Ray Traced Shadows & Reflections)) CPU: Flagship gaming processor delivering unrivaled instruction throughput during massive Necron phalanx sieges. CPU (Laptop): Desktop-replacement class processor maintaining maximum sustained boost frequencies. GPU: Flawlessly powers 4K resolution with real-time hardware ray tracing, contact shadows, and maximum volumetric smoke resolution. GPU (Laptop): Top-tier mobile GPU delivering uncompromised 4K visual fidelity on premium external OLED monitors. RAM: Massive headroom for ultra-high-definition texture packs and local operational hosting. Storage: DirectStorage enabled for zero-latency asset decompression. | |
| — | memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB laptop_macCPU (L): Intel Core i9-13980HX or AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W TGP) layersRAM: 32 GB saveStorage (Tier): 75 GB PCIe 4.0/5.0 NVMe SSD |
| save Overall Storage | |
Spec: 20 GB available space (Solid State Drive Strongly Recommended) Note: SSD storage is essential for instant procedural chamber loading and zero-stutter asset streaming during high-speed traversal. Type: SSD | Spec: 75 GB available space (NVMe SSD required) Note: DirectStorage NVMe architecture guarantees instantaneous streaming of gigantic Necron monoliths and subterranean tomb structures without hitching. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows environment to support DirectX 12 Agility SDK features and low-level multi-threaded hardware scheduling. | Spec: Windows 10 / Windows 11 (64-bit, version 21H2 or newer) Explanation: Mandatory for DirectX 12 Ultimate runtime, DirectStorage pipeline access, and multi-threaded CPU task scheduling. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for multi-threaded draw calls, dynamic mesh streaming, and hardware ray tracing support. | Spec: DirectX 12 Ultimate (Feature Level 12_2) Explanation: Required for hardware-accelerated ray tracing, variable rate shading (VRS), and mesh shader crowd rendering. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Void Soul Awakening Specifically
For Space Marine: Salamander Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.