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Void Soul Awakening vs God of War
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 15, 2027 | Apr 20, 2018 |
| Developer | |
| VisRay Studios | SIE Santa Monica Studio |
| Publisher | |
| VisRay Studios | Sony Interactive Entertainment |
| Genre(s) | |
| Action Roguelite, Hack and Slash, Third-Person Shooter, Character Action RPG | Action-Adventure, Hack and Slash, Third-Person Narrative |
| Engine | |
| Unreal Engine 5 | Proprietary Engine (Santa Monica Studio Custom) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | M (Mature 17+) - ESRB Descriptors: Blood and Gore, |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.6 / 5.0 |
| Current Price (USD) | |
| $19.99 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is built around the Soul Energy System, Echo Matrix, and Void Sorceries. Players manage Soul Energy, an active combat gauge consumed by shooting and casting spells, which can only be recharged by landing precise melee strikes. Equipping Echoes of fallen warriors fundamentally alters player classes, passive perks, and mobility skills (such as aerial dashes, phase teleports, and kinetic deflects), while Sorceries allow players to cast black-hole singularities, spectral lightning storms, and blood-sacrifice damage surges. |
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| public World & Exploration | |
| World & Level Design | |
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The Abyssal Cube is divided into four non-linear, procedural sectors that shift in architecture with every run: Sector I: The Obsidian Bastion (towering neo-gothic battlements and clockwork crushing corridors), Sector II: The Sunken Core (submerged crystal caverns filled with void cataracts and toxic spires), Sector III: The Shattered Crucible (fractured floating platforms suspended over gravity wells requiring grappling hooks and wall-runs), and Sector IV: The Keeper's Sanctum (a mind-bending metaphysical nexus where gravity and geometry warp in real time). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The core game delivers a pure, focused single-player character action roguelite experience. Asynchronous competitive elements are integrated through Global Leaderboards for speedrun clears, highest combo style ratings, and weekly seeded dungeon runs where all players compete using the exact same room layouts and gear drops. |
God of War (2018) is a strictly single-player narrative-driven experience and does not feature any multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Void Soul Awakening is scheduled for release on Steam in 2027 at a base price of $19.99 USD. A Deluxe Supporter Edition will be available for $29.99 USD, bundling the complete digital soundtrack composed of industrial synth-metal tracks, an interactive digital art book detailing the monster design of the 80+ enemy variants, and exclusive void-infused weapon skins and Echo visual trails. |
Standard Edition (base game). Digital Deluxe Edition (includes Death's Vow Armor Set for Kratos and Atreus, Exile's Guardian Shield Skin, God of War Digital Comic #0 by Dark Horse, God of War Digital Mini Artbook by Dark Horse, and a PS4 Dynamic Theme). Collector's Edition (included a 9-inch Kratos & Atreus statue, Steelbook case, 2” Huldra Brothers carvings, exclusive lithograph, cloth map, and digital content from Deluxe). Stone Mason Edition (included items from Collector's Edition plus Stone Mason's ring, Mimir's head talking keychain, 2” horse and troll carvings). |
| Post-Launch Content / DLC | |
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The development roadmap outlines extensive post-launch support, including an endless Boss Rush arena mode, an Ascension difficulty modifier system allowing players to custom-tune enemy aggression and hazard modifiers for greater rewards, and seasonal content updates introducing new Echoes, weapons, and biome variants. |
God of War (2018) did not receive any story-based DLC expansions. Post-launch updates included a New Game Plus mode (allowing players to restart with gear and abilities, facing tougher enemies and new upgrade tiers for equipment - Skap Slag resource), and a Photo Mode. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Crafted in Unreal Engine 5, Void Soul Awakening boasts a striking visual style that marries dark fantasy architecture with vivid neon-purple and crimson void VFX. High-speed chromatic aberration, dynamic motion blur, physics-based cloth simulations, and volumetric light shafts streaming through the prison's iron grates deliver an overwhelming sense of kinetic spectacle. |
Utilizes a proprietary engine by Santa Monica Studio, renowned for its stunning visual fidelity on PS4 and further enhanced for the PC release. Features highly detailed character models, breathtaking Norse-inspired environments, impressive lighting and particle effects, and a seamless 'one-shot' camera presentation with no cuts or loading screens during gameplay. |
| Audio & Soundtrack | |
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The soundscape is driven by an energetic, adrenaline-pumping blend of aggressive heavy metal guitars, industrial synths, and dark ambient choral voices that dynamically intensify as the Style Meter climbs. Weapon impacts resonate with bone-crunching clarity, complemented by spatial 3D audio cues for projectile parries and off-screen teleporting enemies. |
The critically acclaimed original score, composed by Bear McCreary, features powerful orchestral themes, Norse-inspired instrumentation (like the nyckelharpa and hurdy-gurdy), and choir. Sound design is impactful, especially for combat and environmental ambience. Features excellent voice acting, particularly Christopher Judge as Kratos and Sunny Suljic as Atreus. |
| User Interface (UI/UX) | |
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Features a slick, high-contrast cyber-gothic HUD displaying real-time health, Soul Energy reserves, active weapon heat, and an adrenaline-fueled dynamic Style Meter (ranging from D to SSS) inspired by classic character-action games. A quick-swap weapon wheel and intuitive spell-binding menu allow seamless mid-combo transitions without interrupting combat momentum. |
Features an immersive, minimalist UI with an over-the-shoulder camera. Health and rage meters for Kratos, Atreus's arrow count and summon cooldowns are displayed. A compass aids navigation. Menus for inventory, skills, map, and codex (lore entries, bestiary). |
| Accessibility Options | |
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Includes an extensive accessibility suite: full controller remapping with adaptive trigger support on DualSense, configurable input buffering and auto-combo toggles, toggleable screen shake and flashing effects, scalable UI elements up to 200%, colorblind visual presets, and adjustable game speed sliders (from 70% to 100%) to assist players with reaction time barriers. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (Target: 720p, 30 FPS, Low Preset) (Low Preset.) CPU: Minimum desktop CPU. CPU (Laptop): Estimated laptop CPU. Performance depends on specific model and cooling. GPU: Minimum desktop GPU with 4GB VRAM. GPU (Laptop): Targets ~30 FPS at 720p Low. **4GB VRAM is essential for laptops at this tier.** DLSS/FSR can help if supported by these older cards (FSR more likely). RAM: Minimum RAM, dual-channel configuration recommended. | |
| — | memoryCPU: Intel Core i5-2500K (4 core 3.3 GHz) or AMD Ryzen 3 1200 (4 core 3.1 GHz) developer_boardGPU: NVIDIA GeForce GTX 960 (4 GB) or AMD Radeon R9 290X (4 GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U or newer equivalent mobile CPUs with at least 4 cores. laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum. layersRAM: 8 GB saveStorage (Tier): 70 GB available space (SSD Recommended) |
| 1080p (Full HD) - Recommended (High/Ultra Preset, 1080p (90-120+ FPS)) CPU: High single-core IPC processor ensuring high frame rates during chaotic 80+ enemy screen clears. CPU (Laptop): High-efficiency 8-core mobile CPU keeping frame pacing locked during screen-filling sorcery bursts. GPU: Enables ray-traced reflections and steady 1080p 90+ FPS on maximum graphical settings. GPU (Laptop): Delivers smooth 100+ FPS on high-refresh-rate 1080p laptop displays with DLSS enabled. RAM: Optimal memory bandwidth ensuring instant weapon swap responsiveness and fluid combo chains. Storage: Virtually eliminates load screens when transitioning between Abyssal Cube sectors. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 6600 (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4050 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - High (Target: 1080p, 60 FPS, Original PS4 Preset) (Original Preset.) CPU: Desktop CPU for 1080p/60FPS Original. CPU (Laptop): Performance laptop CPU needed for stable 1080p/60FPS. GPU: Desktop GPU for 1080p/60FPS Original. GPU (Laptop): Targets ~60 FPS at 1080p Original/High. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM minimum, 8GB recommended. DLSS/FSR can push to higher quality settings. RAM: 8GB is listed, but 16GB dual-channel RAM is highly recommended for smoother 60FPS. | |
| — | memoryCPU: Intel Core i7-4770K (4 core 3.5 GHz) or AMD Ryzen 7 2700 (8 core 3.2 GHz) developer_boardGPU: NVIDIA GeForce GTX 1070 (8 GB) or AMD Radeon RX 5600 XT (6 GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 3750H or newer performance mobile CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP); OR AMD Radeon RX 5600M (6GB), RX 6600M (8GB). layersRAM: 8 GB saveStorage (Tier): 70 GB available space (SSD Recommended) |
| 1080p (Full HD) - Minimum (Medium Preset, 1080p (45-60 FPS)) CPU: Standard hexa-core processor providing adequate clock speeds to handle enemy wave spawning, physics ragdolls, and projectile tracking. CPU (Laptop): Entry-level quad/hexa-core mobile processor capable of running base 1080p dungeons with stable frame pacing. GPU: Baseline graphics card capable of maintaining 45-60 FPS on medium settings with temporal upscaling enabled. GPU (Laptop): Provides playable 1080p performance across standard procedural chambers. RAM: Required memory capacity to prevent pagefile stuttering when allocating high-speed projectile pools. Storage: Standard drive space for game installation and procedural layout caches. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 20 GB SATA SSD / HDD | — |
| 1080p (Full HD) - Recommended (Target: 1080p, 30 FPS, Original PS4 Preset) (Original Preset (comparable to PS4 quality).) CPU: Recommended desktop CPU for PS4-like experience. CPU (Laptop): Recommended laptop CPU for a stable 1080p/30FPS at original settings. GPU: Recommended desktop GPU for 1080p/30FPS Original. GPU (Laptop): Targets ~30 FPS at 1080p Original settings. **4GB VRAM is a minimum, 6GB preferred for laptops.** DLSS/FSR helpful. RAM: 8GB RAM in dual-channel. | |
| — | memoryCPU: Intel Core i5-6600K (4 core 3.5 GHz) or AMD Ryzen 5 2400G (4 core 3.6 GHz) developer_boardGPU: NVIDIA GeForce GTX 1060 (6 GB) or AMD Radeon RX 570 (4 GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H or newer equivalent mobile CPUs. laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Max-Q (6GB), NVIDIA GeForce GTX 1650 Ti Mobile (4GB, may need setting tweaks), NVIDIA GeForce RTX 3050 Laptop (4GB/6GB, lower TGP); OR AMD Radeon RX 5500M (4GB), RX 570 (Mobile equivalent if exists). layersRAM: 8 GB saveStorage (Tier): 70 GB available space (SSD Recommended) |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (100-144 FPS)) CPU: High-cache desktop processor eliminating CPU bottlenecks during intense multi-phase Archon boss encounters. CPU (Laptop): Enthusiast mobile CPU delivering desktop-tier performance on native 1440p QHD screens. GPU: High-bandwidth compute architecture powering native 1440p at extreme frame rates with full volumetric lighting. GPU (Laptop): Maintains locked 100+ FPS on 1440p laptop panels with DLSS 3 Frame Generation. RAM: Ensures zero frame hitching during extended multi-hour survival marathon runs. Storage: Instant level regeneration upon death and rebirth cycles. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 20 GB High-Speed PCIe Gen4 NVMe SSD | — |
| 1440p (QHD/2K) - Performance (Target: 1440p, 60 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') likely needed.) CPU: Desktop CPU for 1440p/60FPS High. CPU (Laptop): High-performance laptop CPU to avoid bottlenecks at 1440p. GPU: Desktop GPU for 1440p/60FPS High. GPU (Laptop): Targets ~60 FPS at 1440p High. **Max TGP versions and good cooling are essential.** 8GB VRAM minimum. Upscaling (DLSS/FSR 'Balanced' or 'Performance') will likely be necessary. RAM: 16GB RAM dual-channel. | |
| — | memoryCPU: Intel Core i7-7700K (4 core 4.2 GHz) or AMD Ryzen 7 3700X (8 core 3.6 GHz) developer_boardGPU: NVIDIA GeForce RTX 2070 (8 GB) or AMD Radeon RX 5700 XT (8 GB) laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 4800H or newer high-performance mobile CPUs (e.g., Intel Core i7 11th gen H / AMD Ryzen 7 5000H series). laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP); OR AMD Radeon RX 6700M (10GB), RX 6800S (8GB). layersRAM: 16 GB saveStorage (Tier): 70 GB available space (SSD Recommended) |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60-120 FPS with DLSS/FSR)) CPU: Top-tier gaming processor ensuring uncompromising draw-call execution during massive bullet-hell encounters. CPU (Laptop): Desktop-replacement class processor driving external 4K monitors with maximum visual fidelity. GPU: Uncompromised 4K rendering power delivering crisp particle bursts, void magic tessellation, and ray-traced shadows. GPU (Laptop): Top-of-the-line mobile GPU delivering native 4K 60-90+ FPS performance. RAM: Provides expansive memory overhead for ultra 4K textures and high-bitrate spatial audio streams. Storage: Peak sequential transfer speeds for instantaneous asset streaming and checkpoint recovery. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 20 GB PCIe Gen4 M.2 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Target: 4K, 60 FPS, Ultra Preset) (Ultra Preset, Upscaling (DLSS/FSR 'Performance' or 'Balanced') essential.) CPU: High-end desktop CPU for 4K/60 Ultra. CPU (Laptop): Flagship laptop CPUs required to support 4K gaming attempts without severe bottlenecks. GPU: High-end desktop GPU for 4K/60 Ultra. GPU (Laptop): Top-tier laptop GPUs needed. **Heavily reliant on aggressive upscaling (DLSS/FSR 'Performance' or 'Ultra Performance').** Native 4K at Ultra and 60 FPS is extremely demanding. 10GB+ VRAM essential. RAM: 16GB RAM dual-channel (32GB would be safer for consistent 4K). | |
| — | memoryCPU: Intel Core i9-9900K (8 core 3.6 GHz) or AMD Ryzen 9 3950X (16 core 3.5 GHz) developer_boardGPU: NVIDIA GeForce RTX 3080 (10 GB) or AMD Radeon RX 6800 XT (16 GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 5900HX or newer flagship mobile CPUs (e.g., Intel 12th/13th Gen HX, AMD Ryzen 6000/7000 HX series). laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (16GB, Max TGP), NVIDIA GeForce RTX 4070 Laptop (8GB, Max TGP - likely needs DLSS Performance for 4K), NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP); OR AMD Radeon RX 6850M XT (12GB), RX 7900M (16GB). layersRAM: 16 GB saveStorage (Tier): 70 GB available space (SSD Recommended) |
| save Overall Storage | |
Spec: 20 GB available space (Solid State Drive Strongly Recommended) Note: SSD storage is essential for instant procedural chamber loading and zero-stutter asset streaming during high-speed traversal. Type: SSD | Spec: 70 GB available space (SSD Recommended) Note: An SSD is highly recommended for faster loading times and smoother texture streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows environment to support DirectX 12 Agility SDK features and low-level multi-threaded hardware scheduling. | Spec: Windows 10 64-bit (version 1809 or newer) Explanation: A 64-bit version of Windows 10 (version 1809 or higher) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for multi-threaded draw calls, dynamic mesh streaming, and hardware ray tracing support. | N/A |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Void Soul Awakening Specifically
For God of War Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.