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Until Dawn 2 vs Gears of War: E-Day

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info General Information
Release Date
Jan 28, 2027 Oct 6, 2026
Developer
Firesprite Games & AdHoc Studio The Coalition (Co-development with People Can Fly)
Publisher
Sony Interactive Entertainment Microsoft / Xbox Game Studios
Genre(s)
Interactive Drama / Survival Horror Third-Person Shooter / Horror-Survival
Engine
Unreal Engine 5 Unreal Engine 5.8
stars Ratings & Price
Content Rating
Mature 17+ (ESRB - Estimated) Mature 17+
Avg. User Rating
4.8 / 5.0 4.5 / 5.0
Current Price (USD)
$69.99 $69.99
tune Key Specs
Quick Highlights
  • Accessibility Features: 26 Total Features (Screen Reader, High Contrast, Simplified QTEs, Color Alternatives)
  • Audio Engine: Tempest 3D AudioTech (Spatial, Object-Based Sound)
  • Controller Integration: DualSense Haptic Feedback, Adaptive Triggers, Touchpad UI Gestures
  • Engine Technology: Unreal Engine 5 (Nanite Virtualized Geometry, Lumen Dynamic Global Illumination)
  • Resolution & Framerate: Fidelity Mode (Native 4K 30fps), Performance Mode (Dynamic 1440p-4K 60fps), PS5 Pro Enhanced (PSSR2)
  • Multiplayer: 12-Player Horde Siege, 4v4 PvP
  • Exclusivity: Xbox Series X/S and PC Only
sports_esports Gameplay & Mechanics
Companions/Followers
  • Co-op Crew Members: Dynamically assist in contextual QTEs, share discovered clues, or abandon you depending on their relationship status via the Butterfly Effect.
    Human
  • Mags Carter: Provides essential demolitions support and heavy firepower during massive Horde sieges.
    Human
  • Lucas Reyes: Operates as the squad's communications officer, offering tactical telemetry and R.I.G. calibration.
    Human
Key Collectibles
  • Resort Manifests & Lore Documents: Hidden throughout the abandoned facilities of Akishima Island and the Blackwood Sanitorium.
  • Premonition Items: Cryptic artifacts scattered across all biomes that grant brief glimpses into potential future Butterfly Effect outcomes.
  • Dr. Hill Collector's Bobbleheads: Diegetic meta-collectibles hidden in obscure, darkened corners of the game world, rewarding thorough exploration.
  • Weapon Part Stockpiles: Scattered across Campaign and Horde maps, used for upgrading weapon modifications.
  • COG Tags: Found near fallen soldiers throughout Kalona, revealing deep lore and immediate post-E-Day backstory.
Key Themes
  • Influencer Culture Satire
  • Psychological Trauma
  • Supernatural Horror
  • The Butterfly Effect
  • Commodification of Tragedy
  • Survival-Horror
  • Brotherhood
  • Trauma
  • Apocalyptic Ruin
  • Desperation
colorize Combat & Gear
Weapons Overview
  • High-Beam Flashlight: Defensive / Utility
    Essential tool for cutting through the dynamic Lumen shadows to spot hidden environmental clues and avoid stalking Wendigos.
  • Emergency Flare: Defensive / Signaling
    A consumable item used to temporarily blind light-sensitive entities or visually signal separated crew members across the island.
  • Improvised Defensive Blade: Defensive / Melee
    A rusted tool found on the island, utilized solely during high-stakes contextual QTEs to break away from lethal enemy grabs.
  • Prototype Lancer: Assault Rifle
    High rate of fire predecessor to the chainsaw Lancer; upgradeable with Incendiary Ammo mods.
  • Gnasher: Shotgun
    A close-quarters powerhouse with a 6-shell capacity and a shell-by-shell hot-reload system.
  • Breechshot: Marksman Rifle
    Capable of one-shot headshots in PvP, highly synergistic with the Marksman class.
Armor / Gear Sets
  • No standard armor available: Characters rely entirely on environmental evasion, contextual quick-time events, and narrative choices for defense.
  • Proximity Scavenger Armor: Grants infinite ammo on close-range kills. Exclusive to the Breacher class in Horde Siege.
  • COG Infantry Armor: Standard-issue Pendulum Wars era plating providing baseline ballistic protection.
Outfits/Customization
  • Y2K Neon Vibes Pack: Applies luminous, highly contrasting neon 2000s-era fashion to all eight playable characters. Exclusive to the Digital Deluxe Edition.
  • Until Dawn Classic Outfit: Nostalgic winter-themed clothing recalling the wardrobe of the 2015 original game. Available as a pre-order bonus.
  • Akishima Island Holiday Outfit: Casual, tropical resort wear for the entire crew, contrasting sharply with the horrific events. Available as a pre-order bonus.
  • Exfil Dom Skin: Pre-order exclusive cosmetic item for Dominic Santiago.
  • Bloodied Hunter Tai Kaliso: Legendary skin included exclusively in the Premium Edition Emergence Customization Pack.
trending_up Progression & Upgrades
Skills & Progression

Unlike traditional action RPGs or survival horror games, Until Dawn 2 completely eschews conventional skill trees, character leveling, or combat upgrades. Instead, character progression is entirely narrative-driven, governed by an infinitely more complex version of the franchise's signature 'Butterfly Effect' system. Upgrades in this context refer to the evolution of psychological states and relationship dynamics. Thanks to the partnership with narrative specialists AdHoc Studio, every micro-decision, dialogue tone, and ethical choice aggressively compounds over the course of the runtime. Players 'upgrade' their chances of survival by successfully navigating nuanced interpersonal arguments, building trust among the fractured crew, and discovering hidden lore items that unlock new dialogue options. A character's ultimate survival may depend less on a physical skill and entirely on whether they cultivated enough trust with a companion hours earlier to convince them to pull them back from a precipice during the climax.

Progression and upgrades in Gears of War: E-Day have been meticulously overhauled across both the campaign and the newly introduced 12-player Horde Siege mode. In Horde Siege, players select from four deeply integrated classes: Assault, Breacher, Marksman, and Medic. Each class progresses independently up to level 10, unlocking specialized armor modifications and powerful 'Tactical Gear' operating on cooldowns, such as the Medic's Stim Vaporizer or the Marksman's Pulse Drone. In the core campaign and PvE modes, a new RPG-lite weapon modification system is introduced. Players actively scavenge for Weapon Part Stockpiles scattered throughout the environments, allowing them to equip up to four distinct modifications per firearm. These mods can drastically alter weapon behavior, such as adding Incendiary Ammo to the Prototype Lancer, attaching Forged Barrels to the Breechshot for boss damage, or employing Auto Pouch upgrades to the Gnasher for passive background reloading.

public World & Exploration
World & Level Design

The geographical layout of Until Dawn 2 is an expansive leap forward, utilizing Unreal Engine 5's World Partition system to entirely eliminate loading screens. The game's map is divided into three highly detailed and distinct biomes. The narrative prologue begins with a tense return to the snowy, decaying halls of the Blackwood Sanitorium from the first game, where the crew illegally trespasses to film a documentary and inadvertently unearths a cursed artifact. The story then transitions to a massive horror convention in Sydney, Australia, serving as a critical narrative bridge where they encounter a traumatized survivor. However, the vast majority of the runtime occurs on the sprawling Akishima Island. This map contrasts the original's wintery isolation with a suffocating tropical environment, featuring lush jungle foliage, hazardous leech-infested swamps, highly unstable rope bridges spanning deadly ravines, and the labyrinthine, rusted remains of a 1970s resort complex.

Rather than utilizing the expansive, sprawling open-world segments seen in Gears 5, Gears of War: E-Day completely re-engineers its map design to focus on densely detailed, intimately linear environments that heighten the claustrophobic horror of the Locust invasion. The entire campaign unfolds across Kalona, an industrial epicenter severely scarred by decades of Imulsion processing. Specific regions include Kalona's City Hall—hastily converted into a desperate triage and command center—and deeply atmospheric downtown districts featuring dynamic 'multi-path' routing for optional side objectives. In the multiplayer space, the game features six bespoke 4v4 competitive maps, including the vertically demanding 'Outpost', the claustrophobic 'Precinct' set in a ruined police station, the 'Battleship' across a derelict war vessel, and the 'Market' seaside bazaar. Horde Siege introduces three massive, interconnected maps, such as the vintage-inspired 'Golden Quarter', explicitly designed to support 12-player extraction-style objectives and dynamic enemy pathing.

Playable Vehicles
  • Dead True Production Van: Transport / Mobile Hub
    The primary transport for the influencer crew, outfitted with production gear and internet broadcasting equipment.
  • King Raven: Transport Helicopter
    Standard COG aerial transport, essential for squad extraction during the final phase of Horde Siege missions.
  • Telemetry R.I.G.: Communication Vehicle
    A heavy COG vehicle utilized during Calibrate missions to map enemy territory while players defend its position.
Notable Fauna/Mounts
  • Wendigo: Supernatural Cryptid
  • The Mascot Chicken: Avian (Domesticated)
  • Swamp Leeches: Parasitic Annelids
  • Feral Wretch: Locust
    Fast-moving, unarmored subterranean beast that overwhelms players with speed.
  • Corpser: Locust
    Giant, spider-like siege beast utilized to dig Emergence Holes and crush defenses.
  • Reaver: Locust
    Flying biomechanical beast used by the Horde for aerial bombardment.
book Story & Characters
Main Characters
  • Owen: Playable Protagonist
    The cocky, charismatic frontman and on-camera star of 'Dead True'. Faces severe leadership dilemmas under life-threatening pressure.
  • Mina: Playable Protagonist
    The conflicted co-host of the show, constantly grappling with the ethical boundaries of content creation and corporate demands.
  • Nate: Playable Protagonist
    A core crew member whose sudden disappearance on the island serves as a primary inciting incident driving the early narrative.
  • Izzy: Playable Protagonist
    The team’s naive new intern who serves as the audience surrogate. She discovers the initial supernatural catalyst at the Sanitorium.
  • Luke: Playable Protagonist
    A playable member of the 'Dead True' production crew forced to survive the horrors of Akishima Island.
  • Reagan: Playable Protagonist
    A playable member of the 'Dead True' production crew with an unrevealed specialty and backstory.
  • Josie: Playable Protagonist
    A playable member of the 'Dead True' production crew facing the supernatural horrors unleashed by their investigation.
  • Cameron: Playable Protagonist
    The final playable member of the 'Dead True' crew whose survival depends entirely on the player's Butterfly Effect choices.
  • Dr. Alan J. Hill: Narrator / Antagonist
    A mysterious psychiatrist serving as a psychological adversary or narrator, returning from the events of the original game to interrogate the player.
  • Yoona: NPC Survivor
    A traumatized survivor bearing a necrotic scar who warns the crew in Sydney, inadvertently providing them with their next doomed content opportunity.
  • Sebastian: Extended Cast
    An extended cast member with a currently classified role within the narrative structure.
  • Anna Baas: Extended Cast
    An extended cast member potentially linked to the island's dark history or the modern production crew.
  • Marcus Fenix: Protagonist
    A youthful, battle-scarred COG veteran and son of Adam Fenix, struggling to survive Emergence Day.
  • Dominic 'Dom' Santiago: Deuteragonist
    Marcus's closest friend, haunted by the loss of his brother and fighting to find his wife, Maria.
  • Mags Carter: Squad Member
    A civilian employee and former Gear demolitions expert suffering from profound survivor's guilt.
Example Missions
  • The Blackwood Investigation (Prologue): Narrative Setup / Exploration
    Illegally trespass into the Blackwood Sanitorium to film a viral documentary, leading to the discovery of the supernatural catalyst.
  • The Bridge Dilemma: Crucial Butterfly Effect Choice
    Choose between rushing through a hazardous swamp to save Nate immediately or detouring to an abandoned resort bar to secure protective tools.
  • The Live Ritual: Psychological Horror / QTE Sequence
    Appease corporate network demands by performing a blood sacrifice on camera, forcing a choice between the crew's mascot or a protagonist's own blood.
  • Night One: The Breach: Campaign
    Survive the initial subterranean ambush and navigate the collapsing streets of Kalona using horror-survival tactics.
  • Day Two: Bravo Squad Assembly: Campaign
    Form a fragile resistance at the City Hall triage center and log your next of kin before deploying into the ruined downtown.
  • Horde Siege: Secure and Calibrate: Multiplayer PvE
    Operate simultaneously with two other squads to push into fortified Locust positions, defend telemetry R.I.G.s, and extract via King Raven.
people Multiplayer
Multiplayer Details

While strictly classified as a single-player interactive drama, Until Dawn 2 inherently functions as an incredibly social, communal gaming experience. Firesprite has fully embraced the franchise's legacy as a 'couch co-op' staple. While there is no online cooperative matchmaking, the game's menu structure and character-switching narrative naturally facilitate passing the controller among a group of friends in a living room, with each person taking ownership of a specific influencer within the 'Dead True' crew. Beyond the living room, the game is heavily optimized for digital communal play. The streaming integration is robust, allowing Twitch and YouTube broadcasters to natively overlay UI elements that permit their chat to vote on critical, branching Butterfly Effect decisions. This unique meta-multiplayer approach perfectly mirrors the thematic critique of influencer culture present within the narrative, placing the ultimate fate of the online personalities directly into the hands of their actual audience.

The multiplayer suite in Gears of War: E-Day offers a massive dichotomy between cooperative scale and intimate competitive arenas. PvE is revolutionized through 'Horde Siege', a groundbreaking 12-player mode that divides the lobby into three independent four-player squads. Blending classic wave defense with modern extraction shooter mechanics, these squads operate across massive maps to complete dynamic 'Secure' and 'Calibrate' missions while competing for high-tier loot drops and uniting to defeat colossal world bosses. Conversely, the competitive Versus PvP suite abandons large-scale warfare, returning strictly to a hyper-competitive, tactical 4v4 format. Utilizing symmetrical loadouts and map-control-driven power weapon spawns, the game features distinct social and ranked playlists. Core modes include traditional Team Deathmatch, Conquest, Demolition, and the newly introduced Crucible, spread across six intricately designed launch maps built to test the new omnidirectional sprinting and vaulting traversal mechanics.

extension Editions & DLC
Available Editions

Sony Interactive Entertainment has structured a highly competitive product ecosystem for Until Dawn 2, targeting both general consumers and dedicated franchise enthusiasts. The global pre-order window commences on September 10, 2026, offering distinct tiers. The Standard Edition includes the base PlayStation 5 game alongside powerful nostalgia-driven pre-order bonuses, including an 'Until Dawn classic outfit' and an 'Akishima Island holiday outfit,' plus access to unlockable in-game Dr. Hill collector's bobbleheads. The premium tier is the Digital Deluxe Edition, tailored specifically for hardcore fans. It includes the controversial 'Y2K Neon Vibes Pack,' granting absurd, luminous neon costumes for all eight playable characters, providing a jarring visual juxtaposition against the grim horror tone. Most importantly, the Digital Deluxe Edition exclusively features the highly anticipated 'Diorama of Death' interactive gallery mode, which radically alters the game's replayability by gamifying failure and encouraging completionist playthroughs.

Microsoft has established a multi-tiered retail strategy for Gears of War: E-Day, designed to capture varying levels of consumer engagement. The Standard Edition retails for $69.99 in the US, with regional pricing adjustments lowering the cost by up to 36% in emerging markets like China and India, while applying a premium in the UK, Israel, and EU. Pre-ordering unlocks exclusive 'Exfil' cosmetics. For franchise veterans, a $99.99 Premium Edition is available, which provides a highly coveted five-day advanced access period, allowing players to experience the campaign and multiplayer early. This premium tier also includes the Emergence Customization Pack, Bravo Squad Signature Weapon Pack, and 1,000 'Iron' (the premium in-game currency), alongside a guarantee of four subsequent Seasonal Customization Packs. A limited physical Collector's Edition caters to media preservationists. Notably, the game abandons the time-gated Battle Pass system in favor of organic unlock progression.

Post-Launch Content / DLC

The post-launch content strategy for Until Dawn 2 hinges heavily on maximizing replayability and aesthetic customization. The most prominent DLC feature is the 'Diorama of Death,' bundled with the Digital Deluxe Edition. This innovative mode gamifies character failure by serving as a highly detailed, interactive 3D gallery. Players can unlock and meticulously review the gruesome vignettes of every fatal outcome they trigger across multiple playthroughs. The diorama offers full camera manipulation, allowing players to pause and view cinematic executions from previously obscured angles. This actively encourages players to intentionally explore 'bad' choices in subsequent runs to complete their gallery. Additionally, cosmetic DLC packs like the 'Y2K Neon Vibes Pack' offer visual variety. Given the involvement of AdHoc Studio, industry analysts strongly predict the future release of episodic story DLC expansions that could explore the island's classified 1970s massacre or follow the perspectives of previously unknown survivors.

In a bold departure from contemporary live-service industry standards, The Coalition has completely omitted a traditional, time-gated Battle Pass system from Gears of War: E-Day. Instead, the developers have pivoted back to a classic progression economy where player levels, medals, character skins, and weapon cosmetics are unlocked organically purely through gameplay achievements and milestones. However, Microsoft's monetization strategy continues through the inclusion of 'Iron', a premium in-game currency utilized in a dedicated microtransaction storefront for highly specific, direct-purchase cosmetics. Crucially, the post-launch roadmap guarantees that all core gameplay additions—including new competitive Versus maps, expansive Horde Siege maps, and new modes—will be delivered entirely for free to prevent fracturing the multiplayer community. Premium Edition owners are also guaranteed access to four massive Seasonal Customization Packs over the game's initial post-launch lifecycle.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Until Dawn 2 coming to PC or Xbox?
    A: At launch, Until Dawn 2 is a strict PlayStation 5 and PlayStation 5 Pro exclusive. While Sony frequently ports their first-party titles to PC years after the initial release, no official PC or Xbox versions have been announced.
  • Q: Do I need to play the original Until Dawn to understand this game?
    A: While the narrative focuses on a new cast (the 'Dead True' crew) in a new location, playing the original 2015 game or the 2024 remake is highly recommended. The prologue takes place in the original game's Blackwood Sanitorium, the Wendigo curse returns, and the psychiatrist Dr. Hill reprises his role.
  • Q: What is the Diorama of Death mode?
    A: Included in the Digital Deluxe Edition, the Diorama of Death is an interactive gallery mode. It allows players to unlock and view the grisly, fatal outcomes of the characters in full 3D, providing free camera control to explore the cinematic executions from new angles.
  • Q: Does Until Dawn 2 have online multiplayer?
    A: No, it is a single-player interactive drama. However, it features extensive social streaming integration, allowing viewers on platforms like Twitch to vote on Butterfly Effect decisions in real-time. It is also highly popular as a 'couch co-op' game where players pass the controller locally.
  • Q: Who are the developers of Until Dawn 2?
    A: The game is primarily developed by Firesprite Games (a PlayStation Studio), representing a shift away from the original creators, Supermassive Games. Firesprite is co-developing the complex branching narrative in partnership with AdHoc Studio.
  • Q: Is Gears of War: E-Day coming to PlayStation 5?
    A: No, Microsoft has confirmed that Gears of War: E-Day is a strict exclusive for the Xbox Series X/S and Windows PC platforms.
  • Q: When does the game take place?
    A: The game is a prequel set 14 years before the events of the original 2006 Gears of War, chronicling the very first hours of the Locust invasion known as Emergence Day.
  • Q: Does the game have a Battle Pass system?
    A: No, The Coalition has removed the traditional time-gated Battle Pass system in favor of an organic progression model where cosmetics and medals are unlocked exclusively through gameplay.
  • Q: How does the new movement system differ from older Gears games?
    A: The classic 'roadie run' has been replaced with an omnidirectional sprint that allows full camera control. Additionally, dedicated buttons for sliding and vaulting have been introduced to drastically increase mobility and verticality.
  • Q: What is Horde Siege?
    A: Horde Siege is a massive evolution of the classic PvE mode, expanding the player count to 12. It divides players into three distinct squads of four to complete extraction-shooter-style objectives across massive, interconnected maps.
  • Q: Will the original voice actors return?
    A: Yes, John DiMaggio and Carlos Ferro return to reprise their iconic roles as Marcus Fenix and Dominic 'Dom' Santiago, respectively.
build Technical Details
Graphics & Visual Fidelity

Serving as a premier technical showcase for the PlayStation 5 Pro, the visual fidelity of Until Dawn 2 represents the absolute bleeding edge of the industry. Built entirely on Unreal Engine 5, the game utilizes Nanite virtualized micropolygon geometry to render film-quality 3D models and photogrammetry-scanned environments containing millions of polygons. This completely eliminates immersion-breaking texture pop-in, ensuring the microscopic pores on a character's face and the rusted metal of the brutalist resort remain crystal clear regardless of camera proximity. The Lumen engine provides fully dynamic, real-time global illumination, rendering terrifying, shifting shadows that react organically to the player's flashlight. On the PS5 Pro, the title leverages PlayStation Spectral Super Resolution (PSSR2) AI hardware upscaling to deliver pristine image quality. A bespoke cinematic display mode allows players to render the game at a 2.39:1 aspect ratio with anamorphic black bars, cementing its interactive movie aesthetic.

Gears of War: E-Day establishes an absolute benchmark for real-time rendering by fully unleashing Unreal Engine 5.8. Discarding all legacy assets, The Coalition utilized Nanite virtualized geometry to render Kalona with unprecedented polygon density, showcasing advanced skin shaders, subsurface scattering, and intricate physical modeling. The title is the premier showcase for NVIDIA's RTX Mega Geometry, utilizing nested Cluster-Level Acceleration Structures (CLAS) to allow hyper-accurate ray-traced reflections and shadows directly against full-fidelity Nanite meshes. Furthermore, the integration of UE5.7's MegaLights allows for hundreds of dynamic, shadow-casting light sources in a single scene without performance collapse, illuminating the game's robust procedural destruction physics where bullets tear through cover and flesh in real-time. Despite these marvels, console players have heavily criticized the forced implementation of post-processing effects like chromatic aberration and film grain, demanding a toggle to preserve the pristine UE5 aesthetic.

Audio & Soundtrack

In the survival horror genre, auditory design is often more terrifying than visual threats, and Until Dawn 2 leverages the PlayStation 5's Tempest 3D AudioTech to deliver an oppressively terrifying soundscape. The spatial audio engine computes object-based sound in real-time, allowing players using stereo headphones to precisely locate the directional origin of snapping jungle twigs, the gentle lapping of the South Pacific ocean, or the guttural, echoing shrieks of unseen Wendigos stalking them through the resort. The musical score relies heavily on discordant, tension-building strings that dynamically react to the player's heart rate and panic levels during chase sequences. Furthermore, the game utilizes the DualSense controller's built-in speaker and advanced voice-coil haptic actuators to deliver localized sound and physical sensations directly to the player's hands—such as the rhythmic, escalating thud of a character's terrified heartbeat during intense stealth sequences where absolute stillness is required.

Auditory authenticity is paramount to the harrowing prequel experience of Gears of War: E-Day. The soundscape heavily emphasizes the terrifying unknown of the initial Locust invasion, replacing the familiar orchestral swells of previous games with oppressive, tension-building survival-horror sound design. The roars of subterranean monsters echoing through the ruined streets of Kalona are mixed with advanced spatial audio, heightening player paranoia. Crucially, iconic voice actors John DiMaggio and Carlos Ferro return to reprise their roles as Marcus Fenix and Dominic Santiago, anchoring the narrative with raw, emotionally resonant performances that capture the characters' youthful vulnerability and Pendulum Wars trauma. The acoustic environment is further enhanced by volumetric smoke and destruction physics, ensuring that crumbling architecture, searing Imulsion fires, and the heavy, metallic clatter of the new simulated projectile ballistics sound visceral and dynamically responsive to the surrounding geometry.

User Interface (UI/UX)

The User Interface of Until Dawn 2 is designed with a dual focus on intense diegetic immersion and industry-leading accessibility. The standard gameplay HUD is incredibly minimalist, ensuring that the horrifying, photorealistic environments rendered in Unreal Engine 5 are never obscured by intrusive health bars or mini-maps. Crucially, the UI leverages the DualSense touchpad to mimic the characters' reliance on technology; players physically swipe the touchpad to scroll through the crew's social media feeds, check fake engagement metrics, and review digital clues collected on their smartphones. Conversely, the accessibility UI is highly overt and customizable. Players can toggle Clear Text formatting for menus, employ High Contrast Visuals that render interactable objects in vivid colors against darkened backgrounds, and utilize an Advanced Screen Reader to audibly translate on-screen text, ensuring the narrative remains fully accessible to visually impaired gamers without sacrificing the cinematic presentation.

The User Interface of Gears of War: E-Day blends classic franchise aesthetics with modernized, customizable quality-of-life enhancements. A standout feature is the highly modular Active Reload HUD element. Recognizing player preferences, the developers allow users to reposition the classic reload timing bar to various screen locations, such as the traditional top-right corner or closer to the screen center for immediate peripheral visibility. The UI also reflects the deeply controversial shift in weapon ballistics; hip-firing utilizes a standard dynamic crosshair based on barrel trajectory, while aiming down sights (ADS) shifts the point of origin directly to the center of the camera screen. In Horde Siege, the UI expands to accommodate complex class systems, providing clear telemetry for 12 players across three squads, ping systems for supply drops, and cooldown trackers for unique Tactical Gear like the Pulse Drone or Adrenaline Injector.

Accessibility Options

Firesprite has implemented an industry-leading suite of 26 comprehensive accessibility features, ensuring the horror experience is welcoming to players with diverse physical, visual, and auditory needs. Visual accessibility includes granular Color Alternatives for QTE prompts and a High Contrast mode to distinguish enemies and items from dark backgrounds. Auditory support features an Advanced Screen Reader, robust subtitle customization (adjusting size, opacity, and speaker identification), and Visual Cue Alternatives that map critical sound effects—like approaching monster footsteps—to on-screen indicators and intense controller vibrations. Crucially, motor control accessibility allows for profound customization of the fast-paced gameplay. Players can engage a 'Simplified Quick Time Events' toggle to completely remove button holds or rapid mashing requirements. Furthermore, an Advanced Adjustable Difficulty metric allows players to widen the timing windows for crucial survival actions, and unlike many cinematic games, cinematics can be paused instantly to allow players to manage their stress levels.

While Gears of War: E-Day is fundamentally a brutal, skill-intensive third-person shooter, it incorporates several crucial accessibility adjustments and control modifications. The complete overhaul of the franchise's movement system—shifting from the magnetic, screen-shaking 'roadie run' to an omnidirectional sprint tied to the left thumbstick (L3)—drastically improves spatial awareness and camera control for players who struggled with the claustrophobic angles of legacy titles. The introduction of the dedicated slide and mantle buttons separates actions that were previously clustered onto a single, often overwhelming multifunction button. However, the game's complex hybrid aiming system, which switches from barrel-shooting during hip-fire to center-screen aiming during ADS, has been a point of massive accessibility and consistency feedback, with the community advocating for streamlined aiming options. Console users are also aggressively campaigning for accessible toggles to disable intense chromatic aberration and film grain to prevent visual fatigue and motion sickness.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Ultra Settings (with Heavy AI Upscaling))
CPU: Handles basic procedural destruction but struggles with heavy multi-path enemy AI logic.
CPU (Laptop): Needs high clock speeds to avoid pipeline stalling during intensive subterranean combat.
GPU: Bare minimum for hardware ray tracing. Capable of ~74-85 FPS on 12GB variants during the beta.
GPU (Laptop): Required to maintain stable 60+ FPS when paired with aggressive AI upscaling.
RAM: Minimum official requirement, though memory constraints were highly prevalent in the beta.
Storage: Mandatory for seamless texture streaming.
memoryCPU: AMD Ryzen 5 2600X / Intel Core i5-10400
developer_boardGPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA RTX 3060 (130W) / RTX 4050 (100W+)
layersRAM: 12 GB
saveStorage (Tier): 130 GB SSD
1080p (Full HD) - Recommended (1080p / 60 FPS / Medium-High Settings / DLSS Quality) (High Preset, Software Lumen)
CPU: Modern mid-range CPUs ensure stable frame pacing during intense quick-time events and action sequences.
CPU (Laptop): High core counts are necessary to stream the densely packed micropolygon geometry of the tropical biomes.
GPU: Ample VRAM and compute power handle the heavy indirect lighting bounces without dropping below 60fps.
GPU (Laptop): The 4060's frame generation capabilities provide a massive uplift in perceived fluidity for this cinematic title.
RAM: Standard requirement, though ensuring fast memory speeds (3200MHz+) aids in frame consistency.
Storage: Fast storage ensures the high-resolution textures of character faces load instantly during sudden cinematic cuts.
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F
developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (115W+)
layersRAM: 16 GB
saveStorage (Tier): NVMe Gen 3 SSD
1080p (Full HD) - Minimum (1080p / 30 FPS / Low Settings / TSR Balanced) (Low Preset, Software Lumen)
CPU: Six-core processors are the absolute baseline for managing UE5 background physics and geometry culling.
CPU (Laptop): Mobile eight-core chips provide sufficient headroom to handle thermal throttling while matching desktop IPC.
GPU: Entry-level ray-tracing capable cards are required just to run the base software-Lumen lighting pipeline.
GPU (Laptop): A high-wattage 3060 is necessary to maintain playable framerates when the dynamic lighting system is stressed.
RAM: 16GB is the bare minimum for UE5 titles to prevent severe stuttering during rapid camera movements.
Storage: SATA SSDs may experience texture pop-in; NVMe is heavily recommended for seamless cell transitions.
memoryCPU: AMD Ryzen 5 3600 / Intel Core i5-10400F
developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (115W+)
layersRAM: 16 GB
saveStorage (Tier): NVMe SSD
1440p (QHD/2K) - High (1440p / 60 FPS / High Settings / DLSS Quality) (High Preset, Hardware Ray Tracing Enabled)
CPU: The massive L3 cache on X3D chips dramatically improves the 1% low framerates in CPU-bound forest environments.
CPU (Laptop): Top-tier mobile processors are required to manage the massive draw calls generated by hardware-accelerated ray tracing.
GPU: Provides the necessary architectural efficiency to run hardware Lumen and Nanite simultaneously at 1440p.
GPU (Laptop): A desktop-class mobile GPU is required to maintain a flawless 60fps experience with high graphical settings.
RAM: 32GB is highly recommended to comfortably cache the vast amounts of environmental geometry streaming in real-time.
Storage: Gen 4 speeds are necessary to match the PlayStation 5's bespoke I/O architecture for instant loading.
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i5-13600K
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (150W+)
layersRAM: 32 GB
saveStorage (Tier): NVMe Gen 4 SSD
1440p (QHD/2K) - Recommended (Ultra Settings)
CPU: Ensures stable performance during the highly complex 12-player Horde Siege PvE modes.
CPU (Laptop): Provides necessary processing overhead for UE5.8 MegaLights unified direct illumination.
GPU: The officially recommended RTX 5060 can push nearly 100 FPS under these conditions with upscaling.
GPU (Laptop): Essential for stable 1440p rendering with full Hardware Lumen enabled.
RAM: Officially recommended to accommodate heavy environmental destruction caching.
Storage: Required to prevent streaming bottlenecks across the massive Horde Siege maps.
memoryCPU: AMD Ryzen 5 5600 / Intel Core i5-11600K
developer_boardGPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop GPU (140W)
layersRAM: 16 GB
saveStorage (Tier): 130 GB SSD
2160p (UHD/4K) - Ultra (4K / 60 FPS / Epic Settings / DLSS Performance) (Epic Preset, Maximum Hardware Ray Tracing)
CPU: The absolute pinnacle of gaming CPUs ensures the engine is never waiting on the processor to feed the GPU.
CPU (Laptop): Only the most extreme desktop-replacement laptops can handle this tier without thermal throttling.
GPU: Uncompromised 4K rendering in UE5 demands massive VRAM buffers and top-tier rasterization/ray-tracing capabilities.
GPU (Laptop): The highest available mobile silicon is required to push cinematic 4K resolutions in a modern Unreal Engine 5 title.
RAM: High-bandwidth DDR5 RAM ensures maximum performance throughput for engine calculations and asset streaming.
Storage: Premium Gen 4 drives guarantee flawless performance of the World Partition system under maximum graphical load.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K
developer_boardGPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): NVMe Gen 4 SSD (7000MB/s+)
2160p (UHD/4K) - Enthusiast (4K Ludicrous) (4K Ludicrous Preset with DLSS 4.5 Quality Mode)
CPU: Maximizes Bounding Volume Hierarchy (BVH) reconstruction speeds required for RTX Mega Geometry.
CPU (Laptop): Top-tier mobile processor to prevent CPU-bound bottlenecks under extreme geometry loads.
GPU: The highest end GPU tested; pushes 45 FPS with DLSS at Ludicrous settings.
GPU (Laptop): Absolute necessity for uncompromised 4K Ray Tracing gameplay in E-Day.
RAM: Required to prevent memory capping caused by intense volumetric lighting and Nanite scaling.
Storage: Crucial for instantaneous asset loading of billions of polygons.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA RTX 5090
laptop_macCPU (L): Intel Core i9-13980HX
laptop_windowsGPU (L): NVIDIA RTX 4090 / 5090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 130 GB NVMe Gen 4 SSD
save Overall Storage
Spec: 90 GB NVMe Gen 4 SSD
Note: A high-speed NVMe Gen 4 SSD is absolutely mandatory to mirror the PS5 architecture and allow the World Partition system to stream assets without immersion-breaking loading screens.
Type: NVMe
Spec: 130 GB SSD
Note: Strict minimum requirement. Advanced Shader Delivery is used to eliminate compilation delays, and procedural destruction assets require massive read bandwidth.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 64-bit
Explanation: Requires a 64-bit operating system to support the memory addressing capabilities necessary for Unreal Engine 5's massive datasets.
Spec: Windows 11 (64-bit)
Explanation: Recommended for optimal DirectX 12 Ultimate scheduling and advanced real-time rendering techniques.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Mandatory requirement for Unreal Engine 5's hardware-accelerated ray tracing, Mesh Shaders (Nanite), and Variable Rate Shading.
Spec: DirectX 12 Ultimate
Explanation: Hardware-accelerated ray tracing is strictly enforced. Older GPU architectures without RT cores are entirely incompatible.
info_outline Other Game Notes
  • Until Dawn 2 is currently announced as a PlayStation 5 and PlayStation 5 Pro exclusive. The PC system requirements provided below are high-confidence estimates based on standard performance profiles for contemporary Unreal Engine 5 titles utilizing advanced software-driven Lumen and Nanite geometry systems.
  • Laptop Performance Note: Laptops running this Unreal Engine 5 title will require robust cooling solutions and high-wattage GPUs. Dynamic Lumen lighting and Nanite geometry heavily tax both the CPU and GPU simultaneously.
  • Laptop Consideration: G P U T G P: A minimum GPU TGP of 95W (RTX 4060) is highly recommended for stable 1080p performance. High-end play requires 140W+ TGP.
  • Laptop Consideration: Cooling Thermals: Sustained high loads during dense jungle traversal will cause thermal throttling on thin-and-light chassis. Liquid metal cooling or aggressive fan profiles are advised.
  • Laptop Consideration: C P U Power Limits: Unreal Engine 5's World Partition streaming relies heavily on CPU decompression. Ensure the laptop CPU maintains high sustained clock speeds (45W+ PL1).
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch or Advanced Optimus is absolutely critical to bypass the integrated graphics bottleneck, offering a 10-15% performance uplift.
  • Optimization Detail: Upscaling Tech: Temporal Super Resolution (TSR), DLSS 3, FSR 3
  • Optimization Detail: Key Settings Impact: Global Illumination (Lumen) quality has the highest performance impact. Lowering this from Epic to High significantly improves frame rates while maintaining excellent visual fidelity.
  • Game Name: Until Dawn 2
  • The game pushes Unreal Engine 5.8 to its limits using Nanite, Hardware Lumen, RTX Mega Geometry, and MegaLights. Extremely demanding on hardware.
  • Laptop Performance Note: High VRAM and TGP are essential. The complex physics and lighting logic regularly consume upward of 17 GB of system RAM, risking severe bottlenecks on mid-tier mobile hardware.
  • Laptop Consideration: G P U T G P: Minimum 115W+ for RTX 3060/4060 equivalents to handle heavy UE5 lighting and volumetric effects.
  • Laptop Consideration: Cooling Thermals: Robust vapor chamber cooling required to prevent CPU throttling from the heavy procedural destruction calculations.
  • Laptop Consideration: C P U Power Limits: Sustained 45W+ PL1 is essential to process nested cluster triangles (CLAS) and BVH structures.
  • Laptop Consideration: M U X Switch Optimus: Mandatory to reduce the unusually high input latency reported during the Open Beta phase.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 4.5 with Ray Reconstruction is highly recommended for enthusiast tiers.
  • Optimization Detail: Key Settings Impact: MegaLights and procedural destruction systems are intensely heavy on CPU and system RAM.
  • Game Name: Gears of War: E-Day
build Optimization Details
  • Upscaling Tech: Temporal Super Resolution (TSR), DLSS 3, FSR 3
  • Key Settings Impact: Global Illumination (Lumen) quality has the highest performance impact. Lowering this from Epic to High significantly improves frame rates while maintaining excellent visual fidelity.
  • Upscaling Tech: NVIDIA DLSS 4.5 with Ray Reconstruction is highly recommended for enthusiast tiers.
  • Key Settings Impact: MegaLights and procedural destruction systems are intensely heavy on CPU and system RAM.
laptop Laptop Considerations
  • G P U T G P: A minimum GPU TGP of 95W (RTX 4060) is highly recommended for stable 1080p performance. High-end play requires 140W+ TGP.
  • Cooling Thermals: Sustained high loads during dense jungle traversal will cause thermal throttling on thin-and-light chassis. Liquid metal cooling or aggressive fan profiles are advised.
  • C P U Power Limits: Unreal Engine 5's World Partition streaming relies heavily on CPU decompression. Ensure the laptop CPU maintains high sustained clock speeds (45W+ PL1).
  • M U X Switch Optimus: A MUX Switch or Advanced Optimus is absolutely critical to bypass the integrated graphics bottleneck, offering a 10-15% performance uplift.
  • G P U T G P: Minimum 115W+ for RTX 3060/4060 equivalents to handle heavy UE5 lighting and volumetric effects.
  • Cooling Thermals: Robust vapor chamber cooling required to prevent CPU throttling from the heavy procedural destruction calculations.
  • C P U Power Limits: Sustained 45W+ PL1 is essential to process nested cluster triangles (CLAS) and BVH structures.
  • M U X Switch Optimus: Mandatory to reduce the unusually high input latency reported during the Open Beta phase.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (115W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (115W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (115W+)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4050 (100W+)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4050 (100W+)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4050 (100W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / 5090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / 5090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / 5090 Mobile (175W)

For Until Dawn 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT

For Gears of War: E-Day Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 5090
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 5090
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 5090
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 5090
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 5090
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 5090
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 5090
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 5090
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 5090
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 5090

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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