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Turok: Origins vs Red Dead Redemption 2

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info General Information
Release Date
Apr 15, 2027 Oct 26, 2018
Developer
Saber Interactive (Madrid Studio) Rockstar Studios (Rockstar San Diego, Rockstar North, Rockstar Toronto, Rockstar New England, Rockstar London, Rockstar Lincoln, Rockstar Leeds, Rockstar India)
Publisher
Saber Interactive Rockstar Games
Genre(s)
Action-Adventure Shooter / Cooperative Action Game Action-Adventure, Open World, Western, Third-Person Shooter, First-Person Shooter
Engine
Unreal Engine 5 (with proprietary Swarm Engine) RAGE (Rockstar Advanced Game Engine)
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.7 / 5.0 4.8 / 5.0
Current Price (USD)
$69.99 $59.99
tune Key Specs
Quick Highlights
  • Camera System: Seamless Dual-Perspective (1st/3rd Person)
  • Progression: DNA Extraction & Real-Time Suit Evolution
  • Perspective: Third-Person (Default), First-Person (Optional)
  • Multiplayer: Red Dead Online (Persistent Open World, Co-op Missions, PvP Modes, Roles)
  • Setting: Fictionalized American West, 1899 (Ambarino, New Hanover, Lemoyne, West Elizabeth, New Austin)
  • Platforms: PC, PlayStation 4, Xbox One, Google Stadia
  • Unique Feature: Incredible World Detail & Immersion, Deep Character Interactions, Honor System, Realistic Survival Mechanics, Dynamic Wildlife Ecosystem, Dead Eye Targeting System.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Cougar Class Ally: Provides medium-range assault support and crowd disruption via the Sonic Scream ability.
    Human (Primal Form)
  • Raven Class Ally: Provides long-range overwatch, deploying exploding laser arrows to eliminate high-priority Xenia targets.
    Human (Primal Form)
  • Van der Linde Gang Members (Contextual AI): While not directly commandable like 'Guns for Hire' in Far Cry, various members of the Van der Linde gang will accompany Arthur on specific story missions, providing combat support, dialogue, and unique interactions. Their presence and abilities are scripted based on the mission. Key members like Charles, Sadie, John, Lenny, Bill, and Javier frequently ride with Arthur.
    Human
  • Your Horse (Primary Mount): Arthur's primary means of transport and a crucial companion. Bonding with a horse (by feeding, patting, brushing) increases its Health and Stamina, unlocks special maneuvers (drifting, piaffe), and makes it less likely to buck Arthur off when scared. Horses can carry pelts, carcasses, and an extra outfit. Different breeds have varying base stats (speed, acceleration, health, stamina).
    Equus caballus (Various Breeds)
  • Temporary Dog Companions: In certain situations or with specific camp dogs (like Cain), Arthur can interact with them, and they might follow him for a short period or alert him to nearby points of interest or danger. They are not combat companions in the traditional sense.
    Canis familiaris
Key Collectibles
  • Biomechanical DNA: Extracted directly from the corpses of defeated feral wildlife, alien combatants, and the environment.
  • Mystical Talismans: Hidden deep within the labyrinthine Ancient Temples and toxic Alien Swamps.
  • Dinosaur Bones: 30 fossilized dinosaur bones hidden across the map. Players find them and mail their coordinates to the paleontologist Deborah MacGuiness to complete a side quest chain and receive unique rewards, including a Jawbone Knife and a Jawbone Trinket.
  • Cigarette Cards: 144 collectible cards (12 sets of 12 cards each) found in cigarette packs throughout the world or as individual finds. Collecting full sets and mailing them to Phileas T. Ramsbottom yields monetary rewards and unique items.
  • Dreamcatchers: 20 dreamcatchers hanging from trees in specific locations. Finding all of them reveals a depiction of a buffalo on a cave wall and unlocks the Ancient Arrowhead perk, which doubles stamina while using the bow.
  • Rock Carvings: 10 intricate carvings on rock faces, part of the 'Geology for Beginners' stranger mission. Mailing their coordinates to Francis Sinclair leads to a mysterious encounter and rewards.
  • Legendary Fish: 13 unique, massive fish that can be caught in specific bodies of water using special lures, part of Jeremy Gill's 'A Fisher of Fish' stranger mission. Mailing them back rewards money and unique fishing gear.
  • Graves: 9 graves of fallen companions can be found and interacted with after certain points in the story, contributing to 100% completion and offering moments of reflection.
  • Points of Interest (Sketches): 50 unique locations, animals, or events that Arthur can observe and sketch in his journal, adding to its detail and contributing to completion.
  • Exotic Items (for Algernon Wasp): Various rare bird plumes, orchids, and alligator eggs requested by the eccentric Algernon Wasp in Saint Denis for his 'Duchesses and other Animals' stranger mission series, rewarding unique items like the Exotic Hat.
  • Treasure Maps & Hidden Treasures: Series of maps leading to hidden stashes of gold bars or valuable items. Some are part of stranger missions, others are found through exploration.
Key Themes
  • Prehistoric Survival
  • Extraterrestrial Invasion
  • Indigenous Spiritual Mysticism
  • Cybernetic Enhancements
  • Biomorphic Evolution
  • The End of the Wild West
  • Loyalty vs. Morality
  • Redemption
  • Betrayal
  • Outlaw Life
  • Civilization vs. Wilderness
  • Honor
  • Family (Found & Blood)
  • Consequences of Actions
  • Nature & Survival
  • Industrialization
colorize Combat & Gear
Weapons Overview
  • Cerebral Bore: Heavy Weapon / Crowd Control
    Fires a tracking projectile that drills into enemy skulls. The new 9-slot mod system allows it to track and eliminate up to three targets simultaneously.
  • Tek Bow: Precision Bow
    A classic Turok staple favored by the Raven class, capable of firing exploding laser arrows and fireballs for long-range target isolation.
  • Scorpion Missile Launcher: Explosive Ordnance
    Devastating heavy weaponry salvaged from Xenia tech, essential for stripping armor off colossal cybernetic dinosaur bosses.
  • Revolvers: Sidearm (Single/Double Action)
    Iconic Western sidearms like the Cattleman Revolver, Schofield Revolver, Double-Action Revolver. Customizable with grips, barrel lengths, metals, and engravings. Can be dual-wielded.
  • Pistols: Sidearm (Semi-Automatic)
    Early semi-automatic pistols such as the Mauser Pistol, Semi-Automatic Pistol, Volcanic Pistol. Offer faster fire rates than revolvers. Customizable and dual-wieldable.
  • Repeaters: Rifle (Lever/Bolt Action, Medium Range)
    Versatile rifles like the Lancaster Repeater, Litchfield Repeater, Carbine Repeater. Good balance of damage, range, and fire rate. Mainstays for combat.
  • Rifles: Rifle (Bolt/Single Shot, Long Range)
    Includes the Bolt Action Rifle, Springfield Rifle, Rolling Block Rifle (Sniper). Powerful and accurate for long-range engagements and big game hunting.
  • Shotguns: Close Quarters (High Damage)
    Pump-Action Shotgun, Semi-Auto Shotgun, Double-Barreled Shotgun, Sawed-Off Shotgun. Devastating at close range, with different ammo types (slugs, incendiary).
  • Sniper Rifles: Very Long Range (Scoped)
    Specialized long-range rifles like the Carcano Rifle and Rolling Block Rifle (when scoped). Used for precision kills from extreme distances.
  • Bows: Silent Ranged
    A versatile weapon for silent hunting and stealth combat. Can use standard, improved, small game, poison, fire, and dynamite arrows.
  • Melee Weapons: Close Quarters (Silent/Brutal)
    Includes various knives (Hunting Knife, Jawbone Knife), hatchets, cleavers, and the Machete. Used for stealth takedowns and brutal close combat.
  • Throwables: Tactical/Explosive
    Dynamite (standard, volatile), Fire Bottles (Molotovs), Tomahawks (standard, homing, improved), Throwing Knives (standard, improved, poison).
  • Lasso: Utility/Non-Lethal
    Used to hogtie enemies or animals, drag people, or pull objects. Essential for bounty hunting.
Armor / Gear Sets
  • Biomorphic Mantle Suit: Base armor that dynamically evolves its visual mesh and defensive stats in real-time as players extract DNA from fallen enemies.
  • Bison Energy Shield: An expansive, projected energy barrier utilized by the Bison class for immense damage mitigation and tactical team repositioning.
  • Clothing Outfits & Individual Pieces: Arthur Morgan can wear a vast array of clothing items (hats, coats, shirts, vests, pants, boots, gloves, neckwear, suspenders, chaps, spurs). While primarily cosmetic and for role-playing, some outfits or pieces provide minor benefits like temperature resistance (e.g., warmer clothes for cold weather). There isn't a traditional 'armor' system for damage reduction through clothing. Players can save custom outfits.
  • Reinforced Equipment (Crafted by Pearson): Using perfect animal pelts and other materials, Pearson at the gang camp can craft reinforced equipment: Bandoliers (increase ammo capacity), Satchels (increase carrying capacity for provisions, tonics, ingredients, materials, valuables, kits), Gun Belts, and Holsters (cosmetic and potentially minor stat boosts like weapon degradation speed). These are crucial for practical upgrades.
  • Talismans & Trinkets (Crafted by Fence): Crafted at a Fence using parts from Legendary Animals and unique collectible items. These provide permanent passive buffs to Arthur's core stats (Health, Stamina, Dead Eye), experience gain, weapon degradation, money earned, or other gameplay aspects. They are equipped and offer significant, though often subtle, advantages.
  • Tonics (Consumable Buffs): Various craftable or purchasable tonics provide temporary boosts or full restoration to Health, Stamina, and Dead Eye cores and bars. Potent versions offer stronger effects or fortification (slowing core drain). These act as temporary 'armor' or performance enhancers.
Outfits/Customization
  • Primal Forms (Cougar/Bison/Raven): The starting loadout and aesthetic base for players, deeply customizable via the DNA extraction meta-progression system.
  • Full Outfits: Players can purchase or unlock numerous pre-designed outfits (e.g., 'The Gunslinger', 'The Valentine', 'The Saint Denis'). Arthur also starts with several outfits. Outfits can be stored on his horse.
  • Individual Clothing Pieces: Extensive customization is possible by mixing and matching individual items: Hats, Coats (various lengths and materials), Shirts, Vests, Pants, Boots, Gloves, Neckwear (bandanas, ties, neckerchiefs), Suspenders, Chaps, Spurs. Items have different styles, colors, and can be purchased from general stores or tailors, or crafted by the Trapper from Legendary Animal pelts.
  • Weapon Equipment: Gun Belts, Off-Hand Holsters, and Bandoliers can be equipped and upgraded. While some offer stat benefits (ammo capacity from bandoliers), many are also cosmetic choices.
  • Grooming: Arthur's hair and beard grow dynamically over time. Players can visit barbers to get haircuts, shaves, or style their hair and beard in various ways. Pomade can be applied for a slicked look.
  • Temperature System: Clothing choices impact Arthur's resistance to cold and hot weather. Wearing appropriate attire (e.g., heavy coats in snowy mountains, lighter shirts in hot swamps) prevents negative effects on Health Core drain. Outfits can be saved with specific temperature ratings.
trending_up Progression & Upgrades
Skills & Progression

Turok: Origins introduces a sophisticated class-based progression system built around 'Primal Forms' or 'Mantles'—the Cougar, Bison, and Raven—each tied to Native American spirit animals dictating loadouts and special abilities. The overarching meta-progression deviates entirely from standard XP paradigms in favor of 'DNA Powers' and 'EchoSyncs.' As players defeat feral wildlife, alien combatants, and massive bosses, they extract biomechanical and organic DNA. This DNA serves as the primary currency for evolving the player's biomorphic suit in real-time, triggering immediate visual and physical alterations reflecting the absorbed traits of fallen enemies. The refinement of high-tier boss DNA unlocks EchoSyncs, a robust suite of active and passive skills that augment the core Primal Form class abilities (such as the Cougar's devastating Sonic Scream). Coupled with a deep 9-slot weapon modification system that can fundamentally alter firearm physics, the game offers unparalleled build diversity.

Arthur Morgan's core attributes (Health, Stamina, Dead Eye) level up through gameplay actions (e.g., running increases stamina, headshots increase Dead Eye). Gear upgrades (bandoliers, satchels, holsters) are crafted by Pearson at the gang camp using animal pelts and other materials, increasing carrying capacity. Weapons can be customized extensively (barrels, sights, stocks, wraps, engravings) and cleaned to maintain performance. Tonics and provisions provide temporary buffs. Horse bonding is crucial, unlocking new maneuvers and increasing horse stats. Camp upgrades provide benefits like better provisions and fast travel.

public World & Exploration
World & Level Design

Historically confined to a single, Earth-bound pocket dimension, the concept of 'The Lost Lands' has been exponentially expanded in Turok: Origins into a massive, multi-planetary framework. Saber Interactive has crafted beautifully treacherous worlds spanning several distinct, highly detailed biomes. Players will navigate Ancient Temples featuring extreme verticality, labyrinthine level design, and timing-based platforming across rotating waterwheels suspended over abyssal drops. Dense Jungles offer traditional Turok environments built with heavy, dynamic foliage to facilitate terrifying raptor ambushes and guerilla-style engagements. Open Wasteland Canyons require the utilization of long-range sniper weaponry and strategic defensive positioning against Xenia patrols. Finally, Alien Landscapes and Swamps introduce unpredictable, extraterrestrial topography harboring mutated, bioluminescent flora and toxic environmental hazards. This immense topographical diversity ensures that traversal—heavily reliant on newly introduced grappling hooks—and combat remain consistently engaging and strategically demanding throughout the campaign.

The game world is exceptionally large, detailed, and diverse. Regions include the snowy mountains of Ambarino, the heartland plains and forests of New Hanover, the swampy bayous and antebellum towns of Lemoyne, the developing plains and forests of West Elizabeth, and the arid deserts and canyons of New Austin (largely based on the map from the first Red Dead Redemption). Each region has unique ecosystems, wildlife, towns, and points of interest.

Playable Vehicles
  • Grappling Hook: Traversal Gear
    While not a vehicle, it is the primary means of high-mobility traversal, used to swing across ravines and quickly reposition during combat.
  • Horses (Various Breeds): Primary Mount / Living Vehicle
    The main mode of transportation. Over 19 breeds available, each with different stats (Health, Stamina, Speed, Acceleration) and handling. Can be bought, stolen, or tamed from the wild. Bonding with a horse improves its stats and unlocks maneuvers. Horses can carry pelts and carcasses.
  • Wagons & Coaches: Horse-Drawn Vehicle
    Various types of wagons (small carts, supply wagons, oil tankers) and passenger coaches (stagecoaches, buggies). Can be driven by the player, stolen, or used in missions. Some are armored or have specific functions.
  • Trains: Rail Vehicle
    Fully operational steam trains run on a schedule across the map. Players can ride trains as passengers (a form of fast travel), rob them, or even drive them for a short period if hijacked.
  • Boats (Canoes, Rowboats, Small Steamboats): Watercraft
    Used for navigating rivers, lakes, and swamps. Includes simple canoes and rowboats for personal transport or fishing, and occasionally small, armed steamboats in specific missions or locations.
  • Handcar: Manual Rail Vehicle
    A manually operated rail vehicle found on certain railway lines, can be used for short-distance travel along tracks.
Notable Fauna/Mounts
  • Weaponized Raptors: Dinosaur
    Hunt in coordinated, flanking packs, outfitted with cybernetic enhancements by the Xenia to serve as fast shock troops.
  • Cybernetic Tyrannosaurus Rex: Dinosaur (Cybernetic Boss)
    Massive boss enemy retrofitted with back-mounted homing rocket launchers and ocular laser beams.
  • Giant Toxic Insects: Mutated Insect
    Exploits verticality in dense jungles, forcing players out of static cover positions with acid-spitting attacks.
  • Deer (Whitetail Deer, Mule Deer, Buck): Cervidae
    Prey, Hunting Resource (Meat, Pelts, Antlers)
  • Bison (American Bison): Bovinae
    Large Herbivore, Herd Animal, Hunting Resource (Meat, Pelts, Horns)
  • Bears (Grizzly Bear, Black Bear): Ursidae
    Hostile Apex Predator, Dangerous, Hunting Resource (Meat, Pelts, Claws)
  • Wolves (Gray Wolf, Timber Wolf): Canidae
    Hostile Pack Predator, Hunting Resource (Meat, Pelts)
  • Cougars & Panthers (Florida Panther): Felidae
    Hostile Apex Predator (Stealthy), Dangerous, Hunting Resource (Meat, Pelts)
  • Alligators (American Alligator): Alligatoridae
    Hostile Ambush Predator (Waterways/Swamps), Hunting Resource (Meat, Skin, Tooth)
  • Snakes (Various species like Rattlesnakes, Water Snakes, Copperheads): Serpentes
    Hostile (Venomous), Hunting Resource (Skin, Meat for poison crafting)
  • Birds (Eagles, Hawks, Owls, Vultures, Ducks, Geese, Songbirds, etc.): Aves (Numerous)
    Ambient Wildlife, Hunting Resource (Feathers, Meat, Carcasses for crafting/selling)
  • Fish (Numerous species like Largemouth Bass, Sockeye Salmon, Northern Pike, Catfish): Pisces (Numerous)
    Aquatic Wildlife, Fishing Resource (Meat for cooking/selling)
  • Horses (Various Breeds: Arabian, Thoroughbred, Mustang, Morgan, etc.): Equus caballus
    Primary Mount, Companion, Wild (can be tamed), Purchasable
  • Legendary Animals (Legendary Grizzly Bear, Legendary Buck, Legendary Coyote, etc.): Unique Rare Variants
    Challenging Hunts, Provide unique pelts/parts for crafting special outfits and talismans/trinkets (which grant passive buffs).
  • Other common wildlife (Rabbits, Squirrels, Foxes, Coyotes, Badgers, Raccoons, Opossums, Boars, Elk, Moose, Pronghorn, Bighorn Sheep, Goats, Muskrats, Beavers, Armadillos, Gila Monsters, Iguanas, Turtles, Frogs, Bats, etc.): Various Mammals, Reptiles, Amphibians
    Ambient Wildlife, Hunting Resource (Pelts, Meat, other parts for crafting, provisions, or sale)
book Story & Characters
Main Characters
  • The Order of the Turok: Protagonists
    Ancient, mystical guardians tasked with maintaining universal balance, wielding kinetic power via indigenous spirit animals.
  • The Xenia: Antagonists
    A highly advanced, hostile reptilian alien race obsessed with galactic domination and the eradication of human life.
  • Native American Cultural Guides: Lore Contributors
    While not in-game characters, real-world cultural experts heavily influenced the respectful integration of the Mantle spirit system.
  • Arthur Morgan: Protagonist / Van der Linde Gang Enforcer
    The player-controlled character. A loyal, highly capable senior member of the Van der Linde gang since he was a boy. He is Dutch's right-hand man and enforcer, but begins to question Dutch's leadership and his own morality as the gang's situation becomes more desperate. Known for his rugged pragmatism and internal conflict.
  • Dutch van der Linde: Antagonist / Leader of the Van der Linde Gang
    The charismatic, intelligent, and idealistic leader of the gang. He preaches a philosophy of freedom and anti-establishment, but his methods become increasingly violent and his judgment erratic as pressures mount, leading to his descent into paranoia and tyranny.
  • John Marston: Supporting Character / Van der Linde Gang Member (Protagonist of RDR1)
    A fellow gang member, younger than Arthur, with a wife (Abigail) and son (Jack). His desire to leave the outlaw life for his family creates tension within the gang. His story in RDR2 serves as a prequel to his role in the original Red Dead Redemption.
  • Sadie Adler: Supporting Character / Van der Linde Gang Member (Later Bounty Hunter)
    A widow whose ranch is attacked by the O'Driscoll Boys. She is rescued by the Van der Linde gang and evolves from a grieving victim into a fierce, independent gunslinger and bounty hunter, becoming one of Arthur's most trusted allies.
  • Micah Bell: Antagonist / Van der Linde Gang Member
    A volatile, violent, and self-serving newer member of the gang. He encourages Dutch's worst impulses and is a source of internal conflict and distrust, ultimately playing a major antagonistic role.
  • Hosea Matthews: Supporting Character / Van der Linde Gang Consigliere
    Dutch's oldest friend, co-founder of the gang, and its seasoned con artist and strategist. He often serves as a voice of reason and moderation, trying to temper Dutch's recklessness.
  • Charles Smith: Supporting Character / Van der Linde Gang Member
    A quiet, highly skilled hunter and fighter of mixed African American and Native American heritage. He is honorable, principled, and one of Arthur's most dependable allies.
  • Lenny Summers: Supporting Character / Van der Linde Gang Member
    A young, educated, and relatively idealistic member of the gang. Provides some lighter moments and represents a younger generation of outlaws.
  • Abigail Roberts (Marston): Supporting Character / Van der Linde Gang Member
    John Marston's wife and mother of Jack. A strong-willed woman who desires a normal life for her family away from the gang.
  • Bill Williamson, Javier Escuella, Uncle, Leopold Strauss, Susan Grimshaw, Molly O'Shea, Karen Jones, Mary-Beth Gaskill, Tilly Jackson, Simon Pearson, Josiah Trelawny, Kieran Duffy, Reverend Swanson, Sean MacGuire: Supporting Characters / Van der Linde Gang Members & Associates
    The diverse ensemble cast making up the rest of the Van der Linde gang, each with their own personalities, backstories, and roles within the camp and story.
  • Agent Andrew Milton & Agent Edgar Ross: Antagonists / Pinkerton Detectives
    Senior Pinkerton National Detective Agency agents relentlessly pursuing the Van der Linde gang. Milton is the primary pursuer in RDR2, with Ross (antagonist of RDR1) playing a supporting role.
  • Colm O'Driscoll: Antagonist / Leader of the O'Driscoll Boys Gang
    The leader of a rival gang and a long-standing nemesis of Dutch van der Linde.
Example Missions
  • Xenia Vanguard Assault: Combat / Progression
    Push through hostile extraterrestrial architecture to dismantle heavily shielded reptilian infantry squads.
  • The Waterwheel Chasm: Traversal / Puzzle
    Utilize grappling hooks and timing-based platforming to navigate extreme vertical drops within the Ancient Temples.
  • Apex Predator Hunt: Boss Encounter
    Engage a massive cybernetic T-Rex, utilizing the tactical scanner to exploit compromised armor plating.
  • Main Story Chapters (I-VI & Epilogue I-II)
    A series of interconnected story missions that form the main narrative arc, chronicling the Van der Linde gang's struggles, heists, internal conflicts, and Arthur Morgan's personal journey. Each chapter is typically set in a new region or marks a significant shift in the gang's circumstances.
  • Stranger Missions (Side Storylines)
    Optional multi-part questlines initiated by unique 'Stranger' characters encountered throughout the world. These often feature distinct stories, memorable characters, and unique rewards (e.g., missions for Hamish Sinclair, Charlotte Balfour, Albert Mason, Francis Sinclair).
  • Bounty Hunting Missions
    Pick up bounty posters from sheriff's offices in various towns. Track down and capture (alive for a higher reward) or kill wanted criminals. Some bounties involve unique encounters or storylines.
  • Chance Encounters (Random Events)
    Dynamic, unscripted events that occur as Arthur explores the world. These can include ambushes, people needing help (e.g., snake bite victims, stranded travelers), animal attacks, duels, or interactions with other outlaws. Choices made in these encounters can affect Honor.
  • Companion Activities & Camp Requests
    Engage in optional activities with gang members at camp, such as playing poker or five finger fillet, going fishing or hunting with them, or fulfilling their item requests (e.g., finding a specific book or herb). These build camaraderie and provide small rewards or insights into characters.
  • Debt Collection (Leopold Strauss Missions)
    Missions given by the gang's moneylender, Leopold Strauss, where Arthur must collect outstanding debts from vulnerable individuals, often through intimidation or force. These missions highlight the darker aspects of the gang's activities and impact Arthur's Honor.
  • Legendary Animal & Fish Hunts
    Track and hunt unique Legendary Animals or catch Legendary Fish. These are challenging encounters requiring specific approaches. Their pelts/parts are used to craft unique outfits, gear, talismans, and trinkets at the Trapper or Fence.
  • Home Robberies, Stagecoach Robberies, Train Robberies (Incidental & Mission-based)
    Opportunities to rob homesteads, stagecoaches, or trains for money and valuables. Some are specific missions, while others can be initiated by the player in the open world. These actions typically result in a bounty and decreased Honor.
people Multiplayer
Multiplayer Details

Turok: Origins is fundamentally designed as a premier three-player cooperative experience, allowing teams to mix and match the Cougar, Bison, and Raven Primal Forms for maximum tactical synergy. A team could run a balanced composition or an overlapping 'flock' of three Ravens without breaking the dynamic difficulty algorithms powered by the Swarm Engine. However, Saber Interactive has deeply respected solo players by offering a fully offline, dedicated single-player campaign. Notably, the studio eschewed the use of AI-controlled companion bots. If a player engages solo, they are truly alone, elevating the survival-horror tension inherent in the franchise. To compensate, the game's algorithmic difficulty engine dynamically scales down encounter parameters, ensuring that a highly skilled solo player utilizing optimized EchoSyncs and deeply modded weaponry can survive the dense jungles and Xenia swarms without cooperative support, maintaining a perfectly balanced challenge.

N/A
extension Editions & DLC
Available Editions

Saber Interactive has positioned Turok: Origins as a flagship AAA release following their immense financial success and newfound independence. The game is scheduled for a Spring 2027 release after a strategic delay announced at Gamescom 2026. While official premium tiers are yet to be fully detailed, the baseline Standard Edition is projected to retail for $69.99 USD across all platforms, translating to approximately ₹3,325 to ₹4,500 INR in regional markets. Given the game's heavy emphasis on aesthetic customization via DNA Powers and biomorphic armor, it is highly probable that Saber will offer Deluxe or Collector's Editions featuring exclusive legacy weapon skins (paying homage to the 1997 classic), digital artbooks, and unique chronological Mantle designs. Physical retail editions are confirmed, with major distributors preparing multi-platform disc fulfillment for the PlayStation 5 and Xbox Series X, catering to both digital and physical media preservationists.

Available in Standard Edition, Special Edition (included extra story mode content like a bank robbery mission, gang hideout, gameplay boosts, an outfit, and a thoroughbred horse), and Ultimate Edition (included Special Edition content plus bonus Red Dead Online content like outfits, rank bonuses, a black chestnut thoroughbred, and free access to additional weapons). A Collector's Box (no game included) was also sold with physical collectibles.

Post-Launch Content / DLC

Game Designer Carlos de Maria Castillo has officially confirmed that a robust post-launch downloadable content (DLC) roadmap is already locked in for Turok: Origins. Leveraging the immense live-service longevity and community goodwill generated by Saber Interactive's previous titles like World War Z and Space Marine 2, the studio intends to support the game extensively well beyond its Spring 2027 launch. While specific details remain under embargo, the game's class-based architecture and multi-planetary Lost Lands setting strongly indicate a high likelihood of new planetary biomes, additional Primal Form classes representing new spirit animals, and expanded exotic weaponry being introduced in free or premium seasonal updates. Furthermore, the endgame structure—which features a brutal difficulty tier unlocked upon campaign completion—will likely be expanded with new cybernetic boss variants and high-yield EchoSync rewards designed to continually test fully upgraded, max-level Mantle builds.

The primary post-launch support has been for Red Dead Online, which has received numerous updates adding new roles (Bounty Hunter, Trader, Collector, Moonshiner, Naturalist), missions, cosmetic items, gameplay mechanics, and seasonal events. No single-player story DLC has been released for Red Dead Redemption 2.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Turok: Origins a sequel to the previous games?
    A: No, Turok: Origins serves as a distant prequel to the established mythos, focusing on the ancient 'Order of the Turok' rather than legacy protagonists like Tal'Set.
  • Q: Is the game a first-person or third-person shooter?
    A: It is both. The game features a seamless dual-perspective camera engine, allowing players to toggle between first-person and third-person views, with separate physics pipelines optimizing weapon recoil and traversal for each perspective.
  • Q: Can I play the game solo?
    A: Yes. While designed for 3-player co-op, the game features a fully offline single-player mode. The Swarm Engine dynamically scales down enemy health and density so a skilled solo player can survive without AI companion bots.
  • Q: What is the DNA extraction system?
    A: Instead of standard XP, players extract biomechanical DNA from defeated enemies. This currency evolves the player's biomorphic suit in real-time, changing its appearance and unlocking 'EchoSyncs'—powerful active and passive skills.
  • Q: Is the Cerebral Bore in the game?
    A: Yes, the infamous Cerebral Bore returns. With the new 9-slot weapon modification system, it can be upgraded from a single-target execution tool into a weapon capable of tracking and drilling into three targets simultaneously.
  • Q: Is Red Dead Redemption 2 a prequel or sequel to Red Dead Redemption?
    A: Red Dead Redemption 2 is a prequel to the original Red Dead Redemption. It tells the story of the Van der Linde gang, including a younger John Marston (protagonist of RDR1), before the events of the first game.
  • Q: Can I play as John Marston in Red Dead Redemption 2?
    A: You primarily play as Arthur Morgan for most of the main story. However, John Marston becomes playable during the game's extensive epilogue chapters, which bridge the gap to the original Red Dead Redemption.
  • Q: How long is Red Dead Redemption 2's story?
    A: The main story campaign is exceptionally long, typically taking players 50-60 hours to complete. Exploring all side content, collectibles, and aiming for 100% completion can easily extend playtime to 150-200+ hours.
  • Q: What is the Honor System?
    A: The Honor system tracks Arthur's moral choices and actions throughout the game. Positive actions (helping strangers, sparing enemies) increase honor, while negative actions (killing innocents, robbing) decrease it. Honor level affects dialogue, store discounts, outfit unlocks, how NPCs react to Arthur, and has minor impacts on the story's ending.
  • Q: Is Red Dead Online still active?
    A: Yes, Red Dead Online is still active and receives periodic updates, though major content additions have slowed compared to its initial years. It offers a persistent multiplayer world with various activities, roles, and missions.
  • Q: Can you play RDR2 in first-person?
    A: Yes, Red Dead Redemption 2 offers a fully implemented first-person mode, allowing players to experience the entire game from Arthur's perspective. This can be toggled on and off at any time.
build Technical Details
Graphics & Visual Fidelity

Built natively on Unreal Engine 5, Turok: Origins is a visual powerhouse that pushes rendering technology to its limits. The game heavily utilizes UE5's Nanite virtualized geometry and Lumen global illumination to craft dense prehistoric jungles, ancient temples, and sprawling alien architecture with unprecedented fidelity. The visual highlight is the real-time biomorphic suit evolution, where extracting enemy DNA physically alters the player's armor mesh. Saber's proprietary Swarm Engine handles the rendering of hundreds of dynamic on-screen enemies, from swarming insects to heavily armored Xenia infantry. Performance varies by platform: the PS5 (with PS5 Pro enhancements) and Xbox Series X target 60 FPS at dynamic 4K with ray-traced shadows, while the Xbox Series S is capped at 30 FPS due to memory bandwidth constraints. The Nintendo Switch 2 version is highly optimized to run at a stable 30 FPS, showcasing scalable graphical fidelity across the entire hardware spectrum.

Powered by an advanced version of the RAGE engine, RDR2 is renowned for its groundbreaking graphics and attention to detail. It features stunningly realistic environments, lifelike character and animal animations, advanced lighting (volumetric lighting, global illumination), dynamic weather systems (rain, snow, fog), and incredible texture quality. The level of environmental detail and interaction is exceptionally high.

Audio & Soundtrack

Auditory design in Turok: Origins plays a massive role in blending its indigenous spiritual themes with sci-fi horror. The soundscape is a rich mix of tribal acoustic instrumentation, heavy percussion, and oppressive, futuristic synth work. Saber Interactive utilized Native American cultural experts to ensure the audio cues tied to the Primal Forms—such as the Cougar's devastating 'Sonic Scream' area-of-effect attack—resonate with authentic spiritual weight. Spatial audio is heavily leveraged to create tension in the dense jungles, requiring players to listen for the distinct, coordinated clicks and rustling foliage of flanking raptor packs. Weapon audio is equally iconic, headlined by the returning, horrific mechanical drilling and wet explosive sounds of the fan-favorite Cerebral Bore, juxtaposed against the heavy, bass-driven impacts of Xenia plasma ordinance and the deafening roars of cybernetically enhanced Tyrannosaurus Rexes.

Original score composed by Woody Jackson, with contributions from various artists. The music is dynamic, reacting to gameplay and location, featuring sweeping orchestral pieces, folk tunes, and atmospheric tracks that perfectly capture the Western setting and emotional tone. Features over 100 anachronistically appropriate licensed songs. Sound design is incredibly detailed, from weapon sounds and horse hooves to ambient wildlife and environmental effects.

User Interface (UI/UX)

The User Interface in Turok: Origins is designed to accommodate the highly innovative dual-perspective camera engine, which allows players to seamlessly toggle between first-person and third-person viewpoints at the press of a button. The HUD dynamically adjusts to these shifts; the third-person view emphasizes environmental awareness, traversal, and the real-time visual evolution of the player's biomorphic suit, while the first-person view tightens crosshair friction and recoil feedback for precision marksmanship. A critical UI element is the tactical environmental scanner, an essential utility tool that highlights structural weak points and critical hit zones on massive boss creatures and heavily armored Xenia forces. Furthermore, the UI elegantly handles the complex 9-slot weapon modification system and the real-time injection of extracted DNA Powers, ensuring that deep customization menus do not disrupt the relentless push-forward pacing of the core gameplay loop.

Immersive UI with options for a dynamic HUD. Health/Stamina/Dead Eye cores are displayed, along with a radar/mini-map. Weapon wheel for selection. Interaction prompts are contextual. The game features a detailed journal kept by Arthur, cataloging his thoughts, sketches, and discoveries. First-person mode offers a different UI perspective.

Accessibility Options

While specific accessibility menus have yet to be fully detailed, Saber Interactive's design philosophies in Turok: Origins inherently promote an accessible experience. The dual-perspective camera system allows players prone to first-person motion sickness to seamlessly switch to a wider, third-person field of view. The inclusion of the tactical environmental scanner acts as a brilliant high-contrast visual aid, illuminating enemy weak points and critical hit zones against visually noisy, dense jungle backgrounds. For gameplay pacing, the Swarm Engine's dynamic difficulty scaling ensures that solo players are not overwhelmed by cooperative-scaled enemy counts, allowing for a tailored challenge. Furthermore, the class-based Primal Forms allow players with different motor skills to excel; players who struggle with the twitch-precision required for the Raven's sniper role can opt for the Bison class, focusing on close-quarters tanking, deploying expansive energy shields, and supporting the team.

Includes options for customizable controls (including sensitivity and dead zones), subtitle customization (size, background, speaker names), aim assist levels, options to tap or hold for interactions, colorblind modes, audio balancing, and a cinematic camera mode. First-person mode can also be considered an accessibility option for some.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low-Medium Settings, 1080p, 30-60 FPS)
CPU: Baseline 6-core processor required to manage the Swarm Engine's enemy pathing and AI.
CPU (Laptop): Mobile equivalent required to sustain base thread counts without overheating.
GPU: Provides necessary rasterization performance for 1080p rendering without advanced ray tracing.
GPU (Laptop): Required to maintain stable frame rates when paired with AI upscaling.
RAM: Strict minimum to prevent page-file swapping during massive horde encounters.
Storage: Required for basic asset streaming speed.
memoryCPU: Intel Core i5-8600K / AMD Ryzen 5 2600X
developer_boardGPU: NVIDIA GeForce GTX 1080 / AMD Radeon RX 5700 / Intel Arc A580
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA RTX 3060 (100W+) / RTX 4050 (85W+)
layersRAM: 16 GB
saveStorage (Tier): 70 GB Standard SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p at 60 FPS on High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM is crucial.
RAM: 12GB minimum, 16GB strongly recommended for smoother performance.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4770K or AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 2700U or better. **Modern Intel Core i7 H-series / AMD Ryzen 7 H-series (e.g., i7-11800H, Ryzen 7 5800H) strongly recommended.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.**
layersRAM: 12 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset)
CPU: Minimum desktop CPU for 1080p at lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series or better recommended.
GPU: Minimum desktop GPU for 1080p at lower settings.
GPU (Laptop): Estimated laptop GPUs. Game is very VRAM intensive.
RAM: Minimum RAM requirement.
Storage: HDD is absolute minimum, expect long load times.
memoryCPU: Intel Core i5-2500K or AMD FX-6300
developer_boardGPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.**
layersRAM: 8 GB
saveStorage (Tier): 150 GB HDD
1440p (QHD/2K) - Recommended (High Settings, 1440p, 60+ FPS)
CPU: Robust multi-threading required for fluid combat pacing, physics calculations, and complex boss behaviors.
CPU (Laptop): High-end mobile CPUs needed to match desktop performance in heavily populated arenas.
GPU: Offers the computational power and VRAM necessary for high-fidelity Nanite rendering and Lumen lighting.
GPU (Laptop): Full-wattage mid-to-high-end laptop GPUs necessary for stable 1440p output.
RAM: Highly recommended to support background OS tasks alongside heavy Unreal Engine 5 asset caching.
Storage: Faster bandwidth for instant loading during fast travel and respawns.
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 / Intel Arc A770
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA RTX 4070 Mobile (140W) / RX 6800M
layersRAM: 32 GB
saveStorage (Tier): 70 GB NVMe Gen 4 SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with DLSS/Optimized Settings) (High/Ultra Preset (Optimized, DLSS Quality/Balanced potentially needed))
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs.
GPU: Desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated high-performance laptop GPUs. 8GB+ VRAM essential, 10GB+ preferable.
RAM: 16GB RAM required, 32GB recommended for smoother experience.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X/5600X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series recommended.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
2160p (UHD/4K) - Ultra/Enthusiast (Epic Settings, 4K (2160p), 60+ FPS)
CPU: Enthusiast processors required to feed max-fidelity data to the GPU without bottlenecking the Swarm Engine.
CPU (Laptop): Flagship mobile silicon is strictly required for 4K gaming to overcome thermal density limits.
GPU: Massive rasterization throughput needed for 4K global illumination and dense foliage rendering.
GPU (Laptop): Only the absolute highest tier of mobile silicon can run UE5 Epic settings at 4K resolution.
RAM: Maximum bandwidth required for seamless asset streaming and AI operations.
Storage: Maximum read/write speeds for instantaneous world cell streaming.
memoryCPU: Intel Core i9-13900K / AMD Ryzen 9 7950X
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 70 GB NVMe Gen 4 SSD
2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with DLSS Performance/Balanced) (Medium/High Preset, DLSS Performance/Balanced (Native 4K Ultra 60FPS is extremely demanding))
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Top-tier laptop CPUs required.
GPU: Desktop GPU recommendation for a playable 4K experience, often requiring DLSS.
GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical.
RAM: 32GB RAM very strongly recommended for 4K.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D / Ryzen 9 5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 13980HX, 7945HX) required.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
save Overall Storage
Spec: 70 GB SSD
Note: A Solid State Drive is mandatory for the rapid streaming of high-fidelity environmental assets and seamless traversal without micro-stuttering.
Type: SSD
Spec: 150 GB available space (SSD Strongly Recommended).
Note: An NVMe SSD is highly recommended for the best experience due to the vast world and high-resolution assets.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 (64-bit)
Explanation: A 64-bit operating system is strictly required for memory allocation mapping within Unreal Engine 5.
Spec: Windows 7 (SP1), Windows 10 (Version 1803 or newer)
Explanation: 64-bit Windows 7 or newer. Windows 10/11 64-bit recommended for best compatibility and performance.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Mandatory to support hardware-accelerated features, Nanite virtualized geometry, and Lumen global illumination.
Spec: DirectX 12 (Vulkan also supported and often preferred for performance on AMD GPUs)
Explanation: DirectX 12 or Vulkan API. Players can often choose between them.
info_outline Other Game Notes
  • Turok: Origins demands a heavily optimized PC environment to process Unreal Engine 5's Nanite geometry alongside Saber's intensive Swarm Engine AI algorithms.
  • Laptop Performance Note: Laptop users must ensure robust thermal cooling due to the CPU-heavy nature of the Swarm Engine and UE5's Lumen lighting, which can cause severe thermal throttling during massive boss encounters.
  • Laptop Consideration: G P U T G P: Minimum 115W TGP for RTX 3060/4060 class GPUs to maintain stable frame rates during dense jungle rendering.
  • Laptop Consideration: Cooling Thermals: Advanced vapor chamber cooling recommended. Thermal limits on CPU will directly impact the game's dynamic enemy swarm algorithms.
  • Laptop Consideration: C P U Power Limits: PL1 must be sustained at 45W+ to avoid bottlenecking the artificial intelligence and physics calculations.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is highly recommended to minimize input latency during chaotic, fast-paced firefights.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS, AMD FSR, and Intel XeSS to maintain performance targets.
  • Optimization Detail: Key Settings Impact: Lowering Global Illumination and Shadow Quality will yield the highest performance gains for mid-tier hardware during dense swarm attacks.
  • Game Name: Turok: Origins
  • Official system requirements from Rockstar Games (PC version). Performance can vary depending on specific hardware, settings, and background applications. An SSD is strongly recommended for optimal performance due to the game's massive world and detailed textures.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical for this demanding title. **This is one of the most graphically intensive games available, and high-end laptop hardware is required for enjoyable experiences at higher settings.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM significantly benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require mods depending on game version/updates.
  • Optimization Detail: Key Settings Impact: Texture Quality, MSAA (very demanding), Reflection Quality, Water Quality, Volumetric Quality, Shadow Quality, TAA Sharpening, and advanced graphics settings like Tree Tessellation and Grass Shadows heavily impact performance. Finding a balance is key.
  • Game Name: Red Dead Redemption 2
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS, AMD FSR, and Intel XeSS to maintain performance targets.
  • Key Settings Impact: Lowering Global Illumination and Shadow Quality will yield the highest performance gains for mid-tier hardware during dense swarm attacks.
  • Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require mods depending on game version/updates.
  • Key Settings Impact: Texture Quality, MSAA (very demanding), Reflection Quality, Water Quality, Volumetric Quality, Shadow Quality, TAA Sharpening, and advanced graphics settings like Tree Tessellation and Grass Shadows heavily impact performance. Finding a balance is key.
laptop Laptop Considerations
  • G P U T G P: Minimum 115W TGP for RTX 3060/4060 class GPUs to maintain stable frame rates during dense jungle rendering.
  • Cooling Thermals: Advanced vapor chamber cooling recommended. Thermal limits on CPU will directly impact the game's dynamic enemy swarm algorithms.
  • C P U Power Limits: PL1 must be sustained at 45W+ to avoid bottlenecking the artificial intelligence and physics calculations.
  • M U X Switch Optimus: A MUX Switch is highly recommended to minimize input latency during chaotic, fast-paced firefights.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • R A M Speed Dual Channel: Fast dual-channel RAM significantly benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (100W+) / RTX 4050 (85W+)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (100W+) / RTX 4050 (85W+)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 3060 (100W+) / RTX 4050 (85W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.**
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Mobile (140W) / RX 6800M
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Mobile (140W) / RX 6800M
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Mobile (140W) / RX 6800M
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.**
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.**
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.**

For Turok: Origins Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 / AMD Radeon RX 5700 / Intel Arc A580
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 / AMD Radeon RX 5700 / Intel Arc A580
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 / AMD Radeon RX 5700 / Intel Arc A580
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 / AMD Radeon RX 5700 / Intel Arc A580
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 / Intel Arc A770
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 / Intel Arc A770
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 / Intel Arc A770
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 / Intel Arc A770
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 / Intel Arc A770
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 / Intel Arc A770
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 / Intel Arc A770
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 / Intel Arc A770
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 / Intel Arc A770
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 / Intel Arc A770
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX

For Red Dead Redemption 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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