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Trails in the Sky 2nd Chapter vs The Witcher 3: Wild Hunt
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 17, 2026 | May 19, 2015 |
| Developer | |
| Nihon Falcom | CD Projekt Red |
| Publisher | |
| GungHo Online Entertainment America, Inc., Nihon Falcom, Clouded Leopard Entertainment | CD Projekt (Poland), Warner Bros. Interactive Entertainment (NA), Bandai Namco Entertainment (Europe & other regions) |
| Genre(s) | |
| JRPG, Turn-Based Combat, Action RPG Hybrid, Story Rich | Action RPG, Open World, Fantasy, Third-Person |
| Engine | |
| Falcom Developer Kit (FDK Engine) | REDengine 3 (with SpeedTree, Umbra 3, PhysX, etc.) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.9 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $59.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Combines real-time field attacks and turn-based tactical battles with quartz orbments for Arts, character Crafts, S-Crafts, and Brave Rush team links. |
N/A |
| public World & Exploration | |
| World & Level Design | |
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A seamless 3D recreation of Liberl covering Rolent, Bose, Ruan, Zeiss, Grancel, and the ancient floating city of Liber Ark. |
The game features several large, distinct open-world regions rather than one single contiguous map. These include: White Orchard (prologue area), Velen & Novigrad (a massive combined region of swamps, forests, battlefields, and the large city of Novigrad), Skellige Isles (an archipelago of mountainous, Viking-inspired islands), Kaer Morhen (a smaller mountainous region with the Witcher keep), and later through DLCs, Toussaint (a vibrant, fairy-tale duchy). The total landmass is estimated to be very large (e.g., Velen/Novigrad alone is often cited as over 100 sq km, with Skellige adding another significant portion). Each region is densely packed with quests, points of interest, monster nests, and hidden treasures. |
| Playable Vehicles | |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-player campaign with online asynchronous leaderboards tracking boss arena trial times and quest completion records. |
The Witcher 3: Wild Hunt is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($59.99 USD) contains the base game; Digital Deluxe Edition ($79.99 USD) adds a 4-disc soundtrack, artbook, and retro bracer outfits. |
Available in Standard Edition. A Collector's Edition included a Geralt vs. Griffin statue, SteelBook, artbook, medallion, map. Later, a Game of the Year Edition (or Complete Edition) was released, bundling the base game with both major expansions ('Hearts of Stone' and 'Blood and Wine') and all free DLCs. The Next-Gen Update (Patch 4.0) was a free upgrade for existing owners on PC, PS5, and Xbox Series X|S. |
| Post-Launch Content / DLC | |
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Features cosmetic outfits, classic franchise battle BGM packs, and a free Abyss Arena mode with Nightmare-difficulty Ouroboros boss trials. |
CD Projekt Red released 16 free DLCs (cosmetic items, small quests, New Game+). Two major paid expansions were released: 'Hearts of Stone' (a lengthy, dark, and story-focused adventure with new characters and a compelling narrative) and 'Blood and Wine' (a massive expansion set in the new region of Toussaint, with a new main storyline, numerous side quests, new monsters, gear, and a player home vineyard). Both expansions are critically acclaimed. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Falcom's 3D FDK engine with anime cel-shaded models, dynamic lighting, facial expressions, and volumetric magic VFX. |
Powered by REDengine 3, The Witcher 3 was renowned for its stunning visuals at launch, showcasing vast, detailed landscapes, realistic weather systems, and expressive character models. The Next-Gen Update (Patch 4.0) significantly enhanced visuals on PC and current-gen consoles, adding ray-traced global illumination and ambient occlusion, improved screen space reflections, higher resolution textures, and denser environments, making it visually competitive with modern titles. |
| Audio & Soundtrack | |
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Reorchestrated score by Falcom Sound Team jdk (Silver Will, The Whereabouts of Light) with full English and Japanese voice acting. |
Original score composed by Marcin Przybyłowicz and Mikołaj Stroiński, featuring a blend of orchestral arrangements, Slavic folk music influences, and haunting ambient tracks. The soundtrack, particularly tracks like 'The Wolven Storm (Priscilla's Song)' and various battle themes, is highly praised. Sound design is immersive, with distinct monster sounds, environmental ambiances reflecting different regions, and impactful combat effects. |
| User Interface (UI/UX) | |
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Modernized UI featuring the Action-Time turn track, radial command wheels, 3D waypoint mini-map, and interactive Bracer Notebook. |
Features a customizable HUD displaying health, stamina, toxicity, equipped Signs, and a mini-map. A radial menu allows quick selection of Signs, potions, bombs, and pocket items. Inventory, character (skills, gear), alchemy, crafting, journal, and world map are accessed through a comprehensive menu system. The Bestiary provides information on monsters and their weaknesses. |
| Accessibility Options | |
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Includes High-Speed Mode (up to 4x), difficulty scaling (Very Easy to Nightmare), auto-battle, retry with weakened enemies, and button remapping. |
The original release had limited accessibility options. The Next-Gen Update and subsequent patches improved this, adding features like customizable subtitles (size, background), options for font size, HUD scaling, control remapping (PC), options to reduce camera motion/head bob, and gameplay settings like auto-looting and alternative QTE inputs. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p/1440p @ 60-120 FPS) CPU: Prevents stutter in combat. CPU (Laptop): Ensures smooth S-Craft animations. GPU: Powers high settings and lighting. GPU (Laptop): Smooth high-refresh mobile gaming. RAM: Prevents streaming hitches. Storage: Eliminates loading pauses. | |
memoryCPU: AMD Ryzen 5 3600 / Intel Core i5-10400 developer_boardGPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5700 (8 GB) laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 95W TGP) layersRAM: 16 GB saveStorage (Tier): 35 GB available space (NVMe SSD) | — |
| 1080p (Full HD) - Minimum (Original - 1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset (Original Game)) CPU: Minimum desktop CPU for original release. CPU (Laptop): Estimated laptop CPU. Modern i3/Ryzen 3 sufficient for original. GPU: Minimum desktop GPU for original release. GPU (Laptop): Estimated laptop GPUs for original release. RAM: Minimum RAM for original release. Storage: HDD minimum for original. | |
| — | memoryCPU: Intel CPU Core i5-2500K 3.3GHz or AMD CPU Phenom II X4 940 developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870 laptop_macCPU (L): Intel Core i5-4200M / AMD A10-5750M equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 765M / AMD Radeon R9 M270X or better. **Modern integrated graphics could handle original low settings. An RTX 3050 Mobile or RTX 4050 Mobile would easily max out original settings and run Next-Gen medium/high.** layersRAM: 6 GB saveStorage (Tier): 50 GB HDD |
| 1080p (Full HD) - Minimum (Performance Preset, 1080p @ 60 FPS) CPU: Handles game logic and AI. CPU (Laptop): Quad/six-core mobile processor. GPU: Baseline 1080p rendering. GPU (Laptop): Entry mobile GPU for 60 FPS. RAM: Minimum operational memory. Storage: Standard game install. | |
memoryCPU: AMD Ryzen 5 1600 / Intel Core i5-6500 developer_boardGPU: NVIDIA GeForce GTX 1050 (4 GB) / AMD Radeon RX 560 (4 GB) laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4 GB) / AMD Radeon RX 5500M layersRAM: 8 GB saveStorage (Tier): 35 GB available space (HDD/SSD) | — |
| 1080p (Full HD) - Recommended (Original - 1080p ~60 FPS, High Preset) (High Preset (Original Game)) CPU: Recommended desktop CPU for original release 1080p High. CPU (Laptop): Estimated mid-range laptop CPUs for original. GPU: Recommended desktop GPU for original 1080p High. GPU (Laptop): Estimated performance laptop GPUs for original. RAM: Recommended RAM for original release. Storage: SSD recommended for original. | |
| — | memoryCPU: Intel CPU Core i7-3770 3.4GHz or AMD CPU FX-8350 4GHz developer_boardGPU: NVIDIA GeForce GTX 770 or AMD Radeon R9 290 laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 970M / GTX 1050 Ti Mobile or AMD Radeon RX 470 Mobile. **An RTX 3060 Mobile or RTX 4060 Mobile will run original maxed out at high FPS and handle Next-Gen High settings well.** layersRAM: 8 GB saveStorage (Tier): 50 GB SSD |
| 1440p (QHD/2K) - Enthusiast (Max Quality Preset, 1440p @ 144 FPS) CPU: Sustains high framerates. CPU (Laptop): Desktop-grade mobile consistency. GPU: Native QHD with ultra settings. GPU (Laptop): Desktop-class 1440p performance. RAM: Fast asset streaming. Storage: Rapid loading across regions. | |
memoryCPU: AMD Ryzen 7 5700X / Intel Core i5-12600K developer_boardGPU: NVIDIA GeForce RTX 3070 (8 GB) / AMD Radeon RX 6750 XT (12 GB) laptop_macCPU (L): AMD Ryzen 7 7840HS / Intel Core i7-13700H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 140W TGP) layersRAM: 16 GB saveStorage (Tier): 35 GB NVMe PCIe SSD | — |
| 2160p (UHD/4K) - Ultra (Ultra Quality Preset, 4K (2160p) @ 120 FPS) CPU: Eliminates bottlenecks. CPU (Laptop): Flagship mobile CPU. GPU: Raw 4K rasterization throughput. GPU (Laptop): Drives native 4K displays. RAM: Prevents texture paging drops. Storage: Sub-second room transitions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16 GB) / AMD Radeon RX 7900 XT (20 GB) laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP) layersRAM: 32 GB saveStorage (Tier): 35 GB NVMe PCIe 4.0 SSD | — |
| save Overall Storage | |
| Spec: 35 GB available space Note: SSD recommended for rapid zone loading. Type: Unknown | Spec: Approx. 50 GB available space (SSD Recommended). Size may increase with DLCs and HD Texture mods. Note: An SSD is highly recommended for faster loading times and smoother world traversal. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Standard 64-bit Windows required for DirectX. | Spec: Windows 7, Windows 8/8.1, Windows 10 (64-bit) Explanation: 64-bit OS required. Windows 10/11 64-bit recommended for Next-Gen Update features like ray tracing (DX12). |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 / 12 Explanation: Required for dynamic lighting and VFX. | Spec: DirectX 11 (Original), DirectX 12 (for Ray Tracing in Next-Gen Update) Explanation: DX11 for base game, DX12 required for ray tracing features. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Trails in the Sky 2nd Chapter Specifically
For The Witcher 3: Wild Hunt Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.