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Trails in the Sky 2nd Chapter vs Assassin Creed Shadows
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 17, 2026 | Mar 20, 2025 |
| Developer | |
| Nihon Falcom | Ubisoft Quebec (Lead Studio, with support from other Ubisoft studios) |
| Publisher | |
| GungHo Online Entertainment America, Inc., Nihon Falcom, Clouded Leopard Entertainment | Ubisoft |
| Genre(s) | |
| JRPG, Turn-Based Combat, Action RPG Hybrid, Story Rich | Action-Adventure, Open World, RPG, Stealth |
| Engine | |
| Falcom Developer Kit (FDK Engine) | Latest version of Anvil engine |
| stars Ratings & Price | |
| Content Rating | |
| Teen | PEGI 18 (ESRB M for Mature equivalent expected - C |
| Avg. User Rating | |
| 4.9 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $59.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Combines real-time field attacks and turn-based tactical battles with quartz orbments for Arts, character Crafts, S-Crafts, and Brave Rush team links. |
N/A |
| public World & Exploration | |
| World & Level Design | |
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A seamless 3D recreation of Liberl covering Rolent, Bose, Ruan, Zeiss, Grancel, and the ancient floating city of Liber Ark. |
The open world of Feudal Japan in Assassin's Creed Shadows is described as comparable in size to that of Assassin's Creed Origins (approximately 80km²). It features diverse regions including spectacular castle towns, bustling ports, peaceful shrines, and pastoral landscapes across central Japan. The world is designed with a more realistic scale for mountains and castles, and features dynamic weather systems and changing seasons that can affect gameplay (e.g., ponds freezing over). |
| Playable Vehicles | |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-player campaign with online asynchronous leaderboards tracking boss arena trial times and quest completion records. |
Assassin's Creed Shadows is a single-player experience. It does not feature any co-op or competitive multiplayer modes at launch. Ubisoft is developing a separate standalone multiplayer Assassin's Creed experience codenamed 'Project Invictus'. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($59.99 USD) contains the base game; Digital Deluxe Edition ($79.99 USD) adds a 4-disc soundtrack, artbook, and retro bracer outfits. |
Multiple editions are available: Standard Edition ($69.99 USD), Digital Deluxe Edition ($89.99 USD - includes Sekiryu Character Pack for Naoe and Yasuke, Sekiryu Hideout Pack, 5 skill points, and digital artbook/soundtrack filter in Photo Mode), Gold Edition (includes base game and Season Pass with two upcoming expansions), and Ultimate Edition (includes base game, Season Pass, Ultimate Pack with Sekiryu Character/Hideout Packs, and digital artbook/soundtrack filter). A Collector's Edition ($299.99 USD for PS5/Xbox) includes Ultimate Edition content, steelbook, Naoe & Yasuke diorama statue, artbook, Naoe's katana tsuba replica, world map, and creed wall scroll. |
| Post-Launch Content / DLC | |
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Features cosmetic outfits, classic franchise battle BGM packs, and a free Abyss Arena mode with Nightmare-difficulty Ouroboros boss trials. |
A Year 1 roadmap has been revealed, featuring free content like new story quests (e.g., 'The Works of Luis Frois'), parkour system enhancements, Photo Mode updates, and New Game+. A major paid expansion titled 'Claws of Awaji' is planned for late 2025, offering over 10 hours of new content on the island of Awaji with new enemies and a Bō staff weapon for Naoe. This expansion is included in the Gold and Ultimate Editions (via Season Pass) or can be purchased separately. Ubisoft is not using a traditional season pass model but focusing on standalone expansions and free updates. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Falcom's 3D FDK engine with anime cel-shaded models, dynamic lighting, facial expressions, and volumetric magic VFX. |
Powered by an updated version of the Anvil engine, Assassin's Creed Shadows aims for a visually stunning depiction of Feudal Japan. Features include detailed environments, realistic character models, dynamic weather systems, changing seasons impacting the world, and advanced lighting. Supports Ray Traced Global Illumination and Reflections, ultra-wide resolutions, uncapped framerate, and various upscalers (DLSS 3.7, FSR 3.1, XeSS 2). |
| Audio & Soundtrack | |
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Reorchestrated score by Falcom Sound Team jdk (Silver Will, The Whereabouts of Light) with full English and Japanese voice acting. |
Features an original score that blends traditional Japanese instrumentation with orchestral arrangements to evoke the atmosphere of Feudal Japan. Sound design emphasizes environmental realism, weather effects, and distinct combat sounds for each weapon and character. |
| User Interface (UI/UX) | |
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Modernized UI featuring the Action-Time turn track, radial command wheels, 3D waypoint mini-map, and interactive Bracer Notebook. |
The UI is an evolution of modern Assassin's Creed games, providing clear information on quests, character status, abilities, and world interactions. Features an 'Immersive Mode' for reduced UI. Supports multilingual voice acting and subtitles. Includes a Photo Mode with various filters and customization options. |
| Accessibility Options | |
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Includes High-Speed Mode (up to 4x), difficulty scaling (Very Easy to Nightmare), auto-battle, retry with weakened enemies, and button remapping. |
Ubisoft typically includes a range of accessibility options in their titles, such as customizable controls, subtitle and caption adjustments, audio cues, gameplay assists (e.g., aim assist, navigation aids), and visual filters. Specific details for Shadows include extensive customization options in the settings menu. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p/1440p @ 60-120 FPS) CPU: Prevents stutter in combat. CPU (Laptop): Ensures smooth S-Craft animations. GPU: Powers high settings and lighting. GPU (Laptop): Smooth high-refresh mobile gaming. RAM: Prevents streaming hitches. Storage: Eliminates loading pauses. | |
memoryCPU: AMD Ryzen 5 3600 / Intel Core i5-10400 developer_boardGPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5700 (8 GB) laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 95W TGP) layersRAM: 16 GB saveStorage (Tier): 35 GB available space (NVMe SSD) | — |
| 1080p (Full HD) - Recommended (Target: 1080p, 60 FPS, Medium Preset) (Medium Preset, Upscaling (DLSS/FSR/XeSS 'Quality' or 'Balanced') likely needed.) CPU: Recommended desktop CPU. CPU (Laptop): Recommended laptop CPU for a smooth 1080p/60FPS experience. GPU: Recommended desktop GPU. GPU (Laptop): Targets ~60 FPS at 1080p Medium/High. **Ensure high TGP for NVIDIA cards.** 8GB VRAM is strongly recommended. Upscaling will significantly aid in achieving stable framerates. RAM: 16GB RAM in dual-channel. | |
| — | memoryCPU: Intel Core i5-11600K or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) or Intel Arc B580 (12GB, ReBAR ON) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or newer equivalent performance mobile CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP); OR AMD Radeon RX 6700M (10GB), AMD Radeon RX 6800S (8GB). layersRAM: 16 GB saveStorage (Tier): 115 GB - 130 GB available space (SSD Mandatory) |
| 1080p (Full HD) - Minimum (Target: 1080p, 30 FPS, Low Preset) (Low Preset, Upscaling may be needed for stable 30 FPS.) CPU: Minimum desktop CPU. CPU (Laptop): Estimated laptop CPU to avoid severe bottlenecks at this tier. Performance varies by laptop design. GPU: Minimum desktop GPU. GPU (Laptop): Targets ~30 FPS at 1080p Low. **Upscaling (DLSS/FSR/XeSS 'Performance') is highly recommended.** 6GB VRAM is a practical minimum for laptops; 4GB VRAM cards will likely face issues. TGP and cooling are critical. RAM: Minimum RAM, dual-channel configuration is essential. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB) or Intel Arc A580 (8GB, ReBAR ON) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H or newer equivalent mobile CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), NVIDIA GeForce RTX 3050 Ti Laptop (4GB, High TGP - may struggle, 6GB version better); OR AMD Radeon RX 5600M (6GB), AMD Radeon RX 6600S. An RTX 3060 Laptop (6GB, lower TGP) could also fit here. layersRAM: 16 GB saveStorage (Tier): 115 GB - 130 GB available space (SSD Mandatory) |
| 1080p (Full HD) - Minimum (Performance Preset, 1080p @ 60 FPS) CPU: Handles game logic and AI. CPU (Laptop): Quad/six-core mobile processor. GPU: Baseline 1080p rendering. GPU (Laptop): Entry mobile GPU for 60 FPS. RAM: Minimum operational memory. Storage: Standard game install. | |
memoryCPU: AMD Ryzen 5 1600 / Intel Core i5-6500 developer_boardGPU: NVIDIA GeForce GTX 1050 (4 GB) / AMD Radeon RX 560 (4 GB) laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4 GB) / AMD Radeon RX 5500M layersRAM: 8 GB saveStorage (Tier): 35 GB available space (HDD/SSD) | — |
| 1440p (QHD/2K) - Enthusiast (Max Quality Preset, 1440p @ 144 FPS) CPU: Sustains high framerates. CPU (Laptop): Desktop-grade mobile consistency. GPU: Native QHD with ultra settings. GPU (Laptop): Desktop-class 1440p performance. RAM: Fast asset streaming. Storage: Rapid loading across regions. | |
memoryCPU: AMD Ryzen 7 5700X / Intel Core i5-12600K developer_boardGPU: NVIDIA GeForce RTX 3070 (8 GB) / AMD Radeon RX 6750 XT (12 GB) laptop_macCPU (L): AMD Ryzen 7 7840HS / Intel Core i7-13700H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 140W TGP) layersRAM: 16 GB saveStorage (Tier): 35 GB NVMe PCIe SSD | — |
| 1440p (QHD/2K) - Enthusiast (Target: 1440p, 60 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR/XeSS 'Quality' or 'Balanced') recommended.) CPU: Listed desktop CPU. A stronger CPU is advised for consistency at 1440p High. CPU (Laptop): High-performance laptop CPU crucial for 1440p gaming to avoid bottlenecks. GPU: Desktop GPU for 1440p High. GPU (Laptop): Targets ~60 FPS at 1440p High. **Max TGP versions and excellent cooling are essential.** 8GB VRAM (RTX 4070 Laptop) is the minimum, 10GB+ is ideal. Upscaling (DLSS/FSR/XeSS 'Balanced' or 'Performance') will likely be necessary. RAM: 16GB is listed, but 32GB is highly recommended for smoother 1440p gameplay. | |
| — | memoryCPU: Intel Core i5-11600K or AMD Ryzen 5 5600X (Same as 1080p/60 Rec, but higher-end CPU like i7-12700K/Ryzen 7 5800X would be better) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 XT (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer high-performance mobile CPUs (e.g., Intel HX series, AMD HX/HS series). laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (16GB, Max TGP), NVIDIA GeForce RTX 4070 Laptop (8GB, Max TGP), NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP); OR AMD Radeon RX 6850M XT (12GB), AMD Radeon RX 7900S. layersRAM: 16 GB saveStorage (Tier): 115 GB - 130 GB available space (SSD Mandatory) |
| 2160p (UHD/4K) - Ultra (Ultra Quality Preset, 4K (2160p) @ 120 FPS) CPU: Eliminates bottlenecks. CPU (Laptop): Flagship mobile CPU. GPU: Raw 4K rasterization throughput. GPU (Laptop): Drives native 4K displays. RAM: Prevents texture paging drops. Storage: Sub-second room transitions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16 GB) / AMD Radeon RX 7900 XT (20 GB) laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP) layersRAM: 32 GB saveStorage (Tier): 35 GB NVMe PCIe 4.0 SSD | — |
| 2160p (UHD/4K) - Enthusiast (Target: 4K, 60 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR/XeSS 'Performance' or 'Ultra Performance') essential.) CPU: High-end desktop CPU for 4K. CPU (Laptop): Flagship laptop CPUs required to support 4K gaming attempts. GPU: High-end desktop GPU for 4K. GPU (Laptop): Only the absolute top-tier laptop GPUs with maximum TGP and exceptional cooling can attempt 4K. **Expect to use DLSS/FSR in 'Ultra Performance' mode.** Native 4K at high settings and 60 FPS is generally beyond current laptop capabilities for such demanding titles. RAM: 32GB RAM is strongly recommended for 4K gaming. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or newer flagship mobile CPUs (e.g., Intel 13th/14th Gen HX, AMD Ryzen 7000/8000 HX series). laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (16GB, Max TGP). Even then, 4K/60FPS High will be extremely challenging and heavily reliant on aggressive upscaling. layersRAM: 16 GB saveStorage (Tier): 115 GB - 130 GB available space (SSD Mandatory) |
| save Overall Storage | |
| Spec: 35 GB available space Note: SSD recommended for rapid zone loading. Type: Unknown | Spec: 115 GB - 130 GB available space (SSD Mandatory) Note: An SSD is required for installation and optimal performance due to the large open world and detailed assets. NVMe SSD recommended for faster load times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Standard 64-bit Windows required for DirectX. | Spec: Windows 10 / Windows 11 (64-bit versions only) Explanation: A 64-bit version of Windows 10 or Windows 11 is mandatory. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 / 12 Explanation: Required for dynamic lighting and VFX. | N/A |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Trails in the Sky 2nd Chapter Specifically
For Assassin Creed Shadows Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.