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Tomb Raider: Legacy of Atlantis vs Ghost of Tsushima

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info General Information
Release Date
Feb 12, 2027 Jul 17, 2020
Developer
Crystal Dynamics and Flying Wild Hog Sucker Punch Productions, Nixxes Software (PC Port for Director's Cut)
Publisher
Amazon Game Studios Sony Interactive Entertainment
Genre(s)
Action-Adventure Action-Adventure, Open World, Stealth, Samurai, Third-Person
Engine
Unreal Engine 5 Proprietary (Sucker Punch Productions' in-house engine)
stars Ratings & Price
Content Rating
Mature / PEGI 18 (Estimated) Mature 17+
Avg. User Rating
4.5 / 5.0 4.7 / 5.0
Current Price (USD)
$59.99 $59.99
tune Key Specs
Quick Highlights
  • Audio/Visual Tech: TSR Upscaling, Hardware Ray Tracing, FastGOL Streaming
  • DRM Architecture: Denuvo Anti-tamper (PC)
  • Target Performance (Consoles): 60 FPS (PS5 / Series X) / 1080p 60 FPS (Switch 2)
  • Perspective: Third-Person
  • Multiplayer: Ghost of Tsushima: Legends (Cooperative Story, Survival, Rivals, Raid)
  • Setting: Tsushima Island, Japan, 1274 (Kamakura Period)
  • Platforms: PlayStation 4, PlayStation 5, PC (Windows)
  • Unique Feature: Samurai vs. Ghost Combat Styles, Standoff Mechanic, Guiding Wind Navigation, Stunning Kurosawa-inspired Visuals, Iki Island Expansion (Director's Cut).
sports_esports Gameplay & Mechanics
Companions/Followers
  • Archaeological Scanner: Surveys surroundings, analyzes artifacts, and identifies structural weaknesses without breaking immersion.
    Technology
  • Your Horse (Nobu / Kage / Sora - Player Named): Jin's loyal steed and primary means of transport across Tsushima. Can be called with a whistle. Allows for mounted combat (slashing with katana, archery). Can be equipped with different saddles (cosmetic/minor stat changes). Its name and initial color are chosen by the player early in the game.
    Equus caballus (Japanese Breeds)
  • Guiding Wind: While not a character, the Guiding Wind is a unique navigational tool. Players can select a tracked objective or point of interest on the map, and then swipe the touchpad (or press a key) to summon a gust of wind that visually guides them in the correct direction, replacing a traditional mini-map for primary navigation.
    Natural Phenomenon / Spiritual Guidance
  • Golden Birds: These birds occasionally appear and fly towards nearby points of interest, such as collectibles, hot springs, shrines, or hidden locations, acting as organic guides for exploration.
    Bird (Oriole-like)
  • Foxes (Inari Messengers): Found at Fox Dens (Inari Shrines). Petting a fox will cause it to lead Jin to a hidden Inari Shrine that needs to be honored. They are guides to specific collectibles.
    Vulpes vulpes japonica (Japanese Red Fox)
  • Story-Specific AI Companions (Yuna, Ishikawa, Masako, Norio, Kenji, Taka): During their respective 'Tales of Tsushima' (character-specific questlines) and some main story missions, key allies like Yuna, Sensei Ishikawa, Lady Masako, and Norio will accompany Jin, providing combat support according to their skills (e.g., Yuna uses stealth and her knife, Ishikawa is an archer, Masako a skilled samurai). Their presence is scripted for those missions.
    Human
  • Legends Mode Teammates (Online Players or AI): In the Ghost of Tsushima: Legends co-op multiplayer mode, players team up with up to three other players (or AI companions if playing solo in some modes). Each class has unique abilities and ultimate attacks, requiring teamwork to overcome waves of Oni and complete objectives.
    Human (Player Characters - Samurai, Hunter, Ronin, Assassin)
Key Collectibles
  • Atlantean Scion Fragments: Primary story artifacts locked within major global tomb complexes.
  • Incan Khipus Knots: Hidden throughout the Peruvian Lost Valley and City of Vilcabamba.
  • Mythological Relics: Secret chambers and optional challenge tombs; grants skill points.
  • Records of Tsushima (Scrolls): Lore scrolls found throughout Tsushima, providing historical accounts, personal stories, and cultural details about the island and its people. Collecting them contributes to world understanding.
  • Mongol Artifacts: Items related to the Mongol invaders, such as helmets, banners, and documents. Found primarily in Mongol-controlled camps and territories. Collecting them provides insight into the enemy and rewards.
  • Singing Crickets: Crickets kept in small cages, found in graveyards and other serene locations. Collecting them unlocks new flute melodies for Jin to play, which can influence the weather.
  • Inari Shrines (Fox Dens): Small shrines dedicated to Inari, the fox deity. Players follow a fox from a Fox Den to a hidden shrine. Honoring these shrines (by bowing) grants Minor Charms and eventually increases the number of Charm slots Jin can use.
  • Hot Springs: Natural hot springs where Jin can bathe and reflect on his journey. Each unique hot spring visited permanently increases Jin's maximum health.
  • Bamboo Strikes: Sets of bamboo poles that Jin can practice cutting with his katana. Successfully completing the button-pressing mini-game increases Jin's maximum Resolve.
  • Shinto Shrines (Major Charms): Large, often dilapidated shrines located in high, hard-to-reach places, requiring platforming and sometimes grappling to access. Honoring the shrine at the top rewards Jin with a Major Charm (powerful passive buff).
  • Haiku Spots: Scenic locations where Jin can compose a haiku by selecting phrases that reflect his thoughts and the environment. Rewards a unique Headband.
  • Pillars of Honor: Locations marked by a pillar with embedded swords. Honoring these rewards Jin with a new Sword Kit (cosmetic customization for his katana and tanto).
  • Lighthouses: Several lighthouses along the coast. Re-igniting them provides a small amount of Legend increase and clears fog of war.
  • Vanity Gear (Masks, Headbands, Sword Kits): Cosmetic items found at Pillars of Honor, as Haiku rewards, or purchased from merchants. Allow for personalization of Jin's appearance.
  • Sashimono Banners: Collectible banners of fallen samurai clans, scattered throughout Tsushima. Collecting them for a specific NPC rewards saddle customization for Jin's horse.
Key Themes
  • Archaeological Discovery
  • Mythological Conspiracy
  • Survival
  • Acrobatic Exploration
  • Sci-Fi Body Horror
  • Samurai Honor vs. Pragmatic Warfare (The Ghost)
  • Invasion & Resistance
  • Sacrifice & Loss
  • Japanese Culture & Feudalism
  • Revenge
  • The Cost of War
  • Nature & Beauty
  • Inner Conflict
  • Tradition vs. Adaptation
colorize Combat & Gear
Weapons Overview
  • Dual Pistols: Handgun
    Lara's signature firearms. Features infinite ammunition, serving as the baseline engagement tool for acrobatic suppression and Focus meter generation.
  • Submachine Gun (SMG): Automatic
    Provides high-rate-of-fire suppression, perfect for quickly dispatching fast-moving mercenaries and lightweight predators.
  • Combat Shotgun: Shotgun
    Tailored for devastating close-quarters crowd control. Essential for surviving cornered encounters against aggressive wildlife like velociraptors.
  • Assault Rifle: Rifle
    A powerful, precise weapon utilized primarily for mid-to-long range engagements against heavily armored human targets.
  • Wrist-Mounted Grappling Hook: Traversal/Combat Tool
    A dual-purpose mechanical device that facilitates rappelling and swinging, whilst also allowing direct manipulation of heavy environmental hazards.
  • Katana (Sakai Steel / Sakai Storm): Primary Melee (Slashing/Piercing)
    Jin Sakai's ancestral katana, his primary weapon for samurai combat. Its effectiveness is enhanced by mastering different combat stances (Stone, Water, Wind, Moon) and upgrading its damage and appearance. Can be used for parries, dodges, and powerful charged attacks.
  • Tanto: Secondary Melee (Stealth/Critical)
    A short blade used for stealth assassinations (from behind, above, or through shoji doors) and for delivering critical strikes to staggered or downed enemies.
  • Half Bow: Ranged (Fast, Short-to-Mid Range)
    A smaller bow that allows for quicker aiming and firing, suitable for mid-range combat and rapid shots. Can use standard arrows and fire arrows.
  • Longbow: Ranged (Powerful, Long Range, Armor Piercing)
    A larger, more powerful bow for long-range precision shots. Can use heavy arrows (for armor penetration) and explosive arrows. Slower draw speed but higher damage.
  • Ghost Weapons (Kunai, Smoke Bombs, Sticky Bombs, Wind Chimes, Black Powder Bombs): Throwable Tactical Tools
    A set of tools used for stealth, crowd control, and dishonorable (Ghost) tactics. Kunai stagger enemies, Smoke Bombs provide cover for escapes or assassinations, Sticky Bombs adhere to enemies, Wind Chimes distract, and Black Powder Bombs deal area damage. Upgradable for increased capacity and effectiveness.
  • Blowgun (Iki Island Expansion): Ranged (Stealth, Status Effects)
    A silent weapon introduced in the Iki Island expansion, capable of firing darts that can poison enemies, make them berserk (attack anyone), or have other status effects.
  • Charms (Equippable): Passive Buffs
    While not weapons, Charms are equipped to provide various passive bonuses to Jin's combat abilities, defense, stealth, archery, or utility (e.g., increased health, more Resolve gain, chance to terrify enemies). Major and Minor charm slots are unlocked by honoring Inari Shrines.
Armor / Gear Sets
  • Acrobatic Harness: Base damage mitigation, high stamina regeneration.
  • Survivor Outfit (Homage): Increased herbal healing efficiency, mild environmental camouflage.
  • Parisian Fugitive Jacket: Enhanced Focus meter generation, minor reduction in fall damage.
  • Samurai Armor Sets (e.g., Samurai Clan Armor, Sakai Clan Armor, Gosaku's Armor, Kensei Armor): Various sets of traditional samurai armor, each consisting of a helmet, body armor, and sometimes gauntlets/greaves (cosmetically part of the body piece). Each set provides unique perks tailored to specific playstyles (e.g., increased health and melee damage, better defense, Resolve gains, stagger resistance). Armor can be upgraded by Armorers to improve its stats and unlock more potent versions of its perks. Dyeable at merchants.
  • Ghost Armor Set: A unique armor set acquired as Jin embraces the Ghost persona. Focuses on stealth, reducing enemy detection speed, increasing Terrify chance, and other Ghost-related perks. Visually distinct and upgradable.
  • Traveler's Attire: An outfit focused on exploration. Perks include clearing more fog of war on the map, vibrating the controller near collectibles (Artifacts), and allowing Jin to direct the Guiding Wind to specific collectible types. Upgradable.
  • Ronin Attire / Kensei Attire (Duel-focused): Outfits that often provide bonuses to melee damage, Resolve gains, or benefits during Standoffs and duels.
  • Various Other Outfits (e.g., Fundoshi - for comedic effect, Broken Armor - story related): A range of other outfits with varying or no statistical benefits, some are purely cosmetic or tied to specific story moments or challenges.
  • Masks (Various Samurai Menpo, Ghost Mask, Thief's Wrap, etc.): Cosmetic headwear items that can be equipped with any armor set. Do not typically provide stats but are key for visual customization and role-playing.
  • Headbands (Hachimaki): Cosmetic items that Jin can find or earn. Worn on the forehead, often with poetic inscriptions. Do not provide stats but add to character appearance.
Outfits/Customization
  • Classic Teal Tank Top & Shorts: Default iconic attire, fully physics-enabled fabric and dirt accumulation.
  • Survivor Outfit: Pre-order bonus homage to the 2013 reboot; features grittier textures and climbing harness.
  • Parisian Fugitive Outfit: Deluxe Edition exclusive homage to Angel of Darkness, featuring dark denim and a leather jacket.
  • Samurai Armor Sets (Sakai Clan Armor, Gosaku's Armor, Samurai Clan Armor, Kensei Armor, Sarugami Armor - DLC, etc.): Jin can acquire numerous sets of traditional samurai armor. Each set consists of a helmet, mask, and body armor, offering unique perks tailored to samurai combat (e.g., increased melee damage, health, Resolve gains, stagger resistance). Armor can be upgraded by Armorers to improve stats and unlock more potent perks. Dyes can be purchased or found to change the color scheme of most armor sets.
  • Ghost Armor Set: A unique armor set reflecting Jin's adoption of stealth tactics. Perks include reducing enemy detection speed, increasing the chance to Terrify enemies after assassinations, and other Ghost-related benefits. Visually distinct and upgradable, with dye options.
  • Traveler's Attire / Ronin Attire / Other Outfits: Various other outfits that Jin can wear, offering different perks and aesthetics. Traveler's Attire is focused on exploration (clearing fog of war, finding collectibles). Ronin Attire often boosts melee damage or Resolve. Many outfits are rewards for completing quests or liberating territories.
  • Masks (Samurai Menpo, Ghost Mask, Thief's Wrap, Demonic Masks, etc.): A wide variety of cosmetic masks that Jin can wear with any armor set. Found as collectibles, purchased from merchants, or earned as quest rewards. They do not typically offer stat bonuses but are key for visual customization and role-playing.
  • Headbands (Hachimaki): Cosmetic headbands with various designs and inscriptions. Found as collectibles by following Guiding Wind to Pillars of Honor, or as quest rewards. Do not provide stats.
  • Sword Kits (Katana & Tanto Scabbards/Hilts): Cosmetic items that change the appearance of Jin's katana (Sakai Storm) and tanto scabbards (saya) and hilts (tsuka). Found at Pillars of Honor or purchased from merchants.
  • Saddle (for Horse): Jin can choose different saddles for his horse, which are primarily cosmetic but are acquired as story progression or rewards.
trending_up Progression & Upgrades
Skills & Progression

Bridging the mechanical gap with the modern Survivor Trilogy, Legacy of Atlantis features a surprisingly deep, yet historically stylized, RPG-lite progression system. Players access a dynamic skill tree via an immersive, 2000s-style retro flip phone interface. By thoroughly exploring optional tomb environments, solving cryptic Incan Khipus puzzles, and discovering hidden relics, players accumulate skill points to invest in highly specialized playstyles. These upgrade branches allow for the creation of glass-cannon builds that maximize weapon efficiency, dual-wielding fire rates, and Focus meter generation, or defensive builds that enhance damage mitigation, traversal stamina, and herbal healing efficacy. Furthermore, environmental crafting makes a robust return, requiring players to harvest indigenous flora from Peruvian jungles and Grecian ruins to brew temporary stat enhancements and crucial medical remedies.

N/A
public World & Exploration
World & Level Design

The spatial design philosophy entirely discards the rigid, grid-based architecture of the 1990s in favor of fluid, organically constructed, semi-open interconnected environments. Players will seamlessly transition through diverse global biomes that act as massive, multi-layered puzzle boxes. The journey begins in the frigid Andes before descending into the humid, hidden tropical jungles of the Peruvian Lost Valley and the Incan city of Vilcabamba. The map then expands into the staggering vertical isolation of Greece’s St. Francis Folly, forcing players to navigate colossal subterranean Hellenistic structures. Continuing to Egypt, vast subterranean tomb complexes challenge players with ancient solar mirror mechanics. Finally, the Mediterranean Island and Atlantis introduce sterile, fleshy, and organic architecture, pivoting the environmental design into unsettling science fiction and supernatural body horror.

Tsushima Island is a large, stunningly beautiful open world divided into three main regions that unlock progressively: Izuhara (southern region, lush forests, farmlands), Toyotama (central region, swamps, coastal areas, more developed towns), and Kamiagata (northern region, snowy mountains, desolate landscapes). Each region is filled with diverse biomes, Mongol-occupied territories, villages, shrines, hot springs, and points of interest. The world is designed to be explored on horseback or foot, with an emphasis on natural beauty and environmental storytelling. The Iki Island expansion (Director's Cut) adds a new, smaller island with its own distinct environment and storyline. The main island of Tsushima is estimated to be around 27-30 sq km, with Iki Island adding to this.

Playable Vehicles
  • Croft Manor ATV: All-Terrain Vehicle
    Utilized in cutscenes and specific transitional sequences for rapid overland travel between archaeological dig sites.
  • Your Horse (Nobu / Kage / Sora - Player Named): Primary Mount / Living Vehicle
    Jin's loyal steed, chosen by the player early in the game (name and one of three initial coat colors). Essential for traversing the vast island of Tsushima. Can be called with a whistle. Allows for mounted combat (slashing with katana, archery). Can be equipped with different saddles which are primarily cosmetic but sometimes tied to quest rewards.
  • Grappling Hook: Traversal Tool (Personal Gear)
    A tool Jin acquires that allows him to swing across gaps, latch onto specific anchor points to ascend or descend cliffs, and create new pathways in certain environments. Also used contextually in some combat takedowns.
  • Mongol War Machines (Catapults, Hwacha - Enemy Controlled): Siege Weaponry (Hostile)
    The Mongols utilize siege weapons like catapults and hwachas (multiple rocket arrow launchers) in their larger camps and during specific assaults. Jin typically needs to destroy or disable these rather than operate them.
  • Small Boats / Fishing Boats (Environmental): Minor Watercraft
    Small boats are sometimes found along coastlines or rivers. While Jin can swim, these boats are generally not player-controlled for extended travel but are part of the environmental dressing or very specific, short scripted sequences.
Notable Fauna/Mounts
  • Tyrannosaurus Rex: Dinosaur
    Apex Predator / Dynamic Boss
  • Velociraptor: Dinosaur
    High-agility pack hunter in the Lost Valley
  • Wolf: Canine
    Standard aggressive wildlife in mountainous regions
  • Crocodile: Reptile
    Aquatic hazard in flooded subterranean ruins
  • Leopard: Feline
    Stealth ambush predator in jungle biomes
N/A
book Story & Characters
Main Characters
  • Lara Croft: Protagonist
    A wealthy thrill-seeker and apex predator who actively revels in the danger of archaeological pursuits, voiced by Alix Wilton Regan.
  • Jacqueline Natla: Primary Antagonist
    A mysterious figure intricately woven into the creation myths of multiple ancient civilizations, seeking the supernatural power of the Scion.
  • Larson: Mercenary
    A heavily armed, aggressive treasure hunter orchestrated by Natla to eliminate Lara during her global pursuit of the Scion.
  • Pierre: Mercenary
    A cunning, rival archaeologist and mercenary who serves as a recurring narrative punctuation and combat challenge.
  • Qualopec: Historical Entity
    A mysterious Atlantean figure tied to the construction of Vilcabamba, who provided advanced knowledge to the Incas.
  • Jin Sakai (The Ghost): Protagonist / Samurai Lord
    The main playable character. Nephew of Lord Shimura and one of the last samurai on Tsushima after the initial Mongol invasion. Forced to abandon the samurai code of honor to adopt stealthy, unconventional 'Ghost' tactics to fight the invaders and save his people, leading to internal conflict and a clash with tradition.
  • Lord Shimura: Supporting Character / Antagonist Figure / Jito of Tsushima
    Jin's uncle and a respected samurai lord, the jito (steward) of Tsushima. He represents traditional samurai honor and Bushido. While initially an ally, his rigid adherence to the code clashes with Jin's Ghost methods, leading to a profound ideological and personal conflict.
  • Khotun Khan: Main Antagonist / Mongol General
    The cunning, ruthless, and intelligent leader of the Mongol invasion force. He studies Japanese culture and warfare to exploit Tsushima's weaknesses, serving as Jin's primary adversary.
  • Yuna: Ally / Thief & Survivor
    A skilled thief who rescues Jin after the initial battle. She is pragmatic and resourceful, advocating for more practical methods to fight the Mongols, and encourages Jin to embrace the Ghost persona. Her primary motivation is protecting her younger brother, Taka.
  • Taka: Ally / Blacksmith
    Yuna's younger brother, a talented blacksmith who becomes essential for upgrading Jin's gear. He is captured by the Mongols, and his rescue is a key objective.
  • Sensei Ishikawa: Ally / Legendary Archer
    A renowned but embittered master archer (kyūdō sensei). Jin seeks his help and becomes his student, learning advanced archery techniques while helping Ishikawa track down his former protégé, Tomoe.
  • Lady Masako Adachi: Ally / Samurai Matriarch
    The sole survivor of the Adachi clan after a brutal massacre. She is a skilled warrior seeking revenge for her family's murder, and Jin helps her track down the culprits.
  • Norio: Ally / Warrior Monk
    A gentle giant and warrior monk dedicated to protecting his fellow monks and the people of Tsushima. Jin helps him defend Cedar Temple and find his missing brother.
  • Kenji: Ally (Reluctant) / Sake Brewer & Merchant
    A cowardly but well-meaning sake brewer who often gets himself (and Jin) into trouble with his schemes and attempts to profit from the chaos of the invasion. Provides some comic relief.
  • Ryuzo: Antagonist / Childhood Friend / Leader of the Straw Hat Ronin
    Jin's childhood friend and a skilled swordsman. Leader of the Straw Hat Ronin, he initially allies with Jin but later makes desperate choices that put them on opposing sides.
  • Tomoe (Mentioned/Encountered through Ishikawa's quest): Antagonist Figure / Ishikawa's Former Student
    A highly skilled archer, Sensei Ishikawa's former prized student, who defected to the Mongols and taught them archery.
  • The Eagle (Iki Island DLC): Main Antagonist (DLC) / Mongol Shamaness
    The leader of a Mongol tribe on Iki Island, a powerful shamaness who uses psychological warfare and hallucinogenic poisons to torment her victims and maintain control. She has a personal connection to the Sakai clan's past actions on Iki.
Example Missions
  • The Lost Valley Convergence: Main Story / Boss Encounter
    Navigate the humid jungles of Peru, manipulate massive water-redirecting cogs, and survive a dynamic confrontation with the apex Tyrannosaurus Rex.
  • Descent into St. Francis Folly: Main Story / Traversal Puzzle
    Scale the colossal, subterranean Hellenistic city in Greece and conquer the towering, plunging swords of the reimagined Damocles Room.
  • Sanctuary of the Scion: Main Story / Environmental Puzzle
    Manipulate ancient solar mirrors across vast Egyptian desert ruins to redirect light beams and unseal centuries-old mechanisms.
  • Main Story Quests (Jin's Journey - Act I, II, III)
    A series of narrative quests that follow Jin Sakai's efforts to repel the Mongol invasion, rescue his uncle Lord Shimura, and liberate Tsushima Island. This involves recruiting allies, confronting Mongol leaders, making difficult choices about his combat tactics (Samurai vs. Ghost), and ultimately facing Khotun Khan. The story is divided into three acts, each focusing on a different region of Tsushima.
  • Tales of Tsushima (Major Side Quests & Character Arcs)
    Multi-part optional questlines focusing on key supporting characters like Yuna, Sensei Ishikawa, Lady Masako, Norio, and Kenji. These 'Tales' delve into their personal stories, motivations, and conflicts, often rewarding Jin with new techniques, gear, or Charms. They contribute significantly to world-building and character development.
  • Mythic Tales
    Special side quests that involve investigating legends and folklore of Tsushima, often narrated by the musician Yamato. These quests usually involve tracking clues, solving puzzles, and culminate in Jin learning a powerful new combat technique (e.g., The Heavenly Strike, Dance of Wrath) or obtaining unique armor/weapons.
  • Liberating Mongol Territories (Farms, Villages, Forts)
    Clear out Mongol-occupied locations across Tsushima. This involves defeating all Mongol soldiers in the area and sometimes completing bonus objectives (e.g., rescuing hostages, not raising alarms). Liberating territories reduces Mongol presence, reveals more of the map, grants Legend increase, and often unlocks nearby quests or merchants.
  • Duels (Samurai vs. Mongol Leaders, Ronin)
    Cinematic one-on-one sword fights against skilled opponents. These occur during main quests, Mythic Tales, or when encountering specific enemies. Duels test Jin's mastery of parrying, dodging, and stance-based combat.
  • Shrine Climbs (Shinto Shrines)
    Navigate challenging platforming sections, often involving climbing cliffs, jumping across gaps, and using the grappling hook (once acquired), to reach remote Shinto Shrines. Honoring these shrines rewards a Major Charm.
  • Iki Island Story Quests (Director's Cut / Expansion)
    A new main questline set on Iki Island, where Jin confronts a new Mongol tribe led by the shamaness known as The Eagle. This story delves into the Sakai clan's troubled past on Iki and forces Jin to confront his own trauma.
  • Legends Mode Missions (Story, Survival, Rivals, Raid - Multiplayer)
    Cooperative multiplayer missions with unique objectives, enemies (Oni), and progression systems separate from the single-player campaign. Story missions follow a narrative, Survival involves fending off waves of enemies, Rivals is a 2v2 mode, and The Tale of Iyo is a challenging three-part raid.
people Multiplayer
Multiplayer Details

Tomb Raider: Legacy of Atlantis is strictly designed as an isolating, deeply atmospheric single-player narrative adventure, eschewing the trend of forcing live-service multiplayer components into core franchise entries. There are no cooperative puzzle-solving modes, competitive deathmatches, or shared-world social hubs. The absence of multiplayer makes the mandatory inclusion of Denuvo Anti-tamper DRM on the PC platform highly controversial among the gaming community. Enthusiasts argue that implementing hypervisor-level anti-piracy software, which demonstrably consumes heavy CPU cycles and causes micro-stuttering in an Unreal Engine 5 environment, is an unnecessary and punitive measure for a product that does not require online server validation to provide its core gameplay loop, relying entirely on solitary exploration and narrative immersion.

N/A
extension Editions & DLC
Available Editions

Amazon Game Studios has positioned Legacy of Atlantis aggressively across three distinct product tiers. The Standard Edition, priced at $59.99 USD (3799 INR), includes the base game and a nostalgic Survivor Outfit pre-order bonus. The Deluxe Edition, at $69.99 USD (5662 INR), provides exceptional value by adding the Parisian Fugitive Outfit, 48-Hour Early Access, and a guaranteed Post-Launch DLC Story Pack. For dedicated enthusiasts, the $199.99 USD Collector's Edition features premium physical merchandise, including a Steel Case, Lara vs. T-Rex Statue, Croft Signet Pin, and a Triumvirate Talisman Keychain. Crucially, while PlayStation and Xbox receive physical Blu-ray discs, the Nintendo Switch 2 physical edition is highly controversial, distributed merely as a Game-Key Card that mandates an 80-gigabyte digital download, heavily impacting game preservation efforts.

Available in Standard Edition, Digital Deluxe Edition (Hero of Tsushima Skin Set, Charm of Hachiman's Favor, digital artbook, director's commentary), Special Edition (SteelBook, Hero of Tsushima mask & sword kit, digital content), and Collector's Edition (Sakai Mask replica, cloth map, sashimono war banner, furoshiki wrapping cloth, SteelBook, artbook, all Digital Deluxe content). The Director's Cut (PS5, PC) includes the base game, the Iki Island expansion, and additional features like Japanese lip sync, haptic feedback, and improved load times.

Post-Launch Content / DLC

The publisher has confirmed a robust, sustained revenue and engagement model for Legacy of Atlantis, ensuring the title remains culturally relevant well beyond its initial February 2027 launch window. The premium Deluxe and Collector's Editions explicitly include access to a major Post-Launch DLC Story Pack. This expansion is expected to bridge the narrative gap leading into the highly anticipated 2028 sequel, Tomb Raider: Catalyst. Furthermore, Amazon is leveraging a massive transmedia strategy, synchronizing game updates with the rollout of the live-action Tomb Raider television series produced by Phoebe Waller-Bridge for Prime Video. Additionally, cross-promotional in-game events are scheduled, integrating aesthetics and challenges from mobile ecosystem titles like Tomb Raider Reloaded directly into the main game’s challenge tomb modes.

The main post-launch content was the 'Iki Island' expansion, a substantial story DLC included in the Director's Cut, taking Jin to a new island with new enemies, story, and gear. A free multiplayer co-op mode, 'Legends,' was also added, featuring unique classes, missions, and a raid. Various cosmetic items and patches have also been released.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Tomb Raider: Legacy of Atlantis an open-world game?
    A: No. The game utilizes fluid, organically constructed, semi-open interconnected environments. While not a sprawling open-world, it entirely discards the rigid, grid-based, room-by-room progression of the 1996 original in favor of massive, multi-layered biomes that require dynamic vertical and horizontal traversal.
  • Q: Does the PC version of the game use Denuvo DRM?
    A: Yes, it has been confirmed via the official Steam storefront page that the PC release incorporates Denuvo Anti-tamper. This has caused significant controversy within the PC community due to concerns over heavy CPU cycle consumption, frame-pacing degradation, and micro-stuttering in a purely single-player game.
  • Q: What is the 'Unified Timeline' mentioned in the narrative?
    A: The Unified Timeline is an effort by the developers to reconcile the vulnerable, survival-focused Lara Croft of the recent reboot trilogy with the acrobatic, highly confident aristocrat of the original 1990s games. The narrative positions Lara as having evolved into an 'apex predator' who revels in the danger of archaeology.
  • Q: Can I play the Nintendo Switch 2 version on a physical cartridge?
    A: While there is a physical retail box for the Nintendo Switch 2, it does not contain a functional ROM cartridge. Instead, it utilizes a 'Game-Key Card' that acts as a physical DRM license, mandating a full 80-gigabyte digital download to the console's internal storage or SD card.
  • Q: Are there difficulty settings, or is it as unforgiving as the original?
    A: The game features a modular accessibility and difficulty system rather than standard Easy/Normal/Hard settings. Players can independently adjust variable sliders for Combat (enemy health, damage), Traversal (stamina, timing windows), and Puzzles (visual hints, time limits), allowing both purists and newcomers to tailor the experience.
  • Q: Is Ghost of Tsushima historically accurate?
    A: Ghost of Tsushima is set during a real historical event (the Mongol invasion of Japan in 1274) and features historical elements, but it is a work of historical fiction. It takes creative liberties with characters, events, and geography for narrative and gameplay purposes. The developers were heavily inspired by classic samurai cinema.
  • Q: What is the difference between playing as a Samurai and as the Ghost?
    A: The game allows Jin to approach combat in two main ways. As a Samurai, he engages enemies head-on in honorable duels and open combat, relying on parries, dodges, and different sword stances. As the Ghost, he uses stealth, assassinations, trickery, and Ghost weapons (kunai, smoke bombs) to eliminate enemies dishonorably but effectively. The story explores Jin's internal conflict with these opposing methods.
  • Q: What is the Guiding Wind mechanic?
    A: The Guiding Wind is Ghost of Tsushima's primary navigation system. Instead of a persistent mini-map, players can swipe up on the PlayStation controller's touchpad (or press a designated key on PC) to summon a gust of wind that blows in the direction of their currently tracked objective or point of interest. This encourages players to observe the environment.
  • Q: What is Ghost of Tsushima: Legends?
    A: Legends is a free online cooperative multiplayer mode included with Ghost of Tsushima (and its Director's Cut). It features a separate storyline inspired by Japanese folklore and mythology, with players choosing from four unique classes (Samurai, Hunter, Ronin, Assassin) to tackle story missions, survival challenges, and a raid.
  • Q: What does the Director's Cut add to the game?
    A: The Ghost of Tsushima Director's Cut includes the full base game, the Iki Island expansion (a new story, map, enemies, and gear), Japanese lip sync options, haptic feedback and adaptive trigger support (PS5), 3D audio enhancements (PS5), and improved load times. On PC, it includes these features plus PC-specific graphical options and ultrawide support.
  • Q: What is Kurosawa Mode?
    A: Kurosawa Mode is a visual filter that can be enabled, rendering the game in black and white with increased film grain and altered audio, designed to emulate the style of classic black-and-white samurai films by director Akira Kurosawa.
build Technical Details
Graphics & Visual Fidelity

Built entirely from the ground up on Unreal Engine 5, Legacy of Atlantis represents a generational leap in visual fidelity. The engine's Nanite virtualized micropolygon geometry pipeline allows Crystal Dynamics to import cinematic-quality assets consisting of millions of polygons, ensuring subterranean ruins exhibit unparalleled structural decay and geometric density without aggressive LOD culling. Simultaneously, Lumen technology provides fully dynamic, real-time global illumination, discarding pre-baked lighting so environments react perfectly to localized bioluminescence or solar puzzle beams. To maintain 60 frames per second on current-generation hardware, the developers utilize a Secondary Upscaling pipeline (TSR/DLSS/FSR) rendering an internal 1080p image outputted to 4K, heavily supported by Hierarchical Level of Detail (HLOD) calculations and Fast Game Object Loading (FastGOL) for seamless streaming.

Powered by Sucker Punch's proprietary engine, Ghost of Tsushima is renowned for its breathtaking art direction and visual fidelity. It features stunningly beautiful landscapes with vibrant colors, dynamic weather (wind playing a key visual role), detailed particle effects (falling leaves, pollen), and realistic character models. The 'Kurosawa Mode' allows players to experience the game in black and white with film grain, mimicking classic samurai cinema.

Audio & Soundtrack

The auditory landscape of Legacy of Atlantis radically shifts the franchise's tone, reflecting the protagonist's descent into ancient horrors. Composer Sam Slater has taken over scoring duties, pivoting entirely away from the sweeping, traditional orchestral heroism crafted by previous composers like Bobby Tahouri. Slater's masterful score relies heavily on distorted, electronic drone guitars and oppressive ambient synths that warp and escalate in tandem with the physical corruption of the subterranean environments. This generates a palpable, suffocating atmosphere of tension, especially as the player descends deeper into the fleshy, organic ruins of Atlantis. The global audio localization is equally impressive, featuring full voiceover support for English, French, German, Spanish (LATAM), Portuguese, Polish, and Simplified Chinese, ensuring maximum immersion across major international territories.

Original score composed by Ilan Eshkeri and Shigeru Umebayashi, featuring a blend of traditional Japanese instrumentation (shakuhachi, koto, taiko drums) with epic orchestral themes that evoke the atmosphere of classic samurai films. Sound design is meticulous, with realistic sword clashes, distinct animal sounds, and immersive environmental audio (wind, rustling leaves). Offers full Japanese voice acting with English subtitles for an authentic experience.

User Interface (UI/UX)

The development team has purposefully eschewed modern, immersion-breaking user interface tropes—most notably the heavily criticized yellow paint navigational guides—in favor of organic environmental storytelling. The primary heads-up display is minimalist, with inventory management handled via an intuitive radial three-ring system. The middle ring houses survival gear, the upper ring contains mission-critical artifacts, and the lower ring organizes crafting materials. To navigate the complex environments without hand-holding, players must read high-contrast lighting, architectural shape language, and dynamic foliage. When utterly stumped, players can deploy the Archaeological Scanner, an in-game tool that surveys the surroundings, uncovers hidden lore, and highlights structural weaknesses in ancient contraptions, seamlessly blending mechanical assistance with the diegetic reality of being a world-class tomb raider.

Features a highly minimalistic and immersive HUD. Health and Resolve are displayed subtly. No traditional mini-map; players use the Guiding Wind (swiping the touchpad or a key summons a gust of wind pointing towards the tracked objective) for navigation. Enemy awareness and stance indicators are contextual. The world map is stylized like a traditional Japanese painting. Focus Hearing highlights enemies through walls.

Accessibility Options

A cornerstone of the modern design philosophy is the highly granular, modular accessibility framework, completely discarding traditional Easy, Normal, or Hard blanket settings. Players are empowered to independently adjust variable sliders across three core gameplay pillars. Combat sliders modify enemy health, AI aggression, and Focus meter generation. Traversal sliders adjust the forgiveness of acrobatic timing windows, stamina depletion rates, and mid-air grappling availability. Puzzle sliders dictate the frequency of visual hints, time limits on mechanical switches, and auditory clues from Lara. Beyond gameplay scaling, the comprehensive suite offers high-contrast visual modes for the visually impaired, extensive subtitle customization with speaker color-coding and direction indicators, heartbeat audio cues for stealth, and motor-assist toggles designed to alleviate the strain of repetitive button-mashing.

Offers a good range of accessibility options, including customizable controls (remapping), subtitle and caption customization, options to simplify QTEs and repeated button presses, aim assist, options for larger UI elements, high contrast mode for some UI, and various gameplay toggles for combat difficulty and HUD elements.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
720p (HD) - Minimum (720p ~30 FPS, Very Low Preset) (Very Low Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i3/Ryzen 3 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i3-7100 or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 5500 XT (4GB)
laptop_macCPU (L): Intel Core i5-7200U / AMD Ryzen 3 2200U equivalent or better (Quad-core preferable)
laptop_windowsGPU (L): NVIDIA GeForce MX350 (4GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
layersRAM: 8 GB
saveStorage (Tier): 75 GB HDD (SSD Strongly Recommended)
1080p (Full HD) - Performance (1080p ~60 FPS / 1440p ~45FPS, High Preset, DLSS/FSR Quality potentially) (High Preset (DLSS/FSR Quality may be needed for 1440p/60))
CPU: CPU for 1080p/60FPS or 1440p/45FPS High.
CPU (Laptop): High-end laptop CPU.
GPU: Recommended desktop GPU for these targets.
GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal.
RAM: 16GB RAM recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i5-11400 or AMD Ryzen 5 5600
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile (High TGP) will provide excellent performance.**
layersRAM: 16 GB
saveStorage (Tier): 75 GB NVMe SSD
1080p (Full HD) - Minimum (1080p / 30 FPS / Low-Medium Settings) (Secondary Upscaling via TSR Performance Mode, Lumen Software Mode, Nanite Enabled (Low).)
CPU: Six physical cores are the bare minimum to handle the multithreaded AI, physics routines, and Denuvo DRM overhead.
CPU (Laptop): Older mobile CPUs will struggle with frame pacing; ensure background applications are closed to maximize available CPU cycles.
GPU: 8GB of VRAM is required at a minimum to store basic uncompressed textures alongside the Nanite spatial data structures.
GPU (Laptop): Requires modern upscaling techniques like DLSS or FSR to maintain 30 FPS in complex outdoor environments like the Peruvian jungle.
RAM: Required to cache massive environmental datasets and support the FastGOL streaming pipeline.
Storage: SATA SSD is the absolute baseline, though Gen 3 NVMe is highly recommended for smoother asset transitions.
memoryCPU: Intel Core i5-8600 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile (High TGP) / RX 6600M
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Recommended (1080p ~30 FPS, Medium Preset) (Medium Preset)
CPU: Recommended desktop CPU for 1080p/30FPS Medium settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/30FPS Medium.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i5-8600 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5600 XT (6GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
layersRAM: 16 GB
saveStorage (Tier): 75 GB SSD
1440p (QHD/2K) - Recommended (1440p / 60 FPS / High Settings) (Secondary Upscaling via DLSS/FSR Quality Mode, Lumen Hardware Ray Tracing, High Nanite Detail.)
CPU: Strong single-core performance combined with high thread counts ensures the GPU is fully fed without stutter during set-piece destruction.
CPU (Laptop): Modern hybrid architectures or high-clocked mobile CPUs are necessary to maintain a locked 60 FPS during heavy physics simulations.
GPU: High memory bandwidth and hardware-accelerated ray tracing cores are required to drive Lumen lighting at 60 FPS.
GPU (Laptop): Must utilize DLSS 3 Frame Generation or FSR 3 to output a smooth 1440p image without hitting extreme thermal limits.
RAM: Higher memory bandwidth significantly improves 1% low frame rates and overall game smoothness.
Storage: Takes full advantage of the DirectStorage API to eliminate load screens during rapid traversal across biomes.
memoryCPU: Intel Core i7-9700K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4070 Mobile (140W) / RX 7600M XT
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe Gen 4 SSD
1440p (QHD/2K) - Very High (1440p ~60 FPS or 2160p/4K ~30 FPS, Very High Preset, DLSS/FSR Quality/Balanced) (Very High Preset (DLSS/FSR Quality or Balanced recommended))
CPU: CPU for 1440p/60FPS or 4K/30FPS Very High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for these demanding targets.
GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial for 4K.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance.**
layersRAM: 16 GB
saveStorage (Tier): 75 GB NVMe SSD
2160p (UHD/4K) - Enthusiast (4K / 60 FPS / Epic Settings) (Native or DLSS Quality, Max Lumen Bounces, Epic Nanite Geometry, Max Volumetrics.)
CPU: Top-tier processors required to manage maximum engine draw calls and fully eliminate Denuvo-related micro-stutter.
CPU (Laptop): Only the absolute most powerful desktop-replacement laptops can push these calculations without thermal throttling.
GPU: Massive compute and minimum 16GB VRAM needed to buffer 4K textures, Lumen ray tracing, and Nanite geometry simultaneously.
GPU (Laptop): The flagship mobile GPU, combined with DLSS, is required to maintain a playable 4K experience on a portable form factor.
RAM: Ensures ample headroom for memory-intensive background tasks alongside the game's massive VRAM caching requirements.
Storage: Maximum read speeds prevent any pop-in or traversal stutter when rapidly rotating the camera in vast environments.
memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 80 GB NVMe Gen 4/Gen 5 SSD
2160p (UHD/4K) - Ultimate (2160p/4K ~60 FPS, Very High/Ultimate Preset, DLSS/FSR Balanced/Performance) (Very High/Ultimate Preset, DLSS/FSR Balanced or Performance)
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR.
GPU (Laptop): The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultimate.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 9 5900X
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 75 GB NVMe SSD
save Overall Storage
Spec: 80 GB Solid State Drive (SSD)
Note: FastGOL (Fast Game Object Loading) requires high-bandwidth I/O. Mechanical HDDs are strictly unsupported and will cause game-breaking stutter.
Type: SSD
Spec: 75 GB available space (SSD Recommended).
Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 10/11 (64-bit)
Explanation: Requires a 64-bit architecture to handle the massive memory addressing needed for Unreal Engine 5's Nanite virtualized geometry.
Spec: Windows 10 64-bit (Version 1909 or newer)
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Mandatory for hardware-accelerated ray tracing (Lumen), mesh shaders, and sampler feedback essential to the rendering pipeline.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • To experience Tomb Raider: Legacy of Atlantis as intended, PC players must ensure their systems are adequately equipped to handle the heavy computational demands of Unreal Engine 5, specifically its Nanite and Lumen technologies. The transition away from the proprietary Foundation Engine means that the game heavily relies on multi-threaded CPU performance to stream micropolygon geometry and calculate dynamic global illumination in real-time without traditional pre-baked lighting. Furthermore, the inclusion of Denuvo Anti-tamper DRM significantly increases hypervisor-level CPU overhead, making a modern hex-core or octa-core processor mandatory to avoid severe frame-pacing degradation and micro-stuttering. A high-speed Solid State Drive (Gen 4 NVMe recommended) is strictly required for the Fast Game Object Loading (FastGOL) pipeline to function seamlessly, preventing texture pop-in during high-speed traversal or combat sequences.
  • Laptop Performance Note: Gaming laptops running Tomb Raider: Legacy of Atlantis face unique thermal and power constraints that must be actively managed to maintain playable frame rates. Due to the intense GPU utilization demanded by Unreal Engine 5's software-based Lumen ray tracing, mobile GPUs will quickly reach their thermal throttling limits if not adequately cooled. It is critically advised to elevate the laptop chassis or utilize a high-quality cooling pad to maximize airflow intake. Additionally, players must ensure their machine operates in its maximum performance or discrete GPU (dGPU) mode, utilizing a MUX switch or Advanced Optimus to bypass the integrated graphics bottleneck. Failing to do so will result in severe performance penalties, as the CPU overhead of the game combined with integrated graphics routing will inevitably choke overall system responsiveness during intense combat encounters or rapid environmental traversal.
  • Laptop Consideration: G P U T G P: Requires a minimum of 85W TGP for RTX 3060/4050 mobile variants; 130W+ highly recommended for stable 60 FPS at 1080p.
  • Laptop Consideration: Cooling Thermals: Aggressive fan profiles are mandatory. Thermal throttling will severely degrade TSR upscaling and Nanite geometry streaming.
  • Laptop Consideration: C P U Power Limits: Sustained CPU TDP of 45W+ is necessary to counteract the combined overhead of Unreal Engine 5 processing and Denuvo DRM.
  • Laptop Consideration: M U X Switch Optimus: Bypassing the integrated graphics via a hardware MUX switch is practically required to prevent a 15-20% bottleneck in render pipelines.
  • Optimization Detail: Upscaling Tech: Temporal Super Resolution (TSR), NVIDIA DLSS 3, AMD FSR 3.
  • Optimization Detail: Key Settings Impact: Lumen Global Illumination quality dictates GPU load; lowering it provides the largest frame rate boost alongside adjusting Nanite geometry detail.
  • Game Name: Tomb Raider: Legacy of Atlantis
  • Official PC system requirements for 'Ghost of Tsushima DIRECTOR'S CUT'. Performance can vary depending on specific hardware, settings, areas in-game (especially dense forests or large Mongol camps), and background applications. An SSD is strongly recommended for optimal performance.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Ghost of Tsushima on PC is a visually rich and potentially demanding title, particularly at higher settings and resolutions.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense combat and exploration.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for the open world, AI, and physics.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3 (Super Resolution & Frame Generation), AMD FSR 3 (Super Resolution & Frame Generation), and Intel XeSS. Also supports NVIDIA Reflex and DLAA.
  • Optimization Detail: Key Settings Impact: Texture Quality, Level of Detail, Shadow Quality, Reflections, Volumetric Fog, Particle Effects, and Ambient Occlusion heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
  • Game Name: Ghost of Tsushima
build Optimization Details
  • Upscaling Tech: Temporal Super Resolution (TSR), NVIDIA DLSS 3, AMD FSR 3.
  • Key Settings Impact: Lumen Global Illumination quality dictates GPU load; lowering it provides the largest frame rate boost alongside adjusting Nanite geometry detail.
  • Upscaling Tech: Supports NVIDIA DLSS 3 (Super Resolution & Frame Generation), AMD FSR 3 (Super Resolution & Frame Generation), and Intel XeSS. Also supports NVIDIA Reflex and DLAA.
  • Key Settings Impact: Texture Quality, Level of Detail, Shadow Quality, Reflections, Volumetric Fog, Particle Effects, and Ambient Occlusion heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
laptop Laptop Considerations
  • G P U T G P: Requires a minimum of 85W TGP for RTX 3060/4050 mobile variants; 130W+ highly recommended for stable 60 FPS at 1080p.
  • Cooling Thermals: Aggressive fan profiles are mandatory. Thermal throttling will severely degrade TSR upscaling and Nanite geometry streaming.
  • C P U Power Limits: Sustained CPU TDP of 45W+ is necessary to counteract the combined overhead of Unreal Engine 5 processing and Denuvo DRM.
  • M U X Switch Optimus: Bypassing the integrated graphics via a hardware MUX switch is practically required to prevent a 15-20% bottleneck in render pipelines.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance during intense combat and exploration.
  • C P U Power Limits: A decent CPU is needed for the open world, AI, and physics.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for HD (720p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (4GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (4GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (4GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Mobile (High TGP) / RX 6600M
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Mobile (High TGP) / RX 6600M
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 Mobile (High TGP) / RX 6600M
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile (High TGP) will provide excellent performance.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile (High TGP) will provide excellent performance.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile (High TGP) will provide excellent performance.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance.**
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance.**

For Tomb Raider: Legacy of Atlantis Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX

For Ghost of Tsushima Specifically

check_circle_outline Recommended based on listed requirements for HD (720p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 5500 XT (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 5500 XT (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 5500 XT (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 5500 XT (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 5500 XT (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 5500 XT (4GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 5500 XT (4GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 5500 XT (4GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 5500 XT (4GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 5500 XT (4GB)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5600 XT (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5600 XT (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5600 XT (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5600 XT (6GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5600 XT (6GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5600 XT (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5600 XT (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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