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The Outlast Trials vs The Forest

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info General Information
Release Date
Mar 5, 2024 Apr 30, 2018
Developer
Red Barrels Endnight Games Ltd
Publisher
Red Barrels Endnight Games Ltd
Genre(s)
Survival Horror, Co-Op Multiplayer, Psychological Horror, Stealth, Action Survival Horror, Action-Adventure, Open World, Crafting, Multiplayer
Engine
Unreal Engine 4 Unity
stars Ratings & Price
Content Rating
Mature Mature
Avg. User Rating
4.5 / 5.0 4.5 / 5.0
Current Price (USD)
$39.99 $19.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Epic), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
  • Camera: First-Person
  • Release Date: March 5, 2024
  • Platforms: PC (Steam), PlayStation 4, PC VR
  • Release Date: April 30, 2018 (1.0 Release)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Co-Op Teammates: The game allows for 1-4 player co-op. Teammates are essential for distracting enemies, coordinating multi-step puzzles, and reviving you when incapacitated.
    Human Players
  • Cornelius Noakes: The friendly, cynical engineer located in the Sleep Room. He provides all the Rig upgrades and acts as a rare source of relatively normal conversation in the facility.
    Murkoff Engineer
  • Co-Op Survivors: The game allows for up to 8 players in a session. Teammates can share resources, split building labor, and coordinate attacks using the walkie-talkie item.
    Other Players
Key Collectibles
  • Evidence Documents: Heavily redacted lore files hidden randomly in the dark corners of the trials, providing deep narrative context regarding the Murkoff Corporation and the MK-Ultra experiments.
  • Reborn Tokens: Earned exclusively by completing trials with high grades. Collecting 10 tokens allows the player to enter the final, solo 'Rebirth' trial to prestige their character.
  • Cell Decorations: Posters, wallpapers, floor textures, and desk trinkets purchased with in-game currency, allowing players to extensively customize their personal cell in the Sleep Room.
  • Timmy's Toy Robot Parts: A multi-part collectible hidden deep within various terrifying caves. Combining all the pieces builds a toy robot that Eric keeps as a reminder of his objective.
  • Sahara Employee ID Cards: Found on the bodies of dead researchers, these are strictly required to open the high-tech bunker doors at the bottom of the Sinkhole.
  • Cassette Tapes: Hidden tracks (like 'Rick Astley' inspired synth-pop) that can be played on a portable cassette player to restore sanity and energy while working.
Key Themes
  • Cold War
  • Brainwashing
  • MK-Ultra
  • Mind Control
  • Asylum
  • Torture
  • Stealth Survival
  • Found Footage Aesthetic
  • Cannibals
  • Plane Crash
  • Forest Survival
  • Base Building
  • Cave Exploration
  • Psychological Horror
  • Body Horror
colorize Combat & Gear
Weapons Overview
  • Stun Rig: Tactical Ability
    An essential piece of Murkoff tech equipped before a trial. When thrown, it delivers a massive EMP and electrical shock, incapacitating any enemy caught in the blast radius for several seconds.
  • Throwables (Bricks / Bottles): Environmental Distraction
    Scavenged from the environment, these can be thrown into dark corners to lure enemies away from objectives, or smashed directly into a pursuer's face to temporarily stagger them.
  • Blind Rig: Tactical Ability
    A deployable proximity mine that, when triggered by an enemy, erupts in a massive cloud of blinding smoke, allowing the entire team to slip away completely unnoticed.
  • Modern Axe: Heavy Melee / Tool
    Found deep in the cave systems, it has the highest tree-chopping efficiency and deals massive blocking and physical damage against cannibals.
  • Katana: Fast Melee
    Located in Cave 1 on the body of a Yakuza passenger. It strikes incredibly fast and uses minimal stamina, perfect for stunlocking unarmored enemies.
  • Crafted Bow: Ranged Weapon
    A basic survival tool made from a stick, cloth, and rope. Crucial for silently hunting game and landing instant-kill headshots on distant cannibals.
Armor / Gear Sets
  • Heal Rig
  • Amps (Passive Perks)
  • Hide and Seek Mechanics
  • Lizard Skin Armor: The most basic armor tier. Simply slapping dead lizard skin on your arms provides minimal physical defense but significantly increases your stealth camouflage.
  • Bone Armor: Crafted by burning cannibal bodies and combining the resulting bones with cloth. It provides high physical defense and is the standard mid-game protection.
  • Creepy Armor: The highest tier of armor in the game. It is harvested by literally skinning the horrifying, multi-limbed boss mutants (like the Armsy or Virginia) and provides massive damage reduction.
Outfits/Customization
  • Patient Scrubs: The default, degrading hospital gowns worn by fresh Reagents, cementing their status as nothing more than disposable lab rats.
  • Legendary Reborn Outfits: Highly elaborate, terrifying outfits (like bloody butcher aprons or damaged police uniforms) awarded strictly to players who successfully 'Rebirth' and escape the facility.
  • Night Vision Goggles: Not optional clothing, but the surgically bolted-on goggles every player wears, featuring heavily in the game's iconic visual aesthetic.
  • Flight Attendant / Passenger Outfits: Players can open scattered luggage across the island to find and instantly equip random civilian clothing, such as bathrobes, polo shirts, and stewardess uniforms.
  • Warm Suit: A crafted item requiring raccoon, boar, rabbit, and deer skins. Essential for completely negating the freezing damage when exploring the northern snow biomes.
  • Red Paint: Not clothing, but paint found in buckets that players can smear on themselves. It causes the cannibals to fear the player and drop to their knees in worship.
trending_up Progression & Upgrades
Skills & Progression

Unlike previous Outlast games where you were entirely defenseless, The Outlast Trials offers a robust progression system. Players visit various Murkoff staff in the Sleep Room to purchase upgrades. 'Rigs' are active, cooldown-based abilities equipped before a trial (Stun Rig, Blind Rig, Heal Rig, X-Ray Rig, and Barricade Rig). 'Amps' are passive perks that radically alter gameplay (e.g., taking no damage from broken glass, starting trials with a lockpick, or regenerating health over time). Finally, 'Prescriptions' are permanent, tiered physical upgrades that increase the player's stamina, inventory slots, and sliding speed, ensuring that even a failed trial yields progress.

The Forest does not feature traditional RPG leveling or skill trees. Instead, progression is entirely physical and knowledge-based. Player 'upgrades' come in the form of discovering key survival items like the Climbing Axe, the Rebreather, and the Keycard hidden deep within specific caves. Stats like 'Strength' and 'Athleticism' organically increase over time by physically chopping trees and sprinting, while 'Sanity' drops if the player spends too much time in caves or eating cannibal limbs. Weapon upgrading relies on combining items in your backpack—for example, wrapping a club in cloth and alcohol to create a flaming weapon, or attaching teeth and tree sap to an axe to permanently increase its damage.

public World & Exploration
World & Level Design

The game features several sprawling, multi-objective Trial maps, each constructed as a horrifying, artificial facade built inside a massive warehouse (complete with visible scaffolding and camera rails on the ceilings). Key regions include the 'Police Station', a gritty urban environment focused on hunting down snitches; the 'Fun Park', a twisted carnival filled with deadly games and rollercoasters; the 'Orphanage', a deeply unsettling religious school; and the 'Toy Factory', a sprawling industrial maze. Each map is modular, allowing Murkoff (the developers) to block off certain doors or change objective locations during subsequent 'MK-Challenges' (shorter, harder variants of the main maps).

The game map is a vast, hand-crafted peninsula offering extreme environmental diversity. The overworld features dense pine forests, tranquil turtle-filled beaches, snowy northern mountains (which introduce freezing mechanics), and deep lakes. The focal point of the overworld is 'The Sinkhole', a massive, seemingly bottomless crater in the center of the map. Beneath the surface lies an intricate, interconnected Cave System. The caves are pitch-black, claustrophobic labyrinths filled with hanging corpses, submerged tunnels requiring a rebreather, and the deadliest mutants in the game. Knowing how to navigate these two layers of the map is the key to progression.

Playable Vehicles
  • The Sleep Room Shuttle: Facility Transport
    The mechanical tram that physically transports the terrified players from the safe hub of the Sleep Room directly into the hellish warehouse testing grounds.
  • Objective Carts: Pushable Mechanics
    Not vehicles you drive, but heavy carts (like the Snitch's chair or the Root Canal boat) that players must physically group up to push along a track while exposed to enemies.
  • Log Sled: Pushable Cart
    An essential player-crafted vehicle made of sticks. It allows the transport of up to 12 heavy logs at once, making base building significantly faster.
  • Houseboat: Aquatic Transport
    A massive, drivable raft that requires significant lumber. Players can build beds, fires, and storage racks on top of it, essentially turning it into an unsinkable, mobile fortress.
Notable Fauna/Mounts
  • The Skinner Man: Hallucination
    Not an animal, but a terrifying, ghostly entity that only spawns when a player's sanity is completely depleted (Psychosis). It will chase and damage the player until an antidote is consumed.
  • Pouncers (Hiding Enemies): Ex-Pop
    Deranged, mutilated inmates who hide inside the exact spots players use to escape (lockers, barrels, trunks). Opening an occupied hiding spot results in a terrifying jump scare and severe damage.
  • Night Hunter: Ex-Pop
    A highly dangerous, tall enemy equipped with his own set of Night Vision Goggles. Unlike standard enemies, he can see players perfectly in the pitch black.
  • Deer: Mammal
    A skittish source of food and deer skin, which is required to craft the essential waterskin and warm suits for surviving the snowy mountains.
  • Monitor Lizards: Reptile
    Commonly found near rivers and forests, they provide meat and, crucially, lizard skin, which acts as the player's basic stealth armor.
  • Sea Turtles: Marine Reptile
    Found spawning on the beaches. Slaying them drops a Turtle Shell, which is absolutely vital for constructing rain catchers for clean drinking water or used as a sled.
book Story & Characters
Main Characters
  • The Reagents: Player Avatars
    Desperate, disposable human guinea pigs abducted by Murkoff. Players customize their faces, voices, and outfits to represent their own personal victim.
  • Mother Gooseberry: Prime Asset
    A deeply psychotic, former children's television host whose face is permanently mangled. She wields a deadly drill hidden inside a duck hand-puppet named Dr. Futterman.
  • Leland Coyle: Prime Asset
    A highly corrupt, sadomasochistic ex-police officer wielding a powerful stun baton. He enforces his own twisted version of the law inside the Police Station and Fun Park trials.
  • Eric LeBlanc: Protagonist
    A TV survivalist and father who must utilize all of his written knowledge to survive the brutal ecosystem and rescue his son.
  • Dr. Matthew Cross: Antagonist
    A former Sahara Therapeutics researcher driven mad by grief, desperately using the island's ancient artifacts and sacrificing children to revive his daughter.
  • Megan Cross: Final Boss
    The tragic daughter of Dr. Cross, whose resurrection via the Obelisk went horribly wrong, mutating her into a terrifying, multi-limbed monstrosity.
Example Missions
  • Kill the Snitch (Police Station): Core Trial
    Break into a fortified precinct, start backup generators to open the garage, and violently push an informant strapped to a chair along a track to electrocute him.
  • Grind the Bad Apples (Fun Park): Core Trial
    A deeply disturbing trial where players must win rigged carnival games to earn tickets, ultimately pushing a cart of mannequin 'children' into a massive meat grinder.
  • Poison the Medicine (Orphanage): Core Trial
    Navigate a creepy religious school, tune specific radio frequencies, and administer hallucinogenic drugs to the water supply while dodging Mother Gooseberry.
  • Build a Camp: Survival Basics
    A self-imposed early game mission: chop trees to build a Hunting Shelter, establish a drying rack for food, and construct defensive walls before the cannibals escalate their attacks.
  • Explore the Deep Caves: Progression Exploration
    Venture into the pitch-black subterranean networks to find the Rebreather and Climbing Axe, fighting through dense packs of blind mutants in the dark.
  • The Sahara Lab: Story Finale
    Use the keycard to enter the pristine, high-tech laboratory hidden beneath the sinkhole, uncover the lore of the Obelisk, and defeat the mutated Megan Cross.
people Multiplayer
Multiplayer Details

The game is balanced for 1 to 4 players. While fully playable and highly terrifying as a solo experience, it shines in cooperative multiplayer. Co-op fundamentally changes the gameplay loop; players can distract enemies while a teammate picks a lock, use the Heal Rig to sustain the party, and physically kick enemies off pinned teammates. The game utilizes built-in proximity voice chat, meaning communication is natural, but shouting will alert nearby enemies, leading to terrifying moments where players must whisper to coordinate.

The Forest features a wildly popular, seamless P2P online co-op mode. Up to 8 players on PC (and 4 on PS4) can join the same island to share the workload of surviving. Co-op drastically changes the game dynamic; while solo play is a terrifying psychological horror experience, multiplayer often devolves into hilarious, chaotic base-building sessions. Players can share resources via a metal tin tray, revive fallen teammates, and construct massive, sprawling log fortresses much faster than a solo player.

extension Editions & DLC
Available Editions

The Outlast Trials launched in Early Access on PC in May 2023, before achieving its 1.0 full release across PC, PS4, PS5, Xbox One, and Xbox Series X/S on March 5, 2024. The game is available in a Standard Edition and a Deluxe Edition, which includes the base game and the 'Reagent Starter Pack' (featuring unique cosmetic player skins, cell decorations, and player icons). The game uses a live-service seasonal model, continuously adding new Trials, Prime Assets, and cosmetic battle passes (called Catalogs).

The Forest launched its v1.0 release on PC via Steam on April 30, 2018, followed by a PlayStation 4 release later that year. The game is sold as a single, complete edition without any microtransactions or paid DLC. PC players also receive full native VR support for free, allowing the entire campaign to be played from start to finish in Virtual Reality for an unparalleled survival horror experience.

Post-Launch Content / DLC

Red Barrels treats the game as an ongoing live-service horror experience. Since launch, they have released massive seasonal updates, such as 'Project Lupara', which introduced a brand-new map (The Docks) and a terrifying new Prime Asset (Franco 'Il Bambino' Barbi, a mobster armed with a sawed-off shotgun). These updates also bring limited-time events, new MK-Challenges, escalations, and completely free gameplay modifiers to keep the trials unpredictable. Cosmetic catalogs (battle passes) are added regularly, allowing players to unlock new outfits and room decorations.

Endnight Games provided extensive free updates throughout the game's Early Access and post-launch lifecycle. They added significant features such as new mutants, complex base-building structures (like zip-lines and log gliders), and an Alternate Ending choice. They also integrated a massive free VR update for PC players. The developers later shifted their focus entirely to the game's massively successful sequel, 'Sons of the Forest'.

help_outline FAQ
Frequently Asked Questions
  • Q: Do I need to play Outlast 1 or 2 first?
    A: No. The Outlast Trials is a prequel set decades before the main games during the Cold War. While it shares the same universe and the Murkoff Corporation, the story stands completely on its own.
  • Q: Can I fight back against the enemies?
    A: You cannot kill the enemies. You can only temporarily stun them using throwable bricks, bottles, or your Rigs (abilities), forcing you to rely on stealth and evasion to survive.
  • Q: Is the game playable entirely solo?
    A: Yes. The game dynamically scales objective counts and enemy behavior if you play solo, but be warned: it is incredibly difficult and terrifying without teammates to distract the enemies.
  • Q: What happens when I finish the game?
    A: When you earn enough tokens, you undertake a final solo trial to become 'Reborn'. This acts as a prestige system; you unlock exclusive legendary outfits and return to the facility as a brand-new Reagent, keeping your upgraded Rigs and Amps.
  • Q: Does The Forest have an ending?
    A: Yes. Players can reach the bottom of the sinkhole and discover the Sahara Therapeutics lab. The game features two distinct endings based on a moral choice regarding Timmy.
  • Q: Can I play The Forest in VR?
    A: Yes, on PC, The Forest includes full native Virtual Reality support, complete with motion control swinging and terrifying 3D scaling.
  • Q: Do trees regrow?
    A: By default, trees do not regrow. However, there is a setting in the options menu called 'Regrowing Trees' that will cause 10% of chopped trees to respawn every time you sleep.
  • Q: How do I get clean water?
    A: You can boil polluted pond water in an old pot over a fire, or build a Water Collector using a Turtle Shell to gather clean rainwater.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine 4, the game pushes the visual boundaries of the horror genre. The environments are hyper-detailed, grim, and dripping with gore, perfectly capturing the twisted 1950s aesthetic. The iconic Outlast 'Night Vision' returns, seamlessly integrated into the players' surgical goggles, casting the pitch-black environments in a terrifying, grainy green glow. The character models for the Ex-Pops and Prime Assets are grotesque and highly varied, showcasing the horrific surgical mutilations inflicted upon them by Murkoff.

Built in Unity, the game features an incredibly lush, dense environment. The daytime forest is beautiful, with dynamic god rays breaking through the canopy and physics-based foliage that reacts to the player. As the dynamic day/night cycle shifts, pitch-black darkness envelops the island, forcing reliance on a dim plastic lighter or a constructed torch. The gore system is visceral, allowing players to dismember defeated cannibals and construct horrific effigies from their body parts to deter future attacks.

Audio & Soundtrack

Sound design is the absolute pinnacle of The Outlast Trials. The game utilizes complex spatial audio; stepping on broken glass, triggering a sound trap, or sprinting makes distinct noises that AI enemies will investigate. The Prime Assets constantly taunt the players with deeply unsettling, brilliantly voice-acted dialogue that echoes through the warehouses. The music, composed by Tom Salta, is a horrific, pulsating mix of Cold War-era orchestral pieces and dark, industrial synths that escalate dramatically when a chase begins.

Sound design is the primary vehicle for fear in The Forest. The game operates largely without a continuous musical score, relying instead on the hyper-realistic sounds of nature. The quiet rustling of leaves and snapping of twigs constantly keeps players on edge. When danger approaches, the terrifying, guttural screeches and maniacal laughter of the cannibals echo through the trees, signaling an impending ambush. Inside the caves, the squelching footsteps of the massive mutants and dripping water create a profoundly oppressive auditory experience.

User Interface (UI/UX)

The UI is deeply immersive and Diegetic. Health, sanity, and battery life are represented by minimalistic, color-coded bars in the corner of the screen. Night vision is indicated by a classic green tint and a draining battery icon. When players suffer from 'Psychosis' (sanity drain), the UI deliberately lies to them—spawning fake player nameplates over hallucinated enemies, distorting vision, and producing horrific auditory hallucinations until an antidote is consumed.

The UI heavily favors immersion. The HUD displays minimal, circular meters in the bottom right corner indicating Health, Stamina, Hunger, Thirst, and Armor. The most iconic UI element is Eric's 'Survival Guide', a physical book he opens in-game. This book functions as the crafting and building menu, allowing players to place wireframe blueprints into the world (like cabins, traps, and fires) which must then be manually filled with physical logs, sticks, and rocks.

Accessibility Options

The game includes robust accessibility options, particularly regarding visual and auditory feedback. It features fully customizable subtitles with speaker indicators, a colorblind mode, UI scaling, and toggleable settings for holding vs. pressing buttons during quick-time events (QTEs). The game also offers an 'arachnophobia' toggle and warnings for photosensitive players, given the heavy use of flashing lights and strobe effects during psychosis events.

The game includes a 'Peaceful Mode' difficulty setting, which removes all cannibal and mutant enemies from the island, turning the game into a pure, relaxing wilderness survival and building simulator. Additionally, the game provides options to disable motion blur, adjust FOV, and toggle color grading filters (such as 'Texas' or 'Blockbuster') to change the game's visual tone and assist with visibility.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target))
CPU: The official recommended processors that provide enough threads to ensure perfect frame pacing during intense, chaotic co-op chases.
CPU (Laptop): Provides excellent overhead for a flawless, console-quality 60 FPS experience.
GPU: The official recommended GPUs provide the necessary VRAM and rasterization power to run the game at 1080p 60FPS on High settings with full volumetric effects.
GPU (Laptop): A modern 3060 Mobile will absolutely crush the game at 1080p, maintaining 100+ FPS.
RAM: The official recommended memory configuration to ensure completely seamless texture streaming.
Storage: NVMe SSD highly recommended for fast lobby loading.
memoryCPU: Intel Core i5-9600 or AMD Ryzen 5 3600XT
developer_boardGPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 40 GB available space
memoryCPU: Quad Core Processor
developer_boardGPU: NVIDIA GeForce GTX 560
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile
layersRAM: 4 GB
saveStorage (Tier): 5 GB available space
1080p (Full HD) - Minimum (Low Preset, 1080p (30-60 FPS Target))
CPU: The official minimum processors. Older quad-core/octa-thread CPUs provide enough baseline logic to handle the AI without bottlenecking the render thread.
CPU (Laptop): Entry-level mobile processors easily run the game, but expect occasional frame drops during massive explosions or when multiple gas mines detonate.
GPU: The official minimum GPUs. Players will need to keep visual settings low to avoid exceeding the 2GB VRAM limits.
GPU (Laptop): Capable of providing a highly playable 1080p experience at 60 FPS on Medium settings.
RAM: The official minimum system memory required to prevent page-filing crashes.
Storage: Standard SATA SSD or 7200RPM HDD.
memoryCPU: Intel Core i7-3770 or AMD Ryzen 5 1400
developer_boardGPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile
layersRAM: 8 GB
saveStorage (Tier): 40 GB available space
memoryCPU: Intel Dual-Core 2.4 GHz
developer_boardGPU: NVIDIA GeForce 8800GT
laptop_macCPU (L): Intel Core i3 / AMD Ryzen 3 equivalent
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile
layersRAM: 4 GB
saveStorage (Tier): 5 GB available space
1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (60+ FPS Target))
CPU: Modern mid-tier CPUs easily handle the game's background logic, letting the GPU push high resolutions.
CPU (Laptop): Easily powers the game logic while driving QHD laptop displays.
GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the horrific monster designs without dropping below 60 FPS.
GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels.
RAM: Standard for high-end gaming, ensuring background tasks do not interfere.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 40 GB available space
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile
layersRAM: 8 GB
saveStorage (Tier): 5 GB available space
2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS with DLSS/FSR))
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity.
CPU (Laptop): Desktop-grade performance in a mobile chassis.
GPU: Required to maintain a stable 60 FPS at true 4K, ensuring the blood, gore, and night vision static look pristine.
GPU (Laptop): Required to power a flawless 4K survival horror experience on a high-end laptop.
RAM: Optimal configuration.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 40 GB available space
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
laptop_macCPU (L): Intel Core i7-12700H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile
layersRAM: 16 GB
saveStorage (Tier): 5 GB available space
save Overall Storage
Spec: 40 GB available space
Note: An SSD is highly recommended to eliminate loading hitches when transitioning from the Sleep Room hub into the massive Trial maps.
Type: Unknown
Spec: 5 GB available space
Note: The official space requirement. An SSD is recommended to speed up the initial load time, which can be notoriously long when loading into a Day 100+ save file.
Type: Unknown
desktop_windows Operating System
Spec: Windows 10 64-bit
Explanation: A 64-bit operating system is officially required to handle modern memory allocation and the Unreal Engine 4 network code.
Spec: Windows 7
Explanation: Official minimum OS requirement. A 64-bit OS is highly recommended to manage the memory limits of large save files.
gamepad DirectX Version
Spec: Version 11 (Minimum) / Version 12 (Recommended)
Explanation: DirectX 11 provides baseline compatibility, while DirectX 12 is supported and often provides better multi-threading performance on modern hardware.
Spec: Version 9.0
Explanation: DirectX 9.0 is the official minimum, offering extremely broad hardware compatibility for older machines.
info_outline Other Game Notes
  • System requirements are rigorously verified against official Steam and Red Barrels storefront data. The Outlast Trials runs on a highly modified version of Unreal Engine 4, emphasizing dark environments, dynamic lighting, and complex enemy AI pathfinding over large player counts.
  • Laptop Performance Note: The game relies heavily on real-time lighting and shadow rendering, as staying in the dark is a core gameplay mechanic. Mobile CPUs will face moderate loads calculating the AI behavior of multiple Ex-Pops wandering the map simultaneously.
  • Laptop Consideration: G P U T G P: A minimal TGP of 60W (e.g., RTX 3050 Mobile) is perfectly adequate to hit 60 FPS at 1080p on Medium settings. For max settings and 1440p, an 85W+ TGP is recommended.
  • Laptop Consideration: Cooling Thermals: Adequate cooling is required. The game is highly atmospheric; if thermal throttling occurs, the ensuing stutter can cause you to miss a crucial vault or fail a noise-based lockpicking mini-game.
  • Laptop Consideration: C P U Power Limits: Standard power profiles are sufficient. The game is highly GPU-bound due to the lighting engine and volumetric fog.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch helps reduce input latency, which is crucial when performing split-second evasive maneuvers around charging enemies, though not strictly mandatory.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain perfectly fluid framerates during intense chase sequences.
  • Optimization Detail: Key Settings Impact: Volumetric Fog, Shadow Quality, and Post-Processing (which controls the night-vision grain) have the highest impact on GPU performance.
  • Game Name: The Outlast Trials
  • System requirements are verified against the official Steam storefront. Because The Forest was originally released in Early Access in 2014, its official baseline requirements are incredibly low by modern standards. However, massive base-building and multiplayer sessions still require adequate hardware.
  • Laptop Performance Note: The game's Unity engine relies heavily on CPU calculations for tree physics, fire spread, and cannibal AI pathfinding. While modern laptops will easily crush the official minimums, rendering massive, player-built mega-fortresses can cause frame drops if the CPU thermal throttles.
  • Laptop Consideration: G P U T G P: A minimal TGP of 35W is more than enough to run the game flawlessly at 1080p. Higher TGP is only relevant if running at 4K or utilizing high-resolution community texture mods.
  • Laptop Consideration: Cooling Thermals: Adequate cooling is recommended if you are the designated 'Host' for an 8-player co-op session, as managing the network syncing of thousands of chopped logs and physics objects stresses the CPU.
  • Laptop Consideration: C P U Power Limits: Standard power profiles are fine; the game does not demand excessive multithreaded performance outside of extreme mega-base loading.
  • Laptop Consideration: M U X Switch Optimus: Not strictly necessary given the game's older age and lower hardware demands, but always helpful for reducing input latency during melee combat.
  • Optimization Detail: Upscaling Tech: Does not natively support modern upscaling like DLSS or FSR, but given the extremely low baseline requirements, raw rasterization power on modern GPUs is more than sufficient.
  • Optimization Detail: Key Settings Impact: Shadow Quality and Draw Distance heavily impact performance in dense forest areas. Lowering volumetric lighting inside the deep cave networks can provide a steady FPS boost.
  • Game Name: The Forest
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain perfectly fluid framerates during intense chase sequences.
  • Key Settings Impact: Volumetric Fog, Shadow Quality, and Post-Processing (which controls the night-vision grain) have the highest impact on GPU performance.
  • Upscaling Tech: Does not natively support modern upscaling like DLSS or FSR, but given the extremely low baseline requirements, raw rasterization power on modern GPUs is more than sufficient.
  • Key Settings Impact: Shadow Quality and Draw Distance heavily impact performance in dense forest areas. Lowering volumetric lighting inside the deep cave networks can provide a steady FPS boost.
laptop Laptop Considerations
  • G P U T G P: A minimal TGP of 60W (e.g., RTX 3050 Mobile) is perfectly adequate to hit 60 FPS at 1080p on Medium settings. For max settings and 1440p, an 85W+ TGP is recommended.
  • Cooling Thermals: Adequate cooling is required. The game is highly atmospheric; if thermal throttling occurs, the ensuing stutter can cause you to miss a crucial vault or fail a noise-based lockpicking mini-game.
  • C P U Power Limits: Standard power profiles are sufficient. The game is highly GPU-bound due to the lighting engine and volumetric fog.
  • M U X Switch Optimus: A MUX switch helps reduce input latency, which is crucial when performing split-second evasive maneuvers around charging enemies, though not strictly mandatory.
  • G P U T G P: A minimal TGP of 35W is more than enough to run the game flawlessly at 1080p. Higher TGP is only relevant if running at 4K or utilizing high-resolution community texture mods.
  • Cooling Thermals: Adequate cooling is recommended if you are the designated 'Host' for an 8-player co-op session, as managing the network syncing of thousands of chopped logs and physics objects stresses the CPU.
  • C P U Power Limits: Standard power profiles are fine; the game does not demand excessive multithreaded performance outside of extreme mega-base loading.
  • M U X Switch Optimus: Not strictly necessary given the game's older age and lower hardware demands, but always helpful for reducing input latency during melee combat.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / NVIDIA GeForce RTX 3050 Mobile
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / NVIDIA GeForce RTX 3050 Mobile
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / NVIDIA GeForce RTX 3050 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / NVIDIA GeForce RTX 3060 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / NVIDIA GeForce RTX 3060 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / NVIDIA GeForce RTX 3060 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 3070 Ti Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 3070 Ti Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 3070 Ti Mobile

For The Outlast Trials Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT

For The Forest Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce 8800GT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
check_circle_outline Recommended based on listed requirements for UHD (4K).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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