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The Outlast Trials vs Little Nightmares 3

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info General Information
Release Date
Mar 5, 2024 Oct 10, 2025
Developer
Red Barrels Supermassive Games
Publisher
Red Barrels Bandai Namco Entertainment
Genre(s)
Survival Horror, Co-Op Multiplayer, Psychological Horror, Stealth, Action Survival Horror, Puzzle-Platformer, Adventure, Co-op
Engine
Unreal Engine 4 Unreal Engine 5
stars Ratings & Price
Content Rating
Mature T (Teen)
Avg. User Rating
4.5 / 5.0 3.6 / 5.0
Current Price (USD)
$39.99 $39.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Epic), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
  • Camera: First-Person
  • Release Date: March 5, 2024
  • Perspective: 2.5D Side-Scroller
  • Multiplayer: 2-Player Online Co-op Only
  • Setting: The Nowhere / The Spiral
  • Platforms: PC, PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2
  • Unique Feature: The first game in the series designed for co-op, featuring two new protagonists with unique, complementary tools for puzzle-solving and survival.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Co-Op Teammates: The game allows for 1-4 player co-op. Teammates are essential for distracting enemies, coordinating multi-step puzzles, and reviving you when incapacitated.
    Human Players
  • Cornelius Noakes: The friendly, cynical engineer located in the Sleep Room. He provides all the Rig upgrades and acts as a rare source of relatively normal conversation in the facility.
    Murkoff Engineer
  • Co-op Partner: The game is designed around a duo. In solo mode, the second character is controlled by AI. In online co-op, they are controlled by another player. Cooperation is mandatory for solving most puzzles.
    Human (Player/AI)
Key Collectibles
  • Evidence Documents: Heavily redacted lore files hidden randomly in the dark corners of the trials, providing deep narrative context regarding the Murkoff Corporation and the MK-Ultra experiments.
  • Reborn Tokens: Earned exclusively by completing trials with high grades. Collecting 10 tokens allows the player to enter the final, solo 'Rebirth' trial to prestige their character.
  • Cell Decorations: Posters, wallpapers, floor textures, and desk trinkets purchased with in-game currency, allowing players to extensively customize their personal cell in the Sleep Room.
  • Lore Items: Hidden items and environmental details that subtly build the world and story without explicit text or dialogue.
Key Themes
  • Cold War
  • Brainwashing
  • MK-Ultra
  • Mind Control
  • Asylum
  • Torture
  • Stealth Survival
  • Found Footage Aesthetic
  • Survival Horror
  • Puzzle-Platformer
  • Co-op
  • Psychological Horror
  • Fairy Tale
  • Dread
colorize Combat & Gear
Weapons Overview
  • Stun Rig: Tactical Ability
    An essential piece of Murkoff tech equipped before a trial. When thrown, it delivers a massive EMP and electrical shock, incapacitating any enemy caught in the blast radius for several seconds.
  • Throwables (Bricks / Bottles): Environmental Distraction
    Scavenged from the environment, these can be thrown into dark corners to lure enemies away from objectives, or smashed directly into a pursuer's face to temporarily stagger them.
  • Blind Rig: Tactical Ability
    A deployable proximity mine that, when triggered by an enemy, erupts in a massive cloud of blinding smoke, allowing the entire team to slip away completely unnoticed.
  • Bow and Arrow (Low): Utility / Ranged
    Low's primary tool. Used to hit distant switches, cut ropes, and stun smaller enemies.
  • Wrench (Alone): Utility / Melee
    Alone's primary tool. Used to turn mechanisms, smash weak walls and objects, and deliver finishing blows to stunned enemies.
Armor / Gear Sets
  • Heal Rig
  • Amps (Passive Perks)
  • Hide and Seek Mechanics
  • None: The game does not feature an armor system. The protagonists are vulnerable children, and survival depends on stealth and evasion. Outfits are purely cosmetic.
Outfits/Customization
  • Patient Scrubs: The default, degrading hospital gowns worn by fresh Reagents, cementing their status as nothing more than disposable lab rats.
  • Legendary Reborn Outfits: Highly elaborate, terrifying outfits (like bloody butcher aprons or damaged police uniforms) awarded strictly to players who successfully 'Rebirth' and escape the facility.
  • Night Vision Goggles: Not optional clothing, but the surgically bolted-on goggles every player wears, featuring heavily in the game's iconic visual aesthetic.
  • Cosmetic Costumes: The Deluxe Edition includes the 'Ferryman Costumes Set' and the 'Residents Costumes Pack'. The pre-order bonus grants the 'Dark Six Costumes Set'.
trending_up Progression & Upgrades
Skills & Progression

Unlike previous Outlast games where you were entirely defenseless, The Outlast Trials offers a robust progression system. Players visit various Murkoff staff in the Sleep Room to purchase upgrades. 'Rigs' are active, cooldown-based abilities equipped before a trial (Stun Rig, Blind Rig, Heal Rig, X-Ray Rig, and Barricade Rig). 'Amps' are passive perks that radically alter gameplay (e.g., taking no damage from broken glass, starting trials with a lockpick, or regenerating health over time). Finally, 'Prescriptions' are permanent, tiered physical upgrades that increase the player's stamina, inventory slots, and sliding speed, ensuring that even a failed trial yields progress.

Progression is based on puzzle-solving and traversal using each character's unique tool. Low uses a bow and arrow to hit switches and cut ropes, while Alone uses a wrench to turn mechanisms and smash barriers. There are no traditional skill trees; progression is about mastering the co-op mechanics and finding new tools like the Parasol for gliding.

public World & Exploration
World & Level Design

The game features several sprawling, multi-objective Trial maps, each constructed as a horrifying, artificial facade built inside a massive warehouse (complete with visible scaffolding and camera rails on the ceilings). Key regions include the 'Police Station', a gritty urban environment focused on hunting down snitches; the 'Fun Park', a twisted carnival filled with deadly games and rollercoasters; the 'Orphanage', a deeply unsettling religious school; and the 'Toy Factory', a sprawling industrial maze. Each map is modular, allowing Murkoff (the developers) to block off certain doors or change objective locations during subsequent 'MK-Challenges' (shorter, harder variants of the main maps).

The game features a linear, 2.5D structure across four main chapters. Each chapter is a distinct, horrifying location within The Spiral, including the sand-ravaged 'Necropolis' (home to the giant Monster Baby), the gloomy 'Candy Factory', and the grotesque 'Carnevale'.

Playable Vehicles
  • The Sleep Room Shuttle: Facility Transport
    The mechanical tram that physically transports the terrified players from the safe hub of the Sleep Room directly into the hellish warehouse testing grounds.
  • Objective Carts: Pushable Mechanics
    Not vehicles you drive, but heavy carts (like the Snitch's chair or the Root Canal boat) that players must physically group up to push along a track while exposed to enemies.
  • None
    The game is focused on on-foot, 2.5D platforming and exploration. There are no controllable player vehicles.
Notable Fauna/Mounts
  • The Skinner Man: Hallucination
    Not an animal, but a terrifying, ghostly entity that only spawns when a player's sanity is completely depleted (Psychosis). It will chase and damage the player until an antidote is consumed.
  • Pouncers (Hiding Enemies): Ex-Pop
    Deranged, mutilated inmates who hide inside the exact spots players use to escape (lockers, barrels, trunks). Opening an occupied hiding spot results in a terrifying jump scare and severe damage.
  • Night Hunter: Ex-Pop
    A highly dangerous, tall enemy equipped with his own set of Night Vision Goggles. Unlike standard enemies, he can see players perfectly in the pitch black.
N/A
book Story & Characters
Main Characters
  • The Reagents: Player Avatars
    Desperate, disposable human guinea pigs abducted by Murkoff. Players customize their faces, voices, and outfits to represent their own personal victim.
  • Mother Gooseberry: Prime Asset
    A deeply psychotic, former children's television host whose face is permanently mangled. She wields a deadly drill hidden inside a duck hand-puppet named Dr. Futterman.
  • Leland Coyle: Prime Asset
    A highly corrupt, sadomasochistic ex-police officer wielding a powerful stun baton. He enforces his own twisted version of the law inside the Police Station and Fun Park trials.
  • Low: Playable Protagonist
    A spindly-limbed child in a white raven mask who wields a bow and arrow.
  • Alone: Playable Protagonist
    A confident child with red pigtails who wields a wrench.
  • Monster Baby: Antagonist
    The giant, doll-like 'Resident' of the Necropolis chapter.
  • The Supervisor: Antagonist
    A creepy, multi-armed woman who stalks the Candy Factory like a spider.
Example Missions
  • Kill the Snitch (Police Station): Core Trial
    Break into a fortified precinct, start backup generators to open the garage, and violently push an informant strapped to a chair along a track to electrocute him.
  • Grind the Bad Apples (Fun Park): Core Trial
    A deeply disturbing trial where players must win rigged carnival games to earn tickets, ultimately pushing a cart of mannequin 'children' into a massive meat grinder.
  • Poison the Medicine (Orphanage): Core Trial
    Navigate a creepy religious school, tune specific radio frequencies, and administer hallucinogenic drugs to the water supply while dodging Mother Gooseberry.
  • Main Campaign
    A linear, 4-5 hour cinematic campaign divided into four chapters. The goal is to guide Low and Alone through the horrifying locales of 'The Spiral' and escape.
people Multiplayer
Multiplayer Details

The game is balanced for 1 to 4 players. While fully playable and highly terrifying as a solo experience, it shines in cooperative multiplayer. Co-op fundamentally changes the gameplay loop; players can distract enemies while a teammate picks a lock, use the Heal Rig to sustain the party, and physically kick enemies off pinned teammates. The game utilizes built-in proximity voice chat, meaning communication is natural, but shouting will alert nearby enemies, leading to terrifying moments where players must whisper to coordinate.

The game is the first in the series built for co-op. It supports 2-player online co-op only. There is no local couch co-op, a decision that has been widely criticized. The game includes a 'Friend's Pass,' allowing one owner to invite a friend to play for free. A single-player mode with an AI companion is also available.

extension Editions & DLC
Available Editions

The Outlast Trials launched in Early Access on PC in May 2023, before achieving its 1.0 full release across PC, PS4, PS5, Xbox One, and Xbox Series X/S on March 5, 2024. The game is available in a Standard Edition and a Deluxe Edition, which includes the base game and the 'Reagent Starter Pack' (featuring unique cosmetic player skins, cell decorations, and player icons). The game uses a live-service seasonal model, continuously adding new Trials, Prime Assets, and cosmetic battle passes (called Catalogs).

The game is available in a Standard Edition ($39.99), a Deluxe Edition ($59.99 - includes the Expansion Pass for two future chapters and cosmetic packs), a retail Mirror Edition (includes a figurine), and a premium Premium Spiral Edition (includes a music box figurine base).

Post-Launch Content / DLC

Red Barrels treats the game as an ongoing live-service horror experience. Since launch, they have released massive seasonal updates, such as 'Project Lupara', which introduced a brand-new map (The Docks) and a terrifying new Prime Asset (Franco 'Il Bambino' Barbi, a mobster armed with a sawed-off shotgun). These updates also bring limited-time events, new MK-Challenges, escalations, and completely free gameplay modifiers to keep the trials unpredictable. Cosmetic catalogs (battle passes) are added regularly, allowing players to unlock new outfits and room decorations.

A 'Secrets of The Spiral' Expansion Pass is available, which will add two additional game chapters. These are scheduled for release in Q2 2026 and Q4 2026.

help_outline FAQ
Frequently Asked Questions
  • Q: Do I need to play Outlast 1 or 2 first?
    A: No. The Outlast Trials is a prequel set decades before the main games during the Cold War. While it shares the same universe and the Murkoff Corporation, the story stands completely on its own.
  • Q: Can I fight back against the enemies?
    A: You cannot kill the enemies. You can only temporarily stun them using throwable bricks, bottles, or your Rigs (abilities), forcing you to rely on stealth and evasion to survive.
  • Q: Is the game playable entirely solo?
    A: Yes. The game dynamically scales objective counts and enemy behavior if you play solo, but be warned: it is incredibly difficult and terrifying without teammates to distract the enemies.
  • Q: What happens when I finish the game?
    A: When you earn enough tokens, you undertake a final solo trial to become 'Reborn'. This acts as a prestige system; you unlock exclusive legendary outfits and return to the facility as a brand-new Reagent, keeping your upgraded Rigs and Amps.
  • Q: What is Little Nightmares III?
    A: It is the third game in the horror-platformer series and the first to be built for co-op. It follows two new child protagonists, Low and Alone, as they try to escape a nightmarish world.
  • Q: Can I play it in local couch co-op?
    A: No. The game only supports 2-player online co-op. It does not have any local or split-screen multiplayer, a decision that has been widely criticized.
  • Q: Do both players need to own the game?
    A: No. The game includes a 'Friend's Pass,' which allows someone who owns the game to invite a friend to play the entire story with them online for free.
  • Q: Is it still made by the original developers?
    A: No. The original developer, Tarsier Studios, was acquired and moved on to a new IP. Little Nightmares III was developed by Supermassive Games, known for titles like Until Dawn and The Quarry.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine 4, the game pushes the visual boundaries of the horror genre. The environments are hyper-detailed, grim, and dripping with gore, perfectly capturing the twisted 1950s aesthetic. The iconic Outlast 'Night Vision' returns, seamlessly integrated into the players' surgical goggles, casting the pitch-black environments in a terrifying, grainy green glow. The character models for the Ex-Pops and Prime Assets are grotesque and highly varied, showcasing the horrific surgical mutilations inflicted upon them by Murkoff.

N/A
Audio & Soundtrack

Sound design is the absolute pinnacle of The Outlast Trials. The game utilizes complex spatial audio; stepping on broken glass, triggering a sound trap, or sprinting makes distinct noises that AI enemies will investigate. The Prime Assets constantly taunt the players with deeply unsettling, brilliantly voice-acted dialogue that echoes through the warehouses. The music, composed by Tom Salta, is a horrific, pulsating mix of Cold War-era orchestral pieces and dark, industrial synths that escalate dramatically when a chase begins.

N/A
User Interface (UI/UX)

The UI is deeply immersive and Diegetic. Health, sanity, and battery life are represented by minimalistic, color-coded bars in the corner of the screen. Night vision is indicated by a classic green tint and a draining battery icon. When players suffer from 'Psychosis' (sanity drain), the UI deliberately lies to them—spawning fake player nameplates over hallucinated enemies, distorting vision, and producing horrific auditory hallucinations until an antidote is consumed.

N/A
Accessibility Options

The game includes robust accessibility options, particularly regarding visual and auditory feedback. It features fully customizable subtitles with speaker indicators, a colorblind mode, UI scaling, and toggleable settings for holding vs. pressing buttons during quick-time events (QTEs). The game also offers an 'arachnophobia' toggle and warnings for photosensitive players, given the heavy use of flashing lights and strobe effects during psychosis events.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p @ 60fps, HIGH settings) (High Preset.)
CPU: The official recommended desktop CPU for a smooth experience.
CPU (Laptop): A strong mid-range laptop CPU is recommended for consistent performance.
GPU: Official recommended desktop GPU for 1080p gameplay.
GPU (Laptop): A powerful modern laptop GPU is needed for a high-quality 1080p experience.
RAM: 12GB RAM is officially recommended for optimal performance.
Storage: An SSD is required for this tier.
—
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce RTX 2080 (8 GB) or AMD Radeon RX 6800
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB).
layersRAM: 12 GB
saveStorage (Tier): 30 GB SSD
1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target))
CPU: The official recommended processors that provide enough threads to ensure perfect frame pacing during intense, chaotic co-op chases.
CPU (Laptop): Provides excellent overhead for a flawless, console-quality 60 FPS experience.
GPU: The official recommended GPUs provide the necessary VRAM and rasterization power to run the game at 1080p 60FPS on High settings with full volumetric effects.
GPU (Laptop): A modern 3060 Mobile will absolutely crush the game at 1080p, maintaining 100+ FPS.
RAM: The official recommended memory configuration to ensure completely seamless texture streaming.
Storage: NVMe SSD highly recommended for fast lobby loading.
memoryCPU: Intel Core i5-9600 or AMD Ryzen 5 3600XT
developer_boardGPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 40 GB available space
—
1080p (Full HD) - Minimum (1080p @ 60fps, LOW settings) (Low Preset.)
CPU: The official minimum CPU required to play the game.
CPU (Laptop): Estimated laptop CPUs for minimum playability.
GPU: Official minimum desktop GPU.
GPU (Laptop): A solid mid-range laptop GPU from the last few generations is needed.
RAM: 8GB RAM is the official minimum requirement.
Storage: An SSD is recommended.
—
memoryCPU: Intel Core i5-6500 or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) or RTX 3050 Laptop.
layersRAM: 8 GB
saveStorage (Tier): 30 GB SSD
1080p (Full HD) - Minimum (Low Preset, 1080p (30-60 FPS Target))
CPU: The official minimum processors. Older quad-core/octa-thread CPUs provide enough baseline logic to handle the AI without bottlenecking the render thread.
CPU (Laptop): Entry-level mobile processors easily run the game, but expect occasional frame drops during massive explosions or when multiple gas mines detonate.
GPU: The official minimum GPUs. Players will need to keep visual settings low to avoid exceeding the 2GB VRAM limits.
GPU (Laptop): Capable of providing a highly playable 1080p experience at 60 FPS on Medium settings.
RAM: The official minimum system memory required to prevent page-filing crashes.
Storage: Standard SATA SSD or 7200RPM HDD.
memoryCPU: Intel Core i7-3770 or AMD Ryzen 5 1400
developer_boardGPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile
layersRAM: 8 GB
saveStorage (Tier): 40 GB available space
—
1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (60+ FPS Target))
CPU: Modern mid-tier CPUs easily handle the game's background logic, letting the GPU push high resolutions.
CPU (Laptop): Easily powers the game logic while driving QHD laptop displays.
GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the horrific monster designs without dropping below 60 FPS.
GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels.
RAM: Standard for high-end gaming, ensuring background tasks do not interfere.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 40 GB available space
—
2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS with DLSS/FSR))
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity.
CPU (Laptop): Desktop-grade performance in a mobile chassis.
GPU: Required to maintain a stable 60 FPS at true 4K, ensuring the blood, gore, and night vision static look pristine.
GPU (Laptop): Required to power a flawless 4K survival horror experience on a high-end laptop.
RAM: Optimal configuration.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 40 GB available space
—
save Overall Storage
Spec: 40 GB available space
Note: An SSD is highly recommended to eliminate loading hitches when transitioning from the Sleep Room hub into the massive Trial maps.
Type: Unknown
Spec: 30 GB available space (SSD Recommended)
Note: An SSD is strongly recommended for faster loading times.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit
Explanation: A 64-bit operating system is officially required to handle modern memory allocation and the Unreal Engine 4 network code.
Spec: Windows 11 (64-bit)
Explanation: Windows 11 is a mandatory requirement, which may exclude users on older systems.
gamepad DirectX Version
Spec: Version 11 (Minimum) / Version 12 (Recommended)
Explanation: DirectX 11 provides baseline compatibility, while DirectX 12 is supported and often provides better multi-threading performance on modern hardware.
Spec: Version 12
Explanation: DirectX 12 is required.
info_outline Other Game Notes
  • System requirements are rigorously verified against official Steam and Red Barrels storefront data. The Outlast Trials runs on a highly modified version of Unreal Engine 4, emphasizing dark environments, dynamic lighting, and complex enemy AI pathfinding over large player counts.
  • Laptop Performance Note: The game relies heavily on real-time lighting and shadow rendering, as staying in the dark is a core gameplay mechanic. Mobile CPUs will face moderate loads calculating the AI behavior of multiple Ex-Pops wandering the map simultaneously.
  • Laptop Consideration: G P U T G P: A minimal TGP of 60W (e.g., RTX 3050 Mobile) is perfectly adequate to hit 60 FPS at 1080p on Medium settings. For max settings and 1440p, an 85W+ TGP is recommended.
  • Laptop Consideration: Cooling Thermals: Adequate cooling is required. The game is highly atmospheric; if thermal throttling occurs, the ensuing stutter can cause you to miss a crucial vault or fail a noise-based lockpicking mini-game.
  • Laptop Consideration: C P U Power Limits: Standard power profiles are sufficient. The game is highly GPU-bound due to the lighting engine and volumetric fog.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch helps reduce input latency, which is crucial when performing split-second evasive maneuvers around charging enemies, though not strictly mandatory.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain perfectly fluid framerates during intense chase sequences.
  • Optimization Detail: Key Settings Impact: Volumetric Fog, Shadow Quality, and Post-Processing (which controls the night-vision grain) have the highest impact on GPU performance.
  • Game Name: The Outlast Trials
  • OFFICIAL PC SYSTEM REQUIREMENTS. These specifications reflect the use of Unreal Engine 5. The game requires Windows 11.
  • Laptop Performance Note: Laptop performance will vary based on the model's cooling and TGP. While not the most demanding UE5 title, a stable framerate is important for the game's timing-based platforming and chase sequences.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is beneficial to handle high graphical settings and resolutions, especially with ray tracing enabled.
  • Laptop Consideration: Cooling Thermals: The game's visually rich environments and detailed character models will require a laptop with a good cooling solution to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A modern multi-core mobile CPU is recommended to ensure smooth performance without bottlenecks.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing input latency, which is helpful for the game's precise platforming challenges.
  • Game Name: Little Nightmares 3
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain perfectly fluid framerates during intense chase sequences.
  • Key Settings Impact: Volumetric Fog, Shadow Quality, and Post-Processing (which controls the night-vision grain) have the highest impact on GPU performance.
N/A
laptop Laptop Considerations
  • G P U T G P: A minimal TGP of 60W (e.g., RTX 3050 Mobile) is perfectly adequate to hit 60 FPS at 1080p on Medium settings. For max settings and 1440p, an 85W+ TGP is recommended.
  • Cooling Thermals: Adequate cooling is required. The game is highly atmospheric; if thermal throttling occurs, the ensuing stutter can cause you to miss a crucial vault or fail a noise-based lockpicking mini-game.
  • C P U Power Limits: Standard power profiles are sufficient. The game is highly GPU-bound due to the lighting engine and volumetric fog.
  • M U X Switch Optimus: A MUX switch helps reduce input latency, which is crucial when performing split-second evasive maneuvers around charging enemies, though not strictly mandatory.
  • G P U T G P: Maximum TGP for the laptop's GPU is beneficial to handle high graphical settings and resolutions, especially with ray tracing enabled.
  • Cooling Thermals: The game's visually rich environments and detailed character models will require a laptop with a good cooling solution to prevent thermal throttling.
  • C P U Power Limits: A modern multi-core mobile CPU is recommended to ensure smooth performance without bottlenecks.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing input latency, which is helpful for the game's precise platforming challenges.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile

For The Outlast Trials Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT

For Little Nightmares 3 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8 GB) or AMD Radeon RX 6800
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8 GB) or AMD Radeon RX 6800
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8 GB) or AMD Radeon RX 6800
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8 GB) or AMD Radeon RX 6800
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8 GB) or AMD Radeon RX 6800
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8 GB) or AMD Radeon RX 6800
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8 GB) or AMD Radeon RX 6800
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8 GB) or AMD Radeon RX 6800
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 (8 GB) or AMD Radeon RX 6800

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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