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The Outlast Trials vs BrokenLore: UNFOLLOW
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 5, 2024 | Jan 16, 2026 |
| Developer | |
| Red Barrels | Serafini Productions |
| Publisher | |
| Red Barrels | Serafini Productions |
| Genre(s) | |
| Survival Horror, Co-Op Multiplayer, Psychological Horror, Stealth, Action | Psychological Horror, Action-Adventure, Stealth |
| Engine | |
| Unreal Engine 4 | Unreal Engine 5 |
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| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $39.99 | $29.99 |
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Unlike previous Outlast games where you were entirely defenseless, The Outlast Trials offers a robust progression system. Players visit various Murkoff staff in the Sleep Room to purchase upgrades. 'Rigs' are active, cooldown-based abilities equipped before a trial (Stun Rig, Blind Rig, Heal Rig, X-Ray Rig, and Barricade Rig). 'Amps' are passive perks that radically alter gameplay (e.g., taking no damage from broken glass, starting trials with a lockpick, or regenerating health over time). Finally, 'Prescriptions' are permanent, tiered physical upgrades that increase the player's stamina, inventory slots, and sliding speed, ensuring that even a failed trial yields progress. |
Progression is narrative-driven rather than stats-based. The player's primary tool is Anne's smartphone, which gains 'numerous functions' to help navigate the environment and solve puzzles. The most critical 'skill' is the player's ability to make moral choices that determine the final outcome of the narrative. |
| public World & Exploration | |
| World & Level Design | |
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The game features several sprawling, multi-objective Trial maps, each constructed as a horrifying, artificial facade built inside a massive warehouse (complete with visible scaffolding and camera rails on the ceilings). Key regions include the 'Police Station', a gritty urban environment focused on hunting down snitches; the 'Fun Park', a twisted carnival filled with deadly games and rollercoasters; the 'Orphanage', a deeply unsettling religious school; and the 'Toy Factory', a sprawling industrial maze. Each map is modular, allowing Murkoff (the developers) to block off certain doors or change objective locations during subsequent 'MK-Challenges' (shorter, harder variants of the main maps). |
The game features a semi-linear 'surreal labyrinth' comprised of Anne's distorted memories. Key areas include Anne's childhood rooms and other familiar locations twisted by her internal struggle. Exploration is dense and focuses on uncovering hidden secrets through environmental storytelling. |
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The game is balanced for 1 to 4 players. While fully playable and highly terrifying as a solo experience, it shines in cooperative multiplayer. Co-op fundamentally changes the gameplay loop; players can distract enemies while a teammate picks a lock, use the Heal Rig to sustain the party, and physically kick enemies off pinned teammates. The game utilizes built-in proximity voice chat, meaning communication is natural, but shouting will alert nearby enemies, leading to terrifying moments where players must whisper to coordinate. |
The game is a strictly single-player experience designed to emphasize the protagonist's emotional isolation and personal struggle. |
| extension Editions & DLC | |
| Available Editions | |
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The Outlast Trials launched in Early Access on PC in May 2023, before achieving its 1.0 full release across PC, PS4, PS5, Xbox One, and Xbox Series X/S on March 5, 2024. The game is available in a Standard Edition and a Deluxe Edition, which includes the base game and the 'Reagent Starter Pack' (featuring unique cosmetic player skins, cell decorations, and player icons). The game uses a live-service seasonal model, continuously adding new Trials, Prime Assets, and cosmetic battle passes (called Catalogs). |
Standard Edition includes the base game. Deluxe Edition includes the full game plus an 'Additional Ending,' a Digital Soundtrack, Exclusive Cat skins, and Collectible digital cards. |
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Red Barrels treats the game as an ongoing live-service horror experience. Since launch, they have released massive seasonal updates, such as 'Project Lupara', which introduced a brand-new map (The Docks) and a terrifying new Prime Asset (Franco 'Il Bambino' Barbi, a mobster armed with a sawed-off shotgun). These updates also bring limited-time events, new MK-Challenges, escalations, and completely free gameplay modifiers to keep the trials unpredictable. Cosmetic catalogs (battle passes) are added regularly, allowing players to unlock new outfits and room decorations. |
The Deluxe Edition's 'Additional Ending' suggests narrative expansions. Serafini Productions plans to continue expanding the BrokenLore universe through subsequent titles like ASCEND and DON'T LIE. |
| help_outline FAQ | |
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Powered by Unreal Engine 4, the game pushes the visual boundaries of the horror genre. The environments are hyper-detailed, grim, and dripping with gore, perfectly capturing the twisted 1950s aesthetic. The iconic Outlast 'Night Vision' returns, seamlessly integrated into the players' surgical goggles, casting the pitch-black environments in a terrifying, grainy green glow. The character models for the Ex-Pops and Prime Assets are grotesque and highly varied, showcasing the horrific surgical mutilations inflicted upon them by Murkoff. |
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| Audio & Soundtrack | |
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Sound design is the absolute pinnacle of The Outlast Trials. The game utilizes complex spatial audio; stepping on broken glass, triggering a sound trap, or sprinting makes distinct noises that AI enemies will investigate. The Prime Assets constantly taunt the players with deeply unsettling, brilliantly voice-acted dialogue that echoes through the warehouses. The music, composed by Tom Salta, is a horrific, pulsating mix of Cold War-era orchestral pieces and dark, industrial synths that escalate dramatically when a chase begins. |
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The UI is deeply immersive and Diegetic. Health, sanity, and battery life are represented by minimalistic, color-coded bars in the corner of the screen. Night vision is indicated by a classic green tint and a draining battery icon. When players suffer from 'Psychosis' (sanity drain), the UI deliberately lies to them—spawning fake player nameplates over hallucinated enemies, distorting vision, and producing horrific auditory hallucinations until an antidote is consumed. |
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| Accessibility Options | |
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The game includes robust accessibility options, particularly regarding visual and auditory feedback. It features fully customizable subtitles with speaker indicators, a colorblind mode, UI scaling, and toggleable settings for holding vs. pressing buttons during quick-time events (QTEs). The game also offers an 'arachnophobia' toggle and warnings for photosensitive players, given the heavy use of flashing lights and strobe effects during psychosis events. |
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| Gameplay Video | |
| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target)) CPU: The official recommended processors that provide enough threads to ensure perfect frame pacing during intense, chaotic co-op chases. CPU (Laptop): Provides excellent overhead for a flawless, console-quality 60 FPS experience. GPU: The official recommended GPUs provide the necessary VRAM and rasterization power to run the game at 1080p 60FPS on High settings with full volumetric effects. GPU (Laptop): A modern 3060 Mobile will absolutely crush the game at 1080p, maintaining 100+ FPS. RAM: The official recommended memory configuration to ensure completely seamless texture streaming. Storage: NVMe SSD highly recommended for fast lobby loading. | |
memoryCPU: Intel Core i5-9600 or AMD Ryzen 5 3600XT developer_boardGPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space | memoryCPU: Ryzen 5 5600X / Intel Core i5-11600K developer_boardGPU: Radeon RX 6700 XT / RTX 4060 or RTX 2070 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile (High TGP). layersRAM: 16 GB saveStorage (Tier): 35 GB SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30-60 FPS Target)) CPU: The official minimum processors. Older quad-core/octa-thread CPUs provide enough baseline logic to handle the AI without bottlenecking the render thread. CPU (Laptop): Entry-level mobile processors easily run the game, but expect occasional frame drops during massive explosions or when multiple gas mines detonate. GPU: The official minimum GPUs. Players will need to keep visual settings low to avoid exceeding the 2GB VRAM limits. GPU (Laptop): Capable of providing a highly playable 1080p experience at 60 FPS on Medium settings. RAM: The official minimum system memory required to prevent page-filing crashes. Storage: Standard SATA SSD or 7200RPM HDD. | |
memoryCPU: Intel Core i7-3770 or AMD Ryzen 5 1400 developer_boardGPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 40 GB available space | memoryCPU: Ryzen 5 2600X / Intel Core i5-8600 developer_boardGPU: AMD RX 5700 / NVIDIA GTX 1070 laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile / GTX 1660 Ti Mobile. layersRAM: 8 GB saveStorage (Tier): 15 GB HDD/SSD |
| 1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (60+ FPS Target)) CPU: Modern mid-tier CPUs easily handle the game's background logic, letting the GPU push high resolutions. CPU (Laptop): Easily powers the game logic while driving QHD laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the horrific monster designs without dropping below 60 FPS. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Standard for high-end gaming, ensuring background tasks do not interfere. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space | — |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS with DLSS/FSR)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Required to maintain a stable 60 FPS at true 4K, ensuring the blood, gore, and night vision static look pristine. GPU (Laptop): Required to power a flawless 4K survival horror experience on a high-end laptop. RAM: Optimal configuration. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 40 GB available space | — |
| save Overall Storage | |
| Spec: 40 GB available space Note: An SSD is highly recommended to eliminate loading hitches when transitioning from the Sleep Room hub into the massive Trial maps. Type: Unknown | Spec: 15 GB - 35 GB available space Note: Space requirement depends on the storefront and edition; SSD is highly recommended. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit Explanation: A 64-bit operating system is officially required to handle modern memory allocation and the Unreal Engine 4 network code. | Spec: Windows 10 64-bit or newer Explanation: A 64-bit operating system is mandatory for modern memory management. |
| gamepad DirectX Version | |
Spec: Version 11 (Minimum) / Version 12 (Recommended) Explanation: DirectX 11 provides baseline compatibility, while DirectX 12 is supported and often provides better multi-threading performance on modern hardware. | Spec: Version 12 Explanation: Required for high-fidelity lighting and modern graphical features. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Outlast Trials Specifically
For BrokenLore: UNFOLLOW Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.