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The Lost Wild vs Dying Light: The Beast

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info General Information
Release Date
Oct 26, 2027 Sep 19, 2025
Developer
Great Ape Games Techland
Publisher
Annapurna Interactive Techland
Genre(s)
First-Person Survival Horror Action RPG, Survival Horror, Open World, First-Person
Engine
Unreal Engine 5 C-Engine
stars Ratings & Price
Content Rating
Mature 17+ M (Mature 17+)
Avg. User Rating
4.6 / 5.0 4.9 / 5.0
Current Price (USD)
$49.99 $59.99
tune Key Specs
Quick Highlights
  • Audio Middleware: Audiokinetic Wwise (Full 3D Spatial Audio & Diffraction)
  • Combat Model: Non-Lethal Deterrence, Evasion, and Acoustic Stealth
  • Game Engine: Unreal Engine 5 (Nanite, Lumen, Virtual Shadow Maps)
  • Installation Footprint: 85 GB High-Speed Solid State Storage
  • Map Architecture: Interconnected Hub-and-Spoke Semi-Open World
  • Target Frame Rate: 60 FPS at 1440p / 4K with Upscaling
  • Target Platforms: PC (Steam, Epic Games Store), PlayStation 5
  • Perspective: First-Person
  • Multiplayer: 4-Player Online Co-op
  • Setting: Castor Woods (Inspired by Swiss Alps)
  • Platforms: PC, PS5, Xbox Series X|S, PS4, Xbox One
  • Unique Feature: A standalone story marking the return of Kyle Crane, featuring a new 'Beast Mode' mechanic that allows him to unleash his inner monster, and a return to the gritty, intense survival horror of the original game.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Scavenged Two-Way Emergency Radio: Receives directional guidance and narrative context; risks acoustic detection if volume is unmanaged.
    Handheld Transceiver Hardware
  • Vintage Military Lensatic Compass: Provides true magnetic orientation without emitting noise, electronics, or battery drain.
    Analog Navigation Instrument
  • Dual-Channel Bio-Frequency Scanner: Visualizes low-frequency seismic vibrations, alerting the player to massive incoming predators.
    Experimental Prototype Sensor
  • Co-op Teammates: The entire game can be played with up to three other players in online co-op. Teammates can revive each other and work together to take on the world's tougher challenges.
    Human (Player)
Key Collectibles
  • Project Oversight Tape Cassettes: Administrative executive desks, secure observation bunkers, and communications relay desks.
  • Paleontological Field Journals: Overgrown botanical vivariums, field observation blinds, and abandoned specimen holding pens.
  • Corporate Clearance Keycards: Security checkpoints, skeletal remains in laboratory corridors, and maintenance workshop toolboards.
  • Blueprints: Schematics found throughout the world that are essential for crafting and upgrading weapons and equipment.
  • Upgrade Materials: Scavenged from the environment, these resources are vital for repairing weapons and vehicles, which degrade rapidly.
Key Themes
  • Prehistoric Survival
  • Acoustic Stealth
  • Isolation
  • Psychological Horror
  • Systemic Ecology
  • Survival Horror
  • Post-Apocalyptic
  • Parkour
  • Open World
  • Body Horror
  • Vengeance
  • Zombies
colorize Combat & Gear
Weapons Overview
  • High-Intensity Magnesium Flare: Chemical Pyrotechnic Deterrent
    Ignites with intense heat and blinding light. Used to brandish against aggressive pack predators or illuminate pitch-black subterranean complexes, though heavily visible across long distances.
  • Industrial Acoustic Sonic Blaster: Directional Sound Weapon
    Emits a concussive shockwave of directional high-frequency sound designed to overwhelm dinosaur auditory senses, causing immediate recoil and disorientation.
  • Scavenged High-Voltage Cattle Prod: Electrical Contact Stunner
    Delivers an emergency close-quarters shock that forces striking predators to break their grapple, exhausting a significant portion of its replaceable battery charge.
  • Pressurized CO2 Fire Extinguisher: Environmental Obscuration Tool
    Discharges an opaque cloud of freezing gas that blinds predators, suppresses their olfactory tracking, and creates an instant visual barrier for rapid escapes.
  • Improvised Mechanical Noise Distractor: Throwable Acoustic Decoy
    A wind-up mechanical clatter device that can be tossed across terrain to generate localized acoustic signatures, baiting predators away from critical doorways.
  • Melee Weapons: Varies (Axes, Wrenches, Swords)
    The core of the combat system, with over 100 different weapons. A new 'Gore Nodes' system allows for hyper-detailed, directional dismemberment.
  • Firearms: Varies (Pistols, Rifles, Shotguns)
    Firearms have been given more prominence with improved gun combat, realistic sound, and effective knockback. New additions include a grenade launcher and a saw-blade launcher.
  • Beast Mode Abilities: Supernatural
    When in Beast Mode, Crane gains access to powerful new attacks, including a ground slam and the ability to pick up and hurl heavy environmental objects.
Armor / Gear Sets
  • Reinforced Canvas Field Jacket: Mild laceration resistance, silent movement across dry brush, baseline weather protection.
  • Padded Ballistic Security Vest: Moderate blunt trauma absorption against tail strikes and headbutts, increases acoustic noise profile by 15%.
  • Rubberized Hazardous Materials Suit: Total chemical and spore immunity in contaminated research sectors, limits sprint recovery rate by 20%.
  • Survivor Gear: Players can gather and equip various pieces of gear. Progression is primarily through skill trees, but outfits can be customized for cosmetic appearance and minor perks.
Outfits/Customization
  • Expedition Field Apparel: Standard earth-tone canvas, Weathered Woodland Camouflage, High-Visibility Rescue Orange.
  • Tactical Scavenger Gear: Reinforced knee-padded trousers, muffled soft-soled boots, utilitarian equipment harness.
  • Cosmetic Outfits: Players can customize Crane's appearance. The Deluxe Edition includes the 'Castor Woods Prepper Outfit,' and the pre-order bonus includes the 'Ultimate Survivor Outfit.'
trending_up Progression & Upgrades
Skills & Progression

In keeping with its grounded, anti-power-fantasy survival design, The Lost Wild features no gamified skill trees, magical perk progression, or arbitrary character stat increases. Saskia remains as physically vulnerable and human in the final moments of the journey as she is at the beginning. Player progression is driven entirely through environmental mastery, tactical intuition, and physical tool augmentation. By scavenging modular engineering components, replacement wiring, high-grade lenses, and discarded industrial hardware from abandoned workshops, players can modify their utility gear. Upgrades include extending the beam focus and battery resilience of handheld torches, enhancing the acoustic dampening sleeves on navigation equipment, rigging multi-frequency noise generators, and fabricating chemical compound mixtures to lengthen flare combustion times. Mastery is measured by the player's personal ability to decipher behavioral audio cues, recognize predator warning postures, gauge wind direction for scent dispersal, and manipulate the environment rather than unlocking artificial combat buffs.

Progression is divided between two distinct skill trees: Survivor and Beast. The Survivor tree enhances parkour, crafting, and combat finishers. The unique Beast tree allows players to unlock devastating abilities tied to Crane's infection, such as a ground slam and the ability to hurl large objects. The stamina system has also been reworked to allow for uninhibited parkour traversal outside of combat.

public World & Exploration
World & Level Design

Rejecting the conventional, dilute checklist format of bloated open-world designs, The Lost Wild implements an intricately interconnected hub-and-spoke spatial layout. The game map encompasses several square kilometers of dense wilderness meticulously partitioned into distinct ecological and industrial sectors. At the center of each sector lie reinforced, partially operational safe facilities—such as the Subterranean Hydroelectric Dam, the Central Administrative Complex, and the Overgrown Vivarium Bunkers. Branching out from these temporary safe havens are claustrophobic wilderness spokes including mist-drenched redwood valleys, treacherous mangrove estuaries, jagged volcanic ridgelines, and crumbling transit tunnels. The environment deliberately restricts panoramic visibility; dense micro-foliage, towering ferns, dynamic weather, and industrial decay form claustrophobic barriers that obstruct sightlines and enforce auditory navigation. Traversing between sectors demands planning high-risk excursions into unmapped spokes to reactivate automated gates, scavenge fuel cells, and repair electrical transformers before retreating to the relative sanctuary of fortified hubs.

The game is set in a new, handcrafted open-world location called Castor Woods. Inspired by the Swiss Alps, this sprawling valley features diverse biomes, including a tourist town, industrial areas, farmlands, murky swamps, and a national park. The rural setting offers a different parkour and survival experience compared to the dense cities of previous games.

Playable Vehicles
  • Derelict All-Terrain Safari Transport: Non-Drivable Environmental Cover / Loot Point
    Overturned 4x4 expedition utility trucks scattered throughout the wilderness that serve as crawlspaces to break predator line-of-sight and scavenge emergency supplies.
  • Automated Monorail Transit Car: Fixed-Path Story Transit Vehicle
    Industrial monorail train cars used to travel between major compound hubs once power grids and track switching stations have been restored.
  • Off-Road Vehicles: Pickup Truck, 4x4s
    Vehicles are essential for navigating the sprawling rural areas of Castor Woods. They consume fuel, can break down, and their noise attracts the infected, making their use a tactical risk/reward decision.
Notable Fauna/Mounts
  • Allosaurus: Allosaurus fragilis
    Apex Solitary Stalker (Territorial Megapredator behaving via unscripted systemic intelligence)
  • Dromaeosaur (Raptor): Velociraptorinae gen. sp.
    Coordinated Pack Hunter (Flanks through tall ferns and uses ambush tactics)
  • Stegosaurus: Stegosaurus stenops
    Territorial Mega-Herbivore (Non-aggressive unless startled; hazardous environmental obstacle)
  • Compsognathus: Compsognathus longipes
    Opportunistic Scavenger (Harasses player when injured; acts as an acoustic alert to larger predators)
N/A
book Story & Characters
Main Characters
  • Saskia: Protagonist / Investigative Reporter
    Marooned journalist driven by resourcefulness, sharp observational skills, and human vulnerability, lacking specialized military training.
  • The Voice on the Radio: Mysterious Guide / Facility Overseer
    An unidentified operative broadcasting over encrypted radio frequencies who guides Saskia with ambiguous motivations.
  • Dr. Evelyn Thorne: Chief Geneticist (Deceased/Archival)
    Visionary scientist whose discarded audio logs, personal journals, and recorded experiments chronicle the island's tragic collapse.
  • Kyle Crane: Playable Protagonist
    The returning hero from the original Dying Light, now a darker, hybrid human-monster on a personal quest for revenge.
  • The Baron: Antagonist
    A mysterious new villain who captured and experimented on Kyle Crane for 13 years.
  • Volatiles: Apex Infected
    The terrifying, hyper-aggressive infected that only come out at night. In The Beast, they are more intelligent, hunt in packs, and communicate with each other.
Example Missions
  • Restoring Sector 4 Geothermal Grid: Main Story Infiltration / Engineering
    Navigate the flooded lower maintenance corridors of the geothermal plant to reset three circuit breakers while evading a patrolling Allosaurus.
  • Infiltrating the Cryo-Containment Vault: Main Story Stealth Retrieval
    Locate an intact genetic sample and authorization keycard inside a ruined laboratory without alerting the nesting pack of dromaeosaurs.
  • The Relay Tower Ascent: Main Story Environmental Traversal
    Scale an exposed communications spire atop a storm-swept jungle ridge to align the primary satellite dish and establish external radio contact.
  • Main Story Quests
    A focused, linear narrative that follows Kyle Crane's personal quest for vengeance against The Baron, with an emphasis on storytelling and character development.
  • Side Quests
    Meaningful, 'bite-sized stories' that contribute to the world's immersion and the grander narrative, rather than feeling like filler content.
people Multiplayer
Multiplayer Details

There are zero multiplayer modes present in The Lost Wild. The design philosophy of Great Ape Games is anchored in unyielding isolation, psychological tension, and personal vulnerability—artistic pillars that would be fundamentally compromised by cooperative companions or competitive multiplayer dynamics. The systemic AI routines powering the predators are tuned specifically to stalk, test, and confront a lone human target. Introducing multiple players would disrupt the delicate balance of acoustic triangulation, sightline management, and scarce resource economy. By omitting multiplayer netcode and synchronized physics overhead, the engineering team has dedicated 100% of CPU and GPU processing cycles toward complex unscripted animal behaviors, dynamic spatial sound occlusion, and high-fidelity environmental rendering, guaranteeing a pure and uncompromising single-player survival horror experience.

The entire game campaign is playable in four-player online co-op. The system features 'shared progression,' meaning all character development and mission completion carry over between solo and co-op sessions.

extension Editions & DLC
Available Editions

The Lost Wild is slated to launch across two primary retail configurations: the Standard Edition and the Expedition Deluxe Edition. The Standard Edition ($49.99) includes the full baseline survival horror experience alongside access to digital pre-order bonuses featuring an interactive digital survival handbook with biological field sketches and early survival tips. The Expedition Deluxe Edition ($69.99) is tailored for enthusiasts and collectors, bundling the base game with the Complete Spatial Soundtrack composed using bespoke binaural audio recordings, a high-resolution 120-page digital artbook detailing the anatomical and behavioral research behind the paleo-accurate dinosaurs, and the 'Field Researcher Supply Pack.' This in-game cosmetic package provides vintage field outerwear variations for Saskia, weathered visual skins for her scavenged compass and two-way radio, and exclusive pre-production developer commentary audio tracks accessible within completed compound hubs.

The game is available in a Standard Edition and a Deluxe Edition. The Deluxe Edition includes the Official Soundtrack, a digital artbook, a digital map, and the 'Castor Woods Prepper Bundle' of in-game cosmetic and weapon items. A 'Hero of Harran' bundle is available as a pre-order bonus.

Post-Launch Content / DLC

In alignment with the traditional publishing ethos of Annapurna Interactive, The Lost Wild is planned as a complete, fully contained narrative horror campaign at launch, deliberately eschewing live-service season passes, predatory microtransactions, or segmented paid story cuts. Post-launch developer roadmaps focus primarily on technical optimization, driver-level stability updates, and community-requested quality-of-life enhancements. Anticipated post-launch content includes a dedicated 'Survival Simulation Mode' (Permadeath Ironman Mode), which reshuffles item scavenge placements, drastically decreases battery and flare availability, and heightens dinosaur sensory perception algorithms for extreme replayability. A free future update is also slated to introduce a virtual museum 'Paleontological Diorama Viewer,' allowing players to inspect the photogrammetric dinosaur models, observe their full procedural animation rigs, and listen to developer commentaries detailing the behavioral science that guided their creation.

While 'The Beast' itself evolved from a DLC into a standalone game, Techland's history of long-term support suggests that post-launch content and updates are likely.

help_outline FAQ
Frequently Asked Questions
  • Q: Does The Lost Wild feature conventional firearms or lethal combat?
    A: No. The Lost Wild strictly eschews traditional firearms, shotguns, and ballistic weapons. In accordance with its grounded survival horror philosophy, the player cannot kill apex predators. Gameplay centers on evasion, hiding, acoustic management, and utilizing non-lethal deterrents like flares, stun batons, and sound distractors to momentarily disrupt attacks.
  • Q: What game engine powers The Lost Wild and what are its key technical features?
    A: The game is developed on Unreal Engine 5. It takes full advantage of Nanite virtualized micropolygon geometry for rendering dense prehistoric vegetation without level-of-detail pop-in, and Lumen dynamic global illumination for photorealistic real-time lighting and shadows that directly impact stealth mechanics.
  • Q: How does the dinosaur artificial intelligence work compared to other survival horror titles?
    A: Helmed by Gary Napper (former Lead Designer on Alien: Isolation), the AI treats dinosaurs as living, biological entities governed by instincts, hunger, curiosity, and territoriality rather than scripted horror monsters. They react dynamically to sounds, posture, and light, often demonstrating restraint and observation before deciding whether to attack or wander away.
  • Q: Which platforms will The Lost Wild release on, and is an Xbox or Switch version planned?
    A: The game is officially confirmed for release on PlayStation 5 and Windows PC via Steam and the Epic Games Store. To maintain uncompromising graphical standards utilizing Unreal Engine 5’s most demanding features, versions for Xbox Series X/S and Nintendo Switch are not part of the initial launch window.
  • Q: Is The Lost Wild an open-world game or a linear experience?
    A: It utilizes an interconnected 'hub-and-spoke' level structure. Players operate out of relatively secure, fortified indoor hubs (laboratories, bunkers) and venture outward on perilous sorties into sprawling, claustrophobic wilderness spoke regions to accomplish objectives before returning to safety.
  • Q: Is Dying Light: The Beast a DLC for Dying Light 2?
    A: No. While it was originally planned as a DLC, it has been developed into a full, standalone game. You do not need to own Dying Light 2 to play it.
  • Q: Do you play as Aiden from Dying Light 2?
    A: No, the game marks the return of Kyle Crane, the protagonist from the very first Dying Light game.
  • Q: What is 'Beast Mode'?
    A: It is a new gameplay mechanic where, after dealing or taking enough damage, Kyle Crane enters a temporary state of rage, gaining superhuman strength, agility, and powerful new abilities.
  • Q: Is the game scarier than Dying Light 2?
    A: Yes, the developers have stated their goal was to return to the more gritty, grounded, and terrifying survival horror feel of the original Dying Light, especially during the night.
build Technical Details
Graphics & Visual Fidelity

Visually, The Lost Wild represents an extraordinary showcase of Unreal Engine 5’s graphical suite, achieving photorealistic prehistoric environments. Nanite virtualized geometry enables hyper-detailed geological formations, crumbling concrete architecture, and dense prehistoric foliage without noticeable polygon pop-in or level-of-detail degradation. Lumen dynamic global illumination generates real-time bounce lighting that dramatically impacts stealth: as the player walks beneath towering ferns, sunlight dynamically filters through the canopy, while igniting a flare casts moving volumetric shadows that alter light and shadow hiding spots. The dinosaurs are modeled with meticulous paleo-biological accuracy, featuring photogrammetric epidermal texturing, dynamic muscle deformation, moisture mapping along reptilian snouts, and procedural eye tracking that realistically scans environments. Advanced volumetric fog, dynamic wetness shaders during tropical downpours, and physical wind simulations across tree lines combine to produce a living, breathing, and deeply menacing primeval world.

N/A
Audio & Soundtrack

Sound design in The Lost Wild is not merely an aesthetic enhancement; it is the fundamental core of the gameplay mechanics. Built using Audiokinetic's Wwise audio engine integrated with custom acoustic propagation plugins, the soundscape operates as a living, two-way tactical system. Real-time binaural spatialization simulates the physical diffraction, environmental absorption, and reverberation of sound waves across concrete, mud, metal, and dense foliage. Players must actively listen for the heavy footfalls, territorial throat rumbles, snapping twigs, and distant vocalizations of approaching predators to determine their range and vector. Concurrently, every player action generates a calculated acoustic footprint: sprinting across metal catwalks or splashing through shallow water produces sharp sound waves that immediately attract stalking carnivores. The musical score, composed of discordant strings, subterranean bass drones, and primal organic percussion, emerges only during psychological breaking points, allowing natural environmental silence to carry the terror.

N/A
User Interface (UI/UX)

The user interface in The Lost Wild embraces a radical diegetic and minimalist approach designed to maximize atmospheric immersion and eliminate screen-clutter distractions. Traditional floating heads-up display (HUD) elements—such as artificial health bars, digital mini-maps, objective markers, and on-screen crosshairs—are completely absent from the display. Saskia’s physical status is communicated organically through subtle audio-visual cues: ragged respiration indicates stamina depletion, blurred peripheral vision highlights panic, and crimson garment staining denotes severe physical trauma. Navigating the world requires opening a physical paper topographical map and consulting a real-time analog compass held in Saskia's hands. Battery levels, flare combustion, and radio frequencies are monitored directly via physical gauges, illuminated LEDs, and dials built onto the scavenged tools themselves, ensuring the player remains thoroughly grounded within the world.

N/A
Accessibility Options

Great Ape Games has integrated an extensive suite of accessibility features to ensure that the intense survival horror experience can be customized to suit varied player needs. Visual accommodations include full high-contrast visual filters that distinguish predatory fauna from dense background foliage, customizable colorblind profiles (Deuteranopia, Protanopia, Tritanopia), scalable font sizes for all discovered research logs, and adjustable field-of-view (FOV) sliders to combat motion sickness. For deaf and hard-of-hearing players, the game includes a directional closed-captioning system that provides visual spatial indicators for critical environmental sounds, such as raptor vocalizations, breaking branches, and distant apex predator roars. Motor accessibility settings offer full gamepad button remapping, toggles for running and crouching instead of sustained button holds, adjustable camera sensitivity curves, and options to disable rapid button-mashing during physical struggle deterrent sequences.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (1080p / 30 FPS / Low-Medium Settings) (Low Preset, TSR Balanced Upscaling, Dynamic Shadows Low)
CPU: Provides baseline 6-core processing to handle systemic AI territorial routines and baseline physics.
CPU (Laptop): Maintains adequate IPC across mobile form factors without dropping processing threads for background AI logic.
GPU: Baseline VRAM threshold required to hold Nanite meshes and lower-tier texture mipmaps without out-of-memory crashes.
GPU (Laptop): Sufficient to run 1080p low settings when utilizing DLSS Performance mode to ease the rendering pipeline.
RAM: Crucial to prevent severe memory paging pauses when entering unbuffered research facility sectors.
Storage: Minimum baseline to avoid asset pop-in during sprint-and-evasion player movements.
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600X
developer_boardGPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
laptop_macCPU (L): Intel Core i5-11400H or AMD Ryzen 5 5600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Laptop GPU (6GB, 75W TGP)
layersRAM: 16 GB
saveStorage (Tier): 85 GB SATA SSD
1080p (Full HD) - Recommended (1080p / 60 FPS / High Settings) (High Preset, DLSS/FSR Quality Mode, Lumen Software GI)
CPU: 8 physical cores comfortably process multi-layered Wwise spatial acoustics alongside unscripted dinosaur behaviors.
CPU (Laptop): High single-thread performance ensures stable 60 FPS pacing through thick jungle canopies.
GPU: Generous 12GB frame buffer easily accommodates high-resolution textures and real-time screen-space reflections.
GPU (Laptop): Leverages Ada Lovelace architecture with DLSS 3 Frame Generation to sustain smooth 60 FPS benchmarks.
RAM: Standard configuration enabling optimal memory throughput for simultaneous sound diffraction calculations.
Storage: Drastically reduces loading screens and ensures zero texture streaming latency in high-speed encounters.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H or AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (8GB, 105W TGP)
layersRAM: 16 GB
saveStorage (Tier): 85 GB NVMe PCIe 3.0 SSD
1080p (Full HD) - Minimum (1080p @ 30fps, LOW settings) (Low Preset.)
CPU: The official minimum CPU required to play the game.
CPU (Laptop): A modern performance-tier laptop CPU is the minimum.
GPU: Official minimum desktop GPU.
GPU (Laptop): A mid-range dedicated gaming laptop GPU is needed.
RAM: 16GB RAM is the official minimum requirement.
Storage: An SSD is required.
memoryCPU: Intel Core i5-13400F or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 5500 XT (6GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop (4GB) or RTX 2060 Mobile (6GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB SSD
1440p (QHD/2K) - High Performance (1440p / 60 FPS / Ultra Settings) (Ultra Preset, Hardware Lumen Enabled, DLSS Quality)
CPU: Robust modern architectural IPC ensures zero CPU-bound frame time spikes in complex indoor-outdoor transition corridors.
CPU (Laptop): Desktop-replacement class silicon supporting sustained boost clocks under simultaneous physics and audio compute loads.
GPU: Delivers the necessary compute muscle to calculate real-time hardware ray-traced reflections and bounce lighting.
GPU (Laptop): Provides uncompromised desktop-grade 1440p performance with DLSS 3 enabled across all dense forest biomes.
RAM: Eliminates overhead constraints when running resource-intensive audio middleware and dynamic lighting routines.
Storage: Ensures near-instantaneous streaming of dense Nanite micropolygon clusters without frame stutters.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i7-13700HX or AMD Ryzen 9 7845HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB, 140W TGP)
layersRAM: 32 GB
saveStorage (Tier): 85 GB NVMe PCIe 4.0 SSD
1440p (QHD/2K) - Recommended (1440p @ 60fps, MEDIUM settings) (Medium Preset.)
CPU: The official recommended desktop CPU for a smooth experience.
CPU (Laptop): A modern, high-performance laptop CPU is recommended for this tier.
GPU: Official recommended desktop GPU for 1440p Medium settings at 60 FPS.
GPU (Laptop): A powerful modern laptop GPU is needed for a high-quality 1440p experience.
RAM: 16GB RAM is officially recommended for optimal performance.
Storage: An SSD is required for this tier.
memoryCPU: Intel Core i5-13400F or AMD Ryzen 7 7700
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) or AMD Radeon RX 6750 XT (8GB)
laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB SSD
2160p (UHD/4K) - Enthusiast / Cinematic (4K / 60+ FPS / Max Settings) (Epic/Cinematic Preset, Native 4K with DLSS Balanced / Frame Gen, Full Lumen Hardware Ray Tracing)
CPU: The large L3 3D V-Cache of the 7800X3D maximizes 1% low frame rates, mitigating stuttering during chaotic multi-predator encounters.
CPU (Laptop): Flagship mobile computing power required to synchronize spatial audio threads and top-tier geometry rendering.
GPU: Extreme rasterization and tensor hardware capable of processing massive 4K foliage layers and dynamic volumetric lighting grids.
GPU (Laptop): The apex mobile GPU configured at peak wattage to achieve authentic 4K resolution using DLSS Frame Generation.
RAM: Provides maximum operational headroom for high-resolution 4K asset caches, background operating system processes, and telemetry.
Storage: Guarantees instantaneous asset delivery for high-fidelity photogrammetric foliage and macro-detail surface textures.
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 Super (16GB) or RTX 4090 (24GB)
laptop_macCPU (L): Intel Core i9-14900HX or AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (16GB, 175W Max TGP)
layersRAM: 32 GB
saveStorage (Tier): 85 GB NVMe PCIe 4.0 / 5.0 SSD (Read speeds 5000+ MB/s)
2160p (UHD/4K) - High (4K @ 60fps, HIGH settings) (High Preset.)
CPU: The official high-spec CPU.
CPU (Laptop): A top-tier laptop CPU is required to pair with a high-end mobile GPU.
GPU: The official high-spec GPU.
GPU (Laptop): A flagship mobile GPU is required for playable 4K framerates.
RAM: 32 GB RAM is the official high-spec requirement.
Storage: An SSD is required.
memoryCPU: Intel Core i7-13700K or AMD Ryzen 9 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 GRE (12GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB) or higher.
layersRAM: 32 GB
saveStorage (Tier): 100 GB SSD
save Overall Storage
Spec: 85 GB available space (NVMe PCIe 3.0 or 4.0 SSD strongly recommended)
Note: Mechanical HDDs are unsupported due to asset thrashing during rapid predator pursuit sequences and seamless map sector transitions.
Type: NVMe
Spec: 100 GB available space (SSD Required)
Note: A fast SSD is a mandatory requirement to handle the streaming of the large, handcrafted open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 11 (64-bit, Version 22H2 or newer) / Windows 10 64-bit
Explanation: Requires modern DirectStorage APIs and WDDM 3.0 graphics scheduling to maintain stable streaming over high-density forest biomes.
Spec: Windows 10 / 11 64-bit
Explanation: A modern 64-bit OS is a firm requirement.
gamepad DirectX Version
Spec: DirectX 12 Ultimate (Feature Level 12_2)
Explanation: Demanded by Unreal Engine 5 hardware Lumen global illumination and virtualized shadow maps.
Spec: DirectX 12 Ultimate
Explanation: DirectX 12 Ultimate is required for next-gen features like Raytraced Global Illumination.
info_outline Other Game Notes
  • Target specifications reflect Unreal Engine 5 implementation incorporating Nanite geometry streaming and Lumen real-time illumination. High-speed NVMe SSD storage and modern multi-threaded processors are mandatory.
  • Laptop Performance Note: Laptop systems must feature discrete GPUs with full TGP thermal allocations (100W or higher). Running Unreal Engine 5 dynamically lit environments causes significant thermal load, necessitating conservative power limits and aggressive fan curves.
  • Laptop Consideration: G P U T G P: Sub-85W budget TGP laptop GPUs will struggle with dynamic Lumen lighting calculations; aim for 100W to 140W models.
  • Laptop Consideration: Cooling Thermals: Thermal throttling on laptop CPUs will create hitching during rapid Nanite asset streaming; elevated chassis stands or cooling pads are advised.
  • Laptop Consideration: C P U Power Limits: Sustained PL1 power limits below 45W will cause micro-stutters during high-density vegetation traversals.
  • Laptop Consideration: M U X Switch Optimus: Direct dGPU routing via dedicated MUX switch or Advanced Optimus provides a 12-18% frame pacing improvement over hybrid routing.
  • Optimization Detail: Upscaling Tech: Full integration of NVIDIA DLSS 3.5 (Super Resolution, Frame Generation, Ray Reconstruction), AMD FSR 3.1, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Volumetric Fog, Foliage Shadow Density, and Global Illumination Quality exhibit the highest raster performance penalties.
  • Game Name: The Lost Wild
  • OFFICIAL PC SYSTEM REQUIREMENTS. These specifications reflect a next-generation title with demanding features like Ray Tracing. An SSD is required for all tiers.
  • Laptop Performance Note: Laptop performance will vary based on the model's cooling and TGP. For a smooth experience, a modern gaming laptop that meets or exceeds the recommended specifications is advised.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features, ray tracing, and dense, visually stunning environments.
  • Laptop Consideration: Cooling Thermals: The game's fast-paced parkour and intense combat against hordes will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex enemy AI and physics-based combat.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a fast-paced FPS.
  • Game Name: Dying Light: The Beast
build Optimization Details
  • Upscaling Tech: Full integration of NVIDIA DLSS 3.5 (Super Resolution, Frame Generation, Ray Reconstruction), AMD FSR 3.1, and Intel XeSS.
  • Key Settings Impact: Volumetric Fog, Foliage Shadow Density, and Global Illumination Quality exhibit the highest raster performance penalties.
N/A
laptop Laptop Considerations
  • G P U T G P: Sub-85W budget TGP laptop GPUs will struggle with dynamic Lumen lighting calculations; aim for 100W to 140W models.
  • Cooling Thermals: Thermal throttling on laptop CPUs will create hitching during rapid Nanite asset streaming; elevated chassis stands or cooling pads are advised.
  • C P U Power Limits: Sustained PL1 power limits below 45W will cause micro-stutters during high-density vegetation traversals.
  • M U X Switch Optimus: Direct dGPU routing via dedicated MUX switch or Advanced Optimus provides a 12-18% frame pacing improvement over hybrid routing.
  • G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features, ray tracing, and dense, visually stunning environments.
  • Cooling Thermals: The game's fast-paced parkour and intense combat against hordes will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex enemy AI and physics-based combat.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a fast-paced FPS.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Laptop GPU (6GB, 75W TGP)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Laptop GPU (6GB, 75W TGP)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Laptop GPU (6GB, 75W TGP)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (8GB, 105W TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (8GB, 105W TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (8GB, 105W TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, 140W TGP)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, 140W TGP)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, 140W TGP)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) or higher.
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) or higher.
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) or higher.

For The Lost Wild Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)

For Dying Light: The Beast Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 5500 XT (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 5500 XT (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 5500 XT (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 5500 XT (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 5500 XT (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 5500 XT (6GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 5500 XT (6GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 5500 XT (6GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 5500 XT (6GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 5500 XT (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) or AMD Radeon RX 6750 XT (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) or AMD Radeon RX 6750 XT (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) or AMD Radeon RX 6750 XT (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) or AMD Radeon RX 6750 XT (8GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) or AMD Radeon RX 6750 XT (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) or AMD Radeon RX 6750 XT (8GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) or AMD Radeon RX 6750 XT (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) or AMD Radeon RX 6750 XT (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) or AMD Radeon RX 6750 XT (8GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) or AMD Radeon RX 6750 XT (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 GRE (12GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 GRE (12GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 GRE (12GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 GRE (12GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 GRE (12GB)
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 GRE (12GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 GRE (12GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 GRE (12GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 GRE (12GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 GRE (12GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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