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THE FINALS vs Half-Life: Alyx
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Dec 7, 2023 | Mar 23, 2020 |
| Developer | |
| Embark Studios | Valve |
| Publisher | |
| Nexon | Valve |
| Genre(s) | |
| Competitive First-Person Shooter | VR, First-Person Shooter, Action-Adventure, Sci-Fi, Horror |
| Engine | |
| Unreal Engine 5 | Source 2 Engine |
| stars Ratings & Price | |
| Content Rating | |
| T for Teen | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| Free | $59.99 |
| tune Key Specs | |
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| Skills & Progression | |
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Player capabilities in THE FINALS are strictly divided into three distinct class archetypes: Light, Medium, and Heavy, each defined by proprietary health pools, movement speeds, and unique specialization skills. The Light build excels in high-speed evasion and electronic warfare, utilizing the Cloaking Device for invisibility, the Evasive Dash for rapid horizontal flanking, and the Grappling Hook for unparalleled vertical macro-mobility. The Medium build serves as the crucial support and structural spine of the squad, deploying the Healing Beam for continuous medical support, the Dematerializer to temporarily phase through solid walls, and the Guardian Turret for automated area denial. The Heavy build commands absolute geographic control and structural devastation, leveraging the Mesh Shield to protect teammates, the Charge 'N' Slam to violently breach fortified concrete fortifications, and the Winch Claw to forcibly reposition enemies and objective items across the arena. |
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| public World & Exploration | |
| World & Level Design | |
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The arenas in THE FINALS are highly dynamic, procedurally shifting environments rather than static backdrops. Spanning across multiple global and virtual regions, the topography includes massive primary arenas like the neon-lit Fangwai City, the 16th-century traditional bamboo forests of Kyoto 1568, and the dense cobblestone streets of Monaco. Season 11 introduced Galaxy Estates, a high-tech spaceport situated in the COMETA space habitat featuring anti-gravity traversal. These regions are subject to extreme environmental modifiers, including varying times of day, weather conditions like sandstorms, and mid-match "Game Show Events" such as meteor showers, alien invasions with UFO tractor beams, or the devastating Scorch Protocol dragon attacks. Compact arenas like Starlight Hollow and the P.E.A.C.E. Center offer hyper-condensed layouts specifically optimized for intense, close-quarters modes like Team Deathmatch and Point Break, ensuring variety in geographical scale. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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THE FINALS offers a diverse suite of objective-based and elimination-focused multiplayer modes. The flagship mode is "Cashout" (and its highly competitive "Ranked Cashout" variant), a chaotic 3v3v3v3 format where squads must locate Vaults, extract Cash Boxes, and defend Cashout Stations while utilizing the "Double Jeopardy" mechanic to multiply rewards at great risk. "Terminal Attack" shifts the paradigm to a tactical 5v5, single-life attack-and-defend format where health regeneration is entirely disabled, demanding methodical breaching and fortification. "Power Shift" is a 5v5 tug-of-war mode centered on controlling a massive, physics-enabled floating platform that violently tears through the arena's architecture as it moves. "Point Break" scales the conflict to an 8v8 asymmetrical siege across massive maps, tasking attackers with destroying Grand Vaults while defenders deplete their respawn tickets. Season 11 also integrated a dedicated 8-team PvE "Cashout (Bots)" mode for practice. |
Half-Life: Alyx is a purely single-player experience. There are no official multiplayer modes. Community-created mods might explore multiplayer concepts, but these are not part of the base game. |
| extension Editions & DLC | |
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As a free-to-play live-service title, THE FINALS eschews traditional retail box editions in favor of a continuously evolving seasonal model supported by premium cosmetic bundles and Battle Passes. The base game is entirely free and accessible to all players, providing immediate access to the core gameplay modes, all three class archetypes, and the complete arsenal of weapons and gadgets. Monetization is handled entirely through the in-game virtual economy, where players can purchase premium currency to acquire corporate-sponsored cosmetic items. Throughout the seasons, various Event Passes—such as the Season 11 "Right to Strike" pass sponsored by the IVADA union conglomerate—offer specialized progression tracks. Additionally, players can purchase Downloadable Content (DLC) bundles, like the VAIIYA-themed "Silent Cypher Set" or the "Zolgabar Command Set," which provide exclusive character outfits, weapon skins, and unique animations without providing any competitive gameplay advantages. |
Half-Life: Alyx was released as a single digital edition on Steam. Owners of the Valve Index VR headset received the game for free. There were no special or collector's physical editions announced by Valve. |
| Post-Launch Content / DLC | |
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Since its launch, Embark Studios has maintained an aggressive and highly consistent post-launch content cadence, delivering massive seasonal updates that fundamentally alter the gameplay paradigm. Each season introduces new weapons, specialized gadgets, procedurally generated arenas, and evolving modes. For example, Season 11: Galaxy Masters overhauled the entire melee combat loop by introducing dual-axis Stamina and Precision systems, fundamentally changing close-quarters engagements. It also introduced the "Cashout (Bots)" PvE mode to help onboard new players in a controlled environment. The continuous narrative is advanced through community-driven Alternate Reality Games (ARGs) and cryptic map updates tied to hacker factions like CNS. Looking ahead, the massive Season 12 overhaul slated for October 2026 promises to decommission the legacy progression system in favor of an entirely new network, alongside evolved Chaos Destruction physics parameters that make environmental collapsing even more realistic. |
Valve released extensive modding tools (Source 2 SDK) for Half-Life: Alyx, leading to a vibrant community workshop scene with numerous custom maps, campaigns, and experiences created by users. No official story DLC or expansions have been released by Valve for Alyx. |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by heavily modified Unreal Engine 5 technology, the graphical fidelity of THE FINALS is engineered to support unprecedented real-time, server-side destruction without compromising visual splendor. The game utilizes RTXGI (Ray Traced Global Illumination) combined with Dynamic Diffuse Global Illumination (DDGI) probes to handle rapid lighting calculations. When a wall or ceiling is breached by explosives, ambient daylight instantly and accurately floods the newly exposed interior, dynamically bouncing off surviving geometry. The art direction masterfully juxtaposes hyper-realistic materials and brutalist architecture against vibrant, saturated neon elements, corporate branding, and stylized character models. Screen-space reflections and Niagara particle systems enhance the chaotic beauty of the destruction, ensuring that collapsing structures generate realistic localized dust and debris fields. The upcoming Season 12 overhaul promises even deeper visual upgrades, including comprehensive overhauls to environmental textures and more advanced material straining effects. |
Developed on the Source 2 Engine, Half-Life: Alyx sets a new benchmark for visual fidelity and detail in VR. It features incredibly realistic environments with high-resolution textures, advanced lighting and shadow effects, and detailed character/enemy models. The level of interactivity with objects in the environment is exceptional, designed to leverage VR capabilities. The game is renowned for its atmospheric and immersive world. |
| Audio & Soundtrack | |
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The auditory soundscape of THE FINALS is an integral component of both its tactical gameplay and its immersive game show presentation. The dynamic original soundtrack blends high-energy electronic synthwave with pulsing cyberpunk beats, dynamically scaling in intensity as matches reach their chaotic final seconds or during intense Cashout steals. In-universe commentators Scotty and June provide real-time, context-aware dialogue, reacting organically to massive structural collapses, team wipes, and sponsor events, blurring the line between gameplay and broadcast. On a tactical level, the game utilizes advanced spatial audio to communicate critical information. Players can accurately track enemy footsteps, identify specific weapon fire, and hear the distinct hum of utility gadgets like Guardian Turrets or C4 charges through walls. The sonic impact of destruction is deafening and realistic, with crumbling concrete, snapping wood, and localized debris collisions rendering the Chaos Physics system sonically tangible. |
Original score composed by Mike Morasky, featuring atmospheric electronic and orchestral pieces that build tension, enhance horror, and underscore dramatic moments. Sound design is crucial for VR immersion, with highly realistic spatial audio, distinct enemy vocalizations (Combine radio chatter, Headcrab screeches, Barnacle clicks), and impactful weapon sounds. Environmental audio plays a key role in detecting threats and navigating. |
| User Interface (UI/UX) | |
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The user interface (UI) and user experience (UX) design of THE FINALS are deeply integrated into the game's virtual reality game show aesthetic. Menus are presented as high-contrast, neon-drenched digital overlays that mimic the broadcast feeds of the mega-conglomerate MultiCo. In-match, the Heads-Up Display (HUD) provides critical, at-a-glance telemetry without cluttering the screen, displaying health, stamina, ammunition, and dynamic objective markers that scale dynamically based on distance. The UI heavily features physicalized transitions and glitch effects, especially when the hacker collective CNS executes a narrative takeover. Post-launch iterations, particularly those championed by Embark CEO Patrick Söderlund, have continuously refined the UX to improve player retention, making loadout customization, sponsor contract tracking, and competitive rank progression highly intuitive. Critical combat feedback, such as the hit-marker precision zones introduced in the Season 11 melee overhaul, are seamlessly communicated through clean, distinct visual iconography. |
Designed for VR immersion. Health and ammo are displayed on Alyx's left glove. Weapon selection is often done by reaching over the shoulder or via a wrist-mounted menu. The Gravity Gloves provide intuitive object interaction. Inventory (syringes, grenades, Resin) is managed via wrist slots or a backpack accessible by reaching behind the shoulder. Minimal on-screen HUD elements to maximize immersion. |
| Accessibility Options | |
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Recognizing the inherently chaotic and visually intense nature of its gameplay, Embark Studios has integrated a comprehensive suite of accessibility features into THE FINALS to ensure a broad spectrum of players can compete effectively. The game includes robust colorblind modes that adjust the high-contrast neon UI elements, objective markers, and enemy outlines to accommodate various types of color vision deficiencies. Customizable subtitles are available for the dynamic announcer commentary and in-game lore drops, featuring adjustable sizing and background opacity. The control scheme offers complete input remapping across both mouse/keyboard and gamepads, alongside granular sensitivity sliders, deadzone adjustments, and toggle options for sprinting, crouching, and aiming down sights. Furthermore, the game features distinct audio cues for critical objective interactions—such as the pitch-shifting alarm of an ongoing Cashout steal—ensuring that visually impaired players or those in sensory-overloaded engagements can track objective status through sound alone. |
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| launchWatch | launchWatch |
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| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Settings, 60-90 FPS) CPU: Provides stable 1% lows during intensive chaos physics calculations. CPU (Laptop): Excellent multi-threading capability for sustained physics workloads. GPU: Handles dynamic global illumination and Niagara particles efficiently. GPU (Laptop): Strong performance for 1080p high refresh rate when DLSS is enabled. RAM: Standard optimal capacity for zero micro-stuttering. Storage: Strict SSD requirement for asset streaming. | |
memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (115W) layersRAM: 16 GB saveStorage (Tier): 15 GB SSD | — |
| 1080p (Full HD) - VR Minimum (Mapped to '1080p' key for structural consistency) (Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.) CPU: Official minimum desktop CPU required to run Half-Life: Alyx. CPU (Laptop): Estimated laptop CPU equivalent. VR is demanding; ensure the laptop can sustain performance without overheating. GPU: Official minimum desktop GPU required for Half-Life: Alyx. Must have appropriate video outputs for your VR headset. GPU (Laptop): Estimated laptop GPUs. Ensure the laptop GPU is not a significantly lower-power variant and has the required VRAM. RAM: 12 GB of system RAM is the official minimum requirement. Storage: SSD installation is strongly recommended for the best experience in VR to minimize load times and asset streaming issues. | |
| — | memoryCPU: Intel Core i5-7500 or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance) / GTX 1660 Ti Mobile or AMD Radeon RX 5500M (with sufficient VRAM and performance). layersRAM: 12 GB saveStorage (Tier): ~70 GB (SSD Recommended) |
| 1080p (Full HD) - Minimum (Low Settings, 60 FPS) CPU: Bare minimum required for handling basic mesh physics; expects frame drops during heavy destruction. CPU (Laptop): Sufficient for 60 FPS cap on low settings with dynamic resolution. GPU: Entry-level requirement; relies heavily on upscaling for stable 60 FPS. GPU (Laptop): Capable of minimum playable framerates. RAM: Required to buffer pre-fractured geometry data and multiplayer netcode. Storage: Strict SSD requirement for asset streaming. | |
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580 laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (50W+) layersRAM: 12 GB saveStorage (Tier): 15 GB SSD | — |
| 1440p (QHD/2K) - Competitive High Refresh (Medium/High Settings, 144+ FPS) CPU: Massive L3 cache on X3D heavily boosts 1% low frame rates during massive explosions. CPU (Laptop): Desktop-class silicon required to prevent CPU bottlenecking at high frame rates. GPU: Pushes high framerates at 1440p to support 144Hz/240Hz monitors. GPU (Laptop): Delivers highly responsive competitive framerates with DLSS 3 enabled. RAM: Ideal for overhead and background VOIP/streaming applications. Storage: Fastest load times and minimal texture streaming lag. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) layersRAM: 32 GB saveStorage (Tier): 15 GB NVMe Gen4 SSD | — |
| 1440p (QHD/2K) - VR Recommended (Mapped to '1440p' key for structural consistency) (Targets higher fidelity VR performance, suitable for High in-game fidelity settings. Actual render resolution depends on the VR headset used.) CPU: Official recommended desktop CPU for a smoother and more consistent Half-Life: Alyx experience. CPU (Laptop): Estimated higher-performance laptop CPUs to better handle VR demands at higher settings. GPU: Official recommended desktop GPU for playing Half-Life: Alyx at higher fidelity settings. GPU (Laptop): Estimated performance-focused laptop GPUs. High TGP and good thermal design are critical for these higher-end mobile GPUs in VR. RAM: 16 GB of system RAM is officially recommended for improved performance and stability at higher settings. Storage: SSD installation is strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile / RTX 2080 Mobile / RTX 3060 Mobile (High TGP variants) or AMD Radeon RX 6700M / RX 6800M. layersRAM: 16 GB saveStorage (Tier): ~70 GB (SSD Recommended) |
| 2160p (UHD/4K) - Extreme VR (Max Fidelity & Supersampling - '2160p' key used for structure) (Ultra in-game fidelity, significant supersampling (e.g., 150%-200%+ on high-resolution headsets) to achieve maximum visual clarity. Targets highest stable framerate supported by top-tier VR headsets (e.g., 90Hz, 120Hz+).) CPU: Top-tier desktop CPUs required to minimize any potential bottlenecks when pushing extreme VR resolutions and maintaining high, stable framerates. CPU (Laptop): Absolute flagship laptop CPUs. Performance will still be below desktop counterparts and heavily dependent on laptop cooling and power delivery. GPU: Flagship desktop GPUs with maximum available VRAM essential for driving very high VR resolutions with supersampling and ultra settings. GPU (Laptop): The most powerful laptop GPU available (as of early-mid 2025). Performance will vary based on TGP; will still require careful settings management for extreme supersampling compared to desktop. RAM: 32GB of fast DDR5 RAM recommended for handling extreme VR demands and potential background processes without issue. Storage: A very fast NVMe SSD (PCIe Gen 4.0 or newer) recommended to ensure ultra-fast loading and asset streaming for the most seamless experience at maximum settings. | |
| — | memoryCPU: Intel Core i9-13900K / Core i9-14900K or AMD Ryzen 9 7900X3D / Ryzen 9 7950X3D developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB VRAM) or AMD Radeon RX 7900 XTX (24GB VRAM) laptop_macCPU (L): Intel Core i9-13980HX / Core i9-14900HX or AMD Ryzen 9 7945HX / Ryzen 9 7945HX3D laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (16GB VRAM, Max TGP) layersRAM: 32 GB saveStorage (Tier): ~70 GB (High-speed NVMe PCIe 4.0/5.0 SSD) |
| 2160p (UHD/4K) - Ultra RTX (Epic Settings, RTX On, 60+ FPS) CPU: At 4K, the GPU becomes the primary bottleneck; older high-core CPUs remain sufficient. CPU (Laptop): Handles the necessary physics data while the GPU renders 4K resolution. GPU: Powers maxed out RTXGI and screen-space reflections at native or DLSS Quality 4K. GPU (Laptop): The ultimate mobile GPU capable of driving this game in 4K with ray tracing. RAM: Standard optimal capacity. Storage: Fastest asset loading. | |
memoryCPU: Intel Core i7-9700K / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 4070 Ti laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe Gen4 SSD | — |
| save Overall Storage | |
| Spec: 15 GB Available Space (NVMe SSD Required) Note: High-speed SSD required for streaming rapid procedural geometry and mitigating texture pop-in during structural collapse. Type: NVMe | Spec: ~70 GB available space (SSD Recommended) Note: An SSD (Solid State Drive) is strongly recommended for optimal loading times and to reduce potential stuttering during gameplay. Approximately 70 GB of free disk space is required for installation. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit (Latest Update) Explanation: Required for DirectX 12 Ultimate API and kernel-level anti-cheat compatibility. | Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 is the officially supported operating system. Windows 11 is also generally compatible. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Necessary for RTXGI, DDGI probes, and advanced Niagara particle effects. | Spec: Vulkan (Primary), DirectX 11 Explanation: Half-Life: Alyx primarily utilizes the Vulkan API for rendering, which is recommended for best performance. DirectX 11 is also supported as a fallback. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For THE FINALS Specifically
For Half-Life: Alyx Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.