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The Elder Scrolls IV: Oblivion Remastered vs Far Cry Primal

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info General Information
Release Date
Apr 22, 2025 Feb 23, 2016
Developer
Bethesda Game Studios / Virtuos Ubisoft Montreal, Ubisoft Toronto, Ubisoft Kyiv, Ubisoft Shanghai
Publisher
Bethesda Softworks Ubisoft
Genre(s)
Open-World Role-Playing Game Action-Adventure, Open World, Survival, Prehistoric
Engine
Dual-Engine (Unreal Engine 5 / Gamebryo) Dunia Engine 2 (Modified CryEngine)
stars Ratings & Price
Content Rating
M Mature 17+
Avg. User Rating
4.0 / 5.0 3.9 / 5.0
Current Price (USD)
$49.99 $49.99
tune Key Specs
Quick Highlights
  • Engine Architecture: Dual-Engine (UE5 visual wrapper over Gamebryo logic)
  • Level Scaling: Original 2006 dynamic real-time scaling retained
  • Leveling System: Virtue System (12 points per level, max 5 per attribute)
  • Map Layout: Exact 1:1 geographical recreation of 2006 Cyrodiil
  • Modding Support: No official tools; relies on community OBSE64 and ASI Plugins
  • Perspective: First-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: Oros (Fictional Central European Valley, 10,000 BCE)
  • Platforms: PC, PlayStation 4, Xbox One
  • Unique Feature: Beast Master System (Taming & Commanding Animals), Prehistoric Setting & Weaponry, Fictional Primitive Languages, Village Building/Upgrading.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Horse: Provides rapid traversal across Cyrodiil and can be equipped with the infamous Horse Armor DLC.
    Equine
  • Summoned Atronach: Serves as a temporary, elemental combat companion summoned via high-level magic or the Frostcrag Spire altar.
    Daedric Construct
  • Tameable Beasts (Owl): The Owl is Takkar's first and unique aerial companion. It can be sent out to scout areas, tag enemies and resources, perform dive bomb attacks on single targets (upgradable), and drop crafted bombs (sting, berserk, fire) once relevant skills are unlocked. Cannot be directly harmed in combat.
    Bird (Owl)
  • Tameable Beasts (Land Predators & Mammals): Takkar can tame a wide variety of land animals after learning the skill from Tensay. Each beast has unique stats (strength, speed, stealth) and abilities: Wolves howl to reveal nearby enemies/resources; Jaguars are stealthy killers; Bears are powerful tanks that draw aggro; Badgers are resilient and can revive themselves; Sabretooths are fast mounts and fierce fighters. Players can direct their tamed beast to attack targets, stay, or follow. Beasts can be revived if downed, but if killed (after a revive window), they must be re-tamed (or a new one found). Legendary versions of some beasts offer enhanced abilities.
    Various (Wolf, Jaguar, Leopard, Sabretooth Tiger, Brown Bear, Cave Bear, Badger, Dhole, etc.)
  • Rideable Beasts: Certain tamed beasts can be ridden by Takkar for faster traversal of Oros. Mammoths are slow but destructive; Sabretooth Tigers are very fast; Brown Bears offer a balance of speed and combat prowess while mounted. Riding beasts allows Takkar to attack with his own weapons from their back.
    Juvenile Mammoth, Sabretooth Tiger, Brown Bear (with skill unlock)
Key Collectibles
  • Spell Tomes: Randomly generated in dungeon loot tables, allowing instant learning of new spells.
  • Crusader's Relics: Hidden across various sacred shrines and tombs throughout Cyrodiil.
  • Daedric Artifacts: Awarded by completing specific tasks at hidden Daedric shrines scattered in the wilderness.
  • Daysha Hands: Glowing red handprints found on cave walls and rock faces throughout Oros. Interacting with them triggers a short audio-visual sequence revealing lore about Wenja history, past events, or spiritual insights, and grants XP.
  • Spirit Totems: Small, carved totems representing various animal spirits, hidden in challenging-to-reach locations, often requiring platforming or exploration. Collecting them grants XP and contributes to 100% completion.
  • Wenja Bracelets: Lost bracelets belonging to Wenja tribe members, scattered across Oros. Each bracelet found grants XP and adds a small piece to the collective story and struggles of the Wenja people.
  • Izila Masks: Ceremonial masks of the Izila tribe, often found in their territory or camps. Collecting them grants XP and is sometimes tied to side objectives.
Key Themes
  • High Fantasy
  • Daedric Invasion
  • Hero's Journey
  • Cults
  • Magical Artifacts
  • Dual-Engine Preservation
  • Prehistoric Survival
  • Tribal Warfare
  • Man vs. Nature
  • Beast Mastery & Domestication
  • Shamanism & Spirituality
  • Primitive Technology & Crafting
  • The Dawn of Humanity
  • Loss & Resilience
colorize Combat & Gear
Weapons Overview
  • Mehrunes' Razor: Daedric Artifact / Dagger
    A legendary Daedric artifact retrieved from Sundercliff Watch, possessing a chance to instantly kill any foe it strikes.
  • Glass Claymore: Two-Handed Sword
    A high-tier, lightweight weapon that begins appearing on enemies as the player's level scales dynamically into the late game.
  • Avatar of Akatosh Sword: Unique Longsword
    A divine weapon exclusive to the Deluxe Edition, symbolizing the order of the Divines.
  • Clubs (One-Handed & Two-Handed): Melee (Blunt)
    Basic to powerful melee weapons crafted from wood and stone. One-handed clubs are faster, while two-handed clubs deal more damage and can stun. Can be upgraded for increased damage and durability, and set on fire for extra damage over time and utility (burning foliage, scaring animals).
  • Spears: Melee/Throwable (Piercing)
    Crafted from wood and sharpened stone/bone. Versatile for both melee combat (good reach) and as a powerful thrown projectile, especially effective against large beasts or armored foes. Can be upgraded for damage and durability.
  • Bows (Standard Bow & Long Bow): Ranged (Piercing)
    Primitive bows crafted for ranged combat and hunting. The Long Bow offers better range and damage. Arrows can be standard, fire (igniting targets and environment), or (with upgrades) double arrows for increased damage. Essential for stealth.
  • Slings: Ranged (Blunt/Distraction)
    Allows Takkar to throw stones with precision. Primarily used for distracting enemies, breaking weak objects, or headshots against unarmored foes. Less damaging than bows but useful for utility.
  • Shards (Stone Shards, Berserk Shards): Throwable (Piercing/Effect)
    Sharpened pieces of stone used as throwing daggers for quick, silent kills on unarmored targets. Berserk Shards are coated with a substance that causes enemies to attack anyone nearby, including their allies, creating chaos.
  • Bombs (Sting Bomb, Berserk Bomb, Fire Bomb): Throwable (Area of Effect/Utility)
    Crafted throwable explosives. Sting Bombs (Bee Bombs) release a swarm of angry bees that stun and damage enemies. Berserk Bombs have a wider area of effect for turning enemies against each other. Fire Bombs create a lasting area of fire, useful for area denial and igniting flammable objects or enemies.
  • Traps: Utility/Area Denial
    Craftable traps that can be placed on the ground to ensnare or damage enemies and animals that step on them. Useful for defending locations or setting ambushes.
Armor / Gear Sets
  • Avatar of Akatosh Set: High-tier heavy armor exclusive to the Remaster Deluxe Edition, themed around divine order.
  • Mehrunes Dagon Set: Demonic, cataclysm-themed armor set included in the Deluxe Edition quests.
  • Glass Armor: Top-tier light armor that dynamically spawns on high-level bandits due to the game's level scaling system.
  • Crafted Clothing & Gear Upgrades (Wenja Village): Takkar does not wear traditional 'armor.' Instead, progression involves crafting and upgrading clothing pieces (like winter clothes for cold resistance) and enhancing personal carrying capacity for weapons, ammo (shards, bombs), tools, and resources. These upgrades are primarily done by providing skins, wood, and stone to specialists in the Wenja village. While some crafted clothing might offer minor elemental resistance (e.g., cold), the main 'defense' comes from health upgrades via skills and food buffs.
  • Skill-Based Resilience: Defensive capabilities are primarily improved through Takkar's skill tree, unlocking increased health, faster health regeneration, and resistance to certain types of damage (e.g., fire, melee).
  • Food Buffs: Consuming specific crafted food recipes can provide temporary buffs to health, stamina, resistances, or other attributes, acting as a form of temporary 'armor' or enhancement.
Outfits/Customization
  • Mythic Dawn Robes: Crimson robes worn by the fanatical cultists orchestrating the assassination of the Emperor.
  • Primitive Attire: Takkar's clothing is made from animal hides, furs, bones, and plant fibers, reflecting the Stone Age setting. As players upgrade specialists' huts in the Wenja village, they can craft improved versions of clothing, such as winter clothes that provide resistance to cold in the northern regions of Oros. While there isn't extensive cosmetic customization, the appearance of Takkar's gear evolves slightly with these upgrades. Some special outfits were available through the Apex Edition (e.g., paint based on animal spirits).
trending_up Progression & Upgrades
Skills & Progression

One of the most universally praised mechanical adjustments in the Remaster is the complete overhaul of the character leveling system, which abandons the punishing spreadsheet micromanagement of the 2006 original. The game introduces the 'Virtue System.' Now, engaging in actions that increase either Major or Minor Skills contributes seamless progress toward the next character level, meaning players are no longer penalized for using secondary abilities. Upon resting to trigger a level-up, the player is presented with a fixed pool of 12 Virtue Points. These can be freely distributed across up to three chosen Attributes (like Strength or Intelligence), with a hard cap of 5 points per Attribute per level, while the universal Luck attribute costs 4 Virtue Points to increase by one. Furthermore, any excess experience gained before sleeping is no longer lost; it automatically stacks, allowing for multiple level-ups in a single rest cycle.

Takkar's progression involves earning skill points by gaining XP (from missions, hunting, exploration, capturing objectives). Skills are divided into categories like Survival, Hunting, Gathering, Fighting, Crafting, and Beast Master abilities. Key skills include taming different tiers of beasts, improving combat prowess with various primitive weapons, crafting more effective tools and consumables (health, buffs), and enhancing stealth capabilities. The Wenja village also serves as a progression hub; recruiting specialists (Sayla the Gatherer, Tensay the Shaman, Wogah the Crafter, Karoosh the Warrior, Jayma the Hunter, Dah the Udam, Roshani the Izila) and upgrading their huts unlocks new skills, crafting recipes, gear upgrades, and village population bonuses.

public World & Exploration
World & Level Design

Because the Unreal Engine 5 graphics layer is mapped directly atop the original Gamebryo geometry, the topographical map of Cyrodiil remains geographically identical to the 2006 release. This remaster represents an uncompromising 1:1 geographical preservation; every tree, rock, ruin, and city wall is positioned exactly where veteran players remember them. However, the environmental fidelity has experienced a generational leap. The central White-Gold Tower, the fire-scorched, demonic wastes inside the Daedric Oblivion Gates, and the coastal Ayleid ruins now feature photorealistic textures, dense volumetric fog, and complex dynamic weather systems. Furthermore, the inclusion of the Shivering Isles expansion in the Standard Edition allows players to explore the Realm of Madness, which is dramatically split into the vividly colorful region of Mania and the oppressively gloomy swamps of Dementia, both rendered flawlessly in UE5.

Oros is a large and diverse open world featuring distinct biomes. These include temperate forests, marshy swamps, icy northern glaciers and caves, and volcanic southern regions. Each area presents unique environmental challenges, resources, and wildlife. The verticality of the terrain, with cliffs, caves, and high plateaus, encourages exploration. There are no traditional 'regions' to liberate in the same way as other Far Cry games, but rather areas dominated by Udam or Izila presence, with outposts and bonfires to capture.

Playable Vehicles
  • Horses: Mount
    The primary method of fast traversal in Cyrodiil, capable of being equipped with cosmetic armor plating.
  • Rideable Tamed Beasts: Living Mount / Prehistoric 'Vehicle'
    Far Cry Primal does not feature traditional mechanical vehicles. Instead, Takkar can ride certain tamed beasts for faster traversal and combat advantages. These include: Juvenile Mammoths (slow but powerful, can scatter enemies), Sabretooth Tigers (very fast and agile, good for quick travel and attacking from), and Brown Bears (balanced speed and combat utility, can be ridden after a skill unlock). Riding allows Takkar to use his own ranged weapons from the beast's back.
  • Fast Travel (Outposts & Bonfires): Map Traversal Mechanic
    Once Takkar liberates enemy outposts and bonfires, they become Wenja controlled and serve as fast travel points, allowing for quick movement across the large land of Oros without manually traversing the entire distance.
Notable Fauna/Mounts
  • Wolf: Canine
    Common wilderness enemy encountered during low-level exploration.
  • Minotaur: Mythological Beast
    Powerful, heavy-hitting foes typically found guarding ancient ruins and deep forests.
  • Rat: Rodent
    Ubiquitous nuisance enemies found in sewers and early dungeons.
  • Wolf (Common Wolf, Rare White Wolf, Rare Striped Wolf, Snowblood Wolf - Legendary): Canidae
    Tameable Companion (Scout, Hunter, Howl reveals area), Hostile Wild Predator
  • Jaguar (Common Jaguar, Rare Black Jaguar): Felidae
    Tameable Companion (Stealth Hunter, silent takedowns), Hostile Wild Predator
  • Leopard (Cave Leopard): Felidae
    Tameable Companion (Tags animals for hunting), Hostile Wild Predator
  • Sabretooth Tiger: Felidae (Machairodontinae)
    Tameable Apex Companion (Powerful Fighter, Fast Mount), Hostile Apex Predator
  • Brown Bear (Common Brown Bear, Rare Black Brown Bear): Ursidae
    Tameable Companion (Tank, draws aggro, finds resources), Hostile Wild Predator
  • Cave Bear (Great Scar Bear - Legendary): Ursidae
    Tameable Apex Companion (Extremely Powerful Tank, immune to poison), Hostile Apex Predator
  • Badger: Mustelidae
    Tameable Companion (Ferocious, terrifies Udam, can revive itself), Hostile Small Predator
  • Dhole: Canidae
    Tameable Companion (Resistant to fire, gathers extra resources from corpses), Hostile Pack Predator
  • Owl: Strigiformes
    Tameable Scout (Aerial reconnaissance, tags enemies, drops bombs, can attack)
  • Mammoth (Juvenile for taming, Adults are wild; Bloodtusk Mammoth - Legendary): Proboscidea
    Rideable Mount (Juvenile), Powerful Destructive Force, Hostile/Neutral Wild Megafauna, Hunting Resource
  • Woolly Rhino, Cave Lion, Dire Wolf, Irish Elk (Megaloceros), Boars, Goats, Deer, Yaks: Various Prehistoric Megafauna & Fauna
    Hostile (Cave Lion, Dire Wolf, Rhino) or Neutral/Prey, Hunting Resource (Skins, Meat, Fat, Bone for crafting)
book Story & Characters
Main Characters
  • Mehrunes Dagon: Primary Antagonist
    The Daedric Prince of Destruction attempting to merge the mortal realm of Cyrodiil with his realm of Oblivion.
  • Mannimarco: Faction Antagonist
    The infamous 'God of Worms' and leader of the Necromancers threatening the Mages Guild.
  • Umaril the Unfeathered: DLC Antagonist
    An ancient Ayleid Sorcerer-King who serves as the primary threat in the Knights of the Nine expansion.
  • Takkar: Protagonist (Beast Master)
    A skilled Wenja hunter who becomes the leader of his tribe. After losing his hunting party, he arrives in Oros and dedicates himself to finding and uniting the scattered Wenja people. He learns to tame and command prehistoric beasts, a unique ability that makes him a formidable force against rival tribes and the dangers of Oros.
  • Tensay: Ally (Wenja Shaman)
    An eccentric and one-armed Wenja shaman who introduces Takkar to the spirit world and the art of beast taming through hallucinogenic potions. He provides spiritual guidance and tasks Takkar with important quests related to the Wenja's beliefs and survival.
  • Sayla: Ally (Wenja Gatherer & Healer)
    A resourceful Wenja woman, one of the first Takkar meets. She is skilled in gathering resources and healing, deeply distrustful of the Udam who killed her family. She tasks Takkar with collecting rare plants and defending the Wenja.
  • Ull: Main Antagonist (Udam Chieftain)
    The brutal and physically imposing leader of the Udam tribe, a group of Neanderthal-like cannibals who live in the icy north. Ull is driven by a desperate need to save his people from a deadly disease known as 'skull fire,' making him a somewhat tragic, yet terrifying, adversary.
  • Batari: Main Antagonist (Izila High Priestess)
    The charismatic and cruel leader of the Izila tribe, an advanced, sun-and-fire-worshipping people from the southern marshlands. Batari believes herself to be a living goddess and practices human sacrifice and enslavement to maintain her power and appease her gods.
  • Karoosh: Ally (Wenja Warrior)
    A fierce Wenja warrior who lost an eye and his son to the Udam. He teaches Takkar advanced combat skills and is driven by a desire for revenge against Mog, an Udam warrior.
  • Wogah: Ally (Wenja Crafter)
    An elderly, one-armed Wenja craftsman who is skilled in creating tools and traps. He is initially eccentric and distrustful but eventually helps Takkar by upgrading his gear and hut.
  • Jayma: Ally (Wenja Huntress)
    A legendary Wenja huntress who tests Takkar's hunting skills. She provides guidance on tracking and taking down dangerous prey, including legendary beasts.
  • Dah: Ally (Udam Defector)
    A formidable Udam warrior captured by Takkar. Initially hostile, Dah can be recruited to the Wenja village, offering insights into the Udam and eventually contributing his strength and knowledge, particularly in crafting berserk bombs.
  • Roshani: Ally (Izila Defector)
    An Izila craftsman captured by Takkar. He possesses knowledge of Izila fire technology and agriculture. Can be recruited to the Wenja village to provide access to fire-resistant upgrades and fire bombs.
Example Missions
  • Main Quest: Stop the Mythic Dawn: Main Storyline
    Thwart the cultists and halt Mehrunes Dagon's Daedric invasion.
  • Shivering Isles Expansion: Major Expansion Quest
    Enter the Realm of Madness and stop the apocalyptic cycle known as the Greymarch.
  • Knights of the Nine: Faction DLC Quest
    Recover the Crusader's Relics and defeat the immortal Ayleid King, Umaril the Unfeathered.
  • Main Story Campaign (Uniting the Wenja)
    A series of narrative-driven missions focusing on Takkar's efforts to find scattered Wenja survivors, recruit key specialists to build his village, learn the art of beast mastery from Tensay the Shaman, and ultimately confront and defeat the leaders of the rival Udam (Ull) and Izila (Batari) tribes to secure the future of the Wenja in Oros.
  • Specialist Recruitment & Upgrade Missions
    Quests given by the key Wenja specialists (Tensay, Sayla, Wogah, Karoosh, Jayma, Dah, Roshani) once they are found and brought to the village. Completing these missions often involves specific tasks related to their expertise (e.g., hunting a specific beast for Jayma, retrieving an item for Wogah) and rewards Takkar with skill points, new crafting recipes, or upgrades for their huts and village facilities.
  • Outpost & Bonfire Liberation
    Capture Udam and Izila controlled outposts (larger camps) and bonfires (smaller checkpoints) scattered throughout Oros. This involves eliminating all enemy tribe members within the location. Liberating these points establishes Wenja presence, unlocks fast travel points, provides XP, and sometimes reveals nearby points of interest or collectibles.
  • Wenja Village Missions (Help Wenja Quests)
    Ambient quests given by generic Wenja villagers. These typically involve escorting Wenja, defending them from predators or rival tribes, rescuing captured Wenja, or gathering specific resources for them. Completing these increases village population and provides XP.
  • Beast Master Hunts (Legendary Beast Taming)
    Special, challenging hunts initiated by Jayma the Huntress to track, fight, and ultimately tame one of four Legendary Beasts (Great Scar Bear, Bloodtusk Mammoth, Snowblood Wolf, and a fourth via Apex edition). These beasts are significantly more powerful than their regular counterparts and become formidable companions once tamed.
  • Cave Exploration & Lost Caves
    Exploring Oros' extensive cave networks, which often contain valuable resources, collectibles (like Daysha Hands), hidden dangers, or serve as locations for specific quests. Some 'Lost Caves' are larger, more complex underground areas to navigate.
  • Legend of the Mammoth Missions (DLC/Apex Edition)
    A series of three missions where the player experiences Oros from the perspective of a giant mammoth, engaging in combat against hunters and rhinos, and protecting its herd.
people Multiplayer
Multiplayer Details

In direct keeping with Bethesda Game Studios' foundational design philosophy for the mainline Elder Scrolls franchise, Oblivion Remastered is a purely solitary, single-player adventure. There are no multiplayer modes, cooperative dungeon-diving mechanics, or asynchronous online features present within the game. The sheer technical complexity of translating the Radiant AI schedules, Havok physics, and systemic world interactions from the 2006 Gamebryo engine into the modern Unreal Engine 5 rendering pipeline left absolutely no developmental bandwidth to implement networking code. The solitary nature of the game reinforces the singular 'Hero's Journey' narrative, ensuring the player alone is the prophesied Champion of Cyrodiil destined to close the Oblivion Gates. Those seeking a multiplayer experience within this universe must look toward the separate MMO, The Elder Scrolls Online, as this remaster strictly preserves the isolated 2006 RPG format.

Far Cry Primal does not have any multiplayer modes. It is a purely single-player game focused on Takkar's story and survival in Oros.

extension Editions & DLC
Available Editions

The remaster consolidates the entirety of the game's historical downloadable content (DLC) into a two-tiered retail strategy. The Standard Edition is priced as a premium release at $49.99 USD and functions as the definitive 'Game of the Year' package. It contains the base digital game alongside every piece of original DLC released between 2006 and 2007, including the massive Shivering Isles expansion, Knights of the Nine, all player housing (Fighter's Stronghold, Wizard's Tower, Vile Lair, Thieves Den), the Orrery, and the infamous Horse Armor Pack. The Deluxe Edition, priced at $59.99 USD, offers a digital artbook, a standalone soundtrack application, and two newly developed micro-quests exclusive to the remaster. These quests reward players with the highly detailed Avatar of Akatosh and Mehrunes Dagon weapon and armor sets, representing divine order and cataclysm, respectively.

Far Cry Primal was released in a Standard Edition and a Digital Apex Edition. The Apex Edition included: 'Legend of the Mammoth' missions (play as a mammoth), a new weapon (Blood Shasti Club), and four enhancement packs (Sabretooth Pack, Owl Pack, Mammoth Pack, Bomb Pack) offering early access to resources, skins, or minor perks. A Collector's Edition was also available with physical items like a steelbook, map, soundtrack, and Wenja phrasebook.

Post-Launch Content / DLC

Rather than utilizing a modern live-service seasonal model, Bethesda opted to package all historical DLC into the base purchase of the Standard Edition, offering massive retrospective value. Players have immediate access to major expansions like the Shivering Isles—which adds an entirely new realm ruled by Sheogorath—and the faction-driven Knights of the Nine questline to defeat Umaril the Unfeathered. It also includes every minor add-on: Frostcrag Spire, Battlehorn Castle, Dunbarrow Cove, Deepscorn Hollow, The Orrery, Spell Tomes, and Mehrunes' Razor. Beyond official content, the PC platform thrives on community-driven post-launch additions. Despite no official modding tools being provided, the community rapidly reverse-engineered the engine to create OBSE64 and ASI Plugins. Using tools like MagicLoader 2 and TESSyncMapInjector, dedicated authors continue to inject massive custom quests, new interiors, and quality-of-life adjustments directly into the UE5 hybrid engine.

The main post-launch content was the 'Wenja Pack,' which was part of the Digital Apex Edition and also sold separately. This included the 'Legend of the Mammoth' missions, the Blood Shasti Club, and the four enhancement packs. A Survivor Mode was added post-launch as a free update, offering a more challenging experience with permadeath options and increased difficulty. Other minor DLCs were typically cosmetic or resource packs.

help_outline FAQ
Frequently Asked Questions
  • Q: Why does the game suffer from stuttering even on high-end PCs?
    A: The game uses a dual-engine architecture. Unreal Engine 5 is rendering the graphics, but the 2006 Gamebryo engine is still handling the backend logic. This forces the CPU to constantly load and unload environmental grids (cells) exactly as it did in 2006, creating a massive CPU bottleneck that causes traversal stuttering.
  • Q: Does The Elder Scrolls IV: Oblivion Remastered have official mod support?
    A: No. Bethesda confirmed that official modding support is not included due to the technical complexity of the hybrid UE5/Gamebryo engine. However, the PC community has reverse-engineered solutions like OBSE64 and ASI loaders to enable modding regardless.
  • Q: Are the expansions like Shivering Isles included in the base game?
    A: Yes. The $49.99 Standard Edition includes all original downloadable content released between 2006 and 2007, including the massive Shivering Isles and Knights of the Nine expansions.
  • Q: How does the new Virtue leveling system work?
    A: It completely replaces the old, punishing spreadsheet system. Now, leveling Major or Minor skills gives you experience. When you sleep, you receive 12 Virtue Points to freely distribute among your attributes (max 5 per attribute, except Luck which costs 4 points to level up).
  • Q: Did Bethesda shut down the fan-made Skyblivion remake?
    A: No. The TESRenewal group confirmed that Bethesda allows the Skyblivion project to continue. The official Remaster is a 1:1 UE5 graphical preservation of the 2006 game, while Skyblivion is a modernized total rebuild using the Skyrim engine, catering to different audiences.
  • Q: Is Far Cry Primal connected to other Far Cry games?
    A: No, Far Cry Primal is a standalone title set in 10,000 BCE and does not share any narrative connections with other Far Cry games. It's a unique spin-off focusing on a prehistoric setting.
  • Q: Are there any guns or modern technology in Far Cry Primal?
    A: No, true to its Stone Age setting, Far Cry Primal features exclusively primitive weapons like clubs, spears, bows, and crafted bombs. There are no firearms or advanced technology.
  • Q: How does the Beast Master system work?
    A: Players, as Takkar, can learn to tame various prehistoric animals. This involves approaching an animal, often after distracting it with bait, and performing a taming ritual. Once tamed, the animal becomes a loyal companion that can be commanded to attack enemies, scout, or provide other unique benefits depending on its species. Players can have one active animal companion at a time and can switch between their tamed beasts.
  • Q: Is there a spoken language in Far Cry Primal?
    A: Yes, Ubisoft developed three fictional languages for the Wenja, Udam, and Izila tribes, based on Proto-Indo-European linguistic roots to enhance immersion. All dialogue is in these languages with English (or other chosen language) subtitles.
  • Q: Can you build or upgrade a base in Far Cry Primal?
    A: Yes, Takkar establishes and upgrades a Wenja village. By recruiting key specialists (like a shaman, crafter, hunter, warrior) and providing them with resources, players can upgrade their huts. Each hut upgrade unlocks new skills for Takkar, new crafting recipes for weapons and gear, population growth for the village (which provides daily resource caches), and other benefits.
build Technical Details
Graphics & Visual Fidelity

The visual identity of Oblivion Remastered is defined by its ambitious, though computationally expensive, dual-engine architecture. By utilizing Unreal Engine 5 as a real-time graphical wrapper over the 2006 Gamebryo logic, the developers achieved photorealistic visual fidelity without having to rewrite decades-old quest scripts or physics mathematics. The implementation of UE5's Lumen technology provides breathtaking global illumination, causing light to bounce naturally off polished Imperial armor and ancient dungeon walls. Environments feature incredibly dense foliage, dynamic shadowing, and advanced Screen Space Reflections (SSR). However, this graphical leap comes at a severe performance cost; the translation between the two engines generates massive CPU overhead. Consequently, players often experience severe traversal stuttering during open-world cell loading. To assist with GPU loads, the remaster fully supports modern upscaling technologies including DLSS 4, AMD FSR 4, and Intel XeSS.

Powered by the Dunia Engine 2, Far Cry Primal presents a lush and visually striking depiction of the Mesolithic era. Oros is characterized by dense forests, misty swamps, icy northern wastes, and volcanic landscapes, all teeming with detailed prehistoric flora and fauna. Animal models are particularly well-crafted, showcasing realistic movement and behavior. The game features dynamic weather, a day-night cycle, and impressive lighting that enhances the primeval atmosphere.

Audio & Soundtrack

The auditory experience in Oblivion Remastered has received a magnificent technical upgrade while fiercely protecting its nostalgic core. The developers implemented a comprehensive audio overhaul, utilizing modern spatial sound technologies to completely re-record and re-integrate ambient environmental noise. Traversing the rain-slicked Great Forest or the echoing subterranean Ayleid ruins now provides deeply immersive, directional audio cues. The iconic, universally beloved orchestral soundtrack composed by Jeremy Soule has been meticulously remastered in high-fidelity, lossless audio, ensuring tracks like 'Reign of the Septims' and 'Auriel's Ascension' sound grander than ever. Crucially, the original 2006 voice acting recordings—including performances by Patrick Stewart as Emperor Uriel Septim and Sean Bean as Martin Septim—remain entirely untouched, preserving the exact dramatic deliveries and famously quirky NPC conversation transitions that defined the original release.

The original score by Jason Graves heavily features primitive instrumentation, tribal drums, bone flutes, and guttural vocals, creating a unique and atmospheric soundscape fitting the Stone Age. The game features three fully developed fictional languages for the Wenja, Udam, and Izila tribes, created by linguists based on Proto-Indo-European roots. Sound design is crucial for gameplay, with distinct animal calls indicating presence and threat levels, and environmental sounds providing clues for hunting and survival.

User Interface (UI/UX)

The user interface of Oblivion Remastered sits at a fascinating intersection between modernized convenience and legacy design. The overall aesthetic of the menus, compass, and dialogue windows has been upscaled to pristine 4K resolution, removing the blurriness of the original 2006 assets while maintaining the iconic parchment-and-ink visual style. The most significant UI overhaul involves the new 'Virtue System' screen, which gracefully tracks accumulated experience from both Major and Minor skills, presenting players with a clean, intuitive point-allocation menu upon resting. However, because the core Gamebryo logic remains untouched beneath the UE5 wrapper, the inventory management screens can still feel somewhat archaic and cumbersome to navigate when hoarding massive amounts of loot, a quirk that PC players frequently bypass utilizing reverse-engineered, community-made UI overhaul modifications loaded via ASI plugins.

The UI is designed to be immersive and relatively minimalistic to fit the prehistoric setting. Health is represented by a segmented bar. Weapon selection is via a radial menu. Important information is often conveyed through environmental cues, animal behavior, and Takkar's own senses (Hunter Vision). A simplified compass and objective markers guide the player. The game features a fully developed fictional Wenja language (with subtitles) spoken by characters, enhancing immersion.

Accessibility Options

While modern AAA releases heavily emphasize built-in accessibility suites, Oblivion Remastered is somewhat constrained by its mandate to preserve the 2006 Gamebryo engine logic. The game supports basic modern conveniences such as fully remappable control schemes, adjustable subtitle sizing, and toggles for crosshair visibility. The new Virtue leveling system inherently serves as a massive accessibility feature by removing the punishing, opaque mathematics required to successfully build a character in the original release. However, the developer's rigid retention of the game's controversial real-time level scaling system enforces a rigid difficulty curve that many find frustrating. To overcome these hardcoded limitations, the PC player base relies extensively on the modding community; using OBSE64 and ASI loaders, players have created vital accessibility mods such as 'No Carry Weight,' configurable item degradation, and simplified lockpicking mini-games.

Standard Ubisoft accessibility options are present, including customizable controls (key remapping, sensitivity), aim assist (though less relevant for melee-focused combat), adjustable difficulty levels, and extensive subtitle customization (size, background, speaker names). Hunter Vision helps highlight important objects, enemies, and tracks.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low-Medium Preset, Software Lumen, 30-60 FPS)
CPU: Bare minimum required to parse the original Gamebryo physics and Radiant AI without crashing the UE5 wrapper.
CPU (Laptop): May struggle heavily with 230ms traversal stutters when grids load.
GPU: Minimum VRAM buffer needed to handle the updated photorealistic textures.
GPU (Laptop): Provides baseline acceptable performance when utilizing DLSS.
RAM: Required for maintaining the dual-engine overhead in memory.
Storage: Ensures assets stream fast enough to prevent clipping through unloaded terrain.
memoryCPU: AMD Ryzen 5 2600X / Intel Core i7-6800K
developer_boardGPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA RTX 3060 (130W)
layersRAM: 16 GB
saveStorage (Tier): 125 GB Gen 3 NVMe SSD
1080p (Full HD) - Recommended (High Preset, Hardware Lumen, 60 FPS)
CPU: Offers better single-core performance necessary for mitigating Gamebryo engine bottlenecks.
CPU (Laptop): Adequate to brute-force through the legacy cell-loading scripts.
GPU: Capable of handling UE5 volumetric fog and dynamic weather systems efficiently.
GPU (Laptop): Leverages DLSS Frame Generation to smooth out severe 1% low frame drops.
RAM: Highly recommended to prevent page-file swapping during long play sessions.
Storage: Faster loading times between the Cyrodiil overworld and interior dungeon cells.
memoryCPU: AMD Ryzen 5 3600X / Intel Core i5-10600K
developer_boardGPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4070 (140W)
layersRAM: 32 GB
saveStorage (Tier): 125 GB Gen 4 NVMe SSD
1080p (Full HD) - Minimum (Likely 720p/Low or 1080p/Low ~30 FPS) (Low Preset)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs will easily surpass this.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs are significantly more powerful.
RAM: Minimum RAM requirement.
Storage: HDD is minimum.
memoryCPU: Intel Core i3-550 @ 3.2 GHz or AMD Phenom II X4 955 @ 3.2 GHz
developer_boardGPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
laptop_macCPU (L): Intel Core i5-2410M / AMD A8-4500M equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GT 740M (1GB) / AMD Radeon HD 8670M equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile or RTX 4050 Mobile will run this game at 1080p Ultra settings with very high framerates.**
layersRAM: 4 GB
saveStorage (Tier): 20 GB HDD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay.
GPU: Recommended desktop GPU for 1080p at 60 FPS on high settings.
GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p.
RAM: Recommended RAM for smoother performance (16GB is standard for modern gaming).
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-2600K @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
laptop_macCPU (L): Intel Core i7-3630QM / AMD Ryzen 3 1300X (Desktop equivalent in laptop) or better. **Modern laptop CPUs like Intel Core i5 10th gen+ / AMD Ryzen 5 3000 series+ will handle this effortlessly.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB/4GB) / GTX 870M (3GB) / AMD Radeon R9 M390X equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p Ultra. An RTX 3060 Mobile or RTX 4060 Mobile is massively overkill for 1080p but excellent for higher resolutions.**
layersRAM: 8 GB
saveStorage (Tier): 20 GB HDD (SSD Recommended)
1440p (QHD/2K) - Enthusiast (Ultra Preset, Hardware Lumen, 60+ FPS)
CPU: Large L3 cache designs significantly alleviate the ancient physics engine's CPU strain.
CPU (Laptop): Top-tier mobile processing power required for stable 1440p frame pacing.
GPU: Pushes high-resolution global illumination and max foliage density without breaking a sweat.
GPU (Laptop): Handles maximum graphical fidelity with upscaling support.
RAM: Ensures fluid memory transitions for high-resolution asset packs.
Storage: Mandatory for seamless open-world exploration at high speeds.
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-13700K
developer_boardGPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 125 GB Gen 4 NVMe SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset)
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p.
GPU: Desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated performance laptop GPUs for 1440p.
RAM: 16GB RAM recommended for smoother 1440p.
Storage: SSD recommended.
memoryCPU: Intel Core i7-3770K @ 3.5 GHz or AMD FX-8350 Wraith @ 4.0 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
laptop_macCPU (L): Intel Core i7-4710HQ / AMD Ryzen 5 3550H or better. **Modern laptop CPUs like Intel Core i7 10th gen+ / AMD Ryzen 7 3000 series+ are more than sufficient.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 980M (4GB/8GB) / GTX 1060 Mobile (6GB) or AMD Radeon RX 480 Mobile equivalent. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will deliver excellent, high-framerate performance at 1440p Ultra settings. An RTX 3070 Mobile or RTX 4070 Mobile will ensure consistently high FPS.**
layersRAM: 8 GB
saveStorage (Tier): 20 GB SSD.
2160p (UHD/4K) - Max Ultra (4K) (Max Settings, Full Hardware Ray Tracing, 60+ FPS)
CPU: The absolute maximum processing power required to overcome the dual-engine translation layer.
CPU (Laptop): Even with this CPU, players may still experience engine-level traversal stuttering.
GPU: The only class of GPUs that can natively power the 4K UE5 wrapper over the archaic backend logic without drops.
GPU (Laptop): Requires maximum wattage to sustain playable framerates at native 4K resolutions.
RAM: Overkill, but provides massive headroom for memory-hooking mods like OBSE64.
Storage: Top of the line storage speed to eliminate texture pop-in.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA RTX 4090 / NVIDIA RTX 5090 (Target)
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 64 GB
saveStorage (Tier): 125 GB Gen 5 NVMe SSD
2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset (May require adjustments for consistent 60 FPS on older top-tier cards))
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor.
GPU: Desktop GPU recommendation for 4K. Consistent 60 FPS at Ultra often required top-tier single cards of the era or SLI/Crossfire.
GPU (Laptop): Highest-end laptop GPUs (for the era) for 4K. Modern high-end laptop GPUs offer significantly better 4K performance for this title.
RAM: 16GB RAM strongly recommended for 4K.
Storage: SSD required for optimal 4K experience.
memoryCPU: Intel Core i7-4790K @ 4.0 GHz or AMD Ryzen 5 1600X @ 3.6 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 7 3750H or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 H/HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will run the game at 4K Ultra settings with high framerates. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
layersRAM: 8 GB
saveStorage (Tier): 20 GB SSD.
save Overall Storage
Spec: 125 GB Solid State Drive (SSD)
Note: Hard Disk Drives (HDDs) are entirely unsupported. An SSD is strictly required to manage rapid data streaming and minimize shader compilation stutters.
Type: SSD
Spec: 20 GB available space (SSD Recommended).
Note: SSD is recommended for faster load times and smoother world streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit (Version 21H1) / Windows 11
Explanation: Required to support DirectX 12 Agility SDK and advanced UE5 memory management.
Spec: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware.
gamepad DirectX Version
Spec: Version 12
Explanation: Mandatory for Unreal Engine 5's Lumen global illumination and hardware ray tracing features.
Spec: DirectX 11
Explanation: DirectX 11 is required.
info_outline Other Game Notes
  • The dual-engine architecture translates Gamebryo logic into the UE5 rendering pipeline, creating massive CPU overhead and traversal stutters.
  • Laptop Performance Note: Laptop users will experience significant frame-time instability due to cell-loading CPU bottlenecks. Capping frame rates is highly recommended to reserve thermal headroom.
  • Laptop Consideration: G P U T G P: Requires high TGP (130W+) GPUs to sustain stable framerates alongside UE5 Lumen technology.
  • Laptop Consideration: Cooling Thermals: Severe CPU loading during open-world traversal will cause rapid thermal throttling on inadequate cooling solutions.
  • Laptop Consideration: C P U Power Limits: PL1/PL2 limits must be maximized to handle the continuous background cell-loading routines inherited from the Gamebryo engine.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is practically mandatory to reduce the compounded input latency caused by the dual-engine wrapper.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 4, AMD FSR 4, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Lowering Hardware Lumen to Software Lumen, and reducing Screen Space Reflections (SSR) drastically improves GPU overhead, though image grain/ghosting may occur with upscalers.
  • Game Name: The Elder Scrolls IV: Oblivion Remastered
  • Official system requirements from Ubisoft (as of game launch). Performance can vary depending on specific hardware, settings, and background applications. An SSD is recommended for optimal performance, especially with the large open world.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. Performance on laptops is also heavily influenced by cooling and the GPU's Total Graphics Power (TGP). The estimated laptop specs below are approximate and reflect performance tiers for the game's original release period. **Modern laptop GPUs (NVIDIA RTX 30-series, RTX 40-series, and newer AMD equivalents) will vastly exceed these original recommendations and provide an excellent experience at high resolutions and settings.**
  • Laptop Consideration: G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Laptop Consideration: Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • Laptop Consideration: C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion, Geometry Detail, Vegetation Detail, and Volumetric Fog heavily impact performance. The dense foliage and detailed animal models are notable performance factors.
  • Game Name: Far Cry Primal
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS 4, AMD FSR 4, and Intel XeSS.
  • Key Settings Impact: Lowering Hardware Lumen to Software Lumen, and reducing Screen Space Reflections (SSR) drastically improves GPU overhead, though image grain/ghosting may occur with upscalers.
  • Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion, Geometry Detail, Vegetation Detail, and Volumetric Fog heavily impact performance. The dense foliage and detailed animal models are notable performance factors.
laptop Laptop Considerations
  • G P U T G P: Requires high TGP (130W+) GPUs to sustain stable framerates alongside UE5 Lumen technology.
  • Cooling Thermals: Severe CPU loading during open-world traversal will cause rapid thermal throttling on inadequate cooling solutions.
  • C P U Power Limits: PL1/PL2 limits must be maximized to handle the continuous background cell-loading routines inherited from the Gamebryo engine.
  • M U X Switch Optimus: A MUX switch is practically mandatory to reduce the compounded input latency caused by the dual-engine wrapper.
  • G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 3060 (130W)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 (140W)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 4070 (140W)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4070 (140W)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 740M (1GB) / AMD Radeon HD 8670M equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile or RTX 4050 Mobile will run this game at 1080p Ultra settings with very high framerates.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 740M (1GB) / AMD Radeon HD 8670M equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile or RTX 4050 Mobile will run this game at 1080p Ultra settings with very high framerates.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GT 740M (1GB) / AMD Radeon HD 8670M equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile or RTX 4050 Mobile will run this game at 1080p Ultra settings with very high framerates.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB/4GB) / GTX 870M (3GB) / AMD Radeon R9 M390X equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p Ultra. An RTX 3060 Mobile or RTX 4060 Mobile is massively overkill for 1080p but excellent for higher resolutions.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB/8GB) / GTX 1060 Mobile (6GB) or AMD Radeon RX 480 Mobile equivalent. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will deliver excellent, high-framerate performance at 1440p Ultra settings. An RTX 3070 Mobile or RTX 4070 Mobile will ensure consistently high FPS.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB/8GB) / GTX 1060 Mobile (6GB) or AMD Radeon RX 480 Mobile equivalent. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will deliver excellent, high-framerate performance at 1440p Ultra settings. An RTX 3070 Mobile or RTX 4070 Mobile will ensure consistently high FPS.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB/8GB) / GTX 1060 Mobile (6GB) or AMD Radeon RX 480 Mobile equivalent. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will deliver excellent, high-framerate performance at 1440p Ultra settings. An RTX 3070 Mobile or RTX 4070 Mobile will ensure consistently high FPS.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will run the game at 4K Ultra settings with high framerates. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will run the game at 4K Ultra settings with high framerates. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will run the game at 4K Ultra settings with high framerates. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**

For The Elder Scrolls IV: Oblivion Remastered Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT

For Far Cry Primal Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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