Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

💻
Mobile Hardware & Thermal Intelligence (2026)
Gaming on a Laptop? Check Real-World Compatibility

Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.

Test Laptop Specs → ⚖️ Compare Laptops

The Elder Scrolls IV: Oblivion Remastered vs Death Stranding

close close
info General Information
Release Date
Apr 22, 2025 Nov 8, 2019
Developer
Bethesda Game Studios / Virtuos Kojima Productions
Publisher
Bethesda Softworks Sony Interactive Entertainment (PlayStation), 505 Games (PC)
Genre(s)
Open-World Role-Playing Game Action, Open World, Strand Game, Walking Simulator (colloquial), Sci-Fi
Engine
Dual-Engine (Unreal Engine 5 / Gamebryo) Decima Engine
stars Ratings & Price
Content Rating
M Mature 17+
Avg. User Rating
4.0 / 5.0 4.4 / 5.0
Current Price (USD)
$49.99 $39.99
tune Key Specs
Quick Highlights
  • Engine Architecture: Dual-Engine (UE5 visual wrapper over Gamebryo logic)
  • Level Scaling: Original 2006 dynamic real-time scaling retained
  • Leveling System: Virtue System (12 points per level, max 5 per attribute)
  • Map Layout: Exact 1:1 geographical recreation of 2006 Cyrodiil
  • Modding Support: No official tools; relies on community OBSE64 and ASI Plugins
  • Perspective: Third-Person
  • Multiplayer: Asynchronous Online Features (Social Strand System)
  • Setting: Post-Apocalyptic United States (United Cities of America - UCA)
  • Platforms: PlayStation 4, PlayStation 5, PC (Windows), macOS (Director's Cut), iOS (Director's Cut)
  • Unique Feature: Social Strand System (Asynchronous Multiplayer), Emphasis on Traversal & Delivery, Unique Sci-Fi Lore & Worldbuilding by Hideo Kojima, BB (Bridge Baby) Mechanic, Timefall (Accelerated Aging Rain).
sports_esports Gameplay & Mechanics
Companions/Followers
  • Horse: Provides rapid traversal across Cyrodiil and can be equipped with the infamous Horse Armor DLC.
    Equine
  • Summoned Atronach: Serves as a temporary, elemental combat companion summoned via high-level magic or the Frostcrag Spire altar.
    Daedric Construct
  • BB-28 ('Lou' - Bridge Baby): Housed in a portable pod attached to Sam's chest. BBs are essential for detecting invisible BTs (Beached Things) via Sam's Odradek scanner. Lou's stress level must be managed (by soothing) as high stress reduces detection ability. BB has a significant emotional and narrative role in the story.
    Human Fetus (Bridge Baby)
  • Fragile (Temporary Ally - Contextual): While not a persistent combat companion, Fragile assists Sam during specific story missions using her DOOMS ability to 'jump' (teleport) Sam and cargo across vast distances via her Chiral Network. She also provides crucial information and support.
    Human (DOOMS User)
  • Cliff Unger's Skeletal Soldiers (Antagonistic Summons): During Cliff's nightmare sequences, he summons spectral soldiers who fight alongside him against Sam. These act as enemy AI rather than player companions.
    Spectral Manifestation
  • Asynchronous Player Structures & Aid: Through the Social Strand System, structures built by other players (bridges, ziplines, generators, safe houses, watchtowers, roads), signs, lost cargo, and material donations appear in Sam's world. While not direct companions, these elements provide significant indirect assistance and create a sense of shared experience.
    N/A (Player-Generated Content)
Key Collectibles
  • Spell Tomes: Randomly generated in dungeon loot tables, allowing instant learning of new spells.
  • Crusader's Relics: Hidden across various sacred shrines and tombs throughout Cyrodiil.
  • Daedric Artifacts: Awarded by completing specific tasks at hidden Daedric shrines scattered in the wilderness.
  • Memory Chips: 56 data chips scattered throughout the UCA. Each chip contains a piece of lore from the old world before the Death Stranding, such as music files, movie posters, book excerpts, historical documents, or information about video games (including Kojima Productions references). Found by scanning the environment.
  • Chiral Crystals: Naturally occurring formations that appear after Timefall or around BT activity. Harvested by Sam. Used as a crucial crafting material for fabricating equipment, building structures via PCC, and contributing to the Chiral Network.
  • Lost Cargo: Packages dropped by other porters (AI or asynchronous player data) or MULEs. Sam can pick these up and deliver them to their intended destination or entrust them to other porters for Likes and connection level increases. Some are specifically for other online players.
  • Interviews / Data Logs / Emails (Accessed via Cuff Links): Unlocked by progressing the story, connecting new facilities to the Chiral Network, or finding specific Memory Chips. These provide extensive backstory on characters, organizations (Bridges, UCA, Homo Demens), the Death Stranding phenomenon, BTs, BBs, and the history of the world. Read in the Data section of the Cuff Links.
  • Hot Springs: Natural hot springs found in some regions. Resting in them restores stamina, soothes BB, and can provide a temporary buff (e.g., increased stamina regeneration).
  • Star Ratings (Prepper Shelters & Facilities): Not a physical collectible, but a progression system. By completing deliveries for specific Prepper shelters or Bridges facilities, Sam increases his connection level with them (up to 5 stars). Each star rank unlocks new fabrication plans, cosmetic items, materials, chiral bandwidth, or lore.
Key Themes
  • High Fantasy
  • Daedric Invasion
  • Hero's Journey
  • Cults
  • Magical Artifacts
  • Dual-Engine Preservation
  • Connection & Isolation
  • Rebuilding Society
  • The Nature of Death & Afterlife
  • Parenthood & Legacy
  • Hope in Despair
  • Existentialism
  • Environmentalism (Timefall)
  • Social Strands
  • Post-Apocalypse
  • American Identity
colorize Combat & Gear
Weapons Overview
  • Mehrunes' Razor: Daedric Artifact / Dagger
    A legendary Daedric artifact retrieved from Sundercliff Watch, possessing a chance to instantly kill any foe it strikes.
  • Glass Claymore: Two-Handed Sword
    A high-tier, lightweight weapon that begins appearing on enemies as the player's level scales dynamically into the late game.
  • Avatar of Akatosh Sword: Unique Longsword
    A divine weapon exclusive to the Deluxe Edition, symbolizing the order of the Divines.
  • Anti-BT Handgun (Lv. 1 & 2): Firearm (Anti-BT, Uses Blood)
    A specialized handgun that fires rounds coated in Sam's blood, effective against BTs. Higher levels deal more damage.
  • Hematic Grenades (Lv. 1 & 2): Throwable (Anti-BT, Uses Blood)
    Grenades filled with Sam's blood, creating a cloud that damages and disperses BTs. Essential for dealing with groups.
  • Bola Gun (Lv. 1 & 2): Non-Lethal Firearm (Incapacitation)
    Fires a tether that wraps around and incapacitates human enemies (MULEs, Terrorists). Can also be used with blood-coated tethers to temporarily bind BTs.
  • Assault Rifle (Lethal & Non-Lethal variants, Lv. 1-3): Firearm (Automatic)
    Standard assault rifle effective against human enemies. Non-lethal variants fire rubber bullets. Upgradable for damage, magazine size, etc.
  • Shotgun (Lethal & Non-Lethal variants, Lv. 1-2): Firearm (Close Quarters)
    Powerful at close range against human enemies. Non-lethal variants available.
  • Grenade Launcher (Director's Cut): Firearm (Explosive/Utility)
    Fires various types of grenades, including standard explosive, remote-detonation, and potentially others. Added in Director's Cut.
  • Maser Gun (Director's Cut): Non-Lethal Firearm (Stun)
    An electrical stun gun effective for incapacitating human enemies silently. Added in Director's Cut.
  • Sticky Gun: Utility Tool (Cargo Retrieval)
    Fires an adhesive rope that can attach to and retrieve distant cargo packages or other small items.
  • Strand / Cuff Links: Melee/Utility (Parry, Bind)
    Sam's primary melee tool for parrying human attacks and can be used to bind incapacitated MULEs/Terrorists. Also used to interface with the Chiral Network and terminals.
  • Remote Stun Bomb / Smoke Bomb: Throwable (Utility/Stealth)
    Stun bombs temporarily incapacitate human enemies. Smoke bombs obscure vision, aiding in stealth or escape.
  • Mounted Machine Gun (Director's Cut - Firing Range / Specific Structures): Heavy Firearm (Stationary)
    Powerful machine guns that can be found mounted in certain locations or built at outposts/safe houses. Added/expanded in Director's Cut.
Armor / Gear Sets
  • Avatar of Akatosh Set: High-tier heavy armor exclusive to the Remaster Deluxe Edition, themed around divine order.
  • Mehrunes Dagon Set: Demonic, cataclysm-themed armor set included in the Deluxe Edition quests.
  • Glass Armor: Top-tier light armor that dynamically spawns on high-level bandits due to the game's level scaling system.
  • Bridges Porter Suit (Various Levels & Colors): Sam's standard attire. While not 'armor' in the traditional RPG sense of swappable pieces, the suit itself is integral to his role. It has attachment points for cargo and equipment. Color variations can be unlocked. Its protective qualities are baseline and not significantly upgradable beyond what's provided by specific gear like armor plates or support skeletons.
  • Armor Plates (Lv. 1-4 - Attachable): Attachable plates that can be equipped to Sam's Porter Suit on the shoulders and legs. They provide additional protection against ballistic damage from human enemies but add weight and degrade with damage. Can be fabricated and replaced.
  • Support Skeletons (Power, Speed, All-Terrain - Exoskeletons): Equippable exoskeletons that provide significant benefits: Power Skeletons increase carrying capacity and stability; Speed Skeletons increase running speed and jump distance; All-Terrain Skeletons improve balance and traversal on difficult terrain. They require battery power and can be upgraded.
  • Thermal Pad: An equipment item that helps Sam maintain his body temperature in cold environments, reducing stamina drain. Attaches to the suit.
  • Oxygen Mask: Used to traverse areas with low oxygen or harmful gases. Consumes a filter or battery.
  • Boots (Various Types & Levels): Crucial for traversal. Boots have durability and degrade with use, especially on rough terrain or during Timefall. Different types (e.g., Bridges Boots, Chiral Boots) offer varying durability and performance. Must be replaced or new pairs fabricated.
Outfits/Customization
  • Mythic Dawn Robes: Crimson robes worn by the fanatical cultists orchestrating the assassination of the Emperor.
  • Bridges Porter Suit: Sam's default attire. The color of the suit can be changed at Private Rooms after progressing in the story or connecting certain facilities. This is the primary visual customization for Sam's main outfit.
  • Headwear (Caps, Hoods, Sunglasses, Goggles, Masks): Sam can equip various pieces of headwear. Caps (e.g., Bridges Cap) are common. Hoods are part of the Porter Suit and can be toggled up/down. Sunglasses (e.g., 'Sam's Sunglasses' - Ludens Mask) and other eyewear can be equipped for cosmetic purposes or minor effects (like reducing glare from snow). Masks (like Oxygen Mask) are functional for hazardous environments.
  • Backpack Customization (Attachments & Cover): Sam's backpack can be customized with various attachments like extra battery packs, grenade pouches, utility pouches, and stabilizers. A backpack cover can also be equipped to protect cargo from Timefall, and its color can be changed.
  • Exoskeletons (Power, Speed, All-Terrain): While primarily functional gear, different levels of exoskeletons have distinct visual appearances. Their color might be customizable to a limited extent alongside the Porter Suit color.
  • Grooming (Hair & Beard - Limited/Contextual): Sam's hair and beard appear to grow subtly over time if not rested in a Private Room. Specific story moments or conditions might also alter his appearance (e.g., covered in tar, effects of Timefall). Direct player-controlled customization of hairstyle/beard length is not a primary feature.
  • Cosmetic Items (Unlocked via Prepper Deliveries, Special Editions, Director's Cut): Various cosmetic items can be unlocked, such as different colored Bridges caps, unique backpack flair, different chiral patterns for structures, or special suit colorways (e.g., Gold/Silver suit pieces from Director's Cut).
trending_up Progression & Upgrades
Skills & Progression

One of the most universally praised mechanical adjustments in the Remaster is the complete overhaul of the character leveling system, which abandons the punishing spreadsheet micromanagement of the 2006 original. The game introduces the 'Virtue System.' Now, engaging in actions that increase either Major or Minor Skills contributes seamless progress toward the next character level, meaning players are no longer penalized for using secondary abilities. Upon resting to trigger a level-up, the player is presented with a fixed pool of 12 Virtue Points. These can be freely distributed across up to three chosen Attributes (like Strength or Intelligence), with a hard cap of 5 points per Attribute per level, while the universal Luck attribute costs 4 Virtue Points to increase by one. Furthermore, any excess experience gained before sleeping is no longer lost; it automatically stacks, allowing for multiple level-ups in a single rest cycle.

N/A
public World & Exploration
World & Level Design

Because the Unreal Engine 5 graphics layer is mapped directly atop the original Gamebryo geometry, the topographical map of Cyrodiil remains geographically identical to the 2006 release. This remaster represents an uncompromising 1:1 geographical preservation; every tree, rock, ruin, and city wall is positioned exactly where veteran players remember them. However, the environmental fidelity has experienced a generational leap. The central White-Gold Tower, the fire-scorched, demonic wastes inside the Daedric Oblivion Gates, and the coastal Ayleid ruins now feature photorealistic textures, dense volumetric fog, and complex dynamic weather systems. Furthermore, the inclusion of the Shivering Isles expansion in the Standard Edition allows players to explore the Realm of Madness, which is dramatically split into the vividly colorful region of Mania and the oppressively gloomy swamps of Dementia, both rendered flawlessly in UE5.

The game features a vast and rugged open world representing a fractured United States, divided into two main large regions: the Eastern Region (serving as an extended tutorial and early game area) and the much larger Central Region. Traversal is primarily on foot, with an emphasis on navigating treacherous terrain (mountains, rivers, rocky plains, snowfields) while managing cargo weight and balance. Key locations include various Knot Cities (e.g., Capital Knot City, Lake Knot City, Mountain Knot City), Prepper Shelters, Distribution Centers, and Waystations. The Director's Cut adds a new smaller area, the Ruined Factory, with new missions. While difficult to give an exact sq km due to its varied density and verticality, the total explorable landmass is very significant.

Playable Vehicles
  • Horses: Mount
    The primary method of fast traversal in Cyrodiil, capable of being equipped with cosmetic armor plating.
  • Reverse Trike / Reverse Trike: Long Range / Defensive / 'Ride' Type (Yojimbo): Motorcycle (Two/Three Wheeled)
    Sam's primary early-game vehicle. A futuristic motorcycle that can transform between a faster two-wheeled mode and a more stable three-wheeled mode with some cargo capacity. Long Range versions have better battery. Defensive versions offer some protection. The 'Ride' Type is a custom variant from a collaboration.
  • Truck (Bridges, MULE, Terrorist - Various Capacities): Land Vehicle (Multi-Wheeled Cargo Hauler)
    Large vehicles with significant cargo capacity, essential for transporting bulk deliveries. Bridges trucks are standard; MULE and Terrorist trucks can be commandeered. Different versions have varying durability and protection. Can be damaged by Timefall and rough terrain.
  • Floating Carrier (Lv. 1 & 2): Hovering Cargo Platform / Improvised Hoverboard
    A hovering platform that can be tethered to Sam to carry additional cargo, reducing the load on his back. Can carry two large containers per carrier (up to two carriers can be tethered). Sam can also ride an empty carrier downhill like a hoverboard. Consumes Chiral Crystals to operate.
  • Support Skeleton (All-Terrain, Power, Speed - Not a vehicle but aids traversal): Exoskeleton (Personal Traversal Gear)
    Equippable exoskeletons that enhance Sam's physical capabilities. All-Terrain improves balance on rough ground. Power increases carrying capacity. Speed increases running speed and jump distance. Requires battery power.
  • Buddy Bot (Director's Cut): Robotic Delivery Assistant / Rideable (Limited)
    A bipedal robot that can be assigned to carry cargo alongside Sam or make automated deliveries to previously connected locations. Sam can also ride the Buddy Bot for short distances if it's not carrying cargo. Consumes battery power.
  • Roadster / Roadster: Long Range (Director's Cut): Sports Car (Race Track / Limited Open World)
    A sleek sports car primarily designed for use on the Fragile Circuit race track. Can be fabricated and potentially used in areas with completed roads in the open world, though less practical for general deliveries than trucks or trikes.
  • Ziplines (Player & Community Built): Fixed Traversal Network
    Constructed using PCCs. Allow for rapid point-to-point travel across difficult terrain, especially in mountainous areas. Requires Chiral Network bandwidth to build and maintain. Players can use ziplines built by others via the Strand System.
Notable Fauna/Mounts
  • Wolf: Canine
    Common wilderness enemy encountered during low-level exploration.
  • Minotaur: Mythological Beast
    Powerful, heavy-hitting foes typically found guarding ancient ruins and deep forests.
  • Rat: Rodent
    Ubiquitous nuisance enemies found in sewers and early dungeons.
N/A
book Story & Characters
Main Characters
  • Mehrunes Dagon: Primary Antagonist
    The Daedric Prince of Destruction attempting to merge the mortal realm of Cyrodiil with his realm of Oblivion.
  • Mannimarco: Faction Antagonist
    The infamous 'God of Worms' and leader of the Necromancers threatening the Mages Guild.
  • Umaril the Unfeathered: DLC Antagonist
    An ancient Ayleid Sorcerer-King who serves as the primary threat in the Knights of the Nine expansion.
  • Sam Porter Bridges: Protagonist / Porter for Bridges
    The main playable character. A legendary porter known for his ability to make difficult deliveries. He suffers from aphenphosmphobia (fear of touch) and is a 'repatriate,' meaning he can return from 'the Seam' (a limbo between life and death) after dying. He is tasked with reconnecting the fractured United Cities of America. Portrayed by Norman Reedus.
  • BB-28 (Bridge Baby 'Lou'): Key Companion / BT Detection Tool
    A premature baby kept in a portable pod connected to Sam. BBs can sense the presence of BTs, allowing Sam to see and avoid them. BB-28, whom Sam names Lou, forms an emotional bond with him. Requires soothing when stressed.
  • Fragile: Ally / Head of Fragile Express
    The leader of Fragile Express, a private delivery company. She possesses DOOMS (a condition granting abilities related to the Beach and BTs), allowing her to 'jump' (teleport) between locations on the Chiral Network. A key ally to Sam, with a tragic past involving Higgs. Portrayed by Léa Seydoux.
  • Deadman: Ally / Bridges Doctor & BB Specialist
    A Bridges doctor and expert on Bridge Babies. His body is composed of transplanted organs, making him feel disconnected from life. He provides crucial information and support regarding BBs and Sam's condition. Based on the likeness of Guillermo del Toro, voiced by Jesse Corti.
  • Mama (Målingen): Ally / Bridges Engineer
    A brilliant Bridges engineer who designed much of their technology, including the Cuff Links and Chiral Network terminals. She is physically tethered to her lab due to a connection with her BT baby. Her twin sister is Lockne. Portrayed by Margaret Qualley.
  • Heartman: Ally / Bridges Researcher
    A Bridges researcher obsessed with studying the Beach and the Death Stranding. His heart stops every 21 minutes, sending him to the Beach for 3 minutes where he searches for his deceased wife and daughter before being resuscitated. Based on the likeness of Nicolas Winding Refn, voiced by Darren Jacobs.
  • Die-Hardman: Ally / Commander of Bridges / Acting President of UCA
    The commander of Bridges and acting President of the UCA after Bridget Strand's death. He gives Sam his main orders and is deeply committed to reconnecting America. Wears a distinctive carbon skull mask. Voiced by Tommie Earl Jenkins.
  • Amelie Strand: Key Figure / Bridget Strand's Daughter / Extinction Entity
    The daughter of President Bridget Strand and the one Sam is ostensibly trying to rescue and connect to the Chiral Network on the West Coast. Her true nature and connection to the Beach and the Death Stranding are central to the game's biggest mysteries. Portrayed by Lindsay Wagner (likeness) and Emily O'Brien (voice/mo-cap young Amelie).
  • Clifford 'Cliff' Unger: Antagonist / Spectral Soldier
    A mysterious combat veteran who appears in surreal nightmare sequences, commanding skeletal soldiers and relentlessly hunting Sam/BB. His identity and connection to BBs are a major part of the story. Portrayed by Mads Mikkelsen.
  • Higgs Monaghan ('The Man in the Golden Mask'): Main Antagonist / Leader of Homo Demens
    The charismatic and nihilistic leader of the Homo Demens terrorist group. He possesses powerful DOOMS abilities, allowing him to control BTs and Timefall, and serves as Sam's primary human adversary. Portrayed by Troy Baker.
  • Bridget Strand: Key Figure / Former President of UCA
    The dying President of the United Cities of America and Amelie's mother. She tasks Sam with the mission to reconnect America via the Chiral Network. Sam's adoptive mother. Portrayed by Lindsay Wagner.
  • Various Preppers: Supporting NPCs / Shelter Dwellers
    Isolated individuals living in underground bunkers throughout the UCA. Sam can deliver cargo to them, increasing their connection to the Chiral Network and unlocking new equipment, information, or cosmetic items. Each Prepper has a unique personality and backstory.
Example Missions
  • Main Quest: Stop the Mythic Dawn: Main Storyline
    Thwart the cultists and halt Mehrunes Dagon's Daedric invasion.
  • Shivering Isles Expansion: Major Expansion Quest
    Enter the Realm of Madness and stop the apocalyptic cycle known as the Greymarch.
  • Knights of the Nine: Faction DLC Quest
    Recover the Crusader's Relics and defeat the immortal Ayleid King, Umaril the Unfeathered.
  • Main Orders (Story Deliveries)
    A series of critical delivery missions that advance the main narrative. These involve transporting vital cargo (e.g., supplies, personnel, data, specialized equipment) between major Knot Cities and Prepper shelters to connect them to the Chiral Network, uncover the mysteries of the Death Stranding, find Amelie, and confront Higgs and Cliff Unger. These often involve long, perilous journeys across challenging terrain and encounters with BTs or human enemies.
  • Standard Orders (Optional Deliveries)
    A vast number of optional delivery requests taken from terminals at various facilities. These involve transporting different types of cargo (materials, medicine, sensitive items, etc.) to other connected locations. Completing them rewards Likes, increases connection levels with facilities (unlocking new gear/customization), and provides materials. Categories include delivery condition (e.g., time-sensitive, fragile), cargo type, and retrieval missions.
  • Orders for Sam (Story-Related Side Deliveries)
    Special optional deliveries often initiated by key characters or found as 'Lost Cargo' specifically addressed to Sam. These can provide unique rewards, lore, or further develop relationships with NPCs.
  • MULE / Terrorist Camp Clearing
    Infiltrate and neutralize MULE (cargo-obsessed) or Terrorist camps to retrieve stolen cargo, clear a path for deliveries, or fulfill specific orders. Can be approached with stealth (non-lethal takedowns with Bola Gun/Strand) or combat (lethal/non-lethal weapons).
  • BT Boss Encounters / Voidout Avoidance
    Survive and defeat large Catcher BTs (often triggered by being caught by Hunters) or unique, massive BT entities encountered during main story progression. This also includes scenarios where Sam must escape a growing voidout crater if a human is consumed by a BT nearby.
  • Cliff Unger's Nightmare Sequences (War Zones)
    Surreal, recurring missions where Sam is transported to WWI, WWII, and Vietnam War-themed battlefields to confront Clifford Unger and his spectral soldiers. These are combat-focused segments with unique environmental challenges.
  • Structure Building & Maintenance (PCC Construction)
    Using the Portable Chiral Constructor (PCC), Sam can build various helpful structures in the world (Bridges, Generators, Ziplines, Watchtowers, Safe Houses, Timefall Shelters, Postboxes). These require Chiral Crystals and other materials. Maintaining and upgrading these structures (and those built by other players via the Strand System) is an ongoing activity.
  • Road Reconstruction (Auto-Paver Contributions)
    Contribute materials (Metals, Ceramics, Chiral Crystals) to Auto-Paver units found throughout the Central Region to help reconstruct sections of the old highway system. Completing roads significantly improves vehicle traversal for Sam and other players.
  • Director's Cut - Ruined Factory Missions
    A new set of story missions added in the Director's Cut, involving investigating a mysterious, large underground Ruined Factory complex. These missions feature new stealth and combat encounters, and provide additional lore.
  • Director's Cut - Firing Range Challenges
    Test various weapons against holographic targets in a dedicated Firing Range. Completing different drills and achieving high scores can unlock rewards.
  • Director's Cut - Fragile Circuit (Races)
    Participate in time-trial races using different vehicles (Reverse Trike, Truck, Roadster) on a newly added race track. Compete for best times and unlock rewards.
people Multiplayer
Multiplayer Details

In direct keeping with Bethesda Game Studios' foundational design philosophy for the mainline Elder Scrolls franchise, Oblivion Remastered is a purely solitary, single-player adventure. There are no multiplayer modes, cooperative dungeon-diving mechanics, or asynchronous online features present within the game. The sheer technical complexity of translating the Radiant AI schedules, Havok physics, and systemic world interactions from the 2006 Gamebryo engine into the modern Unreal Engine 5 rendering pipeline left absolutely no developmental bandwidth to implement networking code. The solitary nature of the game reinforces the singular 'Hero's Journey' narrative, ensuring the player alone is the prophesied Champion of Cyrodiil destined to close the Oblivion Gates. Those seeking a multiplayer experience within this universe must look toward the separate MMO, The Elder Scrolls Online, as this remaster strictly preserves the isolated 2006 RPG format.

N/A
extension Editions & DLC
Available Editions

The remaster consolidates the entirety of the game's historical downloadable content (DLC) into a two-tiered retail strategy. The Standard Edition is priced as a premium release at $49.99 USD and functions as the definitive 'Game of the Year' package. It contains the base digital game alongside every piece of original DLC released between 2006 and 2007, including the massive Shivering Isles expansion, Knights of the Nine, all player housing (Fighter's Stronghold, Wizard's Tower, Vile Lair, Thieves Den), the Orrery, and the infamous Horse Armor Pack. The Deluxe Edition, priced at $59.99 USD, offers a digital artbook, a standalone soundtrack application, and two newly developed micro-quests exclusive to the remaster. These quests reward players with the highly detailed Avatar of Akatosh and Mehrunes Dagon weapon and armor sets, representing divine order and cataclysm, respectively.

Original release on PS4. PC version released later. Director's Cut released for PS5 and PC, including new story missions, new equipment (Maser Gun, Support Skeleton), Firing Range, Fragile Circuit (race track), new combat abilities, enhanced visuals, and QoL improvements. Various digital deluxe and physical collector's editions were available for both original and Director's Cut, often including digital artbooks, soundtracks, and in-game cosmetic items.

Post-Launch Content / DLC

Rather than utilizing a modern live-service seasonal model, Bethesda opted to package all historical DLC into the base purchase of the Standard Edition, offering massive retrospective value. Players have immediate access to major expansions like the Shivering Isles—which adds an entirely new realm ruled by Sheogorath—and the faction-driven Knights of the Nine questline to defeat Umaril the Unfeathered. It also includes every minor add-on: Frostcrag Spire, Battlehorn Castle, Dunbarrow Cove, Deepscorn Hollow, The Orrery, Spell Tomes, and Mehrunes' Razor. Beyond official content, the PC platform thrives on community-driven post-launch additions. Despite no official modding tools being provided, the community rapidly reverse-engineered the engine to create OBSE64 and ASI Plugins. Using tools like MagicLoader 2 and TESSyncMapInjector, dedicated authors continue to inject massive custom quests, new interiors, and quality-of-life adjustments directly into the UE5 hybrid engine.

The primary post-launch content was the 'Director's Cut,' which is a significantly enhanced and expanded version of the base game rather than traditional DLC. It added new story missions (Ruined Factory), new areas, new equipment, new combat mechanics, a firing range, a race track, and various quality-of-life improvements. No further major story expansions beyond the Director's Cut have been released.

help_outline FAQ
Frequently Asked Questions
  • Q: Why does the game suffer from stuttering even on high-end PCs?
    A: The game uses a dual-engine architecture. Unreal Engine 5 is rendering the graphics, but the 2006 Gamebryo engine is still handling the backend logic. This forces the CPU to constantly load and unload environmental grids (cells) exactly as it did in 2006, creating a massive CPU bottleneck that causes traversal stuttering.
  • Q: Does The Elder Scrolls IV: Oblivion Remastered have official mod support?
    A: No. Bethesda confirmed that official modding support is not included due to the technical complexity of the hybrid UE5/Gamebryo engine. However, the PC community has reverse-engineered solutions like OBSE64 and ASI loaders to enable modding regardless.
  • Q: Are the expansions like Shivering Isles included in the base game?
    A: Yes. The $49.99 Standard Edition includes all original downloadable content released between 2006 and 2007, including the massive Shivering Isles and Knights of the Nine expansions.
  • Q: How does the new Virtue leveling system work?
    A: It completely replaces the old, punishing spreadsheet system. Now, leveling Major or Minor skills gives you experience. When you sleep, you receive 12 Virtue Points to freely distribute among your attributes (max 5 per attribute, except Luck which costs 4 points to level up).
  • Q: Did Bethesda shut down the fan-made Skyblivion remake?
    A: No. The TESRenewal group confirmed that Bethesda allows the Skyblivion project to continue. The official Remaster is a 1:1 UE5 graphical preservation of the 2006 game, while Skyblivion is a modernized total rebuild using the Skyrim engine, catering to different audiences.
  • Q: What exactly is the 'Death Stranding' event?
    A: The Death Stranding is a cataclysmic event that blurred the boundaries between the world of the living and 'the Beach' (an afterlife realm). This caused BTs (Beached Things) to appear, Timefall (rain that ages everything it touches), and 'voidouts' (massive antimatter explosions caused when a BT consumes a human). It effectively shattered society.
  • Q: What are BTs (Beached Things)?
    A: BTs are spectral, largely invisible entities from the Beach that are drawn to the living. They leave handprints on the ground and can only be properly seen with the aid of a BB (Bridge Baby) connected to an Odradek scanner. If they catch Sam, they can drag him into a tar-like substance and trigger an encounter with a larger 'Catcher' BT.
  • Q: What is the Chiral Network?
    A: The Chiral Network is a communications and data network that Bridges is trying to establish across the UCA. It utilizes chiralium (a mysterious particle from the Beach) and allows for instant communication, data transfer, and fabrication of items using chiral printers. Connecting settlements to the network is Sam's primary mission.
  • Q: Is Death Stranding a 'walking simulator'?
    A: While traversal on foot and managing cargo are core mechanics, labeling it solely as a 'walking simulator' is reductive. The game involves complex inventory management, route planning, stealth against BTs, combat with MULEs/Terrorists, building structures, a deep story, and unique asynchronous multiplayer elements. Traversal itself is a challenging and engaging system.
  • Q: What does the Director's Cut add to Death Stranding?
    A: The Director's Cut adds new story missions (Ruined Factory), new delivery support equipment (e.g., Cargo Catapult, Support Skeleton, Buddy Bot), new weapons (Maser Gun), a Firing Range, a Fragile Circuit (race track), new combat abilities (enhanced melee, mounted machine guns), new MULE encounters, and various quality-of-life improvements and graphical enhancements for PS5/PC.
  • Q: Can you fight BTs directly?
    A: Yes, while stealth is often an option, Sam can fight BTs using specialized weapons like Hematic Grenades (made from his blood), the Anti-BT Handgun, or by cutting their umbilical cords if he can get close enough (often after incapacitating them with blood-coated Bola Gun tethers). Some larger BTs are full boss encounters.
build Technical Details
Graphics & Visual Fidelity

The visual identity of Oblivion Remastered is defined by its ambitious, though computationally expensive, dual-engine architecture. By utilizing Unreal Engine 5 as a real-time graphical wrapper over the 2006 Gamebryo logic, the developers achieved photorealistic visual fidelity without having to rewrite decades-old quest scripts or physics mathematics. The implementation of UE5's Lumen technology provides breathtaking global illumination, causing light to bounce naturally off polished Imperial armor and ancient dungeon walls. Environments feature incredibly dense foliage, dynamic shadowing, and advanced Screen Space Reflections (SSR). However, this graphical leap comes at a severe performance cost; the translation between the two engines generates massive CPU overhead. Consequently, players often experience severe traversal stuttering during open-world cell loading. To assist with GPU loads, the remaster fully supports modern upscaling technologies including DLSS 4, AMD FSR 4, and Intel XeSS.

Powered by Guerrilla Games' Decima Engine, Death Stranding showcases stunningly realistic and atmospheric visuals. It features vast, desolate landscapes with incredible detail, realistic weather effects (Timefall, snowstorms, wind), and highly detailed character models utilizing performance capture from its star-studded cast (Norman Reedus, Mads Mikkelsen, Léa Seydoux, etc.). The otherworldly designs of BTs and the Beach are also visually striking.

Audio & Soundtrack

The auditory experience in Oblivion Remastered has received a magnificent technical upgrade while fiercely protecting its nostalgic core. The developers implemented a comprehensive audio overhaul, utilizing modern spatial sound technologies to completely re-record and re-integrate ambient environmental noise. Traversing the rain-slicked Great Forest or the echoing subterranean Ayleid ruins now provides deeply immersive, directional audio cues. The iconic, universally beloved orchestral soundtrack composed by Jeremy Soule has been meticulously remastered in high-fidelity, lossless audio, ensuring tracks like 'Reign of the Septims' and 'Auriel's Ascension' sound grander than ever. Crucially, the original 2006 voice acting recordings—including performances by Patrick Stewart as Emperor Uriel Septim and Sean Bean as Martin Septim—remain entirely untouched, preserving the exact dramatic deliveries and famously quirky NPC conversation transitions that defined the original release.

Original score composed by Ludvig Forssell, featuring haunting, ethereal, and often melancholic electronic and orchestral pieces. The game also features an extensive licensed soundtrack with songs from artists like Low Roar, Silent Poets, and Apocalyptica, which often play during significant traversal sequences or moments of reflection, greatly enhancing the atmosphere. Sound design is crucial for detecting BTs (their distinct clicks and Odradek scanner sounds) and navigating hazardous weather like Timefall.

User Interface (UI/UX)

The user interface of Oblivion Remastered sits at a fascinating intersection between modernized convenience and legacy design. The overall aesthetic of the menus, compass, and dialogue windows has been upscaled to pristine 4K resolution, removing the blurriness of the original 2006 assets while maintaining the iconic parchment-and-ink visual style. The most significant UI overhaul involves the new 'Virtue System' screen, which gracefully tracks accumulated experience from both Major and Minor skills, presenting players with a clean, intuitive point-allocation menu upon resting. However, because the core Gamebryo logic remains untouched beneath the UE5 wrapper, the inventory management screens can still feel somewhat archaic and cumbersome to navigate when hoarding massive amounts of loot, a quirk that PC players frequently bypass utilizing reverse-engineered, community-made UI overhaul modifications loaded via ASI plugins.

Features an immersive HUD integrated into Sam's suit and cuff links. Displays health, stamina, BB's stress level, cargo condition, equipped items, and a compass/sensor for BTs and objectives. The Cuff Link menu provides access to the map, orders, inventory, crafting, data logs, and online features. Cargo management involves carefully arranging packages on Sam's back, suit, and vehicles to maintain balance.

Accessibility Options

While modern AAA releases heavily emphasize built-in accessibility suites, Oblivion Remastered is somewhat constrained by its mandate to preserve the 2006 Gamebryo engine logic. The game supports basic modern conveniences such as fully remappable control schemes, adjustable subtitle sizing, and toggles for crosshair visibility. The new Virtue leveling system inherently serves as a massive accessibility feature by removing the punishing, opaque mathematics required to successfully build a character in the original release. However, the developer's rigid retention of the game's controversial real-time level scaling system enforces a rigid difficulty curve that many find frustrating. To overcome these hardcoded limitations, the PC player base relies extensively on the modding community; using OBSE64 and ASI loaders, players have created vital accessibility mods such as 'No Carry Weight,' configurable item degradation, and simplified lockpicking mini-games.

Offers a range of accessibility options, including customizable controls (PC), subtitle and text size adjustments, options for colorblind modes, options to change QTEs to holds, adjustable HUD elements, and various gameplay settings for difficulty and interaction prompts.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low-Medium Preset, Software Lumen, 30-60 FPS)
CPU: Bare minimum required to parse the original Gamebryo physics and Radiant AI without crashing the UE5 wrapper.
CPU (Laptop): May struggle heavily with 230ms traversal stutters when grids load.
GPU: Minimum VRAM buffer needed to handle the updated photorealistic textures.
GPU (Laptop): Provides baseline acceptable performance when utilizing DLSS.
RAM: Required for maintaining the dual-engine overhead in memory.
Storage: Ensures assets stream fast enough to prevent clipping through unloaded terrain.
memoryCPU: AMD Ryzen 5 2600X / Intel Core i7-6800K
developer_boardGPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA RTX 3060 (130W)
layersRAM: 16 GB
saveStorage (Tier): 125 GB Gen 3 NVMe SSD
1080p (Full HD) - Recommended (High Preset, Hardware Lumen, 60 FPS)
CPU: Offers better single-core performance necessary for mitigating Gamebryo engine bottlenecks.
CPU (Laptop): Adequate to brute-force through the legacy cell-loading scripts.
GPU: Capable of handling UE5 volumetric fog and dynamic weather systems efficiently.
GPU (Laptop): Leverages DLSS Frame Generation to smooth out severe 1% low frame drops.
RAM: Highly recommended to prevent page-file swapping during long play sessions.
Storage: Faster loading times between the Cyrodiil overworld and interior dungeon cells.
memoryCPU: AMD Ryzen 5 3600X / Intel Core i5-10600K
developer_boardGPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4070 (140W)
layersRAM: 32 GB
saveStorage (Tier): 125 GB Gen 4 NVMe SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, DLSS/FSR Quality potentially) (High Preset (DLSS/FSR Quality may be beneficial))
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended.
RAM: 16GB RAM strongly recommended for a smoother experience.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-3770 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 8 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i3/Ryzen 3 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a practical minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-3470 or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 2200U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce MX350 (2GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
layersRAM: 8 GB
saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended)
1440p (QHD/2K) - Enthusiast (Ultra Preset, Hardware Lumen, 60+ FPS)
CPU: Large L3 cache designs significantly alleviate the ancient physics engine's CPU strain.
CPU (Laptop): Top-tier mobile processing power required for stable 1440p frame pacing.
GPU: Pushes high-resolution global illumination and max foliage density without breaking a sweat.
GPU (Laptop): Handles maximum graphical fidelity with upscaling support.
RAM: Ensures fluid memory transitions for high-resolution asset packs.
Storage: Mandatory for seamless open-world exploration at high speeds.
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-13700K
developer_boardGPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 125 GB Gen 4 NVMe SSD
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, DLSS/FSR Quality) (High/Ultra Preset, DLSS/FSR Quality or Balanced)
CPU: CPU for 1440p/60FPS High/Ultra.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling beneficial.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
2160p (UHD/4K) - Max Ultra (4K) (Max Settings, Full Hardware Ray Tracing, 60+ FPS)
CPU: The absolute maximum processing power required to overcome the dual-engine translation layer.
CPU (Laptop): Even with this CPU, players may still experience engine-level traversal stuttering.
GPU: The only class of GPUs that can natively power the 4K UE5 wrapper over the archaic backend logic without drops.
GPU (Laptop): Requires maximum wattage to sustain playable framerates at native 4K resolutions.
RAM: Overkill, but provides massive headroom for memory-hooking mods like OBSE64.
Storage: Top of the line storage speed to eliminate texture pop-in.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA RTX 4090 / NVIDIA RTX 5090 (Target)
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 64 GB
saveStorage (Tier): 125 GB Gen 5 NVMe SSD
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, DLSS/FSR Balanced/Performance) (Ultra Preset, DLSS/FSR Balanced or Performance)
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Top-tier laptop CPUs for 4K.
GPU: Flagship desktop GPU for 4K Ultra, likely requiring upscaling.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential, upscaling likely.
RAM: 32GB RAM highly recommended for 4K Ultra.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 3800X/5800X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
save Overall Storage
Spec: 125 GB Solid State Drive (SSD)
Note: Hard Disk Drives (HDDs) are entirely unsupported. An SSD is strictly required to manage rapid data streaming and minimize shader compilation stutters.
Type: SSD
Spec: 80 GB available space (SSD Recommended).
Note: An SSD is highly recommended for faster loading times and smoother world traversal.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit (Version 21H1) / Windows 11
Explanation: Required to support DirectX 12 Agility SDK and advanced UE5 memory management.
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: Version 12
Explanation: Mandatory for Unreal Engine 5's Lumen global illumination and hardware ray tracing features.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • The dual-engine architecture translates Gamebryo logic into the UE5 rendering pipeline, creating massive CPU overhead and traversal stutters.
  • Laptop Performance Note: Laptop users will experience significant frame-time instability due to cell-loading CPU bottlenecks. Capping frame rates is highly recommended to reserve thermal headroom.
  • Laptop Consideration: G P U T G P: Requires high TGP (130W+) GPUs to sustain stable framerates alongside UE5 Lumen technology.
  • Laptop Consideration: Cooling Thermals: Severe CPU loading during open-world traversal will cause rapid thermal throttling on inadequate cooling solutions.
  • Laptop Consideration: C P U Power Limits: PL1/PL2 limits must be maximized to handle the continuous background cell-loading routines inherited from the Gamebryo engine.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is practically mandatory to reduce the compounded input latency caused by the dual-engine wrapper.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 4, AMD FSR 4, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Lowering Hardware Lumen to Software Lumen, and reducing Screen Space Reflections (SSR) drastically improves GPU overhead, though image grain/ghosting may occur with upscalers.
  • Game Name: The Elder Scrolls IV: Oblivion Remastered
  • Official PC system requirements for 'Death Stranding DIRECTOR'S CUT'. Performance can vary depending on specific hardware, settings, areas in-game (especially those with complex terrain or weather effects), and background applications. An SSD is strongly recommended for optimal performance.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Death Stranding, while well-optimized, can be demanding at higher settings due to its detailed environments and visual effects.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during long treks.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for physics, AI, and managing online strand elements.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (FSR 2.0+ may be available via later patches or mods).
  • Optimization Detail: Key Settings Impact: Model Detail, Shadow Quality, Ambient Occlusion, Screen Space Reflections, Memory for Streaming, and Anti-Aliasing heavily impact performance.
  • Game Name: Death Stranding
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS 4, AMD FSR 4, and Intel XeSS.
  • Key Settings Impact: Lowering Hardware Lumen to Software Lumen, and reducing Screen Space Reflections (SSR) drastically improves GPU overhead, though image grain/ghosting may occur with upscalers.
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (FSR 2.0+ may be available via later patches or mods).
  • Key Settings Impact: Model Detail, Shadow Quality, Ambient Occlusion, Screen Space Reflections, Memory for Streaming, and Anti-Aliasing heavily impact performance.
laptop Laptop Considerations
  • G P U T G P: Requires high TGP (130W+) GPUs to sustain stable framerates alongside UE5 Lumen technology.
  • Cooling Thermals: Severe CPU loading during open-world traversal will cause rapid thermal throttling on inadequate cooling solutions.
  • C P U Power Limits: PL1/PL2 limits must be maximized to handle the continuous background cell-loading routines inherited from the Gamebryo engine.
  • M U X Switch Optimus: A MUX switch is practically mandatory to reduce the compounded input latency caused by the dual-engine wrapper.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance during long treks.
  • C P U Power Limits: A decent CPU is needed for physics, AI, and managing online strand elements.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 3060 (130W)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 (140W)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 4070 (140W)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4070 (140W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**

For The Elder Scrolls IV: Oblivion Remastered Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT

For Death Stranding Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...