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The Ascent vs Zombie Assault: Resurgence
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jul 29, 2021 | Oct 28, 2026 |
| Developer | |
| Neon Giant | Ninja Kiwi Ltd. |
| Publisher | |
| Curve Digital | Ninja Kiwi Ltd. |
| Genre(s) | |
| Action RPG, Twin-Stick Shooter, Cyberpunk, Co-Op, Indie | Top-Down Shooter, Twin-Stick Shooter, Action RPG, Co-op, Zombie Survival |
| Engine | |
| Unreal Engine 4 | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Teen (ESRB: Blood and Gore, Violence) / PEGI 16 |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.4 / 5.0 |
| Current Price (USD) | |
| $29.99 | $14.99 |
| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The Ascent features a deep ARPG progression system. Players level up to earn Skill Points, which are invested into attributes like Tactical Sense, Weapon Handling, Aiming, and Evasion. The game's defining feature is its 'Cyberware' system. Players can install active augmentations (such as launching a barrage of homing missiles or summoning an explosive spider mech) and passive modules (like increasing maximum health or adding dodge-roll evasion). Additionally, the 'Cyberdeck' acts as a hacking tool that players must continually upgrade to slice open high-level corporate doors, ATMs, and hostile automated turrets. |
Features a redesigned RPG progression architecture centered on three core classes: Assault, Heavy, and Medic. Each Merc possesses access to 6 Core universal skills, 6 Class-specific skills, and 3 Activated Abilities. Progression deepens through two branching Speciality Subclasses per archetype (such as Berserker vs. Tactician for Assault, Juggernaut vs. Demolitionist for Heavy, and Combat Surgeon vs. Bio-Hazard Specialist for Medic), which grant access to exclusive passive perks and powerful alternate activated abilities. |
| public World & Exploration | |
| World & Level Design | |
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Veles is designed vertically, separated into distinct 'Tiers' that represent the socio-economic status of its inhabitants. 'The Warrens' and 'Deepstink' are the lowest tiers, characterized by claustrophobic slums, raw sewage, and heavy industrial machinery. The mid-tiers feature bustling commercial hubs, neon-soaked nightclubs, and dense residential blocks. The absolute pinnacle, 'The Pinnacle', is where the corporate elite reside in clean, opulent, sunlit luxury. Exploring the map involves seamlessly riding massive elevators and traversing open urban battlegrounds filled with countless interactive NPCs, alien races, and destructible cover. |
Missions unfold across claustrophobic indoor and industrial sci-fi environments throughout the Thrace System. Key combat zones include the Derelict Cargo Freighters (narrow metal bulkheads, airlocks, and decompression chambers), Abandoned Orbital Terraforming Station (multi-level research hubs featuring malfunctioning automated security turrets and toxic bio-sludge vats), Subterranean Colony Habitats (collapsed living sectors flooded with shambling swarms), and Surface Extraction Landing Zones (open plazas exposed to flanking attacks from spitters and apex behemoths). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The Ascent features both single-player and up to 4-player cooperative multiplayer. Uniquely for a modern game, it fully supports 'couch co-op' (local multiplayer on a shared screen) as well as online co-op. Playing with a squad fundamentally changes the combat dynamic, allowing players to synergize their cyberware—such as one player acting as a heavy tank with energy shields while others use sniper rifles and hacking abilities to control the battlefield. Enemy health and spawns scale dynamically based on the player count. |
Offers 1-to-4 player online cooperative matchmaking and private lobbies. Players team up to tackle multi-objective Story Campaigns, high-yield tactical Operations, randomized Bounty hunts, and cooperative defense scenarios against escalating zombie waves. |
| extension Editions & DLC | |
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The Ascent launched on PC, Xbox One, and Xbox Series X/S (including Day One on Xbox Game Pass) on July 29, 2021, and later expanded to PS4 and PS5. The base game is sold standalone, but Curve Games also released the 'Cyber Edition' bundle, which packages the base game with the 'Cyber Heist' story DLC and several cosmetic/weapon packs, including the 'Cyber Warrior Pack' and the 'CyberSec Pack'. These premium packs offer unique Samurai-inspired armor sets, animated weapon skins, and tactical grenades. |
Standard Edition ($14.99 USD on Steam / $9.99 USD on Mobile): Includes the complete base game with all Story Missions, Operations, full 4-player cooperative multiplayer, all 3 Merc classes, and extensive weapon progression. Ninja Kiwi has eliminated all in-app purchases and pay-to-win microtransactions at launch, offering a pure buy-to-play supporter experience supported by free future content drops and upcoming expansions. |
| Post-Launch Content / DLC | |
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Neon Giant provided excellent post-launch support. The major expansion, 'Cyber Heist' (released August 2022), takes place immediately after the main campaign. It introduces new overworld locations, new main and side missions, and highly requested melee weapons like the Rock Crusher and Guillotine. Additionally, several cosmetic DLCs ('CyberSec Pack', 'Cyber Warrior Pack') were added, alongside free game updates that introduced a highly requested Transmogrification system (allowing players to change their armor's appearance without losing stats) and a New Game+ mode. |
Supported directly by Ninja Kiwi's live-service development cadence, including regular Dev Diary updates, seasonal Global Kill Count community events, upcoming Endless Survival modes, Nightmare difficulty tier expansions, and planned cosmetic expansion packs. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Despite being developed by an incredibly small indie team of 11 people at Neon Giant, The Ascent boasts 'AAA' visual fidelity. The game is played from a classic isometric perspective, but the camera seamlessly shifts and pans to showcase the breathtaking scale of the arcology. The environmental detail is staggering, with hundreds of physics objects, volumetric smoke, and neon signs reflecting in rain-slicked puddles. The implementation of Ray Traced reflections and shadows on PC is considered some of the best in the industry, making the grimy, futuristic city look hyper-realistic. |
Developed in Unity with crisp, high-definition 2D/3D hybrid top-down aesthetics, dynamic real-time dynamic lighting, realistic flashlight cone projection into pitch-black corridors, volumetric smoke, and visceral persistent blood and gore decal systems that paint room floors after heavy firefights. |
| Audio & Soundtrack | |
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The auditory experience is a standout feature, headlined by a pulsating, heavy synthwave soundtrack composed by Paweł Błaszczak (known for his work on Dying Light and The Witcher). The music dynamically shifts from brooding, atmospheric synthesizer hums during exploration to aggressive, high-tempo club beats during massive firefights. The weapon sound design is incredibly punchy, and the diverse alien languages spoken by the ambient crowds make the arcology feel like a true melting pot. |
An adrenaline-fueled, industrial dark-synth and heavy metal soundtrack composed of aggressive distorted guitars, rhythmic synth basslines, and pounding percussion that surges dynamically during boss encounters. Complemented by punchy weapon acoustics, shattering glass, metallic bulkhead groans, and horrifying guttural zombie shrieks. |
| User Interface (UI/UX) | |
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The UI embraces the cyberpunk aesthetic with sleek, red-and-cyan holographic menus. In combat, the HUD displays a health bar, energy meter (for augmentations), and a tactical charge meter. One of the best UI features is the 'Waypoint' system; pressing a button projects a glowing digital line on the ground guiding the player to their next objective, seamlessly integrating navigation into the world without cluttering the screen with permanent mini-maps. |
Clean tactical military HUD displaying real-time primary and secondary ammunition counters, activated ability cooldown meters, dynamic minimap with hostiles radar pings, squadmate health and shield vitals, inventory quick-slots, and intuitive weapon modding inspection cards. |
| Accessibility Options | |
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The game offers standard accessibility settings including text scaling, subtitle backgrounds, and UI color adjustments. It also includes highly customizable aim-assist settings, which is incredibly helpful for players using gamepads in a fast-paced twin-stick shooter. Difficulty can be adjusted at any time, allowing players to scale back enemy damage if a particular boss fight proves too punishing. |
Includes full controller remapping and twin-stick gamepad support, adjustable aim-assist intensity, customizable reticle styles and colors, scalable UI text, gore reduction toggles, screen shake intensity sliders, and visual audio cues for off-screen zombie roars. |
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| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during massive explosive encounters. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for twin-stick shooter responsiveness. GPU: Official recommended GPUs. The 8GB VRAM buffer is necessary to run the game with high-quality textures and dense volumetric lighting. GPU (Laptop): Guarantees a locked 60 FPS at 1080p on high settings, with enough overhead for mild Ray Tracing. RAM: The official recommendation to ensure seamless asset streaming when running through the open world. Storage: NVMe SSD. | |
memoryCPU: Intel Core i7-6700K (4 * 4000) or equivalent / AMD Ryzen 5 2600 (6 * 3400) or equivalent developer_boardGPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space | memoryCPU: 4.6 GHz 6-Core 64-bit Processor (Intel Core i5-10600K / AMD Ryzen 5 3600X) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (80W+ TGP) / GTX 1660 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 4 GB NVMe SSD space |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target)) CPU: The official minimum processors required to handle the baseline game logic, AI crowds, and destructible physics. CPU (Laptop): Older quad-core mobile CPUs will struggle slightly in crowded hubs but can run the game at minimum settings targeting 30-45 FPS. GPU: The official minimum GPUs. Players will need to keep visual settings low to accommodate older hardware while rendering the busy cityscapes. GPU (Laptop): Capable of providing a playable 1080p experience on low/medium settings without Ray Tracing. RAM: Official minimum required system memory. Storage: SSD drive strongly recommended. | |
memoryCPU: Intel Core i5-3470 (4 * 3200) or equivalent / AMD FX-8350 (4 * 4000) or equivalent developer_boardGPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 35 GB available space | memoryCPU: 3.2 GHz Quad Core 64-bit Processor (Intel Core i5-4460 / AMD FX-8350) developer_boardGPU: DirectX 12 Compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (50W) layersRAM: 8 GB saveStorage (Tier): 4 GB SSD space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding doesn't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring razor-sharp visuals on neon signs and metallic cybernetics. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration for modern systems. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5700X3D developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W TGP) / RTX 4070 Mobile (105W TGP) layersRAM: 16 GB saveStorage (Tier): 4 GB PCIe 4.0 NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset + Ray Tracing, 4K (60 FPS with DLSS/FSR)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, rendering the breathtaking ray-traced puddles and neon reflections flawlessly. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display. RAM: Optimizes system stability and ensures zero background application interference. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile / RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 35 GB available space | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 32 GB saveStorage (Tier): 4 GB PCIe 4.0 NVMe M.2 SSD |
| save Overall Storage | |
| Spec: 35 GB available space Note: An SSD is highly recommended to eliminate loading hitches when taking the elevator or transit trains between the massive vertical tiers of Veles. Type: Unknown | Spec: 4 GB available space on high-speed SSD Note: Solid-state storage recommended for instant mission asset decompression and seamless matchmaking load-ins. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 x64 Explanation: A 64-bit operating system is strictly required by the engine to efficiently manage memory allocation across the massive, seamless cyberpunk metropolis. | Spec: Windows 10 64-bit / Windows 11 64-bit (latest update) Explanation: Modern 64-bit Windows architecture required for multi-threaded memory addressing and DirectX 12 runtimes. |
| gamepad DirectX Version | |
Spec: Version 11 (Minimum) / Version 12 (Recommended) Explanation: DirectX 11 provides baseline compatibility, but DirectX 12 is officially required to enable the game's advanced Ray Tracing features and DLSS support. | Spec: DirectX 12 Compatible Explanation: Hardware support for DirectX feature level 12_0 required for efficient batch drawing of horde sprites and dynamic lighting. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Ascent Specifically
For Zombie Assault: Resurgence Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.