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The Ascent vs Zombie Assault: Resurgence

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info General Information
Release Date
Jul 29, 2021 Oct 28, 2026
Developer
Neon Giant Ninja Kiwi Ltd.
Publisher
Curve Digital Ninja Kiwi Ltd.
Genre(s)
Action RPG, Twin-Stick Shooter, Cyberpunk, Co-Op, Indie Top-Down Shooter, Twin-Stick Shooter, Action RPG, Co-op, Zombie Survival
Engine
Unreal Engine 4 Unity
stars Ratings & Price
Content Rating
Mature Teen (ESRB: Blood and Gore, Violence) / PEGI 16
Avg. User Rating
4.1 / 5.0 4.4 / 5.0
Current Price (USD)
$29.99 $14.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Windows), Xbox One, Xbox Series X/S, PS4, PS5
  • Release Date: July 29, 2021
  • Multiplayer: 1-4 Player Online Co-op & Cross-Play
  • Platforms: PC (Steam), Mobile (iOS, Android)
  • Franchise: SAS: Zombie Assault Series
  • Mobile Launch Price: $9.99 USD
  • Monetization Model: Premium Buy-to-Play (Zero In-App Purchases at Launch)
  • Operative Classes: Assault, Heavy, Medic (With Branching Speciality Paths)
  • Release Date: October 28, 2026
  • Steam Launch Price: $14.99 USD
sports_esports Gameplay & Mechanics
Companions/Followers
  • Co-Op Teammates: The game supports 4-player local couch co-op and online multiplayer, allowing friends to synergize their cyberware abilities to dominate the battlefield.
    Other Players
  • The Cyberdeck: Your constant companion. With a press of a button, it hacks nearby doors, ATMs for money, and turrets to turn them against your enemies.
    Digital Hacking Tool
  • Automated Sentry Gun Turret: Automated Perimeter Defense: Deploys a rapid-firing twin-barrel turret that targets and suppresses approaching zombie swarms for 30 seconds.
    Deployable Combat Robot
  • Medical Support Nanite Drone: Emergency Field Healing: Hovers over the lowest-health squadmate, spraying pressurized healing aerosols to restore health and clear poison.
    Autonomous Aerial Drone
  • Tactical Breaching Rover: Obstacle Breaching & Scout: Drives ahead through locked blast doors, deploying proximity shock mines to disrupt ambushing zombie packs.
    Tracked Combat Drone
Key Collectibles
  • Cyberdeck Upgrades: Crucial modules hidden throughout the arcology. Finding them levels up your hacking device, granting access to high-tier loot chests and heavily encrypted doors.
  • Orphan Skill Points: Physical skill points hidden in the environment independent of leveling up, rewarding players who explore every corner of the map.
  • Datapads: Glowing lore terminals scattered across desks and corpses that provide deep background information on the alien species and mega-corporations of Veles.
  • Trans-Federation Black Box Audio Slates: Discovered within locked terminal rooms in abandoned colony stations; unlocks rich historical lore regarding the fall of the SAS.
  • Red Strongboxes: Awarded upon completing high-difficulty Operation boss encounters; opens to reveal top-tier high-grade weapons and armor.
  • Mutated Bio-Cores: Harvested from fallen apex zombie behemoths; utilized at the armory workbench to craft unique weapon augments.
Key Themes
  • Cyberpunk
  • Dystopia
  • Megacorporations
  • Twin-Stick Shooter
  • Sci-Fi Action
  • Arcology
  • Rebellion
  • Post-Apocalyptic
  • Sci-Fi Horror
  • Twin-Stick Action
  • Tactical Co-op
  • Zombie Outbreak
  • Cybernetic Warfare
colorize Combat & Gear
Weapons Overview
  • The Dominator: Assault Rifle
    A rapid-fire ballistic weapon perfect for shredding crowds of unarmored gang members and low-level mutants in the slums.
  • EBR Enforcer: Energy Burst-Rifle
    A highly accurate energy weapon that melts through the heavily armored corporate security forces and robotic enemies encountered in the upper tiers.
  • Guillotine: Heavy Melee Sword
    Introduced in the Cyber Heist DLC, this massive, brutal blade completely shifts the dynamic of the game into a close-quarters hack-and-slash experience.
  • 1887 Shockfield: High-Impact Kinetic Shotgun
    Devastating multi-pellet heavy combat shotgun capable of clearing tight corridors with immense kinetic stopping power and high armor-piercing ratings.
  • RIA 20 Striker: Tactical Assault Rifle
    Standard-issue automatic combat rifle featuring high cyclic fire rate, manageable vertical recoil, and modular magazine attachments for sustained wave suppression.
  • Supermarine Toxic Projector: Chemical Flame Projector
    Pressurized heavy support weapon spraying streams of ignited mutagenic chemical acid that deals intense lingering damage over time against dense swarms.
  • Proton Beam Sniper: Directed-Energy Anti-Materiel Rifle
    High-tech precision energy weapon firing a focused continuous laser beam that punches clean through multiple rows of advancing infected.
  • Thundershock Arc Cannon: Electrical Heavy Weapon
    Experimental heavy weapon that discharges high-voltage electrical currents, jumping across up to six targets simultaneously to stun and vaporize lightly armored zombies.
Armor / Gear Sets
  • Habber Dash Jacket: Standard, low-tier street clothing providing minimal physical defense but high mobility, worn by common workers in the Warrens.
  • CorpSec Riot Gear: Heavy, bulky tactical armor looted from corporate security forces, providing massive physical and energy defense at the cost of evasion speed.
  • Cyber Warrior Armor: A premium cosmetic/tactical set offering a striking, neon-infused Samurai aesthetic, providing excellent balanced defense for endgame content.
  • CREDible Heavy Combat Exosuit: +45% Ballistic and Blunt Armor Rating, +30% Knockback Resistance; slightly reduces maximum base movement speed.
  • Bio-Hazard Hazmat Sealed Rig: +50% Acid and Chemical Resistance, provides complete immunity to airborne mutagenic spore clouds.
  • Lightweight Recon Kinetic Harness: +20% Sprint Speed, +15% Reload Velocity, and grants an extra dodge roll stamina charge.
Outfits/Customization
  • Cybernetic Tattoos: Extensive character creation options allow players to cover their avatar in glowing neon circuitry and gang tattoos.
  • Transmog System: A heavily requested feature added post-launch, allowing players to equip high-stat, ugly armor but change its visual appearance to any cool outfit they have previously looted.
  • Animated Weapon Skins: Purchasable or unlocked weapon paints that feature moving digital patterns, making your firearms glow brightly in the dark industrial slums.
  • CREDible Tactical Merc Fatigues: Charcoal ballistic fabric trousers with reinforced kneepads, tactical load-bearing vest, and modular holster straps.
  • Hazard Response Environmental Helmet: Enclosed combat helmet outfitted with dual night-vision optics, built-in respirator filters, and heads-up tactical visor.
  • Armored Titan Shoulder Guards: Heavy composite ceramic shoulder pauldrons designed to deflect close-quarters zombie claws and acid spit.
trending_up Progression & Upgrades
Skills & Progression

The Ascent features a deep ARPG progression system. Players level up to earn Skill Points, which are invested into attributes like Tactical Sense, Weapon Handling, Aiming, and Evasion. The game's defining feature is its 'Cyberware' system. Players can install active augmentations (such as launching a barrage of homing missiles or summoning an explosive spider mech) and passive modules (like increasing maximum health or adding dodge-roll evasion). Additionally, the 'Cyberdeck' acts as a hacking tool that players must continually upgrade to slice open high-level corporate doors, ATMs, and hostile automated turrets.

Features a redesigned RPG progression architecture centered on three core classes: Assault, Heavy, and Medic. Each Merc possesses access to 6 Core universal skills, 6 Class-specific skills, and 3 Activated Abilities. Progression deepens through two branching Speciality Subclasses per archetype (such as Berserker vs. Tactician for Assault, Juggernaut vs. Demolitionist for Heavy, and Combat Surgeon vs. Bio-Hazard Specialist for Medic), which grant access to exclusive passive perks and powerful alternate activated abilities.

public World & Exploration
World & Level Design

Veles is designed vertically, separated into distinct 'Tiers' that represent the socio-economic status of its inhabitants. 'The Warrens' and 'Deepstink' are the lowest tiers, characterized by claustrophobic slums, raw sewage, and heavy industrial machinery. The mid-tiers feature bustling commercial hubs, neon-soaked nightclubs, and dense residential blocks. The absolute pinnacle, 'The Pinnacle', is where the corporate elite reside in clean, opulent, sunlit luxury. Exploring the map involves seamlessly riding massive elevators and traversing open urban battlegrounds filled with countless interactive NPCs, alien races, and destructible cover.

Missions unfold across claustrophobic indoor and industrial sci-fi environments throughout the Thrace System. Key combat zones include the Derelict Cargo Freighters (narrow metal bulkheads, airlocks, and decompression chambers), Abandoned Orbital Terraforming Station (multi-level research hubs featuring malfunctioning automated security turrets and toxic bio-sludge vats), Subterranean Colony Habitats (collapsed living sectors flooded with shambling swarms), and Surface Extraction Landing Zones (open plazas exposed to flanking attacks from spitters and apex behemoths).

Playable Vehicles
  • The Inter-Tier Transit Train: Public Transport
    The immersive fast-travel network players use to move between the massive horizontal districts of the arcology.
  • The Arcology Elevator: Vertical Transport
    Massive, city-sized freight elevators required to travel between the socio-economic Tiers of Veles, bridging the gap between the slums and the corporate luxury zones.
  • CREDible Orbital Dropship: Armored Insertion Gunship
    Heavily armored atmospheric transport vessel utilized to deploy Merc strike teams into quarantine zones and provide extraction fire support.
  • Colony Utility Armored Rover: All-Terrain Ground Transport
    Six-wheeled fortified exploration vehicle abandoned across Thrace surface colonies, often utilized as heavy cover during outdoor skirmishes.
Notable Fauna/Mounts
  • Ferals: Mutated Humanoids
    Rabid, heavily mutated creatures that hunt in massive packs in the dark, industrial depths of 'Deepstink', requiring heavy crowd-control weapons to suppress.
  • Mechanical Spiders: Robotics
    Corporate defense drones that scurry across the ceilings and floors, harassing the player with energy blasts and self-destruct mechanisms.
  • Plague Rat Swarm: Rattus norvegicus mutatis
    Ambient Bio-Hazard (Scampers through fractured floor grates and sewer pipes, biting operative ankles and inflicting minor poison debuffs)
  • Quarantine Crows: Corvus corax necro
    Atmospheric Scavengers (Flocks of mutated black birds perched atop dilapidated airlock roofs that scatter during gunfire)
book Story & Characters
Main Characters
  • The Indent: Player Avatar
    An enslaved corporate worker who must utilize extreme violence and cybernetic enhancements to survive the collapse of their mega-corporate owners.
  • Poone: Syndicate Boss
    The stressed, foul-mouthed leader of your home district who acts as your primary early-game quest giver, trying desperately to keep his turf from being overrun.
  • Kira: Corporate Handler
    A highly capable, mysterious operative who takes an interest in your lethal efficiency, guiding you through the complex espionage of the upper tiers.
  • The Mercenary Operative: Playable Character
    Contract soldier fighting for the CREDible Faction across the ruined Thrace system, customizable across Assault, Heavy, and Medic combat specializations.
  • Commander Vance: Faction Dispatcher & Broker
    Hard-bitten veteran commander who oversees tactical drops from orbit, providing mission briefings and disbursing Cred bounties.
  • The Thrace Devourer: Apex Undead Boss
    Gigantic multi-limbed zombie abomination evolved over 100 years of bio-mutation, capable of ground slams, toxic spews, and charge attacks.
Example Missions
  • Mutual Dependencies: Early Campaign
    Fight through rival turf in the deep slums to restart the district's primary water supply, establishing your value to the local crime boss.
  • Data Miner: Corporate Espionage
    A massive mid-game raid on a high-tech corporate facility requiring heavy hacking, culminating in a brutal boss fight against a heavily armed mechanical spider.
  • Unhandled Exception: Story Finale
    The climactic final campaign mission requiring players to defend a central hacking terminal against endless waves of the most elite corporate security forces in the game.
  • Reclaiming Outpost Bravo: Campaign Story Mission
    Clear the entry landing pad, reactivate auxiliary backup generators, and purge the central control room of mutated shamblers.
  • Derelict Recovery Operation: Tactical Strike Operation
    Board an adrift orbital cargo vessel, retrieve classified research drives, and survive a high-density ambush by toxic spitters.
  • Bounty Hunt: The Devourer: Apex Boss Hunt
    Track and destroy a colossal evolved zombie behemoth within the subterranean sewer labyrinth to claim the faction bounty.
people Multiplayer
Multiplayer Details

The Ascent features both single-player and up to 4-player cooperative multiplayer. Uniquely for a modern game, it fully supports 'couch co-op' (local multiplayer on a shared screen) as well as online co-op. Playing with a squad fundamentally changes the combat dynamic, allowing players to synergize their cyberware—such as one player acting as a heavy tank with energy shields while others use sniper rifles and hacking abilities to control the battlefield. Enemy health and spawns scale dynamically based on the player count.

Offers 1-to-4 player online cooperative matchmaking and private lobbies. Players team up to tackle multi-objective Story Campaigns, high-yield tactical Operations, randomized Bounty hunts, and cooperative defense scenarios against escalating zombie waves.

extension Editions & DLC
Available Editions

The Ascent launched on PC, Xbox One, and Xbox Series X/S (including Day One on Xbox Game Pass) on July 29, 2021, and later expanded to PS4 and PS5. The base game is sold standalone, but Curve Games also released the 'Cyber Edition' bundle, which packages the base game with the 'Cyber Heist' story DLC and several cosmetic/weapon packs, including the 'Cyber Warrior Pack' and the 'CyberSec Pack'. These premium packs offer unique Samurai-inspired armor sets, animated weapon skins, and tactical grenades.

Standard Edition ($14.99 USD on Steam / $9.99 USD on Mobile): Includes the complete base game with all Story Missions, Operations, full 4-player cooperative multiplayer, all 3 Merc classes, and extensive weapon progression. Ninja Kiwi has eliminated all in-app purchases and pay-to-win microtransactions at launch, offering a pure buy-to-play supporter experience supported by free future content drops and upcoming expansions.

Post-Launch Content / DLC

Neon Giant provided excellent post-launch support. The major expansion, 'Cyber Heist' (released August 2022), takes place immediately after the main campaign. It introduces new overworld locations, new main and side missions, and highly requested melee weapons like the Rock Crusher and Guillotine. Additionally, several cosmetic DLCs ('CyberSec Pack', 'Cyber Warrior Pack') were added, alongside free game updates that introduced a highly requested Transmogrification system (allowing players to change their armor's appearance without losing stats) and a New Game+ mode.

Supported directly by Ninja Kiwi's live-service development cadence, including regular Dev Diary updates, seasonal Global Kill Count community events, upcoming Endless Survival modes, Nightmare difficulty tier expansions, and planned cosmetic expansion packs.

help_outline FAQ
Frequently Asked Questions
  • Q: Does The Ascent support local couch co-op?
    A: Yes! It is one of the few modern ARPGs to fully support up to 4-player local shared-screen co-op, as well as online multiplayer.
  • Q: Is it a looter shooter like Destiny?
    A: No. While you do collect armor and weapons, it is a traditional ARPG. Weapons have fixed stats (which you can upgrade), meaning you aren't constantly grinding for randomized 'God Rolls'.
  • Q: Is there a New Game Plus mode?
    A: Yes. A post-launch update added NG+, allowing you to restart the campaign with all your high-level gear and cyberware against significantly tougher enemies.
  • Q: Do I have to play the DLC?
    A: The 'Cyber Heist' DLC is entirely optional but provides an extended endgame story, new locations, and highly requested melee weapons that change the combat dynamic.
  • Q: What is Zombie Assault: Resurgence?
    A: Zombie Assault: Resurgence is a top-down twin-stick action RPG shooter by Ninja Kiwi, acting as the modern successor to SAS: Zombie Assault 4 with deep class customization, replayable missions, and 4-player co-op.
  • Q: What is the release date and pricing for Zombie Assault: Resurgence?
    A: Zombie Assault: Resurgence launches on October 28, 2026. On Steam, it is priced at $14.99 USD, and on mobile platforms, it is priced at $9.99 USD.
  • Q: Are there in-app purchases or pay-to-win mechanics in Zombie Assault: Resurgence?
    A: No. Ninja Kiwi confirmed in Dev Diary #21 that the game launches as a premium buy-to-play experience with zero in-app purchases or pay-to-win mechanics at launch.
  • Q: What classes are available in Zombie Assault: Resurgence?
    A: Players can choose from three foundational classes: Assault, Heavy, and Medic, each featuring branching specialization subclass paths, 6 core skills, 6 class skills, and 3 active abilities.
  • Q: Does Zombie Assault: Resurgence support cross-play?
    A: Yes. Zombie Assault: Resurgence features full cross-platform co-op multiplayer and shared progression between PC (Steam) and mobile devices.
build Technical Details
Graphics & Visual Fidelity

Despite being developed by an incredibly small indie team of 11 people at Neon Giant, The Ascent boasts 'AAA' visual fidelity. The game is played from a classic isometric perspective, but the camera seamlessly shifts and pans to showcase the breathtaking scale of the arcology. The environmental detail is staggering, with hundreds of physics objects, volumetric smoke, and neon signs reflecting in rain-slicked puddles. The implementation of Ray Traced reflections and shadows on PC is considered some of the best in the industry, making the grimy, futuristic city look hyper-realistic.

Developed in Unity with crisp, high-definition 2D/3D hybrid top-down aesthetics, dynamic real-time dynamic lighting, realistic flashlight cone projection into pitch-black corridors, volumetric smoke, and visceral persistent blood and gore decal systems that paint room floors after heavy firefights.

Audio & Soundtrack

The auditory experience is a standout feature, headlined by a pulsating, heavy synthwave soundtrack composed by Paweł Błaszczak (known for his work on Dying Light and The Witcher). The music dynamically shifts from brooding, atmospheric synthesizer hums during exploration to aggressive, high-tempo club beats during massive firefights. The weapon sound design is incredibly punchy, and the diverse alien languages spoken by the ambient crowds make the arcology feel like a true melting pot.

An adrenaline-fueled, industrial dark-synth and heavy metal soundtrack composed of aggressive distorted guitars, rhythmic synth basslines, and pounding percussion that surges dynamically during boss encounters. Complemented by punchy weapon acoustics, shattering glass, metallic bulkhead groans, and horrifying guttural zombie shrieks.

User Interface (UI/UX)

The UI embraces the cyberpunk aesthetic with sleek, red-and-cyan holographic menus. In combat, the HUD displays a health bar, energy meter (for augmentations), and a tactical charge meter. One of the best UI features is the 'Waypoint' system; pressing a button projects a glowing digital line on the ground guiding the player to their next objective, seamlessly integrating navigation into the world without cluttering the screen with permanent mini-maps.

Clean tactical military HUD displaying real-time primary and secondary ammunition counters, activated ability cooldown meters, dynamic minimap with hostiles radar pings, squadmate health and shield vitals, inventory quick-slots, and intuitive weapon modding inspection cards.

Accessibility Options

The game offers standard accessibility settings including text scaling, subtitle backgrounds, and UI color adjustments. It also includes highly customizable aim-assist settings, which is incredibly helpful for players using gamepads in a fast-paced twin-stick shooter. Difficulty can be adjusted at any time, allowing players to scale back enemy damage if a particular boss fight proves too punishing.

Includes full controller remapping and twin-stick gamepad support, adjustable aim-assist intensity, customizable reticle styles and colors, scalable UI text, gore reduction toggles, screen shake intensity sliders, and visual audio cues for off-screen zombie roars.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target))
CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during massive explosive encounters.
CPU (Laptop): Ensures perfectly fluid frame pacing, critical for twin-stick shooter responsiveness.
GPU: Official recommended GPUs. The 8GB VRAM buffer is necessary to run the game with high-quality textures and dense volumetric lighting.
GPU (Laptop): Guarantees a locked 60 FPS at 1080p on high settings, with enough overhead for mild Ray Tracing.
RAM: The official recommendation to ensure seamless asset streaming when running through the open world.
Storage: NVMe SSD.
memoryCPU: Intel Core i7-6700K (4 * 4000) or equivalent / AMD Ryzen 5 2600 (6 * 3400) or equivalent
developer_boardGPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 35 GB available space
memoryCPU: 4.6 GHz 6-Core 64-bit Processor (Intel Core i5-10600K / AMD Ryzen 5 3600X)
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (80W+ TGP) / GTX 1660 Ti Mobile
layersRAM: 16 GB
saveStorage (Tier): 4 GB NVMe SSD space
1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target))
CPU: The official minimum processors required to handle the baseline game logic, AI crowds, and destructible physics.
CPU (Laptop): Older quad-core mobile CPUs will struggle slightly in crowded hubs but can run the game at minimum settings targeting 30-45 FPS.
GPU: The official minimum GPUs. Players will need to keep visual settings low to accommodate older hardware while rendering the busy cityscapes.
GPU (Laptop): Capable of providing a playable 1080p experience on low/medium settings without Ray Tracing.
RAM: Official minimum required system memory.
Storage: SSD drive strongly recommended.
memoryCPU: Intel Core i5-3470 (4 * 3200) or equivalent / AMD FX-8350 (4 * 4000) or equivalent
developer_boardGPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile
layersRAM: 8 GB
saveStorage (Tier): 35 GB available space
memoryCPU: 3.2 GHz Quad Core 64-bit Processor (Intel Core i5-4460 / AMD FX-8350)
developer_boardGPU: DirectX 12 Compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (50W)
layersRAM: 8 GB
saveStorage (Tier): 4 GB SSD space
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target))
CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding doesn't halt the render thread.
CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays.
GPU: Handles the increased pixel count cleanly, ensuring razor-sharp visuals on neon signs and metallic cybernetics.
GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels.
RAM: Optimal configuration for modern systems.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 35 GB available space
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5700X3D
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W TGP) / RTX 4070 Mobile (105W TGP)
layersRAM: 16 GB
saveStorage (Tier): 4 GB PCIe 4.0 NVMe SSD
2160p (UHD/4K) - Ultra (Max Preset + Ray Tracing, 4K (60 FPS with DLSS/FSR))
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity.
CPU (Laptop): Desktop-grade performance in a mobile chassis.
GPU: Powers the grueling 4K resolution, rendering the breathtaking ray-traced puddles and neon reflections flawlessly.
GPU (Laptop): Required to maintain a stable 4K frame rate on an external display.
RAM: Optimizes system stability and ensures zero background application interference.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i9-12900H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile / RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 35 GB available space
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP)
layersRAM: 32 GB
saveStorage (Tier): 4 GB PCIe 4.0 NVMe M.2 SSD
save Overall Storage
Spec: 35 GB available space
Note: An SSD is highly recommended to eliminate loading hitches when taking the elevator or transit trains between the massive vertical tiers of Veles.
Type: Unknown
Spec: 4 GB available space on high-speed SSD
Note: Solid-state storage recommended for instant mission asset decompression and seamless matchmaking load-ins.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 x64
Explanation: A 64-bit operating system is strictly required by the engine to efficiently manage memory allocation across the massive, seamless cyberpunk metropolis.
Spec: Windows 10 64-bit / Windows 11 64-bit (latest update)
Explanation: Modern 64-bit Windows architecture required for multi-threaded memory addressing and DirectX 12 runtimes.
gamepad DirectX Version
Spec: Version 11 (Minimum) / Version 12 (Recommended)
Explanation: DirectX 11 provides baseline compatibility, but DirectX 12 is officially required to enable the game's advanced Ray Tracing features and DLSS support.
Spec: DirectX 12 Compatible
Explanation: Hardware support for DirectX feature level 12_0 required for efficient batch drawing of horde sprites and dynamic lighting.
info_outline Other Game Notes
  • System requirements are strictly verified against the official Steam store page. The Ascent utilizes Unreal Engine 4, featuring highly dense, destructible cyberpunk environments and impressive, hardware-intensive Ray Tracing capabilities for reflections and shadows.
  • Laptop Performance Note: The extreme environmental density and massive amount of particle effects from explosions and lasers will heavily tax mobile hardware. Maintaining high frame rates is crucial for a twin-stick shooter, so managing thermals to prevent GPU downclocking is vital.
  • Laptop Consideration: G P U T G P: A minimal TGP of 60W is required for 1080p rendering (e.g., GTX 1650/RTX 3050 Mobile). To maintain 60 FPS on High settings with Ray Tracing enabled, an 85W+ TGP (RTX 3060 Mobile or higher) is heavily recommended.
  • Laptop Consideration: Cooling Thermals: The densely populated arcology features hundreds of AI NPCs and complex physics calculations for destructible cover. A cooling pad is strongly recommended to prevent thermal throttling during massive 4-player co-op firefights.
  • Laptop Consideration: C P U Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe micro-stutters when transitioning seamlessly between the massive tiers of the arcology.
  • Laptop Consideration: M U X Switch Optimus: Highly recommended to reduce render latency during fast-paced twin-stick combat, ensuring aiming and dodging inputs are instantly registered.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain 60+ FPS on mid-range hardware if playing with Ray Traced reflections turned on.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Reflections and Shadows), Volumetric Fog, and Post-Processing severely impact GPU overhead. Lowering these can yield substantial framerate improvements.
  • Game Name: The Ascent
  • Requires a 64-bit operating system and processor. Operates via DirectX 12 graphics pipelines. Fully integrated with Steam Cloud saves, achievements, and cross-play matchmaking across PC and mobile platforms. No in-app purchases.
  • Laptop Performance Note: Massive zombie horde densities exceeding hundreds of active ragdoll physics entities on screen alongside dynamic lighting, blood splatter decals, and continuous projectile calculations will stress mobile laptop CPUs and GPUs.
  • Laptop Consideration: G P U T G P: Requires a minimum 50W-65W TGP mobile GPU for 1080p60 and 80W-105W+ TGP for high-refresh 1440p co-op sessions.
  • Laptop Consideration: Cooling Thermals: Adequate airflow and elevated laptop stands are recommended to maintain consistent core boost clocks during intense late-wave zombie swarms.
  • Laptop Consideration: C P U Power Limits: A sustained PL1 limit of 35W+ is advised to handle high-frequency particle physics and horde pathfinding computations without micro-stutter.
  • Laptop Consideration: M U X Switch Optimus: Dedicated GPU mode via discrete MUX switch delivers a 10-15% uplift in minimum framerates when rendering dense volumetric gas and fire hazards.
  • Optimization Detail: Upscaling Tech: Native resolution scaling options with anti-aliasing toggles (TAA, FXAA) and gore decal duration limits.
  • Optimization Detail: Key Settings Impact: Decal Persistence, Shadow Quality, Particle Density, and Zombie Body Lifetime exert the greatest influence on sustained performance.
  • Game Name: Zombie Assault: Resurgence
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain 60+ FPS on mid-range hardware if playing with Ray Traced reflections turned on.
  • Key Settings Impact: Ray Tracing (Reflections and Shadows), Volumetric Fog, and Post-Processing severely impact GPU overhead. Lowering these can yield substantial framerate improvements.
  • Upscaling Tech: Native resolution scaling options with anti-aliasing toggles (TAA, FXAA) and gore decal duration limits.
  • Key Settings Impact: Decal Persistence, Shadow Quality, Particle Density, and Zombie Body Lifetime exert the greatest influence on sustained performance.
laptop Laptop Considerations
  • G P U T G P: A minimal TGP of 60W is required for 1080p rendering (e.g., GTX 1650/RTX 3050 Mobile). To maintain 60 FPS on High settings with Ray Tracing enabled, an 85W+ TGP (RTX 3060 Mobile or higher) is heavily recommended.
  • Cooling Thermals: The densely populated arcology features hundreds of AI NPCs and complex physics calculations for destructible cover. A cooling pad is strongly recommended to prevent thermal throttling during massive 4-player co-op firefights.
  • C P U Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe micro-stutters when transitioning seamlessly between the massive tiers of the arcology.
  • M U X Switch Optimus: Highly recommended to reduce render latency during fast-paced twin-stick combat, ensuring aiming and dodging inputs are instantly registered.
  • G P U T G P: Requires a minimum 50W-65W TGP mobile GPU for 1080p60 and 80W-105W+ TGP for high-refresh 1440p co-op sessions.
  • Cooling Thermals: Adequate airflow and elevated laptop stands are recommended to maintain consistent core boost clocks during intense late-wave zombie swarms.
  • C P U Power Limits: A sustained PL1 limit of 35W+ is advised to handle high-frequency particle physics and horde pathfinding computations without micro-stutter.
  • M U X Switch Optimus: Dedicated GPU mode via discrete MUX switch delivers a 10-15% uplift in minimum framerates when rendering dense volumetric gas and fire hazards.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (50W)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (50W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (50W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile / NVIDIA GeForce RTX 3060 Mobile (80W+ TGP) / GTX 1660 Ti Mobile
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile / NVIDIA GeForce RTX 3060 Mobile (80W+ TGP) / GTX 1660 Ti Mobile
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile / NVIDIA GeForce RTX 3060 Mobile (80W+ TGP) / GTX 1660 Ti Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile / NVIDIA GeForce RTX 3070 Ti Mobile (115W TGP) / RTX 4070 Mobile (105W TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile / NVIDIA GeForce RTX 3070 Ti Mobile (115W TGP) / RTX 4070 Mobile (105W TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile / NVIDIA GeForce RTX 3070 Ti Mobile (115W TGP) / RTX 4070 Mobile (105W TGP)

For The Ascent Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT

For Zombie Assault: Resurgence Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 12 Compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: DirectX 12 Compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: DirectX 12 Compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 12 Compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 12 Compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 12 Compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 12 Compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 12 Compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 12 Compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 12 Compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6700 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6700 XT (12GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6700 XT (12GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6700 XT (12GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6700 XT (12GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6700 XT (12GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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