The Ascent Cover Art

The Ascent

Action RPG, Twin-Stick Shooter, Cyberpunk, Co-Op, Indie

starstarstarstarstar_border(6 Ratings)

$29.99

The Ascent is a solo and co-op Action-shooter RPG set in a vibrant, densely detailed cyberpunk world. Developed by Neon Giant using Unreal Engine 4, the game places players in the role of an indentured worker on the planet Veles. The mega-corporation that owns everyone and everything, The Ascent Group, has suddenly and mysteriously collapsed, throwing the massive metropolis arcology into absolute chaos. Players must take up arms to prevent rival corporations and ruthless crime syndicates from seizing control of the district, all while uncovering the truth behind the collapse. Blending classic twin-stick shooter mechanics with deep RPG elements, The Ascent allows players to fully customize their character with cyberware augmentations, tactical gadgets, and a massive arsenal of destructive sci-fi weaponry. The game features unparalleled environmental detail, seamlessly transitioning from deep, grim industrial slums to opulent corporate luxury zones. Whether playing solo or in up to 4-player local and online co-op, The Ascent provides a gritty, explosive, and highly kinetic journey through a dystopian corporate nightmare.

The Ascent

The Ascent Thumbnail
starstarstarstarstar_border(6 Ratings)$29.99Action RPG, Twin-Stick Shooter, Cyberpunk, Co-Op, Indie

The Ascent is a solo and co-op Action-shooter RPG set in a vibrant, densely detailed cyberpunk world. Developed by Neon Giant using Unreal Engine 4, the game places players in the role of an indentured worker on the planet Veles. The mega-corporation that owns everyone and everything, The Ascent Group, has suddenly and mysteriously collapsed, throwing the massive metropolis arcology into absolute chaos. Players must take up arms to prevent rival corporations and ruthless crime syndicates from seizing control of the district, all while uncovering the truth behind the collapse. Blending classic twin-stick shooter mechanics with deep RPG elements, The Ascent allows players to fully customize their character with cyberware augmentations, tactical gadgets, and a massive arsenal of destructive sci-fi weaponry. The game features unparalleled environmental detail, seamlessly transitioning from deep, grim industrial slums to opulent corporate luxury zones. Whether playing solo or in up to 4-player local and online co-op, The Ascent provides a gritty, explosive, and highly kinetic journey through a dystopian corporate nightmare.

business Dev: Neon Giantprint Pub: Curve Digitalevent Rel: update Upd:
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Themes

CyberpunkDystopiaMegacorporationsTwin-Stick ShooterSci-Fi ActionArcologyRebellion
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The Ascent Key Specifications

Key Specifications for The Ascent
Specification Detail
Engine Unreal Engine 4
Developer Neon Giant
Publisher Curve Digital
Release Date July 29, 2021
Platforms PC (Steam, Windows), Xbox One, Xbox Series X/S, PS4, PS5

info_outline Note: System requirements are strictly verified against the official Steam store page. The Ascent utilizes Unreal Engine 4, featuring highly dense, destructible cyberpunk environments and impressive, hardware-intensive Ray Tracing capabilities for reflections and shadows.

laptop_windows Laptop Performance Note: The extreme environmental density and massive amount of particle effects from explosions and lasers will heavily tax mobile hardware. Maintaining high frame rates is crucial for a twin-stick shooter, so managing thermals to prevent GPU downclocking is vital.

info_outline GPU TGP: A minimal TGP of 60W is required for 1080p rendering (e.g., GTX 1650/RTX 3050 Mobile). To maintain 60 FPS on High settings with Ray Tracing enabled, an 85W+ TGP (RTX 3060 Mobile or higher) is heavily recommended.

info_outline Cooling Thermals: The densely populated arcology features hundreds of AI NPCs and complex physics calculations for destructible cover. A cooling pad is strongly recommended to prevent thermal throttling during massive 4-player co-op firefights.

info_outline CPU Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe micro-stutters when transitioning seamlessly between the massive tiers of the arcology.

info_outline MUX Switch Optimus: Highly recommended to reduce render latency during fast-paced twin-stick combat, ensuring aiming and dodging inputs are instantly registered.

build Optimization Note: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain 60+ FPS on mid-range hardware if playing with Ray Traced reflections turned on. Ray Tracing (Reflections and Shadows), Volumetric Fog, and Post-Processing severely impact GPU overhead. Lowering these can yield substantial framerate improvements.

computer

The Ascent System Requirements

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1080p

tune Minimum – Low Preset, 1080p (30 FPS Target)

memory
CPU: Intel Core i5-3470 (4 * 3200) or equivalent / AMD FX-8350 (4 * 4000) or equivalent (The official minimum processors required to handle the baseline game logic, AI crowds, and destructible physics.)
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Laptop CPU: Intel Core i5-8300H / AMD Ryzen 5 3550H (Older quad-core mobile CPUs will struggle slightly in crowded hubs but can run the game at minimum settings targeting 30-45 FPS.)
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GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB) (The official minimum GPUs. Players will need to keep visual settings low to accommodate older hardware while rendering the busy cityscapes.)
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Laptop GPU: NVIDIA GeForce GTX 1650 Mobile (Capable of providing a playable 1080p experience on low/medium settings without Ray Tracing.)
storage
RAM: 8 GB RAM (Official minimum required system memory.)
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Storage: 35 GB available space (SSD drive strongly recommended.)

tune Recommended – High Preset, 1080p (60 FPS Target)

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CPU: Intel Core i7-6700K (4 * 4000) or equivalent / AMD Ryzen 5 2600 (6 * 3400) or equivalent (Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during massive explosive encounters.)
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Laptop CPU: Intel Core i7-9750H / AMD Ryzen 7 4800H (Ensures perfectly fluid frame pacing, critical for twin-stick shooter responsiveness.)
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GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB) (Official recommended GPUs. The 8GB VRAM buffer is necessary to run the game with high-quality textures and dense volumetric lighting.)
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Laptop GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile (Guarantees a locked 60 FPS at 1080p on high settings, with enough overhead for mild Ray Tracing.)
storage
RAM: 16 GB RAM (The official recommendation to ensure seamless asset streaming when running through the open world.)
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Storage: 35 GB available space (NVMe SSD.)

1440p

tune Enthusiast – Ultra Preset, 1440p (60+ FPS Target)

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CPU: Intel Core i5-10400 / AMD Ryzen 5 3600 (Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding doesn't halt the render thread.)
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Laptop CPU: Intel Core i7-11800H / AMD Ryzen 7 5800H (Easily powers the game's logic while driving higher resolution laptop displays.)
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GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT (Handles the increased pixel count cleanly, ensuring razor-sharp visuals on neon signs and metallic cybernetics.)
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Laptop GPU: NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile (Provides the necessary compute overhead for 1440p rendering on portable panels.)
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RAM: 16 GB RAM (Optimal configuration for modern systems.)
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Storage: 35 GB available space (NVMe SSD.)

2160p

tune Ultra – Max Preset + Ray Tracing, 4K (60 FPS with DLSS/FSR)

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CPU: Intel Core i7-10700K / AMD Ryzen 7 5800X (Ensures absolutely no bottlenecks at the highest visual fidelity.)
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Laptop CPU: Intel Core i9-12900H (Desktop-grade performance in a mobile chassis.)
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GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT (Powers the grueling 4K resolution, rendering the breathtaking ray-traced puddles and neon reflections flawlessly.)
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Laptop GPU: NVIDIA GeForce RTX 3080 Ti Mobile / RTX 4080 Mobile (Required to maintain a stable 4K frame rate on an external display.)
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RAM: 32 GB RAM (Optimizes system stability and ensures zero background application interference.)
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Storage: 35 GB available space (Gen4 NVMe SSD.)

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The Ascent Laptop Recommendations

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MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core i7-12700H

developer_board NVIDIA GeForce RTX 3070 140W

storage 32GB DDR4-3200MHz

US $1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core i7-12700H (Score: 900)

developer_board GPU: NVIDIA GeForce RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core i9-13900H

developer_board NVIDIA GeForce RTX 4060 140W

storage 16GB DDR5-5200MHz

US $999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core i9-13900H (Score: 1058)

developer_board GPU: NVIDIA GeForce RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core i9-14900HX

developer_board NVIDIA GeForce RTX 4060 140W

storage 32GB DDR5-5600MHz

US $1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core i9-14900HX (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core i9-12900H

developer_board NVIDIA GeForce RTX 3070 Ti 150W

storage 16GB DDR5-4800MHz

US $1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core i9-12900H (Score: 1030)

developer_board GPU: NVIDIA GeForce RTX 3070 Ti (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p).

HP Victus 15 with RTX 3050 and i5 12th Gen more_vert

memory Intel Core i5-12450H

developer_board NVIDIA GeForce RTX 3050 75W

storage 16GB DDR4-3200MHz

US $645

Details close

Model: HP Victus 15 with RTX 3050 and i5 12th Gen

memory CPU: Intel Core i5-12450H (Score: 628)

developer_board GPU: NVIDIA GeForce RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p).

Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen more_vert

memory Intel Core i5-12500H

developer_board NVIDIA GeForce RTX 3050 Ti 80W

storage 16GB DDR4-3200MHz

US $710

Details close

Model: Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen

memory CPU: Intel Core i5-12500H (Score: 633)

developer_board GPU: NVIDIA GeForce RTX 3050 Ti (Score: 7220) @ 80W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435HS

developer_board NVIDIA GeForce RTX 3050 75W

storage 32GB DDR5-4800MHz

US $799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435HS (Score: 1655)

developer_board GPU: NVIDIA GeForce RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 6800H

developer_board NVIDIA GeForce RTX 3060 140W

storage 16GB DDR5-4800MHz

US $1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 6800H (Score: 880)

developer_board GPU: NVIDIA GeForce RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 5900HS

developer_board NVIDIA GeForce RTX 3080 100W

storage 16GB DDR4-3200MHz

US $1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 5900HS (Score: 820)

developer_board GPU: NVIDIA GeForce RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p).

MSI Katana 15 with RTX 4070 more_vert

memory Intel Core i7-13620H

developer_board NVIDIA GeForce RTX 4070

storage 16GB DDR5-4800MHz

US $1350

Details close

Model: MSI Katana 15 with RTX 4070

memory CPU: Intel Core i7-13620H (Score: 843)

developer_board GPU: NVIDIA GeForce RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 x64

    A 64-bit operating system is strictly required by the engine to efficiently manage memory allocation across the massive, seamless cyberpunk metropolis.

  • memoryDirectX: Version 11 (Minimum) / Version 12 (Recommended)

    DirectX 11 provides baseline compatibility, but DirectX 12 is officially required to enable the game's advanced Ray Tracing features and DLSS support.

  • save_altStorage Note: 35 GB available space

    An SSD is highly recommended to eliminate loading hitches when taking the elevator or transit trains between the massive vertical tiers of Veles.

settings_applications Optimization Notes:

Upscaling: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain 60+ FPS on mid-range hardware if playing with Ray Traced reflections turned on.

Key Settings: Ray Tracing (Reflections and Shadows), Volumetric Fog, and Post-Processing severely impact GPU overhead. Lowering these can yield substantial framerate improvements.

map

The Ascent: Map Size and Regions

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public Open World Exploration layers Detailed Regions
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Veles is designed vertically, separated into distinct 'Tiers' that represent the socio-economic status of its inhabitants. 'The Warrens' and 'Deepstink' are the lowest tiers, characterized by claustrophobic slums, raw sewage, and heavy industrial machinery.
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The mid-tiers feature bustling commercial hubs, neon-soaked nightclubs, and dense residential blocks. The absolute pinnacle, 'The Pinnacle', is where the corporate elite reside in clean, opulent, sunlit luxury.
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Exploring the map involves seamlessly riding massive elevators and traversing open urban battlegrounds filled with countless interactive NPCs, alien races, and destructible cover.
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The Ascent: Post-Launch Content / DLC

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new_releases Expansions loyalty Post-Launch Content
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Neon Giant provided excellent post-launch support. The major expansion, 'Cyber Heist' (released August 2022), takes place immediately after the main campaign.
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It introduces new overworld locations, new main and side missions, and highly requested melee weapons like the Rock Crusher and Guillotine.
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Additionally, several cosmetic DLCs ('CyberSec Pack', 'Cyber Warrior Pack') were added, alongside free game updates that introduced a highly requested Transmogrification system (allowing players to change their armor's appearance without losing stats) and a New Game+ mode.
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The Ascent: Skills & Upgrades Overview

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The Ascent features a deep ARPG progression system. Players level up to earn Skill Points, which are invested into attributes like Tactical Sense, Weapon Handling, Aiming, and Evasion.
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The game's defining feature is its 'Cyberware' system.
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Players can install active augmentations (such as launching a barrage of homing missiles or summoning an explosive spider mech) and passive modules (like increasing maximum health or adding dodge-roll evasion).
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Additionally, the 'Cyberdeck' acts as a hacking tool that players must continually upgrade to slice open high-level corporate doors, ATMs, and hostile automated turrets.
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The Ascent: Game Editions

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sell Pricing & Tier Comparison card_giftcard Bonuses & Early Access
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The Ascent launched on PC, Xbox One, and Xbox Series X/S (including Day One on Xbox Game Pass) on July 29, 2021, and later expanded to PS4 and PS5.
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The base game is sold standalone, but Curve Games also released the 'Cyber Edition' bundle, which packages the base game with the 'Cyber Heist' story DLC and several cosmetic/weapon packs, including the 'Cyber Warrior Pack' and the 'CyberSec Pack'.
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These premium packs offer unique Samurai-inspired armor sets, animated weapon skins, and tactical grenades.
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The Ascent: Cross-Platform / Crossplay

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devices Cross-Platform Support cloud_sync Cross-Progression
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The Ascent features crossplay, but with specific storefront limitations. Players who own the game on the Xbox ecosystem (Xbox One, Xbox Series X/S, and the Windows Store PC version) can play together seamlessly.
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However, players who purchased the game on Steam cannot play with Xbox or Windows Store users. PlayStation users are similarly isolated to the PS4/PS5 ecosystem.
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The Ascent: Top 5 Weapons (Subjective/Iconic)

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bolt Meta Loadout Picks star Combat Efficiency
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The game features a massive arsenal of sci-fi firepower:
looks_one Rank #1

'The Dominator', a rapid

fire assault rifle perfect for shredding crowds of unarmored gang members.

looks_two Rank #2

'EBR Enforcer', an energy burst

rifle highly effective against heavily armored corporate security and robotic enemies.

looks_3 Rank #3

'Blastmaster', a devastating pump

action shotgun ideal for close-quarters alien swarms in the Warrens.

looks_4 Rank #4

Rank #4

'RPG23', a rocket launcher necessary for dealing massive burst damage to mech bosses.

looks_5 Rank #5

Rank #5

'Guillotine' (introduced in the Cyber Heist DLC), a massive, brutal melee sword that completely shifts the dynamic of the twin-stick shooter into a close-quarters brawler.

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The Ascent: Specific Game Elements

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Explore in-depth equipment, cast, combat mechanics, and world collectibles documented for The Ascent:

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The Ascent Weapons

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EBR Enforcer Energy Burst-Rifle

A highly accurate energy weapon that melts through the heavily armored corporate security forces and robotic enemies encountered in the upper tiers.

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Guillotine Heavy Melee Sword

Introduced in the Cyber Heist DLC, this massive, brutal blade completely shifts the dynamic of the game into a close-quarters hack-and-slash experience.

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The Dominator Assault Rifle

A rapid-fire ballistic weapon perfect for shredding crowds of unarmored gang members and low-level mutants in the slums.

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The Ascent Vehicles

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The Arcology Elevator Vertical Transport

Massive, city-sized freight elevators required to travel between the socio-economic Tiers of Veles, bridging the gap between the slums and the corporate luxury zones.

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The Inter-Tier Transit Train Public Transport

The immersive fast-travel network players use to move between the massive horizontal districts of the arcology.

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The Ascent Animals / Creatures

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Ferals Mutated Humanoids

Role: Rabid, heavily mutated creatures that hunt in massive packs in the dark, industrial depths of 'Deepstink', requiring heavy crowd-control weapons to suppress.

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Mechanical Spiders Robotics

Role: Corporate defense drones that scurry across the ceilings and floors, harassing the player with energy blasts and self-destruct mechanisms.

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The Ascent Characters

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Kira Corporate Operative

Corporate Handler

A highly capable, mysterious operative who takes an interest in your lethal efficiency, guiding you through the complex espionage of the upper tiers.

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Poone Underworld Boss

Syndicate Boss

The stressed, foul-mouthed leader of your home district who acts as your primary early-game quest giver, trying desperately to keep his turf from being overrun.

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The Indent Mercenary

Player Avatar

An enslaved corporate worker who must utilize extreme violence and cybernetic enhancements to survive the collapse of their mega-corporate owners.

workspace_premium Top 3 Characters

looks_one Rank #1

Rank #1

'The Indent', the fully customizable, silent player protagonist who rises from a nobody to the most lethal mercenary in the arcology.

looks_two Rank #2

Rank #2

'Kira', a mysterious, highly capable operative and handler who guides the player through the mid-to-late game corporate espionage.

looks_3 Rank #3

'Poone', the foul

mouthed, stressed-out boss of the local syndicate in the player's home district, who acts as the primary quest giver during the chaotic aftermath of the Ascent Group's collapse.

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The Ascent Missions / Objectives

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Data Miner Corporate Espionage

Objective: A massive mid-game raid on a high-tech corporate facility requiring heavy hacking, culminating in a brutal boss fight against a heavily armed mechanical spider.

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Mutual Dependencies Early Campaign

Objective: Fight through rival turf in the deep slums to restart the district's primary water supply, establishing your value to the local crime boss.

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Unhandled Exception Story Finale

Objective: The climactic final campaign mission requiring players to defend a central hacking terminal against endless waves of the most elite corporate security forces in the game.

workspace_premium Top 3 Missions/Objectives

looks_one Rank #1

'Mutual Dependencies', an early

game mission where the player must fight through rival turf to restore the district's primary water supply, establishing the gritty stakes of the world.

looks_two Rank #2

'Data Miner', a massive mid

game raid on a high-tech corporate facility requiring heavy hacking and culminating in a brutal boss fight against a heavily armed mechanical spider.

looks_3 Rank #3

Rank #3

'Unhandled Exception', the climactic final campaign mission requiring players to defend a central hacking terminal against endless waves of the most elite corporate security forces in the game.

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The Ascent Companions / Summons

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Co-Op Teammates Other Players

Ability: The game supports 4-player local couch co-op and online multiplayer, allowing friends to synergize their cyberware abilities to dominate the battlefield.

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The Cyberdeck Digital Hacking Tool

Ability: Your constant companion. With a press of a button, it hacks nearby doors, ATMs for money, and turrets to turn them against your enemies.

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The Ascent Collectibles

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Cyberdeck Upgrades

Location/Use: Crucial modules hidden throughout the arcology. Finding them levels up your hacking device, granting access to high-tier loot chests and heavily encrypted doors.

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Datapads

Location/Use: Glowing lore terminals scattered across desks and corpses that provide deep background information on the alien species and mega-corporations of Veles.

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Orphan Skill Points

Location/Use: Physical skill points hidden in the environment independent of leveling up, rewarding players who explore every corner of the map.

workspace_premium Top 3 Collectibles

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In this RPG, collectibles are focused on player power and lore:
looks_one Rank #1

Rank #1

are 'Cyberdeck Upgrades', hidden modules scattered throughout the world that level up your hacking tool, granting access to high-tier loot chests and heavily encrypted doors.

looks_two Rank #2

Rank #2

are 'Skill Points', physically hidden in the environment independent of leveling up, allowing keen explorers to rapidly increase their stats.

looks_3 Rank #3

Rank #3

are 'Datapads', glowing lore terminals that provide deep background information on the various alien species, mega-corporations, and history of the Veles arcology.

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The Ascent Armor

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CorpSec Riot Gear

Focus/Stats: Heavy, bulky tactical armor looted from corporate security forces, providing massive physical and energy defense at the cost of evasion speed.

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Cyber Warrior Armor

Focus/Stats: A premium cosmetic/tactical set offering a striking, neon-infused Samurai aesthetic, providing excellent balanced defense for endgame content.

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Habber Dash Jacket

Focus/Stats: Standard, low-tier street clothing providing minimal physical defense but high mobility, worn by common workers in the Warrens.

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The Ascent Clothing / Appearance

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Animated Weapon Skins

Options: Purchasable or unlocked weapon paints that feature moving digital patterns, making your firearms glow brightly in the dark industrial slums.

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Cybernetic Tattoos

Options: Extensive character creation options allow players to cover their avatar in glowing neon circuitry and gang tattoos.

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Transmog System

Options: A heavily requested feature added post-launch, allowing players to equip high-stat, ugly armor but change its visual appearance to any cool outfit they have previously looted.

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The Ascent: Other Features & Info

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  • label
    Multiplayer Modes
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    The Ascent features both single-player and up to 4-player cooperative multiplayer. Uniquely for a modern game, it fully supports 'couch co-op' (local multiplayer on a shared screen) as well as online co-op.
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    Playing with a squad fundamentally changes the combat dynamic, allowing players to synergize their cyberware—such as one player acting as a heavy tank with energy shields while others use sniper rifles and hacking abilities to control the battlefield.
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    Enemy health and spawns scale dynamically based on the player count.
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    User Interface
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    The UI embraces the cyberpunk aesthetic with sleek, red-and-cyan holographic menus. In combat, the HUD displays a health bar, energy meter (for augmentations), and a tactical charge meter.
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    One of the best UI features is the 'Waypoint' system; pressing a button projects a glowing digital line on the ground guiding the player to their next objective, seamlessly integrating navigation into the world without cluttering the screen with permanent mini-maps.
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    Sound and Music
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    The auditory experience is a standout feature, headlined by a pulsating, heavy synthwave soundtrack composed by Paweł Błaszczak (known for his work on Dying Light and The Witcher).
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    The music dynamically shifts from brooding, atmospheric synthesizer hums during exploration to aggressive, high-tempo club beats during massive firefights.
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    The weapon sound design is incredibly punchy, and the diverse alien languages spoken by the ambient crowds make the arcology feel like a true melting pot.
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    Graphics and Visuals
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    Despite being developed by an incredibly small indie team of 11 people at Neon Giant, The Ascent boasts 'AAA' visual fidelity.
    psychology
    The game is played from a classic isometric perspective, but the camera seamlessly shifts and pans to showcase the breathtaking scale of the arcology.
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    The environmental detail is staggering, with hundreds of physics objects, volumetric smoke, and neon signs reflecting in rain-slicked puddles.
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    The implementation of Ray Traced reflections and shadows on PC is considered some of the best in the industry, making the grimy, futuristic city look hyper-realistic.
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    Accessibility Features
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    The game offers standard accessibility settings including text scaling, subtitle backgrounds, and UI color adjustments.
    psychology
    It also includes highly customizable aim-assist settings, which is incredibly helpful for players using gamepads in a fast-paced twin-stick shooter.
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    Difficulty can be adjusted at any time, allowing players to scale back enemy damage if a particular boss fight proves too punishing.
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    Story and Setting
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    The game takes place on the planet Veles, inside a colossal, vertical arcology stretching into the sky. Society is entirely owned and operated by hyper-capitalist mega-corporations, the largest being The Ascent Group.
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    Players take on the role of an 'indents'—workers enslaved by debt who execute the corporation's dirty work.
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    Suddenly, The Ascent Group collapses, its AI systems shut down, and the arcology is plunged into a ruthless power vacuum.
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    The player must navigate the ensuing turf wars between alien crime syndicates and rival corporations rushing in to claim the territory, all while trying to uncover the mystery behind the catastrophic collapse.
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    The narrative highlights themes of corporate greed, transhumanism, and survival in a hostile, indifferent universe.
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    Top 3 Mounts/Companions
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    There are no traditional mounts or permanent companions, but thematic equivalents exist:
    looks_one Rank #1

    'The Inter

    Tier Transit System (Train / Taxi)', the immersive fast-travel network players use to move between the massive levels of the arcology.

    looks_two Rank #2

    Rank #2

    are 'Summoned Monobots / Spiderbots', aggressive, temporary robotic companions deployed via cyberware augmentations that independently seek out and explode on enemies.

    looks_3 Rank #3

    Rank #3

    'The Cyberdeck', your constant digital companion that acts as a key, a weapon, and an analytical tool throughout the entire journey.

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The Ascent: Frequently Asked Questions

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  • help_outline Does The Ascent support local couch co-op?
    Yes! It is one of the few modern ARPGs to fully support up to 4-player local shared-screen co-op, as well as online multiplayer.
  • help_outline Is it a looter shooter like Destiny?
    No. While you do collect armor and weapons, it is a traditional ARPG. Weapons have fixed stats (which you can upgrade), meaning you aren't constantly grinding for randomized 'God Rolls'.
  • help_outline Is there a New Game Plus mode?
    Yes. A post-launch update added NG+, allowing you to restart the campaign with all your high-level gear and cyberware against significantly tougher enemies.
  • help_outline Do I have to play the DLC?
    The 'Cyber Heist' DLC is entirely optional but provides an extended endgame story, new locations, and highly requested melee weapons that change the combat dynamic.