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The Ascent vs The Lord of the Rings: War in the North - Legacy Edition
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jul 29, 2021 | Aug 11, 2026 |
| Developer | |
| Neon Giant | Aspyr Media, Snowblind Studios |
| Publisher | |
| Curve Digital | Aspyr Media, Warner Bros. Games |
| Genre(s) | |
| Action RPG, Twin-Stick Shooter, Cyberpunk, Co-Op, Indie | Action RPG, Hack-and-Slash, Co-Op Adventure |
| Engine | |
| Unreal Engine 4 | Dark Alliance Engine (Remastered DX11/DX12) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.2 / 5.0 |
| Current Price (USD) | |
| $29.99 | $19.99 |
| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| Skills & Progression | |
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The Ascent features a deep ARPG progression system. Players level up to earn Skill Points, which are invested into attributes like Tactical Sense, Weapon Handling, Aiming, and Evasion. The game's defining feature is its 'Cyberware' system. Players can install active augmentations (such as launching a barrage of homing missiles or summoning an explosive spider mech) and passive modules (like increasing maximum health or adding dodge-roll evasion). Additionally, the 'Cyberdeck' acts as a hacking tool that players must continually upgrade to slice open high-level corporate doors, ATMs, and hostile automated turrets. |
Each character possesses a distinct three-tier skill tree. Eradan can specialize in dual-wield melee strikes, stealth camouflage, and longbow marksmanship. Farin masters two-handed warhammer sweeps, explosive heavy crossbow bolts, warcries that buff party armor, and structural mining instincts to unearth hidden ore veins. Andriel wields offensive elemental spellcraft (lightning, fiery tornadoes), defensive wards that heal the fellowship and deflect ranged missiles, and alchemy crafting to brew potent battle elixirs. |
| public World & Exploration | |
| World & Level Design | |
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Veles is designed vertically, separated into distinct 'Tiers' that represent the socio-economic status of its inhabitants. 'The Warrens' and 'Deepstink' are the lowest tiers, characterized by claustrophobic slums, raw sewage, and heavy industrial machinery. The mid-tiers feature bustling commercial hubs, neon-soaked nightclubs, and dense residential blocks. The absolute pinnacle, 'The Pinnacle', is where the corporate elite reside in clean, opulent, sunlit luxury. Exploring the map involves seamlessly riding massive elevators and traversing open urban battlegrounds filled with countless interactive NPCs, alien races, and destructible cover. |
The campaign is segmented into expansive, story-driven hub zones and dangerous linear combat dungeons across Northern Middle-earth. Hubs like Rivendell and the Bree-land outskirts allow for deep dialogue with iconic Tolkien figures (including Gandalf, Aragorn, Elrond, and Legolas), merchant trading, and quest preparation. Wilderness maps feature multi-tier arenas designed for three-player tactical positioning, chokepoint defense against Troll shock units, and environmental puzzle solving. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The Ascent features both single-player and up to 4-player cooperative multiplayer. Uniquely for a modern game, it fully supports 'couch co-op' (local multiplayer on a shared screen) as well as online co-op. Playing with a squad fundamentally changes the combat dynamic, allowing players to synergize their cyberware—such as one player acting as a heavy tank with energy shields while others use sniper rifles and hacking abilities to control the battlefield. Enemy health and spawns scale dynamically based on the player count. |
Features the acclaimed 3-player co-operative campaign mode, playable online or locally. The game was specifically designed from the ground up for trio coordination, where characters revive fallen allies, trigger synchronized execution finishing blows, and combine magic shields with dwarven tanking and ranger sniper fire to conquer challenging boss gauntlets. |
| extension Editions & DLC | |
| Available Editions | |
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The Ascent launched on PC, Xbox One, and Xbox Series X/S (including Day One on Xbox Game Pass) on July 29, 2021, and later expanded to PS4 and PS5. The base game is sold standalone, but Curve Games also released the 'Cyber Edition' bundle, which packages the base game with the 'Cyber Heist' story DLC and several cosmetic/weapon packs, including the 'Cyber Warrior Pack' and the 'CyberSec Pack'. These premium packs offer unique Samurai-inspired armor sets, animated weapon skins, and tactical grenades. |
The Lord of the Rings: War in the North™ - Legacy Edition released on August 11, 2026, priced at $19.99 USD across Steam, PlayStation 5, and Xbox Series X/S. The Legacy Edition integrates all original pre-order DLC bonus equipment sets (such as the Lothlórien Elven gear, Human Ranger pack, and Dwarven Champion pack) directly into the campaign loot tables, while establishing permanent digital storefront preservation. |
| Post-Launch Content / DLC | |
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Neon Giant provided excellent post-launch support. The major expansion, 'Cyber Heist' (released August 2022), takes place immediately after the main campaign. It introduces new overworld locations, new main and side missions, and highly requested melee weapons like the Rock Crusher and Guillotine. Additionally, several cosmetic DLCs ('CyberSec Pack', 'Cyber Warrior Pack') were added, alongside free game updates that introduced a highly requested Transmogrification system (allowing players to change their armor's appearance without losing stats) and a New Game+ mode. |
The Legacy Edition acts as an all-inclusive complete release, containing the base campaign alongside all previously exclusive challenge maps: Osgiliath and the Lothlórien Challenge Arena. Aspyr has committed to post-launch technical patches ensuring ongoing compatibility, controller customization, and Steam Deck optimization. |
| help_outline FAQ | |
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| Graphics & Visual Fidelity | |
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Despite being developed by an incredibly small indie team of 11 people at Neon Giant, The Ascent boasts 'AAA' visual fidelity. The game is played from a classic isometric perspective, but the camera seamlessly shifts and pans to showcase the breathtaking scale of the arcology. The environmental detail is staggering, with hundreds of physics objects, volumetric smoke, and neon signs reflecting in rain-slicked puddles. The implementation of Ray Traced reflections and shadows on PC is considered some of the best in the industry, making the grimy, futuristic city look hyper-realistic. |
Remastered in high-definition resolution, War in the North features upgraded dynamic lighting, enhanced blood splatter and limb dismemberment physics, improved shadow resolution, and sharpened environmental textures across brooding gothic ruins and frozen mountain strongholds. |
| Audio & Soundtrack | |
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The auditory experience is a standout feature, headlined by a pulsating, heavy synthwave soundtrack composed by Paweł Błaszczak (known for his work on Dying Light and The Witcher). The music dynamically shifts from brooding, atmospheric synthesizer hums during exploration to aggressive, high-tempo club beats during massive firefights. The weapon sound design is incredibly punchy, and the diverse alien languages spoken by the ambient crowds make the arcology feel like a true melting pot. |
Features an epic, cinematic orchestral soundtrack composed by Inon Zur and recorded with the London Philharmonia Orchestra at Abbey Road Studios. Dynamic combat scores swell during Troll and boss confrontations, complemented by authentic Middle-earth audio effects, crunchy bone-snapping impact sounds, and voice performances featuring John Rhys-Davies reprising his role as Gimli. |
| User Interface (UI/UX) | |
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The UI embraces the cyberpunk aesthetic with sleek, red-and-cyan holographic menus. In combat, the HUD displays a health bar, energy meter (for augmentations), and a tactical charge meter. One of the best UI features is the 'Waypoint' system; pressing a button projects a glowing digital line on the ground guiding the player to their next objective, seamlessly integrating navigation into the world without cluttering the screen with permanent mini-maps. |
Retains the classic diegetic third-person HUD updated with crisp 4K vector UI elements. Displays character health and power pools, active combo execution prompts, Great Eagle summon counters, mini-map objective waypoints, and a streamlined grid inventory for swapping socketed gemstones and enchanted armor sets. |
| Accessibility Options | |
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The game offers standard accessibility settings including text scaling, subtitle backgrounds, and UI color adjustments. It also includes highly customizable aim-assist settings, which is incredibly helpful for players using gamepads in a fast-paced twin-stick shooter. Difficulty can be adjusted at any time, allowing players to scale back enemy damage if a particular boss fight proves too punishing. |
Includes full controller remapping, adjustable field-of-view (FOV) sliders, camera shake toggles, colorblind filter modes for UI targeting reticles, scalable subtitles with speaker tags, and adjustable combat difficulty tiers (Easy, Normal, Heroic, and Legendary). |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during massive explosive encounters. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for twin-stick shooter responsiveness. GPU: Official recommended GPUs. The 8GB VRAM buffer is necessary to run the game with high-quality textures and dense volumetric lighting. GPU (Laptop): Guarantees a locked 60 FPS at 1080p on high settings, with enough overhead for mild Ray Tracing. RAM: The official recommendation to ensure seamless asset streaming when running through the open world. Storage: NVMe SSD. | |
memoryCPU: Intel Core i7-6700K (4 * 4000) or equivalent / AMD Ryzen 5 2600 (6 * 3400) or equivalent developer_boardGPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space | memoryCPU: Intel Core i7-8700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / AMD Radeon RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 25 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target)) CPU: The official minimum processors required to handle the baseline game logic, AI crowds, and destructible physics. CPU (Laptop): Older quad-core mobile CPUs will struggle slightly in crowded hubs but can run the game at minimum settings targeting 30-45 FPS. GPU: The official minimum GPUs. Players will need to keep visual settings low to accommodate older hardware while rendering the busy cityscapes. GPU (Laptop): Capable of providing a playable 1080p experience on low/medium settings without Ray Tracing. RAM: Official minimum required system memory. Storage: SSD drive strongly recommended. | |
memoryCPU: Intel Core i5-3470 (4 * 3200) or equivalent / AMD FX-8350 (4 * 4000) or equivalent developer_boardGPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 35 GB available space | memoryCPU: Intel Core i5-6400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) / AMD Radeon R9 290X (4GB) laptop_macCPU (L): Intel Core i5-8250U / AMD Ryzen 5 3500U laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 25 GB HDD / SATA SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding doesn't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring razor-sharp visuals on neon signs and metallic cybernetics. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration for modern systems. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space | memoryCPU: Intel Core i5-12400 / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) layersRAM: 16 GB saveStorage (Tier): 25 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset + Ray Tracing, 4K (60 FPS with DLSS/FSR)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, rendering the breathtaking ray-traced puddles and neon reflections flawlessly. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display. RAM: Optimizes system stability and ensures zero background application interference. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile / RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 35 GB available space | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W) layersRAM: 16 GB saveStorage (Tier): 25 GB High-Speed Gen4 NVMe SSD |
| save Overall Storage | |
| Spec: 35 GB available space Note: An SSD is highly recommended to eliminate loading hitches when taking the elevator or transit trains between the massive vertical tiers of Veles. Type: Unknown | Spec: 25 GB available space Note: Accommodates uncompressed high-resolution textures, cinematics, and multi-language audio packs. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 x64 Explanation: A 64-bit operating system is strictly required by the engine to efficiently manage memory allocation across the massive, seamless cyberpunk metropolis. | Spec: Windows 10 / Windows 11 (64-bit) Explanation: Requires a 64-bit operating system for modern executable memory addressing. |
| gamepad DirectX Version | |
Spec: Version 11 (Minimum) / Version 12 (Recommended) Explanation: DirectX 11 provides baseline compatibility, but DirectX 12 is officially required to enable the game's advanced Ray Tracing features and DLSS support. | Spec: DirectX 11 / DirectX 12 Explanation: Updated graphics backend supporting modern driver feature levels and high-DPI scaling. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Ascent Specifically
For The Lord of the Rings: War in the North - Legacy Edition Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.