Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
The Ascent vs No More Room in Hell 2
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jul 29, 2021 | Aug 11, 2026 |
| Developer | |
| Neon Giant | Torn Banner Studios |
| Publisher | |
| Curve Digital | Torn Banner Studios |
| Genre(s) | |
| Action RPG, Twin-Stick Shooter, Cyberpunk, Co-Op, Indie | Action, Indie, Early Access, Co-Op Survival Horror, FPS |
| Engine | |
| Unreal Engine 4 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature |
| Avg. User Rating | |
| 4.1 / 5.0 | 3.6 / 5.0 |
| Current Price (USD) | |
| $29.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
The Ascent features a deep ARPG progression system. Players level up to earn Skill Points, which are invested into attributes like Tactical Sense, Weapon Handling, Aiming, and Evasion. The game's defining feature is its 'Cyberware' system. Players can install active augmentations (such as launching a barrage of homing missiles or summoning an explosive spider mech) and passive modules (like increasing maximum health or adding dodge-roll evasion). Additionally, the 'Cyberdeck' acts as a hacking tool that players must continually upgrade to slice open high-level corporate doors, ATMs, and hostile automated turrets. |
Progression is deeply intertwined with survival. Instead of a traditional RPG skill tree, players earn upgraded starting gear and distinct character perks by successfully surviving and extracting from missions. However, the game features a brutal permadeath system; if your Responder dies, all of their individual progress, perks, and accumulated survival experience are permanently erased. This high-stakes system forces players to carefully weigh the risks: do you push deeper into the darkness to secure better loot and save a teammate, or do you extract early to preserve your character's life? |
| public World & Exploration | |
| World & Level Design | |
|
Veles is designed vertically, separated into distinct 'Tiers' that represent the socio-economic status of its inhabitants. 'The Warrens' and 'Deepstink' are the lowest tiers, characterized by claustrophobic slums, raw sewage, and heavy industrial machinery. The mid-tiers feature bustling commercial hubs, neon-soaked nightclubs, and dense residential blocks. The absolute pinnacle, 'The Pinnacle', is where the corporate elite reside in clean, opulent, sunlit luxury. Exploring the map involves seamlessly riding massive elevators and traversing open urban battlegrounds filled with countless interactive NPCs, alien races, and destructible cover. |
The game features 6 massive, richly-crafted maps that emphasize non-linear exploration and claustrophobic horror. Regions range from the sprawling urban decay of Broadway in New York and the quiet, fog-drenched streets of Lewiston, Maine, to heavily fortified government Bunkers, industrial outposts in Pennsylvania, and the terrifying, blood-soaked corridors of Beaulieu Hospital. Each map is dynamic, offering different times of day, varied weather conditions, and randomized objective placements that ensure no two extraction runs feel exactly the same. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
The Ascent features both single-player and up to 4-player cooperative multiplayer. Uniquely for a modern game, it fully supports 'couch co-op' (local multiplayer on a shared screen) as well as online co-op. Playing with a squad fundamentally changes the combat dynamic, allowing players to synergize their cyberware—such as one player acting as a heavy tank with energy shields while others use sniper rifles and hacking abilities to control the battlefield. Enemy health and spawns scale dynamically based on the player count. |
The core of the game is its intense 8-player cooperative 'Scenario Mode'. Players are dropped into the map and must first locate each other in the dark using proximity voice chat and visual cues. Cooperation is absolutely mandatory; a single zombie can be dispatched easily, but the horde is reactive, meaning gunshots will draw an insurmountable crowd. Players must share ammo, heal each other, and coordinate defensive perimeters while looting. The tension peaks during the final extraction, where the squad must hold off endless waves to secure their survival. |
| extension Editions & DLC | |
| Available Editions | |
|
The Ascent launched on PC, Xbox One, and Xbox Series X/S (including Day One on Xbox Game Pass) on July 29, 2021, and later expanded to PS4 and PS5. The base game is sold standalone, but Curve Games also released the 'Cyber Edition' bundle, which packages the base game with the 'Cyber Heist' story DLC and several cosmetic/weapon packs, including the 'Cyber Warrior Pack' and the 'CyberSec Pack'. These premium packs offer unique Samurai-inspired armor sets, animated weapon skins, and tactical grenades. |
No More Room in Hell 2 initially entered Early Access on October 22, 2024, before hitting its full 1.0 release on August 11, 2026. The game is available on Steam for a base price of $29.99. Publisher Torn Banner Studios offers several cosmetic DLCs, including the 'Punk is Life Pack', 'First Responder Pack', 'Surplus Officer Pack', and 'Veteran Survivor Pack', which allow players to customize their doomed Responders before heading into the fray. A Deluxe Edition bundle is also available, packaging the base game with multiple cosmetic expansions. |
| Post-Launch Content / DLC | |
|
Neon Giant provided excellent post-launch support. The major expansion, 'Cyber Heist' (released August 2022), takes place immediately after the main campaign. It introduces new overworld locations, new main and side missions, and highly requested melee weapons like the Rock Crusher and Guillotine. Additionally, several cosmetic DLCs ('CyberSec Pack', 'Cyber Warrior Pack') were added, alongside free game updates that introduced a highly requested Transmogrification system (allowing players to change their armor's appearance without losing stats) and a New Game+ mode. |
Developed by the team behind Chivalry 2, the game follows a live-service roadmap focused on horrific seasonal updates. Torn Banner Studios has released several premium cosmetic packs that add unique civilian and responder outfits. The developer actively listens to community feedback from the Early Access period to balance weapon degradation, zombie spawn rates, and introduce new, terrifying objective types and map locations to keep the permadeath loop fresh and horrifying. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Despite being developed by an incredibly small indie team of 11 people at Neon Giant, The Ascent boasts 'AAA' visual fidelity. The game is played from a classic isometric perspective, but the camera seamlessly shifts and pans to showcase the breathtaking scale of the arcology. The environmental detail is staggering, with hundreds of physics objects, volumetric smoke, and neon signs reflecting in rain-slicked puddles. The implementation of Ray Traced reflections and shadows on PC is considered some of the best in the industry, making the grimy, futuristic city look hyper-realistic. |
Powered by Unreal Engine 5, the game delivers a highly detailed, visually stunning, and grotesque apocalypse. The environments are terrifyingly dark, requiring players to rely heavily on dynamic, battery-draining flashlights that cast long, unsettling shadows. The gore system is incredibly visceral, featuring procedural dismemberment where zombies dynamically react to where they are shot or struck. The contrast between the mundane, everyday environments and the horrific bloodshed creates a deeply unsettling visual experience. |
| Audio & Soundtrack | |
|
The auditory experience is a standout feature, headlined by a pulsating, heavy synthwave soundtrack composed by Paweł Błaszczak (known for his work on Dying Light and The Witcher). The music dynamically shifts from brooding, atmospheric synthesizer hums during exploration to aggressive, high-tempo club beats during massive firefights. The weapon sound design is incredibly punchy, and the diverse alien languages spoken by the ambient crowds make the arcology feel like a true melting pot. |
Sound design is a core gameplay mechanic in No More Room in Hell 2. The zombies retain their senses, making stealth incredibly important; sprinting, breaking glass, or firing an unsuppressed weapon will trigger a cascade effect, drawing zombies from the entire block. The game utilizes proximity voice chat, which creates horrific, unscripted moments when a teammate's voice suddenly cuts off mid-sentence as they are pulled into the shadows. The soundtrack is sparse, relying instead on the terrifying ambient groans of the undead and the panicked breathing of the survivors. |
| User Interface (UI/UX) | |
|
The UI embraces the cyberpunk aesthetic with sleek, red-and-cyan holographic menus. In combat, the HUD displays a health bar, energy meter (for augmentations), and a tactical charge meter. One of the best UI features is the 'Waypoint' system; pressing a button projects a glowing digital line on the ground guiding the player to their next objective, seamlessly integrating navigation into the world without cluttering the screen with permanent mini-maps. |
To maximize immersion, the User Interface is heavily minimized. There are no obtrusive mini-maps or giant glowing objective markers holding the player's hand. Ammunition counts must be manually checked, and the inventory system is grid-based and heavily restricted by weight, forcing players to choose between carrying extra medical supplies or a heavier firearm. The most terrifying UI element is the Infection Meter, which slowly fills if bitten, visually representing your impending doom if gene therapy is not administered. |
| Accessibility Options | |
|
The game offers standard accessibility settings including text scaling, subtitle backgrounds, and UI color adjustments. It also includes highly customizable aim-assist settings, which is incredibly helpful for players using gamepads in a fast-paced twin-stick shooter. Difficulty can be adjusted at any time, allowing players to scale back enemy damage if a particular boss fight proves too punishing. |
The game includes standard accessibility options such as adjustable Field of View (FOV), key remapping, and subtitle customization. However, given its nature as a hardcore, permadeath survival horror game that relies entirely on auditory cues for stealth and proximity voice chat for coordination, it presents a very steep challenge for players seeking a casual or strictly visually-guided experience. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during massive explosive encounters. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for twin-stick shooter responsiveness. GPU: Official recommended GPUs. The 8GB VRAM buffer is necessary to run the game with high-quality textures and dense volumetric lighting. GPU (Laptop): Guarantees a locked 60 FPS at 1080p on high settings, with enough overhead for mild Ray Tracing. RAM: The official recommendation to ensure seamless asset streaming when running through the open world. Storage: NVMe SSD. | |
memoryCPU: Intel Core i7-6700K (4 * 4000) or equivalent / AMD Ryzen 5 2600 (6 * 3400) or equivalent developer_boardGPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space | memoryCPU: Core i7-10700K or Ryzen 5 5500GT developer_boardGPU: GeForce RTX 2070 (8 GB) or Radeon RX 5700 XT (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target)) CPU: The official minimum processors required to handle the baseline game logic, AI crowds, and destructible physics. CPU (Laptop): Older quad-core mobile CPUs will struggle slightly in crowded hubs but can run the game at minimum settings targeting 30-45 FPS. GPU: The official minimum GPUs. Players will need to keep visual settings low to accommodate older hardware while rendering the busy cityscapes. GPU (Laptop): Capable of providing a playable 1080p experience on low/medium settings without Ray Tracing. RAM: Official minimum required system memory. Storage: SSD drive strongly recommended. | |
memoryCPU: Intel Core i5-3470 (4 * 3200) or equivalent / AMD FX-8350 (4 * 4000) or equivalent developer_boardGPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 35 GB available space | memoryCPU: Intel Core i5-6600 or Ryzen 3 1200 developer_boardGPU: GeForce GTX 1650 (4 GB) or Radeon RX 570 (4GB) or Intel Arc 580 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 12 GB saveStorage (Tier): 35 GB available space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding doesn't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring razor-sharp visuals on neon signs and metallic cybernetics. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration for modern systems. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space | memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space |
| 2160p (UHD/4K) - Ultra (Max Preset + Ray Tracing, 4K (60 FPS with DLSS/FSR)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, rendering the breathtaking ray-traced puddles and neon reflections flawlessly. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display. RAM: Optimizes system stability and ensures zero background application interference. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile / RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 35 GB available space | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 35 GB available space |
| save Overall Storage | |
| Spec: 35 GB available space Note: An SSD is highly recommended to eliminate loading hitches when taking the elevator or transit trains between the massive vertical tiers of Veles. Type: Unknown | Spec: 35 GB available space Note: An SSD is highly recommended to ensure fast load times and eliminate texture streaming hitches during frantic extractions. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 x64 Explanation: A 64-bit operating system is strictly required by the engine to efficiently manage memory allocation across the massive, seamless cyberpunk metropolis. | Spec: Windows 10, 64-bit Explanation: A 64-bit operating system is strictly required to efficiently manage memory allocation across the large, detailed maps and the 8-player network code. |
| gamepad DirectX Version | |
Spec: Version 11 (Minimum) / Version 12 (Recommended) Explanation: DirectX 11 provides baseline compatibility, but DirectX 12 is officially required to enable the game's advanced Ray Tracing features and DLSS support. | Spec: Version 12 Explanation: DirectX 12 is officially mandated to enable advanced Unreal Engine 5 rendering techniques and complex volumetric lighting in the dark environments. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Ascent Specifically
For No More Room in Hell 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.