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The Ascent vs Night Runner

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info General Information
Release Date
Jul 29, 2021 Apr 15, 2027
Developer
Neon Giant 314 Arts
Publisher
Curve Digital 314 Arts
Genre(s)
Action RPG, Twin-Stick Shooter, Cyberpunk, Co-Op, Indie First-Person Shooter, Co-op Horde Survival, Extraction Shooter, PvE, Tower Defense, Action
Engine
Unreal Engine 4 Unity HDRP
stars Ratings & Price
Content Rating
Mature Mature
Avg. User Rating
4.1 / 5.0 4.5 / 5.0
Current Price (USD)
$29.99 $34.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Windows), Xbox One, Xbox Series X/S, PS4, PS5
  • Release Date: July 29, 2021
  • Multiplayer: 1-4 Player Online Co-op (PvE)
  • Platforms: PC (Steam)
  • Release Date: 2027 (Steam Playtest: October 3, 2026)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Co-Op Teammates: The game supports 4-player local couch co-op and online multiplayer, allowing friends to synergize their cyberware abilities to dominate the battlefield.
    Other Players
  • The Cyberdeck: Your constant companion. With a press of a button, it hacks nearby doors, ATMs for money, and turrets to turn them against your enemies.
    Digital Hacking Tool
  • 'Scrap-Hound' K9 Unit: Follows the squad into subterranean bunker dungeons, barking to detect concealed enemy ambushes and carrying emergency ammunition crates.
    Autonomous Robotic Quadruped
  • Auto-Sentry Sentry Drone: Deploys automatically over carriage door breeches, firing suppressive kinetic darts to hold back climbing mutant hordes.
    Hovering Combat Automaton
Key Collectibles
  • Cyberdeck Upgrades: Crucial modules hidden throughout the arcology. Finding them levels up your hacking device, granting access to high-tier loot chests and heavily encrypted doors.
  • Orphan Skill Points: Physical skill points hidden in the environment independent of leveling up, rewarding players who explore every corner of the map.
  • Datapads: Glowing lore terminals scattered across desks and corpses that provide deep background information on the alien species and mega-corporations of Veles.
  • Locomotive Engineering Blueprints: Locked in military railroad depot safes; unlocks specialized carriage construction modules and automated defenses.
  • Audio Tape Diaries of the Eclipse: Found beside fallen survivors inside ruined signal towers; reveals the tragic history of the nightfall cataclysm.
  • Enriched Uranium Fuel Rods: Scavenged from abandoned subterranean missile silos; permanently upgrades train maximum cruising velocity and external electrical arcs.
Key Themes
  • Cyberpunk
  • Dystopia
  • Megacorporations
  • Twin-Stick Shooter
  • Sci-Fi Action
  • Arcology
  • Rebellion
  • Post-Apocalyptic
  • Co-op Horde Survival
  • Extraction Shooter
  • Dark Sci-Fi
  • Armored Train Defense
  • Zombie Mutants
colorize Combat & Gear
Weapons Overview
  • The Dominator: Assault Rifle
    A rapid-fire ballistic weapon perfect for shredding crowds of unarmored gang members and low-level mutants in the slums.
  • EBR Enforcer: Energy Burst-Rifle
    A highly accurate energy weapon that melts through the heavily armored corporate security forces and robotic enemies encountered in the upper tiers.
  • Guillotine: Heavy Melee Sword
    Introduced in the Cyber Heist DLC, this massive, brutal blade completely shifts the dynamic of the game into a close-quarters hack-and-slash experience.
  • Vulcan-9 Motorized Sentry: Heavy Roof-Mounted Minigun
    High-caliber motorized rotary cannon mounted on carriage roofs to automatically track and lay down heavy suppressive fire against swarm waves.
  • Trench-Buster 12G Shotgun: Drum-Fed Combat Shotgun
    Devastating close-quarters firearm firing heavy buckshot that violently dismembers mutated enemies boarding train wagons.
  • UV-Pulse Arc Rifle: Experimental Directed Energy Weapon
    Fires concentrated beams of artificial ultraviolet light that cause mutated nocturnal flesh to ignite and combust upon impact.
  • Ghost-Eye .50 BMG Sniper Rifle: Anti-Material Precision Rifle
    Long-range high-caliber rifle engineered to punch through armored bunker bulkheads and neutralize mutated behemoths from long distances.
  • Pneumatic Cleaver-Spear: High-Pressure Hydraulic Melee Weapon
    Pneumatically-actuated titanium spear that impales charging mutants and discharges a high-pressure blast into their internal organs.
Armor / Gear Sets
  • Habber Dash Jacket: Standard, low-tier street clothing providing minimal physical defense but high mobility, worn by common workers in the Warrens.
  • CorpSec Riot Gear: Heavy, bulky tactical armor looted from corporate security forces, providing massive physical and energy defense at the cost of evasion speed.
  • Cyber Warrior Armor: A premium cosmetic/tactical set offering a striking, neon-infused Samurai aesthetic, providing excellent balanced defense for endgame content.
  • Reinforced Vanguard Exoskeleton: Kinetic Armor +60%, Blunt Impact Resistance +45%, Sprint Speed -10%; heavy powered suit designed for frontline doorway defense.
  • Night-Scout Shadow Rig: Detection Radius -40%, Stamina Recovery +35%, Jump Height +20%; lightweight synthetic stealth armor optimized for scavenging missions.
  • Hazard-Biohazard Hazmat Suit: Toxic Acid Immunity +100%, Radiation Resistance +80%; sealed atmospheric suit required for exploring flooded reactor dungeons.
Outfits/Customization
  • Cybernetic Tattoos: Extensive character creation options allow players to cover their avatar in glowing neon circuitry and gang tattoos.
  • Transmog System: A heavily requested feature added post-launch, allowing players to equip high-stat, ugly armor but change its visual appearance to any cool outfit they have previously looted.
  • Animated Weapon Skins: Purchasable or unlocked weapon paints that feature moving digital patterns, making your firearms glow brightly in the dark industrial slums.
  • Weathered Train Conductor Duster: Heavy wool duster coat reinforced with leather shoulder pauldrons, brass railway pins, and an insulated scarf.
  • Tactical Ballistic Gasmask: Dual-canister filtration mask with illuminated red visor lenses and an integrated squad communication microphone.
  • Insulated Alpine Combat Parka: Arctic camouflage thermal parka lined with synthetic fleece and tactical equipment webbings.
trending_up Progression & Upgrades
Skills & Progression

The Ascent features a deep ARPG progression system. Players level up to earn Skill Points, which are invested into attributes like Tactical Sense, Weapon Handling, Aiming, and Evasion. The game's defining feature is its 'Cyberware' system. Players can install active augmentations (such as launching a barrage of homing missiles or summoning an explosive spider mech) and passive modules (like increasing maximum health or adding dodge-roll evasion). Additionally, the 'Cyberdeck' acts as a hacking tool that players must continually upgrade to slice open high-level corporate doors, ATMs, and hostile automated turrets.

Progression integrates tactical squad roles with deep train workshop customization. Players select one of four core operative classes: the Engineer (specializing in train repair, deployable sentry turrets, and reinforcement reinforcement), the Vanguard (a heavy weapons specialist equipped with riot shields and devastating close-range shotguns), the Scout (an agile scavenger with tactical tracking darts, night-vision overcharge, and long-range DMRs), and the Medic (deploying stimm-injectors, portable UV light purifiers, and revives). Outside of character skill trees, the train serves as a mobile base: players collect scrap, titanium plates, and electrical components to upgrade carriage armor, mount roof-mounted autocannons, install automated medical bays, and enhance the train engine's top cruising speed.

public World & Exploration
World & Level Design

Veles is designed vertically, separated into distinct 'Tiers' that represent the socio-economic status of its inhabitants. 'The Warrens' and 'Deepstink' are the lowest tiers, characterized by claustrophobic slums, raw sewage, and heavy industrial machinery. The mid-tiers feature bustling commercial hubs, neon-soaked nightclubs, and dense residential blocks. The absolute pinnacle, 'The Pinnacle', is where the corporate elite reside in clean, opulent, sunlit luxury. Exploring the map involves seamlessly riding massive elevators and traversing open urban battlegrounds filled with countless interactive NPCs, alien races, and destructible cover.

The game's dynamic world spans vast transcontinental rail lines divided into hazardous railway corridors and off-train exploration zones. Major regions include the Rust Belt Deadlands (an industrial wasteland of derailed freight cars, crumbling factories, and toxic slag basins), the Black Ridge Alpine Tunnel (a claustrophobic mountain pass infested with ceiling-crawling arachnid abominations and blocked by rockslides), the Submerged Metropolis of New Eden (a flooded cityscape where tracks run along crumbling highway viaducts and high-rise rooftops), and the Frozen Tunguska Crater (a frigid, snow-swept impact zone housing experimental deep-underground research bunkers and ancient anomalies).

Playable Vehicles
  • The Inter-Tier Transit Train: Public Transport
    The immersive fast-travel network players use to move between the massive horizontal districts of the arcology.
  • The Arcology Elevator: Vertical Transport
    Massive, city-sized freight elevators required to travel between the socio-economic Tiers of Veles, bridging the gap between the slums and the corporate luxury zones.
  • The NightRunner Armored Locomotive: Armored Heavy Steam-Diesel Hybrid Train
    The squad's mobile lifeline; a massive armored engine pulling customizable passenger, armory, and turret wagons across the dark wasteland.
  • Motorized Scavenger Draisine: Light Railway Reconnaissance Handcar
    A high-speed auxiliary rail car used to scout ahead of the main locomotive, clear track obstacles, and disarm sabotaged rails.
Notable Fauna/Mounts
  • Ferals: Mutated Humanoids
    Rabid, heavily mutated creatures that hunt in massive packs in the dark, industrial depths of 'Deepstink', requiring heavy crowd-control weapons to suppress.
  • Mechanical Spiders: Robotics
    Corporate defense drones that scurry across the ceilings and floors, harassing the player with energy blasts and self-destruct mechanisms.
  • Nocturnal Night-Stalker: Mutated Quadruped Carnivore
    Hyper-agile blind predator that navigates through echolocation, leaping across carriage roofs to ambush solitary players.
  • Gargoyle Leaper: Winged Abomination
    Airborne mutated monstrosity that swoops down on train open platforms to carry off exposed squad members.
  • Chitinous Tunnel Crawler: Subterranean Insectoid Mutant
    Armored multi-legged crawler that burrows out of railroad ballast rocks and ruptures carriage floorboards.
  • Bile-Spitter Larva: Acidic Bio-Construct
    Ranged hazard creature that sprays corrosive digestive fluids capable of eating through metal carriage plating.
book Story & Characters
Main Characters
  • The Indent: Player Avatar
    An enslaved corporate worker who must utilize extreme violence and cybernetic enhancements to survive the collapse of their mega-corporate owners.
  • Poone: Syndicate Boss
    The stressed, foul-mouthed leader of your home district who acts as your primary early-game quest giver, trying desperately to keep his turf from being overrun.
  • Kira: Corporate Handler
    A highly capable, mysterious operative who takes an interest in your lethal efficiency, guiding you through the complex espionage of the upper tiers.
  • Viktor Vance: Chief Engineer & Locomotive Conductor
    Veteran train engineer who maintains the NightRunner's engine through mechanical ingenuity, jury-rigged parts, and unyielding grit.
  • Dr. Elena Rostova: Astrophysicist & Lead Researcher
    Former observatory scientist researching the cosmic origins of the perpetual darkness, searching for ways to reignite the sun.
  • Jackson 'Reaper': Tactical Squad Commander
    Stoic mercenary combat specialist who leads perilous off-train scavenging raids into infested underground bunkers.
  • The Goliath Behemoth: Mutated Apex Abomination
    Massive mutated titan towering over the railway tracks, capable of derailing carriages with its bone-plated crushing fists.
Example Missions
  • Mutual Dependencies: Early Campaign
    Fight through rival turf in the deep slums to restart the district's primary water supply, establishing your value to the local crime boss.
  • Data Miner: Corporate Espionage
    A massive mid-game raid on a high-tech corporate facility requiring heavy hacking, culminating in a brutal boss fight against a heavily armed mechanical spider.
  • Unhandled Exception: Story Finale
    The climactic final campaign mission requiring players to defend a central hacking terminal against endless waves of the most elite corporate security forces in the game.
  • The Breach at Deadwood Gorge: Trestle Bridge Siege
    Defend the stalled locomotive on a high railway bridge, repair the boiler steam line, and fend off aerial mutant attacks.
  • Infiltration of Bunker Omega: Underground Dungeon Raid
    Lead a tactical squad into a pitch-black subterranean research silo, solve environmental security puzzles, and extract prototype weapons.
  • The Final Signal Station: Extraction and Apex Boss Defense
    Reroute the main transcontinental track switches at the grand depot while holding off an assault from a colossal mutated behemoth.
people Multiplayer
Multiplayer Details

The Ascent features both single-player and up to 4-player cooperative multiplayer. Uniquely for a modern game, it fully supports 'couch co-op' (local multiplayer on a shared screen) as well as online co-op. Playing with a squad fundamentally changes the combat dynamic, allowing players to synergize their cyberware—such as one player acting as a heavy tank with energy shields while others use sniper rifles and hacking abilities to control the battlefield. Enemy health and spawns scale dynamically based on the player count.

NightRunner centers on cooperative PvE gameplay for 1 to 4 players. Modes include the core 'Transcontinental Run' (a multi-hour expedition where players pick routes, defend their linked personal wagons, and scavenge stops along the way), 'Dungeon Infiltration' (linear off-train squad raids into deep underground bunkers and missile silos without the train, featuring complex environmental puzzles and massive boss monstrosities), and 'Endless Rail Defense' (a wave-based horde survival mode where the train is stationary in a ruined depot while players withstand infinite nocturnal assault waves).

extension Editions & DLC
Available Editions

The Ascent launched on PC, Xbox One, and Xbox Series X/S (including Day One on Xbox Game Pass) on July 29, 2021, and later expanded to PS4 and PS5. The base game is sold standalone, but Curve Games also released the 'Cyber Edition' bundle, which packages the base game with the 'Cyber Heist' story DLC and several cosmetic/weapon packs, including the 'Cyber Warrior Pack' and the 'CyberSec Pack'. These premium packs offer unique Samurai-inspired armor sets, animated weapon skins, and tactical grenades.

NightRunner is scheduled to launch on PC via Steam with two primary tiers: The Standard Edition ($34.99 USD) includes the full base game, all launch railway routes, cooperative matchmaking, and access to all future free episodic updates. The Conductor Supporter Edition ($49.99 USD) includes the base game, exclusive cosmetic locomotive skins (such as the 'Black Iron Vanguard' diesel engine and ornate gilded carriage plating), unique character operator uniforms, a digital orchestral horror soundtrack composed by German dark-synth artists, and an interactive digital survivalist field manual detailing enemy weak points and railway blueprints.

Post-Launch Content / DLC

Neon Giant provided excellent post-launch support. The major expansion, 'Cyber Heist' (released August 2022), takes place immediately after the main campaign. It introduces new overworld locations, new main and side missions, and highly requested melee weapons like the Rock Crusher and Guillotine. Additionally, several cosmetic DLCs ('CyberSec Pack', 'Cyber Warrior Pack') were added, alongside free game updates that introduced a highly requested Transmogrification system (allowing players to change their armor's appearance without losing stats) and a New Game+ mode.

The development roadmap outlined by 314 Arts focuses on community feedback gathered from the October 2026 Steam Playtests. Post-launch plans include episodic campaign expansions featuring new railway routes across Europe and North America, player-versus-environment (PvE) seasonal survival leagues with escalating mutators, community-created custom carriage and scenario workshop integration, and hardcore 'Iron Man' extraction modes where lost carriages permanently deplete squad resources.

help_outline FAQ
Frequently Asked Questions
  • Q: Does The Ascent support local couch co-op?
    A: Yes! It is one of the few modern ARPGs to fully support up to 4-player local shared-screen co-op, as well as online multiplayer.
  • Q: Is it a looter shooter like Destiny?
    A: No. While you do collect armor and weapons, it is a traditional ARPG. Weapons have fixed stats (which you can upgrade), meaning you aren't constantly grinding for randomized 'God Rolls'.
  • Q: Is there a New Game Plus mode?
    A: Yes. A post-launch update added NG+, allowing you to restart the campaign with all your high-level gear and cyberware against significantly tougher enemies.
  • Q: Do I have to play the DLC?
    A: The 'Cyber Heist' DLC is entirely optional but provides an extended endgame story, new locations, and highly requested melee weapons that change the combat dynamic.
  • Q: What is NightRunner?
    A: NightRunner is an intense 1-4 player cooperative first-person horde survival extraction shooter developed by 314 Arts, blending train defense, deep dungeon exploration, and extraction mechanics.
  • Q: How does the train mechanic work?
    A: Players hook up custom carriages to form an armored train, choose roles, and travel through a dark wasteland. During tactical stops, players enter scavenging areas to find weapons, resources, and upgrades while defending the train.
  • Q: What happens if a carriage is destroyed?
    A: Losing a carriage does not immediately end the run. The squad can fall back to the next carriage, seal the bulkhead doors, and continue defending until reaching the final extraction depot.
  • Q: Can NightRunner be played solo?
    A: Yes, NightRunner fully supports solo play with dynamically scaling horde sizes and AI support systems, as well as 1-4 player online co-op.
  • Q: When is the game releasing and how can I play?
    A: NightRunner is scheduled for release on PC via Steam in 2027, with public Steam Playtests commencing in October 2026.
build Technical Details
Graphics & Visual Fidelity

Despite being developed by an incredibly small indie team of 11 people at Neon Giant, The Ascent boasts 'AAA' visual fidelity. The game is played from a classic isometric perspective, but the camera seamlessly shifts and pans to showcase the breathtaking scale of the arcology. The environmental detail is staggering, with hundreds of physics objects, volumetric smoke, and neon signs reflecting in rain-slicked puddles. The implementation of Ray Traced reflections and shadows on PC is considered some of the best in the industry, making the grimy, futuristic city look hyper-realistic.

Utilizing Unity's High Definition Render Pipeline (HDRP), NightRunner showcases exceptional dark sci-fi visual realism. Volumetric darkness, pierced only by harsh locomotive searchlights, emergency red flare sticks, and muzzle flashes, creates intense atmospheric contrast. High-resolution PBR textures highlight peeling paint, rust, and bloodstains along carriage walls, while realistic fluid gore and dismemberment physics give every ballistic impact visceral weight.

Audio & Soundtrack

The auditory experience is a standout feature, headlined by a pulsating, heavy synthwave soundtrack composed by Paweł Błaszczak (known for his work on Dying Light and The Witcher). The music dynamically shifts from brooding, atmospheric synthesizer hums during exploration to aggressive, high-tempo club beats during massive firefights. The weapon sound design is incredibly punchy, and the diverse alien languages spoken by the ambient crowds make the arcology feel like a true melting pot.

Sound design in NightRunner is engineered to elicit dread and claustrophobia. The mechanical rhythm of steel wheels screeching along iron tracks, hissing steam pressure valves, and the distant, gut-wrenching roars of mutant packs echoing across desolate canyons build unrelenting atmosphere. The musical score blends dark ambient industrial soundscapes with pounding, adrenaline-pumping synth-wave and heavy distorted percussion during horde breaches. Dynamic audio ray-tracing allows players to accurately pinpoint mutant footsteps skittering across carriage roofs.

User Interface (UI/UX)

The UI embraces the cyberpunk aesthetic with sleek, red-and-cyan holographic menus. In combat, the HUD displays a health bar, energy meter (for augmentations), and a tactical charge meter. One of the best UI features is the 'Waypoint' system; pressing a button projects a glowing digital line on the ground guiding the player to their next objective, seamlessly integrating navigation into the world without cluttering the screen with permanent mini-maps.

The game features a minimalist, immersive diegetic HUD designed to heighten tension. Weapon ammunition counters are displayed directly on weapon magazines or holographic tactical wrist-displays. The train cab features an authentic mechanical instrument panel indicating boiler pressure, carriage structural integrity gauges, route elevation graphs, and track switch signals. Squad health, carriage breach alerts, and extraction timers are cleanly anchored to peripheral viewport corners to preserve situational awareness in pitch-black environments.

Accessibility Options

The game offers standard accessibility settings including text scaling, subtitle backgrounds, and UI color adjustments. It also includes highly customizable aim-assist settings, which is incredibly helpful for players using gamepads in a fast-paced twin-stick shooter. Difficulty can be adjusted at any time, allowing players to scale back enemy damage if a particular boss fight proves too punishing.

314 Arts has implemented a wide array of accessibility settings: full key-rebinding for mouse, keyboard, and gamepads; adjustable stick deadzones and aim acceleration; an arachnophobia / insectoid creature filter mode; scalable subtitles with directional speaker identifiers; independent sliders for camera bobbing, screenshake, and motion blur; and three comprehensive colorblind presets (Protanopia, Deuteranopia, Tritanopia) that clearly highlight friendly turrets, carriage damage indicators, and interactable loot crates.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target))
CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during massive explosive encounters.
CPU (Laptop): Ensures perfectly fluid frame pacing, critical for twin-stick shooter responsiveness.
GPU: Official recommended GPUs. The 8GB VRAM buffer is necessary to run the game with high-quality textures and dense volumetric lighting.
GPU (Laptop): Guarantees a locked 60 FPS at 1080p on high settings, with enough overhead for mild Ray Tracing.
RAM: The official recommendation to ensure seamless asset streaming when running through the open world.
Storage: NVMe SSD.
memoryCPU: Intel Core i7-6700K (4 * 4000) or equivalent / AMD Ryzen 5 2600 (6 * 3400) or equivalent
developer_boardGPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 35 GB available space
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4060 Mobile (85W+)
layersRAM: 16 GB
saveStorage (Tier): 40 GB NVMe M.2 SSD
1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target))
CPU: The official minimum processors required to handle the baseline game logic, AI crowds, and destructible physics.
CPU (Laptop): Older quad-core mobile CPUs will struggle slightly in crowded hubs but can run the game at minimum settings targeting 30-45 FPS.
GPU: The official minimum GPUs. Players will need to keep visual settings low to accommodate older hardware while rendering the busy cityscapes.
GPU (Laptop): Capable of providing a playable 1080p experience on low/medium settings without Ray Tracing.
RAM: Official minimum required system memory.
Storage: SSD drive strongly recommended.
memoryCPU: Intel Core i5-3470 (4 * 3200) or equivalent / AMD FX-8350 (4 * 4000) or equivalent
developer_boardGPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile
layersRAM: 8 GB
saveStorage (Tier): 35 GB available space
memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 590 (8GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
layersRAM: 16 GB
saveStorage (Tier): 40 GB available space (SATA SSD)
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target))
CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding doesn't halt the render thread.
CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays.
GPU: Handles the increased pixel count cleanly, ensuring razor-sharp visuals on neon signs and metallic cybernetics.
GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels.
RAM: Optimal configuration for modern systems.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 35 GB available space
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W)
layersRAM: 32 GB
saveStorage (Tier): 40 GB PCIe Gen4 NVMe M.2 SSD
2160p (UHD/4K) - Ultra (Max Preset + Ray Tracing, 4K (60 FPS with DLSS/FSR))
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity.
CPU (Laptop): Desktop-grade performance in a mobile chassis.
GPU: Powers the grueling 4K resolution, rendering the breathtaking ray-traced puddles and neon reflections flawlessly.
GPU (Laptop): Required to maintain a stable 4K frame rate on an external display.
RAM: Optimizes system stability and ensures zero background application interference.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i9-12900H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile / RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 35 GB available space
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 40 GB PCIe Gen4/Gen5 NVMe SSD
save Overall Storage
Spec: 35 GB available space
Note: An SSD is highly recommended to eliminate loading hitches when taking the elevator or transit trains between the massive vertical tiers of Veles.
Type: Unknown
Spec: 40 GB available space (Solid State Drive Strongly Recommended)
Note: An NVMe or SATA SSD is essential to stream open scavenging sectors and dungeon interiors without frametime spikes.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 x64
Explanation: A 64-bit operating system is strictly required by the engine to efficiently manage memory allocation across the massive, seamless cyberpunk metropolis.
Spec: Windows 10 64-bit / Windows 11 64-bit
Explanation: Requires a 64-bit Windows operating system supporting DirectX 12 low-level memory management and multi-threaded CPU task pipelines.
gamepad DirectX Version
Spec: Version 11 (Minimum) / Version 12 (Recommended)
Explanation: DirectX 11 provides baseline compatibility, but DirectX 12 is officially required to enable the game's advanced Ray Tracing features and DLSS support.
Spec: DirectX 12
Explanation: Utilizes DirectX 12 for efficient multi-threaded draw calls, dynamic train exterior lighting, and volumetric flashlight scattering.
info_outline Other Game Notes
  • System requirements are strictly verified against the official Steam store page. The Ascent utilizes Unreal Engine 4, featuring highly dense, destructible cyberpunk environments and impressive, hardware-intensive Ray Tracing capabilities for reflections and shadows.
  • Laptop Performance Note: The extreme environmental density and massive amount of particle effects from explosions and lasers will heavily tax mobile hardware. Maintaining high frame rates is crucial for a twin-stick shooter, so managing thermals to prevent GPU downclocking is vital.
  • Laptop Consideration: G P U T G P: A minimal TGP of 60W is required for 1080p rendering (e.g., GTX 1650/RTX 3050 Mobile). To maintain 60 FPS on High settings with Ray Tracing enabled, an 85W+ TGP (RTX 3060 Mobile or higher) is heavily recommended.
  • Laptop Consideration: Cooling Thermals: The densely populated arcology features hundreds of AI NPCs and complex physics calculations for destructible cover. A cooling pad is strongly recommended to prevent thermal throttling during massive 4-player co-op firefights.
  • Laptop Consideration: C P U Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe micro-stutters when transitioning seamlessly between the massive tiers of the arcology.
  • Laptop Consideration: M U X Switch Optimus: Highly recommended to reduce render latency during fast-paced twin-stick combat, ensuring aiming and dodging inputs are instantly registered.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain 60+ FPS on mid-range hardware if playing with Ray Traced reflections turned on.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Reflections and Shadows), Volumetric Fog, and Post-Processing severely impact GPU overhead. Lowering these can yield substantial framerate improvements.
  • Game Name: The Ascent
  • Powered by Unity High Definition Render Pipeline (HDRP) with advanced volumetric fog, dynamic dynamic global illumination, and GPU-driven zombie horde instancing. Early pre-alpha playtests require a modern 6-core processor, DirectX 12 compatibility, and an SSD to seamlessly stream world sectors without train transition hitching. Online co-op requires a broadband internet connection.
  • Laptop Performance Note: Rendering high-density mutated zombie hordes alongside moving train physics and volumetric searchlights puts continuous strain on mobile hardware. Ensure laptops feature at least 80W to 115W TGP and run on cooling stands with elevated rear exhausts to avoid thermal throttling during multi-wave train defenses.
  • Laptop Consideration: G P U T G P: Target 85W-120W+ TGP on mobile GeForce or Radeon GPUs to prevent clock degradation during massive nighttime swarm attacks and explosions.
  • Laptop Consideration: Cooling Thermals: Physics-heavy moving carriages and dynamic ragdolls require high sustained multi-core CPU throughput; periodic dust cleaning and active cooling pads are recommended.
  • Laptop Consideration: C P U Power Limits: Set Windows Power Delivery to High Performance to ensure continuous high clock speeds during intense 4-player co-op bunker extractions.
  • Laptop Consideration: M U X Switch Optimus: Enabling discrete GPU mode via internal MUX switch eliminates internal display latency, vital for landing twitch headshots on charging stalkers.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3, AMD FSR 3 with Frame Generation, and Intel XeSS temporal upscaling.
  • Optimization Detail: Key Settings Impact: Volumetric Fog Quality, Horde Simulation Density, Dynamic Shadow Resolution, and Screen-Space Reflections have the highest impact on rendering performance.
  • Game Name: Night Runner
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain 60+ FPS on mid-range hardware if playing with Ray Traced reflections turned on.
  • Key Settings Impact: Ray Tracing (Reflections and Shadows), Volumetric Fog, and Post-Processing severely impact GPU overhead. Lowering these can yield substantial framerate improvements.
  • Upscaling Tech: Supports NVIDIA DLSS 3, AMD FSR 3 with Frame Generation, and Intel XeSS temporal upscaling.
  • Key Settings Impact: Volumetric Fog Quality, Horde Simulation Density, Dynamic Shadow Resolution, and Screen-Space Reflections have the highest impact on rendering performance.
laptop Laptop Considerations
  • G P U T G P: A minimal TGP of 60W is required for 1080p rendering (e.g., GTX 1650/RTX 3050 Mobile). To maintain 60 FPS on High settings with Ray Tracing enabled, an 85W+ TGP (RTX 3060 Mobile or higher) is heavily recommended.
  • Cooling Thermals: The densely populated arcology features hundreds of AI NPCs and complex physics calculations for destructible cover. A cooling pad is strongly recommended to prevent thermal throttling during massive 4-player co-op firefights.
  • C P U Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe micro-stutters when transitioning seamlessly between the massive tiers of the arcology.
  • M U X Switch Optimus: Highly recommended to reduce render latency during fast-paced twin-stick combat, ensuring aiming and dodging inputs are instantly registered.
  • G P U T G P: Target 85W-120W+ TGP on mobile GeForce or Radeon GPUs to prevent clock degradation during massive nighttime swarm attacks and explosions.
  • Cooling Thermals: Physics-heavy moving carriages and dynamic ragdolls require high sustained multi-core CPU throughput; periodic dust cleaning and active cooling pads are recommended.
  • C P U Power Limits: Set Windows Power Delivery to High Performance to ensure continuous high clock speeds during intense 4-player co-op bunker extractions.
  • M U X Switch Optimus: Enabling discrete GPU mode via internal MUX switch eliminates internal display latency, vital for landing twitch headshots on charging stalkers.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile / NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4060 Mobile (85W+)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile / NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4060 Mobile (85W+)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile / NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4060 Mobile (85W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile / NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile / NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile / NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W)

For The Ascent Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT

For Night Runner Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 590 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 590 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 590 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 590 (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 590 (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 590 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 590 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 590 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 590 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 590 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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