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The Ascent vs Escape the Backrooms

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info General Information
Release Date
Jul 29, 2021 Oct 23, 2025
Developer
Neon Giant Fancy Games, Blackbird Interactive
Publisher
Curve Digital Secret Mode
Genre(s)
Action RPG, Twin-Stick Shooter, Cyberpunk, Co-Op, Indie Co-Op Survival Horror, Action, Indie, Exploration, Puzzle
Engine
Unreal Engine 4 Unreal Engine
stars Ratings & Price
Content Rating
Mature Teen
Avg. User Rating
4.1 / 5.0 4.4 / 5.0
Current Price (USD)
$29.99 $9.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Windows), Xbox One, Xbox Series X/S, PS4, PS5
  • Release Date: July 29, 2021
  • Platforms: PC (Steam), PlayStation 5, Xbox Series X/S
  • Max Players: 4 Player Online Co-Op
  • Release Date: October 23, 2025
sports_esports Gameplay & Mechanics
Companions/Followers
  • Co-Op Teammates: The game supports 4-player local couch co-op and online multiplayer, allowing friends to synergize their cyberware abilities to dominate the battlefield.
    Other Players
  • The Cyberdeck: Your constant companion. With a press of a button, it hacks nearby doors, ATMs for money, and turrets to turn them against your enemies.
    Digital Hacking Tool
  • Co-Op Teammates: The only friendly faces in the game. They are essential for distracting entities, carrying multiple puzzle items, and providing moral support through the terrifying darkness.
    Human Players
  • Walkie-Talkie: While not a living companion, it is a crucial tool that allows players to communicate over long distances when proximity chat fails, ensuring the team remains coordinated.
    Communication Device
Key Collectibles
  • Cyberdeck Upgrades: Crucial modules hidden throughout the arcology. Finding them levels up your hacking device, granting access to high-tier loot chests and heavily encrypted doors.
  • Orphan Skill Points: Physical skill points hidden in the environment independent of leveling up, rewarding players who explore every corner of the map.
  • Datapads: Glowing lore terminals scattered across desks and corpses that provide deep background information on the alien species and mega-corporations of Veles.
  • Almond Water: Scattered across desks, hotel rooms, and shelves throughout all levels. It is the most vital collectible, used to heal damage and restore the player's sanity meter.
  • Moth Jelly: A highly rare item found specifically near Deathmoth nests, granting the player a massive burst of stamina needed to outrun high-speed entities.
  • VHS Tapes: Hidden narrative items that can be played on televisions found in safe zones to provide lore context or visual hints for upcoming puzzles.
Key Themes
  • Cyberpunk
  • Dystopia
  • Megacorporations
  • Twin-Stick Shooter
  • Sci-Fi Action
  • Arcology
  • Rebellion
  • The Backrooms
  • Liminal Spaces
  • Creepypasta
  • Psychological Horror
  • Cooperative Survival
  • Uncanny Valley
  • Found Footage
colorize Combat & Gear
Weapons Overview
  • The Dominator: Assault Rifle
    A rapid-fire ballistic weapon perfect for shredding crowds of unarmored gang members and low-level mutants in the slums.
  • EBR Enforcer: Energy Burst-Rifle
    A highly accurate energy weapon that melts through the heavily armored corporate security forces and robotic enemies encountered in the upper tiers.
  • Guillotine: Heavy Melee Sword
    Introduced in the Cyber Heist DLC, this massive, brutal blade completely shifts the dynamic of the game into a close-quarters hack-and-slash experience.
  • Flashlight: Utility / Stun Tool
    Essential for lighting up pitch-black environments. Specifically used as a defensive weapon against 'Hounds', as shining the light directly at them will temporarily stun and repel them.
  • Fireworks: Distraction
    Explosive items found sparingly across the levels. When ignited and thrown, they create a massive auditory and visual disturbance, luring deadly entities away from critical puzzle objectives.
  • Evasion / Stealth: Primary Defense Mechanic
    With no guns or melee weapons, a player's only true defense is crouching to reduce noise, utilizing lockers and tables to hide, or managing stamina to outrun pursuers.
Armor / Gear Sets
  • Habber Dash Jacket: Standard, low-tier street clothing providing minimal physical defense but high mobility, worn by common workers in the Warrens.
  • CorpSec Riot Gear: Heavy, bulky tactical armor looted from corporate security forces, providing massive physical and energy defense at the cost of evasion speed.
  • Cyber Warrior Armor: A premium cosmetic/tactical set offering a striking, neon-infused Samurai aesthetic, providing excellent balanced defense for endgame content.
  • Hazmat Suit: The default yellow protective suit worn by the player avatars. It offers absolutely zero physical protection against entities, serving only as a visual identifier for teammates.
  • Stealth / Shadows: The player's only true armor. By staying out of direct line of sight and avoiding stepping on loud debris, players can remain completely invisible to certain blind, noise-reactive entities like the Wretch.
  • Almond Water: Acts as internal armor, restoring a player's health if they manage to survive a non-lethal encounter, and stabilizing their sanity to prevent hallucination-induced deaths.
Outfits/Customization
  • Cybernetic Tattoos: Extensive character creation options allow players to cover their avatar in glowing neon circuitry and gang tattoos.
  • Transmog System: A heavily requested feature added post-launch, allowing players to equip high-stat, ugly armor but change its visual appearance to any cool outfit they have previously looted.
  • Animated Weapon Skins: Purchasable or unlocked weapon paints that feature moving digital patterns, making your firearms glow brightly in the dark industrial slums.
  • Yellow Hazmat Suit: The standard uniform of the Wanderers, offering a bright, sterile contrast to the rotting, decaying environments of the Backrooms.
  • Level-Specific Attire: During certain underwater or highly hazardous levels, players may temporarily don diving helmets or specialized gear required to survive the environmental hazards.
  • Civilian Clothing: Glimpsed only in the introductory sequence or specific endings, representing the normal life the player was ripped away from.
trending_up Progression & Upgrades
Skills & Progression

The Ascent features a deep ARPG progression system. Players level up to earn Skill Points, which are invested into attributes like Tactical Sense, Weapon Handling, Aiming, and Evasion. The game's defining feature is its 'Cyberware' system. Players can install active augmentations (such as launching a barrage of homing missiles or summoning an explosive spider mech) and passive modules (like increasing maximum health or adding dodge-roll evasion). Additionally, the 'Cyberdeck' acts as a hacking tool that players must continually upgrade to slice open high-level corporate doors, ATMs, and hostile automated turrets.

As a pure survival horror game, Escape the Backrooms does not feature traditional skill trees or character upgrades. The core progression relies entirely on player knowledge, situational awareness, and resource management. Players must learn the specific behaviors of different entities to survive—such as knowing to maintain eye contact with certain monsters or using the flashlight to temporarily stun Hounds. Finding and conserving essential survival items like Almond Water for sanity and health, or Moth Jelly for a temporary stamina boost, is the only way to gain an advantage.

public World & Exploration
World & Level Design

Veles is designed vertically, separated into distinct 'Tiers' that represent the socio-economic status of its inhabitants. 'The Warrens' and 'Deepstink' are the lowest tiers, characterized by claustrophobic slums, raw sewage, and heavy industrial machinery. The mid-tiers feature bustling commercial hubs, neon-soaked nightclubs, and dense residential blocks. The absolute pinnacle, 'The Pinnacle', is where the corporate elite reside in clean, opulent, sunlit luxury. Exploring the map involves seamlessly riding massive elevators and traversing open urban battlegrounds filled with countless interactive NPCs, alien races, and destructible cover.

The game features an expansive campaign encompassing over 30 distinct levels based on popular internet creepypasta lore. Notable regions include 'Level 0' (the iconic yellow, buzzing wallpaper maze), 'Level 1' (a dim, concrete Habitable Zone), 'Level 2' (claustrophobic Pipe Dreams), 'Level 5' (the Terror Hotel), 'Level 37' (the serene but unnerving Poolrooms), and 'Level !' (a chaotic, red-lit hospital hallway where players must sprint continuously). Each region has completely different geometry, ambient lighting, and unique escape requirements.

Playable Vehicles
  • The Inter-Tier Transit Train: Public Transport
    The immersive fast-travel network players use to move between the massive horizontal districts of the arcology.
  • The Arcology Elevator: Vertical Transport
    Massive, city-sized freight elevators required to travel between the socio-economic Tiers of Veles, bridging the gap between the slums and the corporate luxury zones.
  • The Submarine: Aquatic Vehicle
    Utilized in specific flooded levels, allowing players to navigate the dark, terrifying underwater expanses while avoiding massive aquatic entities.
  • Player Locomotion (Sprint): Biological Movement
    Managing your stamina meter to sprint is the most crucial 'vehicle' you have. Running out of breath while being chased guarantees a brutal death.
Notable Fauna/Mounts
  • Ferals: Mutated Humanoids
    Rabid, heavily mutated creatures that hunt in massive packs in the dark, industrial depths of 'Deepstink', requiring heavy crowd-control weapons to suppress.
  • Mechanical Spiders: Robotics
    Corporate defense drones that scurry across the ceilings and floors, harassing the player with energy blasts and self-destruct mechanisms.
  • The Bacteria: Wire-like Entity
    The iconic, towering wire-frame monster that stalks the buzzing yellow halls of Level 0, screaming violently as it relentlessly pursues any player it detects.
  • Hounds: Mutated Humanoid
    Quadrupedal, feral entities that resemble disheveled humans. They are incredibly fast but can be temporarily stunned and repelled by shining a direct light into their faces.
  • Deathmoths: Giant Insect
    Massive, highly aggressive moths that populate the Boiler Room. They are highly attracted to light, requiring players to navigate in pure darkness to avoid aggravating them.
book Story & Characters
Main Characters
  • The Indent: Player Avatar
    An enslaved corporate worker who must utilize extreme violence and cybernetic enhancements to survive the collapse of their mega-corporate owners.
  • Poone: Syndicate Boss
    The stressed, foul-mouthed leader of your home district who acts as your primary early-game quest giver, trying desperately to keep his turf from being overrun.
  • Kira: Corporate Handler
    A highly capable, mysterious operative who takes an interest in your lethal efficiency, guiding you through the complex espionage of the upper tiers.
  • The Wanderer: Player Avatar
    A nameless individual who has tragically no-clipped out of reality and into the Backrooms, desperately searching for an exit while trying to retain their sanity.
  • Skin Stealers: Deceptive Entity
    Large, terrifying humanoids draped in the skin of past victims. They mimic human voices to trick separated players into believing they are approaching a teammate.
  • Partygoers: Ambush Entity
    Sadistic creatures residing in 'Level Fun'. They wait near brightly colored balloons and instantly kill any player who fails to hide under the party tables.
Example Missions
  • Mutual Dependencies: Early Campaign
    Fight through rival turf in the deep slums to restart the district's primary water supply, establishing your value to the local crime boss.
  • Data Miner: Corporate Espionage
    A massive mid-game raid on a high-tech corporate facility requiring heavy hacking, culminating in a brutal boss fight against a heavily armed mechanical spider.
  • Unhandled Exception: Story Finale
    The climactic final campaign mission requiring players to defend a central hacking terminal against endless waves of the most elite corporate security forces in the game.
  • Escape Level 0: Maze Navigation
    Navigate the iconic, endless yellow hallways to find the ladder leading out, all while avoiding the towering, screaming Bacteria entity.
  • Survive the Terror Hotel: Puzzle / Stealth
    Explore 'Level 5', avoid the Moth entities in the boiler room, and find the correct sequence of keys to unlock the massive vault doors leading out.
  • Run For Your Life! (Level !): High-Speed Chase
    A heart-pounding sprint down a 10-kilometer, red-lit hospital hallway. Vault over beds and avoid obstacles to outrun a massive horde of pursuing entities.
people Multiplayer
Multiplayer Details

The Ascent features both single-player and up to 4-player cooperative multiplayer. Uniquely for a modern game, it fully supports 'couch co-op' (local multiplayer on a shared screen) as well as online co-op. Playing with a squad fundamentally changes the combat dynamic, allowing players to synergize their cyberware—such as one player acting as a heavy tank with energy shields while others use sniper rifles and hacking abilities to control the battlefield. Enemy health and spawns scale dynamically based on the player count.

The game is built primarily around its 1-4 player online co-op mode. Cooperative play fundamentally changes the dynamic; players must share limited resources, solve multi-step puzzles, and use proximity voice chat to stay connected. The game brutally punishes groups that split up, as entities will easily pick off isolated wanderers. The terror is amplified when a teammate's voice suddenly cuts out down a dark hallway, leaving the remaining players guessing their fate.

extension Editions & DLC
Available Editions

The Ascent launched on PC, Xbox One, and Xbox Series X/S (including Day One on Xbox Game Pass) on July 29, 2021, and later expanded to PS4 and PS5. The base game is sold standalone, but Curve Games also released the 'Cyber Edition' bundle, which packages the base game with the 'Cyber Heist' story DLC and several cosmetic/weapon packs, including the 'Cyber Warrior Pack' and the 'CyberSec Pack'. These premium packs offer unique Samurai-inspired armor sets, animated weapon skins, and tactical grenades.

Escape the Backrooms initially launched into Early Access on Steam on August 11, 2022, developed by Fancy Games and Blackbird Interactive, and published by Secret Mode. Following continuous massive content updates, the game reached its official 1.0 release on October 23, 2025. Leveraging its viral popularity, it subsequently launched on current-generation consoles, including the PlayStation 5 and Xbox Series X/S, ensuring a massive, active player base across multiple ecosystems.

Post-Launch Content / DLC

Neon Giant provided excellent post-launch support. The major expansion, 'Cyber Heist' (released August 2022), takes place immediately after the main campaign. It introduces new overworld locations, new main and side missions, and highly requested melee weapons like the Rock Crusher and Guillotine. Additionally, several cosmetic DLCs ('CyberSec Pack', 'Cyber Warrior Pack') were added, alongside free game updates that introduced a highly requested Transmogrification system (allowing players to change their armor's appearance without losing stats) and a New Game+ mode.

Fancy Games operates on a model of delivering massive, free content updates rather than paid DLC. Since its initial Early Access launch, the game has more than tripled its content, adding numerous new floors, entities, VR support, and entirely new game modes. The developers actively monitor community feedback and popular creepypasta lore to integrate highly requested levels, continually refreshing the scare factor for returning players.

help_outline FAQ
Frequently Asked Questions
  • Q: Does The Ascent support local couch co-op?
    A: Yes! It is one of the few modern ARPGs to fully support up to 4-player local shared-screen co-op, as well as online multiplayer.
  • Q: Is it a looter shooter like Destiny?
    A: No. While you do collect armor and weapons, it is a traditional ARPG. Weapons have fixed stats (which you can upgrade), meaning you aren't constantly grinding for randomized 'God Rolls'.
  • Q: Is there a New Game Plus mode?
    A: Yes. A post-launch update added NG+, allowing you to restart the campaign with all your high-level gear and cyberware against significantly tougher enemies.
  • Q: Do I have to play the DLC?
    A: The 'Cyber Heist' DLC is entirely optional but provides an extended endgame story, new locations, and highly requested melee weapons that change the combat dynamic.
  • Q: Can you actually escape the Backrooms?
    A: Yes, completing the final level of the campaign triggers a definitive ending sequence, though the true nature of the 'escape' leaves players with lingering psychological dread.
  • Q: Is the game scary?
    A: Extremely. It relies heavily on liminal space psychology, oppressive atmosphere, jump scares, and the intense paranoia induced by the proximity voice chat mechanics.
  • Q: How many levels are there?
    A: The full release features over 30 distinct levels based on popular internet creepypasta lore, each with unique aesthetics, puzzles, and entity mechanics.
  • Q: Do I have to play with friends?
    A: No, the game can be played entirely solo. However, it is significantly more difficult and terrifying without teammates to distract entities or help carry puzzle items.
build Technical Details
Graphics & Visual Fidelity

Despite being developed by an incredibly small indie team of 11 people at Neon Giant, The Ascent boasts 'AAA' visual fidelity. The game is played from a classic isometric perspective, but the camera seamlessly shifts and pans to showcase the breathtaking scale of the arcology. The environmental detail is staggering, with hundreds of physics objects, volumetric smoke, and neon signs reflecting in rain-slicked puddles. The implementation of Ray Traced reflections and shadows on PC is considered some of the best in the industry, making the grimy, futuristic city look hyper-realistic.

Powered by Unreal Engine, the game meticulously recreates the unsettling atmosphere of liminal spaces. The graphics lean heavily into a photorealistic but intentionally generic aesthetic—dirty yellow carpets, mismatched wallpaper, and sterile office tiles. The lighting engine utilizes stark contrasts, casting deep, terrifying shadows and blinding, sickly fluorescent glows. The post-processing includes a pervasive VHS grain and subtle chromatic aberration to make the player feel as though they are viewing cursed, lost footage.

Audio & Soundtrack

The auditory experience is a standout feature, headlined by a pulsating, heavy synthwave soundtrack composed by Paweł Błaszczak (known for his work on Dying Light and The Witcher). The music dynamically shifts from brooding, atmospheric synthesizer hums during exploration to aggressive, high-tempo club beats during massive firefights. The weapon sound design is incredibly punchy, and the diverse alien languages spoken by the ambient crowds make the arcology feel like a true melting pot.

Sound design is the primary vehicle for horror in Escape the Backrooms. The ambiance is intentionally oppressive, utilizing the iconic, maddening hum of fluorescent lights in Level 0, dripping water in the Pipe Dreams, and the eerie, echoing silence of the Poolrooms. Entities have distinct, terrifying audio profiles—from the rapid, wet footsteps of a Skin Stealer to the aggressive growls of a Hound. Proximity voice chat inherently adds a layer of realism, muffling players' voices as they walk into other rooms.

User Interface (UI/UX)

The UI embraces the cyberpunk aesthetic with sleek, red-and-cyan holographic menus. In combat, the HUD displays a health bar, energy meter (for augmentations), and a tactical charge meter. One of the best UI features is the 'Waypoint' system; pressing a button projects a glowing digital line on the ground guiding the player to their next objective, seamlessly integrating navigation into the world without cluttering the screen with permanent mini-maps.

To maximize immersion, the User Interface is almost non-existent. There are no health bars, stamina meters, or mini-maps. Players must visually inspect their surroundings and rely on auditory cues (like heavy breathing) to gauge their stamina. A subtle VHS static effect borders the screen, enhancing the found-footage aesthetic, which intensifies when an entity is nearby, acting as an organic, panic-inducing threat indicator.

Accessibility Options

The game offers standard accessibility settings including text scaling, subtitle backgrounds, and UI color adjustments. It also includes highly customizable aim-assist settings, which is incredibly helpful for players using gamepads in a fast-paced twin-stick shooter. Difficulty can be adjusted at any time, allowing players to scale back enemy damage if a particular boss fight proves too punishing.

The game incorporates standard accessibility settings, including adjustable field of view (FOV), custom volume controls balancing master audio with voice chat, and remappable keybindings. However, given its nature as a hardcore survival horror game heavily reliant on auditory cues and rapid visual identification of entities in the dark, it can be extremely challenging for hearing or visually impaired players.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target))
CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during massive explosive encounters.
CPU (Laptop): Ensures perfectly fluid frame pacing, critical for twin-stick shooter responsiveness.
GPU: Official recommended GPUs. The 8GB VRAM buffer is necessary to run the game with high-quality textures and dense volumetric lighting.
GPU (Laptop): Guarantees a locked 60 FPS at 1080p on high settings, with enough overhead for mild Ray Tracing.
RAM: The official recommendation to ensure seamless asset streaming when running through the open world.
Storage: NVMe SSD.
memoryCPU: Intel Core i7-6700K (4 * 4000) or equivalent / AMD Ryzen 5 2600 (6 * 3400) or equivalent
developer_boardGPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 35 GB available space
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): Nvidia GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 25 GB available space
1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target))
CPU: The official minimum processors required to handle the baseline game logic, AI crowds, and destructible physics.
CPU (Laptop): Older quad-core mobile CPUs will struggle slightly in crowded hubs but can run the game at minimum settings targeting 30-45 FPS.
GPU: The official minimum GPUs. Players will need to keep visual settings low to accommodate older hardware while rendering the busy cityscapes.
GPU (Laptop): Capable of providing a playable 1080p experience on low/medium settings without Ray Tracing.
RAM: Official minimum required system memory.
Storage: SSD drive strongly recommended.
memoryCPU: Intel Core i5-3470 (4 * 3200) or equivalent / AMD FX-8350 (4 * 4000) or equivalent
developer_boardGPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile
layersRAM: 8 GB
saveStorage (Tier): 35 GB available space
memoryCPU: Quad-core Intel or AMD 2.5 GHz or superior
developer_boardGPU: Any DirectX 11 or 12 compatible card
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 25 GB available space
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target))
CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding doesn't halt the render thread.
CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays.
GPU: Handles the increased pixel count cleanly, ensuring razor-sharp visuals on neon signs and metallic cybernetics.
GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels.
RAM: Optimal configuration for modern systems.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 35 GB available space
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X
developer_boardGPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 25 GB available space
2160p (UHD/4K) - Ultra (Max Preset + Ray Tracing, 4K (60 FPS with DLSS/FSR))
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity.
CPU (Laptop): Desktop-grade performance in a mobile chassis.
GPU: Powers the grueling 4K resolution, rendering the breathtaking ray-traced puddles and neon reflections flawlessly.
GPU (Laptop): Required to maintain a stable 4K frame rate on an external display.
RAM: Optimizes system stability and ensures zero background application interference.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i9-12900H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile / RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 35 GB available space
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): Nvidia GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 25 GB available space
save Overall Storage
Spec: 35 GB available space
Note: An SSD is highly recommended to eliminate loading hitches when taking the elevator or transit trains between the massive vertical tiers of Veles.
Type: Unknown
Spec: 25 GB available space
Note: An SSD is highly recommended to eliminate texture pop-in and prevent deadly loading hitches when running through transition zones across the 30+ levels.
Type: Unknown
desktop_windows Operating System
Spec: Windows 10 x64
Explanation: A 64-bit operating system is strictly required by the engine to efficiently manage memory allocation across the massive, seamless cyberpunk metropolis.
Spec: Windows 10/11 64-bit
Explanation: A 64-bit operating system is strictly required for modern memory management to handle the large environmental textures and network syncing.
gamepad DirectX Version
Spec: Version 11 (Minimum) / Version 12 (Recommended)
Explanation: DirectX 11 provides baseline compatibility, but DirectX 12 is officially required to enable the game's advanced Ray Tracing features and DLSS support.
Spec: Version 11
Explanation: DirectX 11 is utilized for broad hardware compatibility, offering a good balance of performance and visual fidelity for the lighting systems.
info_outline Other Game Notes
  • System requirements are strictly verified against the official Steam store page. The Ascent utilizes Unreal Engine 4, featuring highly dense, destructible cyberpunk environments and impressive, hardware-intensive Ray Tracing capabilities for reflections and shadows.
  • Laptop Performance Note: The extreme environmental density and massive amount of particle effects from explosions and lasers will heavily tax mobile hardware. Maintaining high frame rates is crucial for a twin-stick shooter, so managing thermals to prevent GPU downclocking is vital.
  • Laptop Consideration: G P U T G P: A minimal TGP of 60W is required for 1080p rendering (e.g., GTX 1650/RTX 3050 Mobile). To maintain 60 FPS on High settings with Ray Tracing enabled, an 85W+ TGP (RTX 3060 Mobile or higher) is heavily recommended.
  • Laptop Consideration: Cooling Thermals: The densely populated arcology features hundreds of AI NPCs and complex physics calculations for destructible cover. A cooling pad is strongly recommended to prevent thermal throttling during massive 4-player co-op firefights.
  • Laptop Consideration: C P U Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe micro-stutters when transitioning seamlessly between the massive tiers of the arcology.
  • Laptop Consideration: M U X Switch Optimus: Highly recommended to reduce render latency during fast-paced twin-stick combat, ensuring aiming and dodging inputs are instantly registered.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain 60+ FPS on mid-range hardware if playing with Ray Traced reflections turned on.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Reflections and Shadows), Volumetric Fog, and Post-Processing severely impact GPU overhead. Lowering these can yield substantial framerate improvements.
  • Game Name: The Ascent
  • System requirements are verified against the official Steam storefront. Escape the Backrooms leverages Unreal Engine to render its highly atmospheric, liminal spaces, requiring substantial storage and a minimum of 4 CPU cores to stream assets smoothly.
  • Laptop Performance Note: Because of the unoptimized nature of continuous loading in certain massive levels and dynamic entity AI tracking across co-op sessions, laptops should ensure consistent cooling to avoid stuttering when transitioning between distinct Backrooms levels.
  • Laptop Consideration: G P U T G P: A relatively low TGP of 45W-60W (e.g., RTX 3050 Mobile) is adequate for 1080p rendering. Higher TGP (85W+) is recommended for 1440p resolutions to maintain a locked 60 FPS during chaotic chase sequences.
  • Laptop Consideration: Cooling Thermals: The continuous rendering of long, repeating hallways and proximity voice chat calculations will stress the CPU. Using a cooling pad is advised to prevent thermal throttling which can cause audio desync in co-op.
  • Laptop Consideration: C P U Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe lag spikes when an entity suddenly spawns or when the level geometry loads in.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is helpful to reduce input latency when performing quick 180-degree turns to shine a flashlight on pursuing Hounds, though not strictly mandatory.
  • Optimization Detail: Upscaling Tech: Standard resolution scaling is available. Lowering volumetric fog and shadow quality provides the most significant performance boosts on struggling hardware.
  • Optimization Detail: Key Settings Impact: Shadow Quality and Anti-Aliasing have the highest impact on GPU overhead. Lowering these can drastically improve framerates in heavy areas like the Boiler Room.
  • Game Name: Escape the Backrooms
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain 60+ FPS on mid-range hardware if playing with Ray Traced reflections turned on.
  • Key Settings Impact: Ray Tracing (Reflections and Shadows), Volumetric Fog, and Post-Processing severely impact GPU overhead. Lowering these can yield substantial framerate improvements.
  • Upscaling Tech: Standard resolution scaling is available. Lowering volumetric fog and shadow quality provides the most significant performance boosts on struggling hardware.
  • Key Settings Impact: Shadow Quality and Anti-Aliasing have the highest impact on GPU overhead. Lowering these can drastically improve framerates in heavy areas like the Boiler Room.
laptop Laptop Considerations
  • G P U T G P: A minimal TGP of 60W is required for 1080p rendering (e.g., GTX 1650/RTX 3050 Mobile). To maintain 60 FPS on High settings with Ray Tracing enabled, an 85W+ TGP (RTX 3060 Mobile or higher) is heavily recommended.
  • Cooling Thermals: The densely populated arcology features hundreds of AI NPCs and complex physics calculations for destructible cover. A cooling pad is strongly recommended to prevent thermal throttling during massive 4-player co-op firefights.
  • C P U Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe micro-stutters when transitioning seamlessly between the massive tiers of the arcology.
  • M U X Switch Optimus: Highly recommended to reduce render latency during fast-paced twin-stick combat, ensuring aiming and dodging inputs are instantly registered.
  • G P U T G P: A relatively low TGP of 45W-60W (e.g., RTX 3050 Mobile) is adequate for 1080p rendering. Higher TGP (85W+) is recommended for 1440p resolutions to maintain a locked 60 FPS during chaotic chase sequences.
  • Cooling Thermals: The continuous rendering of long, repeating hallways and proximity voice chat calculations will stress the CPU. Using a cooling pad is advised to prevent thermal throttling which can cause audio desync in co-op.
  • C P U Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe lag spikes when an entity suddenly spawns or when the level geometry loads in.
  • M U X Switch Optimus: A MUX switch is helpful to reduce input latency when performing quick 180-degree turns to shine a flashlight on pursuing Hounds, though not strictly mandatory.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile / Nvidia GeForce RTX 3060 Mobile / RTX 4050 Mobile
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile / Nvidia GeForce RTX 3060 Mobile / RTX 4050 Mobile
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile / Nvidia GeForce RTX 3060 Mobile / RTX 4050 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile / Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile / Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile / Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile

For The Ascent Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT

For Escape the Backrooms Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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