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The Ascent vs End of Abyss
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jul 29, 2021 | Oct 1, 2026 |
| Developer | |
| Neon Giant | Section 9 Interactive |
| Publisher | |
| Curve Digital | Epic Games Publishing |
| Genre(s) | |
| Action RPG, Twin-Stick Shooter, Cyberpunk, Co-Op, Indie | Sci-Fi Survival Horror, Action-Adventure, Metroidvania, Twin-Stick Shooter |
| Engine | |
| Unreal Engine 4 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.4 / 5.0 |
| Current Price (USD) | |
| $29.99 | $29.99 |
| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The Ascent features a deep ARPG progression system. Players level up to earn Skill Points, which are invested into attributes like Tactical Sense, Weapon Handling, Aiming, and Evasion. The game's defining feature is its 'Cyberware' system. Players can install active augmentations (such as launching a barrage of homing missiles or summoning an explosive spider mech) and passive modules (like increasing maximum health or adding dodge-roll evasion). Additionally, the 'Cyberdeck' acts as a hacking tool that players must continually upgrade to slice open high-level corporate doors, ATMs, and hostile automated turrets. |
Progression combines precision twin-stick movement mechanics with an evolving toolset. Cel's signature tool is the Multi-Spectral Scanner, which can be toggled to highlight hidden power conduits, structural weaknesses, concealed resources, and enemy armor vulnerabilities. Traversal abilities acquired throughout the facility open previously sealed paths: Kinetic Thruster Boots allow high-speed directional air-dashes across toxic chasms, the Plasma Torch Attachment cuts through reinforced steel bulkheads, the High-Frequency Bypass Decrypter overrides security forcefields, and Bio-Filtration Implants grant immunity to corrosive spores. Weapon modifications include overcharging Cel's standard rechargeable sidearm with concussive burst fire and installing magnetic ricochet slugs in the combat shotgun. |
| public World & Exploration | |
| World & Level Design | |
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Veles is designed vertically, separated into distinct 'Tiers' that represent the socio-economic status of its inhabitants. 'The Warrens' and 'Deepstink' are the lowest tiers, characterized by claustrophobic slums, raw sewage, and heavy industrial machinery. The mid-tiers feature bustling commercial hubs, neon-soaked nightclubs, and dense residential blocks. The absolute pinnacle, 'The Pinnacle', is where the corporate elite reside in clean, opulent, sunlit luxury. Exploring the map involves seamlessly riding massive elevators and traversing open urban battlegrounds filled with countless interactive NPCs, alien races, and destructible cover. |
The game features a sprawling, multi-layered interconnected facility structured as a classic Metroidvania with dark verticality. Key sectors include the Quarantine Transit Docks (a ruined freight terminal littered with derailed mag-trains and flickering emergency lights), the Hydro-Cooling Aqueducts (flooded lower tunnels choked with bio-luminescent toxic algae and submerged hydraulic pumps), the Cybernetics & Gene-Splice Laboratories (a sterile nightmare of shattered cryogenic tubes, surgical bays, and dangling neural cables), the Geothermal Engine Core (a blistering industrial sector filled with molten steam vents and heavy piston hazards), and the Obsidian Sanctum (the alien bedrock cavern housing the pulsing biomass of the primary anomaly). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The Ascent features both single-player and up to 4-player cooperative multiplayer. Uniquely for a modern game, it fully supports 'couch co-op' (local multiplayer on a shared screen) as well as online co-op. Playing with a squad fundamentally changes the combat dynamic, allowing players to synergize their cyberware—such as one player acting as a heavy tank with energy shields while others use sniper rifles and hacking abilities to control the battlefield. Enemy health and spawns scale dynamically based on the player count. |
The title is intentionally crafted as an uncompromising, single-player survival horror experience. Eliminating multiplayer elements allowed Section 9 Interactive to maximize psychological isolation, deliver meticulous pacing, calibrate resource scarcity, and execute tightly scripted environmental jump-scares and boss confrontations that rely on solitary vulnerability. |
| extension Editions & DLC | |
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The Ascent launched on PC, Xbox One, and Xbox Series X/S (including Day One on Xbox Game Pass) on July 29, 2021, and later expanded to PS4 and PS5. The base game is sold standalone, but Curve Games also released the 'Cyber Edition' bundle, which packages the base game with the 'Cyber Heist' story DLC and several cosmetic/weapon packs, including the 'Cyber Warrior Pack' and the 'CyberSec Pack'. These premium packs offer unique Samurai-inspired armor sets, animated weapon skins, and tactical grenades. |
End of Abyss launched on October 1, 2026, priced at $29.99 USD across PC (Epic Games Store), PlayStation 5, and Xbox Series X|S. On PC, purchasing the game on the Epic Games Store automatically unlocks the exclusive 'Cel Outfit' and matching 'Scanner Pickaxe' in Fortnite. A Digital Deluxe Edition ($39.99 USD) bundles the full game with the complete industrial dark-ambient soundtrack composed by former Little Nightmares audio designers, an interactive digital artbook exploring creature concept designs, and an exclusive in-game 'Prototype Hazardous Technician' skin for Cel. |
| Post-Launch Content / DLC | |
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Neon Giant provided excellent post-launch support. The major expansion, 'Cyber Heist' (released August 2022), takes place immediately after the main campaign. It introduces new overworld locations, new main and side missions, and highly requested melee weapons like the Rock Crusher and Guillotine. Additionally, several cosmetic DLCs ('CyberSec Pack', 'Cyber Warrior Pack') were added, alongside free game updates that introduced a highly requested Transmogrification system (allowing players to change their armor's appearance without losing stats) and a New Game+ mode. |
Section 9 Interactive and Epic Games Publishing have confirmed post-launch support focused on hardcore survivalists. Planned free updates include a 'Hardcore Permadeath Protocol' mode featuring scarce ammunition drops and persistent room states, a 'Speedrun Time-Attack Gauntlet' with global leaderboards, and an integrated Photo Mode allowing players to capture high-contrast horror imagery with customized lighting filters. |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Despite being developed by an incredibly small indie team of 11 people at Neon Giant, The Ascent boasts 'AAA' visual fidelity. The game is played from a classic isometric perspective, but the camera seamlessly shifts and pans to showcase the breathtaking scale of the arcology. The environmental detail is staggering, with hundreds of physics objects, volumetric smoke, and neon signs reflecting in rain-slicked puddles. The implementation of Ray Traced reflections and shadows on PC is considered some of the best in the industry, making the grimy, futuristic city look hyper-realistic. |
Powered by Unreal Engine 5, End of Abyss delivers a visually arresting top-down isometric horror experience. High-definition PBR materials highlight rusted iron girders, peeling paint, and slick, glistening biological matter. Lumen dynamic global illumination bathes dark sectors in realistic bouncing flashlight beams and flickering emergency strobes, while Niagara particle systems render thick rolling smoke, sparks, and dripping fluids that pool realistically on concrete floors. |
| Audio & Soundtrack | |
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The auditory experience is a standout feature, headlined by a pulsating, heavy synthwave soundtrack composed by Paweł Błaszczak (known for his work on Dying Light and The Witcher). The music dynamically shifts from brooding, atmospheric synthesizer hums during exploration to aggressive, high-tempo club beats during massive firefights. The weapon sound design is incredibly punchy, and the diverse alien languages spoken by the ambient crowds make the arcology feel like a true melting pot. |
The soundscape is engineered to create oppressive dread and tension. Audio design emphasizes metallic creaks, echoing pipe drips, distant shrieks through ventilation ducts, and the terrifying wet squelch of crawling mutations. The musical score blends dark ambient industrial drones, metallic percussion, and distorted analog synthesizers that surge into heart-pounding rhythmic pulses during desperate combat encounters. Advanced 3D spatial audio allows players to pinpoint creatures stalking within wall cavities or crawling beneath floor grates. |
| User Interface (UI/UX) | |
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The UI embraces the cyberpunk aesthetic with sleek, red-and-cyan holographic menus. In combat, the HUD displays a health bar, energy meter (for augmentations), and a tactical charge meter. One of the best UI features is the 'Waypoint' system; pressing a button projects a glowing digital line on the ground guiding the player to their next objective, seamlessly integrating navigation into the world without cluttering the screen with permanent mini-maps. |
The user interface utilizes a tactile, diegetic industrial aesthetic. Ammo counters and battery charge levels are displayed directly on weapon chassis and Cel's shoulder-mounted tactical rig. Activating the Scanner transitions the screen into a subtle phosphor-grid overlay, highlighting interactable nodes, enemy health thresholds, and acoustic vibration ripples without intrusive screen clutter. The multi-level facility map is presented as an interactive 3D holographic wireframe blueprint that marks uncollected upgrades and locked security doors. |
| Accessibility Options | |
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The game offers standard accessibility settings including text scaling, subtitle backgrounds, and UI color adjustments. It also includes highly customizable aim-assist settings, which is incredibly helpful for players using gamepads in a fast-paced twin-stick shooter. Difficulty can be adjusted at any time, allowing players to scale back enemy damage if a particular boss fight proves too punishing. |
Section 9 Interactive has integrated extensive accessibility options: full controller and keyboard/mouse remapping with customizable deadzones and aim-assist magnetism; adjustable combat difficulty sliders (modifying enemy damage output, health pools, and resource drop rates); an optional 'Guided Navigation' map mode that highlights the next objective path; scalable UI text and subtitles with directional speaker identifiers; and three high-contrast colorblind modes (Protanopia, Deuteranopia, Tritanopia) that clearly distinguish enemy threat indicators. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during massive explosive encounters. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for twin-stick shooter responsiveness. GPU: Official recommended GPUs. The 8GB VRAM buffer is necessary to run the game with high-quality textures and dense volumetric lighting. GPU (Laptop): Guarantees a locked 60 FPS at 1080p on high settings, with enough overhead for mild Ray Tracing. RAM: The official recommendation to ensure seamless asset streaming when running through the open world. Storage: NVMe SSD. | |
memoryCPU: Intel Core i7-6700K (4 * 4000) or equivalent / AMD Ryzen 5 2600 (6 * 3400) or equivalent developer_boardGPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space | memoryCPU: Intel Core i7-11700K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 Ti (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc A750 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4050 Mobile (75W+) layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe M.2 SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target)) CPU: The official minimum processors required to handle the baseline game logic, AI crowds, and destructible physics. CPU (Laptop): Older quad-core mobile CPUs will struggle slightly in crowded hubs but can run the game at minimum settings targeting 30-45 FPS. GPU: The official minimum GPUs. Players will need to keep visual settings low to accommodate older hardware while rendering the busy cityscapes. GPU (Laptop): Capable of providing a playable 1080p experience on low/medium settings without Ray Tracing. RAM: Official minimum required system memory. Storage: SSD drive strongly recommended. | |
memoryCPU: Intel Core i5-3470 (4 * 3200) or equivalent / AMD FX-8350 (4 * 4000) or equivalent developer_boardGPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 35 GB available space | memoryCPU: Intel Core i5-6600 / AMD Ryzen 5 2400G developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 6500 XT (4GB) / Intel Arc A380 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) / RTX 3050 Mobile (4GB, 55W+) layersRAM: 8 GB saveStorage (Tier): 10 GB available space (SATA SSD) |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding doesn't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring razor-sharp visuals on neon signs and metallic cybernetics. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration for modern systems. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 16 GB saveStorage (Tier): 10 GB PCIe Gen4 NVMe M.2 SSD |
| 2160p (UHD/4K) - Ultra (Max Preset + Ray Tracing, 4K (60 FPS with DLSS/FSR)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, rendering the breathtaking ray-traced puddles and neon reflections flawlessly. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display. RAM: Optimizes system stability and ensures zero background application interference. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile / RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 35 GB available space | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 10 GB PCIe Gen4/Gen5 NVMe SSD |
| save Overall Storage | |
| Spec: 35 GB available space Note: An SSD is highly recommended to eliminate loading hitches when taking the elevator or transit trains between the massive vertical tiers of Veles. Type: Unknown | Spec: 10 GB available space (Solid State Drive Strictly Required) Note: Solid-state storage is mandatory to eliminate streaming pauses when traversing interconnected facility corridors. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 x64 Explanation: A 64-bit operating system is strictly required by the engine to efficiently manage memory allocation across the massive, seamless cyberpunk metropolis. | Spec: Windows 10 / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting low-level DirectX 12 graphics pipelines and multi-threaded CPU task distribution. |
| gamepad DirectX Version | |
Spec: Version 11 (Minimum) / Version 12 (Recommended) Explanation: DirectX 11 provides baseline compatibility, but DirectX 12 is officially required to enable the game's advanced Ray Tracing features and DLSS support. | Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient GPU draw calls, dynamic spot-light shadows, and high-fidelity volumetric dust scattering. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Ascent Specifically
For End of Abyss Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.