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Terrible Lizards vs Red Dead Redemption 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 29, 2026 | Oct 26, 2018 |
| Developer | |
| WDR Studios LLC | Rockstar Studios (Rockstar San Diego, Rockstar North, Rockstar Toronto, Rockstar New England, Rockstar London, Rockstar Lincoln, Rockstar Leeds, Rockstar India) |
| Publisher | |
| Digital Pajamas, Behaviour Interactive Inc. | Rockstar Games |
| Genre(s) | |
| Action, Adventure, Indie, First-Person Horror, Parkour Platformer | Action-Adventure, Open World, Western, Third-Person Shooter, First-Person Shooter |
| Engine | |
| Unreal Engine 5 | RAGE (Rockstar Advanced Game Engine) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $19.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Terrible Lizards strips away combat in favor of pure, momentum-based parkour agility. Rather than numerical skill trees, player progression is tied to mastery of movement mechanics: Wall-Running (building speed across vertical billboards and concrete walls to cross bottomless pits), Momentum Slides (ducking under hydraulic doors and dinosaur tail sweeps while maintaining sprint velocity), Cat Leaps & Mantling (scrambling up rusty chain-link fences and shipping containers), Trampoline Bounces (using tarps and canvas awnings to launch high into rafters), and Balance Beams (speedily traversing narrow steel girders above prowling beasts). |
Arthur Morgan's core attributes (Health, Stamina, Dead Eye) level up through gameplay actions (e.g., running increases stamina, headshots increase Dead Eye). Gear upgrades (bandoliers, satchels, holsters) are crafted by Pearson at the gang camp using animal pelts and other materials, increasing carrying capacity. Weapons can be customized extensively (barrels, sights, stocks, wraps, engravings) and cleaned to maintain performance. Tonics and provisions provide temporary buffs. Horse bonding is crucial, unlocking new maneuvers and increasing horse stats. Camp upgrades provide benefits like better provisions and fast travel. |
| public World & Exploration | |
| World & Level Design | |
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The game takes place across a continuous, multi-tiered environment spanning the surface tourist attraction and sprawling subterranean research caverns. Key zones include: The Route 66 Dino Midway (the sun-bleached outdoor park packed with gift shops, dinosaur statues, ticket booths, and billboard scaffoldings), The Paleontology Exhibition Pavilion (a dusty indoor museum with skeletal displays, rope barriers, and suspended pterosaur models), The Underground Dig Site (vast excavated limestone caverns lined with scaffolding, mine carts, and deep chasms), and The Sub-Level Genetic Laboratory (a sterile, blood-streaked 1990s bunker featuring containment pens, decontamination chambers, and toxic waste canals). |
The game world is exceptionally large, detailed, and diverse. Regions include the snowy mountains of Ambarino, the heartland plains and forests of New Hanover, the swampy bayous and antebellum towns of Lemoyne, the developing plains and forests of West Elizabeth, and the arid deserts and canyons of New Austin (largely based on the map from the first Red Dead Redemption). Each region has unique ecosystems, wildlife, towns, and points of interest. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is designed exclusively as a single-player horror parkour experience. By focusing purely on solo play, WDR Studios crafted tightly paced horror encounters, intimate environmental storytelling, and intense, adrenaline-fueled chase sequences where player momentum and claustrophobia are paramount. |
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| extension Editions & DLC | |
| Available Editions | |
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Terrible Lizards launches globally on October 29, 2026, for PC via Steam, Xbox Series X|S (Day One on Xbox Game Pass), and PlayStation 5, priced at an accessible indie launch price of $19.99 USD. A standalone playable PC demo featuring the opening Route 66 roadside entrance and initial dinosaur chase was released on Steam on September 24, 2026, receiving 'Very Positive' community acclaim. Pre-order bonuses on console and early Steam buyers include a digital soundtrack featuring original songs by JT Music. |
Available in Standard Edition, Special Edition (included extra story mode content like a bank robbery mission, gang hideout, gameplay boosts, an outfit, and a thoroughbred horse), and Ultimate Edition (included Special Edition content plus bonus Red Dead Online content like outfits, rank bonuses, a black chestnut thoroughbred, and free access to additional weapons). A Collector's Box (no game included) was also sold with physical collectibles. |
| Post-Launch Content / DLC | |
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WDR Studios and Behaviour Interactive plan to support the game post-launch with community-requested features. Planned updates include a dedicated 'Speedrun Mode' featuring in-game leaderboards, precision split-timers, and customizable ghost runners, an endless 'Survival Chase Gauntlet' where players must outrun escalating waves of mutant dinosaurs across procedural corridors, and expanded accessibility difficulty presets. |
The primary post-launch support has been for Red Dead Online, which has received numerous updates adding new roles (Bounty Hunter, Trader, Collector, Moonshiner, Naturalist), missions, cosmetic items, gameplay mechanics, and seasonal events. No single-player story DLC has been released for Red Dead Redemption 2. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5, Terrible Lizards contrasts the sunny, nostalgic kitsch of retro 1990s Route 66 Americana with horrific, blood-soaked subterranean body-horror. Lifelike dinosaur models feature slimy, deformed mutant hides, exposed biological cybernetics, and twitching animatronic endoskeletons. Volumetric dust motes dance in flashlight beams, while dynamic neon signs flicker against crumbling brickwork. |
Powered by an advanced version of the RAGE engine, RDR2 is renowned for its groundbreaking graphics and attention to detail. It features stunningly realistic environments, lifelike character and animal animations, advanced lighting (volumetric lighting, global illumination), dynamic weather systems (rain, snow, fog), and incredible texture quality. The level of environmental detail and interaction is exceptionally high. |
| Audio & Soundtrack | |
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Created by the musical minds behind JT Music (John Gelardi and Christian Ames), the audio landscape is one of the game's standout achievements. Dynamic synth-horror and industrial percussive scores surge in tempo whenever a predator spots the player, transitioning seamlessly from ambient desert wind to pounding, heart-stopping chase rhythms. Realistic prehistoric guttural roars, clattering claws on metal gratings, and chilling 1990s audio cassette tape logs enhance the terrifying atmosphere. |
Original score composed by Woody Jackson, with contributions from various artists. The music is dynamic, reacting to gameplay and location, featuring sweeping orchestral pieces, folk tunes, and atmospheric tracks that perfectly capture the Western setting and emotional tone. Features over 100 anachronistically appropriate licensed songs. Sound design is incredibly detailed, from weapon sounds and horse hooves to ambient wildlife and environmental effects. |
| User Interface (UI/UX) | |
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The user interface is entirely diegetic and minimalistic to immerse the player in the 1992 survival scenario. There is no intrusive health bar or stamina meter; instead, player fatigue is communicated through heavy breathing audio, subtle peripheral vignetting, and heartbeat acoustics. Interactive parkour surfaces (such as wall-run planks and climbable pipes) are subtly highlighted through authentic environmental cues like yellow caution paint and scuffed wood. |
Immersive UI with options for a dynamic HUD. Health/Stamina/Dead Eye cores are displayed, along with a radar/mini-map. Weapon wheel for selection. Interaction prompts are contextual. The game features a detailed journal kept by Arthur, cataloging his thoughts, sketches, and discoveries. First-person mode offers a different UI perspective. |
| Accessibility Options | |
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WDR Studios included comprehensive accessibility options: full controller and keyboard/mouse remapping, customizable Field of View (FOV) slider (up to 110 degrees) to combat motion sickness, toggleable screen shake and head bob, high-contrast subtitles with directional speaker tags, customizable colorblind modes, and an optional 'Chase Assist' mode that widens timing windows for ledge mantling. |
Includes options for customizable controls (including sensitivity and dead zones), subtitle customization (size, background, speaker names), aim assist levels, options to tap or hold for interactions, colorblind modes, audio balancing, and a cinematic camera mode. First-person mode can also be considered an accessibility option for some. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during rapid parkour sequences. CPU (Laptop): 6-core mobile processor sustaining locked 60 FPS across all indoor and subterranean zones. GPU: Official recommended graphics cards providing smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop panels. RAM: Official recommended system memory eliminating texture streaming hitches during high-speed chases. Storage: Near-instantaneous checkpoint reloads and seamless transition between attraction zones. | |
memoryCPU: Intel Core i3-10100F / AMD Ryzen 3 3100 developer_boardGPU: NVIDIA GeForce RTX 2080 (8GB) / AMD Radeon RX 6800 XT (16GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4060 Mobile (80W+) layersRAM: 12 GB saveStorage (Tier): 25 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p at 60 FPS on High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM is crucial. RAM: 12GB minimum, 16GB strongly recommended for smoother performance. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4770K or AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 2700U or better. **Modern Intel Core i7 H-series / AMD Ryzen 7 H-series (e.g., i7-11800H, Ryzen 7 5800H) strongly recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.** layersRAM: 12 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target)) CPU: Official baseline quad-core processors capable of running physics simulation loops and basic AI behavior. CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS during early surface attraction chapters. GPU: Official minimum dedicated graphics card providing stable 1080p rendering on low-to-medium graphical presets. GPU (Laptop): Provides smooth 35-45 FPS at 1080p resolution. RAM: Official minimum system memory required to run baseline game assets and collision meshes. Storage: Sufficient capacity for base installation and save cache. | |
memoryCPU: Intel Core i5-6400 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 560 (2GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) layersRAM: 6 GB saveStorage (Tier): 25 GB available space (SATA SSD / HDD) | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset) CPU: Minimum desktop CPU for 1080p at lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series or better recommended. GPU: Minimum desktop GPU for 1080p at lower settings. GPU (Laptop): Estimated laptop GPUs. Game is very VRAM intensive. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
| — | memoryCPU: Intel Core i5-2500K or AMD FX-6300 developer_boardGPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB) laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.** layersRAM: 8 GB saveStorage (Tier): 150 GB HDD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target)) CPU: High single-core IPC processor ensuring zero stutter during rapid momentum shifts and complex collision checks. CPU (Laptop): High-performance mobile CPU delivering fluid 90+ FPS on QHD laptop panels. GPU: Drives crisp 1440p rendering with maximum volumetric dust, deep shadow mapping, and pristine dinosaur textures. GPU (Laptop): Maintains locked 85-110 FPS on native 1440p displays. RAM: Optimal memory bandwidth preventing frame drops during high-speed parkour slides. Storage: Ultra-fast read speeds guaranteeing instantaneous respawns after fatal encounters. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 25 GB PCIe Gen4 NVMe M.2 SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with DLSS/Optimized Settings) (High/Ultra Preset (Optimized, DLSS Quality/Balanced potentially needed)) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated high-performance laptop GPUs. 8GB+ VRAM essential, 10GB+ preferable. RAM: 16GB RAM required, 32GB recommended for smoother experience. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X/5600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series recommended.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Class-leading gaming CPU driving 4K high refresh rate monitors with zero frame pacing jitter. CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external display output. GPU: Flagship 4K graphics rendering subterranean research vaults, slimy mutant dinosaur hides, and neon 1990s attraction signs in razor-sharp Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with Frame Generation enabled. RAM: Ultra-fast memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instant game launch and map loading. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 25 GB PCIe Gen4/Gen5 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with DLSS Performance/Balanced) (Medium/High Preset, DLSS Performance/Balanced (Native 4K Ultra 60FPS is extremely demanding)) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Top-tier laptop CPUs required. GPU: Desktop GPU recommendation for a playable 4K experience, often requiring DLSS. GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical. RAM: 32GB RAM very strongly recommended for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D / Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 13980HX, 7945HX) required.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| save Overall Storage | |
Spec: 25 GB available space (Solid State Drive Recommended) Note: Installing on an SSD prevents asset streaming hitches when sprinting at maximum momentum between roadside surface areas and deep underground caverns. Type: SSD | Spec: 150 GB available space (SSD Strongly Recommended). Note: An NVMe SSD is highly recommended for the best experience due to the vast world and high-resolution assets. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Requires a 64-bit Windows installation for modern multi-threaded task management and low-latency input handling. | Spec: Windows 7 (SP1), Windows 10 (Version 1803 or newer) Explanation: 64-bit Windows 7 or newer. Windows 10/11 64-bit recommended for best compatibility and performance. |
| gamepad DirectX Version | |
Spec: DirectX Version 11 (Minimum) / DirectX Version 12 (Recommended) Explanation: Supports DirectX 11 for broad legacy hardware compatibility and DirectX 12 for modern low-overhead draw call pipelining. | Spec: DirectX 12 (Vulkan also supported and often preferred for performance on AMD GPUs) Explanation: DirectX 12 or Vulkan API. Players can often choose between them. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Terrible Lizards Specifically
For Red Dead Redemption 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.