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Terrible Lizards vs Far Cry 3
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 29, 2026 | Nov 29, 2012 |
| Developer | |
| WDR Studios LLC | Ubisoft Montreal, Ubisoft Massive, Ubisoft Reflections, Ubisoft Shanghai, Ubisoft Red Storm |
| Publisher | |
| Digital Pajamas, Behaviour Interactive Inc. | Ubisoft |
| Genre(s) | |
| Action, Adventure, Indie, First-Person Horror, Parkour Platformer | Action-Adventure, Open World, First-Person Shooter |
| Engine | |
| Unreal Engine 5 | Dunia Engine 2 (Modified CryEngine) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $19.99 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Terrible Lizards strips away combat in favor of pure, momentum-based parkour agility. Rather than numerical skill trees, player progression is tied to mastery of movement mechanics: Wall-Running (building speed across vertical billboards and concrete walls to cross bottomless pits), Momentum Slides (ducking under hydraulic doors and dinosaur tail sweeps while maintaining sprint velocity), Cat Leaps & Mantling (scrambling up rusty chain-link fences and shipping containers), Trampoline Bounces (using tarps and canvas awnings to launch high into rafters), and Balance Beams (speedily traversing narrow steel girders above prowling beasts). |
Jason Brody's progression is tied to the Tatau, a series of mystical tattoos that expand as he gains experience and unlocks skills. Skills are divided into three trees: The Heron (long-range combat, mobility, stealth), The Shark (assault tactics, takedowns, health), and The Spider (survival, crafting, hunting). Skill points are earned by gaining XP from missions, liberating outposts, hunting, and finding collectibles. Crafting is vital for upgrading gear capacity (weapon holsters, ammo pouches, loot rucksacks, syringe kits, etc.) using animal skins hunted from the islands' diverse wildlife. Syringes can also be crafted from plants to provide healing or temporary combat buffs. |
| public World & Exploration | |
| World & Level Design | |
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The game takes place across a continuous, multi-tiered environment spanning the surface tourist attraction and sprawling subterranean research caverns. Key zones include: The Route 66 Dino Midway (the sun-bleached outdoor park packed with gift shops, dinosaur statues, ticket booths, and billboard scaffoldings), The Paleontology Exhibition Pavilion (a dusty indoor museum with skeletal displays, rope barriers, and suspended pterosaur models), The Underground Dig Site (vast excavated limestone caverns lined with scaffolding, mine carts, and deep chasms), and The Sub-Level Genetic Laboratory (a sterile, blood-streaked 1990s bunker featuring containment pens, decontamination chambers, and toxic waste canals). |
The Rook Islands consist of two main islands: the North Island and the South Island. The North Island, where the game primarily begins, is controlled by Vaas's pirates and is characterized by lush jungles, beaches, and pirate outposts. The South Island, unlocked later, is controlled by Hoyt Volker's private military company and features more rugged terrain, savannahs, and heavily fortified bases. The total map size is substantial, offering diverse environments for exploration and combat. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is designed exclusively as a single-player horror parkour experience. By focusing purely on solo play, WDR Studios crafted tightly paced horror encounters, intimate environmental storytelling, and intense, adrenaline-fueled chase sequences where player momentum and claustrophobia are paramount. |
1. Cooperative Campaign (4 Players): A distinct story campaign following four new characters (Callum, Leonard, Mikhail, Tisha) seeking revenge against their former captain who sold them into slavery. 2. Competitive Multiplayer (up to 14 players): Featured modes like Team Deathmatch, Domination, Firestorm (capture points and ignite enemy fuel depots), and Transmission (capture radio transmitters). Players could use battle cries for temporary team buffs. A Map Editor was also included, allowing players to create and share their own multiplayer maps. |
| extension Editions & DLC | |
| Available Editions | |
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Terrible Lizards launches globally on October 29, 2026, for PC via Steam, Xbox Series X|S (Day One on Xbox Game Pass), and PlayStation 5, priced at an accessible indie launch price of $19.99 USD. A standalone playable PC demo featuring the opening Route 66 roadside entrance and initial dinosaur chase was released on Steam on September 24, 2026, receiving 'Very Positive' community acclaim. Pre-order bonuses on console and early Steam buyers include a digital soundtrack featuring original songs by JT Music. |
Far Cry 3 had several editions: Standard Edition, The Lost Expeditions Edition (included 2 bonus missions and a Japanese Type 10 flare gun), Insane Edition (Collector's Edition with a Vaas Wahine bobblehead, survival guide, digital content including 'Monkey Business' pack, Lost Expeditions, Hunter Pack, Warrior Pack, Predator Pack). Far Cry 3 Classic Edition was later released for PS4/Xbox One and given free to Far Cry 5 Season Pass holders, featuring enhanced graphics for consoles. |
| Post-Launch Content / DLC | |
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WDR Studios and Behaviour Interactive plan to support the game post-launch with community-requested features. Planned updates include a dedicated 'Speedrun Mode' featuring in-game leaderboards, precision split-timers, and customizable ghost runners, an endless 'Survival Chase Gauntlet' where players must outrun escalating waves of mutant dinosaurs across procedural corridors, and expanded accessibility difficulty presets. |
DLC included the 'Monkey Business' pack (4 missions with Hurk and unique monkeys), 'The Lost Expeditions' (2 missions), and various 'Warrior,' 'Hunter,' and 'Predator' packs which offered unique weapons, animal skins for crafting, or multiplayer content. A free 'High Tides' co-op DLC added two new chapters to the cooperative campaign. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5, Terrible Lizards contrasts the sunny, nostalgic kitsch of retro 1990s Route 66 Americana with horrific, blood-soaked subterranean body-horror. Lifelike dinosaur models feature slimy, deformed mutant hides, exposed biological cybernetics, and twitching animatronic endoskeletons. Volumetric dust motes dance in flashlight beams, while dynamic neon signs flicker against crumbling brickwork. |
Powered by the Dunia Engine 2, Far Cry 3 was praised for its stunning visuals at the time of release, depicting lush tropical jungles, vibrant coral reefs, sandy beaches, and detailed character models. It featured advanced lighting, water effects, and dense foliage. DirectX 11 support on PC allowed for enhanced features like HDAO (High Definition Ambient Occlusion) and MSAA (Multisample Anti-Aliasing). |
| Audio & Soundtrack | |
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Created by the musical minds behind JT Music (John Gelardi and Christian Ames), the audio landscape is one of the game's standout achievements. Dynamic synth-horror and industrial percussive scores surge in tempo whenever a predator spots the player, transitioning seamlessly from ambient desert wind to pounding, heart-stopping chase rhythms. Realistic prehistoric guttural roars, clattering claws on metal gratings, and chilling 1990s audio cassette tape logs enhance the terrifying atmosphere. |
The original score by Brian Tyler features a mix of orchestral, electronic, and tribal elements, reflecting the game's tropical setting and Jason's psychological transformation. The licensed track 'Make It Bun Dem' by Skrillex & Damian Marley is famously used in the 'Kick the Hornet's Nest' mission. Sound design effectively captures the dense jungle atmosphere, wildlife sounds, and intense combat audio. Vaas Montenegro's voice acting by Michael Mando is iconic and widely praised. |
| User Interface (UI/UX) | |
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The user interface is entirely diegetic and minimalistic to immerse the player in the 1992 survival scenario. There is no intrusive health bar or stamina meter; instead, player fatigue is communicated through heavy breathing audio, subtle peripheral vignetting, and heartbeat acoustics. Interactive parkour surfaces (such as wall-run planks and climbable pipes) are subtly highlighted through authentic environmental cues like yellow caution paint and scuffed wood. |
Standard first-person HUD with a mini-map, health (regenerating segments), ammo count, and objective markers. The Tatau on Jason's arm visually represents his skill progression. A radial menu is used for weapon selection and syringe use. The world map allows for waypoint placement and tracking of discovered locations and collectibles. |
| Accessibility Options | |
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WDR Studios included comprehensive accessibility options: full controller and keyboard/mouse remapping, customizable Field of View (FOV) slider (up to 110 degrees) to combat motion sickness, toggleable screen shake and head bob, high-contrast subtitles with directional speaker tags, customizable colorblind modes, and an optional 'Chase Assist' mode that widens timing windows for ledge mantling. |
Accessibility options were more limited compared to modern titles but included subtitle display, customizable controls (key remapping, sensitivity), and aim assist. The game's design, with clear objective markers and a mini-map, aided general playability. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during rapid parkour sequences. CPU (Laptop): 6-core mobile processor sustaining locked 60 FPS across all indoor and subterranean zones. GPU: Official recommended graphics cards providing smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop panels. RAM: Official recommended system memory eliminating texture streaming hitches during high-speed chases. Storage: Near-instantaneous checkpoint reloads and seamless transition between attraction zones. | |
memoryCPU: Intel Core i3-10100F / AMD Ryzen 3 3100 developer_boardGPU: NVIDIA GeForce RTX 2080 (8GB) / AMD Radeon RX 6800 XT (16GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4060 Mobile (80W+) layersRAM: 12 GB saveStorage (Tier): 25 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - Recommended (DX11, High Settings, 1080p ~30-60 FPS) (High Preset, DirectX 11) CPU: Recommended desktop CPU for 1080p. CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay. GPU: Recommended desktop GPU for 1080p high settings with DX11. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. RAM: Recommended RAM for smoother performance (8GB standard for modern gaming). Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i3-530 @ 2.9 GHz or AMD Phenom II X2 565 @ 3.4 GHz or better developer_boardGPU: NVIDIA GeForce GTX 560 Ti (1GB) or AMD Radeon HD 7850 (1GB) or better laptop_macCPU (L): Intel Core i5-480M / AMD Phenom II X4 N930 or better. **Modern laptop CPUs like Intel Core i3 10th gen+ / AMD Ryzen 3 2000 series+ are vastly superior.** laptop_windowsGPU (L): NVIDIA GeForce GTX 480M / GTX 570M / AMD Radeon HD 6970M equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p/1440p Ultra.** layersRAM: 4 GB saveStorage (Tier): 15 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target)) CPU: Official baseline quad-core processors capable of running physics simulation loops and basic AI behavior. CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS during early surface attraction chapters. GPU: Official minimum dedicated graphics card providing stable 1080p rendering on low-to-medium graphical presets. GPU (Laptop): Provides smooth 35-45 FPS at 1080p resolution. RAM: Official minimum system memory required to run baseline game assets and collision meshes. Storage: Sufficient capacity for base installation and save cache. | |
memoryCPU: Intel Core i5-6400 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 560 (2GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) layersRAM: 6 GB saveStorage (Tier): 25 GB available space (SATA SSD / HDD) | — |
| 1080p (Full HD) - Minimum (DX9, Low Settings, ~720p/1080p Low) (Low Preset, DirectX 9) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Any modern laptop CPU will far exceed this. GPU: Minimum desktop GPU for DX9. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern GPUs are orders of magnitude faster. RAM: Minimum RAM requirement. Storage: HDD is minimum. | |
| — | memoryCPU: Intel Core 2 Duo E6700 @ 2.6 GHz or AMD Athlon 64 X2 6000+ @ 3.0 GHz developer_boardGPU: NVIDIA GeForce 8800GTX (512MB) or AMD Radeon HD 2900 PRO (512MB) laptop_macCPU (L): Intel Core i3-330M / AMD Turion II P520 equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GT 330M / AMD Mobility Radeon HD 4650 equivalent or better. **Any modern integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or entry-level dedicated GPU (RTX 3050 Mobile, etc.) will run this game at high settings 1080p effortlessly.** layersRAM: 2 GB saveStorage (Tier): 15 GB HDD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target)) CPU: High single-core IPC processor ensuring zero stutter during rapid momentum shifts and complex collision checks. CPU (Laptop): High-performance mobile CPU delivering fluid 90+ FPS on QHD laptop panels. GPU: Drives crisp 1440p rendering with maximum volumetric dust, deep shadow mapping, and pristine dinosaur textures. GPU (Laptop): Maintains locked 85-110 FPS on native 1440p displays. RAM: Optimal memory bandwidth preventing frame drops during high-speed parkour slides. Storage: Ultra-fast read speeds guaranteeing instantaneous respawns after fatal encounters. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 25 GB PCIe Gen4 NVMe M.2 SSD | — |
| 1440p (QHD/2K) - High Performance (DX11, Ultra Settings, 1080p/1440p 60 FPS+) (Ultra Preset, DirectX 11) CPU: High-end desktop CPU for max settings at launch. CPU (Laptop): Estimated higher-end laptop CPUs. GPU: High-end desktop GPU for ultra settings at launch. GPU (Laptop): Estimated high-end laptop GPUs. RAM: 8GB RAM recommended. Storage: SSD recommended for this tier. | |
| — | memoryCPU: Intel Core i7-870 @ 2.93 GHz or AMD FX-4150 @ 3.8 GHz or better developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) / GTX 760 (2GB) or AMD Radeon HD 7970 (3GB) / R9 280X (3GB) or better laptop_macCPU (L): Intel Core i7-2630QM or better. **Any modern mid-range or high-end laptop CPU will not bottleneck this game.** laptop_windowsGPU (L): NVIDIA GeForce GTX 680M / GTX 780M / AMD Radeon HD 8970M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will run this game at 1440p Ultra settings with very high framerates.** layersRAM: 8 GB saveStorage (Tier): 15 GB SSD. |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Class-leading gaming CPU driving 4K high refresh rate monitors with zero frame pacing jitter. CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external display output. GPU: Flagship 4K graphics rendering subterranean research vaults, slimy mutant dinosaur hides, and neon 1990s attraction signs in razor-sharp Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with Frame Generation enabled. RAM: Ultra-fast memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instant game launch and map loading. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 25 GB PCIe Gen4/Gen5 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra 4K (DX11, High/Ultra Preset, Likely 30-60 FPS with modern high-end) (High/Ultra Preset, DirectX 11) CPU: Modern CPU recommendation for 4K, GPU will be the main factor. CPU (Laptop): Estimated top-tier laptop CPUs for 4K. GPU: Modern GPU recommendation for 4K. Game is not demanding for current high-end cards. GPU (Laptop): Modern high-end laptop GPUs offer excellent 4K performance for this title. RAM: 16GB RAM strongly recommended for 4K. Storage: SSD required for optimal 4K experience. | |
| — | memoryCPU: Intel Core i7-4770K @ 3.5 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or better (Modern equivalent) developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / AMD Radeon RX Vega 56 (8GB) or better (Modern equivalent for good 4K) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 1700 (Desktop equivalent in laptop) or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 H/HX-series, AMD Ryzen 7/9 HS/HX-series) are more than adequate.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile/RTX 4060 Mobile can provide a good 4K experience with some tweaked settings.** layersRAM: 8 GB saveStorage (Tier): 15 GB SSD. |
| save Overall Storage | |
Spec: 25 GB available space (Solid State Drive Recommended) Note: Installing on an SSD prevents asset streaming hitches when sprinting at maximum momentum between roadside surface areas and deep underground caverns. Type: SSD | Spec: 15 GB available space (SSD Recommended for modern play). Note: SSD is recommended for faster load times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Requires a 64-bit Windows installation for modern multi-threaded task management and low-latency input handling. | Spec: Windows XP (SP3), Windows Vista (SP2), Windows 7 (SP1), Windows 8 (Both 32-bit & 64-bit) Explanation: Original release supported older OS. Windows 10/11 64-bit recommended for modern hardware and the Classic Edition. |
| gamepad DirectX Version | |
Spec: DirectX Version 11 (Minimum) / DirectX Version 12 (Recommended) Explanation: Supports DirectX 11 for broad legacy hardware compatibility and DirectX 12 for modern low-overhead draw call pipelining. | Spec: DirectX 9.0c (DirectX 11 supported & recommended for best visuals) Explanation: DirectX 9.0c is minimum, with DX11 features available for enhanced graphics. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Terrible Lizards Specifically
For Far Cry 3 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.