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Terminator: Dark Fate Defiance Evolution vs HIRAETH
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 22, 2026 | Sep 3, 2025 |
| Developer | |
| Slitherine Ltd. | Jade Horse (Paweł Tomkowiak) |
| Publisher | |
| Slitherine Ltd. | Jade Horse |
| Genre(s) | |
| Real-Time Strategy, Tactical RTS, Wargame, Sci-Fi | Sci-Fi, Survival, First-Person, Open World, Crafting, Story Rich, Immersive Sim |
| Engine | |
| Proprietary 3D RTS Engine | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | Rating Pending (Expected T - Teen) |
| Avg. User Rating | |
| 4.5 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $11.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Introduces the Cybernetic Augmentation System for Resistance infantry. Captured Legion micro-circuitry and cyberware can be surgically implanted into veteran human squads to unlock specialized perks: Bionic Stabilizers (negates heavy weapon movement penalties), Neural Reflex Boosters (increases reaction-fire aim speed against fast-moving Terminators), and Sub-Dermal Mesh (reduces fatal penetrative damage from Ripper blades). Armored vehicles gain thermal imaging upgrades to acquire targets through blizzards. |
Progression is based on a deep crafting system and progressive skills and perks. The core of survival is managing the player's EVA suit, which requires maintaining oxygen, power, and durability. Players must also manage personal stats like health, stamina, fatigue, and hydration, and can suffer from afflictions like radiation sickness. |
| public World & Exploration | |
| World & Level Design | |
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Features extensive tactical winter battlefields characterized by deep snowdrifts that impede wheeled vehicles, frozen river crossings susceptible to structural collapse under heavy armor fire, blizzard storms reducing line-of-sight and targeting ranges, abandoned boreal mining settlements, and fortified subterranean Legion processing complexes. |
The game features a large, explorable open world with a full day-night cycle and dynamic weather, including snow and sandstorms. The world includes both surface and underwater environments. The playable area is planned to be gradually expanded throughout the Early Access period. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Features 1v1 and 2v2 competitive tactical online skirmishes, co-op multiplayer defense modes, and offline custom skirmish against dynamic AI commanders featuring all newly added Evolution units across snow-covered battlefield maps. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Evolution DLC ($11.99): Requires the base game Terminator: Dark Fate - Defiance to play. Includes the full eight-mission narrative campaign, new Resistance, Integrator, and Legion units, and new multiplayer/skirmish maps. Terminator: Dark Fate - Defiance Complete Bundle ($49.48): Bundles the base game alongside the Evolution and Uprising expansions with a 10% discount. |
The game will be a single, one-time purchase. This will grant access to the full game, including the 'ETERNAL' sandbox mode at the start of Early Access, and all five chapters of the 'REVELATIONS' story mode as they are released over time. There will be no price changes during Early Access. |
| Post-Launch Content / DLC | |
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Evolution forms the second major expansion wave for Terminator: Dark Fate - Defiance, following the Uprising DLC. Supported by Slitherine with post-launch balance hotfixes, map editor enhancements, and integrated community modding tools for custom vehicle scripts and scenarios. |
The game will follow a phased release model. After the initial Early Access launch with the 'ETERNAL' sandbox mode, the five chapters of the 'REVELATIONS' story campaign will be released cyclically. The developer also plans to add vehicles and expand the world map. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Slitherine's proprietary 3D tactical engine featuring dynamic real-time building destruction, terrain deformation from heavy tracked vehicles, realistic volumetric blizzards and snow accumulation on armor plating, and glowing thermal plasma burn effects. |
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| Audio & Soundtrack | |
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A chilling industrial orchestral score combining harsh metallic percussion, synthetic electronic drones, and somber acoustic horns that underscore humanity's grim struggle in the frozen north. Authentic audio recording covers diesel turbine engines, explosive tank cannon fire, robotic screeching, and plasma discharge hums. |
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| User Interface (UI/UX) | |
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Enhanced tactical command HUD displaying new Augmentation slots on squad management cards, vehicle subsystem damage indicators (Tracks, Turret Ring, Engine, Optics), crew survival status, ammunition counter reserves, and dynamic weather visibility indicators. |
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| Accessibility Options | |
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Includes tactical pause allowing orders to be queued during single-player combat, adjustable game simulation speed (0.5x, 1x, 2x), customizable keybindings, scalable UI text, colorblind HUD markers for friend-or-foe identification, and toggleable blood effects. |
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| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p / 60 FPS / High Preset) CPU: 6-core/12-thread processor providing stable frame pacing during large-scale mech skirmishes. CPU (Laptop): High-performance mobile 6/8-core CPU with sustained boost clocks. GPU: High compute bandwidth for physics-based building destruction and volumetric winter blizzards. GPU (Laptop): Mid-tier mobile gaming GPU maintaining smooth 60 FPS gameplay. RAM: Eliminates asset paging stutters when commanding multiple mechanized battalions. Storage: Fast NVMe storage ensures rapid map loading and tactical restarts. | |
memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+ TGP) / GTX 1660 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 25 GB NVMe SSD space | memoryCPU: AMD Ryzen 5 3600X or Intel Core i5-10600K developer_boardGPU: NVIDIA GeForce RTX 2080 or AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 70 GB SSD |
| 1080p (Full HD) - Minimum (1080p / 30 FPS / Low-Medium Preset) CPU: Baseline 4-core desktop CPU capable of managing core squad logic and ballistic physics. CPU (Laptop): Entry-level quad-core mobile processor. GPU: Baseline DirectX 11 graphics card capable of rendering standard shader passes. GPU (Laptop): Dedicated mobile GPU running low resolution textures and simplified shadows. RAM: Minimum operational RAM for level asset caching. Storage: SATA SSD acceptable for baseline load times. | |
memoryCPU: Intel Core i5-4460 / AMD FX-6300 (or equivalent quad-core) developer_boardGPU: NVIDIA GeForce GTX 750 (2GB) / GTX 960 (4GB) / AMD Radeon R7 260X (2GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (50W) layersRAM: 8 GB saveStorage (Tier): 25 GB SSD space | memoryCPU: Quad-core Intel or AMD, 2.5 GHz or faster developer_boardGPU: DirectX 11 or 12 compatible graphics card laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent. layersRAM: 12 GB saveStorage (Tier): 70 GB HDD |
| 1440p (QHD/2K) - Enthusiast (1440p / 90-120 FPS / Ultra Preset) CPU: High single-core IPC and cache to handle massive simultaneous projectile calculations. CPU (Laptop): High-tier mobile CPU maintaining fast core clocks under multi-unit combat loads. GPU: Provides extensive VRAM and compute for sharp 2560x1440 rendering with maxed anti-aliasing. GPU (Laptop): Enthusiast mobile GPU delivering fluid high-resolution RTS warfare. RAM: High memory bandwidth preventing bus bottlenecks. Storage: Rapid asset decompression for instantaneous mission transitions. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5700X3D developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (125W+ TGP) / RTX 4070 Mobile (115W TGP) layersRAM: 16 GB saveStorage (Tier): 25 GB PCIe 3.0/4.0 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (4K / 60+ FPS / Max Preset) CPU: Top-tier enthusiast processor eliminating any CPU-bound limitations at native 4K. CPU (Laptop): Uncompromised mobile workstation CPU. GPU: Flagship 4K graphics cards delivering raw compute for maxed particle systems and ultra terrain destruction. GPU (Laptop): Top mobile gaming silicon capable of pristine 4K display output. RAM: Maximum bandwidth memory configuration. Storage: High-throughput storage for instant save/load cycles. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 32 GB saveStorage (Tier): 25 GB PCIe 4.0 NVMe M.2 SSD | — |
| save Overall Storage | |
| Spec: 25 GB available space on SSD Note: Solid-state drive required to prevent micro-stutters during dynamic campaign objective transitions and asset streaming. Type: SSD | Spec: 70 GB available space (SSD Recommended) Note: An SSD is strongly recommended for faster loading times and to reduce asset pop-in while exploring the open world. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Modern 64-bit Windows architecture required for expanded memory addressing and physics middleware. | Spec: Windows 10 (64-bit) Explanation: A 64-bit OS is a firm requirement. |
| gamepad DirectX Version | |
| Spec: DirectX 11 / DirectX 12 Explanation: Requires hardware feature level 11_0 or higher for deferred lighting and dynamic debris shaders. | Spec: Version 11 / Version 12 Explanation: DirectX 11 is the minimum, with DirectX 12 recommended for better performance on modern hardware. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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