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Teardown vs RV There Yet?
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 21, 2022 | Oct 21, 2025 |
| Developer | |
| Tuxedo Labs | Nuggets Entertainment |
| Publisher | |
| Tuxedo Labs, Saber Interactive | Nuggets Entertainment |
| Genre(s) | |
| Sandbox, Physics, Destruction, Heist, Puzzle, Action | Action, Adventure, Indie, Co-Op Physics Simulation, Survival |
| Engine | |
| Custom Voxel Physics Engine | Unreal Engine |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Teen (Anticipated) |
| Avg. User Rating | |
| 4.7 / 5.0 | 4.4 / 5.0 |
| Current Price (USD) | |
| $29.99 | $7.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Teardown emphasizes player ingenuity, spatial awareness, and gear upgrades over traditional character attribute stats. Completing missions and discovering hidden valuables scattered across levels rewards cash, which is spent in the hub garage to upgrade your toolkit. Key upgrade progressions include: increasing ammo capacity and blast radiuses for Pipe Bombs, Bombs, and the Rocket Launcher; lengthening the duration and burning heat of the Blowtorch; increasing the durability and count of Wooden Planks; and equipping the Rocket Booster and Cable/Ropes to slingshot heavy vehicles and tether structural pillars together. |
There are no traditional skill trees or RPG upgrades in this game. Progression relies entirely on player mastery of the physics engine and cooperative communication. Players must manually develop the 'skill' of coordinating front and rear winch operations, learning exactly how to balance the RV's center of gravity using heavy objects in the back, and mastering the nailgun to construct makeshift wooden bridges on the fly without causing the physics engine to snap the planks. |
| public World & Exploration | |
| World & Level Design | |
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The game features numerous distinct, intricately detailed sandbox maps across Löckelle, each entirely composed of destructible voxels. Key locations include: Lee Chemicals (an expansive industrial logistics complex filled with chemical vats, warehouses, and overhead cranes), Marina Cavallo (a luxurious waterfront resort lined with yachts, villas, and wooden docks), West Point Marina (an upscale residential neighborhood with modern mansions, glass conservatories, and security laser grids), Hollowrock Island (a heavily fortified island fortress accessible only via tunnels and bridges), Frustrum (a picturesque coastal Mediterranean village with bell towers and brick townhouses), and Muratori Beach (a tropical resort featuring sand dunes, beachside hotels, and lighthouse towers). |
The game currently features three distinct, massive linear maps that serve as the campaign. First is 'Mabutts Valley', the original base map featuring dense forests, muddy trenches, and deep rivers. Second is 'Mount Yurbuttsk', a treacherous winter map introducing slippery ice physics and blinding snowstorms. The newest addition is 'St. Búttin Bay', a vibrant coastal map requiring players to navigate sandy dunes and flooded island chains. Each map is punctuated by checkpoints that act as respawn zones when the RV inevitably gets completely destroyed or stuck. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Teardown features a chaotic online multiplayer co-op sandbox mode supporting up to 12 players simultaneously. Players can team up to tackle complex multi-objective campaign heist missions together, split up across the map to trigger alarms in sync, or engage in unconstrained physics sandbox destruction, spawning heavy machinery, collapsing skyscrapers, and driving demolition derby races with friends. |
The game is built from the ground up as a 1 to 4 player online cooperative experience. While it can technically be played solo—forcing one person to rapidly switch between driving, winching, and repairing—it is specifically balanced and designed for the chaotic shouting match of multi-person crews failing to coordinate properly. |
| extension Editions & DLC | |
| Available Editions | |
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Teardown is available on PC (Steam), PlayStation 5, and Xbox Series X|S at a base price of $29.99 USD. The Deluxe Edition ($39.99 USD) and Ultimate Edition ($49.99 USD) bundle the game's major expansions: 'Time Campers' (a Wild West time-travel expansion introducing black-powder explosives, steam trains, and six-shooters), 'Folkrace' (a chaotic demolition derby racing expansion with weaponized vehicles and off-road dirt tracks), and 'Art Vandals' (a free heist campaign expansion centered around stealing modern art masterpieces from an eccentric museum). |
RV There Yet? launched as an affordable indie darling at $7.99 USD on Steam in October 2025. Following its massive viral success—selling over 4.5 million copies in a few months—the developers expanded the game to Xbox Series X/S and the Microsoft Store in June 2026. A PlayStation 5 release with full cross-platform play is officially scheduled to follow the launch of the third map, St. Búttin Bay. |
| Post-Launch Content / DLC | |
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Tuxedo Labs and Saber Interactive expanded Teardown extensively post-launch. Major updates introduced a full Sandbox Mode with unlimited ammunition and mod spawning, Photo Mode with free-camera depth-of-field controls, and 'Teardown Multiplayer' supporting up to 12 players in chaotic co-op destruction. Expansions include 'Art Vandals' (museum art heists), 'Time Campers' (Wild West locomotives and gunpowder), and 'Folkrace' (destructive rally racing tournaments). |
Despite originating as a simple game jam project, the viral success led to massive, free content updates. The developers refer to these as 'unplanned content updates for an unplanned game.' Major drops included the Mount Yurbuttsk snow map, and most recently in late 2026, the St. Búttin Bay coastal expansion, which added entirely new environmental hazards, water physics, and concluding lore tapes. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Visually unique in the gaming landscape, Teardown renders fully destructible environments composed entirely of tiny voxels using real-time path-traced software ray tracing. Sunlight scatters realistically through shattered window panes, glowing fire illuminates billowing volumetric smoke clouds, and neon taillights reflect accurately in dynamic puddle ripples. When buildings collapse, thousands of individual physics voxels crumble, bounce, and tumble realistically. |
The visuals employ a stylized, slightly low-poly, vibrant art direction reminiscent of Firewatch, affectionately dubbed 'dad-core' by critics. The bright, pleasant colors of the outdoors provide a stark contrast to the absolute mechanical carnage inflicted upon the poor RV. The physics-driven animations result in hilarious, goofy movements as players run around with giant wooden planks or get ragdolled across the map by a snapping winch cable. |
| Audio & Soundtrack | |
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The soundscape, composed by Douglas Holmquist, features chill, laid-back lo-fi acoustic and synth grooves during the peaceful reconnaissance phase that dramatically morph into heart-pounding, high-tempo electronic percussion, screeching alarms, and blaring sirens the instant the 60-second countdown begins. Environmental audio delivers visceral realism: the deafening crunch of crushing bricks, the roar of structural timber collapsing, realistic water splashing, and satisfying mechanical vehicle engine revs. |
The sound design perfectly captures the game's ridiculous tone. The soundtrack features laid-back, country-road trip acoustic guitar tunes that contrast hilariously with the sounds of the RV engine screaming in agony, tires spinning in the mud, and players screaming in proximity chat. The ambient sounds of nature are frequently interrupted by the terrifying, booming roars of bears charging out of the woods to attack the crew. |
| User Interface (UI/UX) | |
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The user interface is clean, utilitarian, and designed for high-stress planning. During the planning phase, a detailed top-down blueprints tablet shows objective locations, alarm wires, and vehicle placements. When an alarm is triggered, the screen shifts to high tension: a prominent, ticking red 60-second countdown timer anchors the top of the HUD, accompanied by dynamic yellow distance markers guiding the player along their pre-constructed escape corridor. |
The UI is extremely minimal to maximize immersion and comedy. Aside from small prompts indicating how to interact with the winch, items, or the steering wheel, the screen is clean. Damage to the RV is represented entirely visually through smoking engines, missing doors, and sparking tires, forcing players to actively look at the vehicle to assess its health rather than reading a health bar. |
| Accessibility Options | |
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Teardown features an extensive suite of accessibility and custom gameplay modifiers in settings: players can toggle 'Alarm Timer' extensions (adding 10, 20, or unlimited seconds to the 60-second timer), enable health invulnerability, activate infinite ammunition for all tools, customize camera field-of-view (FOV), adjust motion blur, and fully remap keyboard/mouse and controller layouts. |
The game is inherently accessible due to its simple control scheme (Drive, Grab, Winch), making it a perfect party game for non-gamers. It does not punish death severely, allowing players to simply respawn at the last crossed checkpoint. However, the heavy reliance on physics puzzles and manual dexterity might frustrate players looking for a guided, straightforward experience. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset (100% Render Scale), 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during large structural demolitions. CPU (Laptop): High-efficiency 6/8-core mobile CPU sustaining locked 60 FPS across all Löckelle campaign maps. GPU: Official recommended graphics cards delivering smooth 60-90 FPS at native 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays. RAM: Official recommended memory ensuring zero hitching during complex multi-building collapses. Storage: Delivers near-instantaneous mission restarts and quick mod loading. | |
memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) / AMD Radeon RX 5700 XT (8GB) / RTX 2060 (6GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (80W+) / RTX 3060 Mobile (85W+) layersRAM: 8 GB saveStorage (Tier): 12 GB NVMe / SATA SSD | memoryCPU: Intel Core i7-8700 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 3060 / AMD Radeon RX 580 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 5 GB available space |
| 1080p (Full HD) - Minimum (Low/Medium Preset (75% Render Scale), 1080p (30-45 FPS Target)) CPU: Official baseline quad-core processors capable of handling baseline voxel physics simulation loops. CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in early sandbox missions. GPU: Official minimum dedicated graphics card with at least 3GB-4GB VRAM required for voxel ray tracing shaders. GPU (Laptop): Provides playable 35-45 FPS at 1080p with moderate render scaling. RAM: Official minimum system memory required to store uncompressed voxel grid maps and collision data. Storage: Adequate drive capacity for base campaign maps, sandbox tools, and save games. | |
memoryCPU: Quad Core CPU (Intel Core i5-6500 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB) (Integrated GPUs unsupported) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+) layersRAM: 8 GB saveStorage (Tier): 12 GB available space (SATA SSD / HDD) | memoryCPU: Intel Core i5-4590 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 970 / AMD Radeon RX 470 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 5 GB available space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target)) CPU: High-cache processor preventing CPU frame delivery bottlenecks when thousands of debris chunks collide simultaneously. CPU (Laptop): High-performance mobile CPU delivering fluid 85+ FPS on QHD laptop panels. GPU: Powers crisp 1440p rendering with maximum voxel ray tracing resolution and dense smoke simulation. GPU (Laptop): Maintains locked 80-100 FPS on native 1440p mobile displays. RAM: Ample system memory preventing background caching micro-stutters during heavy mod usage. Storage: Instantaneous map resets and rapid Steam Workshop content loading. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 12 GB PCIe Gen4 NVMe M.2 SSD | memoryCPU: Intel Core i5-12400 / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4050 Mobile / RTX 3070 Mobile layersRAM: 16 GB saveStorage (Tier): 5 GB available space |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS Target)) CPU: Class-leading gaming CPU driving native 4K voxel ray tracing and physics calculations with zero micro-stutter. CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external display output. GPU: Flagship 4K graphics rendering glistening voxel reflections, blinding explosions, and realistic water wakes in immaculate Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with maximum physics fidelity. RAM: Maximum memory bandwidth eliminating all hardware bottlenecks in massive custom sandbox destructions. Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and map loads. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 12 GB PCIe Gen4/Gen5 NVMe SSD | memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 5 GB available space |
| save Overall Storage | |
Spec: 12 GB available space (Solid State Drive Strongly Recommended) Note: An SSD drastically reduces level load times and eliminates stutter when streaming large community voxel mods and workshop sandbox maps. Type: SSD | Spec: 5 GB available space (Solid State Drive Recommended) Note: While the install size is tiny, an SSD prevents micro-stutters when loading massive new map chunks as you drive continuously along the route. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Requires a 64-bit operating system supporting modern multi-threaded CPU task distribution and large memory addressing. | Spec: Windows 10 / Windows 11 (64-bit) Explanation: A 64-bit OS is required to allocate enough memory to handle the complex, real-time physics states of the RV and dynamic environmental debris. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 / OpenGL / Vulkan Compute Explanation: Utilizes low-level GPU compute pipelines for custom voxel ray tracing and dynamic light bounce calculations. | Spec: DirectX 11 / DirectX 12 Explanation: The game uses DirectX 11 for maximum hardware compatibility, providing stable rendering for the stylized 'dad-core' art direction. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.