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Subnautica 2 vs Red Dead Redemption 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| May 14, 2026 | Oct 26, 2018 |
| Developer | |
| Unknown Worlds Entertainment | Rockstar Studios (Rockstar San Diego, Rockstar North, Rockstar Toronto, Rockstar New England, Rockstar London, Rockstar Lincoln, Rockstar Leeds, Rockstar India) |
| Publisher | |
| Krafton | Rockstar Games |
| Genre(s) | |
| Survival, Action-Adventure, Open World | Action-Adventure, Open World, Western, Third-Person Shooter, First-Person Shooter |
| Engine | |
| Unreal Engine 5 | RAGE (Rockstar Advanced Game Engine) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Collectibles | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Subnautica 2 is driven by a deep, rewarding crafting and upgrade system rather than traditional character leveling. You begin with a basic fabricator and a survival knife, scrounging for titanium and organic materials to craft essential life-support gear. As you scan fragments of destroyed Alterra technology scattered across the ocean floor, you unlock blueprints for advanced equipment. Key upgrades include high-capacity O2 tanks, thermal-resistant diving suits, and reinforced depth modules for your vehicles. The base-building aspect has been massively expanded; players can now construct intricate underwater habitats complete with functional dive elevators, multi-tier moonpools, and automated resource gatherers. Co-op integration means that upgrades can be shared or specialized, allowing one player to focus on base engineering while another upgrades their combat and exploration tools. Mastery of the tech tree is the only way to conquer the abyssal depths. |
Arthur Morgan's core attributes (Health, Stamina, Dead Eye) level up through gameplay actions (e.g., running increases stamina, headshots increase Dead Eye). Gear upgrades (bandoliers, satchels, holsters) are crafted by Pearson at the gang camp using animal pelts and other materials, increasing carrying capacity. Weapons can be customized extensively (barrels, sights, stocks, wraps, engravings) and cleaned to maintain performance. Tonics and provisions provide temporary buffs. Horse bonding is crucial, unlocking new maneuvers and increasing horse stats. Camp upgrades provide benefits like better provisions and fast travel. |
| public World & Exploration | |
| World & Level Design | |
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Subnautica 2 introduces a map significantly larger and denser than its predecessors, fully leveraging the power of Unreal Engine 5. The underwater topography is designed with extreme verticality in mind, featuring sprawling shallow coral reefs that serve as safe havens, giving way to plunging, lightless trenches where the true horrors lie. Biomes are incredibly diverse, featuring dense kelp-like forests, volcanic thermal vents, and bioluminescent crystalline caves that provide essential resources. The transition between these zones is seamless, requiring players to constantly upgrade their pressure suits and submersibles to survive the crushing depths. New environmental hazards, such as shifting underwater currents, toxic brine pools, and sudden temperature drops, make map traversal a puzzle in itself. The map also includes intricate cavern systems and alien facilities hidden deep beneath the sea floor, encouraging meticulous exploration while instilling a constant sense of claustrophobia and thalassophobia. |
The game world is exceptionally large, detailed, and diverse. Regions include the snowy mountains of Ambarino, the heartland plains and forests of New Hanover, the swampy bayous and antebellum towns of Lemoyne, the developing plains and forests of West Elizabeth, and the arid deserts and canyons of New Austin (largely based on the map from the first Red Dead Redemption). Each region has unique ecosystems, wildlife, towns, and points of interest. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Subnautica 2 completely revolutionizes the franchise by introducing fully integrated, but entirely optional, 4-player cooperative multiplayer. Built from the ground up for multiplayer functionality, the game utilizes a drop-in/drop-out system where friends can join your hosted world at any time. There are no multiplayer-exclusive features; the entire narrative campaign and all base-building mechanics are accessible whether you are solo or grouped. Co-op gameplay allows for synergistic survival: players can operate multi-station submersibles together, coordinate complex resource-gathering expeditions, and utilize new mechanics like the expanded dive elevators. The developers have brilliantly blended first-person and third-person animations, ensuring that watching your friends swim, build, and panic feels natural and immersive. However, for purists who prefer the crushing isolation of the original game, the solo experience remains perfectly intact and highly recommended. |
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| extension Editions & DLC | |
| Available Editions | |
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Subnautica 2 launches initially into Early Access on May 14, 2026, across PC (Steam and Epic Games Store) and Xbox Series X/S. The Early Access edition is priced very competitively at $29.99, providing players with the core survival experience, initial biomes, and fully functional 4-player co-op from day one. Unknown Worlds Entertainment has been explicitly clear regarding their monetization strategy: despite confusing reports from publisher Krafton, the game is absolutely not a 'Games-as-a-Service' title. There are zero battle passes, no seasonal subscriptions, and no microtransaction stores for crucial gameplay elements. Instead, the developers are adopting the same highly praised model used in previous games: a flat entry fee followed by years of continuous, massive free updates that expand the story, add new leviathans, and refine mechanics based heavily on community feedback during the Early Access phase. |
Available in Standard Edition, Special Edition (included extra story mode content like a bank robbery mission, gang hideout, gameplay boosts, an outfit, and a thoroughbred horse), and Ultimate Edition (included Special Edition content plus bonus Red Dead Online content like outfits, rank bonuses, a black chestnut thoroughbred, and free access to additional weapons). A Collector's Box (no game included) was also sold with physical collectibles. |
| Post-Launch Content / DLC | |
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The Early Access period for Subnautica 2, projected to last between two to three years, acts as a continuous stream of post-launch content. Unknown Worlds has laid out a comprehensive roadmap detailing major biome additions, vehicle introductions, and narrative expansions. The very first major post-launch update will introduce 'The Collector,' a massive, terrifying squid leviathan, and open up its abyssal lair for players brave enough to explore it. Future updates will progressively unlock the mysteries of the rogue CICADA AI and introduce new tiers of base-building components. The developer has firmly rejected the 'live service' moniker; all of these massive content drops will be entirely free for anyone who owns the base game. Paid DLC expansions, similar to 'Below Zero,' will only be considered years after the 1.0 release is fully polished and delivered. |
The primary post-launch support has been for Red Dead Online, which has received numerous updates adding new roles (Bounty Hunter, Trader, Collector, Moonshiner, Naturalist), missions, cosmetic items, gameplay mechanics, and seasonal events. No single-player story DLC has been released for Red Dead Redemption 2. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Subnautica 2 abandons the Unity engine of its predecessors in favor of a full leap to Unreal Engine 5, resulting in a staggering generational jump in graphical fidelity. The implementation of UE5's Lumen global illumination completely transforms underwater lighting; sunlight realistically diffuses and scatters through the water column, creating authentic depth and darkness in the abyssal zones. Bioluminescent flora and fauna cast dynamic, terrifying shadows across the ocean floor. The Nanite geometry system allows for incredibly dense coral reefs and intricate alien ruins without suffering from texture pop-in. Fluid dynamics have been entirely rewritten, meaning water displacement, bubble physics, and vehicle wakes look remarkably realistic. The volumetric fog effectively simulates the terrifying murkiness of the deep ocean, ensuring that you never truly know what is lurking just beyond your field of vision. |
Powered by an advanced version of the RAGE engine, RDR2 is renowned for its groundbreaking graphics and attention to detail. It features stunningly realistic environments, lifelike character and animal animations, advanced lighting (volumetric lighting, global illumination), dynamic weather systems (rain, snow, fog), and incredible texture quality. The level of environmental detail and interaction is exceptionally high. |
| Audio & Soundtrack | |
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Audio is the most critical element of terror and immersion in Subnautica 2. The soundscape is meticulously crafted to exploit the human fear of the unseen deep. Ambient audio shifts dynamically based on depth and biome; the comforting sounds of shallow water splashing give way to oppressive, low-frequency hums and the groaning of metal under immense pressure as you descend. The roar of a distant leviathan is directionally mapped using advanced spatial audio, creating a sense of dread long before the creature appears on screen. The soundtrack seamlessly blends atmospheric synth-wave with tense, pulsating orchestral scores that react to player actions, such as entering a new biome or triggering an aggressive predator. The voice acting for the rogue CICADA AI adds a chilling, psychological layer to the isolation, making the auditory experience an absolute masterpiece. |
Original score composed by Woody Jackson, with contributions from various artists. The music is dynamic, reacting to gameplay and location, featuring sweeping orchestral pieces, folk tunes, and atmospheric tracks that perfectly capture the Western setting and emotional tone. Features over 100 anachronistically appropriate licensed songs. Sound design is incredibly detailed, from weapon sounds and horse hooves to ambient wildlife and environmental effects. |
| User Interface (UI/UX) | |
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The User Interface in Subnautica 2 remains highly diegetic, utilizing the player's PDA (Personal Digital Assistant) as the central hub for inventory management, blueprints, and lore databanks. The HUD is designed to be as minimalist as possible, ensuring the breathtaking underwater vistas of Unreal Engine 5 are never obscured. Health, oxygen, hunger, and thirst meters sit discreetly in the corner, with dynamic visual and audio warnings triggering as levels deplete. The quick-slot system has been refined to allow for faster, more intuitive tool swapping, which is crucial during sudden leviathan attacks. Base building menus have received a massive overhaul, featuring a holographic projection system that allows players to visualize and snap together complex habitat modules before committing resources. Accessibility options also allow for extensive UI scaling and colorblind modes to accommodate all players. |
Immersive UI with options for a dynamic HUD. Health/Stamina/Dead Eye cores are displayed, along with a radar/mini-map. Weapon wheel for selection. Interaction prompts are contextual. The game features a detailed journal kept by Arthur, cataloging his thoughts, sketches, and discoveries. First-person mode offers a different UI perspective. |
| Accessibility Options | |
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Unknown Worlds has made significant strides in ensuring Subnautica 2 is accessible to a wide audience without compromising its survival mechanics. The game features highly customizable difficulty settings; players can toggle hunger and thirst requirements independently of oxygen constraints, or utilize a full Creative Mode to focus purely on base building without fear of death. Subtitles are robust, offering speaker identification, size scaling, and background opacity adjustments. For players with thalassophobia, there are options to adjust the water's clarity and reduce the intensity of sudden predator jump-scares, though the developers note this fundamentally alters the intended experience. Comprehensive colorblind filters adjust the UI and important resource nodes to ensure visibility, and full control remapping is available on both keyboards and controllers to accommodate various physical mobility needs. |
Includes options for customizable controls (including sensitivity and dead zones), subtitle customization (size, background, speaker names), aim assist levels, options to tap or hold for interactions, colorblind modes, audio balancing, and a cinematic camera mode. First-person mode can also be considered an accessibility option for some. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Settings, 60 FPS) CPU: Higher single-core speed provides better frame pacing. CPU (Laptop): Solid 8-core mobile CPU for stable physics. GPU: Sufficient for 1080p 60fps with moderate volumetric settings. GPU (Laptop): Comfortably handles 1080p high with DLSS Quality. RAM: Ideal for smooth texture streaming and base building. Storage: Fast loading and seamless biome transitions. | |
memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT laptop_macCPU (L): Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low Settings, 30 FPS) CPU: Requires 6 cores to handle basic AI and physics calculations. CPU (Laptop): Entry-level mobile processors can handle the game at 30 FPS. GPU: Minimum 6GB VRAM needed for lower texture pools. GPU (Laptop): Will require DLSS to maintain smooth framerates. RAM: Absolute minimum to run the OS and game; expect some stuttering. Storage: HDD not supported due to high streaming demands. | |
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5500 XT laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (60W+) layersRAM: 8 GB saveStorage (Tier): 50 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p at 60 FPS on High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM is crucial. RAM: 12GB minimum, 16GB strongly recommended for smoother performance. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4770K or AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 2700U or better. **Modern Intel Core i7 H-series / AMD Ryzen 7 H-series (e.g., i7-11800H, Ryzen 7 5800H) strongly recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.** layersRAM: 12 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset) CPU: Minimum desktop CPU for 1080p at lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series or better recommended. GPU: Minimum desktop GPU for 1080p at lower settings. GPU (Laptop): Estimated laptop GPUs. Game is very VRAM intensive. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
| — | memoryCPU: Intel Core i5-2500K or AMD FX-6300 developer_boardGPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB) laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.** layersRAM: 8 GB saveStorage (Tier): 150 GB HDD |
| 1440p (QHD/2K) - Recommended (High Settings, 60 FPS) CPU: Modern architecture reduces bottlenecks. CPU (Laptop): Provides excellent multi-core performance. GPU: Needed to push 1440p resolution alongside UE5 features. GPU (Laptop): Can sustain 1440p using upscaling technologies. RAM: Standard requirement for modern gaming. Storage: Crucial for asset streaming at higher resolutions. | |
memoryCPU: Intel Core i5-12400F or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT laptop_macCPU (L): AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 3070 Ti Mobile (115W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with DLSS/Optimized Settings) (High/Ultra Preset (Optimized, DLSS Quality/Balanced potentially needed)) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated high-performance laptop GPUs. 8GB+ VRAM essential, 10GB+ preferable. RAM: 16GB RAM required, 32GB recommended for smoother experience. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X/5600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series recommended.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Epic Settings, 60 FPS) CPU: Top-tier CPUs needed to eliminate any stuttering. CPU (Laptop): Desktop-class mobile replacement processor. GPU: Mandatory for 4K rendering with Lumen enabled. GPU (Laptop): The only mobile GPU capable of native 4K Ultra in UE5. RAM: Ensures no memory swapping occurs during massive base loads. Storage: Maximum bandwidth for instant texture loads. | |
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 50 GB Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with DLSS Performance/Balanced) (Medium/High Preset, DLSS Performance/Balanced (Native 4K Ultra 60FPS is extremely demanding)) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Top-tier laptop CPUs required. GPU: Desktop GPU recommendation for a playable 4K experience, often requiring DLSS. GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical. RAM: 32GB RAM very strongly recommended for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D / Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 13980HX, 7945HX) required.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| save Overall Storage | |
| Spec: 50 GB Available Space Note: An NVMe SSD is strongly recommended to eliminate texture streaming hitches when loading new biomes. Type: Unknown | Spec: 150 GB available space (SSD Strongly Recommended). Note: An NVMe SSD is highly recommended for the best experience due to the vast world and high-resolution assets. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required to handle modern DirectX 12 Ultimate APIs and memory allocation for UE5. | Spec: Windows 7 (SP1), Windows 10 (Version 1803 or newer) Explanation: 64-bit Windows 7 or newer. Windows 10/11 64-bit recommended for best compatibility and performance. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Essential for Unreal Engine 5 features like Lumen and Nanite. | Spec: DirectX 12 (Vulkan also supported and often preferred for performance on AMD GPUs) Explanation: DirectX 12 or Vulkan API. Players can often choose between them. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Subnautica 2 Specifically
For Red Dead Redemption 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.