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Subnautica 2 vs Grand Theft Auto V
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| May 14, 2026 | Sep 17, 2013 |
| Developer | |
| Unknown Worlds Entertainment | Rockstar North |
| Publisher | |
| Krafton | Rockstar Games |
| Genre(s) | |
| Survival, Action-Adventure, Open World | Action-Adventure, Open World, Third-Person Shooter, First-Person Shooter, Heist |
| Engine | |
| Unreal Engine 5 | RAGE (Rockstar Advanced Game Engine) with Euphoria and Bullet Physics |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| $29.99 | $29.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Subnautica 2 is driven by a deep, rewarding crafting and upgrade system rather than traditional character leveling. You begin with a basic fabricator and a survival knife, scrounging for titanium and organic materials to craft essential life-support gear. As you scan fragments of destroyed Alterra technology scattered across the ocean floor, you unlock blueprints for advanced equipment. Key upgrades include high-capacity O2 tanks, thermal-resistant diving suits, and reinforced depth modules for your vehicles. The base-building aspect has been massively expanded; players can now construct intricate underwater habitats complete with functional dive elevators, multi-tier moonpools, and automated resource gatherers. Co-op integration means that upgrades can be shared or specialized, allowing one player to focus on base engineering while another upgrades their combat and exploration tools. Mastery of the tech tree is the only way to conquer the abyssal depths. |
Each of the three protagonists has unique special abilities: Michael can slow down time in combat (like bullet time); Franklin can slow down time while driving; Trevor can enter a rage mode, dealing more damage and taking less. Player stats (Stamina, Shooting, Strength, Stealth, Flying, Driving, Lung Capacity) improve through repeated use of related actions. Weapons can be customized with attachments (scopes, suppressors, extended mags, grips, tints). Vehicles can be extensively modified at Los Santos Customs shops (performance upgrades, cosmetic changes). Properties can be purchased to generate income and provide safe houses. |
| public World & Exploration | |
| World & Level Design | |
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Subnautica 2 introduces a map significantly larger and denser than its predecessors, fully leveraging the power of Unreal Engine 5. The underwater topography is designed with extreme verticality in mind, featuring sprawling shallow coral reefs that serve as safe havens, giving way to plunging, lightless trenches where the true horrors lie. Biomes are incredibly diverse, featuring dense kelp-like forests, volcanic thermal vents, and bioluminescent crystalline caves that provide essential resources. The transition between these zones is seamless, requiring players to constantly upgrade their pressure suits and submersibles to survive the crushing depths. New environmental hazards, such as shifting underwater currents, toxic brine pools, and sudden temperature drops, make map traversal a puzzle in itself. The map also includes intricate cavern systems and alien facilities hidden deep beneath the sea floor, encouraging meticulous exploration while instilling a constant sense of claustrophobia and thalassophobia. |
The game world is one of the largest and most detailed ever created by Rockstar. Los Santos is a vast, meticulously crafted urban metropolis with diverse districts (Vinewood, Downtown, Rockford Hills, South Los Santos). Blaine County offers contrasting environments like the Alamo Sea (Salton Sea analogue), Mount Chiliad, Sandy Shores (desert town), Paleto Bay (coastal town), and dense forests. The map is filled with activities, landmarks, and dynamic events. |
| Playable Vehicles | |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Subnautica 2 completely revolutionizes the franchise by introducing fully integrated, but entirely optional, 4-player cooperative multiplayer. Built from the ground up for multiplayer functionality, the game utilizes a drop-in/drop-out system where friends can join your hosted world at any time. There are no multiplayer-exclusive features; the entire narrative campaign and all base-building mechanics are accessible whether you are solo or grouped. Co-op gameplay allows for synergistic survival: players can operate multi-station submersibles together, coordinate complex resource-gathering expeditions, and utilize new mechanics like the expanded dive elevators. The developers have brilliantly blended first-person and third-person animations, ensuring that watching your friends swim, build, and panic feels natural and immersive. However, for purists who prefer the crushing isolation of the original game, the solo experience remains perfectly intact and highly recommended. |
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| extension Editions & DLC | |
| Available Editions | |
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Subnautica 2 launches initially into Early Access on May 14, 2026, across PC (Steam and Epic Games Store) and Xbox Series X/S. The Early Access edition is priced very competitively at $29.99, providing players with the core survival experience, initial biomes, and fully functional 4-player co-op from day one. Unknown Worlds Entertainment has been explicitly clear regarding their monetization strategy: despite confusing reports from publisher Krafton, the game is absolutely not a 'Games-as-a-Service' title. There are zero battle passes, no seasonal subscriptions, and no microtransaction stores for crucial gameplay elements. Instead, the developers are adopting the same highly praised model used in previous games: a flat entry fee followed by years of continuous, massive free updates that expand the story, add new leviathans, and refine mechanics based heavily on community feedback during the Early Access phase. |
Originally released on PS3/Xbox 360. Later enhanced versions released for PC, PS4, and Xbox One, and further enhanced versions for PS5 and Xbox Series X|S. Various editions included: Standard, Special Edition (SteelBook, blueprint map, stunt plane trials, bonus outfits, tattoos, special ability boost, additional weapons), Collector's Edition (Special Edition content + security deposit bag, GTA V cap, characters for GTA Online). The Premium Online Edition bundles the base game with the Criminal Enterprise Starter Pack for GTA Online. |
| Post-Launch Content / DLC | |
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The Early Access period for Subnautica 2, projected to last between two to three years, acts as a continuous stream of post-launch content. Unknown Worlds has laid out a comprehensive roadmap detailing major biome additions, vehicle introductions, and narrative expansions. The very first major post-launch update will introduce 'The Collector,' a massive, terrifying squid leviathan, and open up its abyssal lair for players brave enough to explore it. Future updates will progressively unlock the mysteries of the rogue CICADA AI and introduce new tiers of base-building components. The developer has firmly rejected the 'live service' moniker; all of these massive content drops will be entirely free for anyone who owns the base game. Paid DLC expansions, similar to 'Below Zero,' will only be considered years after the 1.0 release is fully polished and delivered. |
The primary post-launch support has been for Grand Theft Auto Online, which has received a massive amount of free content updates over the years. These include new heists, businesses (CEO, Biker, Gunrunning, Nightclub, Arcade, etc.), vehicles, weapons, clothing, game modes, properties, and story-driven contact missions. No single-player story DLC was released for GTA V. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Subnautica 2 abandons the Unity engine of its predecessors in favor of a full leap to Unreal Engine 5, resulting in a staggering generational jump in graphical fidelity. The implementation of UE5's Lumen global illumination completely transforms underwater lighting; sunlight realistically diffuses and scatters through the water column, creating authentic depth and darkness in the abyssal zones. Bioluminescent flora and fauna cast dynamic, terrifying shadows across the ocean floor. The Nanite geometry system allows for incredibly dense coral reefs and intricate alien ruins without suffering from texture pop-in. Fluid dynamics have been entirely rewritten, meaning water displacement, bubble physics, and vehicle wakes look remarkably realistic. The volumetric fog effectively simulates the terrifying murkiness of the deep ocean, ensuring that you never truly know what is lurking just beyond your field of vision. |
Utilizes the RAGE engine to deliver a highly detailed and realistic depiction of Los Santos and Blaine County. The game is known for its impressive draw distances, detailed textures, advanced lighting and shadow effects, realistic weather systems, and convincing character animations. Enhanced versions on PC, PS4/Xbox One, and PS5/Xbox Series X|S introduced higher resolutions, improved textures, denser traffic/pedestrians, and features like ray tracing on the latest consoles/PC. |
| Audio & Soundtrack | |
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Audio is the most critical element of terror and immersion in Subnautica 2. The soundscape is meticulously crafted to exploit the human fear of the unseen deep. Ambient audio shifts dynamically based on depth and biome; the comforting sounds of shallow water splashing give way to oppressive, low-frequency hums and the groaning of metal under immense pressure as you descend. The roar of a distant leviathan is directionally mapped using advanced spatial audio, creating a sense of dread long before the creature appears on screen. The soundtrack seamlessly blends atmospheric synth-wave with tense, pulsating orchestral scores that react to player actions, such as entering a new biome or triggering an aggressive predator. The voice acting for the rogue CICADA AI adds a chilling, psychological layer to the isolation, making the auditory experience an absolute masterpiece. |
Features an extensive and diverse soundtrack across multiple in-game radio stations covering genres like rock, pop, hip-hop, country, electronic, reggae, Latin, and talk radio. Original score by Tangerine Dream, Woody Jackson, The Alchemist, and Oh No, which dynamically adapts to gameplay. Sound design is incredibly detailed, with distinct vehicle engine sounds, weapon effects, character dialogue, and ambient city/countryside noise creating an immersive soundscape. |
| User Interface (UI/UX) | |
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The User Interface in Subnautica 2 remains highly diegetic, utilizing the player's PDA (Personal Digital Assistant) as the central hub for inventory management, blueprints, and lore databanks. The HUD is designed to be as minimalist as possible, ensuring the breathtaking underwater vistas of Unreal Engine 5 are never obscured. Health, oxygen, hunger, and thirst meters sit discreetly in the corner, with dynamic visual and audio warnings triggering as levels deplete. The quick-slot system has been refined to allow for faster, more intuitive tool swapping, which is crucial during sudden leviathan attacks. Base building menus have received a massive overhaul, featuring a holographic projection system that allows players to visualize and snap together complex habitat modules before committing resources. Accessibility options also allow for extensive UI scaling and colorblind modes to accommodate all players. |
Features a clean and functional HUD displaying a mini-map (with GPS), health, armor, ammo, and wanted level. A weapon wheel allows for quick selection. The in-game smartphone is used for contacts, missions, internet browsing, and accessing GTA Online. Each protagonist has a unique phone interface. Third-person and first-person views offer slightly different UI presentations. |
| Accessibility Options | |
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Unknown Worlds has made significant strides in ensuring Subnautica 2 is accessible to a wide audience without compromising its survival mechanics. The game features highly customizable difficulty settings; players can toggle hunger and thirst requirements independently of oxygen constraints, or utilize a full Creative Mode to focus purely on base building without fear of death. Subtitles are robust, offering speaker identification, size scaling, and background opacity adjustments. For players with thalassophobia, there are options to adjust the water's clarity and reduce the intensity of sudden predator jump-scares, though the developers note this fundamentally alters the intended experience. Comprehensive colorblind filters adjust the UI and important resource nodes to ensure visibility, and full control remapping is available on both keyboards and controllers to accommodate various physical mobility needs. |
Includes options for customizable controls, subtitle display (size, background), aim assist options (full, partial, free aim), options to skip difficult mission sections after multiple failures (in story mode), colorblind-friendly HUD elements, and audio balancing. First-person mode can also aid some players. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Settings, 60 FPS) CPU: Higher single-core speed provides better frame pacing. CPU (Laptop): Solid 8-core mobile CPU for stable physics. GPU: Sufficient for 1080p 60fps with moderate volumetric settings. GPU (Laptop): Comfortably handles 1080p high with DLSS Quality. RAM: Ideal for smooth texture streaming and base building. Storage: Fast loading and seamless biome transitions. | |
memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT laptop_macCPU (L): Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent. Modern i3/Ryzen 3 or better recommended. GPU: Minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs. Game is less demanding by today's standards for these settings. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
| — | memoryCPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) or AMD Phenom 9850 Quad-Core Processor @ 2.5GHz (4 CPUs) developer_boardGPU: NVIDIA GeForce 9800 GT (1GB) or AMD Radeon HD 4870 (1GB) (DX 10, 10.1, 11) laptop_macCPU (L): Intel Core i5-2430M / AMD A8-3520M equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GT 540M / AMD Radeon HD 6570M or better. **Any modern integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or entry-level dedicated GPU (RTX 3050 Mobile, etc.) will run this game at 1080p Medium/High comfortably.** layersRAM: 4 GB saveStorage (Tier): 72 GB HDD (Current installs often need more) |
| 1080p (Full HD) - Minimum (Low Settings, 30 FPS) CPU: Requires 6 cores to handle basic AI and physics calculations. CPU (Laptop): Entry-level mobile processors can handle the game at 30 FPS. GPU: Minimum 6GB VRAM needed for lower texture pools. GPU (Laptop): Will require DLSS to maintain smooth framerates. RAM: Absolute minimum to run the OS and game; expect some stuttering. Storage: HDD not supported due to high streaming demands. | |
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5500 XT laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (60W+) layersRAM: 8 GB saveStorage (Tier): 50 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p at 60 FPS on High. GPU (Laptop): Estimated performance-focused laptop GPUs. 2GB VRAM is bare minimum, 4GB+ better. RAM: Recommended RAM for smoother performance. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-3470 @ 3.2GHz (4 CPUs) or AMD X8 FX-8350 @ 4GHz (8 CPUs) developer_boardGPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7870 (2GB) laptop_macCPU (L): Intel Core i7-3610QM / AMD Ryzen 5 1400 (Laptop equivalent) or better. **Modern Intel Core i5 H-series / AMD Ryzen 5 H-series (e.g., i5-11400H, Ryzen 5 5600H) strongly recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB) / GTX 1050 Mobile (2GB/4GB) or AMD Radeon R9 M385X / RX 560 Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile will provide excellent 1080p High/Ultra 60FPS+ performance.** layersRAM: 8 GB saveStorage (Tier): 72 GB SSD (Current installs often need more) |
| 1440p (QHD/2K) - Recommended (High Settings, 60 FPS) CPU: Modern architecture reduces bottlenecks. CPU (Laptop): Provides excellent multi-core performance. GPU: Needed to push 1440p resolution alongside UE5 features. GPU (Laptop): Can sustain 1440p using upscaling technologies. RAM: Standard requirement for modern gaming. Storage: Crucial for asset streaming at higher resolutions. | |
memoryCPU: Intel Core i5-12400F or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT laptop_macCPU (L): AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 3070 Ti Mobile (115W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Very High Preset with Optimized Settings) (High/Very High Preset (Optimized, DLSS potentially useful)) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated high-performance laptop GPUs. 6GB+ VRAM essential, 8GB+ preferable. RAM: 16GB RAM recommended for smoother experience. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790K @ 4.0GHz or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 3750H or better. **Modern Intel Core i7 H-series / AMD Ryzen 7 H-series (e.g., i7-12700H, Ryzen 7 6800H) recommended.** laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M/6700S. **An RTX 3070 Mobile or RTX 4060 Mobile provides a very smooth 1440p High experience.** layersRAM: 16 GB saveStorage (Tier): 72 GB NVMe SSD (Current installs often need more) |
| 2160p (UHD/4K) - Ultra (Epic Settings, 60 FPS) CPU: Top-tier CPUs needed to eliminate any stuttering. CPU (Laptop): Desktop-class mobile replacement processor. GPU: Mandatory for 4K rendering with Lumen enabled. GPU (Laptop): The only mobile GPU capable of native 4K Ultra in UE5. RAM: Ensures no memory swapping occurs during massive base loads. Storage: Maximum bandwidth for instant texture loads. | |
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 50 GB Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with DLSS Balanced/Performance) (Medium/High Preset, DLSS Balanced/Performance (Native 4K High/Ultra 60FPS is very demanding)) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): High-end to top-tier laptop CPUs required. GPU: Desktop GPU recommendation for a playable 4K experience, likely requiring DLSS. GPU (Laptop): High-end to flagship laptop GPUs essential. 8GB VRAM is absolute minimum for 4K, 12GB+ strongly preferred. RAM: 16GB minimum, 32GB strongly recommended for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-8700K @ 3.7GHz or AMD Ryzen 7 3700X @ 3.6GHz developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 9 4900HS or better. **Modern flagship Intel Core i7/i9 HX / AMD Ryzen 7/9 HX series (e.g., 13900HX, 7945HX) recommended.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP) or AMD Radeon RX 6800M/6850M XT. **An RTX 3080 Mobile (16GB) / RTX 4080 Mobile (12GB) or higher is needed for a better 4K experience, heavily relying on DLSS. Even an RTX 4090 Mobile may need DLSS for Ultra 60FPS. A hypothetical next-gen flagship (RTX 50-series) would be the target for improved native 4K.** layersRAM: 16 GB saveStorage (Tier): 72 GB NVMe SSD (Current installs often need more) |
| save Overall Storage | |
| Spec: 50 GB Available Space Note: An NVMe SSD is strongly recommended to eliminate texture streaming hitches when loading new biomes. Type: Unknown | Spec: 72 GB available space (SSD Recommended). Initial release was smaller, but updates and GTA Online have increased the size. 90GB+ often cited for current installs. Note: An SSD is highly recommended for faster loading and texture streaming, especially in GTA Online. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required to handle modern DirectX 12 Ultimate APIs and memory allocation for UE5. | Spec: Windows Vista SP2, Windows 7 SP1, Windows 8/8.1, Windows 10 (64-bit) Explanation: 64-bit OS required. Windows 10/11 64-bit recommended for best compatibility and performance. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Essential for Unreal Engine 5 features like Lumen and Nanite. | Spec: DirectX 10, 10.1, 11 Explanation: DirectX 10 compatible card minimum; DX11 recommended for best visuals. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Subnautica 2 Specifically
For Grand Theft Auto V Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.