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Street Fighter 6 vs STAR WARS™: Squadrons
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 2, 2023 | Oct 2, 2020 |
| Developer | |
| Capcom | MOTIVE |
| Publisher | |
| Capcom | Electronic Arts |
| Genre(s) | |
| Fighting, Action, Arcade, 2D Fighter, Competitive Multiplayer | Action, Space Flight Simulation, Combat, Sci-Fi, Multiplayer, VR Supported |
| Engine | |
| RE Engine | Frostbite |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Teen |
| Avg. User Rating | |
| 4.5 / 5.0 | 3.8 / 5.0 |
| Current Price (USD) | |
| $59.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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In World Tour, players utilize a deep RPG progression system. You level up your custom avatar, allocating skill points into health, punch damage, or unique perks. The true depth comes from enrolling under classic Street Fighter characters as 'Masters.' By maxing out your bond with a Master, you learn their iconic special moves—meaning you can equip Guile's Sonic Boom and Zangief's Spinning Piledriver on the same custom character. Furthermore, clothing and gear act as armor stats, providing unique combat buffs. |
Progression relies on unlocking ship components rather than vertical stat upgrades, ensuring a balanced, skill-based competitive environment. Playing matches earns Requisition points used to unlock over 50 different components spanning primary lasers, auxiliary weapons (like ion missiles or repair droids), countermeasures, hull plating, engines, and deflector shields. Each component comes with profound trade-offs; for instance, equipping a Plasteel Hull drastically increases maximum health but significantly reduces your starfighter's maneuverability. Glory points are also earned, spent purely on cosmetic items for pilot suits, helmet paint jobs, and detailed cockpit decorations. |
| public World & Exploration | |
| World & Level Design | |
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World Tour mode introduces semi-open world exploration to the franchise. Players freely roam through multiple dense regions, starting in the urban sprawl of Metro City, complete with subway systems, bustling Chinatown streets, and rooftop arenas. As the RPG campaign progresses, players unlock international hubs to visit the home turfs of legendary fighters, such as a traditional temple in Japan, a vibrant festival in Jamaica, and a remote Colosseo in Italy. These areas are filled with secrets, hidden chests, and NPCs ready to brawl at a moment's notice. |
The game features several distinct, visually stunning space arenas rather than a continuous open world. Multiplayer and campaign maps include the debris-filled orbital graveyard of Yavin Prime, the shattered moon of Galitan surrounded by highly volatile asteroid fragments, the treacherous, stormy gas giant of Yavin, the Nadiri Dockyards built deep inside an asteroid, and the mysterious Zavian Abyss. Each map features dense cover mechanics, forcing players to weave through massive capital ship wreckage and asteroid fields to lose target locks. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The multiplayer suite is segmented into two main pillars. 'Fighting Ground' hosts traditional ranked matches, casual matchmaking, and extreme battles with party-game modifiers. 'Battle Hub' is the crown jewel—a massive, interactive virtual arcade where 100 players can run around as their custom avatars. In the Hub, you can sit at cabinets to challenge others, spectate ongoing matches in real-time, play emulated retro Capcom classics, or engage in chaotic Avatar Battles using your custom RPG builds. |
The competitive multiplayer suite features two primary modes. 'Dogfight' is a pure, intense 5v5 team deathmatch where communication and flanking are key. The crown jewel is 'Fleet Battles', a massive, multi-stage objective-based mode. In Fleet Battles, two teams of five push a tug-of-war frontline. First, players dogfight in the center; the winning side pushes forward to assault two enemy capital ships (like Nebulon-B Frigates or Imperial Light Cruisers). Finally, the attacking team must strip the shields and systematically target the subsystems (shield generators, targeting computers, power systems) of the enemy's flagship (a Star Destroyer or MC75 Cruiser) to win the match. |
| extension Editions & DLC | |
| Available Editions | |
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Street Fighter 6 launched with several editions. The Standard Edition includes the base 18-character roster and all three game modes. The Deluxe Edition bundles the Year 1 Character Pass (adding Rashid, A.K.I., Ed, and Akuma). The Ultimate Edition adds premium costumes, alternative colors, and additional stages. Post-launch, Capcom released a 'Years 1-2 Fighters Edition' incorporating characters from the Year 2 pass, including the unprecedented crossover fighters Terry Bogard and Mai Shiranui from Fatal Fury. |
STAR WARS: Squadrons launched as a complete, focused experience at a lower-than-usual $39.99 MSRP on October 2, 2020. EA deliberately launched the game as a finished, stand-alone product with no microtransactions, avoiding the live-service controversies of previous titles. Players who pre-ordered the game received cosmetic items inspired by the New Republic and Imperial Ace styles. The game is also included as part of the EA Play subscription service and Xbox Game Pass Ultimate. |
| Post-Launch Content / DLC | |
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Capcom maintains a highly aggressive seasonal DLC roadmap. The Year 1 pass introduced fan-favorites like Akuma and newcomers like A.K.I. Year 2 broke tradition by introducing the first-ever guest characters to the franchise: Terry Bogard and Mai Shiranui from SNK's Fatal Fury, alongside M. Bison and Elena. The game also frequently updates the Battle Hub with cosmetic crossovers, such as Teenage Mutant Ninja Turtles and Spy x Family avatar gear. |
Although EA initially stated the game would not be a live-service title, its massive popularity prompted Motive to release free post-launch content. Notable updates introduced the B-Wing for the New Republic and the TIE Defender for the Galactic Empire as fully playable, highly complex starfighters. They also added the Fostar Haven multiplayer map (originally from the campaign's prologue) and custom matchmaking lobbies for esports tournaments. All updates were completely free, honoring the 'no microtransactions' promise. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Running on the RE Engine, the game strikes a perfect balance between photorealism and stylized comic-book exaggeration. Characters display astonishing muscle deformation, sweat accumulation, and detailed facial animations. The defining visual flair is the 'Drive System' effects, which erupt in vibrant, splashing graffiti paint corresponding to the character's signature colors, making every heavy impact feel incredibly weighty and cinematic. |
Powered by the Frostbite engine, the game delivers photorealistic rendering of the iconic ships. The cockpits are painstakingly detailed, featuring worn paint, hanging wires, and physical bobbleheads. The lighting is spectacular, with laser fire illuminating the dense volumetric gas clouds and asteroid fields. In VR, the sense of scale is awe-inspiring; players can physically lean around in their seats to track enemy fighters through the canopy glass or gaze up at the overwhelming, kilometer-long underbelly of an Imperial Star Destroyer. |
| Audio & Soundtrack | |
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The auditory experience is phenomenal, returning to the hip-hop roots of Street Fighter III: Third Strike. The soundtrack features heavy bass, scratching, and dynamic beats that shift based on the round's intensity. Sound design in combat is critically informative; Drive Impacts produce a distinct, metallic shattering sound, and the announcer actively reacts to the match. The game even features an innovative 'Real-Time Commentary' system, where famous FGC casters like Tasty Steve and James Chen provide dynamic esports-style hype. |
The sound design is a masterclass in Star Wars authenticity. Every laser blast, the iconic scream of Twin Ion Engines, and the comforting hum of the X-Wing's reactor have been meticulously recreated from the films' sound archives. The music, composed by Gordy Haab, masterfully references and expands upon John Williams' legendary motifs, dynamically responding to the flow of battle. The roar of a Star Destroyer dropping out of hyperspace in surround sound is truly terrifying. |
| User Interface (UI/UX) | |
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The UI is aggressively stylized, dripping with a modern hip-hop, street-art aesthetic. In combat, the vital UI element is the Drive Gauge, a 6-bar green meter situated below the health bar that dictates your offensive and defensive economy. Burnout—when the Drive Gauge depletes—turns the UI a stressful gray and severely penalizes block stun. The menus are highly accessible, providing frame data displays in training mode and clear, color-coded indicators for Punish Counters and Reversals. |
A core feature of the game's immersion is that almost the entire UI is diegetic—meaning it is physically built into the instrument panels of your starfighter's cockpit. Radar, hull integrity, shield balancing, and engine throttle are read by looking down at the glowing instruments of your X-Wing or TIE Fighter. The most critical system is power management, allowing players to instantly reroute reactor power to weapons (for overcharged lasers), engines (for massive speed boosts and drifting), or shields (for overshields and directional focusing). |
| Accessibility Options | |
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SF6 is widely praised as the most accessible fighting game ever made. It introduces the 'Modern' control scheme, which simplifies special moves to a single button press and direction (similar to Smash Bros), allowing newcomers to execute complex combos instantly. Furthermore, it offers an extensive 'Blind Accessibility' sound toggle suite, providing distinct auditory pings for distances, high/low attacks, and cross-ups, allowing visually impaired players to compete at high levels. |
The game includes a highly commendable suite of accessibility options. This encompasses comprehensive colorblind modes, fully customizable subtitles with scalable text sizes, and text-to-speech features for multiplayer chat. Crucially, it allows for complete controller, keyboard/mouse, and HOTAS (flight stick) remapping, ensuring players with mobility issues can customize their input methods perfectly. There is also a 'Story Mode' difficulty setting for players who want to experience the narrative without frustrating combat. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (Locked 60 FPS Target)) CPU: 6-core processors that guarantee perfect frame pacing across all modes, including the CPU-heavy World Tour. CPU (Laptop): Ensures absolutely flawless tournament-ready performance. GPU: Delivers the horsepower needed for maxed-out settings, rendering the stylized paint effects beautifully. GPU (Laptop): Provides a perfect 1080p competitive experience on a portable display. RAM: Recommended to ensure stability when lingering in 100-player Battle Hub lobbies. Storage: NVMe recommended. | |
memoryCPU: Intel Core i7-8700 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | memoryCPU: Intel Core i7-7700 / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce GTX 1060 / AMD Radeon RX 480 laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (Locked 60 FPS Target)) CPU: Solid quad-core processors capable of maintaining the required 60 FPS logic in 1v1 Fighting Ground matches. CPU (Laptop): Adequate for 1v1 fights, but expect frame drops in the densely populated World Tour mode. GPU: Provides the essential VRAM to load high-resolution character textures and maintain fluid combat animations. GPU (Laptop): Easily locks 60 FPS in standard matches if settings are tweaked to medium. RAM: The bare minimum to prevent hitching during Super Art cinematic transitions. Storage: Crucial for fast matchmaking. | |
memoryCPU: Intel Core i5-7500 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 60 GB SSD | memoryCPU: Intel Core i5-6600k / AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 660 / AMD Radeon HD 7850 (2GB VRAM) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 40 GB available space |
| 1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (Locked 60 FPS Target)) CPU: Modern CPUs that easily handle the game's logic, leaving maximum overhead for the GPU. CPU (Laptop): Easily supports background tasks like recording or streaming while maintaining 60 FPS. GPU: Pushes 1440p resolution cleanly, ensuring sharp visuals without sacrificing the mandatory frame rate. GPU (Laptop): Delivers a flawless QHD fighting game experience. RAM: Perfect capacity for gaming and streaming simultaneously. Storage: Near-instant stage loading. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile / RTX 3070 Mobile layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD | memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 570 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (Locked 60 FPS)) CPU: Overkill for fighting games, but ensures absolute 1% low frame stability. CPU (Laptop): Top-tier mobile processing. GPU: Necessary to render the RE Engine's detailed textures, shadows, and particle physics natively at 4K. GPU (Laptop): Powers 4K external monitors effortlessly for tournament play. RAM: Maximum stability. Storage: The fastest possible load times. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen4 NVMe SSD | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 40 GB available space |
| save Overall Storage | |
Spec: 60 GB available space (SSD Required) Note: While it can theoretically run on an HDD, an SSD is practically mandatory to ensure instant match loading times and eliminate stutters before rounds. Type: SSD | Spec: 40 GB available space Note: An SSD is highly recommended to eliminate loading hitches when respawning into massive multiplayer Fleet Battles. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: A 64-bit operating system is strictly required to address the memory overhead of the RE Engine's high-fidelity character models. | Spec: Windows 10 64-bit Explanation: A 64-bit operating system is officially required for modern memory management and to handle the large environmental space assets. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Required to handle the intense graphical rendering and particle effects tied to the game's dynamic Drive System. | Spec: Version 11 Explanation: The game officially utilizes DirectX 11, providing highly stable draw calls and broad hardware compatibility for older headsets and graphics cards. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Street Fighter 6 Specifically
For STAR WARS™: Squadrons Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.