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Street Fighter 6 vs SLAM TANK
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 2, 2023 | Jun 15, 2027 |
| Developer | |
| Capcom | Next Stage Inc. |
| Publisher | |
| Capcom | Next Stage Inc. |
| Genre(s) | |
| Fighting, Action, Arcade, 2D Fighter, Competitive Multiplayer | Action, Hack-and-Slash, Beat 'em up, Arcade, Vehicular Combat |
| Engine | |
| RE Engine | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Teen |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $59.99 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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In World Tour, players utilize a deep RPG progression system. You level up your custom avatar, allocating skill points into health, punch damage, or unique perks. The true depth comes from enrolling under classic Street Fighter characters as 'Masters.' By maxing out your bond with a Master, you learn their iconic special moves—meaning you can equip Guile's Sonic Boom and Zangief's Spinning Piledriver on the same custom character. Furthermore, clothing and gear act as armor stats, providing unique combat buffs. |
Players earn scrap metal and semiconductor bounties from shattered AI units to invest in modular upgrades: Turret Torque Boosters (accelerates 360-degree barrel rotation speed for rapid crowd sweeping), Hydraulic Slam Pistons (amplifies direct front-ramming kinetic impact and stun duration), Nitrous Track Injectors (lengthens drift duration and tightens turning radiuses), and Aerial Shockwave Dampeners (triggers explosive ground-pound concussions upon landing from jump ramps). |
| public World & Exploration | |
| World & Level Design | |
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World Tour mode introduces semi-open world exploration to the franchise. Players freely roam through multiple dense regions, starting in the urban sprawl of Metro City, complete with subway systems, bustling Chinatown streets, and rooftop arenas. As the RPG campaign progresses, players unlock international hubs to visit the home turfs of legendary fighters, such as a traditional temple in Japan, a vibrant festival in Jamaica, and a remote Colosseo in Italy. These areas are filled with secrets, hidden chests, and NPCs ready to brawl at a moment's notice. |
Features dynamic, multi-tiered combat arenas filled with interactive terrain: Neo-Metropolis Commercial District (skyscrapers with breakable glass lobbies and elevated pedestrian ramps), the Subterranean Silicon Foundry (vast automated fabrication plants with acid vats and magnetic conveyers), the Coastal Highway Interchange (sprawling multi-lane asphalt freeways featuring looping speed ramps), and the Overgrown Mega-Server Bunker (the AI's fortified core fortress). |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The multiplayer suite is segmented into two main pillars. 'Fighting Ground' hosts traditional ranked matches, casual matchmaking, and extreme battles with party-game modifiers. 'Battle Hub' is the crown jewel—a massive, interactive virtual arcade where 100 players can run around as their custom avatars. In the Hub, you can sit at cabinets to challenge others, spectate ongoing matches in real-time, play emulated retro Capcom classics, or engage in chaotic Avatar Battles using your custom RPG builds. |
A focused single-player hack-and-slash experience featuring asynchronous online competitive elements: global and friends-only Damage Score Leaderboards, Weekly Challenge Modifiers, and downloadable Ghost Replays allowing players to study top-tier drifting and combo routing. |
| extension Editions & DLC | |
| Available Editions | |
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Street Fighter 6 launched with several editions. The Standard Edition includes the base 18-character roster and all three game modes. The Deluxe Edition bundles the Year 1 Character Pass (adding Rashid, A.K.I., Ed, and Akuma). The Ultimate Edition adds premium costumes, alternative colors, and additional stages. Post-launch, Capcom released a 'Years 1-2 Fighters Edition' incorporating characters from the Year 2 pass, including the unprecedented crossover fighters Terry Bogard and Mai Shiranui from Fatal Fury. |
Standard Edition ($19.99): Includes the complete single-player arcade campaign, all three unique combat tanks, full garage customization, and endless Destruction Score Attack mode. Deluxe Edition ($29.99): Adds the Digital Original Soundtrack, high-resolution Concept Art Book, and the exclusive 'Cyber-Chrome' livery pack along with retro neon underglow effects. |
| Post-Launch Content / DLC | |
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Capcom maintains a highly aggressive seasonal DLC roadmap. The Year 1 pass introduced fan-favorites like Akuma and newcomers like A.K.I. Year 2 broke tradition by introducing the first-ever guest characters to the franchise: Terry Bogard and Mai Shiranui from SNK's Fatal Fury, alongside M. Bison and Elena. The game also frequently updates the Battle Hub with cosmetic crossovers, such as Teenage Mutant Ninja Turtles and Spy x Family avatar gear. |
Next Stage Inc. plans a robust post-launch schedule including free seasonal community challenges, new arena biomes, additional cosmetic garage kits, and an upcoming 'Boss Rush: Overclocked' mode pitting players against reinforced industrial mega-bosses. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Running on the RE Engine, the game strikes a perfect balance between photorealism and stylized comic-book exaggeration. Characters display astonishing muscle deformation, sweat accumulation, and detailed facial animations. The defining visual flair is the 'Drive System' effects, which erupt in vibrant, splashing graffiti paint corresponding to the character's signature colors, making every heavy impact feel incredibly weighty and cinematic. |
Developed in Unreal Engine 5, featuring a stylized, hyper-colorful arcade aesthetic with dynamic volumetric smoke, sparks, real-time vehicle body deformation, motion-blurred drifting sequences, and destructible neon-lit futuristic architecture. |
| Audio & Soundtrack | |
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The auditory experience is phenomenal, returning to the hip-hop roots of Street Fighter III: Third Strike. The soundtrack features heavy bass, scratching, and dynamic beats that shift based on the round's intensity. Sound design in combat is critically informative; Drive Impacts produce a distinct, metallic shattering sound, and the announcer actively reacts to the match. The game even features an innovative 'Real-Time Commentary' system, where famous FGC casters like Tasty Steve and James Chen provide dynamic esports-style hype. |
High-octane electronic industrial metal and breakcore soundtrack that dynamically ramps in tempo as combo multipliers climb. Rich audio design captures the thunderous crunch of metal-on-metal collisions, screeching rubber tracks, hydraulic hiss releases, and satisfying electronic shattering sounds as AI silicon chips and circuit boards explode. |
| User Interface (UI/UX) | |
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The UI is aggressively stylized, dripping with a modern hip-hop, street-art aesthetic. In combat, the vital UI element is the Drive Gauge, a 6-bar green meter situated below the health bar that dictates your offensive and defensive economy. Burnout—when the Drive Gauge depletes—turns the UI a stressful gray and severely penalizes block stun. The menus are highly accessible, providing frame data displays in training mode and clear, color-coded indicators for Punish Counters and Reversals. |
Stylized arcade HUD featuring a dynamic real-time financial Damage Counter (tracking dollar-value hardware damage inflicted on AI units), an RPM/Drift Momentum Meter, Turret Swing Direction Indicator, cooldown dials for hydraulic slam maneuvers, and a multi-layered garage customization menu for decals, paint finishes, and chassis attachments. |
| Accessibility Options | |
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SF6 is widely praised as the most accessible fighting game ever made. It introduces the 'Modern' control scheme, which simplifies special moves to a single button press and direction (similar to Smash Bros), allowing newcomers to execute complex combos instantly. Furthermore, it offers an extensive 'Blind Accessibility' sound toggle suite, providing distinct auditory pings for distances, high/low attacks, and cross-ups, allowing visually impaired players to compete at high levels. |
Full controller remapping, auto-drift toggle options, customizable camera distance and sensitivity, screen-shake intensity sliders, motion blur toggles, colorblind-friendly HUD palettes, and variable game-speed practice modes. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (Locked 60 FPS Target)) CPU: 6-core processors that guarantee perfect frame pacing across all modes, including the CPU-heavy World Tour. CPU (Laptop): Ensures absolutely flawless tournament-ready performance. GPU: Delivers the horsepower needed for maxed-out settings, rendering the stylized paint effects beautifully. GPU (Laptop): Provides a perfect 1080p competitive experience on a portable display. RAM: Recommended to ensure stability when lingering in 100-player Battle Hub lobbies. Storage: NVMe recommended. | |
memoryCPU: Intel Core i7-8700 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | memoryCPU: Intel Core i7-9700 / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+ TGP) / RTX 4060 Mobile (100W+ TGP) layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe SSD space |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (Locked 60 FPS Target)) CPU: Solid quad-core processors capable of maintaining the required 60 FPS logic in 1v1 Fighting Ground matches. CPU (Laptop): Adequate for 1v1 fights, but expect frame drops in the densely populated World Tour mode. GPU: Provides the essential VRAM to load high-resolution character textures and maintain fluid combat animations. GPU (Laptop): Easily locks 60 FPS in standard matches if settings are tweaked to medium. RAM: The bare minimum to prevent hitching during Super Art cinematic transitions. Storage: Crucial for fast matchmaking. | |
memoryCPU: Intel Core i5-7500 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 60 GB SSD | memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (80W) / RTX 3050 Mobile (6GB) layersRAM: 16 GB saveStorage (Tier): 10 GB SSD space |
| 1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (Locked 60 FPS Target)) CPU: Modern CPUs that easily handle the game's logic, leaving maximum overhead for the GPU. CPU (Laptop): Easily supports background tasks like recording or streaming while maintaining 60 FPS. GPU: Pushes 1440p resolution cleanly, ensuring sharp visuals without sacrificing the mandatory frame rate. GPU (Laptop): Delivers a flawless QHD fighting game experience. RAM: Perfect capacity for gaming and streaming simultaneously. Storage: Near-instant stage loading. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile / RTX 3070 Mobile layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+ TGP) / RTX 3080 Mobile (130W+ TGP) layersRAM: 32 GB saveStorage (Tier): 10 GB PCIe 4.0 NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (Locked 60 FPS)) CPU: Overkill for fighting games, but ensures absolute 1% low frame stability. CPU (Laptop): Top-tier mobile processing. GPU: Necessary to render the RE Engine's detailed textures, shadows, and particle physics natively at 4K. GPU (Laptop): Powers 4K external monitors effortlessly for tournament play. RAM: Maximum stability. Storage: The fastest possible load times. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen4 NVMe SSD | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 32 GB saveStorage (Tier): 10 GB High-Speed NVMe M.2 SSD |
| save Overall Storage | |
Spec: 60 GB available space (SSD Required) Note: While it can theoretically run on an HDD, an SSD is practically mandatory to ensure instant match loading times and eliminate stutters before rounds. Type: SSD | Spec: 10 GB available space on SSD Note: Solid-state drive strongly recommended to stream seamless arena destruction and high-speed jump ramp trajectories without micro-stutter. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: A 64-bit operating system is strictly required to address the memory overhead of the RE Engine's high-fidelity character models. | Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires 64-bit OS capable of supporting DirectX 12 Ultimate feature sets. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Required to handle the intense graphical rendering and particle effects tied to the game's dynamic Drive System. | Spec: DirectX 12 (Feature Level 12_0) Explanation: Demanded by Unreal Engine 5's modern geometry rendering pipeline and Niagara particle systems. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Street Fighter 6 Specifically
For SLAM TANK Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.