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Street Fighter 6 vs ARK: Survival Ascended
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 2, 2023 | Oct 25, 2023 |
| Developer | |
| Capcom | Studio Wildcard |
| Publisher | |
| Capcom | Snail Games USA |
| Genre(s) | |
| Fighting, Action, Arcade, 2D Fighter, Competitive Multiplayer | Action-Adventure, Sandbox Survival, Massively Multiplayer Online (MMO), RPG |
| Engine | |
| RE Engine | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Teen |
| Avg. User Rating | |
| 4.5 / 5.0 | 3.0 / 5.0 |
| Current Price (USD) | |
| $59.99 | $44.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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In World Tour, players utilize a deep RPG progression system. You level up your custom avatar, allocating skill points into health, punch damage, or unique perks. The true depth comes from enrolling under classic Street Fighter characters as 'Masters.' By maxing out your bond with a Master, you learn their iconic special moves—meaning you can equip Guile's Sonic Boom and Zangief's Spinning Piledriver on the same custom character. Furthermore, clothing and gear act as armor stats, providing unique combat buffs. |
Progression in ARK relies on an RPG leveling system where survivors earn experience over time and through actions like crafting, hunting, and harvesting. Leveling up grants Engram Points, which are used to unlock crafting recipes ranging from primitive stone tools to advanced sci-fi Tek armor and laser rifles. Players can invest points into core stats such as Health, Stamina, Oxygen, Weight Capacity, Melee Damage, and Movement Speed. Tamed creatures also level up and possess unique skill trees, allowing players to breed generations of dinosaurs with mutated, super-powered stats for specialized roles like tanking, resource gathering, or aerial combat. |
| public World & Exploration | |
| World & Level Design | |
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World Tour mode introduces semi-open world exploration to the franchise. Players freely roam through multiple dense regions, starting in the urban sprawl of Metro City, complete with subway systems, bustling Chinatown streets, and rooftop arenas. As the RPG campaign progresses, players unlock international hubs to visit the home turfs of legendary fighters, such as a traditional temple in Japan, a vibrant festival in Jamaica, and a remote Colosseo in Italy. These areas are filled with secrets, hidden chests, and NPCs ready to brawl at a moment's notice. |
The iconic base map, 'The Island,' features approximately 48 square kilometers of traversable terrain, meticulously remastered in Unreal Engine 5. It features distinct biomes ranging from dense tropical jungles, redwood forests with massive climbable trees, deadly irradiated swamplands, and freezing, snow-capped mountains. The map also includes complex underwater ecosystems and deep, hazardous cave systems filled with rare artifacts, leading to massive instanced boss arenas. Future DLC maps scale even larger, offering distinct environmental hazards like volcanic eruptions and aberrant radiation. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The multiplayer suite is segmented into two main pillars. 'Fighting Ground' hosts traditional ranked matches, casual matchmaking, and extreme battles with party-game modifiers. 'Battle Hub' is the crown jewel—a massive, interactive virtual arcade where 100 players can run around as their custom avatars. In the Hub, you can sit at cabinets to challenge others, spectate ongoing matches in real-time, play emulated retro Capcom classics, or engage in chaotic Avatar Battles using your custom RPG builds. |
The core experience is defined by Massively Multiplayer Online (MMO) servers holding up to 70-100 players. These servers are split strictly into Player vs. Environment (PvE), where tribes cooperate to build and defeat bosses without fear of raiding, and ruthless Player vs. Player (PvP), where massive wars are fought over territory, resources, and alpha status. Players can also host private dedicated servers, run non-dedicated co-op sessions with friends, or play entirely offline in single-player mode. |
| extension Editions & DLC | |
| Available Editions | |
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Street Fighter 6 launched with several editions. The Standard Edition includes the base 18-character roster and all three game modes. The Deluxe Edition bundles the Year 1 Character Pass (adding Rashid, A.K.I., Ed, and Akuma). The Ultimate Edition adds premium costumes, alternative colors, and additional stages. Post-launch, Capcom released a 'Years 1-2 Fighters Edition' incorporating characters from the Year 2 pass, including the unprecedented crossover fighters Terry Bogard and Mai Shiranui from Fatal Fury. |
ARK: Survival Ascended launched into Early Access in late 2023 on PC, PS5, and Xbox Series X/S. The base purchase serves as a complete package that entitles players to all previously released DLC content (such as Scorched Earth, Aberration, Extinction, and Genesis) as they are visually overhauled and released into the UE5 ecosystem over time. Additional optional paid content exists in the form of 'Bob's Tall Tales' and specific 'Fantastic Tames' creature packs which introduce new story-driven missions, structures, and mythical beasts. |
| Post-Launch Content / DLC | |
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Capcom maintains a highly aggressive seasonal DLC roadmap. The Year 1 pass introduced fan-favorites like Akuma and newcomers like A.K.I. Year 2 broke tradition by introducing the first-ever guest characters to the franchise: Terry Bogard and Mai Shiranui from SNK's Fatal Fury, alongside M. Bison and Elena. The game also frequently updates the Battle Hub with cosmetic crossovers, such as Teenage Mutant Ninja Turtles and Spy x Family avatar gear. |
The game follows a massive content roadmap, systematically recreating and releasing all expansion maps from the original game (Scorched Earth, Aberration, Extinction, Genesis 1 & 2, plus community maps like Ragnarok and The Center) for free to owners of Ascended. Alongside these massive map drops, the developers introduce entirely new DLCs such as 'Bob's Tall Tales', providing narrative-driven missions voiced by Karl Urban, and premium creature packs that add unique fantasy and utility tames into the wild. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Running on the RE Engine, the game strikes a perfect balance between photorealism and stylized comic-book exaggeration. Characters display astonishing muscle deformation, sweat accumulation, and detailed facial animations. The defining visual flair is the 'Drive System' effects, which erupt in vibrant, splashing graffiti paint corresponding to the character's signature colors, making every heavy impact feel incredibly weighty and cinematic. |
Visually, ARK: Survival Ascended is a generational leap. Powered by Unreal Engine 5, it utilizes Nanite to render millions of polygons for incredibly detailed rocks, trees, and dinosaur scales without traditional LOD pop-in. Lumen global illumination provides realistic lighting that dynamically bounces off water and reacts to the changing day/night cycle. Water simulation physics realistically deform as massive creatures wade through rivers, and dense, interactive foliage parts realistically as players run through the brush. |
| Audio & Soundtrack | |
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The auditory experience is phenomenal, returning to the hip-hop roots of Street Fighter III: Third Strike. The soundtrack features heavy bass, scratching, and dynamic beats that shift based on the round's intensity. Sound design in combat is critically informative; Drive Impacts produce a distinct, metallic shattering sound, and the announcer actively reacts to the match. The game even features an innovative 'Real-Time Commentary' system, where famous FGC casters like Tasty Steve and James Chen provide dynamic esports-style hype. |
The soundscape is a major component of survival. The audio engine has been overhauled to provide realistic directional audio, meaning players can hear the terrifying, heavy footsteps of an approaching Tyrannosaurus Rex echoing through the jungle canopy before they see it. The game features an iconic, soaring orchestral soundtrack composed by Gareth Coker, which dynamically swells during intense combat encounters or when sunrise breaks over the prehistoric horizon. |
| User Interface (UI/UX) | |
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The UI is aggressively stylized, dripping with a modern hip-hop, street-art aesthetic. In combat, the vital UI element is the Drive Gauge, a 6-bar green meter situated below the health bar that dictates your offensive and defensive economy. Burnout—when the Drive Gauge depletes—turns the UI a stressful gray and severely penalizes block stun. The menus are highly accessible, providing frame data displays in training mode and clear, color-coded indicators for Punish Counters and Reversals. |
The UI received a significant modernization in Ascended, moving away from the clunky menus of the original game to a sleek, transparent, and highly customizable HUD. It features a hotbar for quick item access, dynamic crosshairs, and cleaner inventory management systems that make sorting thousands of resources significantly easier. The tracking menu for tamed dinosaurs has been vastly improved, allowing players to set waypoints, track lost tames via a map UI, and easily manage massive breeding operations. |
| Accessibility Options | |
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SF6 is widely praised as the most accessible fighting game ever made. It introduces the 'Modern' control scheme, which simplifies special moves to a single button press and direction (similar to Smash Bros), allowing newcomers to execute complex combos instantly. Furthermore, it offers an extensive 'Blind Accessibility' sound toggle suite, providing distinct auditory pings for distances, high/low attacks, and cross-ups, allowing visually impaired players to compete at high levels. |
The game includes various accessibility options such as scalable UI elements, fully customizable keybinds and controller layouts, adjustable field of view (FOV), and toggles for head bobbing and camera shake to prevent motion sickness. Additionally, players can heavily modify server settings in single-player or private servers, allowing them to drastically increase taming speeds, harvest rates, or decrease difficulty, tailoring the gruelling survival experience to their personal preferences. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (Locked 60 FPS Target)) CPU: 6-core processors that guarantee perfect frame pacing across all modes, including the CPU-heavy World Tour. CPU (Laptop): Ensures absolutely flawless tournament-ready performance. GPU: Delivers the horsepower needed for maxed-out settings, rendering the stylized paint effects beautifully. GPU (Laptop): Provides a perfect 1080p competitive experience on a portable display. RAM: Recommended to ensure stability when lingering in 100-player Battle Hub lobbies. Storage: NVMe recommended. | |
memoryCPU: Intel Core i7-8700 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | memoryCPU: AMD Ryzen 5 3600X / Intel Core i5-10600K developer_boardGPU: AMD Radeon RX 6800 / NVIDIA GeForce RTX 3080 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 32 GB saveStorage (Tier): 70 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (Locked 60 FPS Target)) CPU: Solid quad-core processors capable of maintaining the required 60 FPS logic in 1v1 Fighting Ground matches. CPU (Laptop): Adequate for 1v1 fights, but expect frame drops in the densely populated World Tour mode. GPU: Provides the essential VRAM to load high-resolution character textures and maintain fluid combat animations. GPU (Laptop): Easily locks 60 FPS in standard matches if settings are tweaked to medium. RAM: The bare minimum to prevent hitching during Super Art cinematic transitions. Storage: Crucial for fast matchmaking. | |
memoryCPU: Intel Core i5-7500 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 60 GB SSD | memoryCPU: AMD Ryzen 5 2600X / Intel Core i7-6800K developer_boardGPU: AMD Radeon RX 5600 XT / NVIDIA GeForce GTX 1080 laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 70 GB SSD |
| 1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (Locked 60 FPS Target)) CPU: Modern CPUs that easily handle the game's logic, leaving maximum overhead for the GPU. CPU (Laptop): Easily supports background tasks like recording or streaming while maintaining 60 FPS. GPU: Pushes 1440p resolution cleanly, ensuring sharp visuals without sacrificing the mandatory frame rate. GPU (Laptop): Delivers a flawless QHD fighting game experience. RAM: Perfect capacity for gaming and streaming simultaneously. Storage: Near-instant stage loading. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile / RTX 3070 Mobile layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD | memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i5-13600K developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 70 GB PCIe Gen4 NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (Locked 60 FPS)) CPU: Overkill for fighting games, but ensures absolute 1% low frame stability. CPU (Laptop): Top-tier mobile processing. GPU: Necessary to render the RE Engine's detailed textures, shadows, and particle physics natively at 4K. GPU (Laptop): Powers 4K external monitors effortlessly for tournament play. RAM: Maximum stability. Storage: The fastest possible load times. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen4 NVMe SSD | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 70 GB PCIe Gen4/Gen5 NVMe SSD |
| save Overall Storage | |
Spec: 60 GB available space (SSD Required) Note: While it can theoretically run on an HDD, an SSD is practically mandatory to ensure instant match loading times and eliminate stutters before rounds. Type: SSD | Spec: 70 GB available space (Solid State Drive Required) Note: An NVMe SSD is strictly required to stream high-resolution textures, complex base structures, and seamless map loading without devastating hitches or crashes. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: A 64-bit operating system is strictly required to address the memory overhead of the RE Engine's high-fidelity character models. | Spec: Windows 10 / Windows 11 (64-bit) with latest updates Explanation: Requires a 64-bit OS for modern memory management and DirectX 12 API support, which is the backbone for UE5's advanced rendering features. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Required to handle the intense graphical rendering and particle effects tied to the game's dynamic Drive System. | Spec: DirectX 12 Explanation: Mandatory for Unreal Engine 5 features such as Lumen and Nanite, enabling highly detailed meshes and dynamic lighting. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Street Fighter 6 Specifically
For ARK: Survival Ascended Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.