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STAR WARS™: Squadrons vs Warhammer: Astartes II
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 2, 2020 | Dec 15, 2026 |
| Developer | |
| MOTIVE | Syama Pedersen / Games Workshop Animation |
| Publisher | |
| Electronic Arts | Games Workshop (Warhammer+) |
| Genre(s) | |
| Action, Space Flight Simulation, Combat, Sci-Fi, Multiplayer, VR Supported | CGI Animated Miniseries / Sci-Fi Grimdark Action |
| Engine | |
| Frostbite | Unreal Engine 5 & Blender |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 3.8 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $39.99 | $6.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression relies on unlocking ship components rather than vertical stat upgrades, ensuring a balanced, skill-based competitive environment. Playing matches earns Requisition points used to unlock over 50 different components spanning primary lasers, auxiliary weapons (like ion missiles or repair droids), countermeasures, hull plating, engines, and deflector shields. Each component comes with profound trade-offs; for instance, equipping a Plasteel Hull drastically increases maximum health but significantly reduces your starfighter's maneuverability. Glory points are also earned, spent purely on cosmetic items for pilot suits, helmet paint jobs, and detailed cockpit decorations. |
Combat choreography demonstrates peak Space Marine military doctrine: 1) Tactical Precision: Strict fire discipline, overlapping sectors of suppressing fire, and split-second target priority. 2) Terminator Resilience: Utilizing the near-impermeable ceramite bulk of Tactical Dreadnought Armor to shrug off heavy artillery and bio-acid sprays. 3) Breaching Tactics: Sequential melta-charge detonation, flash-grenade room clearing, and coordinated shield walls. |
| public World & Exploration | |
| World & Level Design | |
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The game features several distinct, visually stunning space arenas rather than a continuous open world. Multiplayer and campaign maps include the debris-filled orbital graveyard of Yavin Prime, the shattered moon of Galitan surrounded by highly volatile asteroid fragments, the treacherous, stormy gas giant of Yavin, the Nadiri Dockyards built deep inside an asteroid, and the mysterious Zavian Abyss. Each map features dense cover mechanics, forcing players to weave through massive capital ship wreckage and asteroid fields to lose target locks. |
The narrative unfolds across a colossal, compartmentalized Space Hulk composed of merged void ships spanning millennia: 1) The Breached Prow: Cavernous docking bays shattered by boarding torpedoes, shrouded in zero-gravity debris and vacuum. 2) The Basilica Corridors: Gothic ribbed passageways lined with gargoyles and decaying Imperial statuary, choked by xenos webbing. 3) The Reactor Spires: Vast, humming plasma conduits emitting eerie radiation and blinding flashpoints. 4) The Crypt-Hold: The inner sanctum where alien containment chambers guard reality-bending psychic artifacts. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The competitive multiplayer suite features two primary modes. 'Dogfight' is a pure, intense 5v5 team deathmatch where communication and flanking are key. The crown jewel is 'Fleet Battles', a massive, multi-stage objective-based mode. In Fleet Battles, two teams of five push a tug-of-war frontline. First, players dogfight in the center; the winning side pushes forward to assault two enemy capital ships (like Nebulon-B Frigates or Imperial Light Cruisers). Finally, the attacking team must strip the shields and systematically target the subsystems (shield generators, targeting computers, power systems) of the enemy's flagship (a Star Destroyer or MC75 Cruiser) to win the match. |
Integrated Warhammer Community watch-party features allowing Warhammer+ subscribers to coordinate simultaneous streaming sessions with synchronized playback and live community chat discussions during premiere nights. |
| extension Editions & DLC | |
| Available Editions | |
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STAR WARS: Squadrons launched as a complete, focused experience at a lower-than-usual $39.99 MSRP on October 2, 2020. EA deliberately launched the game as a finished, stand-alone product with no microtransactions, avoiding the live-service controversies of previous titles. Players who pre-ordered the game received cosmetic items inspired by the New Republic and Imperial Ace styles. The game is also included as part of the EA Play subscription service and Xbox Game Pass Ultimate. |
Distributed exclusively via Warhammer+ digital subscriptions: 1) Warhammer+ Monthly Access ($6.99 / month): Grants streaming access to all episodes of Astartes II, alongside the complete Warhammer TV animation library and the Warhammer Vault. 2) Warhammer+ Annual Subscription ($65.99 / year): Includes 12-month streaming access, an exclusive commemorative Deathwatch Terminator collector's miniature, and priority access to future Syama Pedersen animation featurettes. |
| Post-Launch Content / DLC | |
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Although EA initially stated the game would not be a live-service title, its massive popularity prompted Motive to release free post-launch content. Notable updates introduced the B-Wing for the New Republic and the TIE Defender for the Galactic Empire as fully playable, highly complex starfighters. They also added the Fostar Haven multiplayer map (originally from the campaign's prologue) and custom matchmaking lobbies for esports tournaments. All updates were completely free, honoring the 'no microtransactions' promise. |
Following the December 2026 debut on Warhammer+, Games Workshop has announced supplementary production content including 'The Making of Astartes II' behind-the-scenes documentary with creator Syama Pedersen, digital audio commentary tracks, and official concept art books. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the Frostbite engine, the game delivers photorealistic rendering of the iconic ships. The cockpits are painstakingly detailed, featuring worn paint, hanging wires, and physical bobbleheads. The lighting is spectacular, with laser fire illuminating the dense volumetric gas clouds and asteroid fields. In VR, the sense of scale is awe-inspiring; players can physically lean around in their seats to track enemy fighters through the canopy glass or gaze up at the overwhelming, kilometer-long underbelly of an Imperial Star Destroyer. |
Produced in Unreal Engine 5 leveraging hardware-accelerated Lumen global illumination, Nanite micro-geometry, and photorealistic PBR material shaders. Features microscopic surface imperfections, battle-worn ceramite scarring, volumetric smoke physics, and dynamic muzzle flash illumination. |
| Audio & Soundtrack | |
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The sound design is a masterclass in Star Wars authenticity. Every laser blast, the iconic scream of Twin Ion Engines, and the comforting hum of the X-Wing's reactor have been meticulously recreated from the films' sound archives. The music, composed by Gordy Haab, masterfully references and expands upon John Williams' legendary motifs, dynamically responding to the flow of battle. The roar of a Star Destroyer dropping out of hyperspace in surround sound is truly terrifying. |
Groundbreaking sound design engineered to emphasize visceral weight and mechanical authenticity: thunderous bass resonance on bolter detonations, servo-motor whines of Terminator armor joints, heavy magnetic boot-thuds, vacuum muffled acoustics, and an ominous, atmospheric dark-ambient industrial score. |
| User Interface (UI/UX) | |
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A core feature of the game's immersion is that almost the entire UI is diegetic—meaning it is physically built into the instrument panels of your starfighter's cockpit. Radar, hull integrity, shield balancing, and engine throttle are read by looking down at the glowing instruments of your X-Wing or TIE Fighter. The most critical system is power management, allowing players to instantly reroute reactor power to weapons (for overcharged lasers), engines (for massive speed boosts and drifting), or shields (for overshields and directional focusing). |
The production eschews artificial visual overlays, instead presenting diegetic in-helmet Tactical HUDs (auto-targeting crosshairs, armor integrity telemetry, proximity auspex sweeps, and thermal signatures) rendered directly through the Space Marine eye-lens displays. |
| Accessibility Options | |
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The game includes a highly commendable suite of accessibility options. This encompasses comprehensive colorblind modes, fully customizable subtitles with scalable text sizes, and text-to-speech features for multiplayer chat. Crucially, it allows for complete controller, keyboard/mouse, and HOTAS (flight stick) remapping, ensuring players with mobility issues can customize their input methods perfectly. There is also a 'Story Mode' difficulty setting for players who want to experience the narrative without frustrating combat. |
Comprehensive streaming accessibility includes multi-language subtitling (English, French, German, Spanish, Japanese), Closed Captions (CC) with descriptive auditory cues for hearing-impaired viewers, and full Audio Description (AD) tracks. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
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| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target) / Minimum VR) CPU: The official recommended processors that provide the necessary multithreaded overhead to run the game in VR without logic stuttering. CPU (Laptop): Ensures locked frame rates and zero physics latency during intense multiplayer dogfights. GPU: The official recommended GPUs provide sufficient rasterization power for maxed-out 1080p flat-screen play, or entry-level VR performance. GPU (Laptop): Provides a perfect, flawlessly smooth 1080p experience, capable of driving high-refresh-rate displays. RAM: The official recommendation to prevent memory paging when rendering dual viewports for Virtual Reality. Storage: NVMe SSD recommended. | |
memoryCPU: Intel Core i7-7700 / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce GTX 1060 / AMD Radeon RX 480 laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (Non-VR, 60 FPS Target)) CPU: The official minimum quad-core processors required to handle the baseline game logic, AI starfighters, and space debris physics. CPU (Laptop): Entry-level mobile processors will run the flat-screen version flawlessly at 1080p. GPU: The official minimum graphics cards required to render the game's cockpits and space environments on low settings. GPU (Laptop): Sufficient to push 1080p graphics smoothly on medium settings without VR. RAM: Official minimum required to load the Frostbite engine map data into memory. Storage: SATA SSD or 7200RPM HDD. | |
memoryCPU: Intel Core i5-6600k / AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 660 / AMD Radeon HD 7850 (2GB VRAM) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 40 GB available space | memoryCPU: Intel Core i3-8100 or AMD Ryzen 3 2200G developer_boardGPU: Intel UHD Graphics 630 or NVIDIA GeForce GT 1030 laptop_macCPU (L): Intel Core i3-1005G1 or AMD Ryzen 3 3250U laptop_windowsGPU (L): Intel UHD Graphics or AMD Radeon Vega 3 Mobile layersRAM: 8 GB saveStorage (Tier): 5 GB available space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target) / Recommended VR) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring that high-resolution VR tracking runs smoothly. CPU (Laptop): Easily powers the game logic while driving higher resolution laptop displays. GPU: The official recommended GPUs specifically listed by EA for optimal VR performance and 1440p resolution rendering. GPU (Laptop): Provides necessary VRAM (8GB+) and compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 570 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space | — |
| 1440p (QHD/2K) - Recommended (1440p QHD / 4K UHD High-Bitrate Streaming, 10-Bit Color) CPU: Modern multi-core CPU with native AV1 and HEVC Main10 decoding support. CPU (Laptop): Power-efficient mobile chip delivering seamless QHD streaming and multi-channel surround sound. GPU: Modern desktop GPU featuring Turing/RDNA2 dedicated media decoding engines for flawless frame pacing. GPU (Laptop): High-efficiency integrated graphics capable of driving 1440p and 4K external monitors. RAM: Ensures uninterrupted video playback while multitasking with background applications. Storage: High-speed solid-state drive for immediate buffer caching and smooth chapter scrubbing. | |
| — | memoryCPU: Intel Core i5-11400 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1650 or AMD Radeon RX 6400 laptop_macCPU (L): Intel Core i5-1135G7 or AMD Ryzen 5 5500U laptop_windowsGPU (L): Intel Iris Xe Graphics (80EU/96EU) or AMD Radeon 680M layersRAM: 16 GB saveStorage (Tier): 10 GB SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS Target) / Enthusiast VR) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Required to run the game natively at 4K resolution, or to push maximum super-sampling in high-end VR headsets like the Valve Index or Quest 3. GPU (Laptop): Required to maintain a stable 4K frame rate or premium VR experience. RAM: Optimizes system stability and ensures background applications don't interfere with VR runtimes. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 40 GB available space | — |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (4K UHD (3840x2160) HDR-10 / Dolby Vision, High-Bitrate Master Quality) CPU: Modern architectural processor with advanced media hardware blocks handling ultra-high-bitrate AV1/HEVC streams. CPU (Laptop): High-end laptop processor equipped with dedicated hardware media engines for 4K/8K HDR playback. GPU: Delivers full HDMI 2.1 4K 120Hz/60Hz HDR output with hardware RTX Video Super Resolution upscaling. GPU (Laptop): Flawlessly outputs 4K HDR master-grade visual streams to OLED televisions and gaming monitors. RAM: Expansive memory buffer ensuring lossless multi-channel Dolby Atmos audio and pristine 4K video rendering. Storage: Allows downloading the entire Astartes II miniseries in uncompressed 4K master quality for offline screening. | |
| — | memoryCPU: Intel Core i5-13400 or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3060 12GB or AMD Radeon RX 6600 XT laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7840U / Apple M2/M3 laptop_windowsGPU (L): NVIDIA GeForce RTX 4050 / 4060 Mobile or Apple Silicon Media Engine layersRAM: 16 GB saveStorage (Tier): 25 GB High-Speed NVMe SSD |
| save Overall Storage | |
| Spec: 40 GB available space Note: An SSD is highly recommended to eliminate loading hitches when respawning into massive multiplayer Fleet Battles. Type: Unknown | Spec: 10 GB available space (for offline 4K UHD episode downloads) Note: Accommodates high-bitrate offline caching of all Astartes II episodes on mobile or PC storage. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit Explanation: A 64-bit operating system is officially required for modern memory management and to handle the large environmental space assets. | Spec: Windows 10 / Windows 11 (64-bit), macOS 12+, iOS, Android, or Smart TV OS Explanation: Supports modern web browsers, desktop media players, and official Warhammer TV / Warhammer+ streaming applications. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: The game officially utilizes DirectX 11, providing highly stable draw calls and broad hardware compatibility for older headsets and graphics cards. | Spec: DirectX 12 / Vulkan (Video Acceleration) Explanation: Leverages hardware-level video decoding APIs to render high-dynamic-range (HDR-10) color grading. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For STAR WARS™: Squadrons Specifically
For Warhammer: Astartes II Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.