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STAR WARS™: Squadrons vs The Isle
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 2, 2020 | Dec 1, 2015 |
| Developer | |
| MOTIVE | Afterthought LLC |
| Publisher | |
| Electronic Arts | Afterthought LLC |
| Genre(s) | |
| Action, Space Flight Simulation, Combat, Sci-Fi, Multiplayer, VR Supported | Action, Adventure, Indie, Massively Multiplayer, Simulation, Survival Horror |
| Engine | |
| Frostbite | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Teen (Anticipated) |
| Avg. User Rating | |
| 3.8 / 5.0 | 3.7 / 5.0 |
| Current Price (USD) | |
| $39.99 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression relies on unlocking ship components rather than vertical stat upgrades, ensuring a balanced, skill-based competitive environment. Playing matches earns Requisition points used to unlock over 50 different components spanning primary lasers, auxiliary weapons (like ion missiles or repair droids), countermeasures, hull plating, engines, and deflector shields. Each component comes with profound trade-offs; for instance, equipping a Plasteel Hull drastically increases maximum health but significantly reduces your starfighter's maneuverability. Glory points are also earned, spent purely on cosmetic items for pilot suits, helmet paint jobs, and detailed cockpit decorations. |
The Isle features a completely biological progression system. Players do not earn experience points; instead, they 'grow' in real-time. You spawn as a fragile juvenile and must survive for hours to reach the Adult stage. The Evrima branch introduced a complex 'Diet System': by consuming specific nutrient combinations (Lipids, Proteins, Carbohydrates) native to your species' diet, you receive massive buffs to growth speed, stamina regeneration, and healing. Failing to maintain a proper diet or suffering from starvation leads to debuffs and eventual death. |
| public World & Exploration | |
| World & Level Design | |
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The game features several distinct, visually stunning space arenas rather than a continuous open world. Multiplayer and campaign maps include the debris-filled orbital graveyard of Yavin Prime, the shattered moon of Galitan surrounded by highly volatile asteroid fragments, the treacherous, stormy gas giant of Yavin, the Nadiri Dockyards built deep inside an asteroid, and the mysterious Zavian Abyss. Each map features dense cover mechanics, forcing players to weave through massive capital ship wreckage and asteroid fields to lose target locks. |
The active Evrima map features over a dozen square kilometers of highly detailed, continuous terrain. Biomes include the dense 'Jungle', which offers camouflage for ambush predators; the 'Plains', offering wide visibility for grazing herbivores; the 'Swamps', where massive crocodilians lurk in the muddy waters; and various river networks connecting the map. Terrain elevation, distinct flora, and weather patterns dictate where specific species can effectively hunt or hide. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The competitive multiplayer suite features two primary modes. 'Dogfight' is a pure, intense 5v5 team deathmatch where communication and flanking are key. The crown jewel is 'Fleet Battles', a massive, multi-stage objective-based mode. In Fleet Battles, two teams of five push a tug-of-war frontline. First, players dogfight in the center; the winning side pushes forward to assault two enemy capital ships (like Nebulon-B Frigates or Imperial Light Cruisers). Finally, the attacking team must strip the shields and systematically target the subsystems (shield generators, targeting computers, power systems) of the enemy's flagship (a Star Destroyer or MC75 Cruiser) to win the match. |
The Isle is fundamentally a Massively Multiplayer Online (MMO) survival game. Servers host up to 100+ players simultaneously in a single, persistent ecosystem. The game relies heavily on emergent PvP (Player vs Player) interactions, as players group up into packs or herds for safety. Communication is handled via species-specific in-game vocalizations (roars, friendly chirps, distress calls) and an integrated chat system, fostering intense, unscripted territorial disputes and hunting strategies. |
| extension Editions & DLC | |
| Available Editions | |
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STAR WARS: Squadrons launched as a complete, focused experience at a lower-than-usual $39.99 MSRP on October 2, 2020. EA deliberately launched the game as a finished, stand-alone product with no microtransactions, avoiding the live-service controversies of previous titles. Players who pre-ordered the game received cosmetic items inspired by the New Republic and Imperial Ace styles. The game is also included as part of the EA Play subscription service and Xbox Game Pass Ultimate. |
The Isle is currently in Early Access on Steam. There is only a single standard edition available for purchase. Buying the game grants access to both the 'Legacy' branch (the original, older version of the game with more dinosaur species but outdated mechanics) and the 'Evrima' branch (the actively developed, highly advanced Unreal Engine 5 overhaul). |
| Post-Launch Content / DLC | |
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Although EA initially stated the game would not be a live-service title, its massive popularity prompted Motive to release free post-launch content. Notable updates introduced the B-Wing for the New Republic and the TIE Defender for the Galactic Empire as fully playable, highly complex starfighters. They also added the Fostar Haven multiplayer map (originally from the campaign's prologue) and custom matchmaking lobbies for esports tournaments. All updates were completely free, honoring the 'no microtransactions' promise. |
The game operates on a continuous, free update cycle as part of its Early Access roadmap. Rather than paid DLC, the developers periodically release massive updates to the Evrima branch. These updates introduce new playable dinosaur species (each with entirely unique mechanics, animations, and life cycles), new environmental hazards, AI creatures (like ambient fish and small mammals), and expansions to the island's map. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the Frostbite engine, the game delivers photorealistic rendering of the iconic ships. The cockpits are painstakingly detailed, featuring worn paint, hanging wires, and physical bobbleheads. The lighting is spectacular, with laser fire illuminating the dense volumetric gas clouds and asteroid fields. In VR, the sense of scale is awe-inspiring; players can physically lean around in their seats to track enemy fighters through the canopy glass or gaze up at the overwhelming, kilometer-long underbelly of an Imperial Star Destroyer. |
Powered by Unreal Engine 5, the Evrima branch is visually stunning. It features incredibly detailed, scientifically influenced (yet creatively stylized) dinosaur models with high-resolution scales, dynamic mud accumulation, and visceral scarring systems that show physical wounds during combat. The environment utilizes dense foliage, volumetric lighting piercing through the canopy, and a terrifyingly dark night cycle that forces players to rely on silhouettes and sound. |
| Audio & Soundtrack | |
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The sound design is a masterclass in Star Wars authenticity. Every laser blast, the iconic scream of Twin Ion Engines, and the comforting hum of the X-Wing's reactor have been meticulously recreated from the films' sound archives. The music, composed by Gordy Haab, masterfully references and expands upon John Williams' legendary motifs, dynamically responding to the flow of battle. The roar of a Star Destroyer dropping out of hyperspace in surround sound is truly terrifying. |
Sound design is the absolute core of The Isle's horror and survival mechanics. Players must constantly listen for the heavy footfalls, rustling bushes, or distant roars of approaching predators. The game uses a complex attenuation system where a massive T-Rex roar can be heard from kilometers away, bouncing off mountains, while a raptor's stalking footsteps are nearly silent. The music is sparse, generally only swelling during the terrifying pitch-black nights or when engaging in life-or-death combat. |
| User Interface (UI/UX) | |
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A core feature of the game's immersion is that almost the entire UI is diegetic—meaning it is physically built into the instrument panels of your starfighter's cockpit. Radar, hull integrity, shield balancing, and engine throttle are read by looking down at the glowing instruments of your X-Wing or TIE Fighter. The most critical system is power management, allowing players to instantly reroute reactor power to weapons (for overcharged lasers), engines (for massive speed boosts and drifting), or shields (for overshields and directional focusing). |
The Evrima update stripped away clunky menus in favor of a highly immersive, minimalistic UI. Standard UI elements like health and stamina bars are hidden unless the player is actively resting, bleeding, or sniffing. The 'Scent System' is the most vital UI tool: holding a button visualizes scent trails in the environment, highlighting nearby food sources, fresh blood tracks, and water bodies with color-coded auras, allowing players to track prey or find safety without immersion-breaking waypoints. |
| Accessibility Options | |
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The game includes a highly commendable suite of accessibility options. This encompasses comprehensive colorblind modes, fully customizable subtitles with scalable text sizes, and text-to-speech features for multiplayer chat. Crucially, it allows for complete controller, keyboard/mouse, and HOTAS (flight stick) remapping, ensuring players with mobility issues can customize their input methods perfectly. There is also a 'Story Mode' difficulty setting for players who want to experience the narrative without frustrating combat. |
Due to its hardcore survival nature, the game lacks traditional accessibility features like difficulty sliders or visual threat indicators. However, it does feature fully remappable controls, toggleable sprint/crouch options, and UI scaling. The reliance on purely auditory cues makes it difficult for hearing-impaired players, though the visual 'Scent System' provides some compensation for tracking. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target) / Minimum VR) CPU: The official recommended processors that provide the necessary multithreaded overhead to run the game in VR without logic stuttering. CPU (Laptop): Ensures locked frame rates and zero physics latency during intense multiplayer dogfights. GPU: The official recommended GPUs provide sufficient rasterization power for maxed-out 1080p flat-screen play, or entry-level VR performance. GPU (Laptop): Provides a perfect, flawlessly smooth 1080p experience, capable of driving high-refresh-rate displays. RAM: The official recommendation to prevent memory paging when rendering dual viewports for Virtual Reality. Storage: NVMe SSD recommended. | |
memoryCPU: Intel Core i7-7700 / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce GTX 1060 / AMD Radeon RX 480 laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space | memoryCPU: Intel Core i7-9700K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 25 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (Non-VR, 60 FPS Target)) CPU: The official minimum quad-core processors required to handle the baseline game logic, AI starfighters, and space debris physics. CPU (Laptop): Entry-level mobile processors will run the flat-screen version flawlessly at 1080p. GPU: The official minimum graphics cards required to render the game's cockpits and space environments on low settings. GPU (Laptop): Sufficient to push 1080p graphics smoothly on medium settings without VR. RAM: Official minimum required to load the Frostbite engine map data into memory. Storage: SATA SSD or 7200RPM HDD. | |
memoryCPU: Intel Core i5-6600k / AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 660 / AMD Radeon HD 7850 (2GB VRAM) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 40 GB available space | memoryCPU: Intel Core i5-4460 / AMD FX-8320 developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280 laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 25 GB SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target) / Recommended VR) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring that high-resolution VR tracking runs smoothly. CPU (Laptop): Easily powers the game logic while driving higher resolution laptop displays. GPU: The official recommended GPUs specifically listed by EA for optimal VR performance and 1440p resolution rendering. GPU (Laptop): Provides necessary VRAM (8GB+) and compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 570 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space | memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 32 GB saveStorage (Tier): 25 GB PCIe Gen4 SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS Target) / Enthusiast VR) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Required to run the game natively at 4K resolution, or to push maximum super-sampling in high-end VR headsets like the Valve Index or Quest 3. GPU (Laptop): Required to maintain a stable 4K frame rate or premium VR experience. RAM: Optimizes system stability and ensures background applications don't interfere with VR runtimes. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 40 GB available space | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 25 GB PCIe Gen4/Gen5 SSD |
| save Overall Storage | |
| Spec: 40 GB available space Note: An SSD is highly recommended to eliminate loading hitches when respawning into massive multiplayer Fleet Battles. Type: Unknown | Spec: 25 GB available space (SSD Required) Note: Installing on a mechanical HDD will result in massive stuttering, invisible predators, and unplayable asset streaming lag. An SSD is absolutely mandatory. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit Explanation: A 64-bit operating system is officially required for modern memory management and to handle the large environmental space assets. | Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required to support modern memory allocation and DirectX 12, which the Evrima branch utilizes for better multithreading. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: The game officially utilizes DirectX 11, providing highly stable draw calls and broad hardware compatibility for older headsets and graphics cards. | Spec: DirectX 12 Explanation: Recommended for the Unreal Engine 5 overhaul, providing superior draw calls for the dense jungle environments. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For STAR WARS™: Squadrons Specifically
For The Isle Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.