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STAR WARS™: Squadrons vs Starfield
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 2, 2020 | Sep 6, 2023 |
| Developer | |
| MOTIVE | Bethesda Game Studios |
| Publisher | |
| Electronic Arts | Bethesda Softworks |
| Genre(s) | |
| Action, Space Flight Simulation, Combat, Sci-Fi, Multiplayer, VR Supported | Action RPG, Open World, Sci-Fi, Space Exploration |
| Engine | |
| Frostbite | Creation Engine 2 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 3.8 / 5.0 | 3.7 / 5.0 |
| Current Price (USD) | |
| $39.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression relies on unlocking ship components rather than vertical stat upgrades, ensuring a balanced, skill-based competitive environment. Playing matches earns Requisition points used to unlock over 50 different components spanning primary lasers, auxiliary weapons (like ion missiles or repair droids), countermeasures, hull plating, engines, and deflector shields. Each component comes with profound trade-offs; for instance, equipping a Plasteel Hull drastically increases maximum health but significantly reduces your starfighter's maneuverability. Glory points are also earned, spent purely on cosmetic items for pilot suits, helmet paint jobs, and detailed cockpit decorations. |
Player progression uses a skill system divided into five trees: Physical, Social, Combat, Science, and Tech. Each skill has multiple ranks that are unlocked by spending skill points (earned by leveling up) and then completing in-game challenges related to that skill. Research projects at workbenches unlock new crafting recipes for weapon mods, suit/pack/helmet mods, outpost components, and chems/food. Powers, akin to space magic, are unlocked by finding and interacting with alien temples. |
| public World & Exploration | |
| World & Level Design | |
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The game features several distinct, visually stunning space arenas rather than a continuous open world. Multiplayer and campaign maps include the debris-filled orbital graveyard of Yavin Prime, the shattered moon of Galitan surrounded by highly volatile asteroid fragments, the treacherous, stormy gas giant of Yavin, the Nadiri Dockyards built deep inside an asteroid, and the mysterious Zavian Abyss. Each map features dense cover mechanics, forcing players to weave through massive capital ship wreckage and asteroid fields to lose target locks. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The competitive multiplayer suite features two primary modes. 'Dogfight' is a pure, intense 5v5 team deathmatch where communication and flanking are key. The crown jewel is 'Fleet Battles', a massive, multi-stage objective-based mode. In Fleet Battles, two teams of five push a tug-of-war frontline. First, players dogfight in the center; the winning side pushes forward to assault two enemy capital ships (like Nebulon-B Frigates or Imperial Light Cruisers). Finally, the attacking team must strip the shields and systematically target the subsystems (shield generators, targeting computers, power systems) of the enemy's flagship (a Star Destroyer or MC75 Cruiser) to win the match. |
Starfield is a single-player only experience. It does not feature any cooperative or competitive multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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STAR WARS: Squadrons launched as a complete, focused experience at a lower-than-usual $39.99 MSRP on October 2, 2020. EA deliberately launched the game as a finished, stand-alone product with no microtransactions, avoiding the live-service controversies of previous titles. Players who pre-ordered the game received cosmetic items inspired by the New Republic and Imperial Ace styles. The game is also included as part of the EA Play subscription service and Xbox Game Pass Ultimate. |
Available in Standard Edition, Premium Edition (included 'Shattered Space' story expansion upon release, Constellation Skin Pack, digital artbook & soundtrack, and 5 days early access), and the Constellation Edition (physical collector's edition with a SteelBook display case, Constellation patch, Chronomark watch & case, credit stick with game code, and all Premium Edition digital content). |
| Post-Launch Content / DLC | |
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Although EA initially stated the game would not be a live-service title, its massive popularity prompted Motive to release free post-launch content. Notable updates introduced the B-Wing for the New Republic and the TIE Defender for the Galactic Empire as fully playable, highly complex starfighters. They also added the Fostar Haven multiplayer map (originally from the campaign's prologue) and custom matchmaking lobbies for esports tournaments. All updates were completely free, honoring the 'no microtransactions' promise. |
The first major story expansion, 'Shattered Space,' is confirmed and included in the Premium/Constellation Editions, expected in Fall 2024. Bethesda has also stated plans for ongoing support with new content, features, and official mod support (Creations). |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the Frostbite engine, the game delivers photorealistic rendering of the iconic ships. The cockpits are painstakingly detailed, featuring worn paint, hanging wires, and physical bobbleheads. The lighting is spectacular, with laser fire illuminating the dense volumetric gas clouds and asteroid fields. In VR, the sense of scale is awe-inspiring; players can physically lean around in their seats to track enemy fighters through the canopy glass or gaze up at the overwhelming, kilometer-long underbelly of an Imperial Star Destroyer. |
Developed on Creation Engine 2, Starfield showcases Bethesda's 'NASA-Punk' art style, blending realistic near-future technology with rugged, functional designs. It features detailed planetary surfaces, diverse biomes, impressive lighting (especially in space and during sunrises/sets on planets), and detailed character/ship models. The scale of the universe and seamless transitions from space to planet (with a loading screen) are key visual aspects. |
| Audio & Soundtrack | |
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The sound design is a masterclass in Star Wars authenticity. Every laser blast, the iconic scream of Twin Ion Engines, and the comforting hum of the X-Wing's reactor have been meticulously recreated from the films' sound archives. The music, composed by Gordy Haab, masterfully references and expands upon John Williams' legendary motifs, dynamically responding to the flow of battle. The roar of a Star Destroyer dropping out of hyperspace in surround sound is truly terrifying. |
Original score composed by Inon Zur, featuring sweeping orchestral themes that evoke a sense of wonder, exploration, and epic adventure. Music is dynamic and adapts to gameplay situations. Sound design focuses on realistic weapon effects, spaceship sounds (engines, grav jumps, combat), and diverse alien creature vocalizations and environmental ambiances. |
| User Interface (UI/UX) | |
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A core feature of the game's immersion is that almost the entire UI is diegetic—meaning it is physically built into the instrument panels of your starfighter's cockpit. Radar, hull integrity, shield balancing, and engine throttle are read by looking down at the glowing instruments of your X-Wing or TIE Fighter. The most critical system is power management, allowing players to instantly reroute reactor power to weapons (for overcharged lasers), engines (for massive speed boosts and drifting), or shields (for overshields and directional focusing). |
Features a clean, sci-fi 'NASA-Punk' aesthetic HUD displaying health, oxygen, ammo, and a compass. Menus for inventory (grid-based), skills, ship management, starmap, and missions are navigated through a wrist-mounted device interface. Scanning mode highlights resources, flora, fauna, and points of interest. |
| Accessibility Options | |
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The game includes a highly commendable suite of accessibility options. This encompasses comprehensive colorblind modes, fully customizable subtitles with scalable text sizes, and text-to-speech features for multiplayer chat. Crucially, it allows for complete controller, keyboard/mouse, and HOTAS (flight stick) remapping, ensuring players with mobility issues can customize their input methods perfectly. There is also a 'Story Mode' difficulty setting for players who want to experience the narrative without frustrating combat. |
Includes options for subtitle customization (size, background, speaker names), control remapping (PC), adjustable text size, aim assist toggle, options to change hold-to-activate to a toggle, large menu fonts, and various gameplay settings to tweak difficulty and visual effects like motion blur and film grain. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, likely with FSR/DLSS Quality) (High Preset (FSR/DLSS Quality often needed for 60 FPS)) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range to high-end laptop CPUs due to CPU intensity. GPU: Recommended desktop GPU for 1080p at 60 FPS on High, often with upscaling. GPU (Laptop): Estimated performance-focused laptop GPUs. 8GB VRAM is crucial. RAM: 16GB RAM strongly recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: AMD Ryzen 5 3600X or Intel Core i5-10600K developer_boardGPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 2080 (8GB) / RTX 3060 Ti (8GB) laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H equivalent or better. **Modern Ryzen 7/9 HS/HX series or Intel Core i7/i9 H/HX series are ideal.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP) or AMD Radeon RX 6700M/6800S. **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent 60 FPS+ at 1080p High.** layersRAM: 16 GB saveStorage (Tier): 125 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target) / Minimum VR) CPU: The official recommended processors that provide the necessary multithreaded overhead to run the game in VR without logic stuttering. CPU (Laptop): Ensures locked frame rates and zero physics latency during intense multiplayer dogfights. GPU: The official recommended GPUs provide sufficient rasterization power for maxed-out 1080p flat-screen play, or entry-level VR performance. GPU (Laptop): Provides a perfect, flawlessly smooth 1080p experience, capable of driving high-refresh-rate displays. RAM: The official recommendation to prevent memory paging when rendering dual viewports for Virtual Reality. Storage: NVMe SSD recommended. | |
memoryCPU: Intel Core i7-7700 / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce GTX 1060 / AMD Radeon RX 480 laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for 1080p at lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Game is very CPU heavy. GPU: Minimum desktop GPU for 1080p at lower settings. GPU (Laptop): Estimated laptop GPUs. 6GB+ VRAM highly recommended even at 1080p. RAM: Minimum RAM requirement. Storage: SSD is mandatory. | |
| — | memoryCPU: AMD Ryzen 5 2600X or Intel Core i7-6800K developer_boardGPU: AMD Radeon RX 5700 (8GB) or NVIDIA GeForce GTX 1070 Ti (8GB) laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10500H equivalent or better. **A Ryzen 5 5600H / i5-11400H would be a more realistic minimum due to CPU demands.** laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is strongly advised for a more stable 1080p Low/Medium experience.** layersRAM: 16 GB saveStorage (Tier): 125 GB SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (Non-VR, 60 FPS Target)) CPU: The official minimum quad-core processors required to handle the baseline game logic, AI starfighters, and space debris physics. CPU (Laptop): Entry-level mobile processors will run the flat-screen version flawlessly at 1080p. GPU: The official minimum graphics cards required to render the game's cockpits and space environments on low settings. GPU (Laptop): Sufficient to push 1080p graphics smoothly on medium settings without VR. RAM: Official minimum required to load the Frostbite engine map data into memory. Storage: SATA SSD or 7200RPM HDD. | |
memoryCPU: Intel Core i5-6600k / AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 660 / AMD Radeon HD 7850 (2GB VRAM) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 40 GB available space | — |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target) / Recommended VR) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring that high-resolution VR tracking runs smoothly. CPU (Laptop): Easily powers the game logic while driving higher resolution laptop displays. GPU: The official recommended GPUs specifically listed by EA for optimal VR performance and 1440p resolution rendering. GPU (Laptop): Provides necessary VRAM (8GB+) and compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 570 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 40 GB available space | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with FSR/DLSS Quality/Balanced) (High/Ultra Preset (FSR/DLSS Quality or Balanced recommended)) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs. GPU: Desktop GPU for 1440p at 60 FPS, upscaling is key. GPU (Laptop): Estimated high-performance laptop GPUs. 10GB+ VRAM strongly recommended, 8GB is absolute minimum with aggressive upscaling. RAM: 16GB RAM required, 32GB strongly recommended for smoother 1440p. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: AMD Ryzen 7 5800X or Intel Core i7-12700K developer_boardGPU: AMD Radeon RX 6800 XT (16GB) / RX 7800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) laptop_macCPU (L): AMD Ryzen 7 6800HS/HX / Intel Core i7-12700H or better. **Modern Ryzen 9 HS/HX series or Intel Core i9 H/HX series are optimal.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M/6850M XT. **An RTX 3080 Ti Mobile or RTX 4080 Mobile (12GB+) would provide a much smoother 1440p High/Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 125 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS Target) / Enthusiast VR) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Required to run the game natively at 4K resolution, or to push maximum super-sampling in high-end VR headsets like the Valve Index or Quest 3. GPU (Laptop): Required to maintain a stable 4K frame rate or premium VR experience. RAM: Optimizes system stability and ensures background applications don't interfere with VR runtimes. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 40 GB available space | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with FSR/DLSS Performance/Balanced) (Medium/High Preset, FSR/DLSS Performance/Balanced (Native 4K Ultra 60FPS is exceptionally demanding)) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Top-tier laptop CPUs essential. GPU: Desktop GPU recommendation for a playable 4K experience, heavily reliant on upscaling. GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical, 16GB ideal. RAM: 32GB RAM very strongly recommended for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: AMD Ryzen 7 7800X3D or Intel Core i9-12900K/13700K developer_boardGPU: AMD Radeon RX 7900 XT (20GB) or NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB) laptop_macCPU (L): AMD Ryzen 9 7940HS/HX / Intel Core i9-13900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 14900HX, 7945HX3D) required.** laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will rely heavily on DLSS (Performance/Ultra Performance) for 4K High settings at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5080/5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K experience or higher framerates with advanced features. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 125 GB NVMe SSD |
| save Overall Storage | |
| Spec: 40 GB available space Note: An SSD is highly recommended to eliminate loading hitches when respawning into massive multiplayer Fleet Battles. Type: Unknown | Spec: 125 GB available space (SSD Required). Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming and load times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit Explanation: A 64-bit operating system is officially required for modern memory management and to handle the large environmental space assets. | Spec: Windows 10 version 21H1 (10.0.19043) or Windows 11 Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 required. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: The game officially utilizes DirectX 11, providing highly stable draw calls and broad hardware compatibility for older headsets and graphics cards. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For STAR WARS™: Squadrons Specifically
For Starfield Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.