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STAR WARS: Galactic Racer vs Red Dead Redemption 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 6, 2026 | Oct 26, 2018 |
| Developer | |
| Fuse Games | Rockstar Studios (Rockstar San Diego, Rockstar North, Rockstar Toronto, Rockstar New England, Rockstar London, Rockstar Lincoln, Rockstar Leeds, Rockstar India) |
| Publisher | |
| Secret Mode, Lucasfilm Games | Rockstar Games |
| Genre(s) | |
| High-Stakes Combat Racing, Roguelite Action Adventure | Action-Adventure, Open World, Western, Third-Person Shooter, First-Person Shooter |
| Engine | |
| Unreal Engine 5 | RAGE (Rockstar Advanced Game Engine) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $59.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is built around a comprehensive roguelite garage economy. Players accumulate Credits and Scrap from race placements, rival takedowns, and side bets to invest in modular upgrades across five mechanical systems: Repulsor Coils (handling, lateral drift stability, ceiling adhesion), Thruster Manifolds (top speed, acceleration curve, boost efficiency), Hull Plating (impact absorption, ramming mass, EMP deflection), Heat Sinks (cooling dissipation, overcharge threshold), and Combat Hardpoints (countermeasure deployment, seismic mines, disruptor bursts). Over a million distinct configuration permutations let players tailor their craft as light agile speeders or armored battering rams. |
Arthur Morgan's core attributes (Health, Stamina, Dead Eye) level up through gameplay actions (e.g., running increases stamina, headshots increase Dead Eye). Gear upgrades (bandoliers, satchels, holsters) are crafted by Pearson at the gang camp using animal pelts and other materials, increasing carrying capacity. Weapons can be customized extensively (barrels, sights, stocks, wraps, engravings) and cleaned to maintain performance. Tonics and provisions provide temporary buffs. Horse bonding is crucial, unlocking new maneuvers and increasing horse stats. Camp upgrades provide benefits like better provisions and fast travel. |
| public World & Exploration | |
| World & Level Design | |
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Tracks span six distinct, hyper-detailed Star Wars planetary environments designed with dynamic branching paths, hazardous terrain, and verticality. Locales include the rusted industrial scrap shipyards of Corellia, the treacherous crimson salt-flats and crystalline ravines of Crait, the dense canopy and root tunnels of Kashyyyk, the cloud-city atmospheric exhaust pylons of Bespin, the volcanic magma tubes of Sullust, and the neon-lit casino city outskirts and canyon rifts of Canto Bight. Dynamic track events such as seismic sandstorms, falling Imperial wreckage, and native fauna stampedes force pilots to adjust their racing lines in real time. |
The game world is exceptionally large, detailed, and diverse. Regions include the snowy mountains of Ambarino, the heartland plains and forests of New Hanover, the swampy bayous and antebellum towns of Lemoyne, the developing plains and forests of West Elizabeth, and the arid deserts and canyons of New Austin (largely based on the map from the first Red Dead Redemption). Each region has unique ecosystems, wildlife, towns, and points of interest. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Features 12-player online competitive multiplayer across multiple game types: Standard Grand Prix (high-speed circuit racing), Eliminator (last-place pilot eliminated every lap), Syndicate Wars (team-based escort and tactical ramming matches), and High-Roller Bounty (players wager credits on rival pilot takedowns before green light). Also includes full offline single-player roguelite career mode and two-player split-screen on consoles. |
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| extension Editions & DLC | |
| Available Editions | |
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Available in three tiers launching worldwide on October 6, 2026: Standard Edition ($59.99 USD) contains the complete base game and the 'Outer Rim Drifter' pre-order cosmetic pack. Deluxe Edition ($79.99 USD) includes the base game, three exclusive licensed bonus repulsorcraft (including a Naboo N-1 Starfighter modified racer and an Imperial TIE-vessel hybrid), exclusive arcade challenge modes, the Digital Artbook, and 48-hour early access. The physical Collector's Edition ($159.99 USD) includes a premium 1:18 scale die-cast replica of Shade's signature repulsorcraft with working LED thrusters, an embossed steelbook, syndicate challenge coins, and all digital deluxe content. |
Available in Standard Edition, Special Edition (included extra story mode content like a bank robbery mission, gang hideout, gameplay boosts, an outfit, and a thoroughbred horse), and Ultimate Edition (included Special Edition content plus bonus Red Dead Online content like outfits, rank bonuses, a black chestnut thoroughbred, and free access to additional weapons). A Collector's Box (no game included) was also sold with physical collectibles. |
| Post-Launch Content / DLC | |
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Fuse Games and Secret Mode have outlined a multi-season post-launch roadmap without pay-to-win microtransactions. Upcoming seasonal updates will introduce new planetary circuits (including Tatooine Podracing relics and Nar Shaddaa sky-tracks), seasonal syndicate sponsorship contracts, new vehicle chassis classes, and limited-time community bounty hunts. |
The primary post-launch support has been for Red Dead Online, which has received numerous updates adding new roles (Bounty Hunter, Trader, Collector, Moonshiner, Naturalist), missions, cosmetic items, gameplay mechanics, and seasonal events. No single-player story DLC has been released for Red Dead Redemption 2. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Leveraging Unreal Engine 5's Nanite and Lumen systems, the game delivers photorealistic sci-fi racing fidelity. Visual highlights include dynamic dust clouds kicked up by repulsor downdrafts, red-hot glowing turbine exhaust manifolds, real-time vehicle deformation with tearing metal panels, and ray-traced reflections on chrome chassis and rain-soaked tracks. |
Powered by an advanced version of the RAGE engine, RDR2 is renowned for its groundbreaking graphics and attention to detail. It features stunningly realistic environments, lifelike character and animal animations, advanced lighting (volumetric lighting, global illumination), dynamic weather systems (rain, snow, fog), and incredible texture quality. The level of environmental detail and interaction is exceptionally high. |
| Audio & Soundtrack | |
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Features an authentic Star Wars soundscape combining the iconic sound design of Ben Burtt with aggressive modern industrial electronic rock and orchestral brass. Thrusters howl with deep resonant thrumming, repulsors whine when scraping tarmac, and collisions deliver thunderous metallic crunches. The dynamic score reacts dynamically to race position, surging into frantic orchestral crescendos when drafting in first place or surviving critical hull damage. |
Original score composed by Woody Jackson, with contributions from various artists. The music is dynamic, reacting to gameplay and location, featuring sweeping orchestral pieces, folk tunes, and atmospheric tracks that perfectly capture the Western setting and emotional tone. Features over 100 anachronistically appropriate licensed songs. Sound design is incredibly detailed, from weapon sounds and horse hooves to ambient wildlife and environmental effects. |
| User Interface (UI/UX) | |
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Utilizes a crisp, immersive in-cockpit and chase-camera diegetic HUD designed to emulate Star Wars aerospace instrumentation. Features Aurebesh-inspired velocity meters, turbine heat gauges, real-time hull integrity wireframes, drafting slipstream vectors, and syndicate sponsor bounty pop-ups. Fully customizable UI elements allow toggling speedometer units and disabling overlays for cinematic capture. |
Immersive UI with options for a dynamic HUD. Health/Stamina/Dead Eye cores are displayed, along with a radar/mini-map. Weapon wheel for selection. Interaction prompts are contextual. The game features a detailed journal kept by Arthur, cataloging his thoughts, sketches, and discoveries. First-person mode offers a different UI perspective. |
| Accessibility Options | |
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Includes extensive motor and visual accessibility options: one-touch auto-acceleration and steering assist, customizable collision bounce-back margins, full controller and keyboard remapping, colorblind visual filters for racing lines and hazard markers, screen shake and motion blur sliders, high-contrast UI modes, and scalable subtitles with speaker identification. |
Includes options for customizable controls (including sensitivity and dead zones), subtitle customization (size, background, speaker names), aim assist levels, options to tap or hold for interactions, colorblind modes, audio balancing, and a cinematic camera mode. First-person mode can also be considered an accessibility option for some. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS)) CPU: Eight-core desktop CPU capable of managing 12-racer grid AI trajectories and real-time scrap physics. CPU (Laptop): High-performance mobile CPU delivering locked 60 FPS under intensive competitive conditions. GPU: High shader throughput powers maximum particle sparks, volumetric thruster plumes, and reflections. GPU (Laptop): Delivers flawless 1080p 60-90+ FPS gaming with quiet thermals and DLSS Quality upscaling. RAM: Standard optimal system memory for modern AAA racing titles. Storage: Ensures near-instant respawns and seamless sector transitions. | |
memoryCPU: Intel Core i7-10700 / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4060 Mobile (105W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS)) CPU: Hexa-core processor capable of handling vehicle collision calculations and baseline physics simulations. CPU (Laptop): Entry-level gaming laptop processors capable of delivering stable 30-45+ FPS during baseline races. GPU: Baseline 6GB VRAM provides adequate memory for 1080p medium textures and basic shader pipelines. GPU (Laptop): Maintains playable 1080p frame rates with FSR or DLSS performance mode enabled. RAM: Essential minimum capacity to handle rapid background asset caching and OS background tasks. Storage: Solid-state drive required to prevent texture pop-in during high-speed repulsor travel. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A380 laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (6GB) / GTX 1660 Ti Mobile layersRAM: 12 GB saveStorage (Tier): 50 GB SATA SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p at 60 FPS on High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM is crucial. RAM: 12GB minimum, 16GB strongly recommended for smoother performance. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4770K or AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 2700U or better. **Modern Intel Core i7 H-series / AMD Ryzen 7 H-series (e.g., i7-11800H, Ryzen 7 5800H) strongly recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.** layersRAM: 12 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset) CPU: Minimum desktop CPU for 1080p at lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series or better recommended. GPU: Minimum desktop GPU for 1080p at lower settings. GPU (Laptop): Estimated laptop GPUs. Game is very VRAM intensive. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
| — | memoryCPU: Intel Core i5-2500K or AMD FX-6300 developer_boardGPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB) laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.** layersRAM: 8 GB saveStorage (Tier): 150 GB HDD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS)) CPU: Strong single-core and multi-threaded IPC eliminates CPU limits at high refresh rates. CPU (Laptop): Enthusiast mobile architecture driving native QHD 1440p laptop screens. GPU: Generous high-speed VRAM buffer and tensor cores enable ultra-crisp 1440p visuals with DLSS/FSR. GPU (Laptop): Powers native 1440p displays with high visual fidelity and low input lag. RAM: Ample headroom for background recording, streaming, and uncompressed texture streaming. Storage: Guarantees instantaneous asset decompression during track generation. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7745HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Ti Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 50 GB High-Speed NVMe M.2 SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with DLSS/Optimized Settings) (High/Ultra Preset (Optimized, DLSS Quality/Balanced potentially needed)) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated high-performance laptop GPUs. 8GB+ VRAM essential, 10GB+ preferable. RAM: 16GB RAM required, 32GB recommended for smoother experience. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X/5600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series recommended.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60-120 FPS with Frame Generation)) CPU: Top-tier gaming processor ensuring unmatched frame pacing across crowded starting grids. CPU (Laptop): Desktop-replacement class processor driving external 4K high-refresh displays. GPU: Uncompromised 4K rendering muscle delivering breathtaking photorealistic planetscapes. GPU (Laptop): Top-tier mobile flagship delivering native 4K ray-traced racing. RAM: Prevents memory contention during 4K ultra texture asset allocation. Storage: Blazing fast read throughput for zero hitching across complex courses. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 50 GB PCIe Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with DLSS Performance/Balanced) (Medium/High Preset, DLSS Performance/Balanced (Native 4K Ultra 60FPS is extremely demanding)) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Top-tier laptop CPUs required. GPU: Desktop GPU recommendation for a playable 4K experience, often requiring DLSS. GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical. RAM: 32GB RAM very strongly recommended for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D / Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 13980HX, 7945HX) required.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| save Overall Storage | |
| Spec: 50 GB available space (SSD required) Note: Solid State Drive (SSD) is strictly required for high-velocity streaming of photorealistic planetary track geometry and debris physics. Type: SSD | Spec: 150 GB available space (SSD Strongly Recommended). Note: An NVMe SSD is highly recommended for the best experience due to the vast world and high-resolution assets. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 (64-bit) / Windows 11 Explanation: Requires a 64-bit operating system with modern DirectX 12 Agility SDK support. | Spec: Windows 7 (SP1), Windows 10 (Version 1803 or newer) Explanation: 64-bit Windows 7 or newer. Windows 10/11 64-bit recommended for best compatibility and performance. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: DirectX 12 is mandatory for hardware-accelerated ray tracing, asynchronous compute, and modern shader models. | Spec: DirectX 12 (Vulkan also supported and often preferred for performance on AMD GPUs) Explanation: DirectX 12 or Vulkan API. Players can often choose between them. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For STAR WARS: Galactic Racer Specifically
For Red Dead Redemption 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.