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STAR WARS: Galactic Racer vs ReBlade: The Death Spiral
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 6, 2026 | Feb 28, 2027 |
| Developer | |
| Fuse Games | ChillyRoom |
| Publisher | |
| Secret Mode, Lucasfilm Games | Spiral Up Games |
| Genre(s) | |
| High-Stakes Combat Racing, Roguelite Action Adventure | Action-Adventure, Linear, Souls-like, Roguelite |
| Engine | |
| Unreal Engine 5 | Proprietary |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Rating Pending |
| Avg. User Rating | |
| 4.5 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $59.99 | Free |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is built around a comprehensive roguelite garage economy. Players accumulate Credits and Scrap from race placements, rival takedowns, and side bets to invest in modular upgrades across five mechanical systems: Repulsor Coils (handling, lateral drift stability, ceiling adhesion), Thruster Manifolds (top speed, acceleration curve, boost efficiency), Hull Plating (impact absorption, ramming mass, EMP deflection), Heat Sinks (cooling dissipation, overcharge threshold), and Combat Hardpoints (countermeasure deployment, seismic mines, disruptor bursts). Over a million distinct configuration permutations let players tailor their craft as light agile speeders or armored battering rams. |
Players customize their combat build through three components: Weapons, Augments, and 'Karma' (業力) IC Chips. This modular system encourages adaptability, as randomization in chips and augments forces strategic decision-making in each run. |
| public World & Exploration | |
| World & Level Design | |
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Tracks span six distinct, hyper-detailed Star Wars planetary environments designed with dynamic branching paths, hazardous terrain, and verticality. Locales include the rusted industrial scrap shipyards of Corellia, the treacherous crimson salt-flats and crystalline ravines of Crait, the dense canopy and root tunnels of Kashyyyk, the cloud-city atmospheric exhaust pylons of Bespin, the volcanic magma tubes of Sullust, and the neon-lit casino city outskirts and canyon rifts of Canto Bight. Dynamic track events such as seismic sandstorms, falling Imperial wreckage, and native fauna stampedes force pilots to adjust their racing lines in real time. |
A linear action-adventure presented from a top-down perspective. The world is composed of industrial cyberpunk districts and mythological overlays, featuring stage parts for minor enemies and boss parts for major threats. A central hub or safe zone is implied for meeting allies and trading resources. |
| Playable Vehicles | |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Features 12-player online competitive multiplayer across multiple game types: Standard Grand Prix (high-speed circuit racing), Eliminator (last-place pilot eliminated every lap), Syndicate Wars (team-based escort and tactical ramming matches), and High-Roller Bounty (players wager credits on rival pilot takedowns before green light). Also includes full offline single-player roguelite career mode and two-player split-screen on consoles. |
ReBlade is strictly a single-player action-adventure experience. |
| extension Editions & DLC | |
| Available Editions | |
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Available in three tiers launching worldwide on October 6, 2026: Standard Edition ($59.99 USD) contains the complete base game and the 'Outer Rim Drifter' pre-order cosmetic pack. Deluxe Edition ($79.99 USD) includes the base game, three exclusive licensed bonus repulsorcraft (including a Naboo N-1 Starfighter modified racer and an Imperial TIE-vessel hybrid), exclusive arcade challenge modes, the Digital Artbook, and 48-hour early access. The physical Collector's Edition ($159.99 USD) includes a premium 1:18 scale die-cast replica of Shade's signature repulsorcraft with working LED thrusters, an embossed steelbook, syndicate challenge coins, and all digital deluxe content. |
Currently listed as a single-player PC title on Steam. Specific deluxe or special editions have not yet been announced as of January 2026. |
| Post-Launch Content / DLC | |
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Fuse Games and Secret Mode have outlined a multi-season post-launch roadmap without pay-to-win microtransactions. Upcoming seasonal updates will introduce new planetary circuits (including Tatooine Podracing relics and Nar Shaddaa sky-tracks), seasonal syndicate sponsorship contracts, new vehicle chassis classes, and limited-time community bounty hunts. |
No specific post-launch plans have been detailed; the game is presently in a pre-release state with a focus on core mechanics and world-building. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Leveraging Unreal Engine 5's Nanite and Lumen systems, the game delivers photorealistic sci-fi racing fidelity. Visual highlights include dynamic dust clouds kicked up by repulsor downdrafts, red-hot glowing turbine exhaust manifolds, real-time vehicle deformation with tearing metal panels, and ray-traced reflections on chrome chassis and rain-soaked tracks. |
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| Audio & Soundtrack | |
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Features an authentic Star Wars soundscape combining the iconic sound design of Ben Burtt with aggressive modern industrial electronic rock and orchestral brass. Thrusters howl with deep resonant thrumming, repulsors whine when scraping tarmac, and collisions deliver thunderous metallic crunches. The dynamic score reacts dynamically to race position, surging into frantic orchestral crescendos when drafting in first place or surviving critical hull damage. |
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| User Interface (UI/UX) | |
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Utilizes a crisp, immersive in-cockpit and chase-camera diegetic HUD designed to emulate Star Wars aerospace instrumentation. Features Aurebesh-inspired velocity meters, turbine heat gauges, real-time hull integrity wireframes, drafting slipstream vectors, and syndicate sponsor bounty pop-ups. Fully customizable UI elements allow toggling speedometer units and disabling overlays for cinematic capture. |
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| Accessibility Options | |
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Includes extensive motor and visual accessibility options: one-touch auto-acceleration and steering assist, customizable collision bounce-back margins, full controller and keyboard remapping, colorblind visual filters for racing lines and hazard markers, screen shake and motion blur sliders, high-contrast UI modes, and scalable subtitles with speaker identification. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS)) CPU: Eight-core desktop CPU capable of managing 12-racer grid AI trajectories and real-time scrap physics. CPU (Laptop): High-performance mobile CPU delivering locked 60 FPS under intensive competitive conditions. GPU: High shader throughput powers maximum particle sparks, volumetric thruster plumes, and reflections. GPU (Laptop): Delivers flawless 1080p 60-90+ FPS gaming with quiet thermals and DLSS Quality upscaling. RAM: Standard optimal system memory for modern AAA racing titles. Storage: Ensures near-instant respawns and seamless sector transitions. | |
memoryCPU: Intel Core i7-10700 / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4060 Mobile (105W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | memoryCPU: Intel Core i5-12400 / AMD Ryzen 5 8600 developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile layersRAM: 32 GB saveStorage (Tier): 25 GB |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS)) CPU: Hexa-core processor capable of handling vehicle collision calculations and baseline physics simulations. CPU (Laptop): Entry-level gaming laptop processors capable of delivering stable 30-45+ FPS during baseline races. GPU: Baseline 6GB VRAM provides adequate memory for 1080p medium textures and basic shader pipelines. GPU (Laptop): Maintains playable 1080p frame rates with FSR or DLSS performance mode enabled. RAM: Essential minimum capacity to handle rapid background asset caching and OS background tasks. Storage: Solid-state drive required to prevent texture pop-in during high-speed repulsor travel. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A380 laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (6GB) / GTX 1660 Ti Mobile layersRAM: 12 GB saveStorage (Tier): 50 GB SATA SSD | memoryCPU: Intel Core i5-9400 / AMD Ryzen 5 5600 developer_boardGPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 590 laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile layersRAM: 16 GB saveStorage (Tier): 25 GB |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS)) CPU: Strong single-core and multi-threaded IPC eliminates CPU limits at high refresh rates. CPU (Laptop): Enthusiast mobile architecture driving native QHD 1440p laptop screens. GPU: Generous high-speed VRAM buffer and tensor cores enable ultra-crisp 1440p visuals with DLSS/FSR. GPU (Laptop): Powers native 1440p displays with high visual fidelity and low input lag. RAM: Ample headroom for background recording, streaming, and uncompressed texture streaming. Storage: Guarantees instantaneous asset decompression during track generation. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7745HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Ti Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 50 GB High-Speed NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60-120 FPS with Frame Generation)) CPU: Top-tier gaming processor ensuring unmatched frame pacing across crowded starting grids. CPU (Laptop): Desktop-replacement class processor driving external 4K high-refresh displays. GPU: Uncompromised 4K rendering muscle delivering breathtaking photorealistic planetscapes. GPU (Laptop): Top-tier mobile flagship delivering native 4K ray-traced racing. RAM: Prevents memory contention during 4K ultra texture asset allocation. Storage: Blazing fast read throughput for zero hitching across complex courses. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 50 GB PCIe Gen4 NVMe SSD | — |
| save Overall Storage | |
| Spec: 50 GB available space (SSD required) Note: Solid State Drive (SSD) is strictly required for high-velocity streaming of photorealistic planetary track geometry and debris physics. Type: SSD | Spec: 25 GB available space Note: Standard storage requirement for high-fidelity assets in a linear action-adventure. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 (64-bit) / Windows 11 Explanation: Requires a 64-bit operating system with modern DirectX 12 Agility SDK support. | Spec: Windows 10 64-bit or newer Explanation: A 64-bit operating system is mandatory for modern memory management. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: DirectX 12 is mandatory for hardware-accelerated ray tracing, asynchronous compute, and modern shader models. | Spec: Version 11 (Minimum) / Version 12 (Recommended) Explanation: Recommended for high-fidelity lighting and performance on modern hardware. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For STAR WARS: Galactic Racer Specifically
For ReBlade: The Death Spiral Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.